DUEL 2 NEWSLETTER

Date   : 03/15/2019    Duedate: 03/28/2019

NOBLISH ISLAND ARENA

DM 93    TURN 526

This Week's Top Honors

THE DUELMASTER IS

SLOW
BASH BROS DRIVING (1753)
(93-10251) [5-0-0,63]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              SLOW
                               BASH BROS DRIVING (1753)
                               (93-10251) [5-0-0,63]

Popularity Leader              This Week's Favorite

DODGE CHARGER                  GWEN NIGHTROSE
C CARS (1752)                  SHADOWBORN (1751)
(93-10246) [3-2-0,25]          (93-10236) [2-2-0,15]

THE CURRENT TOP TEAM

BASH BROS DRIVING (1753)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BASH BROS DRIVING (1753)      49 
2. SHADOWBORN (1751)             22    THE RUSH (537)
3. C CARS (1752)                 8     Unchartered Team

                                       BASH BROS DRIVING (1753)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*BASH BROS DRIVING (1753)  16   7  0 69.6   1/ 1*BASH BROS DRIVING (1753) 10  5 0
 2/ 2*C CARS (1752)             12  13  0 48.0   2/ 2*C CARS (1752)             7  8 0
 3/ 3*SHADOWBORN (1751)          9  11  1 45.0   3/ 3*SHADOWBORN (1751)         4  6 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                   What the Style?

     My opponents of style ___ keep beating me, but my representatives of that 
     style lose!  Manager ___ seems to dominate with style ___!  What style is 
     the best?!?  What style should I make my warrior?

These burning questions come up over and over again.  And while it is true that not 
all styles are equal, there are good reasons to use (and become proficient with) all 
10 fighting styles.  This article hopes to demystify some of questions above.

First, it is useful to understand that winning warriors win by being a pure offensive 
(and these are the easiest to master), a pure defensive, or a hybrid of the two.  
Below, I list the styles in approximate ease to learn and succeed with.  The 'big 
four' weapons (BA, BS, LO, SC) are often considered the best four weapons in the game 
(weapons are also not equal)

I try to give an overview of all strengths and weaknesses, but realize that the higher 
your warriors advance in that game, the more the game favors attack and defense 
skills.  But during your warrior's career in basic, all of the skills are fairly well 
balanced.

When I talk about tourney success, I am talking about winning it all! AB's, L's, and 
STK's win more tourneys than the rest of the styles. Also realize that these 
descriptions are intended to help you know how to design to a style's strengths and 
hide their weaknesses.

Strikers -- The premiere pure offensive style.  They learn decise and attack. Their 
starting skills are relatively low (most notably their attack), but they conserve 
endurance well and can use virtually every weapon.  They are one of the strongest 
tourney styles in basic.  However because of their mostly one sided nature, they are 
not as strong past graduation.  They cannot be bonused in attack.

Total Parries -- The ultimate pure defensive warrior, but by virtue of their defenses 
also make fine hybrid warriors.  They learn defense and parry. Starting skills other 
than defense and parry are poor and have the worst attack of any style.  Moderate 
endurance conservation and can use all of the 'big four' well suited.  Usually 
considered a 2nd tier tourney style and the large numbers of AB's in tourneys these 
days makes life harder for TP's.  However many managers have strategies and designs to 
use for TP's to minimize their vulnerabilities to the most popular style around.  TP's 
have shown themselves competitive at virtually all levels of the game except the very 
top (Years away for a new warrior).  They cannot be bonused in parry.

Bashers -- I call them the poor man's striker.  They are solid pure offensives and the 
most popular pure offensive style to use for Tank Hybrids.  They learn attack and 
decisiveness.  They start with very high offensive skills and very low defensive 
skills.  I put them in the middle for endurance conservation and have the worst weapon 
selection of any style, unable to use any of the 'big four' well suited.  They are one 
of the weakest tourney styles at virtually all levels, but are better than average 
against AB's early on.  Past graduation, their usefulness is limited.  They cannot be 
bonused in decise or riposte.

Lungers -- The ultimate hybrid, but can be offensives or defensives.  They learn init 
and defense.  They have the highest attack and defense in the game and the highest 
overall starting skills.  They burn endurance fast and have access to the LO.  A top 
tier tourney style at all levels (though perhaps never the favorite).  They were once 
the dominant style past graduation.

Wall of Steels -- Strong as hybrids or defensives.  They learn init, parry and attack.  
They are tied with lungers for highest overall starting skills.  They burn endurance 
fast and use SC, BA, and BS well suited. They can be competitive at most tourney 
levels but are 2nd tier.  They can only be bonused in attack or parry.

Slasher -- Another pure offensive style, harder to play because they don't learn 
decise as fast as other offensives.  They learn init and attack. A high attack style.  
Somewhere between middle and high for endurance burn, they have access to all of the 
'Big Four.'  They have been successful at most tourney levels but at best can be 
considered a 2nd tier tourney style.

Parry-Strikers -- Can run as any of offensive, defensive, or hybrid.  They learn parry 
and decise.  They have very low starting skills, including attack.  They conserve 
endurance perhaps better than any other style and can use all the 'Big Four.'  They 
are shunned by tourney managers because of their poor learning in basic and their 
typical horrible favorites in ADM.  I rank them higher than the bottom three because 
in basic, parry and decise are very, very useful and the other three are harder to 
make win early on.

Aimed-Blows -- Can run as any of offensive, defensive, or hybrid.  They learn attack 
and riposte.  With 21 deftness, they are second only to L's in best attack/defense.  
The conserve endurance perhaps equal or better than PS's and can use LO and SC.  
However they can use FI and gain a bonus to defense skills, making them the strongest 
style past graduation. They are one of the big three tourney styles, but as strikers 
dominate at the lower levels, aimed blows dominate at the upper levels (and rookies). 
They cannot be bonused in decisiveness.  What makes them hard to run early on is their 
tendency to learn so much attack and riposte (which without other skills are not a 
pure winning formula).

Parry-Ripostes -- Great hybrids, ok defensives.  They learn riposte, parry, and 
attack.  Their skills are frustratingly low, especially in attack and defense.  That 
said, they are in the moderate area of endurance conservation and can use LO and SC.  
Their best tourney success is in the lower tourneys, preying on strikers, but again, 
2nd tier at best.  One of the harder styles to master, especially because there aren't 
many good wind up strategies for them (every one seems to run optimally slightly 
differently).

Parry-Lungers -- Mostly run as hybrids, have succeeded as defensives or offensives.  
They learn initiative and parry.  Overall, their skills are strong, one of the higher 
attack skill styles.  They burn endurance like slashers and have access to LO and SC. 
Traditionally one of the better styles in upper tourneys, not nearly as many of them 
are being run in today's game because of their difficulties in basic and are often 
considered a poor man's version of the lunger.

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Slow Drivers.  Such a conundrum.  On the one hand, people driving a safe speed makes 
sense.  But on the other hand, too slow and they create a different type of problem.  
This is a very, very tricky issue and not one that is likely to be solved in my 
lifetime.  Of course, 10 turns is a very short lifetime.

Personally, I think the best thing to do is to realize that other drivers, in spite of 
their problems, are allowed on to the road and we should learn to share the road 
better.

But what do I know?  I'm just a silly gladiator in my moment of glory (Unfortunately 
probably my final moment of glory).

                                          -- Slow

                                      SPY REPORT

     Welcome NOBLISH ISLAND.  I, Olaf Modeen remember this place well.  Many the 
fights have I fought here.  The celebrations, the disappointments...  What's with 
DODGE CHARGER?  It actually beat SHADOWBORN's ERIC VAN QUNN, and walked away with 14 
more points from the fight.  Major screwup at C CARS.  FORD GRENADA lost 9 points to 
SPEEDING TICKET.  Some new strategies, perhaps?  Maybe FORD GRENADA will provide more 
easy wins...  Try as he might, VETERAN MERCENARY wasn't good enough at persuading 
SLOW to step down from the Duelmaster's throne...  Wouldn't it be nice to have live 
subjects to practice on?  I hear some team is looking into the uses of convicted 
prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  The 
most avoided team was C CARS.  Management must be dealin', as the boys at BASH BROS 
DRIVING ain't reelin'!  C CARS' mad!  How well I know the feeling of being the most 
challenged warrior, FORD GRENADA!  Don't make idle boasts, they may come back to 
haunt you.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Here's some advice:  study your opponent, master many skills, 
fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
The end of another Spyreport!  That's cause for celebration in my book!  Remember--a 
good fighter needs both good skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SLOW 10251                    5   0  0  63         BASH BROS DRIVING (1753)  

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JEEP CHEROKEE 10248           4   1  0  40         C CARS (1752)             

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SPEEDING TICKET 10254         4   0  0  27         BASH BROS DRIVING (1753)  
 DODGE CHARGER 10246           3   2  0  25         C CARS (1752)             

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CAR TROUBLES 10255            2   0  0  23         BASH BROS DRIVING (1753)  
 FORD GRENADA 10244            2   3  0  19         C CARS (1752)             
 GRIM SHADOW 10240             3   1  0  16         SHADOWBORN (1751)         
 GWEN NIGHTROSE 10236          2   2  0  15         SHADOWBORN (1751)         
 DUNKEN BLACKROSE 10239        2   2  0  15         SHADOWBORN (1751)         
 SUNDAY DRIVER 10253           2   2  0  12         BASH BROS DRIVING (1753)  
 ERIC VAN QUNN 10238           2   2  1   9         SHADOWBORN (1751)         
 KIA SOUL 10245                2   3  0   9         C CARS (1752)             
 ALMOST HIT 10252              2   3  0   9         BASH BROS DRIVING (1753)  
 RAV 4 TOYOTA 10247            1   4  0   7         C CARS (1752)             
 ASHER BLACK 10256             0   1  0   1         SHADOWBORN (1751)         

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
TRAFFIC 10250           1  2 0 BASH BROS DRIVI 1753 ERIC VAN QUNN 10238   524   

                                     PERSONAL ADS

BTW, I didn't mention it in my spotlight, but the fact that you are running a bunch of 
warriors that a FI AB can beat didn't hurt my decision making process on my new 
recruit! -- Assur

In answer to the above Assur comment in the last newsletter.............
Mr. Assur, you are so far off base! Your gloating is quite useless. I want you to know 
that I am running such a bunch of incompetent warriors that any opponent, with or 
without weapon, would be highly favored in a fight. I was clearly not in the favor of 
either The Gods nor The Commission when recruits were provided. You, however, were 
clearly blessed. (As usual.) -- Joe Jalopy

Assur, just us again. Where did those Shadows go? -- Joe Jalopy
P.S. Nice spot, even though your numbers sort of made me sick.

Shadowborn -- 

The APA/F basher is typically called a Tank Basher (I'm surprised Consortium didn't 
use that name, but perhaps it isn't quite as typical as I thought).  There are many 
ways to make them, but almost always they DO NOT have 11 deftness.  Consortium's 
article was great in describing how to make one with 11 deftness, though.

The idea behind Tank Bashers is that they either attack first and quickly take out 

their  opponent OR soak up damage until later in the fight and then  take out their 
opponent.  (I will publish my Tank Hybrid article again
next turn -- a more generic version of the Tank Basher).

If you are willing to sacrifice GS, here is how I typically make my Tank Bashers:
     ST: 15+ CN: As high as possible SZ 9+ WT 5+ WL 21 preferred SP any DF 7+

Here are two I just started running recently that I think are exciting (i.e., designs 
I like): 
     17-17-10-4-19-12-5 (before adding points: 11-17-10-4-13-12-3)
     17-17-13-3-21-6-7 (before adding points: 13-13-13-3-15-6-7)

As you see, I don't follow my guidelines exactly.  But my goals with these two is to 
run them to graduation and then prepare them for Freshman. For that, getting str, con, 
and will to 25 is what I'm targetting, so I added more points there that in the short 
term might be better getting to the suggested stats.

                                  LAST WEEK'S FIGHTS

CAR TROUBLES devastated RAV 4 TOYOTA in a 1 minute mismatched Challenge fight.
SPEEDING TICKET won victory over FORD GRENADA in a 4 minute Challenge battle.
SLOW savagely defeated VETERAN MERCENARY in a 3 minute Title fight.
JEEP CHEROKEE overpowered SUNDAY DRIVER in a crowd pleasing 1 minute one-sided fight.
DUNKEN BLACKROSE devastated CONVICTED THIEF in a 1 minute one-sided duel.
GRIM SHADOW devastated CONVICTED THIEF in a 1 minute mismatched match.
ERIC VAN QUNN was handily defeated by DODGE CHARGER in a 1 minute uneven fight.
KIA SOUL was viciously subdued by GWEN NIGHTROSE in a 4 minute beginner's duel.
ALMOST HIT won victory over ASHER BLACK in a tiresome 6 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       3         AIMED BLOW         9 -   3 -  0      75  |
|LUNGING ATTACK                   3         PARRY-STRIKE       2 -   1 -  0      67  |
|BASHING ATTACK                   3         TOTAL PARRY        9 -   6 -  0      60  |
|STRIKING ATTACK                  2         STRIKING ATTACK    9 -   6 -  0      60  |
|TOTAL PARRY                      2         LUNGING ATTACK     9 -   6 -  0      60  |
|SLASHING ATTACK                  1         BASHING ATTACK    12 -  12 -  1      50  |
|WALL OF STEEL                    1         WALL OF STEEL     11 -  12 -  1      48  |
|PARRY-LUNGE                      0         SLASHING ATTACK    2 -   4 -  0      33  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      2 -   6 -  0      25  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 526 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     PARRY-LUNGE        0 -  0         3  AIMED BLOW     
STRIKING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
TOTAL PARRY        2 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
LUNGING ATTACK     2 -  1     SLASHING ATTACK    0 -  1         2  WALL OF STEEL  
                              BASHING ATTACK     0 -  3         1  TOTAL PARRY    
                              WALL OF STEEL      0 -  1         1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   SLOW 10251                  5   0  0   63 BASH BROS DRIVING (1753)
AIMED BLOW       JEEP CHEROKEE 10248         4   1  0   40 C CARS (1752)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is DODGE CHARGER 10246.  The most popular warrior this 
turn was GWEN NIGHTROSE 10236.  The ten other most popular fighters were FORD GRENADA 
10244, SLOW 10251, JEEP CHEROKEE 10248, CAR TROUBLES 10255, DODGE CHARGER 10246, KIA 
SOUL 10245, SPEEDING TICKET 10254, SUNDAY DRIVER 10253, DUNKEN BLACKROSE 10239, and 
GRIM SHADOW 10240.

The least popular fighter this week was ALMOST HIT 10252.  The other ten least 
popular fighters were ASHER BLACK 10256, ERIC VAN QUNN 10238, RAV 4 TOYOTA 10247, 
GRIM SHADOW 10240, DUNKEN BLACKROSE 10239, SUNDAY DRIVER 10253, SPEEDING TICKET 
10254, KIA SOUL 10245, DODGE CHARGER 10246, and CAR TROUBLES 10255.