DUEL 2 NEWSLETTER

Date   : 05/02/2017    Duedate: 05/29/2017

TELORINTHE ARENA

DM-83    TURN-129

This Weeks Top Honors

THE DUELMASTER IS

NOCTURNAL RITES
CHAPEL OF THE GHOULS (21)
(83-127) [24-14-0,92]

Chartered Recognition Leader   Unchartered Recognition Leader

NOCTURNAL RITES                POSITION IS EMPTY
CHAPEL OF THE GHOULS (21)      
(83-127) [24-14-0,92]          

Popularity Leader              This Weeks Favorite

VENUS                          VENUS
WETWORKS (30)                  WETWORKS (30)
(83-437) [9-13-2,66]           (83-437) [9-13-2,66]

THE CURRENT TOP TEAM

CHAPEL OF THE GHOULS (21)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WETWORKS (30)               37
2. CHAPEL OF THE GHOULS (21)   21CHAPEL OF THE GHOULS (21)
3. AAAARRGH HAMMERZ (3)         0      Unchartered Team
4. FIGHT SONG (58)              0
                                       FORGOTTEN REALMS (36)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*FIGHT SONG (58)           20  15  3 57.1   1/ 2 CHAPEL OF THE GHOUL (21)  9  6 1
 2/ 2 CHAPEL OF THE GHOUL (21) 105  84  7 55.6   2/ 3 WETWORKS (30)             6  9 0
 3- 3 AAAARRGH HAMMERZ (3)      49  66  3 42.6   3- 1 AAAARRGH HAMMERZ (3)      5  3 0
 4/ 4 WETWORKS (30)             57  82 13 41.0   4- 4*FIGHT SONG (58)           3  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Telorinthe Toughies, 

     Although I have officially received my Call to the Isle, it has come to my 
attention that Hammer failed to file any paperwork in my behalf for one last fight in 
Telorinthe Arena!  I also have it on good authority that the aforementioned Hammer has 
closed down operations in both Telorinthe and Seam Arenas for the foreseeable future!  
However, said Hammer will still be active in DM 45 with his Abattoir 5 Blades in the 
DM 45 Slaughterhouse V Contest being hosted by Master Darque!  Seems that Hammer is 
teaming up with Nomad and his Phantom Regiment to do battle together as Squad 9 aka 
the Phantom Blades!  Looking forward to those DM 45 contest reports!  
     Hammer has not even filed any papers to send me to an ADM Arena!  He probably has 
his reasons.  Probably too busy with his "Real Life" adventures!  Anyway, it turns out 
that my favorite weapon is the Long Spear and not the Maul that served me so well in 
my ascension to the Telorinthe Throne! 
     But you Telorinthe Toughies will not know how effective such a favorite weapon 
would have been in my hands!  Many of you want to know my vital statistics.  Get your 
minds out of the gutter!  16-4-7-21-15-6-15 Striker, Expert Initiative, Expert 
Riposte, Master Attack, Master Decisiveness, Moderate Offensive Effort, High Activity 
Level, Responsive Tactic, Learns Attack Skills more easily than is normal.
     So there you have it, Telorinthe Toughies!  I have enjoyed my rise and reign upon 
the Telorinthe Arena Throne!  Thank You to every warrior and manager who made this 
possible!
     Fare Well, Telorinthe Toughies!  And as Hammer would say to One and All:  "May 
Your Blades Be Sharp and Your Wits Sharper!"

                                          -- Your Female Duelmaster            
                                             by Name of Royal Rage Hammer, 
                                             because I am Mistress to No One!

                                      SPY REPORT

     Busy, busy, busy, lots of things happening in TELORINTHE this turn, and let's 
start with a look at some of the teams.  It seems the training can make the 
difference, as AAAARRGH HAMMERZ is pushed out of top team by CHAPEL OF THE GHOULS, 
who came from 2nd with a 3-2-0 this turn.  And let's see, DAMIAN VESS fought JESTER 
and gained 21 points and contributed to CHAPEL OF THE GHOULS' 3-2-0.  JESTER has lost 
to DAMIAN VESS, falling 19 points, while helping make WETWORKS a 3-2-0 turn.  Due to 
hers absence and inability to defend the throne, ROYAL RAGE HAMMER has lost the title 
of Duelmaster.  And all eyes were on NOCTURNAL RITES this turn as he ascended to the 
throne of Duelmaster.  TELORINTHE has a new victor!  Tell me, is nothing sacred?  I 
have heard from unimpeachable sources that The Warty Toad uses trolls in their stew.  
Talk about gristle!   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  Well, sports fans, take notice that HAMMER 
KRINKER from CHAPEL OF THE GHOULS was TELORINTHE's most challenged warrior this turn. 
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  Is it really true that TELORINTHE 
has more dishwashers per capita that fighters?  Just thought I'd ask...   
     Thought for the day, a new sword shines bright, but the notched sword sings the 
sweetest.  Well, I'm burning daylight here in TELORINTHE and I've a long road ahead 
of me.  Happy Trails.  Until the sun next rises and my pen sets to paper-- Alarond 
the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NOCTURNAL RITES 127          24  14  0    92       CHAPEL OF THE GHOULS (21)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-OUTLANDER HAMMER 33          11  13  0    73       AAAARRGH HAMMERZ (3)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 VENUS 437                     9  13  2    66       WETWORKS (30)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-VENGEANCE HAMMER 233         10   4  1    52       AAAARRGH HAMMERZ (3)
 GRAIL 472                     4   7  3    47       WETWORKS (30)
 NIKE 482                      5   3  0    46       WETWORKS (30)
 DAMIAN VESS 483               4   3  1    45       CHAPEL OF THE GHOULS (21)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HAMMER KRINKER 453           10   8  1    39       CHAPEL OF THE GHOULS (21)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 AUTUMN BLOODGOD 494           3   0  0    27       CHAPEL OF THE GHOULS (21)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JESTER 479                    6   4  0    22       WETWORKS (30)
 RUIN 488                      3   3  0    21       WETWORKS (30)
-THRILLER 474                  3   5  0    20       FIGHT SONG (58)
-VALENTINE HAMMER 226          2  13  0    19       AAAARRGH HAMMERZ (3)
 ELDON BLACK 490               3   2  0    11       CHAPEL OF THE GHOULS (21)
-WALKING IN THE AIR 492        1   0  0     9       FIGHT SONG (58)
-FEHU 493                      1   0  0     8       FIGHT SONG (58)
-SPARK INSIDE 491              0   1  0     1       FIGHT SONG (58)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DANCE LITTLE SIST 489   0  2 0 FIGHT SONG 58        DAMIAN VESS 483       127   

                                     PERSONAL ADS

Hammer -- Thanks. -- Savant

This turn was terrible: 0-2 vs Hammer and 1-2 vs Ghouls.  Well, it can't get much 
worse. -- Savant

Skald -- She could be a late bloomer. -- Savant

                                  LAST WEEK'S FIGHTS

GRAIL devastated HAMMER KRINKER in a 1 minute mismatched Challenge fight.
NOCTURNAL RITES unbelievably bested VENUS in a 3 minute expert's Title battle.
JESTER was demolished by DAMIAN VESS in a 1 minute uneven fight.
NIKE devastated THE USEROUS MERCHANT in a 2 minute one-sided contest.
RUIN defeated ELDON BLACK in a 1 minute match.
AUTUMN BLOODGOD devastated MORDANT DESERTER in a 1 minute uneven brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         AIMED BLOW        15 -   8 -  2      65  |
|BASHING ATTACK                   2         BASHING ATTACK    14 -   8 -  2      64  |
|WALL OF STEEL                    2         STRIKING ATTACK   17 -  11 -  3      61  |
|STRIKING ATTACK                  1         WALL OF STEEL     14 -  10 -  2      58  |
|TOTAL PARRY                      1         TOTAL PARRY       12 -  14 -  0      46  |
|AIMED BLOW                       0         PARRY-RIPOSTE      3 -   4 -  0      43  |
|PARRY-LUNGE                      0         LUNGING ATTACK    18 -  24 -  4      43  |
|PARRY-STRIKE                     0         PARRY-LUNGE        3 -   5 -  0      38  |
|PARRY-RIPOSTE                    0         SLASHING ATTACK    3 -   6 -  0      33  |
|SLASHING ATTACK                  0         PARRY-STRIKE       0 -   1 -  0       0  |

Turn 129 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         0 -  0         4  LUNGING ATTACK 
BASHING ATTACK     2 -  0     PARRY-LUNGE        0 -  0         3  BASHING ATTACK 
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  0         1  TOTAL PARRY    
LUNGING ATTACK     2 -  2     PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  0         1  STRIKING ATTACK
                              WALL OF STEEL      0 -  2         1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      NOCTURNAL RITES 127        24  14  0   92 CHAPEL OF THE GHOULS (21)
STRIKING ATTACK  NIKE 482                    5   3  0   46 WETWORKS (30)
BASHING ATTACK   DAMIAN VESS 483             4   3  1   45 CHAPEL OF THE GHOULS (21)
WALL OF STEEL    HAMMER KRINKER 453         10   8  1   39 CHAPEL OF THE GHOULS (21)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VENUS 437.  The most popular warrior this turn was 
VENUS 437.  The ten other most popular fighters were NIKE 482, RUIN 488, GRAIL 472, 
DAMIAN VESS 483, NOCTURNAL RITES 127, JESTER 479, AUTUMN BLOODGOD 494, HAMMER KRINKER 
453, ELDON BLACK 490, and  0.

The least popular fighter this week was ELDON BLACK 490.  The other ten least popular 
fighters were HAMMER KRINKER 453, AUTUMN BLOODGOD 494, JESTER 479, NOCTURNAL RITES 
127, DAMIAN VESS 483, GRAIL 472, RUIN 488, NIKE 482, VENUS 437, and  0.

The following warriors have traveled to AD after fighting this turn:

ROYAL RAGE HAMMER (83-37) AAAARRGH HAMMERZ (3)

                     PAYMENTS BY CHECK AND MONEY ORDER -- CHANGE

Please note that because of new bank regulations, we can no longer accept any check or 
money order drawn off a non-US bank, even if it is in US Funds.  We were just informed 
by our bank that the fee to process these checks is $40, which is crazy high!

Many apologies to our foreign players, but you will need to either get a check from a 
US bank (Chase, Citigroup, etc.) or pay via credit card.  

                     SUMMER FACE-TO-FACE IN KANSAS CITY, MISSOURI

We have planned our summer FTF for July 14-16, 2017, in Kansas City, Missouri.  It 
will be held at the Hilton Kansas City Airport.  Room rates are $95.00 per night, 1-2 
occupancy, which includes free wireless internet and mini-fridges.  There's a fitness 
center, indoor/outdoor pool, and business center, as well as a resturant and Starbucks 
inside the hotel.  There is a complimentary 24-hour airport shuttle and free parking.  
The rooms are blocked.  To reserve, go here: 

                      http://group.hilton.com/realitysimulations

(As always if you have issues making reservations, please let us know!)  

Hotel site:  http://tinyurl.com/July16FTF 

Look for the tournament info sheet and minioverviews some time in June.  We hope 
you're all looking forward to it and that we will see you there!

                                          -- RSI

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!