DUEL 2 NEWSLETTER
Date : 05/02/2017 Duedate: 05/29/2017
TELORINTHE ARENA
DM-83 TURN-129
This Weeks Top Honors
THE DUELMASTER IS
NOCTURNAL RITES
CHAPEL OF THE GHOULS (21)
(83-127) [24-14-0,92]
Chartered Recognition Leader Unchartered Recognition Leader
NOCTURNAL RITES POSITION IS EMPTY
CHAPEL OF THE GHOULS (21)
(83-127) [24-14-0,92]
Popularity Leader This Weeks Favorite
VENUS VENUS
WETWORKS (30) WETWORKS (30)
(83-437) [9-13-2,66] (83-437) [9-13-2,66]
THE CURRENT TOP TEAM
CHAPEL OF THE GHOULS (21)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WETWORKS (30) 37
2. CHAPEL OF THE GHOULS (21) 21CHAPEL OF THE GHOULS (21)
3. AAAARRGH HAMMERZ (3) 0 Unchartered Team
4. FIGHT SONG (58) 0
FORGOTTEN REALMS (36)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*FIGHT SONG (58) 20 15 3 57.1 1/ 2 CHAPEL OF THE GHOUL (21) 9 6 1
2/ 2 CHAPEL OF THE GHOUL (21) 105 84 7 55.6 2/ 3 WETWORKS (30) 6 9 0
3- 3 AAAARRGH HAMMERZ (3) 49 66 3 42.6 3- 1 AAAARRGH HAMMERZ (3) 5 3 0
4/ 4 WETWORKS (30) 57 82 13 41.0 4- 4*FIGHT SONG (58) 3 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Telorinthe Toughies,
Although I have officially received my Call to the Isle, it has come to my
attention that Hammer failed to file any paperwork in my behalf for one last fight in
Telorinthe Arena! I also have it on good authority that the aforementioned Hammer has
closed down operations in both Telorinthe and Seam Arenas for the foreseeable future!
However, said Hammer will still be active in DM 45 with his Abattoir 5 Blades in the
DM 45 Slaughterhouse V Contest being hosted by Master Darque! Seems that Hammer is
teaming up with Nomad and his Phantom Regiment to do battle together as Squad 9 aka
the Phantom Blades! Looking forward to those DM 45 contest reports!
Hammer has not even filed any papers to send me to an ADM Arena! He probably has
his reasons. Probably too busy with his "Real Life" adventures! Anyway, it turns out
that my favorite weapon is the Long Spear and not the Maul that served me so well in
my ascension to the Telorinthe Throne!
But you Telorinthe Toughies will not know how effective such a favorite weapon
would have been in my hands! Many of you want to know my vital statistics. Get your
minds out of the gutter! 16-4-7-21-15-6-15 Striker, Expert Initiative, Expert
Riposte, Master Attack, Master Decisiveness, Moderate Offensive Effort, High Activity
Level, Responsive Tactic, Learns Attack Skills more easily than is normal.
So there you have it, Telorinthe Toughies! I have enjoyed my rise and reign upon
the Telorinthe Arena Throne! Thank You to every warrior and manager who made this
possible!
Fare Well, Telorinthe Toughies! And as Hammer would say to One and All: "May
Your Blades Be Sharp and Your Wits Sharper!"
-- Your Female Duelmaster
by Name of Royal Rage Hammer,
because I am Mistress to No One!
SPY REPORT
Busy, busy, busy, lots of things happening in TELORINTHE this turn, and let's
start with a look at some of the teams. It seems the training can make the
difference, as AAAARRGH HAMMERZ is pushed out of top team by CHAPEL OF THE GHOULS,
who came from 2nd with a 3-2-0 this turn. And let's see, DAMIAN VESS fought JESTER
and gained 21 points and contributed to CHAPEL OF THE GHOULS' 3-2-0. JESTER has lost
to DAMIAN VESS, falling 19 points, while helping make WETWORKS a 3-2-0 turn. Due to
hers absence and inability to defend the throne, ROYAL RAGE HAMMER has lost the title
of Duelmaster. And all eyes were on NOCTURNAL RITES this turn as he ascended to the
throne of Duelmaster. TELORINTHE has a new victor! Tell me, is nothing sacred? I
have heard from unimpeachable sources that The Warty Toad uses trolls in their stew.
Talk about gristle!
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. Well, sports fans, take notice that HAMMER
KRINKER from CHAPEL OF THE GHOULS was TELORINTHE's most challenged warrior this turn.
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. Is it really true that TELORINTHE
has more dishwashers per capita that fighters? Just thought I'd ask...
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Well, I'm burning daylight here in TELORINTHE and I've a long road ahead
of me. Happy Trails. Until the sun next rises and my pen sets to paper-- Alarond
the Scribe
DUELMASTER W L K POINTS TEAM NAME
NOCTURNAL RITES 127 24 14 0 92 CHAPEL OF THE GHOULS (21)
CHAMPIONS W L K POINTS TEAM NAME
-OUTLANDER HAMMER 33 11 13 0 73 AAAARRGH HAMMERZ (3)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
VENUS 437 9 13 2 66 WETWORKS (30)
ADEPTS W L K POINTS TEAM NAME
-VENGEANCE HAMMER 233 10 4 1 52 AAAARRGH HAMMERZ (3)
GRAIL 472 4 7 3 47 WETWORKS (30)
NIKE 482 5 3 0 46 WETWORKS (30)
DAMIAN VESS 483 4 3 1 45 CHAPEL OF THE GHOULS (21)
ADEPTS W L K POINTS TEAM NAME
HAMMER KRINKER 453 10 8 1 39 CHAPEL OF THE GHOULS (21)
CHALLENGER INITIATES W L K POINTS TEAM NAME
AUTUMN BLOODGOD 494 3 0 0 27 CHAPEL OF THE GHOULS (21)
INITIATES W L K POINTS TEAM NAME
JESTER 479 6 4 0 22 WETWORKS (30)
RUIN 488 3 3 0 21 WETWORKS (30)
-THRILLER 474 3 5 0 20 FIGHT SONG (58)
-VALENTINE HAMMER 226 2 13 0 19 AAAARRGH HAMMERZ (3)
ELDON BLACK 490 3 2 0 11 CHAPEL OF THE GHOULS (21)
-WALKING IN THE AIR 492 1 0 0 9 FIGHT SONG (58)
-FEHU 493 1 0 0 8 FIGHT SONG (58)
-SPARK INSIDE 491 0 1 0 1 FIGHT SONG (58)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
DANCE LITTLE SIST 489 0 2 0 FIGHT SONG 58 DAMIAN VESS 483 127
PERSONAL ADS
Hammer -- Thanks. -- Savant
This turn was terrible: 0-2 vs Hammer and 1-2 vs Ghouls. Well, it can't get much
worse. -- Savant
Skald -- She could be a late bloomer. -- Savant
LAST WEEK'S FIGHTS
GRAIL devastated HAMMER KRINKER in a 1 minute mismatched Challenge fight.
NOCTURNAL RITES unbelievably bested VENUS in a 3 minute expert's Title battle.
JESTER was demolished by DAMIAN VESS in a 1 minute uneven fight.
NIKE devastated THE USEROUS MERCHANT in a 2 minute one-sided contest.
RUIN defeated ELDON BLACK in a 1 minute match.
AUTUMN BLOODGOD devastated MORDANT DESERTER in a 1 minute uneven brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 4 AIMED BLOW 15 - 8 - 2 65 |
|BASHING ATTACK 2 BASHING ATTACK 14 - 8 - 2 64 |
|WALL OF STEEL 2 STRIKING ATTACK 17 - 11 - 3 61 |
|STRIKING ATTACK 1 WALL OF STEEL 14 - 10 - 2 58 |
|TOTAL PARRY 1 TOTAL PARRY 12 - 14 - 0 46 |
|AIMED BLOW 0 PARRY-RIPOSTE 3 - 4 - 0 43 |
|PARRY-LUNGE 0 LUNGING ATTACK 18 - 24 - 4 43 |
|PARRY-STRIKE 0 PARRY-LUNGE 3 - 5 - 0 38 |
|PARRY-RIPOSTE 0 SLASHING ATTACK 3 - 6 - 0 33 |
|SLASHING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 129 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
STRIKING ATTACK 1 - 0 AIMED BLOW 0 - 0 4 LUNGING ATTACK
BASHING ATTACK 2 - 0 PARRY-LUNGE 0 - 0 3 BASHING ATTACK
TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 0 1 TOTAL PARRY
LUNGING ATTACK 2 - 2 PARRY-RIPOSTE 0 - 0 1 AIMED BLOW
SLASHING ATTACK 0 - 0 1 STRIKING ATTACK
WALL OF STEEL 0 - 2 1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY NOCTURNAL RITES 127 24 14 0 92 CHAPEL OF THE GHOULS (21)
STRIKING ATTACK NIKE 482 5 3 0 46 WETWORKS (30)
BASHING ATTACK DAMIAN VESS 483 4 3 1 45 CHAPEL OF THE GHOULS (21)
WALL OF STEEL HAMMER KRINKER 453 10 8 1 39 CHAPEL OF THE GHOULS (21)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is VENUS 437. The most popular warrior this turn was
VENUS 437. The ten other most popular fighters were NIKE 482, RUIN 488, GRAIL 472,
DAMIAN VESS 483, NOCTURNAL RITES 127, JESTER 479, AUTUMN BLOODGOD 494, HAMMER KRINKER
453, ELDON BLACK 490, and 0.
The least popular fighter this week was ELDON BLACK 490. The other ten least popular
fighters were HAMMER KRINKER 453, AUTUMN BLOODGOD 494, JESTER 479, NOCTURNAL RITES
127, DAMIAN VESS 483, GRAIL 472, RUIN 488, NIKE 482, VENUS 437, and 0.
The following warriors have traveled to AD after fighting this turn:
ROYAL RAGE HAMMER (83-37) AAAARRGH HAMMERZ (3)
PAYMENTS BY CHECK AND MONEY ORDER -- CHANGE
Please note that because of new bank regulations, we can no longer accept any check or
money order drawn off a non-US bank, even if it is in US Funds. We were just informed
by our bank that the fee to process these checks is $40, which is crazy high!
Many apologies to our foreign players, but you will need to either get a check from a
US bank (Chase, Citigroup, etc.) or pay via credit card.
SUMMER FACE-TO-FACE IN KANSAS CITY, MISSOURI
We have planned our summer FTF for July 14-16, 2017, in Kansas City, Missouri. It
will be held at the Hilton Kansas City Airport. Room rates are $95.00 per night, 1-2
occupancy, which includes free wireless internet and mini-fridges. There's a fitness
center, indoor/outdoor pool, and business center, as well as a resturant and Starbucks
inside the hotel. There is a complimentary 24-hour airport shuttle and free parking.
The rooms are blocked. To reserve, go here:
http://group.hilton.com/realitysimulations
(As always if you have issues making reservations, please let us know!)
Hotel site: http://tinyurl.com/July16FTF
Look for the tournament info sheet and minioverviews some time in June. We hope
you're all looking forward to it and that we will see you there!
-- RSI
BLOODGAMES AND MORE BLOODGAMES!
The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not
process because we had trouble with the warrior data for that arena. Unfortunately,
the warrior data was irretrievably lost. We have credited everyone for those teams.
So here's what we're going to do:
We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate,
submit your team (10 warriors, design-your-own, one of each style). When we receive
your team "rollup", we will send you back warrior overviews. Your strategies for the
Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten
rounds, one after another, and mail all results later that week. The costs and
Bloodgames rules will remain the same.
In addition to this, we will also hold another Bloodgames (DM 95), but this one will
process as a slow arena. Design your teams in the same way: 10 warriors, design-
your-own, one warrior of each fighting style. Managers may submit turn input each
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges,
only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95)
are due on June 24. This arena will run ten rounds, once every four weeks.
The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy
one or more of these Bloodgames arenas!
-- RSI
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!