DUEL 2 NEWSLETTER
Date : 08/02/2019 Duedate: 08/15/2019
NOBLISH ISLAND ARENA
DM 93 TURN 536
This Week's Top Honors
THE DUELMASTER IS
PLUMBER
OCCUPATIONS (1755)
(93-10265) [5-0-0,44]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY PLUMBER
OCCUPATIONS (1755)
(93-10265) [5-0-0,44]
Popularity Leader This Week's Favorite
FAST CARS FAST CARS
BASH BROS YUPPIE (1754) BASH BROS YUPPIE (1754)
(93-10258) [3-2-0,26] (93-10258) [3-2-0,26]
THE CURRENT TOP TEAM
OCCUPATIONS (1755)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. OCCUPATIONS (1755) 17
2. BASH BROS YUPPIE (1754) 7 THE MUPPETS (132)
Unchartered Team
OCCUPATIONS (1755)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*OCCUPATIONS (1755) 15 10 0 60.0 1/ 1*OCCUPATIONS (1755) 9 6 0
2- 2*THE FAMILY (1756) 14 10 1 58.3 2/ 3*BASH BROS YUPPIE (1754) 7 8 0
3/ 3*BASH BROS YUPPIE (1754) 12 13 0 48.0 3- 2*THE FAMILY (1756) 5 4 0
4- 4*LOST LEGION (1757) 9 11 4 45.0 4- 4*LOST LEGION (1757) 4 6 2
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Winning Warrior Types -- Introduction
Assurnasirbanipal generally refers to warriors as one of three types (Offensive,
Defensive, and Hybrid). These three types do not exactly map to styles. There is no
reason a warrior can't utilize more than one of these modes in his career. But
understanding them helps greatly when designing a warrior and creating a strategy
which will allow him to win. Over the next few weeks I will go into detail of each
type as well as which styles have natural advantages fighting as which type.
Offensives win (as you might expect) by taking down their opponent through damage and
sustained attack. They really should do AT LEAST good damage with a blow (which
typically requires around 20 or more points on strength and size). Wit is the most
important stat, since they need to learn skills fast and wit gives all three of the
skills they care most about (initiative, decisiveness, and attack). Do not undervalue
will, as it is the primary contributor to endurance. Deftness of 11 is perfect, 7
acceptable. Speed is preferred to be even. Traditional styles are Strikers, Bashers,
and Slashers. Lungers, Parry Strikers, and Aimed Blows are also often run as
offensives.
Defensives win by letting their opponent get tired. They usually want to wear heavy
armor, take damage, and have decent defensive skills. The most important stats are
strength, constitution, and will. Speed is virtually useless. Size is much preferred
to be very small. Deftness of 11 is again perfect. The traditional style is Total
Parry, but any of the parry learning styles (Parry-Strike, Parry-Riposte, Parry-Lunge,
Wall of Steel) or lungers work well. However, almost any style can win fights with
lots of hit points, high will, and the best armor in the game (APA/F). You'll notice I
don't mention wit. That is because defensives can come very stupid (3 wit) or Geniuses
(21 wit). Wit is always good, but defensives can win without it. There is another type
of Defensive warrior, the dodge specialist. These are usually Lungers and Fist Aimed
Blows. They are a specialized type of defensive that I will discuss in depth
separately, since they do not follow the same pattern as other Defensives.
Hybrids are the hardest type of warrior to learn and win with. There are many
different ways to make them. They win by combining some combination of offense and
defense to win fights. They normally have at least a moderate amount of constitution.
Assur prefers to have 11 strength on hybrids in order to carry decent weight, but many
managers are fine with 9 strength. It is difficult to win with 'big' hybrids because
they (usually) need the points elsewhere. Wit is always desired. Will depends more on
style and design than being required. Speed is completely unnecessary and you'd rather
have points elsewhere. Deftness should be at least 11 for most hybrids. The
traditional best hybrid styles are Lunger, Total Parry, Wall of Steel, and Parry
Riposte, but once again, there are many ways to make hybrids and any style can fight
like one.
Design principles common to all types of warriors:
- Both Consortium and Assur recommend not going below 7 strength. Aimed Blows are the
only style that can 'excel' with very low strength, but even they use strength the
same as other styles.
- 11 Deftness is magical. It gives you most weapons well suited and lots and lots of
important skills. Pretty soon you'll understand that Aimed Blows do everything
differently and there is a very good reason why they are the exception with deftness
as well. Most Aimed Blows prefer 17 or 21 deftness.
- Will is also a stat that you normally never want below 7. And 7 is really low (only
really recommended for endurance conserving styles: Parry Strikers, Aimed Blows,
Total Parries, Parry Ripostes, and maybe Strikers).
- Every style wants wit. 11 is bare minimum for offensives. Wit is considered the most
important stat by many managers (Assur considers it the 3rd most important (after
Will and Strength). However even Assur realizes that 21 wit can cover for a lot of
weaknesses.
- Size is probably most important to Hybrids, simply because with too many points on
size, you don't have enough points to be good. Note that for size, smaller is
usually considered better, as long as you don't do little damage with a blow. So
smaller is better in general, with the note that damage doing is very important for
most warriors (pure Defensives and Aimed Blows are the only warriors I normally
consider with little damage).
- Constitution is not needed at all for offensives, while desired on the other two
types. For Defensives, it is a primary stat.
- Speed is the least important stat for hybrids and defensives (you almost never want
to add to speed on these types of warriors). For Offensives, add to an even value,
but even on offensives, speed is not the most important stat, especially if you can
get high wit and will.
- Design to your warrior's strengths (Consortium writes a great article highlighting
this topic. 21's are very nice, especially Wit and Will, but Deftness for Aimed
Blows and 21 Strength also have good use.
- Most warriors want at least one of Wit or Will to be high with 25+ a good starting
point for the minimum you 'want' on these two stats combined. Very few managers have
graduated warriors with lower than 20 total (and go much lower and you can almost
ensure your warrior an unsuccessful career).
DUELMASTER'S COLUMN
Notes from the arena champ.
Behold there came a pale horse and the man that rode upon him was... Me! I,
Ramial, once prince of the 9 hells, stand tall at the top of this heap with you all at
my feet. As it should be. This is my rightful place, ruler of the masses. Even as
you will smile and plot my demise. Ha! Yes, this is home or as close as I'll get in
this mortal shell.
Come! Fight and see if you can pull me down. Only the strong can lead and only
fools think to stand forever. Let us paint these sands with the blood of champions
and see if from there a godling can grow.
Thanks always to those that trained me. (Assur and Agent.) Without your iron
and fire skills to work against, I would never have found the steel spine to hold
against you.
Ha! Ha! Health, humility, and honor.
-- Ramial of Lost Legion
SPY REPORT
Busy, busy, busy, lots of things happening in NOBLISH ISLAND this turn, and
let's start with a look at some of the teams. And let's see, PROCTOLOGIST fought
FAST CARS and gained 12 points and contributed to OCCUPATIONS' 3-2-0. MODEL has lost
to ARROGANT, falling 9 points, while helping make OCCUPATIONS a 3-2-0 turn. Due to
his absence and inability to defend the throne, RAMIAL has lost the title of
Duelmaster. And not without some honor, PLUMBER now claims the title and throne of
Duelmaster of NOBLISH ISLAND. Tell me, is nothing sacred? I have heard from
unimpeachable sources that The Swinging Aardvark uses trolls in their stew. Talk
about gristle!
Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.'
Inscrutable, but true. OCCUPATIONS has cause to stand tall, as they were NOBLISH
ISLAND's most avoided team. A smart manager knows this is a team to beat. And guess
who avoided OCCUPATIONS stable the most? Believe it or not, it was BASH BROS YUPPIE.
Anyone surprised? Well, sports fans, take notice that FAST CARS from BASH BROS
YUPPIE was NOBLISH ISLAND's most challenged warrior this turn.
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. A brave warrior does not carry a
red shield, he has nothing to cover or hide when the fight is over. Consider well.
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. It's been nice chatting with you, until we meet again, keep your swords
sharp and your hammers heavy. Until you see my quill in NOBLISH ISLAND again,
farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
PLUMBER 10265 5 0 0 44 OCCUPATIONS (1755)
ADEPTS W L K POINTS TEAM NAME
-RAMIAL 10276 3 1 1 56 LOST LEGION (1757)
CHALLENGER INITIATES W L K POINTS TEAM NAME
PROCTOLOGIST 10266 5 0 0 33 OCCUPATIONS (1755)
-SPINX 10273 3 1 3 33 LOST LEGION (1757)
FAST CARS 10258 3 2 0 26 BASH BROS YUPPIE (1754)
INITIATES W L K POINTS TEAM NAME
-ITALIN JOE 10278 3 1 0 23 THE FAMILY (1756)
SUPERFICIAL 10259 3 2 0 18 BASH BROS YUPPIE (1754)
-SAMMY THE BULL 10268 2 3 0 18 THE FAMILY (1756)
ARROGANT 10262 2 3 0 18 BASH BROS YUPPIE (1754)
-TONY TATAGLIONI 10272 3 2 0 17 THE FAMILY (1756)
-FRANK DA FIXER 10271 3 2 0 13 THE FAMILY (1756)
ENGINEER 10267 2 3 0 12 OCCUPATIONS (1755)
-ATTICUS 10277 2 2 0 12 LOST LEGION (1757)
MODEL 10263 2 3 0 9 OCCUPATIONS (1755)
NO FAMILY 10281 1 1 0 8 BASH BROS YUPPIE (1754)
SELFISH 10260 1 4 0 7 BASH BROS YUPPIE (1754)
REFEREE 10279 1 3 0 6 OCCUPATIONS (1755)
-DIEGO 10282 0 1 0 1 LOST LEGION (1757)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
WASTEFUL 10261 2 1 0 BASH BROS YUPPI 1754 SPINX 10273 534
ROHO 10274 0 1 0 LOST LEGION 1757 PAPA JOE 10269 532 REVENGED
GAME SHOW HOST 10264 0 1 0 OCCUPATIONS 1755 SPINX 10273 532 REVENGED
PAPA JOE 10269 3 1 1 THE FAMILY 1756 SPINX 10273 535
PERSONAL ADS
Ramial, a salute to you. -- Agent for the Occupations
Uh, (cough, cough) was that 2-0 for the Occupations, Assur? My bookie says that ups it
to 6-3. i'm feeling it! -- Agent
No Family, me neither, but I've got a win! -- Engineer
Arrogant, I will say nothing. Yep, nothing at all about my win over you. That's
because I am so honorable and upstanding and sportsmanlike that I don't mention
anything to embarrass losers. Nothing at all. -- Model
Frank Da Fixer, I fixed you, eh? -- Proctologist
Tony Tataglioni, you showed me who's boss. All calls will go your way henceforth. --
Referee
The Occupations just got back from the Tampa Face-To-Face where they were observers.
One of our tablemates observed an old friend basher fighting for the Assur crew. We
wished him well, and then just enjoyed the ambience of a Face. -- Agent
Health. Humility. Honor. -- Occupations, Consortium affiliated
Kage, a diplo is on its way back to you. It does take a little while for the messages
get back and forth. Mine is mailed to RSI 7/29. -- Agent of Occupations
Papa Joe -- You ask for an alliance then don't avoid my team. ARE YOU OUT OF YOUR
MIND?! This means war, you fool! -- SPINX (Lost Legion)
Fast Cars -- How fast are you? Greatness is only found through the bodies of
Champions. Let's play. haha. -- Atticus, Lost Legion
Agent -- How do you take an offensive style and work it to defensive, or is this
unwise? Also, is there a way to add your own words to the battles? One last thing,
do I need a set # in SP/DF to fight with two weapons? -- Rage, Lost Legion
Fast Cars -- Sorry Atticus took one to the head. He's not all there right now. --
Kaye of Lost Legion
Agent -- That's right! Pick on the 11-10-10-11 Bashers! Shows your true prowess.
-- Assur
LAST WEEK'S FIGHTS
PROCTOLOGIST unbelievably bested FAST CARS in a 7 minute amateur's Challenge fight.
PLUMBER handily defeated SUPERFICIAL in a 1 minute one-sided Title match.
SELFISH lost to ENGINEER in a 2 minute amateur's brawl.
ARROGANT defeated MODEL in a crowd pleasing 1 minute novice's fight.
NO FAMILY bested REFEREE in a 3 minute bloody novice's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 PARRY-STRIKE 3 - 1 - 0 75 |
|PARRY-RIPOSTE 2 AIMED BLOW 7 - 4 - 0 64 |
|STRIKING ATTACK 2 TOTAL PARRY 9 - 6 - 0 60 |
|TOTAL PARRY 1 STRIKING ATTACK 16 - 11 - 1 59 |
|LUNGING ATTACK 1 BASHING ATTACK 24 - 21 - 6 53 |
|AIMED BLOW 0 LUNGING ATTACK 10 - 10 - 1 50 |
|PARRY-LUNGE 0 WALL OF STEEL 8 - 10 - 0 44 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 3 - 4 - 0 43 |
|SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
|WALL OF STEEL 0 SLASHING ATTACK 0 - 2 - 0 0 |
Turn 536 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 2 - 0 BASHING ATTACK 1 - 3 4 BASHING ATTACK
TOTAL PARRY 1 - 0 AIMED BLOW 0 - 0 3 STRIKING ATTACK
STRIKING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 1 LUNGING ATTACK
PARRY-STRIKE 0 - 0 1 TOTAL PARRY
LUNGING ATTACK 0 - 1 1 PARRY-STRIKE
SLASHING ATTACK 0 - 0 1 WALL OF STEEL
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK PLUMBER 10265 5 0 0 44 OCCUPATIONS (1755)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is FAST CARS 10258. The most popular warrior this turn
was FAST CARS 10258. The ten other most popular fighters were ARROGANT 10262,
REFEREE 10279, SELFISH 10260, ENGINEER 10267, MODEL 10263, PROCTOLOGIST 10266,
PLUMBER 10265, NO FAMILY 10281, SUPERFICIAL 10259, and 0.
The least popular fighter this week was SUPERFICIAL 10259. The other ten least
popular fighters were NO FAMILY 10281, PLUMBER 10265, PROCTOLOGIST 10266, MODEL
10263, ENGINEER 10267, SELFISH 10260, REFEREE 10279, ARROGANT 10262, FAST CARS 10258,
and 0.
FACE-TO-FACE TOURNEY LXIII