DUEL 2 NEWSLETTER

Date   : 04/26/2019    Duedate: 05/09/2019

NOBLISH ISLAND ARENA

DM 93    TURN 529

This Week's Top Honors

THE DUELMASTER IS

SLOW
BASH BROS DRIVING (1753)
(93-10251) [7-1-0,79]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              SLOW
                               BASH BROS DRIVING (1753)
                               (93-10251) [7-1-0,79]

Popularity Leader              This Week's Favorite

DODGE CHARGER                  KIA SOUL
C CARS (1752)                  C CARS (1752)
(93-10246) [4-4-0,28]          (93-10245) [3-5-0,14]

THE CURRENT TOP TEAM

BASH BROS DRIVING (1753)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. C CARS (1752)                 30 
2. BASH BROS DRIVING (1753)      -3    S.O.N. (28)
                                       Unchartered Team

                                       BASH BROS DRIVING (1753)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*BASH BROS DRIVING (1753)  26  12  0 68.4   1/ 1*BASH BROS DRIVING (1753) 10  5 0
 2/ 2*C CARS (1752)             20  20  0 50.0   2/ 2*C CARS (1752)             8  7 0
 3- 3*SHADOWBORN (1751)         11  14  2 44.0   3- 3*SHADOWBORN (1751)         2  3 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

[Note: originally submitted for the mid-Apr newsletter....]

                            A Mail-In Tournament Scenario
                                          or
                           John Dillinger Runs The Numbers

     In a recent DM93 newsletter, the Consortium Rep offered The Consortium Total 
Parry spotlight.  With a Tournament Mailer coming shortly in April, it seems only 
appropriate to offer a spotlight explaining Mailers and how one Consortium Total Parry 
from DM93 fared in a Mailer.
     Key things you will learn:

          1. 4 tournaments plus their type and timing
          2. FE = Fight Equivalents
          3. Tournament Prep
          4. Some basic Consortium scum strategies
          5. Aimed Blow/Scum relationships
          6. Stat raising and burning skills

     So, on to the 
spotlight...........................................................

     The purpose of this spotlight is to give newcomers to D2 a sense or feeling or 
information about tournaments, in this case a Mail-In tournament. Hence, John 
Dillinger of Famous Hoosier, a former Noblish Island warrior, was selected as the 
guinea-pig. (Note: Famous Hoosiers was a previous entrant here for The Consortium. 
River Rats led by Commodore Perry is the current Consortium rep.)
     So, a tournament. Four times a year RSI holds tournaments. Winter and Summer are 
Face-To-Face Tournaments where managers compete on-site against and can change 
strategies each and every fight if they wish. The winter Face Site has always been in 
Tempe, AZ, (The RSI Home Site) while the summer event in held in varying cities east 
of the Mississippi. (The last ones were in places like Washington, DC -really in the 
Arlington suburb- and Kansas City, while summer of 2019 will be in Tampa,FL.) The 
Mail-In Tournaments are done completely via mail and managers submit predetermined 
strategies for their entered warriors. (Each warrior is allowed a primary strategy and 
also a secondary strategy which will be employed against selected styles.) Both events 
cost $7.00 per warrior and are great fun. Warriors compete in classes, thereby 
allowing similarly experienced warriors from all arenas to be fairly matched with each 
other. In tournaments, a warrior's chance to learn skills or earn stat increases is 
half that in normal arenas. Supposedly, the chances of dying are also halved.
     The Consortium entered John Dillinger of Famous Hoosiers from Noblish Island in 
The Spring Mailer. Prior to fighting JD in The Mailer, they wanted to give him the 
best possibility to succeed. They prepared to fight him in the Apprentices class. 
Classes are segregated by FE b" Fight Equivalents. What is a fight equivalent? Each 
arena fight counts as one fight and any tournament fights count as a half fight. The 
Apprentices Class is for warriors with 1-4 FE. Having no tournament fights prior, The 
Consortium wanted to bmaxb JD for Apprentices. By bmaxb they wanted him to 
fight with the maximum FE possible in that class. By doing so, his chances to succeed 
were optimized. In order to assure that he was maxed at tourney time, the manager had 
to sit JD out one fight on Noblish. Had he been fought, he would have acquired 5 FE 
and would have had to compete as one of the least experienced members of the Initiates 
Class. (5-10 FE)
     Pre-Tournament, JD looked like this:  19(+1)-19(+1)-13-3-21(+1)-3-9, a Total 
Parry who was Very Stupid, Ambidextrous, Clumsy, had Awesome Endurance, could take 
Tremendous Damage, could carry Tremendous weight in armor and weapons and did Great 
damage. Many would call this warrior a scum. We hesitated to call John Dillinger that 
to his face.
     JD did quite well in the tournament, finishing 5-3 against the best Apprentices 
in the land. He also learned/trained very well, earning 4 stats and a skill. Perhaps a 
general fight-by-fight summary would prove of value?
     First, let us list for you the two strategies chosen and the training regimen 
mailed in for JD.

                          Normal strategy:
                          3-3-3-3-2-3-3        APA/F
                          3-3-3-3-2-1-3        0+ = LG  + FI
                          5-5-5-5-7-8-5        bu = DA  + WH

                          P-P-P-P-P-N-P

                          Alternate strategy: (against TP)
                          1-1-1-1-1-1-1        ASM/F
                          1-1-1-1-1-1-1       0+ = SM + FI
                          1-1-1-1-1-1-1       BU = FI + WH

                          P-P-P-P-P-P-P

Training Regiment = DF, DF, DF, WT, WT, WT, skill the rest of the way (e.g. round one 
through three train DF, round four through six train WT, round seven and on skill.)

Strategies, armor, weapons, backups, tactics, alternate strategy against, training, 
etc, etc are all variable, and explaining normal Consortium choices would require a 
much, much longer spotlight. Perhaps another day.

As to JD's tournament action:

Fight one against a sz14 ambi LU b" JD parried 19, and absorbed 5 hits to win with no 
swings in 3 rounds. He earned a DF train. (His DF to 10 which also came with a riposte 
skill)

Fight two, another lunger sz8 who chose a longsword he had neither the ST nor DF to 
wield. JD parried 18, and absorbed 3 hits, winning in four without swinging. He earned 
another DF train! Lucky! (The math on that train for 21 WL, 2nd trained DF, tournament 
halfing ratio = 105% x 50% x 50% = 26.5% chance.) AND, that DF was 11 for him, so it 
came with 2 attack, 2 parry, and 2 defense skills)

Fight three, an aimer, and the bane of all scum. Sz5, scimitar, lacking strength. 
While JD parried 13 attacks, he was hit by 9 regular and 3 critical swings and lost in 
three rounds. He missed the DF train, which was only at a 13% probability.

Fight four a plunger at sz5 with ale/l and a scimitar. JD actually dodged one, was hit 
five times b" one a crit, but parried 21, before breaking his SC. Then the opponent 
swung twice with fists, JD parrying both, one which did damage to the opponent. 
Finally the opponent pulled a backup scimitar and swung five times all parried. JD won 
in round 8 without swinging. JD did not get his WT train at appx 50/50.

Fight five is a scum similar to JD. The opponent is smaller at sz10 and too low WT for 
the BS/ME he holds. Both of these are advantages to the scum opponent as points are 
distributed elsewhere rather than in WT or SZ. Remember b" JD is going to use his 
alternate strategy against TPs. The opponent is as this: ASM/H, BS/ME (lacks WT) with 
a backup SH and SM. The fight goes 23 minutes and JD wins on endurance. The first 
swing of the match was in round eight by the opponent. Through 19 rounds the only 2 
swings were by the opponent which JD dodged and parried. By round 20, both are tiring 
and able to hit. The opponent has 2 BS hits and a ME hit which caused JD to drop the 
shield. JD was able to get in 2 SM hits, 1 WH hit, and 2 FI hits during that time. 
This time JD does get his WT train and moves from very stupid to just plain stupid.

JD is starting to feel good about his 4-1 record and is gloating like a gangster. His 
downfall is coming.

Fight six is a sz9 striker with a scimitar, which JD defeats in six minutes with no 
swings and 30 parried swings. He was hit five times and had to bsuck up 2 normals, 2 
crits, and 1 extra value blow. JD earned the 2nd WT train of his tourney (26.5%) 
taking him to 5 WT and collecting the five skills at 5WT b" Init, Rip, Attack, 
Defense, and Decise.

Now JD is 5-1. He thinks he is The Godfather.

Round seven is against a sz6 aimer, another bane to all scum. JD was celebrating way 
too early! The aimed blow came out in asm/s and a dagger and ripped up JD in six 
bloody minutes. The aimer's actions were like this: 10/32/2. (crits, swings extra 
value blows) JD parried 13, amazingly dodged 9, but took too much damage otherwise and 
lost. Sadly, he did not get any skills in his first ever skill train either.

JD's eighth and final fight was a sz7 striker who obviously knew how to fight a TP 
like JD. The opponent was in ale/l ba/-. The opponent banged away for 4 minutes and 
finished JD with a devastating blow. JD parried 21, 2 of which were crit parries b" 
one each with LG and WH. But he was hit 8 times, of which 3 were crits and 4 were 
EHB's. JD did learn a defensive skill. He also must have bled a lot!

Such is JD's Mail-In tournament saga. He was a solid 5-3. He earned 4 stat increases, 
which added 12 skills and he learned one additional skill. He now is a meaner (Can 
John Dillinger be any meaner?) 19-19-13-5-21-3-11 TP.

          -- Written by: John Wooden, Famous Hoosier Manager (Consortium affiliated)
               Amended by: Joe Jalopy, C Car Manager (Consortium affiliated)

***---------*---------*---------*---------**---------*---------*---------*---------***

             Assur's Weapon Requirement Chart (without the inaccuracies)

Over the years, many people have published weapon charts.  Most of them have had 
mistakes.  This is the correct weapon chart and you should discard all others.

                      STR  SIZ  WIT  DFT                  STR  SIZ  WIT  DFT
          Battle Axe   15    3    7    9    Maul           15    9    5    7
          Broadsword   11    3    9    7    Morning Star   13    3    9   11
          Dagger        3    3    7    7    Quarterstaff   11    9   11   11
          Epee          7    3   15   15    Scimitar        9    3   11   11
          Great Axe    13    3    9   11    Shortsword      5    3   11    3
          Greatsword   15    9    9   11    Shortspear      9    3    5    7
          Hatchet       7    3    5    7    War Flail      11    3    5    5
          Halberd      17    9    9   11    War Hammer     13    3    5    7
          Longsword    11    3   13   11    Large Shield   13    7    3    7
          Longspear    11    9    5    9    Medium Shield   9    3    3    5
          Mace         13    3    3    5    Small Shield    5    3    3    5
          ** Battle Axe requires 9 size if you are carrying an off hand weapon

Off Hand
No Wit Requirement
Strength Requirement same as for Main Hand
No Size Requirement

Off Hand Deftness Requirements
For this section, you look at the weapons you want to use in your main hand (MH) and 
off hand (OH).  From the chart above find their deftness requirements.  Use these 
values in the chart below (MH on the left, OH on the top) and the result is the 
deftness to use them together.

Examples:  Suppose your scum wants to use ME in your main hand and LG in your off 
hand.  Cross referencing, 5 on the left, 7 on the top, you'll see that the required 
deftness to use them together is 9.

          MH\OH  3   5   7   9  11  15
             3   4   6   8  10  12  16
             5   5   7   9  11  13  17
             7   6   8  10  12  14  18
             9   7   9  11  13  15  19
            11   8  10  12  14  16  20
            15  10  12  14  16  18  22

Caveats:  In finding the values for this chart, there have been inconsistencies.  The 
chart shows the value that we believe will always be well suited.  Some warriors seem 
to be able to use weapons in both hands with lower deftness than the chart shows.  So 
far, I have not seen evidence for a warrior requiring more than the value shown.

Note that some values make little sense.  (While you can use an EP with an off hand SH 
together with 10 deftness, you would still lack 5 points of deftness to use the Epee.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Slow of Bash Bros Driving here, keeping the throne of this fine place for 
himself.  (More importantly, Joe Jalopy is denied again.)
     One might want to ask, "How does the throne work?"  The throne is special.  Only 
the very top class, Challenger Champions, can challenge for the throne.  Because this 
arena ends when warriors reach 10fights, it is not common to reach the Challenger 
Champion class (91+ recognition).  Note that Champions can match up with the 
Duelmaster. But if there are no Champions or Challenger Champions, the commission 
appoints a champion level stand in or NPC to fight the Duelmaster.  Some of those 
NPC's are TOUGH characters (most notably Khalhums Dwarf, Venemous Concubine, and Kung-
Fu Master -- names may vary from arena to arena).  So when the throne is 'available' 
or 'up for grabs,' the top warrior by recognition gets the throne.  The throne becomes 
available when  

              A) There isn't a duelmaster  
              B) The duelmaster loses to an NPC or a graduating warrior  
              C) The duelmaster doesn't fight  
              D) The duelmaster wins and leaves the arena (graduation)  
              E) The duelmaster dies before fighting (tournament)

     So last turn, I lost to Khalhums Dwarf, but was still ranked the highest in the 
arena, so I kept the throne.  And because there are no champions or Challenger 
Champions, I will face an NPC again this turn.

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon NOBLISH 
ISLAND, for I, Novgorodny Vir, have returned!  Practice pays for DODGE CHARGER, who 
pummelled SPEEDING TICKET, to pocket 15 points.  SUNDAY DRIVER certainly had a 
baffled expression on his face, after losing to FORD GRENADA and losing 13 points in 
the process!  Those who hoped for a new Duelmaster were disappointed by CONVICTED 
ASSASSIN, of NOBLISH ISLAND, who despite a 0-0-0 couldn't overcome NOBLISH ISLAND's 
Number 1.  So who's the team that's been walking into taverns last week and ordering 
milk?  Sounds like a PR stunt to me.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  Perhaps the warriors of C CARS should 
take up some hobbies, as they are the most avoided team...  Like a pup with its tail 
between its legs, BASH BROS DRIVING scurried away from C CARS.  Oh, the shame!  Is it 
charming personality?  Conversational abilities?  Good oral hygiene?  Whatever it is, 
CAR TROUBLES is the most challenged warrior.  Mismatched by 11 points, RAV 4 TOYOTA 
was bested by CAR TROUBLES.  Is this really worth noting?  I thought CAR TROUBLES 
showed great skill and promise when he defeated RAV 4 TOYOTA.  All right, so I slept 
through it!  Big deal!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not a spymaster for counsel, for he will pontificate long after you have 
fallen into an unconscious stupor.   
     All good things must come to an end.  As if buffeted by forces of nature beyond 
my control, I must take my leave of this place.  Can anything compare to the pleasure 
of writing Spyreports for NOBLISH ISLAND?  On that giddy note I take my leave-- 
Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SLOW 10251                    7   1  0  79         BASH BROS DRIVING (1753)  

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JEEP CHEROKEE 10248           6   2  0  54         C CARS (1752)             
 FORD GRENADA 10244            4   4  0  40         C CARS (1752)             

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CAR TROUBLES 10255            5   0  0  33         BASH BROS DRIVING (1753)  
 DODGE CHARGER 10246           4   4  0  28         C CARS (1752)             
-DUNKEN BLACKROSE 10239        3   2  1  25         SHADOWBORN (1751)         

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GRIM SHADOW 10240             4   1  0  23         SHADOWBORN (1751)         
 ALMOST HIT 10252              4   4  0  21         BASH BROS DRIVING (1753)  
 SUNDAY DRIVER 10253           4   3  0  19         BASH BROS DRIVING (1753)  
 RAV 4 TOYOTA 10247            3   5  0  19         C CARS (1752)             
 SPEEDING TICKET 10254         5   2  0  17         BASH BROS DRIVING (1753)  
 KIA SOUL 10245                3   5  0  14         C CARS (1752)             
-ERIC VAN QUNN 10238           2   3  1  10         SHADOWBORN (1751)         
-GWEN NIGHTROSE 10236          2   3  0  10         SHADOWBORN (1751)         
-ASHER BLACK 10256             0   2  0   2         SHADOWBORN (1751)         

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

[ads originally scheduled for the mid Apr newsletter:]

Well, Assur, you are so right. I do have a contract with The Consortium through these 
ten fights, but I cannot imagine being kept around longer. The cars are interesting; 
their stats are not. I have met my match. I suspect The Consortium needs both a better 
manager, and some better recruits.  Meanwhile I will keep you company and try to make 
your life miserable. -- Joe Jalopy

Losers do not get to made personal ads on this C Car Team. Losing Managers do. -- Joe 
Jalopy

Almost Hit, gotcha! Gotcha, gotcha, gotcha. It is such a pleasure to smash a Bash Bros 
Driving thing. Smash! -- Rav 4 Toyota

Total learns last round by the C Cars = 1 WT stat, 1 attack skill, and 1 riposte 
skill. Yikes! -- Joe Jalopy

Mr. Assur, that was another fine spot you wrote. I need to learn from it. I hope all 
(And I do mean all.) the newbies learn from it. -- Joe Jalopy

Hey, Slow, (and Assur) a salute for being Duelmaster. -- Joe Jalopy and the C Cars

Gotcha, Mr. Assur! All I have to do is finish by going 13-2 in these final three 
rounds, and I will meet Consortium standards. Sure thing! -- Joe Jalopy

Was that yet another Speeding Ticket I blew by? -- Jeep Cherokee

Sunday Driver, get outta my way! Grrrrr. (feeling road rage) -- Dodge Charger

Gwen Nightrose, I was lucky. You fought well and good, but somehow luck came to my 
rescue. Good luck moving forward. -- Rav 4 Toyota

Embezzling Scribe and Mordant Deserter, you made our days! -- Kia Soul and Ford 
Granada

Mr. Assur I call him, out of respect, because he is older than me. (wink) -- Joe 
Jalopy

                                  LAST WEEK'S FIGHTS

CAR TROUBLES bested RAV 4 TOYOTA in a 1 minute Challenge fight.
FORD GRENADA devastated SUNDAY DRIVER in a 1 minute one-sided Challenge duel.
SLOW overcame CONVICTED ASSASSIN in a 2 minute Title match.
JEEP CHEROKEE overpowered AMBITIOUS GUARD in a 1 minute mismatched duel.
SPEEDING TICKET was viciously subdued by DODGE CHARGER in a popular 4 minute fight.
KIA SOUL was unbelievably bested by ALMOST HIT in a action packed 8 minute gory brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       2         AIMED BLOW        15 -   4 -  0      79  |
|LUNGING ATTACK                   2         TOTAL PARRY       11 -   7 -  0      61  |
|BASHING ATTACK                   2         STRIKING ATTACK    9 -   7 -  1      56  |
|TOTAL PARRY                      2         LUNGING ATTACK    12 -  10 -  0      55  |
|STRIKING ATTACK                  1         BASHING ATTACK    12 -  13 -  1      48  |
|WALL OF STEEL                    1         WALL OF STEEL      8 -   9 -  0      47  |
|PARRY-LUNGE                      0         SLASHING ATTACK    1 -   3 -  0      25  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      1 -   4 -  0      20  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   0 -  0       0  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 529 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-LUNGE        0 -  0         3  AIMED BLOW     
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
LUNGING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
BASHING ATTACK     1 -  1     SLASHING ATTACK    0 -  0         2  TOTAL PARRY    
TOTAL PARRY        1 -  1     WALL OF STEEL      0 -  1         1  LUNGING ATTACK 
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   SLOW 10251                  7   1  0   79 BASH BROS DRIVING (1753)
AIMED BLOW       JEEP CHEROKEE 10248         6   2  0   54 C CARS (1752)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DODGE CHARGER 10246.  The most popular warrior this 
turn was KIA SOUL 10245.  The ten other most popular fighters were DODGE CHARGER 
10246, SLOW 10251, CAR TROUBLES 10255, FORD GRENADA 10244, JEEP CHEROKEE 10248, RAV 4 
TOYOTA 10247, SUNDAY DRIVER 10253, SPEEDING TICKET 10254, ALMOST HIT 10252, and  0.

The least popular fighter this week was ALMOST HIT 10252.  The other ten least 
popular fighters were SPEEDING TICKET 10254, SUNDAY DRIVER 10253, RAV 4 TOYOTA 10247, 
JEEP CHEROKEE 10248, FORD GRENADA 10244, CAR TROUBLES 10255, SLOW 10251, DODGE 
CHARGER 10246, KIA SOUL 10245, and  0.

                  MAIL-IN TOURNEY LXVII

INITIATES FOOLS TOURNEY                W  L  K         TEAM NAME            
GRIM SHADOW 10240 (4-1-0)              1  3  0         SHADOWBORN