DUEL 2 NEWSLETTER
Date : 06/07/2019 Duedate: 06/20/2019
NOBLISH ISLAND ARENA
DM 93 TURN 532
This Week's Top Honors
THE DUELMASTER IS
SELFISH
BASH BROS YUPPIE (1754)
(93-10260) [1-0-0,18]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY SELFISH
BASH BROS YUPPIE (1754)
(93-10260) [1-0-0,18]
Popularity Leader This Week's Favorite
SUPERFICIAL SUPERFICIAL
BASH BROS YUPPIE (1754) BASH BROS YUPPIE (1754)
(93-10259) [0-1-0,1] (93-10259) [0-1-0,1]
THE CURRENT TOP TEAM
THE FAMILY (1756)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BASH BROS YUPPIE (1754) 42
2. LOST LEGION (1757) 37 DARK TOADS (527)
3. OCCUPATIONS (1755) 23 Unchartered Team
4. THE FAMILY (1756) -7
THE FAMILY (1756)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*THE FAMILY (1756) 6 4 1 60.0 1/ 3*THE FAMILY (1756) 6 4 1
2/ 0*LOST LEGION (1757) 3 2 2 60.0 2/ 0*LOST LEGION (1757) 3 2 2
3/ 0*BASH BROS YUPPIE (1754) 3 2 0 60.0 3/ 0*BASH BROS YUPPIE (1754) 3 2 0
4/ 0*OCCUPATIONS (1755) 3 2 0 60.0 4/ 0*OCCUPATIONS (1755) 3 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
THE ART OF ENHANCING WINNING
Your warriors are solid and are putting up a good fight, but just can't seem to win?
Perhaps this list of recommended Consortium actions can help?
1. Always challenge and avoid. Use the challenge and if-challenged strategies on your
strategy sheet to manipulate fights in your favor.
2. Challenge warriors you have beaten before and styles your warrior has the
advantage with. (Example: AB challenge TP, TP challenge LU, ST challenge SL, SL
challenge LU, etc.) This is something of a rock/paper/scissors game.
3. Take advantage of blood feuds to enhance challenges. Be brutal! BF all four times
if to your advantage, The cretin killed your teammate after all.
4. Avoid teams who seem to regularly beat you and teams with nearby warriors with
styles which have an advantage over your warrior. Avoid the team that just beat
you last fight.
5. Make your warrior do what his style does best. (E.g. STs get the jump, LUs dodge,
TPs parry and scum, SLs attack, etc.)
6. Use high CN to your advantage by soaking hits and then later hitting and finishing
a worn down opponent.
7. Pay attention to where an opponent is aiming his attacks and protect that location
on subsequent fights.
8. Be bad! "Pick on" warriors with less skill, less experience, or lots of losses.
9. Pay attention to fight history in your arena. Know which are tournament warriors,
sandbaggers, etc. with hidden FE. (Fight experience.) These tournament warriors
are likely highly experienced and highly skilled compared to your normal arena
warrior. Stay clear of them. (Not common in DM93, but common elsewhere.)
10. Use tactics appropriately--Decise to help you get the jump, Dodge to help you
avoid being hit, Slash or Bash to hit harder, Parry to focus on parry, Response to
counter known decise users.
11. Dress to fit your strategy--naked is faster/quicker, plated is most protected and
sponges best, but slower.
12. Do not overdress and excessively encumber your warrior. It greatly hampers ability
to carry and endure and even to fight properly
13. Watch fights carefully to find a favored weapon--one which you crit often with or
which you get lots of extra value hits. Use that weapon and maybe those similar to
it.
14. Know your opposing manager's styles and methods. Try to fight weaker managers and
avoid those who just seem to win lots.
15. If your warrior is in a difficult spot in the rankings/arena listing, sit him out.
Don't fight if you do not have a good chance to win. (e.g., your 5 FE warrior has
jumped way up in the rankings and is surrounded by much more experienced warriors,
or your scum TP is surrounded by aimed-blows, etc.)
16. Phone a friend. Write with questions. Ask for help or advice. The right, helpful
person is likely to want to help you succeed.
17. Try to manipulate your fight so you match with an NPC. (Non-playing-character; RSI
Stand-In.)
18. Send your warrior to tournaments. It gets hidden FE on his record and ups his
skill/stat level unbeknownst to those paying little attention.
19. Pay attention to fighting in your arena. Know whom is using strategies set on
maintenance and take advantage of it by challenging and adjusting your strategies
to beat them.
20. Design warriors to win rather than to look godling-like. Sure, skills are
important, but maybe not as important as physicals--especially early on.
21. Take advantage of arena DM93. Read the spotlights, particularly those at the top,
as the latter ones can be outdated. Know your C.I.C. package info well or get info
from the Terrablood and Assur sites.
22. Cheer on your warriors. Stay excited! Yeah!
-- Agent, Consortium paid and affiliated member
***---------*---------*---------*---------**---------*---------*---------*---------***
Staying Alive
Death is part of dueling. This sport is dangerous! But there are things that a
manager can do to help keep his warriors alive. Nothing is a sure thing, and a
warrior with maximum hit points (21 con/siz/will) can still die. There is some luck
involved regardless, and luck can run both ways. But here are the experiences of
Assur with keeping warriors alive.
1) WIN! It is impossible to die unless you lose a fight. In fact, some of the
suggestions later on may hinder your ability to win somewhat, so this should be the
first and highest priority in keeping your warriors alive.
2) Wear armor. Any armor. Especially a helm. It is Assur's experience that
warriors with NO armor die way more often than warriors that wear armor. On the other
side of that, Assur has no conclusive proof that APA gives any additional protection
against death than ALE. It likely does, but the benefit from none to ALE is much
greater than ALE to higher armors. SO... ALE/L at minimum.
3) Lower your KD, especially in desperation. There are tons of theories about
what different KD does, but nobody is completely sure. But Assur has found that is
does change your ability to kill and be killed. Want to live? Go low, really low.
Want to die? Go high, really high. Assur guesses that it changes your desire to keep
fighting (both winning and losing) and the arenamaster respects that and lets the
fight continue or ends it sooner.
4) Protect HE and/or BD. If it is a warrior that Assur really wants to live,
he'll often protect one of these areas during minutes 1-6, and another in desperation.
5) Hit Points, especially Size and Will. Smaller warriors seems to die more
often. it is also believe that Will is directly related to the stat the is checked
when your warrior enters the infirmary.
6) Stay away from known killers. See that 3rd number in your opponent's record?
It means something. If that number is anything greater than 0, it means your opponent
has killed before. When that number is 2 or higher, it suggests that you may not want
to fight that warrior (or if you do, make sure you win).
7) Look for managers that aren't killers. You will definitely see patterns over
time. Divide kills by wins for a team's career record. That is a great indicator as
to how bloodthirsty a manager is. .10 is a very high kill ratio. .05 is a manager
who probably tries NOT to kill.
8) Stay away from huge mismatches. For whatever reason, it happens over and over
again. Young upstart challenges or is matched against very old veteran. The end is
an early demise for the arrogant young upstart.
9) Fight warriors that aren't going to kill. The opposite of #6, but this goes
one further. Pure scum Total Parries that let a warrior run himself to exhaustion
don't kill very often (since they don't attack very often). However, see the final
item.
10) Stay out of exhaustion. Warriors seem to die much more often when they are
completely exhausted. Your opponent starts hammering down the blows and your warrior
takes blow after blow.
As I began, you can't ensure your warrior will never die, but you can do everything in
your power to prevent it.
DUELMASTER'S COLUMN
Notes from the arena champ.
So did Joe manage his team to a 5-0 on the way out? Or did his team suddenly rejoice
when Joe was sacked? I suspect the latter.
Well it is all over. How did things turn out at the end of the day?
SLOW: 12-13-11-15-15-7-11 LU Normal Endurance, Normal Damage: 8-2
CAR TROUBLES: 5-13-12-17-7-9-21 AB Very Little Endurance, Good Damage: 6-1
SPEEDING TICKET: 14-17(2)-11-4-20(1)-8-13 TP: 6-3
SUNDAY DRIVER: 17-6-10-11-17-6-17 WS Good Endurance, Good Damage: 5-4
Dead Guys
ALMOST HIT: 11-18-12-4-10-14-15 TP: 4-6-0-1
TRAFFIC: 11-12-11-11-17-11-11 WS: 1-2-0-1
TIRED: 12-4-7-21-7-12-21 AB: (Died in the tourney before fighting here)
SPY REPORT
Busy, busy, busy, lots of things happening in NOBLISH ISLAND this turn, and
let's start with a look at some of the teams. It seems the training can make the
difference, as C CARS is pushed out of top team by THE FAMILY, who came from 3rd with
a 2-3-1 this turn. And let's see, SELFISH fought SAMMY THE BULL and gained 18 points
and contributed to BASH BROS YUPPIE's 3-2-0. SAMMY THE BULL has lost to SELFISH,
falling 9 points, while helping make THE FAMILY a 2-3-1 turn. And not without some
honor, SELFISH now claims the title and throne of Duelmaster of NOBLISH ISLAND. By
the way, was that our Duelmaster that I saw last night, cramped under the table at
The Dripping Blade?
He who challenges well, fights well. He who avoids without cause, shall lose
for good reasons. My mama told me that one.
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. A brave warrior does not carry a red shield, he has nothing to cover or
hide when the fight is over. Consider well.
I like this place, NOBLISH ISLAND, the taverns have old wine, and young serving
girls. Who could ask for more? It's been nice chatting with you, until we meet
again, keep your swords sharp and your hammers heavy. Until you see my quill in
NOBLISH ISLAND again, farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
SELFISH 10260 1 0 0 18 BASH BROS YUPPIE (1754)
INITIATES W L K POINTS TEAM NAME
PAPA JOE 10269 2 0 1 17 THE FAMILY (1756)
FAST CARS 10258 1 0 0 17 BASH BROS YUPPIE (1754)
RAMIAL 10276 1 0 1 16 LOST LEGION (1757)
ATTICUS 10277 1 0 0 13 LOST LEGION (1757)
PLUMBER 10265 1 0 0 11 OCCUPATIONS (1755)
ITALIN JOE 10278 1 0 0 10 THE FAMILY (1756)
SPINX 10273 1 0 1 6 LOST LEGION (1757)
MODEL 10263 1 0 0 6 OCCUPATIONS (1755)
WASTEFUL 10261 1 0 0 5 BASH BROS YUPPIE (1754)
FRANK DA FIXER 10271 1 1 0 4 THE FAMILY (1756)
TONY TATAGLIONI 10272 1 1 0 4 THE FAMILY (1756)
SAMMY THE BULL 10268 1 1 0 4 THE FAMILY (1756)
PROCTOLOGIST 10266 1 0 0 4 OCCUPATIONS (1755)
SUPERFICIAL 10259 0 1 0 1 BASH BROS YUPPIE (1754)
ENGINEER 10267 0 1 0 1 OCCUPATIONS (1755)
STYX 10275 0 1 0 1 LOST LEGION (1757)
ARROGANT 10262 0 1 0 1 BASH BROS YUPPIE (1754)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSISTANT BEGGA 0 0 0 RAMIAL 10276 532 NONE
ROHO 10274 0 1 0 LOST LEGION 1757 PAPA JOE 10269 532
GAME SHOW HOST 10264 0 1 0 OCCUPATIONS 1755 SPINX 10273 532
PERSONAL ADS
YES! Welcome, welcome, welcome -- to The Family, Kage Manager, and anyone else who
appears on Noblish Isle. We (Meaning The Consortium Rep "Agent" and Assur.) truly are
pleased to have you here. Ask us questions. Read our spotlights. Learn. Enjoy. --
Agent of Occupations
Sir Assur, you are so, so correct. I, Agent, will not at all be a Joe Jalopy. Beware
of, what you predicted, a wiping. (wink) -- Agent
Ford Pinto Wagon -- We are highly upset and mourning over the loss of Mac the Knife,
you shall know the wrath of the family. This travisty can only be washed away by
blood. -- Papa Joe (of the Family)
All -- Greetings! Here there be Champions or the seed thereof. The sand is thick
with the blood and sweat of those before. The perfect grounds for the bold to grow to
godlings. et it begin!! -- Kage of Lost Legion
Consortium -- Thanks so much!!! The replacement you gave me is a nice 21 will/deft
warrior! -- Assur
LAST WEEK'S FIGHTS
SAMMY THE BULL was devastated by SELFISH in a 1 minute mismatched Title fight.
TONY TATAGLIONI was vanquished by FAST CARS in a 1 minute uneven battle.
FRANK DA FIXER was subdued by PLUMBER in a crowd pleasing 1 minute beginner's fight.
PAPA JOE delivered the death blow upon ROHO in a 1 minute novice's fight.
ARROGANT was savagely defeated by MODEL in a 1 minute gruesome amateur's competition.
GAME SHOW HOST was savagely slain by SPINX in a 1 minute bloody novice's struggle.
PROCTOLOGIST unbelievably bested SUPERFICIAL in a 7 minute beginner's fight.
ENGINEER was viciously subdued by WASTEFUL in a 5 minute gory beginner's duel.
STYX was vanquished by ITALIN JOE in a 1 minute one-sided duel.
RAMIAL assassinated PERSISTANT BEGGAR in a 1 minute uneven match.
ATTICUS overpowered CONVICTED THIEF in a 1 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 7 PARRY-STRIKE 1 - 0 - 0 100 |
|STRIKING ATTACK 4 AIMED BLOW 13 - 6 - 0 68 |
|WALL OF STEEL 3 STRIKING ATTACK 10 - 7 - 1 59 |
|LUNGING ATTACK 2 LUNGING ATTACK 13 - 10 - 1 57 |
|PARRY-STRIKE 1 WALL OF STEEL 8 - 7 - 0 53 |
|TOTAL PARRY 1 TOTAL PARRY 10 - 9 - 0 53 |
|AIMED BLOW 1 BASHING ATTACK 16 - 15 - 5 52 |
|PARRY-RIPOSTE 1 PARRY-RIPOSTE 0 - 2 - 0 0 |
|PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 |
|SLASHING ATTACK 0 SLASHING ATTACK 0 - 3 - 0 0 |
Turn 532 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 BASHING ATTACK 3 - 4 3 BASHING ATTACK
LUNGING ATTACK 2 - 0 WALL OF STEEL 1 - 2 3 STRIKING ATTACK
TOTAL PARRY 1 - 0 AIMED BLOW 0 - 1 2 LUNGING ATTACK
STRIKING ATTACK 3 - 1 PARRY-LUNGE 0 - 0 2 WALL OF STEEL
PARRY-RIPOSTE 0 - 1 1 PARRY-STRIKE
SLASHING ATTACK 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SUPERFICIAL 10259. The most popular warrior this
turn was SUPERFICIAL 10259. The ten other most popular fighters were FAST CARS
10258, PLUMBER 10265, MODEL 10263, SELFISH 10260, PAPA JOE 10269, WASTEFUL 10261,
FRANK DA FIXER 10271, ROHO 10274, GAME SHOW HOST 10264, and SPINX 10273.
The least popular fighter this week was PROCTOLOGIST 10266. The other ten least
popular fighters were STYX 10275, ARROGANT 10262, TONY TATAGLIONI 10272, SAMMY THE
BULL 10268, ATTICUS 10277, RAMIAL 10276, ITALIN JOE 10278, ENGINEER 10267, SPINX
10273, and GAME SHOW HOST 10264.