DUEL 2 NEWSLETTER Date : 10/11/2019 Duedate: 10/24/2019 NOBLISH ISLAND ARENA DM 93 TURN 541 This Week's Top Honors THE DUELMASTER IS PLUMBER OCCUPATIONS (1755) (93-10265) [8-2-1,73] Chartered Recognition Leader Unchartered Recognition Leader PLUMBER ULFGER OCCUPATIONS (1755) MARAUDERS (1760) (93-10265) [8-2-1,73] (93-10298) [1-0-1,21] Popularity Leader This Week's Favorite FAST CARS TRUSTIN BASH BROS YUPPIE (1754) MARAUDERS (1760) (93-10258) [7-3-0,38] (93-10296) [1-0-0,18] THE CURRENT TOP TEAM BASH BROS YUPPIE (1754) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MARAUDERS (1760) 69 2. BASH BROS YUPPIE (1754) 11 BASH BROS YUPPIE (1754) 3. OCCUPATIONS (1755) -20 Unchartered Team MARAUDERS (1760) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*MARAUDERS (1760) 4 0 1 100. 1/ 2 BASH BROS YUPPIE (1754) 11 4 0 2/ 2 BASH BROS YUPPIE (1754) 29 21 0 58.0 2/ 1 OCCUPATIONS (1755) 6 9 0 3/ 1 OCCUPATIONS (1755) 26 24 1 52.0 3/ 0*MARAUDERS (1760) 4 0 1 4- 3*LOST LEGION (1757) 13 17 5 43.3 4- 3*LOST LEGION (1757) 2 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT Assur's Guide to High Skill Hybrids The last of the Hybrid types is perhaps the most unclear of the warrior types in terms of getting them to win. High Skill Hybrids don't really have a clear path to victory, but expect to win by virtue of the fact that they have more skills than their opponents. Assur is far from an expert in this type of warrior, but it has been shown many times that pure skills CAN win. Sometimes, they are called skill whores, because they sacrifice everything for more skills. 1) Design As Hybrids, they want a bit of everything, but their focus is on high skills with some balance of physicals (often meaning as long as you don't have little damage or little endurance, you're good to go). But you especially want to make sure you hit major skill breakpoints and always want a decent wit to ensure they keep learning skills as fast as their peers around them. Most commonly these Hybrids start with 8-11 Strength, but higher strength versions are definitely possible, but since strength is not a main skill stat, 8-11 is most common. You almost always want more constitution on this type of hybrid, but because you're focusing on skills, you almost never add points here. Size and Speed are usually very low, but there are plenty of high speed versions (usually made into Lungers). High wit and deftness are the norm; 17 or 21 wit is highly recommended. High Will is also nice. I recommend not trying this type of hybrid with less than 11 wit or less than 11 deftness (both major skill breakpoints). Will of 9 (or even 7) is just fine for endurance conserving styles. The most 'extreme' examples of this type of hybrid look something like: 9-7-7-21-17-6-17, 12-3-9-21-17-5-17, and 11-4-5-21-17-9-17 More realistic versions (i.e. the chance of getting a set of stats that can make the extreme versions is very small, you'll see these types of stats more often) 15-8-6-17-17-6-15, 12-3-13-17-17-5-17, 8-9-7-17-17-11-13, and 11-9-13-17-9-4-21 2) Style Choice With 21 wit, pretty much any style can attempt to win with skills. Otherwise, the following styles are recommended. Lungers: The highest skill style, the highest base attack and defense, and the highest favorite fighting rhythms all make for a very strong style. When you're looking for a high skill style, Lungers should always be in the running. The downside is that they require lots of endurance to run. Wall of Steels: Wall of Steels start with the same initial skill total as a Lunger, though the distribution is dramatically different. They also run well with lower fighting rhythms, so do not need as much endurance as their lunger counterparts. Still, it is a good idea to have high endurance for Wall of Steels. Parry Lungers: This style falls just short of Lungers and Wall of Steels in the traditional power rankings. But they are definitely on the higher side of of the skill totals and built correctly can be powerful opponents. For both Wall of Steels and Parry Lungers, their reluctance to learn riposte skills suggests that hybrids of this style either start with some riposte, have a bit more defensive oomph (parry, carry, and hit points), or are augmented in strategy with the Riposte Tactic. Aimed Blows: (With High Deftness, usually 17 or 21). Aimed Blows round out the styles that naturally perform well as high skill hybrids. Aimed Blows are unique in that they can do very well with extremely low strength (even 3) or will (7+) and still have lots of skills. The do not need the endurance that the other high skill styles need. The downside of hybrid AB's is that they can be extremely vulnerable to death given the way they are typically designed. And with 21 wit (or even 17), any of the ten fighting styles can learn fast enough to outpace opponents in the skill race. Realize that wit is a high commodity stat, and many of your opponents may also have 17 or 21 wit, especially teams run by managers that focus on the tournament game. 3) Weapon Selection Weapon selection for high skill hybrids varies by manager and design. The first choice will normally be one of the top weapons in the game (SC, BA, BS, LO), but there are other situations where your warrior may be better with another weapon. Maybe your warrior likes to run fast (QS, HA, SS). Maybe your warrior wants a better riposting weapon (EP). Maybe you want to strive for Knockdowns (LS). Perhaps you want to look for your favorite weapon and get bonus skills that way! Almost every weapon has its uses. I will warn once again that weapons that only deal crushing damage tend to be underpowered. They do quite well against Scale Mail, but otherwise are clearly outclassed by other weapons in the game. This is built into the game mechanics. 4) Armor You are a hybrid. You'll want to wear armor. How much needs to be a balance of your endurance, carry ability, and your specific warrior's strengths. More defensive and you might wear a bit extra armor. A faster hybrid (like the Lunger) will often wear a bit less armor. A super low strength hybrid will wear very little. Most importantly, unless you're expecting a certain type of fight, DO NOT OVERENCUMBER YOUR HYBRID! This is the easiest way to make a hybrid perform poorly as the overall encumbrance penalties are harsh. 5) Strategy and Tactics Option #1: Look for your favorite rhythm. Warrior naturally fight better when they are running at or near their favorite rhythm. You don't know what your favorite rhythm is initially, but each style has rhythms that are common to the style and each style as limits on what is possible to get. It is amazing what some warriors do when running on their faves. Option #2: Run hot (or semi-hot). Having your warrior going out hot is not a bad strategy. There may be better strategies for your hybrid, but at least you'll know he's going out with the intention to attack. Bad idea for most hybrids against pure defensive warriors. Option #3: Run defensive minute 1. This is especially effective for Wall of Steels, but can be used by any of the style mentioned above. It also conserve endurance better than option #2. Option #4: Run a riposting strategy. This is highly dependent on your warrior, but you don't need a lot of riposte to get the counterstrike. Generally this is a moderate type strategy (too low and most warriors won't try to attack, unless those low numbers happen to be their faves and then all bets are off) DUELMASTER'S COLUMN Notes from the arena champ. Here it is, the final round in Noblish for Occupations and Bash Bros Yuppies. And, whom is on top. Meet me -- Plumber. I have been DM for five rounds. And now, the toilet will flush and we are all gone. I wonder what Assur and The Consortium will think of for their next flunkies? I wonder? I close (thru 9) as a 15-7-13-17-7-10-15 Striker, having learned a lot of skills (2.89 skill learn rate) but with only an expert attack. Hasta la vista. -- Plumber DMV SPY REPORT Greetings, Warriors of NOBLISH ISLAND. Allow this humble servant Novgorodny Vir to give you a respite from the fights in the form of this Spyreport. OCCUPATIONS? Who? BASH BROS YUPPIE is the top team these days, buddies! The boys at MARAUDERS are walking tall, as they are ranked 3rd on their first try! Going for the Duelmaster soon? MARAUDERS had cause to celebrate, after ULFGER got 21 points by beating EMBEZZLING SCRIBE. Win some, lose some. Speaking of which, TRUSTIN was winsome, after beating SELF GROOMING and seeing him lose 15 points. Our Duelmaster has lost, folks, lost to KUNG-FU MASTER, BUT PLUMBER is still the Duelmaster because he has the most recognition points! Word has it one team in NOBLISH ISLAND is taking speech lessons to try to bore their opponent to death. I'll bet it works. My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like the noble eagle soaring amongst the mountaintops, so stand the warriors of OCCUPATIONS, alone and unchallenged. The warriors of OCCUPATIONS found their efforts at combat frustrated as BASH BROS YUPPIE apparently had more important things to do than fight. Is there life after death? Pragmatics (and warriors) know there is death after life! Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. Do not think spyreporting in NOBLISH ISLAND is the highlight of my life. As if buffeted by forces of nature beyond my control, I must take my leave of this place. Like a mixed metaphor, and an overtaxed simile, I now bid NOBLISH ISLAND farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME PLUMBER 10265 8 2 1 73 OCCUPATIONS (1755) CHALLENGER ADEPTS W L K POINTS TEAM NAME -RAMIAL 10276 5 1 1 62 LOST LEGION (1757) ADEPTS W L K POINTS TEAM NAME -SPINX 10273 4 2 4 40 LOST LEGION (1757) PROCTOLOGIST 10266 8 2 0 38 OCCUPATIONS (1755) FAST CARS 10258 7 3 0 38 BASH BROS YUPPIE (1754) SUPERFICIAL 10259 7 3 0 35 BASH BROS YUPPIE (1754) CHALLENGER INITIATES W L K POINTS TEAM NAME SELFISH 10260 4 6 0 32 BASH BROS YUPPIE (1754) NO FAMILY 10281 4 3 0 25 BASH BROS YUPPIE (1754) INITIATES W L K POINTS TEAM NAME ENGINEER 10267 4 6 0 21 OCCUPATIONS (1755) ULFGER 10298 1 0 1 21 MARAUDERS (1760) -ATTICUS 10277 3 3 0 18 LOST LEGION (1757) TRUSTIN 10296 1 0 0 18 MARAUDERS (1760) MODEL 10263 3 7 0 16 OCCUPATIONS (1755) REFEREE 10279 3 6 0 15 OCCUPATIONS (1755) ORORU 10300 1 0 0 15 MARAUDERS (1760) BLAKE 10299 1 0 0 15 MARAUDERS (1760) SELF GROOMING 10295 2 1 0 7 BASH BROS YUPPIE (1754) -DIEGO 10282 0 3 0 3 LOST LEGION (1757) -TAVIN 10294 0 2 0 2 LOST LEGION (1757) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EMBEZZLING SCRIB 0 0 0 ULFGER 10298 541 NONE THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? ARROGANT 10262 3 4 0 BASH BROS YUPPI 1754 PLUMBER 10265 538 ITALIN JOE 10278 3 2 0 THE FAMILY 1756 SPINX 10273 537 NOT REVENGED PERSONAL ADS Assur, my friend, have you noticed how kind I have been not to put you in a position to have to write a DM Column? You owe me! -- Agent Good luck to all next (as you read it -- this) round. -- Agent News Alert! Rumor has it that the next Consortium Team will be "Stately" managed by Statesman. I wish him well. -- Agent Really cruel strategy, Agent. Give me hope going into our last turn. But I'm smart! I know what you're doing. You're going to give me a big fat 0-fer this turn and crush me! -- Assur LAST WEEK'S FIGHTS PLUMBER was bested by KUNG-FU MASTER in a 2 minute Title fight. PROCTOLOGIST was viciously subdued by DANGEROUS CRIMINAL in a exciting 1 minute duel. FAST CARS demolished MODEL in a crowd pleasing 1 minute uneven fight. SUPERFICIAL bested REFEREE in a 1 minute fight. ENGINEER was savagely defeated by SELFISH in a 2 minute bloody match. NO FAMILY devastated CONVICTED THIEF in a 1 minute one-sided duel. SELF GROOMING slimly lost to TRUSTIN in a 2 minute bloody amateur's match. ULFGER assassinated EMBEZZLING SCRIBE in a 1 minute uneven melee. BLAKE won victory over EMBEZZLING SCRIBE in a 1 minute beginner's duel. ORORU overpowered PERSISTANT BEGGAR in a 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 4 PARRY-LUNGE 1 - 0 - 0 100 | |STRIKING ATTACK 3 SLASHING ATTACK 1 - 0 - 0 100 | |PARRY-RIPOSTE 2 TOTAL PARRY 8 - 2 - 0 80 | |PARRY-LUNGE 1 STRIKING ATTACK 22 - 14 - 1 61 | |SLASHING ATTACK 1 PARRY-STRIKE 3 - 2 - 0 60 | |LUNGING ATTACK 1 BASHING ATTACK 27 - 25 - 6 52 | |TOTAL PARRY 1 PARRY-RIPOSTE 8 - 9 - 0 47 | |WALL OF STEEL 1 LUNGING ATTACK 8 - 9 - 1 47 | |AIMED BLOW 0 WALL OF STEEL 6 - 12 - 0 33 | |PARRY-STRIKE 0 AIMED BLOW 0 - 1 - 0 0 | Turn 541 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 0 4 BASHING ATTACK SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 3 STRIKING ATTACK BASHING ATTACK 3 - 1 LUNGING ATTACK 0 - 1 2 PARRY-RIPOSTE STRIKING ATTACK 2 - 1 TOTAL PARRY 0 - 1 1 LUNGING ATTACK PARRY-RIPOSTE 1 - 1 WALL OF STEEL 0 - 1 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK PLUMBER 10265 8 2 1 73 OCCUPATIONS (1755) TOTAL PARRY PROCTOLOGIST 10266 8 2 0 38 OCCUPATIONS (1755) BASHING ATTACK SUPERFICIAL 10259 7 3 0 35 BASH BROS YUPPIE (1754) Note: Warriors have a winning record and are an Adept or Above. FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME The overall popularity leader is FAST CARS 10258. The most popular warrior this turn was TRUSTIN 10296. The ten other most popular fighters were FAST CARS 10258, SELFISH 10260, PLUMBER 10265, SUPERFICIAL 10259, SELF GROOMING 10295, ORORU 10300, PROCTOLOGIST 10266, MODEL 10263, REFEREE 10279, and ENGINEER 10267. The least popular fighter this week was BLAKE 10299. The other ten least popular fighters were ULFGER 10298, NO FAMILY 10281, ENGINEER 10267, REFEREE 10279, MODEL 10263, PROCTOLOGIST 10266, ORORU 10300, SELF GROOMING 10295, SUPERFICIAL 10259, and PLUMBER 10265.