DUEL 2 NEWSLETTER
Date : 10/11/2019 Duedate: 10/24/2019
NOBLISH ISLAND ARENA
DM 93 TURN 541
This Week's Top Honors
THE DUELMASTER IS
PLUMBER
OCCUPATIONS (1755)
(93-10265) [8-2-1,73]
Chartered Recognition Leader Unchartered Recognition Leader
PLUMBER ULFGER
OCCUPATIONS (1755) MARAUDERS (1760)
(93-10265) [8-2-1,73] (93-10298) [1-0-1,21]
Popularity Leader This Week's Favorite
FAST CARS TRUSTIN
BASH BROS YUPPIE (1754) MARAUDERS (1760)
(93-10258) [7-3-0,38] (93-10296) [1-0-0,18]
THE CURRENT TOP TEAM
BASH BROS YUPPIE (1754)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. MARAUDERS (1760) 69
2. BASH BROS YUPPIE (1754) 11 BASH BROS YUPPIE (1754)
3. OCCUPATIONS (1755) -20 Unchartered Team
MARAUDERS (1760)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*MARAUDERS (1760) 4 0 1 100. 1/ 2 BASH BROS YUPPIE (1754) 11 4 0
2/ 2 BASH BROS YUPPIE (1754) 29 21 0 58.0 2/ 1 OCCUPATIONS (1755) 6 9 0
3/ 1 OCCUPATIONS (1755) 26 24 1 52.0 3/ 0*MARAUDERS (1760) 4 0 1
4- 3*LOST LEGION (1757) 13 17 5 43.3 4- 3*LOST LEGION (1757) 2 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Assur's Guide to High Skill Hybrids
The last of the Hybrid types is perhaps the most unclear of the warrior types in terms
of getting them to win. High Skill Hybrids don't really have a clear path to victory,
but expect to win by virtue of the fact that they have more skills than their
opponents.
Assur is far from an expert in this type of warrior, but it has been shown many times
that pure skills CAN win. Sometimes, they are called skill whores, because they
sacrifice everything for more skills.
1) Design
As Hybrids, they want a bit of everything, but their focus is on high skills with some
balance of physicals (often meaning as long as you don't have little damage or little
endurance, you're good to go). But you especially want to make sure you hit major
skill breakpoints and always want a decent wit to ensure they keep learning skills as
fast as their peers around them.
Most commonly these Hybrids start with 8-11 Strength, but higher strength versions are
definitely possible, but since strength is not a main skill stat, 8-11 is most common.
You almost always want more constitution on this type of hybrid, but because you're
focusing on skills, you almost never add points here. Size and Speed are usually very
low, but there are plenty of high speed versions (usually made into Lungers).
High wit and deftness are the norm; 17 or 21 wit is highly recommended. High Will is
also nice. I recommend not trying this type of hybrid with less than 11 wit or less
than 11 deftness (both major skill breakpoints). Will of 9 (or even 7) is just fine
for endurance conserving styles.
The most 'extreme' examples of this type of hybrid look something like:
9-7-7-21-17-6-17, 12-3-9-21-17-5-17, and 11-4-5-21-17-9-17
More realistic versions (i.e. the chance of getting a set of stats that can make the
extreme versions is very small, you'll see these types of stats more often)
15-8-6-17-17-6-15, 12-3-13-17-17-5-17, 8-9-7-17-17-11-13, and 11-9-13-17-9-4-21
2) Style Choice
With 21 wit, pretty much any style can attempt to win with skills. Otherwise, the
following styles are recommended.
Lungers: The highest skill style, the highest base attack and defense, and the highest
favorite fighting rhythms all make for a very strong style. When you're looking for a
high skill style, Lungers should always be in the running. The downside is that they
require lots of endurance to run.
Wall of Steels: Wall of Steels start with the same initial skill total as a Lunger,
though the distribution is dramatically different. They also run well with lower
fighting rhythms, so do not need as much endurance as their lunger counterparts.
Still, it is a good idea to have high endurance for Wall of Steels.
Parry Lungers: This style falls just short of Lungers and Wall of Steels in the
traditional power rankings. But they are definitely on the higher side of of the
skill totals and built correctly can be powerful opponents.
For both Wall of Steels and Parry Lungers, their reluctance to learn riposte skills
suggests that hybrids of this style either start with some riposte, have a bit more
defensive oomph (parry, carry, and hit points), or are augmented in strategy with the
Riposte Tactic.
Aimed Blows: (With High Deftness, usually 17 or 21). Aimed Blows round out the styles
that naturally perform well as high skill hybrids. Aimed Blows are unique in that
they can do very well with extremely low strength (even 3) or will (7+) and still have
lots of skills. The do not need the endurance that the other high skill styles need.
The downside of hybrid AB's is that they can be extremely vulnerable to death given
the way they are typically designed.
And with 21 wit (or even 17), any of the ten fighting styles can learn fast enough to
outpace opponents in the skill race. Realize that wit is a high commodity stat, and
many of your opponents may also have 17 or 21 wit, especially teams run by managers
that focus on the tournament game.
3) Weapon Selection
Weapon selection for high skill hybrids varies by manager and design. The first
choice will normally be one of the top weapons in the game (SC, BA, BS, LO), but there
are other situations where your warrior may be better with another weapon. Maybe your
warrior likes to run fast (QS, HA, SS). Maybe your warrior wants a better riposting
weapon (EP). Maybe you want to strive for Knockdowns (LS). Perhaps you want to look
for your favorite weapon and get bonus skills that way!
Almost every weapon has its uses. I will warn once again that weapons that only deal
crushing damage tend to be underpowered. They do quite well against Scale Mail, but
otherwise are clearly outclassed by other weapons in the game. This is built into the
game mechanics.
4) Armor
You are a hybrid. You'll want to wear armor. How much needs to be a balance of your
endurance, carry ability, and your specific warrior's strengths. More defensive and
you might wear a bit extra armor. A faster hybrid (like the Lunger) will often wear a
bit less armor. A super low strength hybrid will wear very little.
Most importantly, unless you're expecting a certain type of fight, DO NOT OVERENCUMBER
YOUR HYBRID! This is the easiest way to make a hybrid perform poorly as the overall
encumbrance penalties are harsh.
5) Strategy and Tactics
Option #1: Look for your favorite rhythm. Warrior naturally fight better when they
are running at or near their favorite rhythm. You don't know what your favorite
rhythm is initially, but each style has rhythms that are common to the style and each
style as limits on what is possible to get. It is amazing what some warriors do when
running on their faves.
Option #2: Run hot (or semi-hot). Having your warrior going out hot is not a bad
strategy. There may be better strategies for your hybrid, but at least you'll know
he's going out with the intention to attack. Bad idea for most hybrids against pure
defensive warriors.
Option #3: Run defensive minute 1. This is especially effective for Wall of Steels,
but can be used by any of the style mentioned above. It also conserve endurance
better than option #2.
Option #4: Run a riposting strategy. This is highly dependent on your warrior, but
you don't need a lot of riposte to get the counterstrike. Generally this is a
moderate type strategy (too low and most warriors won't try to attack, unless those
low numbers happen to be their faves and then all bets are off)
DUELMASTER'S COLUMN
Notes from the arena champ.
Here it is, the final round in Noblish for Occupations and Bash Bros Yuppies.
And, whom is on top. Meet me -- Plumber. I have been DM for five rounds. And now, the
toilet will flush and we are all gone. I wonder what Assur and The Consortium will
think of for their next flunkies? I wonder?
I close (thru 9) as a 15-7-13-17-7-10-15 Striker, having learned a lot of skills
(2.89 skill learn rate) but with only an expert attack.
Hasta la vista.
-- Plumber DMV
SPY REPORT
Greetings, Warriors of NOBLISH ISLAND. Allow this humble servant Novgorodny Vir
to give you a respite from the fights in the form of this Spyreport. OCCUPATIONS?
Who? BASH BROS YUPPIE is the top team these days, buddies! The boys at MARAUDERS
are walking tall, as they are ranked 3rd on their first try! Going for the
Duelmaster soon? MARAUDERS had cause to celebrate, after ULFGER got 21 points by
beating EMBEZZLING SCRIBE. Win some, lose some. Speaking of which, TRUSTIN was
winsome, after beating SELF GROOMING and seeing him lose 15 points. Our Duelmaster
has lost, folks, lost to KUNG-FU MASTER, BUT PLUMBER is still the Duelmaster because
he has the most recognition points! Word has it one team in NOBLISH ISLAND is taking
speech lessons to try to bore their opponent to death. I'll bet it works.
My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter.
But warriors aren't supposed to avoid fights! Like the noble eagle soaring amongst
the mountaintops, so stand the warriors of OCCUPATIONS, alone and unchallenged. The
warriors of OCCUPATIONS found their efforts at combat frustrated as BASH BROS YUPPIE
apparently had more important things to do than fight.
Is there life after death? Pragmatics (and warriors) know there is death after
life! Ask not a spymaster for counsel, for he will pontificate long after you have
fallen into an unconscious stupor.
Do not think spyreporting in NOBLISH ISLAND is the highlight of my life. As if
buffeted by forces of nature beyond my control, I must take my leave of this place.
Like a mixed metaphor, and an overtaxed simile, I now bid NOBLISH ISLAND farewell--
Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
PLUMBER 10265 8 2 1 73 OCCUPATIONS (1755)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-RAMIAL 10276 5 1 1 62 LOST LEGION (1757)
ADEPTS W L K POINTS TEAM NAME
-SPINX 10273 4 2 4 40 LOST LEGION (1757)
PROCTOLOGIST 10266 8 2 0 38 OCCUPATIONS (1755)
FAST CARS 10258 7 3 0 38 BASH BROS YUPPIE (1754)
SUPERFICIAL 10259 7 3 0 35 BASH BROS YUPPIE (1754)
CHALLENGER INITIATES W L K POINTS TEAM NAME
SELFISH 10260 4 6 0 32 BASH BROS YUPPIE (1754)
NO FAMILY 10281 4 3 0 25 BASH BROS YUPPIE (1754)
INITIATES W L K POINTS TEAM NAME
ENGINEER 10267 4 6 0 21 OCCUPATIONS (1755)
ULFGER 10298 1 0 1 21 MARAUDERS (1760)
-ATTICUS 10277 3 3 0 18 LOST LEGION (1757)
TRUSTIN 10296 1 0 0 18 MARAUDERS (1760)
MODEL 10263 3 7 0 16 OCCUPATIONS (1755)
REFEREE 10279 3 6 0 15 OCCUPATIONS (1755)
ORORU 10300 1 0 0 15 MARAUDERS (1760)
BLAKE 10299 1 0 0 15 MARAUDERS (1760)
SELF GROOMING 10295 2 1 0 7 BASH BROS YUPPIE (1754)
-DIEGO 10282 0 3 0 3 LOST LEGION (1757)
-TAVIN 10294 0 2 0 2 LOST LEGION (1757)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
EMBEZZLING SCRIB 0 0 0 ULFGER 10298 541 NONE
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
ARROGANT 10262 3 4 0 BASH BROS YUPPI 1754 PLUMBER 10265 538
ITALIN JOE 10278 3 2 0 THE FAMILY 1756 SPINX 10273 537 NOT REVENGED
PERSONAL ADS
Assur, my friend, have you noticed how kind I have been not to put you in a position
to have to write a DM Column? You owe me! -- Agent
Good luck to all next (as you read it -- this) round. -- Agent
News Alert! Rumor has it that the next Consortium Team will be "Stately" managed by
Statesman. I wish him well. -- Agent
Really cruel strategy, Agent. Give me hope going into our last turn. But I'm smart!
I know what you're doing. You're going to give me a big fat 0-fer this turn and crush
me! -- Assur
LAST WEEK'S FIGHTS
PLUMBER was bested by KUNG-FU MASTER in a 2 minute Title fight.
PROCTOLOGIST was viciously subdued by DANGEROUS CRIMINAL in a exciting 1 minute duel.
FAST CARS demolished MODEL in a crowd pleasing 1 minute uneven fight.
SUPERFICIAL bested REFEREE in a 1 minute fight.
ENGINEER was savagely defeated by SELFISH in a 2 minute bloody match.
NO FAMILY devastated CONVICTED THIEF in a 1 minute one-sided duel.
SELF GROOMING slimly lost to TRUSTIN in a 2 minute bloody amateur's match.
ULFGER assassinated EMBEZZLING SCRIBE in a 1 minute uneven melee.
BLAKE won victory over EMBEZZLING SCRIBE in a 1 minute beginner's duel.
ORORU overpowered PERSISTANT BEGGAR in a 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 PARRY-LUNGE 1 - 0 - 0 100 |
|STRIKING ATTACK 3 SLASHING ATTACK 1 - 0 - 0 100 |
|PARRY-RIPOSTE 2 TOTAL PARRY 8 - 2 - 0 80 |
|PARRY-LUNGE 1 STRIKING ATTACK 22 - 14 - 1 61 |
|SLASHING ATTACK 1 PARRY-STRIKE 3 - 2 - 0 60 |
|LUNGING ATTACK 1 BASHING ATTACK 27 - 25 - 6 52 |
|TOTAL PARRY 1 PARRY-RIPOSTE 8 - 9 - 0 47 |
|WALL OF STEEL 1 LUNGING ATTACK 8 - 9 - 1 47 |
|AIMED BLOW 0 WALL OF STEEL 6 - 12 - 0 33 |
|PARRY-STRIKE 0 AIMED BLOW 0 - 1 - 0 0 |
Turn 541 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 0 4 BASHING ATTACK
SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 3 STRIKING ATTACK
BASHING ATTACK 3 - 1 LUNGING ATTACK 0 - 1 2 PARRY-RIPOSTE
STRIKING ATTACK 2 - 1 TOTAL PARRY 0 - 1 1 LUNGING ATTACK
PARRY-RIPOSTE 1 - 1 WALL OF STEEL 0 - 1 1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK PLUMBER 10265 8 2 1 73 OCCUPATIONS (1755)
TOTAL PARRY PROCTOLOGIST 10266 8 2 0 38 OCCUPATIONS (1755)
BASHING ATTACK SUPERFICIAL 10259 7 3 0 35 BASH BROS YUPPIE (1754)
Note: Warriors have a winning record and are an Adept or Above.
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
The overall popularity leader is FAST CARS 10258. The most popular warrior this turn
was TRUSTIN 10296. The ten other most popular fighters were FAST CARS 10258, SELFISH
10260, PLUMBER 10265, SUPERFICIAL 10259, SELF GROOMING 10295, ORORU 10300,
PROCTOLOGIST 10266, MODEL 10263, REFEREE 10279, and ENGINEER 10267.
The least popular fighter this week was BLAKE 10299. The other ten least popular
fighters were ULFGER 10298, NO FAMILY 10281, ENGINEER 10267, REFEREE 10279, MODEL
10263, PROCTOLOGIST 10266, ORORU 10300, SELF GROOMING 10295, SUPERFICIAL 10259, and
PLUMBER 10265.