DUEL 2 NEWSLETTER
Date : 06/19/2020 Duedate: 07/02/2020
NOBLISH ISLAND ARENA
DM 93 TURN 559
This Week's Top Honors
THE DUELMASTER IS
FENNEC
FOX FORCE FIVE (1770)
(93-10351) [4-2-1,61]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY FENNEC
FOX FORCE FIVE (1770)
(93-10351) [4-2-1,61]
Popularity Leader This Week's Favorite
CRACKED FERAL
BASH BROS DISHES (1764) FOX FORCE FIVE (1770)
(93-10317) [6-2-0,54] (93-10350) [4-2-1,56]
THE CURRENT TOP TEAM
FOX FORCE FIVE (1770)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. TOMORROW SAINTS (1775) 92
2. FOX FORCE FIVE (1770) 54 DARK TOADS (527)
3. THE EBON BLADES (1791) 34 Unchartered Team
4. MAGIC THE DUEL (1790) 11
5. MACABRE MARAUDERS (1788) 9 FOX FORCE FIVE (1770)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*FOX FORCE FIVE (1770) 23 7 3 76.7 1/ 1*FOX FORCE FIVE (1770) 12 3 1
2/ 2*MAGIC THE DUEL (1790) 9 6 2 60.0 2/ 4*MAGIC THE DUEL (1790) 9 6 2
3/ 0*TOMORROW SAINTS (1775) 3 2 1 60.0 3/ 3*BASH BROS DISHES (1764) 8 7 0
4/ 4*BASH BROS DISHES (1764) 21 19 1 52.5 4/ 2*FAMOUS PETS (1765) 8 7 0
5/ 3*FAMOUS PETS (1765) 21 19 0 52.5 5/ 5*MACABRE MARAUDERS (1788) 7 8 0
6/ 8*THE EBON BLADES (1791) 5 5 0 50.0 6- 6*MERCENARIES (1766) 5 4 0
7/ 5*MACABRE MARAUDERS (1788) 13 15 0 46.4 7/ 9*THE EBON BLADES (1791) 5 5 0
8- 7*MERCENARIES (1766) 6 8 0 42.9 8/ 0*TOMORROW SAINTS (1775) 3 2 1
9/ 6*THE HAIRY BUNCH (1789) 5 9 0 35.7 9- 7*FINAL FRONTIER (1784) 2 8 0
10- 9*FINAL FRONTIER (1784) 7 13 1 35.0 10/ 8*THE HAIRY BUNCH (1789) 2 8 0
11-10*LOLPERLOL (1787) 2 8 0 20.0 11-10*LOLPERLOL (1787) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
D2 -- THE SCOPE. (SIMPLY PUT)
D2, the play-by-mail (not play-by-computer, nor play-through-internet) game of
Duelmasters, is just plain fun. It is so good that there have been three published
books written about it! It must be great, then! Do you want to have the fun and
pleasures that hundreds of other managers before you have experienced? Can't blame
you! I, personally, have been enjoying Duelmasters-to-D2 for over 30 years. Perhaps
this article will assist or simplify your introduction to this game and speed up your
enjoyment process. It goes something like this..............
ACQUIRE A D2 ROLL UP team sheet from RSI. (Reality Simulations Inc., P.O. Box
22400, Tempe AZ 85285/2400, ph. 4809677979) The first sheet/team is free. Subsequent
five-warrior teams cost $5. Later, after your introductory 10 turns in the Noblish
Island (DM93) arena, you can transfer your starting team to another arena, or you may
find you want to start up a new team/s in other arenas, or both. Actually, you can
start new teams any time, even while going through your learning process in DM93; but
you may want to "learn the ropes" first.
FILL OUT THE ROLL UPS and send the sheet to RSI. Other than the normal personal
information, the most important things to decide are: Team name, Manager Name, and 5
individual warrior designs. Let's discuss each of those briefly. Team name and manager
name can be anything you like that fits you. (RSI will edit inappropriate naming.)
They can be gladiator driven, silly ideas, great play on words, or whatever. The
warrior names can be closely tied to the team name, or not. My very first team was
Bulldogs, manager Kennelworth, and names like Tiger Lily, Sir Smythe, Wild Wayne, and
Flash, etc. A team I admire in the game is Azure Clouds, manager Slugbait, warrior
names like Black Bile, Violent Orange, Blue Note .......
We could spend hours and hours on warrior designs, (Where to place the 14 points
on the fixed 70 points and what style to choose?) and there are many articles
available examining design, so I will offer only a few basic comments:
1. Offensive styles are easier to learn for a newbie. (Or anyone, for that matter)
2. Gender does not matter at all in the fight process.
3. Generally, fast & quick or brawny & strong rule the day. I said generally.
4. WT and WL are the most important stats.
5. There are reasons to design to odd numbers. (Exclude CN from that statement.)
6. Read newsletters and other RSI info, especially DM93 newsletters, for design
reviews.
You have received your 5 warrior profiles back from RSI. Time to fill out DUEL II
STRATEGY FORMS and send them in to RSI. "Goodness!" you say; "I wish I had a lot more
information about weapons and strategies and what the warrior profile means, and....."
Here are a list of places and methods for getting additional info:
1. "Phone a friend". Diplo, e mail, call, write, beg from other players, especially
experienced players in the game.
2. "Put on your newbie outfit." Ask RSI, or better yet, diplo the teachers/coaches in
Noblish Island (DM93), the "starter's arena" and ask for information provided
there. If you are already in Noblish Island, ask RSI to make sure you get the free
CIC or "fact sheets".
3. "Go electronic." The best information in the game is available at reality.com/dm,
or terrablood.com, or even try chatzy.com as DMers chat there from appx 9AM to 2AM
EST. and they seem to welcome inexperienced questions.
So back to the strategy sheets. One for each warrior you plan to fight. Write
legibly! You would be very disappointed to have a code inputted improperly because
your scribbles were not so discernible. The basic stuff like warrior name and ID, or
game # and account # don't need discussion. But weapon selection, strategy, armor and
challenging do.
Weapon choice is your chance to select a best weapon against the opponent's
probable armor. Bigger weapons are probably needed against heavy armor. Some weapons
do especially well against certain armor types. (Hmmm; that information mentioned
earlier would help.) The most common weapon arrangements are a single primary weapon
and a small backup primary for offensive types, and a primary/secondary (secondary
could be a shield) and zero to two backups for defensives/finesse warriors. That, of
course, begs the question of which styles are offensive? Generally, basher (BA),
lunger (LU), slasher (SL), and striker (ST) are offensive. Generally, parry-lunger
(PL), parry-riposte (PR), parry-strikers (PS), and total parry (TP) are defensive.
Wall of steel (WS) and aimed blow (AB) are generally finesse warriors. But, really,
anything goes, as you will find defensive bashers and offensive total parries and
other mutants in this fun game.
Strategy is more difficult to decide. Offensives usually start "hot and heavy"
and then slow down, as they will wear down/tire due to weight being carried and a high
activity level Defensives tend to run moderately, but current arena defensive warriors
can be found fighting anywhere from "hot and heavy" to very slow. The desperation
strategy is important, because if your warrior is nearing defeat or exhaustion, you
may want to do something different in a last-ditch effort to pull out the win.
Armor is really a matter of preference, but like every other choice in the game,
there are trade-offs. Heavy armor, while providing more protection, can slow down and
wear down warriors. Naked or light armor may be less restricting and faster but offers
little protection. It is easy to think, "I need lots of armor.", but over encumbering
a warrior greatly impacts (diminishes) his fighting ability.
Training is simple. The most common training is "skills", but stats can be and
are trained also. In general the amount of skills learned is based on your WT (the
higher the better), but it is also impacted by the knowledge of the warriors you
fight. (And other things) Stat training is very highly dependent on WL, as the odds of
getting a first stat train of a stat type are 5% times the WL. (E.g. a WL of 15 =
5%x15 or 75% chance.) There can be a luck roll impact also in almost everything that
occurs in Duel 2. Attempting to get a 2nd stat raise in a certain stat is halved.
(E.g. a WL of 15 = 5%x15x 0.5 = 37.5%)
Challenging and avoiding are very strategic components of the game. There are
quite a few managers who do not challenge or avoid or both. You can use that to your
best advantage. Challenge warriors (the warrior ID number) and avoid teams. (The team
ID number.) Several points about challenging/avoiding):
1. Challenging and avoiding do not work until after the warrior has fought his/her
first fight in the arena and is listed in the newsletter.
2. Challenge warriors or styles you think you can beat, or who will teach you well, or
to attempt to advance in the rankings.
3. Avoid those teams who have warriors that can probably beat you, or who are likely
to challenge you.
4. Remember: challenge warrior ID numbers (not names) and avoid team numbers (not
names)
5. Some arenas, usually Andorian, frown on down-challenging. (Usually defined as
challenging someone with fewer recognition points that oneself.) Beware of the
arena environment, history, and politics.
You have the option to use an alternate "special strategy" either (or both) when
you challenge someone, or when someone challenges you. You can use this alternate to
prepare a specific strategy for that challenge you just made, or surprising an
opponent who will likely challenge or blood feud you. To use these alternatives, "x"
the proper box or boxes and fill out the strategy info on the back of the strategy
form. This alternative strategy will not be used unless the conditions you selected
occur.
That was easy, wasn't it!? After sending in your strategy sheets, (in plenty of
time for the due date--or last minute via fax; no internet submitting allowed) the
computer utilizes everyone's' inputs and the fights proceed. A few days after the
arena run date, the actual fights and arena newsletter will arrive in your mailbox.
Before submitting the new warrior strategies for the next round of fights, there is
much a manager can/should examine and review. Here are generic things that this old-
time manager evaluates:
1. Have I collected/recorded all the information I want from the fight so I can access
it quickly? (The Noblish Consortium manager and his Consortium cronies record this
for every fight b" opponent's name, stable, arena and ID number, size, handedness,
record, style, armor, and weapons plus his warrior's train results, armor, weapons,
swing info (criticals/swings/extra value hits), W or L, how many minutes,
recognition points, and political point status- if any. Also recorded are who, if
anyone challenged. This is manually recorded on a sheet with my warrior's name, ID,
and size, handedness, plus style.
2. Did each warrior fight as I expected from the strategy? Do I need to adjust or
change any strategies?
3. Did any warrior act over encumbered or tire faster than I thought? Do I need to
adjust strategies, armor, or weapons?
4. Did each warrior fight well with the weapon? (e.g. hit when he swung and had
critical hits b" which are strongly stated weapon hit statements compared to the
norm) Do I need to change weapon selections?
5. Did another warrior out jump me when I did not expect it? Do I need to adjust
strategies or weapons?
6. Did the warriors learn what I expected and learn well? (e.g. earn lots of skills)
If not, what can I do about it? (Switch to learning stats/skills? Challenge a very
experienced warrior?)
7. Do I know anything about the arena warriors that I can challenge? (Have I and my
friends accumulated style and other information on opponents?) Should I challenge
or take the luck of the draw? (Remember b" challenge warrior #'s.)
8. Likewise, is there someone within range I just do not want to fight? (A warrior
that has beaten me before? A warrior with lots more experience than me? A team that
has my number? Should I avoid the team with that warrior? (Remember b" avoid team
#'s)
9. Have I written some personal ads or a spotlight to add to the enjoyment of the
arena?
Then it is time to turn in those strategy sheets again!
Duel 2 is a game of gladiators, comprised of knowledge, strategy, and a little
luck. Above all, it is fun. See you on the sands!
-- Whisperer of Famous Pets,
Consortium Affiliated (6-5-2020)
***---------*---------*---------*---------**---------*---------*---------*---------***
Basics of Strategy, part 2
Pure Defensive, parry based:
These are the next easiest warrior type to design, master, and create a strategy
for. There is a well known 'catch all' strategy for this type of warrior as well. It
is 1 OE, 1 AL, parry tactic. In the hands of the right warrior (typically TP's), it
is a very difficult strategy to beat.
You can play around with numbers and Assur has run parry based defensives from
anywhere from 1-6 OE, and anywhere from 1-6 AL. I'd love to hear the Consortium's
thoughts and musings on how to best optimize these warriors, because he runs more
parry based pure defensives than most. You also don't have to use the parry tactic.
These warriors typically don't need it.
Armor: Usually APA/F or APM/F. Assur rarely goes below ASM/H.
Weapon: Off-Hand shield! Many of these also use main hand shields, but you can
also use a weapon. Sometimes you might even attack with it.
Countering the parry based pure defensive.
Option 1: If you can't beat them, join them. It is always an option to try and
counter with the same strategy. Fights like this can end up going a long
time (typically in the 30 minute range in basic and can extend 100's of
minutes in Advanced). In basic, Assur has had success using a single big
weapon and lighter armor so that when both warriors are so tired they can
barely hold their hands up, you might win by attacking.
Option 2: Slow Down! The pure defensive isn't going to try and attack you, so
you can normally slow down to 1 AL. This conserves your endurance. Then, if
you think you know your favorite OE, use that. Also use the biggest weapon
you are well suited to.
Option 3: Aimed Blows... There is nothing an Aimed Blow typically likes more
than a defensive warrior to fight. Their ability to ignore armor makes them
able to beat plate clad warrior better than most. It depends a little on
your Aimed Blow, but this matchup heavily favors the aimed blow, all else
equal.
Option 4: Avoid! These guys can be tough to beat, especially for Lungers. There
is no shame in avoiding parry based pure defensives with obscene records.
They've beaten lots of others before you.
SPY REPORT
Welcome NOBLISH ISLAND. I, Olaf Modeen remember this place well. Many the
fights have I fought here. The celebrations, the disappointments... What's with
FENNEC? She actually beat FAMOUS PETS' SHAMU, and walked away with 25 more points
from the fight. Laughs were big at FOX FORCE FIVE while they watched VIXEN clobber
CLEANING. He lost 19 points and got bruised from objects thrown from the stands.
NOBLISH ISLAND, set your sights on M. CHARDINEE. He'll be happy to entertain all
requests after defeating FERAL. FENNEC looked pretty Duelmasterlike as she took
NOBLISH ISLAND's top spot with 61 points. Now, what will FERAL do? I suppose you
want to hear some rumors and dirty gossip about your fellow fighters? Tough!
Speaking of cowardly avoiders and unfair challenges... The most avoided team
was FAMOUS PETS. The bums at BASH BROS DISHES couldn't face the challenges from
FAMOUS PETS! No excuse for that! What do people see in CLEANING? His 5-3-1? BASH
BROS DISHES ain't talkin', but he's got 31 points. MR. ED of FAMOUS PETS knows how
to pick 'em. He challenged CRACKED of BASH BROS DISHES who is up by 22. Now was
this a wise move? MR. ED perhaps got his just desserts, seeing as he lost to CRACKED
and ended up with 24 recognition points.
There have been some calls to lengthen the time limit. Do you want the fighters
to walk away, or not? FENNEC of FOX FORCE FIVE got 25 points for removing another
young punk. Tough luck, FAMOUS PETS! And this week the Duelmaster--whoops! BASH
BROS DISHES has one week left to avenge BROKEN's death by excessive hits on the part
of FERAL of FOX FORCE FIVE. How long have I been here? I got people to see, places
to go...
Who knows what the future holds for a warrior. More fights, there's no doubt.
Are you as tired of reading this as I am of writing it? Actually, I guess I'm
writing it before you read it. Oh, well. Time for my medication, so I'll leave now.
Practice, practice, practice!-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
FENNEC 10351 4 2 1 61 FOX FORCE FIVE (1770)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
KITSUNE 10347 6 0 1 57 FOX FORCE FIVE (1770)
ADEPTS W L K POINTS TEAM NAME
FERAL 10350 4 2 1 56 FOX FORCE FIVE (1770)
CRACKED 10317 6 2 0 54 BASH BROS DISHES (1764)
VIXEN 10346 4 2 0 53 FOX FORCE FIVE (1770)
CHALLENGER INITIATES W L K POINTS TEAM NAME
KUMIKO 10348 5 1 0 32 FOX FORCE FIVE (1770)
THE RAVEN 10452 5 1 0 32 MACABRE MARAUDERS (1788)
CLEANING 10316 5 3 1 31 BASH BROS DISHES (1764)
LASSIE 10324 4 4 0 28 FAMOUS PETS (1765)
MR. ED 10325 4 4 0 24 FAMOUS PETS (1765)
INITIATES W L K POINTS TEAM NAME
RIKKI-TIKKI-TAVI 10447 2 4 0 24 FAMOUS PETS (1765)
INITIATES W L K POINTS TEAM NAME
SWEENEY TODD 10449 3 3 0 23 MACABRE MARAUDERS (1788)
BLACK LUNG 1 10460 2 1 1 22 MAGIC THE DUEL (1790)
GENGHIS KANE 10462 2 1 1 22 MAGIC THE DUEL (1790)
-YONDARR 10444 2 0 0 20 LOLPERLOL (1787)
SANDRA 10467 2 0 0 20 THE EBON BLADES (1791)
THERESA 10383 1 0 1 20 TOMORROW SAINTS (1775)
ANGELUS 10384 1 0 0 19 TOMORROW SAINTS (1775)
EZEKIEL 10382 1 0 0 19 TOMORROW SAINTS (1775)
OLAV 10468 1 1 0 19 THE EBON BLADES (1791)
-PLUTO 10427 2 2 0 18 FINAL FRONTIER (1784)
UNMATCHED 10319 2 6 0 18 BASH BROS DISHES (1764)
-VENUS 10426 2 2 0 18 FINAL FRONTIER (1784)
ANT MAN 10456 2 1 0 17 THE HAIRY BUNCH (1789)
THOMAS 10381 0 1 0 17 TOMORROW SAINTS (1775)
MICHAEL 10385 0 1 0 17 TOMORROW SAINTS (1775)
PUNXSATAWNY PHIL 10323 4 4 0 16 FAMOUS PETS (1765)
DISCONTINUED 10320 3 5 0 16 BASH BROS DISHES (1764)
-RED DAWN 10328 3 0 0 16 MERCENARIES (1766)
-THEBE 10429 2 2 0 16 FINAL FRONTIER (1784)
GENGHIS KANE 2 10459 2 1 0 15 MAGIC THE DUEL (1790)
SASHA 10465 2 0 0 14 THE EBON BLADES (1791)
-SATURN 10428 0 4 0 12 FINAL FRONTIER (1784)
GRIM REAVER 10448 2 4 0 10 MACABRE MARAUDERS (1788)
-BRUTUS 10326 2 1 0 10 MERCENARIES (1766)
BIG BERTHA 1 10461 2 1 0 8 MAGIC THE DUEL (1790)
FLASH DANCER 1 10463 1 2 0 8 MAGIC THE DUEL (1790)
MR HYDE 10451 1 5 0 8 MACABRE MARAUDERS (1788)
DR JEKYL 10476 2 1 0 7 MACABRE MARAUDERS (1788)
-JUPITER 10458 1 3 1 7 FINAL FRONTIER (1784)
B BETTY 10453 1 2 0 5 THE HAIRY BUNCH (1789)
-RICHARDS 10327 1 2 0 5 MERCENARIES (1766)
FISHY 10457 1 1 0 4 THE HAIRY BUNCH (1789)
-SAD SIRI 10443 0 2 0 2 LOLPERLOL (1787)
THORVALD 10466 0 2 0 2 THE EBON BLADES (1791)
-SAREPH 10445 0 2 0 2 LOLPERLOL (1787)
-JARETT 10442 0 2 0 2 LOLPERLOL (1787)
-SAREN 10446 0 2 0 2 LOLPERLOL (1787)
-TREE 10475 0 1 0 1 MERCENARIES (1766)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BROKEN 10318 4 1 0 BASH BROS DISHE 1764 FERAL 10350 556
DIRTY 10464 1 2 0 BASH BROS DISHE 1764 THERESA 10383 559
SHAMU 10321 6 2 0 FAMOUS PETS 1765 FENNEC 10351 559
BLADES 10329 0 1 0 MERCENARIES 1766 JUPITER 10458 555 NOT REVENGED
PERCY 10330 0 3 0 MERCENARIES 1766 GENGHIS KANE 10462 558
JORGEN 10469 0 2 0 THE EBON BLADES 1791 BLACK LUNG 1 10460 559
DOLLY 10454 1 2 0 THE HAIRY BUNCH 1789 WURM KIN 559 NONE
SHE RA 10455 0 3 0 THE HAIRY BUNCH 1789 HIGH ELF 559 NONE
PERSONAL ADS
The pets were fed; a 4-1 was nice. -- Whisperer
Well, dang, Discontinued, I was so, so sorry to have to put you down on the ground.
Aw, shucks. -- Rikki-Tikki-Tavi
Fennec, I was feeling a little under the weather. I shouldn't have come out of the
groundhog hole. -- Punxsatawny Phil
Flash Dancer, thanks for the treats. I will do those tricks for you anytime. -- Lassie
Pluto. I knew a dog named that once. He wasn't very smart. -- Mr. Ed
Venus, that was a fun time. I wished we had learned more. Maybe next time we can go
swimming. -- Shamu
A pet is your good luck charm. Feed him or her well and spend time with them daily.
And always let them win. -- Whisperer
Welcome new managers! Good to see so many new vict- err contenders on the sands! --
Paradox, mgx Fox Force Five
Phil -- Groundhogs should be careful when they go chasing foxes -- Fennec
Raven -- It was no henhouse, but thanks for the snack. -- Feral
Kumiko -- LU vs AB is generally considered advantage LU, at least early on -- Assur
Tikki-Tikki-Tavi -- You should have just put me out of my misery! I'm discontinued,
anyways!
LAST WEEK'S FIGHTS
SHE RA was butchered by HIGH ELF in a 1 minute Dark Arena fight.
DOLLY was butchered by WURM KIN in a 1 minute Dark Arena duel.
VIXEN demolished CLEANING in a 1 minute one-sided Challenge melee.
MR. ED was overpowered by CRACKED in a 1 minute mismatched Challenge duel.
GENGHIS KANE 2 was bested by LASSIE in a 2 minute Challenge fight.
FLASH DANCER 1 was defeated by SANDRA in a 1 minute amateur's Challenge match.
FERAL was viciously subdued by M. CHARDINEE in a popular 4 minute bloody duel.
KITSUNE overpowered RIKKI-TIKKI-TAVI in a 1 minute mismatched brawl.
SHAMU was assassinated by FENNEC in a action packed 1 minute uneven Title melee.
THE RAVEN won victory over UNMATCHED in a 2 minute duel.
KUMIKO defeated GRIM REAVER in a action packed 1 minute duel.
DISCONTINUED defeated MR HYDE in a 2 minute brutal fight.
PUNXSATAWNY PHIL was handily defeated by OLAV in a 1 minute one-sided bout.
SWEENEY TODD demolished FISHY in a 1 minute mismatched match.
JORGEN was easily killed by BLACK LUNG 1 in a 1 minute one-sided contest.
THORVALD was savagely defeated by ANGELUS in a 3 minute gory brawl.
B BETTY was handily defeated by GENGHIS KANE in a 1 minute one-sided conflict.
ANT MAN won victory over EMBEZZLING SCRIBE in a 3 minute amateur's bout.
BIG BERTHA 1 outwaited THOMAS in a 7 minute fray.
DR JEKYL was overpowered by EZEKIEL in a 1 minute mismatched brawl.
DIRTY was butchered by THERESA in a 1 minute one-sided fight.
SASHA demolished MICHAEL in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 10 PARRY-STRIKE 5 - 2 - 0 71 |
|SLASHING ATTACK 7 AIMED BLOW 19 - 10 - 0 66 |
|BASHING ATTACK 7 SLASHING ATTACK 19 - 11 - 2 63 |
|LUNGING ATTACK 5 WALL OF STEEL 8 - 5 - 0 62 |
|AIMED BLOW 3 LUNGING ATTACK 18 - 13 - 2 58 |
|TOTAL PARRY 3 STRIKING ATTACK 31 - 33 - 3 48 |
|WALL OF STEEL 3 TOTAL PARRY 10 - 11 - 0 48 |
|PARRY-STRIKE 2 BASHING ATTACK 16 - 31 - 1 34 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 0 - 5 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 559 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 2 - 0 AIMED BLOW 1 - 2 4 STRIKING ATTACK
LUNGING ATTACK 3 - 2 TOTAL PARRY 1 - 2 2 SLASHING ATTACK
STRIKING ATTACK 6 - 4 WALL OF STEEL 1 - 2 2 LUNGING ATTACK
SLASHING ATTACK 4 - 3 BASHING ATTACK 1 - 6 1 BASHING ATTACK
PARRY-LUNGE 0 - 0 1 AIMED BLOW
PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK FENNEC 10351 4 2 1 61 FOX FORCE FIVE (1770)
SLASHING ATTACK KITSUNE 10347 6 0 1 57 FOX FORCE FIVE (1770)
BASHING ATTACK FERAL 10350 4 2 1 56 FOX FORCE FIVE (1770)
LUNGING ATTACK CRACKED 10317 6 2 0 54 BASH BROS DISHES (1764)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is CRACKED 10317. The most popular warrior this turn
was FERAL 10350. The ten other most popular fighters were ANGELUS 10384, FENNEC
10351, THE RAVEN 10452, UNMATCHED 10319, DISCONTINUED 10320, THOMAS 10381, SANDRA
10467, KITSUNE 10347, KUMIKO 10348, and THERESA 10383.
The least popular fighter this week was BIG BERTHA 1 10461. The other ten least
popular fighters were MICHAEL 10385, DIRTY 10464, DR JEKYL 10476, B BETTY 10453,
JORGEN 10469, FISHY 10457, PUNXSATAWNY PHIL 10323, MR HYDE 10451, SHAMU 10321, and
RIKKI-TIKKI-TAVI 10447.