DUEL 2 NEWSLETTER Date : 05/02/2017 Duedate: 05/29/2017 TELORINTHE ARENA DM-83 TURN-129 This Weeks Top Honors THE DUELMASTER IS NOCTURNAL RITES CHAPEL OF THE GHOULS (21) (83-127) [24-14-0,92] Chartered Recognition Leader Unchartered Recognition Leader NOCTURNAL RITES POSITION IS EMPTY CHAPEL OF THE GHOULS (21) (83-127) [24-14-0,92] Popularity Leader This Weeks Favorite VENUS VENUS WETWORKS (30) WETWORKS (30) (83-437) [9-13-2,66] (83-437) [9-13-2,66] THE CURRENT TOP TEAM CHAPEL OF THE GHOULS (21) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WETWORKS (30) 37 2. CHAPEL OF THE GHOULS (21) 21CHAPEL OF THE GHOULS (21) 3. AAAARRGH HAMMERZ (3) 0 Unchartered Team 4. FIGHT SONG (58) 0 FORGOTTEN REALMS (36) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*FIGHT SONG (58) 20 15 3 57.1 1/ 2 CHAPEL OF THE GHOUL (21) 9 6 1 2/ 2 CHAPEL OF THE GHOUL (21) 105 84 7 55.6 2/ 3 WETWORKS (30) 6 9 0 3- 3 AAAARRGH HAMMERZ (3) 49 66 3 42.6 3- 1 AAAARRGH HAMMERZ (3) 5 3 0 4/ 4 WETWORKS (30) 57 82 13 41.0 4- 4*FIGHT SONG (58) 3 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. Telorinthe Toughies, Although I have officially received my Call to the Isle, it has come to my attention that Hammer failed to file any paperwork in my behalf for one last fight in Telorinthe Arena! I also have it on good authority that the aforementioned Hammer has closed down operations in both Telorinthe and Seam Arenas for the foreseeable future! However, said Hammer will still be active in DM 45 with his Abattoir 5 Blades in the DM 45 Slaughterhouse V Contest being hosted by Master Darque! Seems that Hammer is teaming up with Nomad and his Phantom Regiment to do battle together as Squad 9 aka the Phantom Blades! Looking forward to those DM 45 contest reports! Hammer has not even filed any papers to send me to an ADM Arena! He probably has his reasons. Probably too busy with his "Real Life" adventures! Anyway, it turns out that my favorite weapon is the Long Spear and not the Maul that served me so well in my ascension to the Telorinthe Throne! But you Telorinthe Toughies will not know how effective such a favorite weapon would have been in my hands! Many of you want to know my vital statistics. Get your minds out of the gutter! 16-4-7-21-15-6-15 Striker, Expert Initiative, Expert Riposte, Master Attack, Master Decisiveness, Moderate Offensive Effort, High Activity Level, Responsive Tactic, Learns Attack Skills more easily than is normal. So there you have it, Telorinthe Toughies! I have enjoyed my rise and reign upon the Telorinthe Arena Throne! Thank You to every warrior and manager who made this possible! Fare Well, Telorinthe Toughies! And as Hammer would say to One and All: "May Your Blades Be Sharp and Your Wits Sharper!" -- Your Female Duelmaster by Name of Royal Rage Hammer, because I am Mistress to No One! SPY REPORT Busy, busy, busy, lots of things happening in TELORINTHE this turn, and let's start with a look at some of the teams. It seems the training can make the difference, as AAAARRGH HAMMERZ is pushed out of top team by CHAPEL OF THE GHOULS, who came from 2nd with a 3-2-0 this turn. And let's see, DAMIAN VESS fought JESTER and gained 21 points and contributed to CHAPEL OF THE GHOULS' 3-2-0. JESTER has lost to DAMIAN VESS, falling 19 points, while helping make WETWORKS a 3-2-0 turn. Due to hers absence and inability to defend the throne, ROYAL RAGE HAMMER has lost the title of Duelmaster. And all eyes were on NOCTURNAL RITES this turn as he ascended to the throne of Duelmaster. TELORINTHE has a new victor! Tell me, is nothing sacred? I have heard from unimpeachable sources that The Warty Toad uses trolls in their stew. Talk about gristle! I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. Well, sports fans, take notice that HAMMER KRINKER from CHAPEL OF THE GHOULS was TELORINTHE's most challenged warrior this turn. The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. Is it really true that TELORINTHE has more dishwashers per capita that fighters? Just thought I'd ask... Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. Well, I'm burning daylight here in TELORINTHE and I've a long road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME NOCTURNAL RITES 127 24 14 0 92 CHAPEL OF THE GHOULS (21) CHAMPIONS W L K POINTS TEAM NAME -OUTLANDER HAMMER 33 11 13 0 73 AAAARRGH HAMMERZ (3) CHALLENGER ADEPTS W L K POINTS TEAM NAME VENUS 437 9 13 2 66 WETWORKS (30) ADEPTS W L K POINTS TEAM NAME -VENGEANCE HAMMER 233 10 4 1 52 AAAARRGH HAMMERZ (3) GRAIL 472 4 7 3 47 WETWORKS (30) NIKE 482 5 3 0 46 WETWORKS (30) DAMIAN VESS 483 4 3 1 45 CHAPEL OF THE GHOULS (21) ADEPTS W L K POINTS TEAM NAME HAMMER KRINKER 453 10 8 1 39 CHAPEL OF THE GHOULS (21) CHALLENGER INITIATES W L K POINTS TEAM NAME AUTUMN BLOODGOD 494 3 0 0 27 CHAPEL OF THE GHOULS (21) INITIATES W L K POINTS TEAM NAME JESTER 479 6 4 0 22 WETWORKS (30) RUIN 488 3 3 0 21 WETWORKS (30) -THRILLER 474 3 5 0 20 FIGHT SONG (58) -VALENTINE HAMMER 226 2 13 0 19 AAAARRGH HAMMERZ (3) ELDON BLACK 490 3 2 0 11 CHAPEL OF THE GHOULS (21) -WALKING IN THE AIR 492 1 0 0 9 FIGHT SONG (58) -FEHU 493 1 0 0 8 FIGHT SONG (58) -SPARK INSIDE 491 0 1 0 1 FIGHT SONG (58) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DANCE LITTLE SIST 489 0 2 0 FIGHT SONG 58 DAMIAN VESS 483 127 PERSONAL ADS Hammer -- Thanks. -- Savant This turn was terrible: 0-2 vs Hammer and 1-2 vs Ghouls. Well, it can't get much worse. -- Savant Skald -- She could be a late bloomer. -- Savant LAST WEEK'S FIGHTS GRAIL devastated HAMMER KRINKER in a 1 minute mismatched Challenge fight. NOCTURNAL RITES unbelievably bested VENUS in a 3 minute expert's Title battle. JESTER was demolished by DAMIAN VESS in a 1 minute uneven fight. NIKE devastated THE USEROUS MERCHANT in a 2 minute one-sided contest. RUIN defeated ELDON BLACK in a 1 minute match. AUTUMN BLOODGOD devastated MORDANT DESERTER in a 1 minute uneven brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 AIMED BLOW 15 - 8 - 2 65 | |BASHING ATTACK 2 BASHING ATTACK 14 - 8 - 2 64 | |WALL OF STEEL 2 STRIKING ATTACK 17 - 11 - 3 61 | |STRIKING ATTACK 1 WALL OF STEEL 14 - 10 - 2 58 | |TOTAL PARRY 1 TOTAL PARRY 12 - 14 - 0 46 | |AIMED BLOW 0 PARRY-RIPOSTE 3 - 4 - 0 43 | |PARRY-LUNGE 0 LUNGING ATTACK 18 - 24 - 4 43 | |PARRY-STRIKE 0 PARRY-LUNGE 3 - 5 - 0 38 | |PARRY-RIPOSTE 0 SLASHING ATTACK 3 - 6 - 0 33 | |SLASHING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 | Turn 129 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 1 - 0 AIMED BLOW 0 - 0 4 LUNGING ATTACK BASHING ATTACK 2 - 0 PARRY-LUNGE 0 - 0 3 BASHING ATTACK TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 0 1 TOTAL PARRY LUNGING ATTACK 2 - 2 PARRY-RIPOSTE 0 - 0 1 AIMED BLOW SLASHING ATTACK 0 - 0 1 STRIKING ATTACK WALL OF STEEL 0 - 2 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY NOCTURNAL RITES 127 24 14 0 92 CHAPEL OF THE GHOULS (21) STRIKING ATTACK NIKE 482 5 3 0 46 WETWORKS (30) BASHING ATTACK DAMIAN VESS 483 4 3 1 45 CHAPEL OF THE GHOULS (21) WALL OF STEEL HAMMER KRINKER 453 10 8 1 39 CHAPEL OF THE GHOULS (21) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is VENUS 437. The most popular warrior this turn was VENUS 437. The ten other most popular fighters were NIKE 482, RUIN 488, GRAIL 472, DAMIAN VESS 483, NOCTURNAL RITES 127, JESTER 479, AUTUMN BLOODGOD 494, HAMMER KRINKER 453, ELDON BLACK 490, and 0. The least popular fighter this week was ELDON BLACK 490. The other ten least popular fighters were HAMMER KRINKER 453, AUTUMN BLOODGOD 494, JESTER 479, NOCTURNAL RITES 127, DAMIAN VESS 483, GRAIL 472, RUIN 488, NIKE 482, VENUS 437, and 0. The following warriors have traveled to AD after fighting this turn: ROYAL RAGE HAMMER (83-37) AAAARRGH HAMMERZ (3) PAYMENTS BY CHECK AND MONEY ORDER -- CHANGE Please note that because of new bank regulations, we can no longer accept any check or money order drawn off a non-US bank, even if it is in US Funds. We were just informed by our bank that the fee to process these checks is $40, which is crazy high! Many apologies to our foreign players, but you will need to either get a check from a US bank (Chase, Citigroup, etc.) or pay via credit card. SUMMER FACE-TO-FACE IN KANSAS CITY, MISSOURI We have planned our summer FTF for July 14-16, 2017, in Kansas City, Missouri. It will be held at the Hilton Kansas City Airport. Room rates are $95.00 per night, 1-2 occupancy, which includes free wireless internet and mini-fridges. There's a fitness center, indoor/outdoor pool, and business center, as well as a resturant and Starbucks inside the hotel. There is a complimentary 24-hour airport shuttle and free parking. The rooms are blocked. To reserve, go here: http://group.hilton.com/realitysimulations (As always if you have issues making reservations, please let us know!) Hotel site: http://tinyurl.com/July16FTF Look for the tournament info sheet and minioverviews some time in June. We hope you're all looking forward to it and that we will see you there! -- RSI BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!