DUEL 2 NEWSLETTER
Date : 07/31/2020 Duedate: 08/13/2020
NOBLISH ISLAND ARENA
DM 93 TURN 562
This Week's Top Honors
THE DUELMASTER IS
KITSUNE
FOX FORCE FIVE (1770)
(93-10347) [8-1-1,75]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY KITSUNE
FOX FORCE FIVE (1770)
(93-10347) [8-1-1,75]
Popularity Leader This Week's Favorite
VIXEN THERESA
FOX FORCE FIVE (1770) TOMORROW SAINTS (1775)
(93-10346) [5-4-0,44] (93-10383) [1-2-1,22]
THE CURRENT TOP TEAM
HOGWART'S STUDENTS (1794)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. HOGWART'S STUDENTS (1794) 37
2. THE CONDEMNED (1798) 34 DRAGON'S FIRE (711)
3. CHAOS II (1796) 28 Unchartered Team
4. BRAVO SIX (1799) 27
5. FOX FORCE FIVE (1770) 27 THE CONDEMNED (1798)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*THE CONDEMNED (1798) 4 1 0 80.0 1/ 3*HOGWART'S STUDENTS (1794)11 4 1
2/ 2*HOGWART'S STUDENTS (1794) 11 4 1 73.3 2/ 2*FOX FORCE FIVE (1770) 9 6 0
3/ 1*FOX FORCE FIVE (1770) 32 13 3 71.1 3- 1*MACABRE MARAUDERS (1788) 8 2 0
4/ 0*BRAVO SIX (1799) 3 2 0 60.0 4- 7*THE HAIRY BUNCH (1789) 5 5 0
5/ 0*D2 NAMES TO KNOW (1795) 3 2 0 60.0 5/ 0*THE CONDEMNED (1798) 4 1 0
6- 3*MACABRE MARAUDERS (1788) 21 17 0 55.3 6- 5*MAGIC THE DUEL (1790) 4 6 0
7- 5*MAGIC THE DUEL (1790) 13 12 2 52.0 7/ 0*BRAVO SIX (1799) 3 2 0
8- 8*THE HAIRY BUNCH (1789) 10 14 0 41.7 8/ 0*D2 NAMES TO KNOW (1795) 3 2 0
9/ 0*CHAOS II (1796) 2 3 0 40.0 9/ 0*CHAOS II (1796) 2 3 0
10- 9*MERCENARIES (1766) 7 11 0 38.9 10/ 8*TOMORROW SAINTS (1775) 2 8 0
11/ 7*TOMORROW SAINTS (1775) 5 10 1 33.3 11-10*MERCENARIES (1766) 1 3 0
12- 0*THE EBON BLADES (1791) 5 10 0 33.3 12/ 0*BB SOCIAL DISTANCE (1797) 1 4 0
13/ 0*BB SOCIAL DISTANCE (1797) 1 4 0 20.0 13- 0*THE EBON BLADES (1791) 0 5 0
14- 0*SHADOW 7 (958) 0 1 0 0.0 14- 0*SHADOW 7 (958) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
WARRIOR AND TEAM DESIGN (The Consortium way.)
The purpose of this spotlight is to provide newer/inexperienced D2 managers with
warrior and team design concepts and to assist new managers by allowing observation of
the details of a real-time team who will be competing against them in their Noblish
Island arena. I will discuss the following:
1. An experienced manager's general design principles (over 100,000 warriors designed
and fought)
2. Some thoughts on team balance
3. A real five-warrior design (original team roll-up) just starting to compete with
you on Noblish Island
4. Summary and comments relevant to those designs
First you might ask, "Who is writing this? And I answer that I am "Namedropper",
manager of D2 NAMES TO KNOW, a member of The Consortium, who is a long, long time (35
year) paying competitor in Duelmasters/D2. I will be overseeing this new team and will
be offering you advice each round on Noblish Island too. (Free advice!) Please think
nothing of asking me questions in the personal ads or through diplos. You will get
answers, often very interesting answers.
There is no one-and-only perfect design for any warrior. You will often find that when
asking for experienced design advice, varying opinions and concepts are offered.
However, there are some guidelines that each manager uses. The Consortium general
design principles and guidelines are as follows:
1. WT is the first factor examined, followed by WL, which then determines the design
and style direction.
2. Normally design to strengths/excesses, generally making high roll numbers higher
3. Design to stat/skill break points. (Know what skills are attached to stat points.)
4. Offensive oriented warriors need higher WT to excel. Design to 11 (min), need 15,
17, 21 for skill breaks
5. 21 WT, 21DF, and 21 WL are coveted. The 21DF makes an aimed-blow almost
inevitable. Most managers automatically think Aimed-Blow when they can get 21
deftness. Not always, but usually. If not an aimer, then 11 DF is really all most
designs need.
6. All warriors except AB must have normal damage and really need good. Make certain
that ST/SZ allows that, and have high enough WL to bump stats if not. Aimers can
succeed with less damage.
7. 9 WL is the reasonable min for offensives. All warriors MUST have some WL. Some
warriors might do OK with 7 or 8. (Maybe.)
8. Do not add to CN for pure offensives.
9. Defensive style warriors need big WL and CN. And, then, ST, too.
10. Physicals never hurt any warrior. Warriors can win early on with lesser skill, but
good physicals.
11. If all else fails, make the design a TP. They can win under almost any
circumstance. However, they need a higher combination (total) of CN, WL, and ST.
(especially WL and CN)
12. If the warrior is to be long-term (meaning a godling or really, really nice roll,
later intended for ADM), do not design a burner. (A burner is one where the
manager intends to raise stats and physicals as an intended strategy to enhanced
winning). Burners require very high WL as stat raises are dependent on WL.
13. However, there is not a thing wrong with making a burner.
14. Have variation in styles in arenas. This allows for better challenging, avoiding,
and match-ups. (Adding also fun and learning through variety.)
15. Design to the numbers, then choose style, rather than predetermine a style, then
design. (At least until you really know what you are doing.)
16. PRIMARY PRINCIPLE: Design each warrior with the idea of winning 60%+ of its
fights. Period.
Pretty simple, it would seem. Well, we will see how I applied these principals
to the D2 NAMES TO KNOW Team. (Note: While not all of the concepts will be
specifically referenced below in designing the five warriors, virtually are
truly used in one or more places.) But first some comments on team design.
A variety of styles is important. Why?
(a) The more differing styles you experiment with, the more you learn.
(b) It is more fun to run differing types.
(c) Certain styles are susceptible to other styles and having a variety allows
you to take advantage of (or avoid) some of those susceptibilities.
(d) Testing multiple styles allows you to more quickly find the style/s that you
enjoy most or are best with.
I believe a manager, especially a new manager, should have at least these two warriors
on his team: an especially fast/quick, decent damage offensive (striker, or maybe
basher or slasher or lunger) and a scummy warrior with lots of physicals and who wins
by wearing down foes while parrying or sucking up hit points. (Total parry or maybe
wall-of-steel or parry strike.) It is important to learn how to win with both types,
and the ST (striker) and TP (total parry) are excellent designs to do both: teach and
win. This combination is invaluable because each tends to challenge and avoid
different styles, and most importantly, they are both easy to work with. The other
warriors on the team can/should be different, but I least recommend (meaning: these
are hardest) these more difficult styles for rookie managers: AB (aimed blow / aimer),
PR (parry riposte / ripper), PS (parry strike / piker), PL (parry lunge / plunger),
and maybe WS (wall of steel / waste).
Now on to a real life example. Below are listed the starting statistics (from the
roll-up sheet) and the design statistics filled out and sent in by me, Namedropper,
manager of theD2 NAMES TO KNOW team just now started on Noblish Ind.
An initial comment on roll up sheets, in general. It can be hardest to design with
"radical" numbers. Unusually low ST or WL or super big SZ, or low WT/WL combo, usually
require the most design manipulation and variance from the design principles above.
Very high WT and WL and/or sometimes DF, plus very small SZ are treasured! Having said
that, I will comment that THIS team is a "radical"; the base WTs are 5,6,7,8,9 (very
low); and 60% of the SZs are above 15. These types of warriors are difficult to
design, and it will be even more difficult meeting the 60% w/l record.
With that in mind, let's get on to my designs.
5-9-17-8-4-12-15 to 7-9-17-9-9-12-21AB. Design to strengths (concept #2; plus #5.)
leads me to first add 6 to DF taking it to 21, almost for sure creating an AB. Then,
looking at concept #7, I really need to add to WL to have any kind of warrior at all;
so I add 5 taking the WL to 9. The last 3 points will go to WT and/or ST and I choose
2 to ST and 1 to WT. (In retrospect, were I to do it again, I would place all three
points on WT to 11. (See concept #4.)
19-5-17-5-10-5-9 to 21-5-17-7-16-7-11 ST The weak WT (concept #1) leads me to
focus on concept #2 first. I add the max to the high ST and WL, taking ST to
21 and WL to 16. The other six points are divided between WT, SP, and DF (per
concept #3) to skill break points. The lack of WT and high WL will probably
cause this basher to be a burner (read concepts #12 and #13). Note also that
concept #8 was applied. This looks like a typical big, dumb, bruising basher
to me, but instead I make it a highly offensive big, dumb, burly, bruising
striker.
15-14-9-7-9-3-13 to 17-20-6-7-15-3-13 TP. With ST and CN the largest, I employ
concept #2 by adding 6 to CN and 2 to ST (see concept #3). Then I add 6 to WL
making this a very solid scum.
12-10-14-9-9-11-5 to 14-10-14-15-15-11-5 BA. Since WT and WL are the prime design
factors (concept #1), I choose to add 6 each, giving me a solid 15/15 warrior in those
stats. The final two points go to ST. (Concept #2) Looks like a basher to me!
7-13-16-6-6-11-11 to 10-18-16-6-12-11-11 TP. Starting with both low WT and WL makes
things difficult. When concept #1 is not so applicable, I look to concept #2, and
realize that CN is the highest starting stat. I then look to concept #11, and add all
points to WL, CN, and ST, the prime stats for a scum TP. This one will be interesting!
The team mix is OK, with basher, striker, and aimed blow offensives, and two total
parries. (I prefer only one, but this has been a difficult team to design and "fall in
love with."
Good luck competing against D2 NAMES TO KNOW warriors. I suspect this team will
struggle to meet the 60% objective. Each warrior will have to do its part. They will,
however, be a competitive team and they will both challenge and avoid.
Now let's take a look at the overall design tendencies for this team in this
situation. We had 70 points to add to the designs. Totaled, they look like this:
ST = 11 (Looks typical and solid.)
CN = 11 (CN is usually minimal, but the two TPs make this expected and OK)
SZ = 0 (Cannot add to size.)
WT = 9 (1 of 2 most valuable stats. Adding points here is a good sign. Therefore,
this is a weakness.)
WL = 29 (1 of 2 most important stats. Adding lots of points here is a good sign)
SP = 2 (SP and CN are usually least added stats.)
DF = 8 (DF adders are often quite variable. 8 looks good for this group, with one
warrior being an AB.)
The tendencies look OK, except for WT, to me, as WT and WL are prime stats, ST and DF
are probably next, and CN/SP are usually least added. (Well, except for SZ!)
So there you have it: a new team; insight to warrior and team design; useful tidbits
from a long-time veteran. May your stay in D2 be long and prosperous, and, most of
all, fun. (As mine is and has been.)
-- Namedropper of D2 NAMES TO KNOW (Consortium affiliated)
DUELMASTER'S COLUMN
Notes from the arena champ.
Not the cleverest Fox, eh? Well, who else could have lost to a wandering hobo and
still maintain the throne! I've out-foxed them all again.
-- Fennec of Fox Force Five
SPY REPORT
Well, what are you looking at, NOBLISH ISLAND? Ain't you never seen Snide
Clemens before? Ah, shaddup and listen to my news. Later days, MACABRE MARAUDERS,
since HOGWART'S STUDENTS took top team from you this turn, you guys are old news.
THE HAIRY BUNCH turned their 0-0-0 turn into a 4th place rank in the listings this
turn. Any better than this, and you get put on hit lists. Gee, I'm impressed, a
4-1-0 is nice, but don't get cocky, HOGWART'S STUDENTS, the Fates teach humility, and
the Fates are proud. I can just hear all the boasts coming in THE CONDEMNED's next
personal ads. Their first turn they went 4-1-0. Of course, we're all terribly
impressed to see KITSUNE win a fight and gain 18 points, terribly. Tsk, tsk, HARRY
POTTER beat ANGELUS and ANGELUS lost 9 points. You're breakin' my heart. Our last
turn's Duelmaster has lost, folks, lost to KUNG-FU MASTER, and FENNEC has made the
way for a new Duelmaster! With FENNEC clearing the throne, FOX FORCE FIVE of KITSUNE
takes a proud seat as NOBLISH ISLAND's new Duelmaster, by virtue of recognition
points. Kickbacks and bribes, kickbacks and bribes, how else do you think some of
these guys win their fights? Skill? Ha!
My mother always told me, 'If you don't have anything nice to say, start
talking.' I loved that woman. What's the big D? MACABRE MARAUDERS was the most
avoided team? Bunch of lily livered... grumble... mumble... curse... And it looks
like HOGWART'S STUDENTS avoided them the most this turn. What a pack of would be
losers, if you ask me. Hmph. ANGELUS was challenged more times this turn than the
Duelmaster. Now was the DM insulted or feared? Heh, heh.
Death and Taxes. The less death I see, the more it taxes my patience. Let's
see if anyone's dead or dying. Titanium shields and bamboo daggers, guess what brave
team is developing these kinds of weapons?
There's got to be a better place in NOBLISH ISLAND to get a drink than The
Dripping Blade! Any suggestions? Well, I've had enough of this drivel, and I'm sure
you have too. Off like a dirty shirt of padded leather. Glad to see the back of
this place-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
KITSUNE 10347 8 1 1 75 FOX FORCE FIVE (1770)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
FENNEC 10351 5 4 1 65 FOX FORCE FIVE (1770)
KUMIKO 10348 8 1 0 57 FOX FORCE FIVE (1770)
ADEPTS W L K POINTS TEAM NAME
-THE RAVEN 10452 7 1 0 55 MACABRE MARAUDERS (1788)
FERAL 10350 6 3 1 52 FOX FORCE FIVE (1770)
VIXEN 10346 5 4 0 44 FOX FORCE FIVE (1770)
-GRIM REAVER 10448 4 4 0 44 MACABRE MARAUDERS (1788)
HARRY POTTER 10483 3 0 0 41 HOGWART'S STUDENTS (1794)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-SWEENEY TODD 10449 4 4 0 26 MACABRE MARAUDERS (1788)
HERMIONE GRANGER 10484 2 1 0 25 HOGWART'S STUDENTS (1794)
-RED DAWN 10328 4 0 0 24 MERCENARIES (1766)
GREGORY GOYLE 10486 3 0 0 24 HOGWART'S STUDENTS (1794)
NEVILLE LONGBOTTOM 10498 2 0 1 24 HOGWART'S STUDENTS (1794)
-FLASH DANCER 1 10463 2 3 0 24 MAGIC THE DUEL (1790)
THOMAS 10381 1 2 0 24 TOMORROW SAINTS (1775)
INITIATES W L K POINTS TEAM NAME
ANGELUS 10384 2 1 0 23 TOMORROW SAINTS (1775)
THERESA 10383 1 2 1 22 TOMORROW SAINTS (1775)
-TIN MAN 10489 2 0 0 21 THE HAIRY BUNCH (1789)
EZEKIEL 10382 1 2 0 21 TOMORROW SAINTS (1775)
-ANT MAN 10456 3 2 0 20 THE HAIRY BUNCH (1789)
VINCENT CRABBE 10482 1 2 0 19 HOGWART'S STUDENTS (1794)
MICHAEL 10385 0 3 0 19 TOMORROW SAINTS (1775)
-GENGHIS KANE 10462 3 2 1 16 MAGIC THE DUEL (1790)
-MR HYDE 10451 3 5 0 14 MACABRE MARAUDERS (1788)
-SANDRA 10467 2 1 0 14 THE EBON BLADES (1791)
-BIG BERTHA 1 10461 3 2 0 13 MAGIC THE DUEL (1790)
-B BETTY 10453 2 3 0 13 THE HAIRY BUNCH (1789)
HOWLIN WOLF 10497 1 0 0 13 D2 NAMES TO KNOW (1795)
-BLACK LUNG 1 10460 2 3 1 12 MAGIC THE DUEL (1790)
-GENGHIS KANE 2 10459 3 2 0 11 MAGIC THE DUEL (1790)
AMITHIUS 10502 1 0 0 11 CHAOS II (1796)
DOMINIXX 10511 1 0 0 11 THE CONDEMNED (1798)
-SASHA 10465 2 1 0 10 THE EBON BLADES (1791)
-OLAV 10468 1 2 0 10 THE EBON BLADES (1791)
HONED 10510 1 0 0 10 THE CONDEMNED (1798)
SHAKE HANDS 10507 1 0 0 10 BB SOCIAL DISTANCE (1797)
WOLF 10517 1 0 0 10 BRAVO SIX (1799)
TEMPEST 10500 1 0 0 10 CHAOS II (1796)
CODY 10516 1 0 0 10 BRAVO SIX (1799)
INITIATES W L K POINTS TEAM NAME
-BRUTUS 10326 2 2 0 8 MERCENARIES (1766)
SWALE 10509 1 0 0 6 THE CONDEMNED (1798)
MIGRAINE 10513 1 0 0 6 THE CONDEMNED (1798)
-RICHARDS 10327 1 3 0 6 MERCENARIES (1766)
-FISHY 10457 1 3 0 6 THE HAIRY BUNCH (1789)
TDO 10496 1 0 0 5 D2 NAMES TO KNOW (1795)
TUM 10494 1 0 0 5 D2 NAMES TO KNOW (1795)
REX 10515 1 0 0 5 BRAVO SIX (1799)
COLOSSO 10499 0 1 0 5 CHAOS II (1796)
-CUTIE PIE 10490 1 1 0 4 THE HAIRY BUNCH (1789)
-TREE 10475 0 2 0 2 MERCENARIES (1766)
6 FEET 10504 0 1 0 1 BB SOCIAL DISTANCE (1797)
EZWIND 10501 0 1 0 1 CHAOS II (1796)
LIKESOMANYOTHERS 10503 0 1 0 1 CHAOS II (1796)
CLOSED SPACES 10508 0 1 0 1 BB SOCIAL DISTANCE (1797)
TMM 10493 0 1 0 1 D2 NAMES TO KNOW (1795)
BADGER 10512 0 1 0 1 THE CONDEMNED (1798)
-TIRON 5578 0 1 0 1 SHADOW 7 (958)
-SAN ANTONIO 10491 0 1 0 1 THE EBON BLADES (1791)
FOX 10514 0 1 0 1 BRAVO SIX (1799)
MASKS 10506 0 1 0 1 BB SOCIAL DISTANCE (1797)
DOC STEELE 10495 0 1 0 1 D2 NAMES TO KNOW (1795)
HUGS 10505 0 1 0 1 BB SOCIAL DISTANCE (1797)
PRICE 10518 0 1 0 1 BRAVO SIX (1799)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
DR JEKYL 10476 3 2 0 MACABRE MARAUDE 1788 NEVILLE LONGBOT 10498 561
PERCY 10330 0 3 0 MERCENARIES 1766 GENGHIS KANE 10462 558 NOT REVENGED
JORGEN 10469 0 2 0 THE EBON BLADES 1791 BLACK LUNG 1 10460 559
PERSONAL ADS
Namedropper -- Tell the Whisperer the new recruit is very good. Got a kill the first
round. -- Agent R, mgr of Hogwart's Students
Limu Emu -- Don't ever kill my teammates again! (Even though you won't be able to) --
Harry Potter
The Ghost of Dr Jekyl -- Should have protected your head more -- Neville Longbottom
Magic The Duel -- I like the team name, though I don't necessarily get the warrior
names. -- Agent R
Big Bertha 1 -- That felt like punching Draco in the mouth -- Hermione Granger
Black Lung 1 -- Did you try to breath in some flying muffins -- Gregory Goyle
Mr Hyde -- That seemed to be a lot of nothing followed by a flurry of activity --
Vincent Crabbe
Pets & Dishes -- It's been a pleasure. Hope to see you somewhere on the mainland
someday. -- Paradox, mgr Fox Force Five
Kung Fu Master -- Enough is enough already. -- Paradox
Mr Ed -- I'll miss our time together. -- Kumiko
The Raven -- Consider the favor returned. -- Vixen
Phil -- Does this mean we get four more weeks of pandemic? -- Feral
Teams of Noblish Island -- It's been an honor and pleasure crossing blades with you
for these past several months. Alas, after our next turn, we'll be moving on to a new
home. But we'll always be grateful for our time here, developing our skills with you!
-- Paradox, mgr Fox Force Five
LAST WEEK'S FIGHTS
HARRY POTTER devastated ANGELUS in a 1 minute mismatched Challenge fight.
HERMIONE GRANGER lost to VIXEN in a action packed 1 minute brutal Challenge battle.
FENNEC was defeated by KUNG-FU MASTER in a crowd pleasing 1 minute duel.
KITSUNE devastated CONVICTED ASSASSIN in a exciting 1 minute one-sided Title fight.
FERAL viciously subdued THE USEROUS MERCHANT in a action packed 3 minute gory brawl.
KUMIKO devastated THOMAS in a 1 minute mismatched match.
VINCENT CRABBE unbelievably bested MICHAEL in a action packed 4 minute gruesome fight.
EZEKIEL lost to NEVILLE LONGBOTTOM in a 1 minute expert vs. novice upset duel.
THERESA was outwaited by GREGORY GOYLE in a popular 10 minute brutal fight.
COLOSSO was unbelievably bested by TDO in a 2 minute brutal novice's bout.
AMITHIUS demolished CLOSED SPACES in a crowd pleasing 1 minute mismatched competition.
HOWLIN WOLF demolished CONVICTED THIEF in a 1 minute mismatched match.
DOC STEELE was overpowered by SHAKE HANDS in a 1 minute mismatched conflict.
TUM defeated 6 FEET in a crowd pleasing 5 minute novice's duel.
TEMPEST vanquished HUGS in a 1 minute one-sided fray.
EZWIND was bested by REX in a 3 minute amateur's brawl.
TMM was overpowered by WOLF in a 1 minute one-sided bout.
LIKESOMANYOTHERS was beaten by SWALE in a 2 minute novice's bout.
MASKS was overpowered by DOMINIXX in a 1 minute mismatched conflict.
HONED devastated PRICE in a 1 minute one-sided bout.
BADGER was vanquished by CODY in a 1 minute one-sided match.
MIGRAINE overcame FOX in a crowd pleasing 1 minute beginner's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 9 AIMED BLOW 26 - 11 - 0 70 |
|AIMED BLOW 7 WALL OF STEEL 10 - 8 - 0 56 |
|BASHING ATTACK 7 SLASHING ATTACK 30 - 24 - 3 56 |
|SLASHING ATTACK 7 TOTAL PARRY 17 - 14 - 0 55 |
|TOTAL PARRY 5 LUNGING ATTACK 21 - 20 - 3 51 |
|LUNGING ATTACK 4 PARRY-STRIKE 5 - 5 - 0 50 |
|PARRY-RIPOSTE 1 STRIKING ATTACK 40 - 45 - 3 47 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 4 - 6 - 0 40 |
|PARRY-STRIKE 0 BASHING ATTACK 20 - 36 - 1 36 |
|WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 562 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 SLASHING ATTACK 3 - 4 4 STRIKING ATTACK
TOTAL PARRY 4 - 1 STRIKING ATTACK 3 - 6 3 SLASHING ATTACK
AIMED BLOW 5 - 2 LUNGING ATTACK 1 - 3 1 AIMED BLOW
BASHING ATTACK 4 - 3 PARRY-LUNGE 0 - 0 1 LUNGING ATTACK
PARRY-STRIKE 0 - 0 1 BASHING ATTACK
WALL OF STEEL 0 - 0 1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK KITSUNE 10347 8 1 1 75 FOX FORCE FIVE (1770)
STRIKING ATTACK FENNEC 10351 5 4 1 65 FOX FORCE FIVE (1770)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW KUMIKO 10348 8 1 0 57 FOX FORCE FIVE (1770)
BASHING ATTACK FERAL 10350 6 3 1 52 FOX FORCE FIVE (1770)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is VIXEN 10346. The most popular warrior this turn was
THERESA 10383. The ten other most popular fighters were MICHAEL 10385, 6 FEET 10504,
FERAL 10350, VIXEN 10346, SWALE 10509, MIGRAINE 10513, HARRY POTTER 10483, KITSUNE
10347, EZEKIEL 10382, and NEVILLE LONGBOTTOM 10498.
The least popular fighter this week was GREGORY GOYLE 10486. The other ten least
popular fighters were FOX 10514, BADGER 10512, PRICE 10518, MASKS 10506, TMM 10493,
REX 10515, HUGS 10505, DOC STEELE 10495, THOMAS 10381, and HERMIONE GRANGER 10484.