DUEL 2 NEWSLETTER

Date   : 09/13/2019    Duedate: 09/26/2019

NOBLISH ISLAND ARENA

DM 93    TURN 539

This Week's Top Honors

THE DUELMASTER IS

PLUMBER
OCCUPATIONS (1755)
(93-10265) [7-1-1,66]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              PLUMBER
                               OCCUPATIONS (1755)
                               (93-10265) [7-1-1,66]

Popularity Leader              This Week's Favorite

FAST CARS                      RAMIAL
BASH BROS YUPPIE (1754)        LOST LEGION (1757)
(93-10258) [5-3-0,23]          (93-10276) [5-1-1,62]

THE CURRENT TOP TEAM

BASH BROS YUPPIE (1754)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BASH BROS YUPPIE (1754)       32 
2. OCCUPATIONS (1755)            18    BANE'S CHILDREN (235)
3. LOST LEGION (1757)            10    Unchartered Team

                                       OCCUPATIONS (1755)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*OCCUPATIONS (1755)        23  17  1 57.5   1/ 2*BASH BROS YUPPIE (1754)  10  5 0
 2- 2*THE FAMILY (1756)         16  13  1 55.2   2/ 1*OCCUPATIONS (1755)        8  7 1
 3/ 3*BASH BROS YUPPIE (1754)   22  18  0 55.0   3/ 3*LOST LEGION (1757)        4  6 1
 4/ 4*LOST LEGION (1757)        13  17  5 43.3   4- 4*THE FAMILY (1756)         2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

Assur's Guide to Riposting Hybrids

The following describes Assur's vision of a hybrid warrior that relies on riposte to 
win.  Hybrids are the hardest warriors to master, but great hybrids are tough to beat.  
From here on out, when I say hybrids, I am specifically talking about Hybrids designed 
to win with riposte.

Riposte messages in the fight are the message you often see right after a warrior 
parries or dodges that reads something like: 

      Hybrid steps back, and then rushes forward in a counterstrike!

There are a number of such messages that all mean you are using your riposte 
Riposte Skills are given (when creating warriors) at:

               WIT:   5,7,15,17,21(x2)
               SPD:   5,7,9,13(x3),15,17,19,21
               DFT:   4,6,8,10,12,14,16,18,20

1) Design
Hybrids need a balance of physicals and skills.  More is always better, but your 
hybrid cannot start with 21's in all stats, so...

Encumbrance is one of the most important attributes.  You do not want to over-encumber 
your hybrid for most all fights.  Your armor will be chosen according to your ability 
to carry weight.  A guideline: 

               APL -- 9 Str/Con.  
               ASM -- 11 Str/Con.  
               APA -- 14 Str/Con 

Realize that with those minimum str/con values, you need to be careful with helms and 
weapons or you will be over-encumbered.  Sometimes it is fine to carry too much, but 
if you aren't sure who you are fighting, stay under your limit!

Hit Points are wonderful.  Hybrids love hit points.  The more the better because there 
are nasty pure offensives that will try to take you down and they are good at it.

Damage and Endurance are not as important, but you want some.  Little damage is tough 
to work with.  Endurance depends on your style (Suggested Minimums: Poor for PR/AB, 
Good for L.)

The most important skills are your parry/defense and attack skills.  You'll want some 
riposte skills and initiative skills don't hurt.  Decise is almost useless for 
Hybrids.

I would recommend at least one of your encumbrance, hit points, or defensive skills to 
be on the high side, preferably two of them.

With all that in mind, here is what your stats should look like: 

Str: 9+   Con: medium+   Siz: any   Wit: 11+   Will: 7-21   Spd: 3-9   Dft: 11+

*** 13 speed is a big breakpoint for riposte skills.  10-12 is a bad starting place
*** While an 11 wit PR can learn enough skills to compete as a hybrid, that same 11 
wit total parry or lunger might have more difficulty as they learn too many of their 
primary skills and not enough of their secondary skills.

2) Style Choice
Only two styles naturally learn riposte.  However, because initiative is underpowered, 
you can live with a non-riposte learning style.

Parry Ripostes are the king of this type of hybrid.  The naturally learn att/par/rip, 
though they often learn too much riposte and not enough of the other two.  They learn 
init and decise last.

Aimed Blows learn attack and riposte naturally, but do not learn their defensive 
skills as fast.  Still, they can make excellent hybrids, but when you put 21 points on 
deftness, it is difficult to  find a balance with the rest of your stats. 

Lungers are the king of all the hybrids (as you'll see in my follow ups the next 
couple of turns).  They have high attack and defense bases.  They have the highest 
total skills of all styles (tied with WOS's).  They learn defense and init skills 
first, but attack and riposte are their secondary skills, so they will learn some 
riposte.  They burn endurance fast, so it is recommended to start with high will.

Total Parries can be run very similar to Parry Ripostes.  They have better natural 
defenses, but worse attack and riposte.  As mentioned before, they learn defense and 
parry first, but attack and riposte are their secondary learns, so they can still make 
good hybrids, especially with high wit.
Walls of Steel and Parry Lungers do not learn riposte much at all.  It can be their 
favorite learn, but usually it is not.  That said, because of their 
attack/init/defenses, these styles can be run as a riposting hybrid.  Riposte is one 
of the easiest skills to 'fake.'   Again, these are high skill/high endurance burn 
styles, so make sure they have more endurance than I suggest as minimum.

3) Weapon Selection
I am not a fan of shields on Riposting Hybrids.  You are trying to attack and nothing 
is worse than attacking with a shield (which tends to do no damage).  It is 
recommended to use the best weapons in the game that you qualify for.  I tend to use 
off-hand daggers for PR's and PL's and a single weapon with the other styles.

For main hand, I usually pick (style dependent) in order of preference: BA, SC (poor 
against scale), BS, LO (poor against plate)

Feel free to experiment with other weapons.  selection will not be the deciding factor 
in the fight.  Different weapons have different strengths and weaknesses.  Until you 
start to learn those strengths, the safe choice are the top overall weapons in the 
game.

4) Strategy and tactics
This is where things get difficult.  You really need to experiment to find where your 
hybrid wants to fight.  Different warriors like different rhythms and typically your 
favorite rhythms are a good place to start for most of these hybrids.  For AB's, I 
tend to ignore their favorite activity level and run 7-10 in early minutes.  What 
works on one hybrid may not work on another.  When your hybrid starts to act like a 
monster at a certain set of numbers, you may be hitting his favorites.  For reference, 
the 'most common' set of favorites for the styles mentioned in this article:

               PR: 5-6 AL/3-4 OE                       TP: 3-4 AL/1-2 OE
               AB: 3-4 AL/3-4 OE                       PL: 5-6 AL/5-6 OE
                L: 7-8 AL/7-8 OE                      WOS: 3-4 AL/5-6 OE

Once again, this is only a place to start.  These numbers may work well or not at all 
for your warrior.  But, it is not a bad place to start.  And if you're going to err, 
I'd recommend erring on the higher side.  But one of my favorite hybrids was a Total 
Parry that went crazy running 2 OE.  He always wanted to attack.

If you refuse to attack after a riposte messages, consider lowering armor or raising 
your activity level and offensive effort AND drop any tactics you are using.

As I mentioned, riposte is easy to fake.  The Riposte tactic is a wonderful tool for 
warriors that need help in the riposte department.  Very rarely will AB's or PR's need 
to use this tactic (and I almost never use it for those two styles).  The hardest 
styles to riposte are typically Slashers and Lungers (and sometimes Wall of Steels and 
Parry Lungers, depending how they are running).  These two styles tend to be running 
fast and have lots of initiative and though it is underpowered, if you have enough, it 
is tough to riposte you.

Parry and Dodge are also useful when you need to augment your defenses.

5) Armor

I talked a lot about armor in the design section.  Wear some, but watch your weight.

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     One responsibility of a Duelmaster is to write a DM Column. I accept the DM 
honor, and that responsibility.
     So, I shall send out a salute to Arrogant, the Yuppie I just whacked. Sorry, 
Arrogant. But I have to admit I am no arrogant west-Coast Yuppie fan. Nossir.
     It was really Arrogant's fault he died. I kept trying to bash his arm, and he 
kept trying to parry with his head! (No helmet, either.) Rookie Lesson: If you are 
going to parry, use a weapon, not a body part. See?
     I wonder if Assur will bloodfeud? He has four opportunities, you know? I'll bet 
he won't -- either because he is scared of me, or because he is too nice. (or lazy)
     Anyway, I am here. Duelmaster. Try to beat me. Try to kill me. I am just a Temp 
anyway.

                                          -- Plumber, Occupations    DM

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly NOBLISH ISLAND games.  Former top team OCCUPATIONS was 
unseated this week as BASH BROS YUPPIE moved up from 2nd ranking to take the top spot 
with a 4-1-0 record for the round.  SELF GROOMING caught the eye of many in the 
gladiatorial commission as he skillfully bested PERSISTANT BEGGAR and was awarded 15 
points in recognition.  In one of the week's more notable duels, SUPERFICIAL put down 
ENGINEER, causing her to lose 7 points of recognition in the process.  Although M. 
CHARDINEE made a valiant effort, it did not suffice to topple the reign of victorious 
PLUMBER.  No confirmation, but my sources claim that the top team has gained their 
position using magical aids.  Charmed weapons perhaps?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  NOBLISH ISLAND, city of 
gladiators!  Mighty among the names of thy guilds is BASH BROS YUPPIE, a guild 
shunned and avoided by many in the weekly duels.  Apparently the stalwarts of 
OCCUPATIONS are catching the bulk of jests down at the challenging board for their 
large share of the avoids.  Loose talk at the arena has reached my ears and it but 
confirms the knowledge that many fighters are after SUPERFICIAL.  Watch your back!   
     What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?  Some say a warrior is judged by the way he bears arms.  One thing 
is sure, better a dagger in hand then a sword on the belt!   
     If it were not for my skills as a spy I would have been mugged three times 
already in NOBLISH ISLAND.  Nice atmosphere you have here!  Sadly warriors, now 
longer can I keep thy company nor savor the ale of thy fine city.  Depart I must and 
soon!  Till we meet again, remember:  a turtle walks slow, hides head in a shell, and 
harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PLUMBER 10265                 7   1  1  66         OCCUPATIONS (1755)        

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 RAMIAL 10276                  5   1  1  62         LOST LEGION (1757)        

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SUPERFICIAL 10259             6   2  0  42         BASH BROS YUPPIE (1754)   

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SPINX 10273                   4   2  4  40         LOST LEGION (1757)        

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-TONY TATAGLIONI 10272         4   2  0  33         THE FAMILY (1756)         
 SELFISH 10260                 3   5  0  27         BASH BROS YUPPIE (1754)   
-SAMMY THE BULL 10268          3   3  0  26         THE FAMILY (1756)         
 PROCTOLOGIST 10266            7   1  0  25         OCCUPATIONS (1755)        

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FAST CARS 10258               5   3  0  23         BASH BROS YUPPIE (1754)   
 ENGINEER 10267                3   5  0  21         OCCUPATIONS (1755)        
 REFEREE 10279                 3   4  0  18         OCCUPATIONS (1755)        
 ATTICUS 10277                 3   3  0  18         LOST LEGION (1757)        
 SELF GROOMING 10295           1   0  0  15         BASH BROS YUPPIE (1754)   
 MODEL 10263                   3   5  0  14         OCCUPATIONS (1755)        
-FRANK DA FIXER 10271          3   3  0  12         THE FAMILY (1756)         
 NO FAMILY 10281               2   3  0   9         BASH BROS YUPPIE (1754)   
 DIEGO 10282                   0   3  0   3         LOST LEGION (1757)        
 TAVIN 10294                   0   2  0   2         LOST LEGION (1757)        

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ARROGANT 10262          3  4 0 BASH BROS YUPPI 1754 PLUMBER 10265         538   
ITALIN JOE 10278        3  2 0 THE FAMILY 1756      SPINX 10273           537   
PAPA JOE 10269          3  1 1 THE FAMILY 1756      SPINX 10273           535  NOT REVENGED

                                     PERSONAL ADS

Plumber! A great job AND a Duelmaster! Yes! -- Agent

Arrogant, Assur, and Bash Bros Yuppies, sorry about that. -- Plumber (Thinking to 
himself: "Dang, I shoulda shut that water off before I drowned ole Arrogant. Oh, well; 
I have insurance.")

Fast Cars are not necessarily good card. Bwahaha. -- Engineer

No Family, if you can't jog a few miles, get a family! -- Proctologist

Superficial and Selfish, not only are you both twits, but you probably cheated! -- 
Referee (calling a foul) and Model (declaring abuse)

Where, oh where, have the good folks gone............... -- Agent

Agent, I may need to hire you for another 'job.' You took care of one of the 11-10-10-
11 BA's, I've got one left.  Should I get the plumber to do the job again, or do you 
have another in mind for this one?  The advantage of the plumber is that we can make 
it look like a bloodfeud.  The disadvantage is that you have to give up the throne for 
the bloodfeud to work. -- Assur
 

                                  LAST WEEK'S FIGHTS

ENGINEER was devastated by SUPERFICIAL in a 1 minute mismatched Challenge fight.
MODEL lost to SELFISH in a 2 minute Challenge battle.
DIEGO was handily defeated by REFEREE in a 1 minute one-sided Challenge match.
PLUMBER vanquished M. CHARDINEE in a 1 minute mismatched Title brawl.
RAMIAL defeated DANGEROUS CRIMINAL in a 2 minute fight.
SPINX was savagely defeated by THE USEROUS MERCHANT in a 3 minute bloody competition.
FAST CARS vanquished TAVIN in a 1 minute mismatched fight.
ATTICUS overpowered MORDANT DESERTER in a 1 minute mismatched brawl.
PROCTOLOGIST outlasted NO FAMILY in a dull 13 minute melee.
SELF GROOMING vanquished PERSISTANT BEGGAR in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  4         TOTAL PARRY        8 -   4 -  0      67  |
|BASHING ATTACK                   4         PARRY-STRIKE       3 -   2 -  0      60  |
|LUNGING ATTACK                   2         STRIKING ATTACK   20 -  14 -  1      59  |
|WALL OF STEEL                    2         BASHING ATTACK    30 -  22 -  7      58  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    10 -   9 -  1      53  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      5 -   8 -  0      38  |
|AIMED BLOW                       0         WALL OF STEEL      7 -  12 -  0      37  |
|PARRY-LUNGE                      0         AIMED BLOW         1 -   3 -  0      25  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   0 -  0       0  |
|SLASHING ATTACK                  0         SLASHING ATTACK    0 -   1 -  0       0  |

Turn 539 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        1 -  0     AIMED BLOW         0 -  0         5  BASHING ATTACK 
STRIKING ATTACK    3 -  1     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
BASHING ATTACK     3 -  1     PARRY-STRIKE       0 -  0         1  LUNGING ATTACK 
LUNGING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  2         1  TOTAL PARRY    
WALL OF STEEL      1 -  1     SLASHING ATTACK    0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  PLUMBER 10265               7   1  1   66 OCCUPATIONS (1755)
LUNGING ATTACK   RAMIAL 10276                5   1  1   62 LOST LEGION (1757)
BASHING ATTACK   SUPERFICIAL 10259           6   2  0   42 BASH BROS YUPPIE (1754)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FAST CARS 10258.  The most popular warrior this turn 
was RAMIAL 10276.  The ten other most popular fighters were SUPERFICIAL 10259, MODEL 
10263, SELFISH 10260, FAST CARS 10258, REFEREE 10279, PLUMBER 10265, SPINX 10273, 
ATTICUS 10277, SELF GROOMING 10295, and ENGINEER 10267.

The least popular fighter this week was PROCTOLOGIST 10266.  The other ten least 
popular fighters were NO FAMILY 10281, TAVIN 10294, DIEGO 10282, ENGINEER 10267, SELF 
GROOMING 10295, ATTICUS 10277, SPINX 10273, PLUMBER 10265, REFEREE 10279, and FAST 
CARS 10258.