DUEL 2 NEWSLETTER
Date : 05/20/2025 Duedate: 06/16/2025
TELORINTHE ARENA
DM 83 TURN 234
This Week's Top Honors
THE DUELMASTER IS
TYR
SORCERER KINGS (66)
(83-907) [16-6-0,119]
Chartered Recognition Leader Unchartered Recognition Leader
TYR POSITION IS EMPTY
SORCERER KINGS (66)
(83-907) [16-6-0,119]
Popularity Leader This Week's Favorite
EXTRA HOMEWORK RAAM
BAD SIGNS (24) SORCERER KINGS (66)
(83-754) [12-16-0,91] (83-930) [3-2-0,15]
THE CURRENT TOP TEAM
BAD SIGNS (24)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. CIXELSID HEROES (11) 43
2. AAAARRGH HAMMERZ (3) 16 CIXELSID HEROES (11)
3. RIFF-RAFF CREW (69) 15 Unchartered Team
4. SORCERER KINGS (66) 9
5. BAD SIGNS (24) 1 NICK NAMES (88)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 CIXELSID HEROES (11) 86 52 0 62.3 1/ 3 BAD SIGNS (24) 11 4 0
2/ 2 BAD SIGNS (24) 449 290 33 60.8 2/ 1 SORCERER KINGS (66) 10 5 0
3/ 3 SORCERER KINGS (66) 217 217 14 50.0 3/ 2 CIXELSID HEROES (11) 9 6 0
4/ 4 RIFF-RAFF CREW (69) 113 123 3 47.9 4/ 4 RIFF-RAFF CREW (69) 4 11 0
5/ 0 AAAARRGH HAMMERZ (3) 73 106 5 40.8 5/ 0 AAAARRGH HAMMERZ (3) 3 2 1
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
TELO TELOGRAPHER
Issue #T-234
by Hammer the WordSmith
PROPHECY OF RESURGENCE
Resurgence Definition: a rising again into life, activity, or prominence
-- Webster's Ninth New College Dictionary
People ruin their lives by their own stupidity, so why does God always get blamed?
-- Proverbs 19:3 The Message
Was it in PICT where the Visions first began?
Or was it in some other Kingdom of Hyboria?
The Veteran Manager was now pondering what he had seen in these Visions during his
excursions into the multi-dimensional Hyborian Wars, as he now began roaming the
Realms of the newly discovered, at least to this Veteran Manager, fascinating Realms
of the Forgotten Realms dimension.
Hammer was not only able to Time Jump, but the Veteran Manager was also able to
transverse the Time/Space/Dimension/Continuums well beyond the Realms of ElseWhere and
ElseWhen with the aid of his now-famous Elven Orbs of Transport.
So now he found himself somewhere in the Forgotten Realms, meditating upon the
significance of the Visions he had seen, while in the various Hyborian Wars
dimensions, while fighting a new-type of war in the Forgotten Realms dimensions.
Hammer had seen in these Visions the various Sand Arenas that he had immediately
recognized from his years spent as a Manager in the DM, now Duel 2, dimension where
the Veteran Manager had begun his legendary rise as a Gladiator Manager.
Hammer by no means considered himself to be in the upper echelon of D2 Managers who
had accomplished great feats in the Basic and Advanced Duel Arenas, but the Veteran
Manager had certainly made his mark as both a WordSmith in the various Arena
Newsletters, plus by his peculiar promotions of somewhat bizarre contests, including;
such as, the famous Morya Madness that had taken 28 Turns to complete in the DM 28
Slow Arena, as well as what Hammer had advertised as Hosting his Final Contest titled
the Kaltos Kaos in Arena 5 that had concluded in what seemed like a few years earlier.
Now the Veteran Manager was sensing a call to return to some of the D2 Arenas where he
either had Gladiators waiting for his return, or possibly recruiting some New
Gladiators upon his return to Alastari.
It would take some time and the accumulation of resources to return to the D2 Arenas
that were revealed to the Veteran Manager in his recent Visions, but Hammer sensed
that the time had now come to begin a new chapter as a returning Veteran Manager to
the Dueling Sands of a variety of D2 Arenas!
As Hammer meditated upon his recent Visions, the Spirit of the Father God came
mightily upon the Veteran Manager and he began to prophesy to himself in a secluded
area of the Forgotten Realms:
Hammer: Behold, there are Duel 2 Arenas that will benefit from your return ... even
though they seem to be thriving without your being there! There are also some Arenas
that seem to have only a few gladiator bones active at the present time ... but those
gladiator bones are to live and grow and multiply! One such Arena that is to Grow and
Multiply is the Telo Arena! It is time to return to the Telo Arena! The Telo Arena
will Grow and Multiply and Come Alive as it was in Days Gone By! Return to Telo and
Help Telo Grow and Multiply! The Change in Alive Activity will be Astounding! Return
to Telo and Others Will Come! It Is Time for Telo Arena to Grow and Multiply!
[TIME JUMP]
Hammer finished filling out the necessary paperwork at the Telorinthe Arena
Gladiatorial Commission to register for activation his new gladiator and activate the
other four gladiators in his AAAARRGH HAMMERZ (3) stable for the T-234 Round of
Gladiator Sand Battles!
The Veteran Manager exchanged a small pouch of Gold Coins for the necessary permits
for his stable to compete in the next round of competition.
Hammer: That should make Arena Master Salgreid happy!
Handing the Arena Permit to his young gladiator companion, the Veteran Manager
beckoned her to follow him to the AAAARRGH HAMMERZ Dining Hall where a celebratory
banquet awaited them!
MaTH: Thank You for signing me on to compete in the Telo Arena for your stable!
Hammer: No thanks necessary! Just try to stay alive and learn the ropes! Your Goal is
to Graduate!
She nodded with a grim smile on her face.
[Time Jump]
Thia Salanora, the beautiful Half Elf in charge of the AAAARRGH HAMMERZ stable,
greeted Hammer and his new recruit with open arms.
Hammer: Where are my other 4 gladiators?
Thia: You will probably find them down at The Warty Toad Tavern later this evening!
The Veteran Manager nodded his head in agreement with a wry smile.
The three of them ate a light meal together in the Great Dining Hall that was adjacent
to the AAAARRGH HAMMERZ Training Facility and Stable Quarters, before Thia apprised
the Veteran Manager of the current state of affairs in the Telo Arena.
Thia: Last cycle there were only 4 Active Managers with their stables; CIXELSID Heroes
managed by Master Beru, BAD SIGNS managed by Dark Oracle, SORCERER KINGS managed by
Master Darque and RIFF-RAFF CREW managed by Riff-Raff.
Hammer: What about the Young Swords?
Thia: The last cycle any of the Young Swords were active was cycle 220.
Hammer: Maybe they will return after taking a year off from dueling?
The Veteran Manager was hopeful that one or all of the Young Swords would find their
way back to Telo Arena. Nemesis, Channel Master, Agent R, Dragon Master and Queen
Artemis had proven to be worthy competitors
Hammer had not been active in Telo Arena since cycle 183, which was almost 4 years
ago, when there were 20 active stables; so hopefully, Arena 83 would be restored to
its former glory!
It was only a matter of time!
[TIME JUMP]
The Warty Toad Tavern had seen better days, but the Veteran Manager who was clad in
his historic Elven Chain Mail under his Long-Hooded Dark-Green Elven War-Cloak, still
enjoyed meeting here at his customary back table with his rather 'Rusty Guild
Gladiators', who had not fought in nearly 4 years, but had continued their training
rituals, or so they said.
However, Thia Salanora confirmed that although the 4 gladiators had continued to go
through the motions of training, there was still much that remained to be desired.
Hammer: I will give each of you the opportunity to either graduate ... or die trying!
MaTH held her peace, mainly because she had yet to prove her worth in the Telo Arena!
TPH: Fair Enough Hammer!
MoTH: I Look Forward to Graduating!
TZH: Race You to the Top!
HTH: I Accept Your Challenge!
Hammer had one more historic piece of advice for all 5 of his gladiators:
"May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer, Minister of War
SPY REPORT
Hi everyone! You've come back once again to me, Ori Starbloom, spy reporter and
superfan! I've got my quill and parchment ready to write down all the essential news
from today's arena action. I've also got a nose full of sand from visiting the
fighting pits. Let's dive into the carnage before the dust settles in my sinuses too
firmly.
Ohhhh myyyy stars! Did you see that title match? The reigning champion, Tyr from
Sorcerer Kings, challenged the always-dashing Charming Kitten of Riff-Raff Crew. It
was everything you would want from a title fight. Well, it was everything you would
like if you WERE NOT Chamring Kitten or Riff-Raff. Graceful moves, brutal strikes, and
a bit of crying from the loser, but it was a two-minute tornado of a bout.
Congratulations to Tyr for defending the throne. Despite the loss, Charming Kitten is
to be celebrated too. We will get to that in a moment!
Our most avoided team is Cixelsid Heroes. Teams avoided Beru's crew like an orc
outhouse! You could almost hear the "Nope!" echo through the arena stands every time
Bad Signs looked at the matchup list. The teams are close at the top, so we may be
witnessing the beginning of a trend for months to come.
Our sweet and seasoned feline, Charming Kitten, was the most challenged warrior. CK
got pounced on by Tyr in the title fight. Let's be honest, if you are the most
challenged warrior, who better to fight than the Duelmaster? The blow of a loss was
lessened with an invitation from the Gladiatorial Commission. That's right! Charming
Kitten is headed to the Isle after the next turn. Congrats to CK for the great honor!
That's it for now, Telorinthe fam! Remember: win or lose, you're part of something
epic every time you step on the sands! I'll be here in 28 days on the sidelines,
bouncing with excitement and scribbling down every glorious second of action!
Hugs and Hurrahs,
-- Ori Starbloom
DUELMASTER W L K POINTS TEAM NAME
TYR 907 16 6 0 119 SORCERER KINGS (66)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
0-2 COUNT 603 32 14 0 110 BAD SIGNS (24)
14 DAY QUARANTINE 699 19 16 1 104 BAD SIGNS (24)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
CHARMING KITTEN 601 22 28 0 94 RIFF-RAFF CREW (69)
EXTRA HOMEWORK 754 12 16 0 91 BAD SIGNS (24)
CHAMPIONS W L K POINTS TEAM NAME
RIDE OR DIE 635 23 20 0 89 RIFF-RAFF CREW (69)
NAMREPUS 75 16 12 0 88 CIXELSID HEROES (11)
ABALACH-RE 899 15 8 0 86 SORCERER KINGS (66)
NOTHINGBURGER 700 14 22 0 79 RIFF-RAFF CREW (69)
6AM ALARM 706 21 13 0 76 BAD SIGNS (24)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
REDNOW WOMAN 917 7 6 0 63 CIXELSID HEROES (11)
ECAPS GHOST 76 16 12 0 61 CIXELSID HEROES (11)
NAMTAB 73 16 12 0 60 CIXELSID HEROES (11)
CHALLENGER INITIATES W L K POINTS TEAM NAME
KLUH 929 4 0 0 32 CIXELSID HEROES (11)
GULG 928 4 7 1 30 SORCERER KINGS (66)
TELO ZEBRA HAMMER 693 6 2 0 29 AAAARRGH HAMMERZ (3)
MAKE IT WEIRD 932 2 2 0 25 RIFF-RAFF CREW (69)
INITIATES W L K POINTS TEAM NAME
MANDO TELO HAMMER 702 3 4 1 21 AAAARRGH HAMMERZ (3)
SPITTIN' CHICLETS 933 2 1 0 18 BAD SIGNS (24)
HELLO TELO HAMMER 690 4 4 0 16 AAAARRGH HAMMERZ (3)
RAAM 930 3 2 0 15 SORCERER KINGS (66)
TELO PYKER HAMMER 718 2 2 0 13 AAAARRGH HAMMERZ (3)
MANDA TELO HAMMER 753 1 0 0 6 AAAARRGH HAMMERZ (3)
BOOMER-ASK 931 0 4 0 4 RIFF-RAFF CREW (69)
TECTUKTITLAY 934 0 1 0 1 SORCERER KINGS (66)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CULT MEMBER 0 0 0 MANDO TELO HAMMER 702 234 NONE
PERSONAL ADS
Telo Tuffies -- I have Returned to Telo in Anticipation of a Great Resurgence! --
Hammer, Minister of War, mgr of Aaaarrgh Hammerz
P.S. Read My Team Spotlight for the Definition of Resurgence!
The Iron Council has re-opened its guild doors! All prior members contact Tripwire
(DM18 or DM36) if you are interested in returning. Also, if you have contacts for any
of the old members, send those as well. -- Tripwire
LAST WEEK'S FIGHTS
TYR bested CHARMING KITTEN in a action packed 2 minute master's Challenge Title fight.
EXTRA HOMEWORK subdued NOTHINGBURGER in a 1 minute veteran's Challenge melee.
NAMREPUS narrowly defeated 6AM ALARM in a unpopular 27 minute master's Challenge duel.
NAMTAB was savagely defeated by RIDE OR DIE in a 7 minute master's Challenge match.
ECAPS GHOST was savagely defeated by ABALACH-RE in a 4 minute Challenge struggle.
KLUH overpowered RAAM in a action packed 4 minute uneven Challenge melee.
SPITTIN' CHICLETS lost to GULG in a 4 minute novice vs. expert Challenge duel.
0-2 COUNT defeated KHALHUMS DWARF in a dull 6 minute veteran's fight.
14 DAY QUARANTINE overpowered VIRGINAL GIGOLO in a 1 minute one-sided fight.
REDNOW WOMAN demolished TELO ZEBRA HAMMER in a 1 minute mismatched competition.
MANDO TELO HAMMER savagely slew CULT MEMBER in a 1 minute gory brawl.
HELLO TELO HAMMER was handily defeated by MAKE IT WEIRD in a 1 minute conflict.
TELO PYKER HAMMER won victory over BOOMER-ASK in a 2 minute amateur's bout.
MANDA TELO HAMMER viciously subdued TECTUKTITLAY in a 2 minute bloody amateur's bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 9 PARRY-STRIKE 1 - 0 - 0 100 |
|LUNGING ATTACK 3 SLASHING ATTACK 1 - 0 - 0 100 |
|STRIKING ATTACK 3 AIMED BLOW 21 - 4 - 0 84 |
|PARRY-RIPOSTE 2 PARRY-LUNGE 7 - 3 - 0 70 |
|AIMED BLOW 2 BASHING ATTACK 6 - 3 - 0 67 |
|WALL OF STEEL 2 STRIKING ATTACK 7 - 5 - 0 58 |
|PARRY-LUNGE 1 TOTAL PARRY 36 - 30 - 0 55 |
|PARRY-STRIKE 1 LUNGING ATTACK 10 - 11 - 0 48 |
|SLASHING ATTACK 1 PARRY-RIPOSTE 4 - 7 - 2 36 |
|BASHING ATTACK 1 WALL OF STEEL 4 - 7 - 0 36 |
Turn 234 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 TOTAL PARRY 4 - 5 5 TOTAL PARRY
PARRY-STRIKE 1 - 0 LUNGING ATTACK 1 - 2 2 AIMED BLOW
PARRY-RIPOSTE 2 - 0 STRIKING ATTACK 1 - 2 1 BASHING ATTACK
SLASHING ATTACK 1 - 0 1 LUNGING ATTACK
BASHING ATTACK 1 - 0 1 PARRY-LUNGE
AIMED BLOW 1 - 1 1 WALL OF STEEL
WALL OF STEEL 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW TYR 907 16 6 0 119 SORCERER KINGS (66)
TOTAL PARRY 0-2 COUNT 603 32 14 0 110 BAD SIGNS (24)
BASHING ATTACK 14 DAY QUARANTINE 699 19 16 1 104 BAD SIGNS (24)
PARRY-LUNGE ABALACH-RE 899 15 8 0 86 SORCERER KINGS (66)
WALL OF STEEL REDNOW WOMAN 917 7 6 0 63 CIXELSID HEROES (11)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is EXTRA HOMEWORK 754. The most popular warrior this
turn was RAAM 930. The ten other most popular fighters were TELO PYKER HAMMER 718,
TYR 907, ABALACH-RE 899, SPITTIN' CHICLETS 933, MANDA TELO HAMMER 753, REDNOW WOMAN
917, EXTRA HOMEWORK 754, 14 DAY QUARANTINE 699, BOOMER-ASK 931, and KLUH 929.
The least popular fighter this week was 6AM ALARM 706. The other ten least popular
fighters were NAMREPUS 75, NAMTAB 73, RIDE OR DIE 635, 0-2 COUNT 603, TECTUKTITLAY
934, HELLO TELO HAMMER 690, ECAPS GHOST 76, NOTHINGBURGER 700, TELO ZEBRA HAMMER 693,
and CHARMING KITTEN 601.
The following warriors will travel to AD after next turn:
CHARMING KITTEN (83-601) RIFF-RAFF CREW (69)