DUEL 2 NEWSLETTER

Date   : 08/30/2019    Duedate: 09/12/2019

NOBLISH ISLAND ARENA

DM 93    TURN 538

This Week's Top Honors

THE DUELMASTER IS

PLUMBER
OCCUPATIONS (1755)
(93-10265) [6-1-1,52]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              PLUMBER
                               OCCUPATIONS (1755)
                               (93-10265) [6-1-1,52]

Popularity Leader              This Week's Favorite

FAST CARS                      FAST CARS
BASH BROS YUPPIE (1754)        BASH BROS YUPPIE (1754)
(93-10258) [4-3-0,17]          (93-10258) [4-3-0,17]

THE CURRENT TOP TEAM

OCCUPATIONS (1755)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. OCCUPATIONS (1755)            22 
2. BASH BROS YUPPIE (1754)       -2    COLD IRON BLOWS (794)
                                       Unchartered Team

                                       OCCUPATIONS (1755)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*OCCUPATIONS (1755)        20  15  1 57.1   1/ 1*OCCUPATIONS (1755)        8  7 1
 2- 2*THE FAMILY (1756)         16  13  1 55.2   2/ 2*BASH BROS YUPPIE (1754)   8  7 0
 3/ 3*BASH BROS YUPPIE (1754)   18  17  0 51.4   3- 4*LOST LEGION (1757)        2  3 1
 4- 4*LOST LEGION (1757)        11  14  5 44.0   4- 3*THE FAMILY (1756)         2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                           Assur's Guide to Pure Defensives

After the offensives, parry-based defensives are the easiest style to master, though 
there are also dodge-based defensive warriors out there (the dodge-based defensives 
are harder to win with in basic).

1) Design
In creating a pure defensive, the things that you should be concerned about are:

 *  Hit Points, Carry Ability, Endurance, and your skills in parry and/or defense. 
    Again, other attributes and skills can't hurt, but those are the vital attributes 
    for how you'll be fighting.
 *  Hit Points come from Constitution (mostly), Size, and Will
 *  Carry Ability comes from Strength and Constitution, though if your Strength is 
    lower than your Constitution, the carry ability only comes from your Strength.
 *  Endurance comes from Strength, Constitution, and Will (especially Will)
 *  You get Parry Skills at
     Str: 5, 7, 15, 17, 21, 21
     Siz: (5), (7), (15), (17), (21), (21)
     Wil: 5, 7, 15, 17, 21, 21
     Dft: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21
 *  You get Defense Skills at
     Siz: (5), (7), (15), (17), (21), (21)
     Wit: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21
     Wil: 5, 7, 15, 17, 21, 21
     Spd: 5, 7, 15, 17, 21, 21
     Dft: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21

Note that for parry and defense skills in size, you get penalized for having higher 
sizes.

For parry based styles, it is highly recommended to have 11+ strength and as much will 
as you can get.  Eleven deftness is also very nice.  You can't have too much 
constitution.  It is recommended to not be too big, because you don't typically have 
enough points for the stats you really want.  Wit is nice, but not necessary.  Almost 
always, 1 point of con is better than 1 parry skill.

For dodge based styles, it is much tougher.  ABs are usually made with 21 deftness 
because they get attack skill bonuses, but for a pure defensive dodging AB, the 
deftness isn't as vital.  If you're going open handed, strength can be sacrificed.  I 
do not know as much about pure defensive AB's, especially in basic.  For Lungers, you 
want lots and lots of endurance.  Twenty-one will and as much strength and 
constitution as you can get.  Low size is highly recommended for dodge based 
defensives.  Somehow you also need to have enough defense skills from your other stats 
to be able to dodge. 

High speed is not desired on either, simply because you want those points elsewhere. 
Simply because of all the parry & defense skills, 11 deftness is suggested as a 
minimum.

2) Style Choice
For parry based defensives, any style that learns parry naturally works fine.  Style 
is almost irrelevant, because in most of these fights, a couple of parry skills or 
endurance burn doesn't come in to play.  There are times when it does, which is what 
makes Total Parries the king (good endurance conservation and best natural parry in  
the game), but all of these styles can be very, very successful as pure defensives.

    * Total Parries are the most common pure defensive on the sands.  There are plenty 
      of nicknames for Total Parries who are pure defensives, because of how 
      frustrating it can be to face them.  They learn parry and defense skills 
      naturally, are well suited to all of the shields, and often ignore opportunities 
      to attack.  They also have the highest parry base in the game.
    * Parry Strikers would be my next choice.  They conserve endurance better than any 
      of the other parry based pure defensives.  They learn parry naturally.  They are 
      well suited to the Small Shield.
    * Parry Ripostes conserve somewhere around the same level as Total Parries.  They 
      learn parry skills naturally.  Because they also learn so many riposte skills, 
      even running defensive strategies they will tend to try to gain the initiative.  
      They are one of the best natural hybrids, but they make fine pure defensives as 
      well.
    * Parry Lungers burn endurance much faster than the styles listed above.  They 
      have much higher skill bases overall, but their parry is the same as Parry 
      Ripostes and Parry Strikers.  They learn parry naturally.
    * Wall of Steels have the potential for the highest parry in the game.  Total 
      Parries will never be bonused in parry skills, so while they start with the 
      most, a Wall of Steel can be bonused and start with two more parry skills than 
      any other style can.  On the other side of things, they burn endurance faster 
      than any of the other styles listed and typically use heavier weapons.  Like 
      Parry Lungers, they have a higher overall skill base, but for the discussion of 
      the pure defensive, those other skills don't matter as much.

The other option is a dodge based Pure Defensive.  Most of the time, these styles are 
run as hybrids in later minutes, but they both have the ability to run as pure 
defensives for an entire fight.

    * Lungers are the king in basic.  They learn defense naturally and have the 
      highest starting defense in the game.  In fact, they are the only style other 
      than Total Parries that learns defense naturally.  On the down side, they burn 
      endurance fast.
    * Aimed Blows are the other style that typically runs as a pure dodge defensive. I 
      do not know much about these warriors, but watching them is a thing of beauty.  
      In ADM, when they can start going open handed without concern, they rule the 
      game, but even in basic, they can be very successful.  The down side for them is 
      that they do not learn defense skills naturally, so you're really hoping it is 
      their favorite learn.

As always, any style can be run as a pure defensive, for part of a fight or an entire 
fight.  The styles listed above are merely the traditional choices.  And realize that 
the dodge based styles I list are often run as hybrids in later minutes.  The line 
between a pure defensive and a hybrid is often blurred, because even some Total Parry 
pure scum will attack and win fights after their opponent is exhausted (which is one 
of the hybrid strategies I will mention later).

3) Weapon Selection (with requirements)
If you aren't planning to attack, it hardly matters what weapon you use, right? 
Typically, parry based pure defensives use an off hand shield (and often a main hand 
shield)

 *  Large Shield (13 Str, 3 Wit, 7 Dft) (10+ Dft to use in off hand, depending on Main 
    hand weapon)
 *  Medium Shield (9 Str, 3 Wit, 5 Dft) (7+ Dft to use in off hand)
 *  Small Shield (5 Str, 3 Wit, 5 Dft) (7+ Dft to use in off hand) ABs often use their 
    Fists, because they get a bonus to their ability to dodge. As with style choice, 
    weapons selection often does not matter for these fights.  The fight outcome is 
    more a function of your opponent's ability to take you down or wait you out, not 
    on your abilities or skills.
 *  Main hand weapon is whatever you are well suited to.  BA (requies 15 str, 7 wit, 
    and 11 deft; plus 9 size if using an off hand) is a nice high damage/low wit 
    choice. SS is a nice low wit choice for some other styles (9 str, 5 wit, and 7 
    deft).  For a dodging warrior, LS might also be a good choice (11 str, 9 siz, 5 
    wit, and 9 deft).

4) Strategy and Tactics
For your parry based pure defensive, 1-1 Parry or 1-1 Open works great.  The response 
tactic has some interesting uses, especially in minute 1 or minute 6.  Note that this 
strategy will usually make your fights quite boring to read, especially the 1-1 parry 
strategy.  This strategy and type of warrior is not meant to be fun, but good ones can 
amass amazing records, especially before Advanced Duel2.  Your best challenges are 
styles that burn their endurance fastest (Lungers, Wall of Steels, and Parry Lungers) 
or any warrior that does average damage and runs hot (Many bashers, slashers and 
strikers).  Stay away from Aimed Blows!!!  Really not recommended for a parry based 
defensive to run higher than 6-6 in minute 1.

For the dodge based pure defensive, High Activity Level is important.  How high 
depends largely on your warrior.  Experiment to find what works best.  Offensive 
Effort is typically low.  Dodge or Open for tactics.

Once again, the line between pure defensive and hybrid can become very blurred.  Not 
attacking at all may not be your best way to win fights.  What if in a later minute 
you raise your offensive effort and do not use a defensive tactic?  You're suddenly 
not fighting as a pure defensive.  For many warriors, this is a much better strategy 
than simply trying to wait until your opponent drops from exhaustion.  The mechanics 
of the game can allow for some very strange results.  I had a basher with very little 
endurance and 3 will refuse to drop from exhaustion and finally won after 6 minutes 
against a total parry.  This is probably more important for dodge based defensives, 
but can also be true for parry based defensives.

5) Armor
APA/F is the norm.  ASM/x is a nice choice, especially against that nasty SC. For 
dodging defensives, I've experimented a lot and don't have a conclusion as to what 
armor is best.  I try not to overencumber for a dodge warrior, but even though 
warriors don't dodge as well with APA/F, it is not clear to me that you shouldn't wear 
APA/F.

                                      SPY REPORT

     Well, what are you looking at, NOBLISH ISLAND?  Ain't you never seen Snide 
Clemens before?  Ah, shaddup and listen to my news.  Of course, we're all terribly 
impressed to see ENGINEER win a fight and gain 18 points, terribly.  Tsk, tsk, 
ENGINEER beat FAST CARS and FAST CARS lost 16 points.  You're breakin' my heart.  Due 
to absence, and inability to defend the throne, RAMIAL has lost the Title of 
Duelmaster.  Start setting that alarm earlier!  And it's out with the old, in with 
the new, as PLUMBER takes the Title and last week's bar tab from the old Duelmaster.  
Heh, heh.  The Welcome Wench, humph!  I've tasted better ale at mortuaries.  Where do 
they get this stuff?  From NOBLISH ISLAND's trash dumps?   
     He who fights and runs away will live to fight another day, the coward.  NOBLISH 
ISLAND, I am losing what little hope I had in you.  OCCUPATIONS the most avoided 
team?  What insult will suffice, I cannot say.  And it looks like BASH BROS YUPPIE 
avoided them the most this turn.  What a pack of would be losers, if you ask me.  
Hmph.  Ooh, I'm frightfully impressed, FAST CARS was this turn's most challenged 
warrior.  Watch that ego swell, sports fans.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  And one more turn will show if THE FAMILY can 
successfully bloodfeud that elusive SPINX over PAPA JOE.  Honor is like a chainmail 
shirt, it only shines through use.  Certain nameless cowards will doubtless rebuke me 
on this one.   
     There's got to be a better place in NOBLISH ISLAND to get a drink than The 
Welcome Wench!  Any suggestions?  Just wait 'till next time I show up here, I won't 
be so nice!  So nyaaah!  Paste this one in your scrapbooks, you'll need the kindling 
come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PLUMBER 10265                 6   1  1  52         OCCUPATIONS (1755)        

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-RAMIAL 10276                  4   1  1  58         LOST LEGION (1757)        

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SPINX 10273                   4   1  4  45         LOST LEGION (1757)        
 SUPERFICIAL 10259             5   2  0  34         BASH BROS YUPPIE (1754)   

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-TONY TATAGLIONI 10272         4   2  0  33         THE FAMILY (1756)         
 ENGINEER 10267                3   4  0  28         OCCUPATIONS (1755)        

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SAMMY THE BULL 10268          3   3  0  26         THE FAMILY (1756)         
 SELFISH 10260                 2   5  0  25         BASH BROS YUPPIE (1754)   

INITIATES                      W   L  K POINTS      TEAM NAME                  
 PROCTOLOGIST 10266            6   1  0  23         OCCUPATIONS (1755)        
 FAST CARS 10258               4   3  0  17         BASH BROS YUPPIE (1754)   
 MODEL 10263                   3   4  0  13         OCCUPATIONS (1755)        
-FRANK DA FIXER 10271          3   3  0  12         THE FAMILY (1756)         
 REFEREE 10279                 2   4  0  10         OCCUPATIONS (1755)        
-ATTICUS 10277                 2   3  0   9         LOST LEGION (1757)        
 NO FAMILY 10281               2   2  0   8         BASH BROS YUPPIE (1754)   
-DIEGO 10282                   0   2  0   2         LOST LEGION (1757)        
-TAVIN 10294                   0   1  0   1         LOST LEGION (1757)        

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ARROGANT 10262          3  4 0 BASH BROS YUPPI 1754 PLUMBER 10265         538   
WASTEFUL 10261          2  1 0 BASH BROS YUPPI 1754 SPINX 10273           534  NOT REVENGED
ITALIN JOE 10278        3  2 0 THE FAMILY 1756      SPINX 10273           537   
PAPA JOE 10269          3  1 1 THE FAMILY 1756      SPINX 10273           535   

                                     PERSONAL ADS

Ok, Ok, Mr. Assur. I won't embarrass you with the "results". Plus, we split this time. 
You are rocking! -- Agent
P.S. GREAT article on offensives. The only thing I might comment on is that I would 
have added the DA and HA as "fast-strike" weapons.

A salute to the "new" Duelmaster. -- Agent

Selfish, oh, sure. I am far more selfish than you. -- Model

What!? what! I lost to the Venomous Concubine? Ruined my DM streak and no-loss streak. 
I am so disheartened I shall bust a pipe! -- Plumber

Diego, I think my experience made the difference. It certainly is not because I am 
"good". -- Referee

Tony T, well done, you punk! -- Proctologist

Fast Cars, well you showed me. You zipped all over the place. Shucks. -- Engineer

                                  LAST WEEK'S FIGHTS

PLUMBER butchered ARROGANT in a 1 minute mismatched Title fight.
FAST CARS slimly lost to ENGINEER in a 3 minute gruesome battle.
SUPERFICIAL demolished REFEREE in a 1 minute uneven fight.
PROCTOLOGIST outwaited NO FAMILY in a slow 12 minute contest.
SELFISH overpowered MODEL in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         TOTAL PARRY        8 -   5 -  0      62  |
|PARRY-RIPOSTE                    2         PARRY-STRIKE       3 -   2 -  0      60  |
|STRIKING ATTACK                  2         STRIKING ATTACK   18 -  13 -  1      58  |
|TOTAL PARRY                      1         BASHING ATTACK    28 -  22 -  7      56  |
|LUNGING ATTACK                   1         LUNGING ATTACK    10 -   9 -  1      53  |
|AIMED BLOW                       0         AIMED BLOW         3 -   3 -  0      50  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      5 -   6 -  0      45  |
|PARRY-STRIKE                     0         WALL OF STEEL      6 -  12 -  0      33  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         SLASHING ATTACK    0 -   1 -  0       0  |

Turn 538 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        1 -  0     AIMED BLOW         0 -  0         4  BASHING ATTACK 
PARRY-RIPOSTE      1 -  1     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
STRIKING ATTACK    1 -  1     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
BASHING ATTACK     2 -  2     LUNGING ATTACK     0 -  1         1  PARRY-RIPOSTE  
                              SLASHING ATTACK    0 -  0         1  TOTAL PARRY    
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  PLUMBER 10265               6   1  1   52 OCCUPATIONS (1755)
BASHING ATTACK   SUPERFICIAL 10259           5   2  0   34 BASH BROS YUPPIE (1754)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FAST CARS 10258.  The most popular warrior this turn 
was FAST CARS 10258.  The ten other most popular fighters were SELFISH 10260, PLUMBER 
10265, SUPERFICIAL 10259, ENGINEER 10267, REFEREE 10279, ARROGANT 10262, MODEL 10263, 
NO FAMILY 10281, PROCTOLOGIST 10266, and  0.

The least popular fighter this week was PROCTOLOGIST 10266.  The other ten least 
popular fighters were NO FAMILY 10281, MODEL 10263, ARROGANT 10262, REFEREE 10279, 
ENGINEER 10267, SUPERFICIAL 10259, PLUMBER 10265, SELFISH 10260, FAST CARS 10258, and 
0.