DUEL 2 NEWSLETTER Date : 04/18/2015 Duedate: 05/01/2015 NOBLISH ISLAND ARENA DM-93 TURN-427 This Weeks Top Honors THE DUELMASTER IS ASTRID EINHERJAR (1665) (93-9696) [8-2-1,82] Chartered Recognition Leader Unchartered Recognition Leader ASTRID MISTAKES EINHERJAR (1665) BASH BROS PAINTING (1673) (93-9696) [8-2-1,82] (93-9757) [6-0-0,49] Popularity Leader This Weeks Favorite LAETHA MESSY EINHERJAR (1665) BASH BROS PAINTING (1673) (93-9693) [6-4-0,23] (93-9754) [3-3-0,17] THE CURRENT TOP TEAM FAMOUS HOOSIERS (1672) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. EINHERJAR (1665) 37 2. FAMOUS HOOSIERS (1672) 32 EINHERJAR (1665) 3. PUPPET LORDS (1675) 15 Unchartered Team 4. BASH BROS PAINTING (1673) 13 5. THIRD HIWAY 2 (1679) 11 FAMOUS HOOSIERS (1672) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*FAMOUS HOOSIERS (1672) 21 8 1 72.4 1/ 1*FAMOUS HOOSIERS (1672) 11 3 0 2/ 2*BASH BROS PAINTIN (1673) 18 12 0 60.0 2/ 3*BASH BROS PAINTIN (1673) 9 6 0 3/ 3 EINHERJAR (1665) 28 19 1 59.6 3/ 4 GOAT'S HAI-5 (1669) 7 2 1 4- 4*STARBRIGHTS (1583) 3 3 0 50.0 4/ 2 EINHERJAR (1665) 7 8 0 5- 5*GREMORY DEVILS (1667) 12 13 0 48.0 5/ 5*PUPPET LORDS (1675) 6 9 0 6/ 6 GOAT'S HAI-5 (1669) 18 24 1 42.9 6- 6*GREMORY DEVILS (1667) 3 2 0 7/ 7*PUPPET LORDS (1675) 6 9 0 40.0 7- 7*THE HEATHENS (1664) 3 7 1 8- 9*THE HEATHENS (1664) 9 19 2 32.1 8/ 9*THIRD HIWAY 2 (1679) 2 6 0 9/ 8*THIRD HIWAY 2 (1679) 2 6 0 25.0 9- 8*STARBRIGHTS (1583) 1 1 0 10-10*RAINBOW BRIGADE (1674) 1 3 0 25.0 10-10*RAINBOW BRIGADE (1674) 1 3 0 11-11*THE HEARD (1164) 0 1 0 0.0 11-11*THE HEARD (1164) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of NOBLISH ISLAND brutes like you, you'd be grouchy, too. Of course, we're all terribly impressed to see ROLLO win a fight and gain 20 points, terribly. Tsk, tsk, ROLLO beat MORI-ZUMA GRL and MORI-ZUMA GRL lost 17 points. You're breakin' my heart. And if variety is the spice of life, NOBLISH ISLAND may be getting bland, as ASTRID stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! He who fights and runs away will live to fight another day, the coward. NOBLISH ISLAND, I am losing what little hope I had in you. BASH BROS PAINTING the most avoided team? What insult will suffice, I cannot say. And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was GOAT'S HAI-5. Ha ha ha ha! ROLLO was challenged more times this turn than the Duelmaster. Now was the DM insulted or feared? Heh, heh. Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? I was about to buy a new quill pen the other day, but some fighter took it for an epee. Forgive me for writing with a dagger. Just wait 'till next time I show up here, I won't be so nice! So nyaaah! I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME ASTRID 9696 8 2 1 82 EINHERJAR (1665) CHALLENGER ADEPTS W L K POINTS TEAM NAME ROLLO 9694 7 3 0 59 EINHERJAR (1665) ADEPTS W L K POINTS TEAM NAME MISTAKES 9757 6 0 0 49 BASH BROS PAINTING (1673) KYGOMAI-LOVEGRL 9717 6 4 1 45 GOAT'S HAI-5 (1669) -MORTICIOUS 9762 3 0 1 38 THE HEATHENS (1664) MORI-ZUMA GRL 9745 5 3 0 37 GOAT'S HAI-5 (1669) CHALLENGER INITIATES W L K POINTS TEAM NAME -WIDOW-MAKER 9688 2 4 1 33 THE HEATHENS (1664) -RIAS GREMORY 9704 4 1 0 31 GREMORY DEVILS (1667) JOHN DILLINGER 9751 5 0 0 28 FAMOUS HOOSIERS (1672) LARRY BIRD 9753 4 2 0 28 FAMOUS HOOSIERS (1672) JAMES DEAN 9749 4 2 0 27 FAMOUS HOOSIERS (1672) NEGA-SANGO 9761 4 2 0 26 GOAT'S HAI-5 (1669) INITIATES W L K POINTS TEAM NAME LAETHA 9693 6 4 0 23 EINHERJAR (1665) DAN QUAYLE 9750 4 2 1 23 FAMOUS HOOSIERS (1672) SAJAN 9772 3 0 0 23 PUPPET LORDS (1675) -YUUTO KIBA 9707 4 1 0 22 GREMORY DEVILS (1667) SVEN 9734 3 5 0 22 EINHERJAR (1665) -GASPER VLADI 9706 3 2 0 20 GREMORY DEVILS (1667) -AURORA BOREALIS 9192 2 0 0 20 STARBRIGHTS (1583) CLEAN UP 9756 4 2 0 19 BASH BROS PAINTING (1673) RINDRA 9769 2 1 0 18 PUPPET LORDS (1675) MESSY 9754 3 3 0 17 BASH BROS PAINTING (1673) -AKENO HIMEJUMA 9705 1 4 0 13 GREMORY DEVILS (1667) -AUTUMNBE 9643 3 2 0 12 CAVEAT EMPTOR (1657) TIME CONSUMING 9755 3 3 0 12 BASH BROS PAINTING (1673) -TIGER MOTHER 9767 1 0 0 11 RAINBOW BRIGADE (1674) MISSED A SPOT 9758 2 4 0 10 BASH BROS PAINTING (1673) MICK FOLEY 9801 1 0 0 10 FAMOUS HOOSIERS (1672) GEIR 9744 2 3 0 9 EINHERJAR (1665) ED ALLEY 9793 1 0 0 9 THIRD HIWAY 2 (1679) -NEGA-YOMI 9760 1 1 0 8 GOAT'S HAI-5 (1669) INITIATES W L K POINTS TEAM NAME -DRAXXUS 9644 1 4 0 7 CAVEAT EMPTOR (1657) TRAICA 9773 1 2 0 5 PUPPET LORDS (1675) -DREAD SKEWER 9763 1 2 0 5 THE HEATHENS (1664) -NEBULA 9196 1 0 0 5 STARBRIGHTS (1583) -NEGA-AMI 9759 0 2 0 5 GOAT'S HAI-5 (1669) -ISSEI HYOUDOU 9703 0 5 0 5 GREMORY DEVILS (1667) BENNY STREETER 9790 1 1 0 4 THIRD HIWAY 2 (1679) -SEARRUS 9645 0 4 0 4 CAVEAT EMPTOR (1657) -PERSEPHONE 9642 0 4 0 4 CAVEAT EMPTOR (1657) -AGRISEL 9646 0 4 0 4 CAVEAT EMPTOR (1657) VALEROS 9770 0 3 0 3 PUPPET LORDS (1675) -URSA 9195 0 1 0 3 STARBRIGHTS (1583) EZREN 9771 0 3 0 3 PUPPET LORDS (1675) -ORION 9193 0 2 0 2 STARBRIGHTS (1583) CHARLENE WAYE 9791 0 2 0 2 THIRD HIWAY 2 (1679) ANDREA RHODES 9789 0 2 0 2 THIRD HIWAY 2 (1679) -SUGAR BELLY 9766 0 1 0 1 RAINBOW BRIGADE (1674) -AXEFACE 9794 0 1 0 1 THE HEATHENS (1664) -REGULON 6764 0 1 0 1 THE HEARD (1164) -LENNY VENITO 9768 0 1 0 1 RAINBOW BRIGADE (1674) -HAWAIIAN SHADOW 9765 0 1 0 1 RAINBOW BRIGADE (1674) DORA LANE 9792 0 1 0 1 THIRD HIWAY 2 (1679) -BRAINOR 9795 0 1 0 1 THE HEATHENS (1664) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? AMELIA EARHART 9752 3 2 0 FAMOUS HOOSIERS 1672 MORTICIOUS 9762 426 BERYLLIOSIS 9719 2 2 0 KULLISAARS 1670 DAN QUAYLE 9750 423 NOT REVENGED MORGUE-FILLER 9691 2 3 0 THE HEATHENS 1664 KYGOMAI-LOVEGRL 9717 425 PERSONAL ADS Famous Hoosiers, take note: Bash Bros Painting 95 -- Famous Hoosiers -- 84 Bash Bros Painting 16-9 -- Famous Hoosiers -- 16-8 Assur 4-3, Wooden 3-4 We Hoosiers must all work yet harder and smarter, else we do not succeed. -- John Wooden, Famous Hoosier P.S. I admit my fault. Had I fought James Dean rather than holding him for The Mailer, we would have been 1 win and 1 loss ahead of BBP. Had I not allowed Amelia's Death, our recognition points would have been far higher than BBP. Speaking of Amelia Earhart, she was a 13-8-16-15-9-6-17 Striker. She was apparently just too flighty to be a gladiator! -- John Wooden, Famous Hoosier Geir, thanks to you and Einherjar for the challenge. I really did need the easy win. (wink) -- James Dean, Famous Hoosier I wanted to KILL someone! I did! But I was not allowed to fight. I know not yet how I performed in The Mailer. -- John Dillinger, Famous Hoosier Brainer, I swished one from thirty feet. It was a no-brainer. -- Larry Bird, Famous Hoosier Orion, it was my day to prance and win. Say, do you know how to spell potatoe? -- Dan Quayle, Famous Hoosier Welcome to newcomer The Heard. Feel free to fight more warriors. Feel free to ask questions. Glad to have you here. -- John Wooden, Famous Hoosiers Everyone out there .............................. feel free to write more personal ads. Please? -- John Wooden, Famous Hoosier Health. Humility. Honor. -- Famous Hoosiers et al Folks, I am leaving Duel II for personal reasons. I have no idea whether I may return, but don't count on it. I will remain active in Lapur (29) and Jade Mountain (75), and that's it. I have enjoyed knowing you. Fare you well. -- Jorja Valeros -- Looks like you were doing everything right from the visible side. I assume you were running hot (7-10 OE, 6-10 AL). You can add a 'little' bit of speed by dropping armor lower and not carrying a backup, but the benefits of both of those things are clearly worth the tiny bit of speed you lost. Not every opponent you face will be an offensive and even then, there is a lot of luck in deciding who goes first. -- Assur Sven -- You also lost a fight that will usually be all about who attacks first. SH is not an especially fast weapon. And most strikers won't get better by carrying an off- hand weapon. Faster weapons (which I recommend against if you are facing an opponent with very light or no armor) include SS, HA, WH, QS, DA. Widow-Maker -- Well done! -- Time Consuming LAST WEEK'S FIGHTS ROLLO devastated MORI-ZUMA GRL in a 1 minute mismatched Challenge fight. EZREN was vanquished by NEGA-SANGO in a 1 minute uneven Challenge battle. GEIR was subdued by DAN QUAYLE in a 2 minute Challenge fight. RINDRA slimly won victory over MISSED A SPOT in a 2 minute Challenge brawl. ASTRID devastated KHALHUMS DWARF in a 1 minute brutal one-sided Title fight. MISTAKES devastated CAPTURED ORC in a popular 1 minute bloody uneven brawl. LAETHA was overpowered by KYGOMAI-LOVEGRL in a 1 minute mismatched brawl. SVEN overpowered CHARLENE WAYE in a action packed 1 minute uneven melee. JAMES DEAN unbelievably bested MESSY in a popular 5 minute gruesome duel. JOHN DILLINGER vanquished VALEROS in a 3 minute one-sided fight. LARRY BIRD overpowered TIME CONSUMING in a 1 minute one-sided melee. CLEAN UP defeated BENNY STREETER in a 1 minute match. SAJAN demolished ANDREA RHODES in a 1 minute mismatched competition. TRAICA was bested by ED ALLEY in a crowd pleasing 1 minute novice's battle. DORA LANE was overpowered by MICK FOLEY in a 1 minute mismatched conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 7 PARRY-LUNGE 9 - 4 - 1 69 | |BASHING ATTACK 7 TOTAL PARRY 30 - 19 - 0 61 | |LUNGING ATTACK 4 AIMED BLOW 24 - 18 - 2 57 | |AIMED BLOW 3 BASHING ATTACK 31 - 25 - 1 55 | |TOTAL PARRY 2 SLASHING ATTACK 12 - 12 - 1 50 | |PARRY-RIPOSTE 2 LUNGING ATTACK 19 - 20 - 1 49 | |SLASHING ATTACK 2 PARRY-STRIKE 6 - 7 - 0 46 | |PARRY-LUNGE 1 STRIKING ATTACK 29 - 40 - 2 42 | |PARRY-STRIKE 0 PARRY-RIPOSTE 6 - 15 - 0 29 | |WALL OF STEEL 0 WALL OF STEEL 0 - 3 - 0 0 | Turn 427 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: TOTAL PARRY 2 - 0 BASHING ATTACK 3 - 4 2 BASHING ATTACK STRIKING ATTACK 5 - 2 AIMED BLOW 1 - 2 2 LUNGING ATTACK PARRY-RIPOSTE 1 - 1 PARRY-LUNGE 0 - 1 2 AIMED BLOW LUNGING ATTACK 2 - 2 PARRY-STRIKE 0 - 0 2 TOTAL PARRY SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 SLASHING ATTACK 1 STRIKING ATTACK 1 PARRY-LUNGE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK ASTRID 9696 8 2 1 82 EINHERJAR (1665) BASHING ATTACK ROLLO 9694 7 3 0 59 EINHERJAR (1665) STRIKING ATTACK KYGOMAI-LOVEGRL 9717 6 4 1 45 GOAT'S HAI-5 (1669) LUNGING ATTACK MORI-ZUMA GRL 9745 5 3 0 37 GOAT'S HAI-5 (1669) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LAETHA 9693. The most popular warrior this turn was MESSY 9754. The ten other most popular fighters were RINDRA 9769, MISSED A SPOT 9758, VALEROS 9770, NEGA-SANGO 9761, DAN QUAYLE 9750, MISTAKES 9757, SVEN 9734, ASTRID 9696, KYGOMAI-LOVEGRL 9717, and LARRY BIRD 9753. The least popular fighter this week was DORA LANE 9792. The other ten least popular fighters were ANDREA RHODES 9789, TIME CONSUMING 9755, JOHN DILLINGER 9751, JAMES DEAN 9749, LAETHA 9693, EZREN 9771, MORI-ZUMA GRL 9745, BENNY STREETER 9790, CLEAN UP 9756, and CHARLENE WAYE 9791. REALITY SIMULATIONS E-MAIL ADDRESSES For those of you who have e-mail access, you may find it more convenient to e-mail us! At this time, we cannot accept e-mailed strategy sheets, but we can accept your personal ads. If you would like to e-mail your personal ads, team spotlights, and DM columns, e-mail them to this address: ADS@REALITY.COM Our Customer Service Department has a separate e-mail address. If you have questions or any other requests, feel free to send us e-mail to this address: CSR@REALITY.COM Thank you. We wish you the best of luck in your games! -- RSI A NOTE ON MAILMEN In response to the articles on new fighting styles, those were good, but how can you forget our most favorite warrior who has a style all his own? The Mailman! To Duelmasters he is our most sacred person. I mean, how many of you managers out their have sat down and calculated what day your Duelmasters will arrive and have sat waiting for it to arrive, while unknown to you, your mailman is fighting away to get your Duelmasters delivered. Let's review him... ST - should be around 19. He needs to heft two medium bags, cloth mail armor and a ton of rubber bands. CN - 13, give or take a few. He does get bitten by dogs often. SZ - Any. WT - At least 10. He often likes to read the mail. WL - Try about 20. He must endure all kinds of weather. SP - 16 is good. He needs to run across streets in traffic. DF - 10 is good. Sometimes he has to carry packages. This setup should get you a good mailman but they are hard to come by. If you can come up with any better, diplo me. I am: Staple Gun mgr. of Technet (3) The New Deal (23) I am currently working on the U.P.S. and Federal Express warriors. "Strikers R Us" Greetings, everyone. It is I, Talon, again. I am very glad to see everyone participating in the arena and sharing their thoughts on styles and strategies. This turn I will take on the striking attack style, which is certainly one of my favorites. I believe the striker is one of the easiest styles to run, and one in which no team should be without. A high-powered striker can diversify and empower your team. A well run striker can beat any other style, period, at any level in regular Duelmasters. In arenas where scum TPs are rampant, strikers are just the answer as they can attack for up to 12 minutes or more. Strikers are versatile. They can do exceptionally well with a dagger as a weapon or with a halberd. They can do well with no armor or with plate armor. Stats: Biff Primal Solid Perfect ST 5-21 9-17 13 15 CN 3+ 3+ 6 3 SZ 9-21 3-17 9 5 WT 3-17 17 + 17 21 WL 9-17 13 + 17 15 SP 5+ 5-13 9 8 DF 9+ 9-17 13 17 With the way I design strikers, there are essentially two strikers that evolve. The BIFF and the PRIMAL. The Biff striker is typically one that is not looking long- term, but one which I want to run and have fun with. With this striker, I try to have one stat (wit, will, or deftness) which is extraordinary, one which is average, and the other ends up being at some non-normal level. Some examples of the Biff are: 10- 10-11-4-17-17-15, 7-11-17-17-11-6-15, 9-5-14-17-11-13-15, 4-8-17-15-13-10-17, and 21- 3-15-21-5-8-11. With these warriors, the emphasis is on having fun and learning more about the style. The Primal is essentially a Primus-quality warrior. In this category, the striker will be designed with stats that most other managers will gasp, "OH MY, WHY DID YOU MAKE HIM A STRIKER?" It is also the warrior that will be Duelmaster for 8 straight turns and will go to ADM with a 16-4-2 record, with 4 Masters and an Ad Ex. The key here is to create a warrior with AT LEAST a 17 wit and 15 deftness, along with a 13+ will and who will do normal damage or better. The goal with the Primal is a 21 wit and 17 deftness, because this will ensure a great warrior. Weapons and Armor: As for weapons, the best striking weapons that I have found and used are the dagger, epee, scimitar, broadsword, quarterstaff, greatsword, longsword, war hammer, and sometimes the short spear. I don't run my strikers with shields or off-hand weapons, as it takes away from their attack. The heaviest armor I will use is padded leather. Always wear a steel cap or a helm. Strategy (general): Min. 1 2 3 4 5 6+ Desp OE 10 8 6 6 6 5 5 AL 10 5 4 2 2 1 8 KD 6 8 6 6 6 5 5 attack arms/legs/head -- take your pick protect arms/legs/head -- take your pick off tactic decise, slash, bash, depending on weapon def tactic response is best; try dodge though. With this strategy, a striker with a normal endurance should fight for eight minutes as a scum TP and come out on top, outrageously victorious. Just match your weapon with your tactic and only use the tactics in minute one or desperation. If you have any further questions on this or any other style, feel free to diplo me. Talon, mgr. Eagle's Claw HOW I MADE DUELMASTER IN THREE EASY STEPS OR a new look for Aimed Blows Greetings and salutations, all. Here's a new twist on aimed blows I haven't seen before....one that works, at least for me! Here's what I did with Rex Walters, my first Duelmaster in the Free Blades transfer arena, DM 70. ST: 17 (for good damage, attack and parry skills) CN: 13 (gonna need every hit point he can get) SZ: 4 (smaller the better!) WT: 4 (overrated for aimed blows!) WL: 21 (if ya try this method, 17 is a MINIMUM) SP: 4 (ya want NO speed, none, nothing, zero!) DF: 21 (better max this one out too, at least a 19) You laugh at me? I started expert in both attack and parry! (OK, so I got lucky, I didn't expect either one of em.) But both are in reach with a little luck. Hey, if ya can get that strength to 21 you're almost guaranteed those experts... though a bit more CON would be nice. But how do I RUN this monstrosity, you may ask? Why, I'm glad you inquired! LOTS of armor. The hit points combined with, say, platemail should win this character a lot of fights. But, while I've picked up a few easy wins scumming, that's not really what this character does best. I use the only weapon Rex is well suited to: the bare hand. With an offhand small shield or shortsword, so I can take advantage of that expert parry rating. So: FI-SH, APM-H. And I run him at a 4 offensive effort, with a matching 4 activity level. He can last through the initial onslaught of nearly any offensive, then smash them.... like a good waste. And with that monster endurance and good damage, no one scums this warrior! I attack and protect the head, usually, and keep the kill desire high... 5-7 generally. Now, how to become Duelmaster? Well, step one is fight your first fight... and train your CON. Step two, now that you're in the arena, is get a fight with an up-and-coming young warrior from the Duelmaster's team... and kill them. (I randomly matched up with, and killed, a member of the incoming Duelmaster's team...luck helps, ya know.) Offensives that wear themselves out but haven't quite dropped are the easiest to kill. Then, when the Duelmaster comes at you (bragging about how he "only" needs to beat you twice to assure his ascension to the Isle) you stomp him. Badly. Once you're on that lofty throne he won't even be able to bloodfeud you, since you can bet he's not gonna be anywhere near the challenger champions after losing to a 2-fight warrior (just ask Ciron of ENDS WITH IRON, now in AD). There are drawbacks, of course. Once you get to that level, odds are you're gonna get stomped like a stuck pig (I was most challenged 2 turns in a row after this trick... Oo! I love mixed metaphors...) But... even a 4 wit warrior can learn skills against gladiators with 50 fights! Rex is now 7-3-1. All three losses have come against warriors now in AD. In those ten matches, he's trained his strength and constitution once each, and learned twenty skills, including his adex in both parry and attack. And boy, is it fun humiliating some of those "gods" bound for AD! What else can one do with this warrior? Well, Rex is, get this, well suited to an off-hand epee! He wouldn't dare use one as a primary weapon, but its a great off- hand toy... Does he have what it takes to be a long-term winner? Who knows? He's probably the DUMBEST aimed blow to ever make Duelmaster... He's in the Challenger Champions and climbing....and he'll meet ya in AD! Amazingly enough, this is not an isolated fluke. We entered a similar warrior into Bloodgames (with the 4's as 3's, and a bit more CON). That warrior, Jalon, is now in AD after going 9-1-5 and finishing on TOP of his Bloodgames arena. Ah, just thought I'd mention I have had a second bare-handed Duelmaster, now... Seeker Still Water in DM 74 is an open-hand lunger, Duelmaster at 8-1... but that's another story... --Khyron mgr., Pitt Gladiators (2,29,56,103) Jayhawks (70) Silent Storm (65,74,75) and numerous others.... THE WALL OF STEEL AS A BERSERKER This article is for newer players; more experienced managers will, I'm sure, have much more sophisticated ideas about warrior design and strategy. This will enable a newbie to design a competent warrior who should be able to achieve a better than 50/50 record. The wall of steel, or "waste," is often considered the second scummiest style in Duelmasters. I love the style, but I don't run mine that way; I prefer to think of the waste as a fierce dervish ripping into his opponent like an airplane propeller. In accordance with this view, most walls of steel that I design couldn't scum if they wanted to (well all right, sometimes it happens by accident if the opposing warrior is going all-out and can't last very long). It's fun to run them fast; they get the jump on people who don't expect it of them, and their fights are exciting. Mind you, they don't win as much as if they ran more defensively, but the ones with good stats still do okay (I'll make practically anything a waste and run it, but this article isn't about the ones that a sane manager would DA). So, here is a design for a competent wall of steel: ST 13+ Needed for endurance, damage doing, and weapon selection. CN 9+ You need a passably good con for endurance. SZ 7+ Teeny weenie wastes don't hit hard enough or take enough damage. Real big (15+) is bad because it hurts endurance. WT 13+ Preferably 17. Like any other style, the smarter they are, the better. WL 17+ Needed for endurance, damage-taking, and sheer grit. 21 is recommended. SP 3+ Whatever. DF 7+ Higher deftness is better, but you can get by without it. As you can see, these are fairly easy requirements. Of course, the more wit, will, and deftness, the better your waste will be (same as any other style). If you don't end up with at least good endurance on the overview, the warrior probably isn't going to do very well. With that high will, though, you can bump con a couple of times and you might get good endurance, so there's still a chance. Choose your weapons based on deftness, and your opponent's armor weight. I normally use something like 0-8 SC, 9-12 BS, 13+ GA, backup SC or BS. No shield. Some other good weapons for the waste are QS (only takes 11 ST, and can hit heavy armor), MS, and BA. The war flail isn't a very good weapon, but you can play with it against leather armor. For armor, I usually choose something middling like ARM & H, but will go with APL & H if he has a lot of con. For strategy--I heard a rumor (NOT confirmed) that a wall of steel gets a bonus if his OE equals his KD. Since I don't like to use a kill desire above 6, I don't go by that in the first couple of minutes. Keep the activity level moderate to low; the waste doesn't need to jump around a lot and the way he keeps his weapon moving, he's burning a lot of endurance without that added drain. Attack and defend the arms, like a slasher; a waste is a sort of parry-slasher. A typical strategy for my wastes might look like this: Minute 1 2 3 4 5 6 Desp Offensive 9 8 7 6 5 5 2 Activity 6 5 4 3 2 1 6 Kill des. 6 6 6 6 5 5 2 Att. loc. RA LA RA LA RA LA RA Pro. loc. AM AM AM AM AM AM HE Off tac. none -- -- -- -- -- -- Def tac. -- -- -- -- -- -- P I play with the numbers a lot, depending on what the warrior seems to like. For example, if he doesn't parry too well, I'll give him a more offensive desperation strategy, like 8-4-8-slash. (If I really like a warrior I sometimes use a 7+ KD to try and save his life.) If he never manages to get the jump on anybody, I'll try running him more defensively, like with a first minute of 3-6-3. It's not as much fun as going all out, but it's more fun than losing all the time. You can challenge pretty much any style (lungers aren't recommended). When fighting a warrior you know to be very defensive (a TP, or a scummy variety of PS, PR, PL, or WS), slow down or you will be scummed. For the most part, though, an offensive waste is very versatile and can beat any style. The better his important qualities are (WT, WL, DF, endurance), the better the quality of warriors he can defeat. In other words, if you have a so-so rollup that barely made the minimum requirements, challenge so-so opponents. If you have a good rollup, go for the gold. Challenge warriors with a few more fights than you, so you'll learn plenty of skills--but don't challenge way way up in experience, because it's no fun to lose a good warrior. For the most part, train skills--especially on your challenge strategy, when you're going after someone with more fights! And for sure on the first fight, because you'll likely be matched against someone who can teach you a lot. It's okay to train con once in a while if you need more endurance and damage-taking; and if you have bad luck on the rollup and get "does little damage" or something, you might have to train strength once or twice (no more!). But it's best not to train any other stats until way, way down the road. Ask your DM sponsor or any experienced manager in your arena for more advice (if they tell you I'm full of hot air, they're probably right). A little bit of good advice from a more advanced player can make a big difference in your enjoyment of the game! If you have any questions or suggestions, you can diplo: the She-Puppy, mgr. Mordant Prison DM-1, and others.