DUEL 2 NEWSLETTER
Date : 06/17/2025 Duedate: 07/14/2025
TELORINTHE ARENA
DM 83 TURN 235
This Week's Top Honors
THE DUELMASTER IS
EXTRA HOMEWORK
BAD SIGNS (24)
(83-754) [13-16-0,112]
Chartered Recognition Leader Unchartered Recognition Leader
0-2 COUNT POSITION IS EMPTY
BAD SIGNS (24)
(83-603) [33-14-0,113]
Popularity Leader This Week's Favorite
EXTRA HOMEWORK NOTHINGBURGER
BAD SIGNS (24) RIFF-RAFF CREW (69)
(83-754) [13-16-0,112] (83-700) [15-22-0,84]
THE CURRENT TOP TEAM
BAD SIGNS (24)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BAD SIGNS (24) 36
2. RIFF-RAFF CREW (69) 24 CIXELSID HEROES (11)
3. AAAARRGH HAMMERZ (3) 22 Unchartered Team
4. CIXELSID HEROES (11) 14
5. SORCERER KINGS (66) -29 NICK NAMES (88)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 CIXELSID HEROES (11) 88 55 0 61.5 1/ 1 BAD SIGNS (24) 10 5 0
2/ 2 BAD SIGNS (24) 453 291 33 60.9 2/ 2 SORCERER KINGS (66) 9 6 0
3/ 3 SORCERER KINGS (66) 219 220 14 49.9 3/ 3 CIXELSID HEROES (11) 8 7 0
4/ 4 RIFF-RAFF CREW (69) 116 125 3 48.1 4/ 5 AAAARRGH HAMMERZ (3) 7 3 1
5/ 5 AAAARRGH HAMMERZ (3) 77 107 5 41.8 5/ 4 RIFF-RAFF CREW (69) 6 9 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
TELO TELOGRAPHER
Issue # T-235
by Hammer the WordSmith
GOAL SEEMS FAR AWAY
Goal Definition: 2 : the end toward which effort is directed : AIM 3b : the directing
of effort toward a goal -- Webster's Ninth New College Dictionary
Mortals make elaborate plans, but God has the last word. -- Proverbs 16:1 The Message
Thia Salanora and Hammer were in a deep discussion about how best to train the current
young gladiators of the Aaaarrgh Hammerz (3) who currently populated the Initiates and
Challenger Initiates in the Telorinthe Arena (83) Gladiator Standings.
The beautiful Half Elf in charge of the Aaaarrgh Hammerz stable had overheard the five
fledgling gladiators debating among themselves about how long it would take to
graduate ... if they all managed to live long enough to graduate!
Hammer had made assurances that none of his current crop of gladiators would be sent
to fight by torch-light in the Dark Arena, but he did admonish them that the Veteran
Manager was expecting many more gladiators and stables to migrate to Telo in
anticipation of fierce competition!
It May Take Two Years to Graduate, but that is Your Goal and Your Aim!
These Words of Encouragement from Hammer seemed to have had the desired effect upon
Telo Zebra Hammer, Mando Telo Hammer, Hello Telo Hammer, Telo Pyker Hammer and Manda
Telo Hammer!
The Veteran Manager had in mind the right person to help train this group of
gladiators ... to impart the proper instruction they would need to persevere on their
individual journeys to graduation!
Thia Salanora was in total agreement with the plan that Hammer was about to put into
motion!
May Your Blades Be Sharp and Your Wits Sharper! -- Hammer, Minister of War
SPY REPORT
It's me, The Unknown Spymaster here with my bag to give you the news on last
week's fights. Hey everybody, watch out for MAKE IT WEIRD, who flew up 14 points in
the rankings after mashing GULG like a melon. Keep your eye on this beast. Ya know,
some days it doesn't pay to walk out on the sands. GULG lost to MAKE IT WEIRD and
drops 9 points. Drawing on all of its experience as a 12-16-0 warrior, EXTRA
HOMEWORK went for the Duelmastership against TYR this week. In front of all the
crowds, EXTRA HOMEWORK took the Duelmaster's crown for its own. I give the bum two
weeks. Can you believe they are paying me 10 gold to deliver this stuff?
Let's dig a little deeper into what's happening in the TELORINTHE arena. Did
you hear that RIFF-RAFF CREW was most avoided team this week? Well, knowing the
personal hygiene of RIFF-RAFF CREW's warriors, I'm not surprised! For those of you
who like math, try this one: RIFF-RAFF CREW + Weapons That go Boom = BAD SIGNS +
Avoid City. Well just about everybody wants a piece of ABALACH-RE, who was this
week's most challenged warrior. Well, it looks like REDNOW WOMAN wasn't happy with
last turn's rank, so she went for broke by challenging up 26 points. No guts, no
glory. Trading many whacks on the head and a loss for 3 recognition points, REDNOW
WOMAN shows that a gal doesn't have to be good to get places. In a touching display
by a 'touched' warrior, ECAPS GHOST went after ABALACH-RE, who was higher by 25
points. Well, when the dust settled, ECAPS GHOST was overcame by ABALACH-RE.
Being a spy is great--other people die and you spend the rest of the day
drinking to their memory. Better tanked than dead! Ask not the elves for counsel,
for they will say both yes and no. Silly buggers, eh?
I think I had better cut this one short. It's been nice chatting to those of
you whom I have not offended yet. Well, there goes another Spy Report. Good luck in
next week's fights. And remember, you can pick your friends and you can pick
your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
EXTRA HOMEWORK 754 13 16 0 112 BAD SIGNS (24)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
0-2 COUNT 603 33 14 0 113 BAD SIGNS (24)
14 DAY QUARANTINE 699 20 16 1 106 BAD SIGNS (24)
NAMREPUS 75 17 12 0 93 CIXELSID HEROES (11)
RIDE OR DIE 635 24 20 0 92 RIFF-RAFF CREW (69)
CHAMPIONS W L K POINTS TEAM NAME
ABALACH-RE 899 16 8 0 88 SORCERER KINGS (66)
TYR 907 16 7 0 85 SORCERER KINGS (66)
NOTHINGBURGER 700 15 22 0 84 RIFF-RAFF CREW (69)
6AM ALARM 706 22 13 0 83 BAD SIGNS (24)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
REDNOW WOMAN 917 7 7 0 66 CIXELSID HEROES (11)
ECAPS GHOST 76 16 13 0 64 CIXELSID HEROES (11)
NAMTAB 73 16 13 0 61 CIXELSID HEROES (11)
ADEPTS W L K POINTS TEAM NAME
TELO ZEBRA HAMMER 693 7 2 0 41 AAAARRGH HAMMERZ (3)
MAKE IT WEIRD 932 3 2 0 39 RIFF-RAFF CREW (69)
KLUH 929 5 0 0 34 CIXELSID HEROES (11)
CHALLENGER INITIATES W L K POINTS TEAM NAME
RAAM 930 4 2 0 26 SORCERER KINGS (66)
INITIATES W L K POINTS TEAM NAME
GULG 928 4 8 1 21 SORCERER KINGS (66)
TELO PYKER HAMMER 718 3 2 0 21 AAAARRGH HAMMERZ (3)
SPITTIN' CHICLETS 933 2 2 0 21 BAD SIGNS (24)
HELLO TELO HAMMER 690 5 4 0 19 AAAARRGH HAMMERZ (3)
MANDO TELO HAMMER 702 3 5 1 15 AAAARRGH HAMMERZ (3)
MANDA TELO HAMMER 753 2 0 0 11 AAAARRGH HAMMERZ (3)
BOOMER-ASK 931 0 5 0 5 RIFF-RAFF CREW (69)
TECTUKTITLAY 934 0 2 0 2 SORCERER KINGS (66)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Hammer -- Welcome back. We didn't fight, but don't let that scare you away. --
Dark Oracle, mgr of Bad Signs
Telo Tuffies -- Five Active Stables Here! I Expect More! -- Hammer, Minister of War,
mgr of Aaaarrgh Hammerz
Rednow Woman -- The Infirmary Is Not Fun! -- Telo Zebra Hammer
Cult Member -- No Blood Feud for You! -- Mando Telo Hammer
Make It Weird -- Your Swift Victory! Thanks for the Skills! -- Hello Telo Hammer
Boomer-Ask -- You Live! -- Telo Pyker Hammer
Tectuktitlay -- Salute! We Will Probably Meet Again! -- Manda Telo Hammer
Lurkers -- You Know You Want to Compete Here! -- Hammer, Minister of War, mgr of
Aaaarrgh Hammerz
LAST WEEK'S FIGHTS
EXTRA HOMEWORK devastated TYR in a 1 minute mismatched Challenge Title fight.
NAMREPUS viciously subdued CHARMING KITTEN in a 24 minute expert's Challenge battle.
REDNOW WOMAN slimly lost to RIDE OR DIE in a crowd pleasing 4 minute Challenge brawl.
ECAPS GHOST was savagely defeated by ABALACH-RE in a 2 minute Challenge match.
SPITTIN' CHICLETS was outwaited by KLUH in a 8 minute amateur's Challenge fight.
14 DAY QUARANTINE bested M. CHARDINEE in a 1 minute one-sided competition.
0-2 COUNT viciously subdued KUNG-FU MASTER in a popular 6 minute gruesome uneven duel.
6AM ALARM unbelievably bested KHALHUMS DWARF in a tiresome 4 minute veteran's fight.
NOTHINGBURGER viciously subdued NAMTAB in a exciting 5 minute brutal veteran's bout.
TELO ZEBRA HAMMER slimly won victory over AMBITIOUS GUARD in a 2 minute conflict.
MAKE IT WEIRD demolished GULG in a 2 minute mismatched match.
MANDO TELO HAMMER was savagely defeated by RAAM in a crowd pleasing 2 minute conflict.
HELLO TELO HAMMER won victory over BOOMER-ASK in a crowd pleasing 1 minute bout.
MANDA TELO HAMMER viciously subdued TECTUKTITLAY in a 2 minute bloody novice's fray.
TELO PYKER HAMMER devastated CONVICTED THIEF in a 1 minute one-sided brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 9 PARRY-STRIKE 2 - 0 - 0 100 |
|LUNGING ATTACK 3 SLASHING ATTACK 2 - 0 - 0 100 |
|STRIKING ATTACK 3 AIMED BLOW 20 - 5 - 0 80 |
|AIMED BLOW 2 PARRY-LUNGE 7 - 3 - 0 70 |
|PARRY-RIPOSTE 2 BASHING ATTACK 7 - 3 - 0 70 |
|WALL OF STEEL 2 STRIKING ATTACK 9 - 6 - 0 60 |
|PARRY-LUNGE 1 TOTAL PARRY 40 - 31 - 0 56 |
|PARRY-STRIKE 1 LUNGING ATTACK 12 - 11 - 0 52 |
|SLASHING ATTACK 1 PARRY-RIPOSTE 3 - 9 - 1 25 |
|BASHING ATTACK 1 WALL OF STEEL 3 - 9 - 0 25 |
Turn 235 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 PARRY-RIPOSTE 0 - 2 5 TOTAL PARRY
PARRY-STRIKE 1 - 0 WALL OF STEEL 0 - 2 2 AIMED BLOW
SLASHING ATTACK 1 - 0 1 LUNGING ATTACK
BASHING ATTACK 1 - 0 1 BASHING ATTACK
LUNGING ATTACK 2 - 1 1 PARRY-LUNGE
STRIKING ATTACK 2 - 1 1 WALL OF STEEL
TOTAL PARRY 6 - 3
AIMED BLOW 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY 0-2 COUNT 603 33 14 0 113 BAD SIGNS (24)
BASHING ATTACK 14 DAY QUARANTINE 699 20 16 1 106 BAD SIGNS (24)
PARRY-LUNGE ABALACH-RE 899 16 8 0 88 SORCERER KINGS (66)
AIMED BLOW TYR 907 16 7 0 85 SORCERER KINGS (66)
STRIKING ATTACK MAKE IT WEIRD 932 3 2 0 39 RIFF-RAFF CREW (69)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is EXTRA HOMEWORK 754. The most popular warrior this
turn was NOTHINGBURGER 700. The ten other most popular fighters were REDNOW WOMAN
917, SPITTIN' CHICLETS 933, RAAM 930, ABALACH-RE 899, TELO ZEBRA HAMMER 693, RIDE OR
DIE 635, 14 DAY QUARANTINE 699, MAKE IT WEIRD 932, MANDA TELO HAMMER 753, and EXTRA
HOMEWORK 754.
The least popular fighter this week was NAMREPUS 75. The other ten least popular
fighters were 6AM ALARM 706, KLUH 929, TECTUKTITLAY 934, TYR 907, BOOMER-ASK 931,
MANDO TELO HAMMER 702, GULG 928, ECAPS GHOST 76, TELO PYKER HAMMER 718, and HELLO
TELO HAMMER 690.
The following warriors have traveled to AD after fighting this turn:
CHARMING KITTEN (83-601) RIFF-RAFF CREW (69)
SUMMER BLOODGAMES 2025
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel
Bloodgames (DM 98): Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel
Bloodgames (DM 99): All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds August 13
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, a few additional warriors graduated
from regular DM arenas (including closed arenas) since the last tournament.
THUMBSCREW (2-2622) IN COLD BLOOD (329)
CALEB DELGADO (17-8016) VOID CONJURERS (642)
JACK RABBIT (47-4814) ROYAL FLUSH (48)
POISON OAK (47-9449) BASH BROS PARK (766)
REPAIR (72-6819) BASH BROS FENCE (784)
MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304)
QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288)
PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695)
DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282)
HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292)
ROZCO (84-47629) ERRTWO (8232)
KNIFE (85-11459) ERR 9 (2101)
VORTEX (85-35731) 7ERR (6519)
SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871)
LOKKE (85-44417) RELENTLESS 11 (8101)
PANDEMONIUM (85-50106) STEELE RISING 1 (9143)
ANOMALY (86-24847) MUTANT ALLIANCE (4540)
Congrats to the grads. -- Green Eyes