DUEL 2 NEWSLETTER
Date : 11/12/2019 Duedate: 12/09/2019
TELORINTHE ARENA
DM-83 TURN-162
This Weeks Top Honors
THE DUELMASTER IS
RED DEATH
THE DRAGONS (65)
(83-547) [11-5-1,125]
Chartered Recognition Leader Unchartered Recognition Leader
RED DEATH POSITION IS EMPTY
THE DRAGONS (65)
(83-547) [11-5-1,125]
Popularity Leader This Weeks Favorite
HAMANU HARLEY
SORCERER KINGS (66) HOUSE OF FUR (62)
(83-556) [10-6-0,101] (83-564) [9-5-0,78]
THE CURRENT TOP TEAM
NFL NETWORK (63)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SORCERER KINGS (66) 53
2. SCORPIO'S LIKES: (57) 37 KAME HOUSE (61)
3. HOUSE OF FUR (62) 28 Unchartered Team
4. THE DRAGONS (65) 18
5. QUEEN'S GUARD (68) 0 2010 IN WORDS (47)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 KAME HOUSE (61) 45 35 3 56.3 1/ 2 NFL NETWORK (63) 10 5 0
2/ 3 HOUSE OF FUR (62) 47 38 1 55.3 2/ 1 KAME HOUSE (61) 9 6 0
3/ 1 THE DRAGONS (65) 42 34 2 55.3 3/ 3 HOUSE OF FUR (62) 8 7 1
4/ 4 THE FEROCIOUS FIVE (64) 43 39 3 52.4 4/ 7 SORCERER KINGS (66) 8 7 0
5/ 5 NFL NETWORK (63) 43 40 3 51.8 5/ 4 THE DRAGONS (65) 7 5 1
6/ 7 SORCERER KINGS (66) 40 40 4 50.0 6/ 6 THE FEROCIOUS FIVE (64) 7 8 0
7- 6*QUEEN'S GUARD (68) 15 15 0 50.0 7/ 8 SCORPIO'S LIKES: (57) 3 7 0
8/ 8 SCORPIO'S LIKES: (57) 39 86 3 31.2 8- 5*QUEEN'S GUARD (68) 2 8 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
The Wheel of Misfortune: Kolact DM 10
Overview
A contest for Kolact (DM 10) that runs 12 turns (starting turn 889, due 02/03/2020).
Squads will consist of four (4) teams. One (1) team per manager. Participating
managers may not run multiple teams in the arena during the contest.
Premise
Master Darque is fiddling with Chaos Gates again, which creates CHAOS and randomness
during the contest. Turn 1 (Kolact turn 889) and Turn 12 (Kolact turn 900) will be
scored using STANDARD scoring (explained below). Turns 2 through 11 will use a wide
variety of scoring mechanisms and will be randomly determined as the contest
progresses using a random generator. The scoring mechanisms will be posted in Kolact's
newsletter two (2) turns in advance, as well as on the D2 website under the contest
forums.
Entry
Entry into the contest is open to anyone who meets the following criteria:
1) Form a squad. A squad will consist of four (4) managers. No more, no less. This
means there will be NO single manager teams. You must choose a name for your squad.
2) Each manager must declare their intention to participate in the contest BEFORE Turn
1 of The WHEEL OF MISFORTUNE contest (No exceptions will be made). Declarations must
include: 1) TEAM NAME, 2) MANAGER NAME, 3) PARTNERS' NAMES, and 4) SQUAD'S NAME, and
may be submitted by any of the following means:
a. A personal ad in DM 10
b. A diplomatic note to Darque Ages (29) in DM 81
c. An email to rebelnerfherder@yahoo.com with WHEEL OF MISFORTUNE in
the Subject Line.
**NOTE: Failure to meet this criteria by the deadline will result in NO ENTRY into the
contest. Please be mindful of the requirements and submit them in a timely manner to
avoid any misfortunes.
Prizes
Endurance Award: Here Is Your Participation Trophy
Every participating Team will receive one (1) +1 Bonus Potion for participating in all
12 rounds of the contest and in at least 55 of the 60 scheduled fights. Teams that
participate in ALL the scheduled 60 fights will receive an additional +1 Bonus Potion.
1ST Place: You're Awesome Awards (choose 3 from the following):
1. LIMITED Max Damage (one-time only; not perpetual; warrior must be from DM 10
and have participated in contest)
2. Move a warrior from another team (that you own) to your DM 10 squad (warrior
must be alive, NATURAL and UNMODIFIED; there must be an open spot via
death/dark arena or graduation)
3. Know Favorites (Initiates classed warrior or above)
4. Reroll one (1) warrior's favorite LEARN
5. Limited Immortality (one (1) resurrection following death in DM 10)
6. Two (2) +1 Skill Pots (added to warrior's base; no out of bound warriors)
2ND Place: Ever the Bride's Maid Awards (choose 2 of the following)
1. LIMITED Max Damage (one-time only; not perpetual; warrior must be from DM 10
and have participated in contest)
2. Know Favorites (Initiates classed warrior or above)
3. Reroll one (1) warrior's favorite LEARN
4. Two (2) +1 Skill Pots (added to warrior's base; no out of bound warriors)
3RD Place: The Aluminum Falcon Awards (choose 1 of the following)
1. Reroll one (1) warrior's favorite LEARN
2. Two (2) +1 Skill Pots (added to warrior's base; no out of bound warriors)
Moderator
Master Darque will be the moderator for this contest. All questions and disputes can
be directed to him. He is the final arbitrator for the contest and his decisions are
final.
Scoring Mechanisms
Standard Scoring (Turns 1 & 12)
+3 Win
-2 Death
+2 Kill
Wins and kills against Arena Stand Bys and Squad-mates will not be scored.
(Please note: Death against any opponent will be scored with a -2.)
Dark Arena fights will be scored regularly.
Option 1: Delarquan Death Fest (DM 59)
Win = +2 pts
Loss = -1 pt
Kill = +5 pts [in addition to +2 pts for Win]
Death = -3 pts [in addition to -1 pt for Loss]
Dark Arena Kill = +10 pts [in addition to +2 pts for Win]
Dark Arena Death = -5 pts [in addition to -1 pt for Loss]
Challenges against squad-mates will incur -1 penalty for both participants.
Death penalties will also apply.
Option 2: TOGS (DM 60)
10 points for winning on your upchallenge against another WoM warrior.
7 points for winning on your even challenge of another WoM warrior.
7 points for winning on another WoM warrior's challenge.
7 points for winning a random matchup against another WoM warrior.
4 points for winning a random matchup against a non-WoM warrior.
Do not fight your teammate, you will not get any points. Also, you will not get
any points if you challenge a non-WoM team (this includes the Dark Arena).
5 points for a spotlight written by any team member, 1 per manager per turn.
The minimum length of a spotlight to receive points is 1/2 column in the
newsletter (that's 31 lines--each line 86 characters across). In addition to
the length criteria, spotlights will not be given any points if they are in
any way plagiarized or if they are not Duelmasters or fantasy related. If in
doubt about the content, email me before the turn and I will be happy to
verify it for you.
-5 points per manager who does not write at least one (1) personal ad.
-5 points for being the team that avoided the most.
Option 3: Battle Royale (DM 18)
+1 Win
+1 Kill
-1 Loss
-1 Death
No Avoids (-10 point penalty for avoiding)
Option 4: (Un)Popularity Contest
+11 for Turn's Most Popular with a descending point award for most popular
warriors' list (e.g. +10 for second most popular, +9 for third most popular,
etc.). Only warriors listed on the most popular list will score points
(between +10 and +1).
+11 for Turn's Least Popular with a descending point award for least popular
warriors' list (e.g. +10 for second least popular, +9 for third least
popular, etc.). Only warriors listed on the least popular list will score
points (between +10 and +1).
Option 5: Slaughter Priest Memorial (DM 54)
No Challenges
3 points for winning
3 points for killing (giving 6 in total, 3 for the win and 3 for the kill)
3 points for at least one of your warriors writing a personal (regardless of
number of personals beyond one you still only get one point). Make sure it
is written from one of your team's warriors and not simply the manager
entity or you will not get the point.
-3 points for losing
-3 points for being killed (giving -6 in total, -3 for losing and -3 for being
killed)
Option 6: Turf War (DM 47)
Team Points:
* Fights made:
1 = 0 points, 2 = 0 points, 3 = 1 point, 4 = 3 points, 5 = 5 points
* Wins earned:
1 = 1 point, 2 = 3 points, 3 = 6 points, 4 = 10 points, 5 = 15 points
* Down Challenge = (-5) points each (DM is exempt from DC rule)
* Team with most wins per round earns 4 additional points
(if there is a tie, no points will be awarded)
Alliance Points:
* Fights made (DA fights count as a fight made)
All (each) team of the alliance fights 1 to 3 warriors = 3 points
All (each) team fights 4+ warriors = 6 points
All (each) team fights all five warriors = 9
* Alliance with most wins per that round = 5 points
(If tied, no points awarded.)
Option 7: Morya Madness (DM 28)
+3 points to the highest ranked warrior of each style. Highest ranked is the
highest recognition total, regardless of record. If case of a tie in
recognition points, win/loss percentage will be the tie breaker, followed by
total kills (warrior).
+5 Top Team on the Move descending scoring down to #5 (e.g. +5 for first, +4 for
second, etc).
+5 Most Successful Bloodfeuds (Contest Turns 1-8; cumulative for squad).
Bloodfeud victories for kills that did not occur during the contest do not
count to this total.
+5 Most Avoided Squad (Contest Turns 1-8; teammates avoiding one another will not
be counted)
-5 Most Avoiding Squad (Contest Turns 1-8)
+5 Most Turn's Most Favorite (Squad) (Contest Turns 1-8)
+5 Most Turn's Least Favorite (Squad) (Contest Turns 1-8)
Option 8: Mordant Olympics (DM 1) -- Only Available Turns 7-11
The three teams (not squads) with the best win-loss record over turns 1-9 (who
meet minimum fight criteria). Cumulative kills and total recognition will serve
as tie breaks if needed.
Gold: 25 points
Silver: 15 points
Bronze: 10 Points
+3 Points for an Attacker [Challenge] Win
(Challenges against squad-mates will incur a -2 point penalty)
+3 Points for a Defender [being Challenged] Win
(Challenges from squad-mates will incur a -2 point penalty)
Option 9: Stormcrowe Slaughterhouse (DM 45)
+5 Win
-5 Death
+5 Kill
Wins and kills against Arena Stand Bys and Squad-mates will not be scored
(Please note: Death against any opponent will be scored with a -1).
Dark Arena fights will be scored regularly.
***---------*---------*---------*---------**---------*---------*---------*---------***
A Day in the Life of a Spy Reporter, Part 2
SYP Special
Author Uncredited
The gladiator pens of Telorinthe are little more than an open area on the eastern wall
of the arena. Wooden benches, weapon racks, and armor stands line the stone walls,
while humans, Shews, werecats, orcs, and various other Alastarian races mingle with
one another. Arena veterans are surrounded by their younger colleagues, often giving
them lessons on how to stand or the proper way to grip a weapon.
Teams typically keep to themselves in small clusters and more than a few rivalries
exist among the warriors. Fights are uncommon, but not unheard of among the warriors
of Telorinthe. As the gladiators contemplate their fates a cloud of tension hangs in
the air. How can one not be somber when their day could end at the point of an
opponent's sword? Despite the weight of life and death matters, the room always
brightens when Ori enters.
The gladiators always appear happy to see the spritely young lady. She greets each
warrior as she inserts herself into the various groups. The spy reporter spends
nearly an hour in the gladiator pens. The smile never leaves her face as she bounces
from group to group. Gladiators, as a whole, are not usually a talkative bunch. The
serious nature of their profession keeps many of them reserved and at times anti-
social. Ori seems to break through those barriers and make a genuine connection,
which is a fine skill for a spy reporter. Actually, I believe it is a fine skill for
any person!
Cam Newton, the Duelmaster at the writing of this piece, had this to say about our
personable spy reporter, "Ori is great! She comes down to see us more than the team
managers. Always asking about our families and our interests outside of the gladiator
life. It's refreshing to speak to someone who can see beyond the weapons and armor of
this arena life."
Leaving the pens, Ori heads to the spy reporting seats on the southside of the arena.
The press box, as it is often called, is little more than a platform with makeshift
tables. A rugged rope marks the area, and sitting on the table is a spy glass aimed
at the arena sands. Ori rarely uses the equipment since her eyes are still young and
sharp, but it is part of the decor and useful when she has visitors.
The games are hours away, but Ms. Starbloom meticulously arranges her scrolls,
inkwell, and a collection of quills on the table. A wooden chair is provided, but it
is rarely used by the elf. She is of an excitable temprement, variously standing,
jumping, and bouncing on her toes while the fights progress. Unless one should take
her enthusiasm for neglect, she scribbles note after note between the matches, never
taking her gaze from the sands lest she miss some important or game-changing event.
After the fights, Ori lights a candle for every warrior that perished in the games.
She stands motionless for a few moments after lighting each candle. Her head bows and
her eyes close. It is a sobering sight, but one that has become customary for the
young elf. She says she is "remembering those who have died seeking the honor of
defending Alastari." Despite her excitement for the gladiatorial games, Ori remembers
something we so often forget. These warriors are not mere entertainment for the
masses, but preparing for war with the forces of chaos that wish to lay ruin to our
land.
When the regular games close, a few stragglers stay as arena workers place torches
around the arena's inner perimeter. The sconces shed light on the fights that will
end only in death. The Dark Arena is a harsh reality of the games, but a necessity in
the larger scope of the games' true purpose of raising adequate defenders for the
lands. Ori does not approach this portion with the same enthusiasm. I noticed her
usual bright demeanor frowns through the entirety of this portion. At the conclusion,
she once again lights candles for the departed.
It is near midnight when she finishes writing her final reports for submission to the
Yellow Press. A magical quill, gifted to her from her mentor, writes each report in
triplicate. One copy is sent to her general editor, Phineas Rannulf, at the Yellow
Press offices for publication. The second is sent to the Gladiatorial Commission
Offices on the Isle of the Eye for their records. She keeps the final copy for
herself. It will be the first scroll she looks at in the morning, considering how she
might improve upon it next time.
She makes the walk back to her apartment slower than her giddy morning pace. The
shops are closed and the streets are virtually empty except for a few drunkards
stumbling into alleyways and the town guard making their nightly rounds. Exhausted,
she trudges through the Yellow Press offices and up the stairway to her small
apartment. Ori loosens the top-knot from her hair and falls face-first into the bed.
Her gentle, rhythmic breath carries her through the night to get up before sunrise and
begin again.
SPY REPORT
Much has changed in TELORINTHE since last I was here. Never fear, Olaf Modeen
adapts to many situations, as do all successful fighters. Biff! Pow! TELORINTHE
watched with glee as KAME HOUSE got knocked off top spot by NFL NETWORK! Up 'n down.
Up 'n down. Rankings always change. Up 'n down. I think I'm gonna be... Well,
SORCERER KINGS' 4th moved them up to 3-2-0 place. What's with HAMANU? He actually
beat KAME HOUSE's MASTER ROSHI, and walked away with 27 more points from the fight.
Major screwup at KAME HOUSE. MASTER ROSHI lost 28 points to HAMANU. Some new
strategies, perhaps? Maybe MASTER ROSHI will provide more easy wins... Ya gotta
watch yerself all the time. Even being on top don't mean yer safe. I'd have CAM
NEWTON agree with me, but RED DEATH killed him. Advice to fighters with a 1
will--give up fighting!
Speaking of cowardly avoiders and unfair challenges... TELORINTHE thinks
SCORPIO'S LIKES: and their 39-86-3 is too much! If at first you don't succeed, give
up... Management must be dealin', as the boys at SORCERER KINGS ain't reelin'!
SCORPIO'S LIKES:'s mad!
Warriors of TELORINTHE unite. You have only your games to lose! How long have
I been here? I got people to see, places to go...
Well, I'm pretty much through. You guys need to get back practicing. Are you
as tired of reading this as I am of writing it? Actually, I guess I'm writing it
before you read it. Oh, well. I don't want to overstay my welcome...-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
RED DEATH 547 11 5 1 125 THE DRAGONS (65)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
HAMANU 556 10 6 0 101 SORCERER KINGS (66)
CHAMPIONS W L K POINTS TEAM NAME
PUKEI 557 10 5 0 85 KAME HOUSE (61)
MASTER ROSHI 524 11 5 0 78 KAME HOUSE (61)
CHAMPIONS W L K POINTS TEAM NAME
HARLEY 564 9 5 0 78 HOUSE OF FUR (62)
CHOCO 530 11 6 0 67 HOUSE OF FUR (62)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
J.J. WATT 535 11 6 0 63 NFL NETWORK (63)
BORYS 554 9 7 1 60 SORCERER KINGS (66)
GARFIELD 529 12 5 0 57 HOUSE OF FUR (62)
ADEPTS W L K POINTS TEAM NAME
NIGHTMARE 545 9 7 1 56 THE DRAGONS (65)
SIX FLAGS 469 8 12 0 53 SCORPIO'S LIKES: (57)
KING CHAPPA 527 9 7 1 52 KAME HOUSE (61)
BURGER KING 559 11 4 0 51 THE FEROCIOUS FIVE (64)
PUAR 526 8 8 0 50 KAME HOUSE (61)
SKY 544 6 10 0 50 THE DRAGONS (65)
KING KILLER 543 8 8 1 49 THE FEROCIOUS FIVE (64)
WYAN 553 10 6 2 45 SORCERER KINGS (66)
GUILFORD 558 7 8 2 40 KAME HOUSE (61)
ICE MAN 468 9 11 1 39 SCORPIO'S LIKES: (57)
-REESE'S PB 438 7 18 0 39 SCORPIO'S LIKES: (57)
MANIAC MAULER 542 9 8 1 36 THE FEROCIOUS FIVE (64)
VICIOUS VENOM 540 9 7 1 35 THE FEROCIOUS FIVE (64)
-SIR ROUND 590 4 2 0 34 QUEEN'S GUARD (68)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MIDNIGHT 573 6 6 0 33 HOUSE OF FUR (62)
WINDSHEAR 580 6 4 0 32 THE DRAGONS (65)
GREG OLSEN 581 6 4 1 26 NFL NETWORK (63)
MOOSE HEAD 596 2 6 0 25 SCORPIO'S LIKES: (57)
INITIATES W L K POINTS TEAM NAME
ERIK DICKERSON 615 2 0 0 23 NFL NETWORK (63)
LALALI-PUY 588 4 5 1 18 SORCERER KINGS (66)
MANGO CHUTNEY 579 4 6 0 18 THE FEROCIOUS FIVE (64)
-SIR MUNN 609 2 1 0 18 QUEEN'S GUARD (68)
-SIR CUMBSTANCE 592 3 3 0 12 QUEEN'S GUARD (68)
-SIR CULE 591 3 3 0 12 QUEEN'S GUARD (68)
ANTONIO BROWN 612 2 1 0 11 NFL NETWORK (63)
TACO CAT 606 2 3 1 10 HOUSE OF FUR (62)
-SIR CUMBVENT 593 2 4 0 10 QUEEN'S GUARD (68)
ANDROPINIS 616 0 1 0 1 SORCERER KINGS (66)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CAM NEWTON 534 13 4 0 NFL NETWORK 63 RED DEATH 547 162
LUKE KAECHLY 607 0 2 0 NFL NETWORK 63 GUILFORD 558 159 REVENGED
SIR PRISE 594 1 2 0 QUEEN'S GUARD 68 LALALI-PUY 588 158 REVENGED
PERSONAL ADS
LAST WEEK'S FIGHTS
CAM NEWTON was dealt death by RED DEATH in a crowd pleasing 1 minute Title fight.
MASTER ROSHI was vanquished by HAMANU in a 1 minute uneven battle.
PUKEI demolished NIGHTMARE in a crowd pleasing 1 minute uneven fight.
J.J. WATT was viciously subdued by HARLEY in a popular 3 minute brutal fight.
KING CHAPPA was unbelievably bested by BORYS in a action packed 3 minute gory brawl.
CHOCO devastated ICE MAN in a 1 minute mismatched match.
PUAR handily defeated VICIOUS VENOM in a 1 minute uneven fight.
GARFIELD unbelievably bested SKY in a 2 minute gruesome duel.
BURGER KING won victory over MIDNIGHT in a 3 minute fight.
MANIAC MAULER was vanquished by SIX FLAGS in a 1 minute one-sided duel.
KING KILLER overpowered GREG OLSEN in a 1 minute uneven match.
WINDSHEAR was beaten by WYAN in a exciting 1 minute fight.
GUILFORD demolished LALALI-PUY in a crowd pleasing 1 minute mismatched competition.
MANGO CHUTNEY was subdued by MOOSE HEAD in a 2 minute match.
ERIK DICKERSON devastated TACO CAT in a 1 minute mismatched bout.
ANTONIO BROWN slimly won victory over ANDROPINIS in a 2 minute beginner's fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 7 PARRY-STRIKE 3 - 0 - 0 100 |
|AIMED BLOW 6 STRIKING ATTACK 50 - 32 - 5 61 |
|SLASHING ATTACK 5 TOTAL PARRY 30 - 24 - 1 56 |
|TOTAL PARRY 4 LUNGING ATTACK 34 - 31 - 1 52 |
|STRIKING ATTACK 4 AIMED BLOW 47 - 44 - 2 52 |
|BASHING ATTACK 3 SLASHING ATTACK 27 - 26 - 1 51 |
|PARRY-LUNGE 1 WALL OF STEEL 10 - 16 - 0 38 |
|PARRY-RIPOSTE 1 BASHING ATTACK 16 - 28 - 2 36 |
|WALL OF STEEL 1 PARRY-RIPOSTE 4 - 13 - 1 24 |
|PARRY-STRIKE 0 PARRY-LUNGE 2 - 9 - 0 18 |
Turn 162 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 SLASHING ATTACK 2 - 3 3 STRIKING ATTACK
TOTAL PARRY 3 - 1 AIMED BLOW 2 - 4 3 TOTAL PARRY
BASHING ATTACK 2 - 1 PARRY-STRIKE 0 - 0 2 AIMED BLOW
LUNGING ATTACK 4 - 3 PARRY-RIPOSTE 0 - 1 1 LUNGING ATTACK
STRIKING ATTACK 2 - 2 WALL OF STEEL 0 - 1 1 SLASHING ATTACK
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW RED DEATH 547 11 5 1 125 THE DRAGONS (65)
STRIKING ATTACK HAMANU 556 10 6 0 101 SORCERER KINGS (66)
LUNGING ATTACK MASTER ROSHI 524 11 5 0 78 KAME HOUSE (61)
SLASHING ATTACK CHOCO 530 11 6 0 67 HOUSE OF FUR (62)
TOTAL PARRY J.J. WATT 535 11 6 0 63 NFL NETWORK (63)
WALL OF STEEL VICIOUS VENOM 540 9 7 1 35 THE FEROCIOUS FIVE (64)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HAMANU 556. The most popular warrior this turn was
HARLEY 564. The ten other most popular fighters were KING CHAPPA 527, MIDNIGHT 573,
PUKEI 557, SKY 544, WYAN 553, GUILFORD 558, CAM NEWTON 534, NIGHTMARE 545, MOOSE HEAD
596, and ANTONIO BROWN 612.
The least popular fighter this week was TACO CAT 606. The other ten least popular
fighters were LALALI-PUY 588, MANIAC MAULER 542, VICIOUS VENOM 540, ICE MAN 468, J.J.
WATT 535, MASTER ROSHI 524, ANDROPINIS 616, WINDSHEAR 580, GREG OLSEN 581, and BURGER
KING 559.