DUEL 2 NEWSLETTER
Date : 03/06/2018 Duedate: 04/02/2018
TELORINTHE ARENA
DM-83 TURN-140
This Weeks Top Honors
THE DUELMASTER IS
VENUS
WETWORKS (30)
(83-437) [14-19-3,142]
Chartered Recognition Leader Unchartered Recognition Leader
VENUS POSITION IS EMPTY
WETWORKS (30)
(83-437) [14-19-3,142]
Popularity Leader This Weeks Favorite
VENUS SEA HAG
WETWORKS (30) CHAPEL OF THE GHOULS (21)
(83-437) [14-19-3,142] (83-510) [3-1-0,29]
THE CURRENT TOP TEAM
CHAPEL OF THE GHOULS (21)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WETWORKS (30) 53
2. CHAPEL OF THE GHOULS (21) 14CHAPEL OF THE GHOULS (21)
3. BAD SIGNS (24) 0 Unchartered Team
4. FIGHT SONG (58) -4
FORGOTTEN REALMS (36)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1 BAD SIGNS (24) 290 166 23 63.6 1/ 1 CHAPEL OF THE GHOUL (21) 12 3 0
2/ 2 CHAPEL OF THE GHOUL (21) 137 97 8 58.5 2- 2 BAD SIGNS (24) 6 4 0
3/ 3 FIGHT SONG (58) 22 19 3 53.7 3/ 3 WETWORKS (30) 6 9 2
4/ 4 WETWORKS (30) 80 114 19 41.2 4/ 4 FIGHT SONG (58) 1 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail and well met warriors of TELORINTHE! Know me for who I am, Zontani Sharp
Eyes, Spymaster extraordinaire of all Alastari. BEHEMOTH caught the eye of many in
the gladiatorial commission as he skillfully bested EMBEZZLING SCRIBE and was awarded
20 points in recognition. In one of the week's more notable duels, AUTUMN BLOODGOD
put down IRON OGRE, causing him to lose 9 points of recognition in the process. Cold
and lifeless, former Duelmaster HAMMER KRINKER will fight no more! VENUS has slain
him! Informants "close" to the city champion have told me that he never fights
without pantyhose on beneath his armor. Watch out!
But come now, let us look deeper into the maze of contention and crossed blades
that is city TELORINTHE. TELORINTHE, city of gladiators! Mighty among the names of
thy guilds is BAD SIGNS, a guild shunned and avoided by many in the weekly duels.
Apparently the stalwarts of CHAPEL OF THE GHOULS are catching the bulk of jests down
at the challenging board for their large share of the avoids. Loose talk at the
arena has reached my ears and it but confirms the knowledge that many fighters are
after VENUS. Watch your back!
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Dark alleys may hide both secrets and assassins.
In the arena there is only the brightness of steel. Keep vigil always!
If it were not for my skills as a spy I would have been mugged three times
already in TELORINTHE. Nice atmosphere you have here! Ahh, but I can hear the
spires of a far off city calling to me. I must away! Till we meet again, remember:
a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its
prey.-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
VENUS 437 14 19 3 142 WETWORKS (30)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
DAMIAN VESS 483 11 5 1 100 CHAPEL OF THE GHOULS (21)
CHAMPIONS W L K POINTS TEAM NAME
-MOTHER-IN-LAW 447 17 7 0 86 BAD SIGNS (24)
AUTUMN BLOODGOD 494 10 2 0 77 CHAPEL OF THE GHOULS (21)
NIKE 482 8 11 2 76 WETWORKS (30)
ADEPTS W L K POINTS TEAM NAME
IRON OGRE 508 5 1 1 55 WETWORKS (30)
-HIRED BY TRUMP 506 4 2 0 47 BAD SIGNS (24)
JESTER 479 10 11 1 46 WETWORKS (30)
-HILLARY CLINTON 486 6 5 0 43 BAD SIGNS (24)
-HURRICANE SEASON 507 4 1 2 34 BAD SIGNS (24)
CHALLENGER INITIATES W L K POINTS TEAM NAME
SEA HAG 510 3 1 0 29 CHAPEL OF THE GHOULS (21)
INITIATES W L K POINTS TEAM NAME
-THRILLER 474 3 5 0 20 FIGHT SONG (58)
BEHEMOTH 517 1 0 0 20 WETWORKS (30)
WALKING IN THE AIR 492 3 4 0 18 FIGHT SONG (58)
-COP AT YOUR DOOR 505 3 3 0 13 BAD SIGNS (24)
-FEHU 493 1 0 0 8 FIGHT SONG (58)
-SPARK INSIDE 491 0 1 0 1 FIGHT SONG (58)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BOG BOY 516 0 1 0 CHAPEL OF THE GHO 21 DARK CHAMPION 140 NONE
HAMMER KRINKER 453 17 10 2 CHAPEL OF THE GHO 21 VENUS 437 140
PERSONAL ADS
All -- Nocturnal Rite's numbers were: 11(2)-15(2)-10-5-21(3)-11-21(3) TP. Small
shield, VL/VL. Off to retirement. -- Var, mgr of Chapel of the Ghouls.
Cop at Your Door -- Told you before, you got the wrong house! -- Gloating In the Air
Now that Nocturnal Rites is gone, can we sleep nights!?! *yawn* -- Skald
LAST WEEK'S FIGHTS
BOG BOY was butchered by DARK CHAMPION in a 1 minute Dark Arena fight.
NIKE was devastated by DAMIAN VESS in a 1 minute one-sided Challenge duel.
AUTUMN BLOODGOD demolished IRON OGRE in a 1 minute uneven Challenge fight.
HAMMER KRINKER was butchered by VENUS in a 1 minute gory one-sided Title contest.
JESTER subdued AMBITIOUS GUARD in a crowd pleasing 1 minute competition.
WALKING IN THE AIR lost to SEA HAG in a 3 minute fight.
BEHEMOTH devastated EMBEZZLING SCRIBE in a 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 3 PARRY-STRIKE 3 - 0 - 0 100 |
|BASHING ATTACK 2 AIMED BLOW 10 - 3 - 2 77 |
|AIMED BLOW 2 TOTAL PARRY 14 - 5 - 0 74 |
|STRIKING ATTACK 2 BASHING ATTACK 16 - 7 - 1 70 |
|PARRY-RIPOSTE 1 WALL OF STEEL 13 - 8 - 2 62 |
|WALL OF STEEL 1 SLASHING ATTACK 4 - 4 - 0 50 |
|PARRY-LUNGE 0 STRIKING ATTACK 14 - 16 - 5 47 |
|PARRY-STRIKE 0 LUNGING ATTACK 14 - 19 - 2 42 |
|SLASHING ATTACK 0 PARRY-RIPOSTE 2 - 4 - 0 33 |
|TOTAL PARRY 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 140 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
BASHING ATTACK 2 - 0 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK
LUNGING ATTACK 2 - 1 PARRY-STRIKE 0 - 0 2 LUNGING ATTACK
AIMED BLOW 1 - 1 PARRY-RIPOSTE 0 - 1 2 BASHING ATTACK
STRIKING ATTACK 1 - 1 SLASHING ATTACK 0 - 0 2 AIMED BLOW
TOTAL PARRY 0 - 0 1 TOTAL PARRY
WALL OF STEEL 0 - 1 1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK DAMIAN VESS 483 11 5 1 100 CHAPEL OF THE GHOULS (21)
AIMED BLOW IRON OGRE 508 5 1 1 55 WETWORKS (30)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is VENUS 437. The most popular warrior this turn was
SEA HAG 510. The ten other most popular fighters were JESTER 479, DAMIAN VESS 483,
VENUS 437, AUTUMN BLOODGOD 494, BEHEMOTH 517, NIKE 482, BOG BOY 516, IRON OGRE 508,
HAMMER KRINKER 453, and WALKING IN THE AIR 492.
The least popular fighter this week was WALKING IN THE AIR 492. The other ten least
popular fighters were HAMMER KRINKER 453, IRON OGRE 508, BOG BOY 516, NIKE 482,
BEHEMOTH 517, AUTUMN BLOODGOD 494, VENUS 437, DAMIAN VESS 483, JESTER 479, and SEA
HAG 510.
The following warriors will travel to AD after next turn:
VENUS (83-437) WETWORKS (30)
CHALLENGES AND AVOIDS
To clarify: You issue Challenges to warriors, but Avoid teams.
To Challenge, write that warrior's name and ID# in the space provided.
To Avoid, write the team's name and Team ID in that space.
Make sure you include the ID!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
SUMMER FACE-TO-FACE IN ARLINGTON, VIRGINIA
We have planned our summer FTF for July 13-15, 2018, in Arlington, Virginia, only 7
miles on a quick Metro ride from Washington, D.C.!. It will be held at the Holiday
Inn Arlington at Ballston. Room rates are $79 per night on 7/12 and 7/15 and $129 on
7/13 and 7/14, 1-2 occupancy. There's free wireless throughout the property as well
as a fitness center, outdoor pool, and business center, as well as a resturant and bar
inside the hotel. There is no airport shuttle and parking is $7/day. The rooms are
blocked -- ask for the Reality Simulations block. Reservations must be made by 6/12.
(As always if you have issues making reservations, please let us know!)
Hotel site: http://www.hiarlington.com
Look for the tournament info sheet and minioverviews some time in June. We hope
you're all looking forward to it and that we will see you there!
-- RSI
This is just a reminder to all participants in this arena that it is a no-tourney
arena, and is therefore subject to the no-tourney rules. The pledge all participants
took when they entered this arena is as follows:
********************************************************************************
NO-TOURNEY ARENA PLEDGE
* I pledge that I will not send warriors from this team to a tournament, nor
will I use a tournament prize on a warrior from this team.
* I pledge to run a full team when I run turns in this arena. If circumstances
preclude my running less than a full team, I will notify the Player Committee.
* I agree to abide by the decisions of the Player Committee.
* I understand that any warrior that participates in a tournament or receives
a tournament prize shall be sent to the Dark Arena until they are dead.
********************************************************************************
Best of luck in the arena!
TEAM AND CHARACTER MAINTENANCE SERVICE
As a service to all managers, we offer team and character maintenance. This
option allows you to make sure your team or selected warriors will never miss a turn!
Team Maintenance: This will cause all warriors on that team to fight every
turn; if it's an AD arena, any new warriors who arrive on that team will
fight the turn they arrive. In A.D. or in transfer arenas where you have
multiple teams, each team will need to separately be on Team Maintenance.
(The only exception is new warriors; they will not fight until they have had
their initial strategy input.)
Character Maintenance: This will cause only that warrior to fight every
turn. If the character graduates or changes arenas, he/she/it will stay on
Character Maintenance.
In either case, you may submit strategy sheets for your warriors each turn, if
you wish. The Team/Character Maintenance will make sure your warriors fight each
turn, and they will always use their most recently entered strategy.
Remember that challenges, avoids, and challenge/if challenged strategies will not
carry through from turn to turn. These sections are only used on the turn they are
entered. In order to continually challenge or avoid you will need to submit a
strategy sheet each time.
One other thing to remember about maintenance: Maintenance is not something
that you write on your turnsheet (like in demo tourneys). In order to add or remove
maintenance for a team or warrior, you must send a note to Customer Service. If you
just write things like this on your strategy sheet, they may or may not get done.
Likewise, don't write it on your personal ads. Please, please, please put it on a
separate piece of paper with "Customer Service" written on the top. If you don't,
well, you can imagine.
Thanks for your time. Good luck in Duelmasters! -- Green Eyes
Mission to the Twisted Lands
Episode One
Old Brown could run pretty fast if properly motivated, but mostly he walked with
a long-legged, distance-devouring stride. He was a huge horse, a half-giant's
warhorse, shaggy and self-assured, with muscles like half-buried boulders in his
shoulders and hips. Lounging in the saddle was the motivating force, the half-giant,
Keel Woodhaven. Although in his mind he was slouching and half-asleep, he sat up
straight in the saddle since that is more comfortable for riding.
It was twilight, stars coming out above and lights in farmhouse windows below.
They traveled through vineyards, brown and fallow now in the winter, descending gently
toward the tree-crowded coast. The distant trees, not just pines, were green. They
stayed green because the marsh that surrounded the city-state of Bonsur had hot
springs in it.
Keel Woodhaven had always liked Bonsur. It had a relaxed feel about it, the
women seemed prettier, the music was great, everyone thought about having fun. And
the booze was excellent, of course. He passed the arena at the edge of town, and
paused to read the current statistics, posted on the gate and lit by a lantern. So,
an elven cobbler was the Duelmaster? Why would a shoemaker take up such a painful
profession? Then he noticed the team name: Shewish Picnic. He snorted. That
explained it, all right. As a half-Shew, he was kind of bothered by that team theme,
which was present in Home Guard as well. It was sort of funny though. He saw that
Elf Cobbler was headed for the Isle. Probably not bound for Home Guard just yet,
though.
They passed a small chicken ranch. A rooster uttered an untimely crow. At about
that time, Old Brown took exception to something and bolted. Cussing, Keel hauled on
the reins, to little effect since the horse was stronger than him and apparently
frightened. He didn't see the masked men coming out of their hiding places behind
him, looking frustrated. At least not until a crossbow bolt thunked into the backside
of his leather cuirass. His horse screamed and ran faster.
Hauling Old Brown to the left as they passed a set of big open gates into a well-
lighted courtyard, Keel got them behind the shelter of the high stone wall, and patted
the horse's sweaty neck. "You're okay now, friend. I'll go take care of those
bozos."
As he dismounted, he noticed he was becoming surrounded by uniformed men, some
with swords and some with halberds.
"Howdy?" he said, hoping they were friendly.
"Your horse has been shot," said someone, pointing at a bolt sticking out of Old
Brown's butt.
"Well damn!" Keel laid a comforting hand on the horse's flank, which quivered.
"So have you," the guard continued.
"Yeah, thought so. Doesn't feel like it got through the armor though." Keel
tried to look over his shoulder, but could only see the feathered end of the bolt.
"Who are you guys?"
"We are the Queen's Guard."
"What? Queen Gemra? Okay, please take care of Old Brown here, and I'll go find
the ***holes that shot him."
"Sir, you are mistaken. You will be taken to a doctor. We will arrest the
assailants."
"Hey! I'm on a mission from Sheila Greywand. Anyway, they shot my horse. My
HORSE! I'm gonna get 'em." Unslinging his huge sword, Keel strode toward the gate.
Four Guardsmen came with him, flanking him like the trailing ends of a flock of
geese. They might have intended a different formation, but he had the longest legs
and walked the fastest. The one who'd spoken to him before said, "I'm Corporal Brat
Langerman. And you are?"
"Keel Woodhaven."
"I've heard of you! The Queen will want to meet you."
"That's fine. Let's stick to the sides of these buildings. If they're still
around, we'll be targets in the middle of the street."
They weren't quiet, exactly, since the guards wore highly polished chain mail
which jingled. However, Bonsur had a lively night life. Music and laughter came from
bars and nightclubs on adjacent streets, people lingered on corners chatting and
sometimes playing instruments, and children hawked newssheets, shoeshines, flowers, a
selection of rouges, and offered to carry packages. So the sounds the guards made
weren't too noticeable.
Keel led the way back to the chicken ranch. He was thinking that the bad guys
wouldn't have waited around to be hunted. They might have left clues, though.
Perhaps even a discarded, crumpled note offering a cash reward for his head, and
signed by a notorious crimelord. Or distinctive cigar stubs, monogrammed hankies...
personalized masks. Tracks of boots made by elven cobblers. Anything. Witnesses,
even.
There were no people on the street near the chicken ranch. It was full night
now, a bit chilly although there was a warm and slightly funky breeze from the marsh.
Corporal Brat Langerman said quietly, "Is this where it happened?"
"Yup."
"Well, I don't think they're here anymore."
Keel was about to agree, when a crossbow bolt appeared in the Corporal's arm.
The young man hissed, "Everybody down!"
The guardsmen hunkered against the wall of a hardware store, which didn't offer
anything resembling good cover except that they were in shadow there. Keel crouched a
little, but he knew he was a pretty big target, plus his sword gave off a faint
greenish glow. He looked around, searching the darkness for signs of their foes.
A shadow on top of a shaded walkway across the street shifted a little. Keel
pulled a weighted dart out of his pocket and hurled it. He was good at tavern darts,
but it was dark, the distance was too great, and he just wasn't lucky. The little
missile clattered against the shingles of the porch roof. There was a startled twitch
from the half-seen form. At that instant, Keel lunged across the street. His long
legs carried him across to the opposite shadows in three bounds. More bolts came out
of the darkness, one lodging in his calf, the others missing him altogether.
Now the Guardsmen had a good idea where their foes were, and it takes a while to
reload a crossbow. The four men charged, yelling wildly. Tucking his sword under his
arm, Keel grabbed one of the posts holding up the porch roof, strained, and dislodged
it. After a moment he yanked it out of the structure entirely. The roof sagged,
there was a yelp of surprise, and someone's foot appeared off the edge of it. Keel
grabbed him by the ankle and hauled him the rest of the way down.
There were brief sounds of fighting, then footsteps that rapidly receded down an
alley. Three Guardsmen raced off in pursuit. Keel's prisoner started to try to get
away, so the half-Shew tossed him up, grabbed him by the arms and bashed him against
the wall.
"Are you okay?" asked Brat, sheathing his sword.
"Took one in the leg, but it's not too bad I think," Keel said, shifting his
unconscious prisoner to one hand and bending to pick up his sword.
"I'll help you tie that one up," Brat said. "There's a dead one here. I think
there were two more." He grunted slightly, trying to reach something with his injured
arm. "Got some ties in my right-hand belt pouch. If you could get them for me?"
They bound the prisoner, then bandaged each other.
"What did they want?" asked the Corporal.
Keel shrugged. "No clue. Let's get him somewhere safe and we can ask him..."
He listened. "Your guys are coming back."
"Yeah."
The Guardsmen hadn't been able to track their assailants in the darkness, but at
least there were no further injuries. The group of them returned warily to the
courtyard of the Guard House, where a woman was smearing some kind of ointment on Old
Brown's wound. After the horse was bedded down in the stable, the Guardsmen led Keel
into their office, where there was a welcome scent of fresh coffee. The medic set
about binding Keel's wound and that of the Corporal, who turned out to be an extremely
handsome man. Keel remembered hearing that Queen Gemra required her Guardsmen to be
good looking. That didn't mean they weren't competent, though. Brat had done pretty
well.
The medic roused their prisoner with smelling salts. They all sat in the main
office, Corporal Langerman facing the miscreant, who was seated in a cushioned chair,
looking reasonably comfortable except for his bandaged head. "All right," said Brat.
"Now I want you to tell me that you're going to turn Queen's Evidence."
"Not on your life, pretty boy!" The man had, perhaps, some excuse for hard
feelings since he was more homely than not, with a crooked nose and eyes set too close
together. He and Keel looked shabby and ill-favored amongst all these gleamingly
handsome Guardsmen.
Keel leaned forward. "You guys shot my horse."
"Oh. Sorry, didn't mean to do that. We were just shooting at you."
"Why?"
"Glowing sword."
"What?"
"Duh, it's a magic sword! We saw it when you drew it in Delarq Tor, and figured
we could sell it so we followed you."
The half-Shew snorted. "The Dentless isn't magic. It was in a Chaos Gate for
five hundred years and it picked up some energy, that's all. All it does, is glow.
And cut things."
The bandit looked chagrined. "But... it's got to be magic."
"Ain't. Sorry kid."
After that, Keel was taken to enjoy a sumptuous dinner at the Palace. Queen
Gemra was a definite babe, with long, silken black hair, a delicate pouty face, and
luscious curves. She asked him about his mission, which was to go to the Twisted
Lands and shut down a leaking Chaos Gate. He entertained her with the story of his
adventure on the Two-Shew Express, and she gave him a brown velvet cloak to show her
appreciation. She did not invite him to her bed, which was fine because his heart
belonged to another, always and forever.
* * * * *
This is a continuing adventure.
Watch for future chapters in the Bonsur and Home Guard newsletters!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, one additional warrior graduated from
regular DM arenas (including closed arenas) since the last tournament.
SEVENTH SON (1-9401) MANNEQUIN'S BEST (537)
DOMINATION (32-5232) ANGELS OF PAIN (360)
STARSCREAM (47-7419) DARQUE FORCES (396)
THE BOBSTER (82-1072) ODDITIES (184)
0001 (82-7927) JAN 2001 (1148)
0004 (82-7932) JAN 2001 2 (1149)
LAKES (82-22204) WAY OF THE BLADE ID (3522)
SUPPERMAN (82-48250) HUNGRY HEROES (8107)
GEMS (82-49984) 4 LETTER TREASURE (8402)
JACK MONTGOMERY (84-38004) MEDAL OF HONOR B7 (6651)
SKINNER (84-46102) XCOM BETA (7965)
PEPEROMIA PIZZA (85-2352) ADD SOME FLOWER (435)
WEBBED ZOMBIE (85-4040) MOM 'N DAD ZOMBIES? (735)
Congrats to the grads. -- Green Eyes