DUEL 2 NEWSLETTER

Date   : 07/31/2020    Duedate: 08/13/2020

NOBLISH ISLAND ARENA

DM 93    TURN 562

This Week's Top Honors

THE DUELMASTER IS

KITSUNE
FOX FORCE FIVE (1770)
(93-10347) [8-1-1,75]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              KITSUNE
                               FOX FORCE FIVE (1770)
                               (93-10347) [8-1-1,75]

Popularity Leader              This Week's Favorite

VIXEN                          THERESA
FOX FORCE FIVE (1770)          TOMORROW SAINTS (1775)
(93-10346) [5-4-0,44]          (93-10383) [1-2-1,22]

THE CURRENT TOP TEAM

HOGWART'S STUDENTS (1794)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. HOGWART'S STUDENTS (1794)     37 
2. THE CONDEMNED (1798)          34    DRAGON'S FIRE (711)
3. CHAOS II (1796)               28    Unchartered Team
4. BRAVO SIX (1799)              27 
5. FOX FORCE FIVE (1770)         27    THE CONDEMNED (1798)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*THE CONDEMNED (1798)       4   1  0 80.0   1/ 3*HOGWART'S STUDENTS (1794)11  4 1
 2/ 2*HOGWART'S STUDENTS (1794) 11   4  1 73.3   2/ 2*FOX FORCE FIVE (1770)     9  6 0
 3/ 1*FOX FORCE FIVE (1770)     32  13  3 71.1   3- 1*MACABRE MARAUDERS (1788)  8  2 0
 4/ 0*BRAVO SIX (1799)           3   2  0 60.0   4- 7*THE HAIRY BUNCH (1789)    5  5 0
 5/ 0*D2 NAMES TO KNOW (1795)    3   2  0 60.0   5/ 0*THE CONDEMNED (1798)      4  1 0
 6- 3*MACABRE MARAUDERS (1788)  21  17  0 55.3   6- 5*MAGIC THE DUEL (1790)     4  6 0
 7- 5*MAGIC THE DUEL (1790)     13  12  2 52.0   7/ 0*BRAVO SIX (1799)          3  2 0
 8- 8*THE HAIRY BUNCH (1789)    10  14  0 41.7   8/ 0*D2 NAMES TO KNOW (1795)   3  2 0
 9/ 0*CHAOS II (1796)            2   3  0 40.0   9/ 0*CHAOS II (1796)           2  3 0
10- 9*MERCENARIES (1766)         7  11  0 38.9  10/ 8*TOMORROW SAINTS (1775)    2  8 0
11/ 7*TOMORROW SAINTS (1775)     5  10  1 33.3  11-10*MERCENARIES (1766)        1  3 0
12- 0*THE EBON BLADES (1791)     5  10  0 33.3  12/ 0*BB SOCIAL DISTANCE (1797) 1  4 0
13/ 0*BB SOCIAL DISTANCE (1797)  1   4  0 20.0  13- 0*THE EBON BLADES (1791)    0  5 0
14- 0*SHADOW 7 (958)             0   1  0  0.0  14- 0*SHADOW 7 (958)            0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                    WARRIOR AND TEAM DESIGN (The Consortium way.)

The purpose of this spotlight is to provide newer/inexperienced D2 managers with 
warrior and team design concepts and to assist new managers by allowing observation of 
the details of a real-time team who will be competing against them in their Noblish 
Island arena. I will discuss the following:

1. An experienced manager's general design principles (over 100,000 warriors designed 
   and fought)
2. Some thoughts on team balance
3. A real five-warrior design (original team roll-up) just starting to compete with 
   you on Noblish Island
4. Summary and comments relevant to those designs

First you might ask, "Who is writing this?  And I answer that I am "Namedropper", 
manager of D2 NAMES TO KNOW, a member of The Consortium, who is a long, long time (35 
year) paying competitor in Duelmasters/D2. I will be overseeing this new team and will 
be offering you advice each round on Noblish Island too. (Free advice!) Please think 
nothing of asking me questions in the personal ads or through diplos. You will get 
answers, often very interesting answers.

There is no one-and-only perfect design for any warrior. You will often find that when 
asking for experienced design advice, varying opinions and concepts are offered. 
However, there are some guidelines that each manager uses. The Consortium general 
design principles and guidelines are as follows:

 1. WT is the first factor examined, followed by WL, which then determines the design 
    and style direction.
 2. Normally design to strengths/excesses, generally making high roll numbers higher
 3. Design to stat/skill break points. (Know what skills are attached to stat points.)
 4. Offensive oriented warriors need higher WT to excel. Design to 11 (min), need 15, 
    17, 21 for skill breaks
 5. 21 WT, 21DF, and 21 WL are coveted. The 21DF makes an aimed-blow almost 
    inevitable. Most managers automatically think Aimed-Blow when they can get 21 
    deftness. Not always, but usually. If not an aimer, then 11 DF is really all most 
    designs need.
 6. All warriors except AB must have normal damage and really need good. Make certain 
    that ST/SZ allows that, and have high enough WL to bump stats if not. Aimers can 
    succeed with less damage.
 7. 9 WL is the reasonable min for offensives. All warriors MUST have some WL. Some 
    warriors might do OK with 7 or 8. (Maybe.)
 8. Do not add to CN for pure offensives.
 9. Defensive style warriors need big WL and CN. And, then, ST, too.
10. Physicals never hurt any warrior. Warriors can win early on with lesser skill, but 
    good physicals.
11. If all else fails, make the design a TP. They can win under almost any 
    circumstance. However, they need a higher combination (total) of CN, WL, and ST. 
    (especially WL and CN)
12. If the warrior is to be long-term (meaning a godling or really, really nice roll, 
    later intended for ADM), do not design a burner. (A burner is one where the 
    manager intends to raise stats and physicals as an intended strategy to enhanced 
    winning). Burners require very high WL as stat raises are dependent on WL.
13. However, there is not a thing wrong with making a burner.
14. Have variation in styles in arenas. This allows for better challenging, avoiding, 
    and match-ups. (Adding also fun and learning through variety.)
15. Design to the numbers, then choose style, rather than predetermine a style, then 
    design. (At least until you really know what you are doing.)
16. PRIMARY PRINCIPLE: Design each warrior with the idea of winning 60%+ of its 
    fights. Period.

Pretty simple, it would seem. Well, we will see how I applied these principals 
to the D2 NAMES TO KNOW Team. (Note: While not all of the concepts will be 
specifically referenced below in designing the five warriors, virtually are 
truly used in one or more places.) But first some comments on team design.
A variety of styles is important. Why? 

     (a) The more differing styles you experiment with, the more you learn. 
     (b) It is more fun to run differing types. 
     (c) Certain styles are susceptible to other styles and having a variety allows 
         you to take advantage of (or avoid) some of those susceptibilities. 
     (d) Testing multiple styles allows you to more quickly find the style/s that you 
         enjoy most or are best with.

I believe a manager, especially a new manager, should have at least these two warriors 
on his team: an especially fast/quick, decent damage offensive (striker, or maybe 
basher or slasher or lunger) and a scummy warrior with lots of physicals and who wins 
by wearing down foes while parrying or sucking up hit points. (Total parry or maybe 
wall-of-steel or parry strike.) It is important to learn how to win with both types, 
and the ST (striker) and TP (total parry) are excellent designs to do both: teach and 
win. This combination is invaluable because each tends to challenge and avoid 
different styles, and most importantly, they are both easy to work with. The other 
warriors on the team can/should be different, but I least recommend (meaning: these 
are hardest) these more difficult styles for rookie managers: AB (aimed blow / aimer), 
PR (parry riposte / ripper), PS (parry strike / piker), PL (parry lunge / plunger), 
and maybe WS (wall of steel / waste).

Now on to a real life example. Below are listed the starting statistics (from the 
roll-up sheet) and the design statistics filled out and sent in by me,  Namedropper, 
manager of theD2 NAMES TO KNOW team just now started on Noblish Ind.

An initial comment on roll up sheets, in general. It can be hardest to design with 
"radical" numbers. Unusually low ST or WL or super big SZ, or low WT/WL combo, usually 
require the most design manipulation and variance from the design principles above. 
Very high WT and WL and/or sometimes DF, plus very small SZ are treasured! Having said 
that, I will comment that THIS team is a "radical"; the base WTs are 5,6,7,8,9 (very 
low); and 60% of the SZs are above 15. These types of warriors are difficult to 
design, and it will be even more difficult meeting the 60% w/l record. 

With that in mind, let's get on to my designs.

5-9-17-8-4-12-15 to 7-9-17-9-9-12-21AB. Design to strengths (concept #2; plus #5.) 
leads me to first add 6 to DF taking it to 21, almost for sure creating an AB.  Then, 
looking at concept #7, I really need to add to WL to have any kind of warrior at all; 
so I add 5 taking the WL to 9. The last 3 points will go to WT and/or ST and I choose 
2 to ST and 1 to WT. (In retrospect, were I to do it again, I would place all three 
points on WT to 11. (See concept #4.)

19-5-17-5-10-5-9 to 21-5-17-7-16-7-11 ST The weak WT (concept #1) leads me to 
focus on concept #2 first. I add the max to the high ST and WL, taking ST to 
21 and WL to 16. The other six points are divided between WT, SP, and DF (per 
concept #3) to skill break points. The lack of WT and high WL will probably 
cause this basher to be a burner (read concepts #12 and #13). Note also that 
concept #8 was applied. This looks like a typical big, dumb, bruising basher 
to me, but instead I make it a highly offensive big, dumb, burly, bruising 
striker.

15-14-9-7-9-3-13 to 17-20-6-7-15-3-13 TP. With ST and CN the largest, I employ 
concept #2 by adding 6 to CN and 2 to ST (see concept #3). Then I add 6 to WL 
making this a very solid scum. 

12-10-14-9-9-11-5 to 14-10-14-15-15-11-5 BA. Since WT and WL are the prime design 
factors (concept #1), I choose to add 6 each, giving me a solid 15/15 warrior in those 
stats. The final two points go to ST. (Concept #2) Looks like a basher to me!

7-13-16-6-6-11-11 to 10-18-16-6-12-11-11 TP. Starting with both low WT and WL makes 
things difficult. When concept #1 is not so applicable, I look to concept #2, and 
realize that CN is the highest starting stat. I then look to concept #11, and add all 
points to WL, CN, and ST, the prime stats for a scum TP. This one will be interesting!

The team mix is OK, with basher, striker, and aimed blow offensives, and two total 
parries. (I prefer only one, but this has been a difficult team to design and "fall in 
love with."

Good luck competing against D2 NAMES TO KNOW warriors. I suspect this team will 
struggle to meet the 60% objective. Each warrior will have to do its part. They will, 
however, be a competitive team and they will both challenge and avoid.

Now let's take a look at the overall design tendencies for this team in this 
situation. We had 70 points to add to the designs. Totaled, they look like this:

ST = 11  (Looks typical and solid.)
CN = 11  (CN is usually minimal, but the two TPs make this expected and OK)
SZ =  0  (Cannot add to size.)
WT =  9  (1 of 2 most valuable stats. Adding points here is a good sign. Therefore, 
         this is a weakness.)
WL = 29  (1 of 2 most important stats. Adding lots of points here is a good sign)
SP =  2  (SP and CN are usually least added stats.)
DF =  8  (DF adders are often quite variable. 8 looks good for this group, with one 
         warrior being an AB.)

The tendencies look OK, except for WT, to me, as WT and WL are prime stats, ST and DF 
are probably next, and CN/SP are usually least added. (Well, except for SZ!)

So there you have it: a new team; insight to warrior and team design; useful tidbits 
from a long-time veteran. May your stay in D2 be long and prosperous, and, most of 
all, fun. (As mine is and has been.)

                           -- Namedropper of D2 NAMES TO KNOW (Consortium affiliated)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Not the cleverest Fox, eh?  Well, who else could have lost to a wandering hobo and 
still maintain the throne!  I've out-foxed them all again. 

                                          -- Fennec of Fox Force Five

                                      SPY REPORT

     Well, what are you looking at, NOBLISH ISLAND?  Ain't you never seen Snide 
Clemens before?  Ah, shaddup and listen to my news.  Later days, MACABRE MARAUDERS, 
since HOGWART'S STUDENTS took top team from you this turn, you guys are old news.  
THE HAIRY BUNCH turned their 0-0-0 turn into a 4th place rank in the listings this 
turn.  Any better than this, and you get put on hit lists.  Gee, I'm impressed, a 
4-1-0 is nice, but don't get cocky, HOGWART'S STUDENTS, the Fates teach humility, and 
the Fates are proud.  I can just hear all the boasts coming in THE CONDEMNED's next 
personal ads.  Their first turn they went 4-1-0.  Of course, we're all terribly 
impressed to see KITSUNE win a fight and gain 18 points, terribly.  Tsk, tsk, HARRY 
POTTER beat ANGELUS and ANGELUS lost 9 points.  You're breakin' my heart.  Our last 
turn's Duelmaster has lost, folks, lost to KUNG-FU MASTER, and FENNEC has made the 
way for a new Duelmaster!  With FENNEC clearing the throne, FOX FORCE FIVE of KITSUNE 
takes a proud seat as NOBLISH ISLAND's new Duelmaster, by virtue of recognition 
points.  Kickbacks and bribes, kickbacks and bribes, how else do you think some of 
these guys win their fights?  Skill?  Ha!   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  What's the big D?  MACABRE MARAUDERS was the most 
avoided team?  Bunch of lily livered... grumble... mumble... curse...  And it looks 
like HOGWART'S STUDENTS avoided them the most this turn.  What a pack of would be 
losers, if you ask me.  Hmph.  ANGELUS was challenged more times this turn than the 
Duelmaster.  Now was the DM insulted or feared?  Heh, heh.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  Titanium shields and bamboo daggers, guess what brave 
team is developing these kinds of weapons?   
     There's got to be a better place in NOBLISH ISLAND to get a drink than The 
Dripping Blade!  Any suggestions?  Well, I've had enough of this drivel, and I'm sure 
you have too.  Off like a dirty shirt of padded leather.  Glad to see the back of 
this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 KITSUNE 10347                 8   1  1  75         FOX FORCE FIVE (1770)     

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 FENNEC 10351                  5   4  1  65         FOX FORCE FIVE (1770)     
 KUMIKO 10348                  8   1  0  57         FOX FORCE FIVE (1770)     

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-THE RAVEN 10452               7   1  0  55         MACABRE MARAUDERS (1788)  
 FERAL 10350                   6   3  1  52         FOX FORCE FIVE (1770)     
 VIXEN 10346                   5   4  0  44         FOX FORCE FIVE (1770)     
-GRIM REAVER 10448             4   4  0  44         MACABRE MARAUDERS (1788)  
 HARRY POTTER 10483            3   0  0  41         HOGWART'S STUDENTS (1794) 

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SWEENEY TODD 10449            4   4  0  26         MACABRE MARAUDERS (1788)  
 HERMIONE GRANGER 10484        2   1  0  25         HOGWART'S STUDENTS (1794) 
-RED DAWN 10328                4   0  0  24         MERCENARIES (1766)        
 GREGORY GOYLE 10486           3   0  0  24         HOGWART'S STUDENTS (1794) 
 NEVILLE LONGBOTTOM 10498      2   0  1  24         HOGWART'S STUDENTS (1794) 
-FLASH DANCER 1 10463          2   3  0  24         MAGIC THE DUEL (1790)     
 THOMAS 10381                  1   2  0  24         TOMORROW SAINTS (1775)    

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ANGELUS 10384                 2   1  0  23         TOMORROW SAINTS (1775)    
 THERESA 10383                 1   2  1  22         TOMORROW SAINTS (1775)    
-TIN MAN 10489                 2   0  0  21         THE HAIRY BUNCH (1789)    
 EZEKIEL 10382                 1   2  0  21         TOMORROW SAINTS (1775)    
-ANT MAN 10456                 3   2  0  20         THE HAIRY BUNCH (1789)    
 VINCENT CRABBE 10482          1   2  0  19         HOGWART'S STUDENTS (1794) 
 MICHAEL 10385                 0   3  0  19         TOMORROW SAINTS (1775)    
-GENGHIS KANE 10462            3   2  1  16         MAGIC THE DUEL (1790)     
-MR HYDE 10451                 3   5  0  14         MACABRE MARAUDERS (1788)  
-SANDRA 10467                  2   1  0  14         THE EBON BLADES (1791)    
-BIG BERTHA 1 10461            3   2  0  13         MAGIC THE DUEL (1790)     
-B BETTY 10453                 2   3  0  13         THE HAIRY BUNCH (1789)    
 HOWLIN WOLF 10497             1   0  0  13         D2 NAMES TO KNOW (1795)   
-BLACK LUNG 1 10460            2   3  1  12         MAGIC THE DUEL (1790)     
-GENGHIS KANE 2 10459          3   2  0  11         MAGIC THE DUEL (1790)     
 AMITHIUS 10502                1   0  0  11         CHAOS II (1796)           
 DOMINIXX 10511                1   0  0  11         THE CONDEMNED (1798)      
-SASHA 10465                   2   1  0  10         THE EBON BLADES (1791)    
-OLAV 10468                    1   2  0  10         THE EBON BLADES (1791)    
 HONED 10510                   1   0  0  10         THE CONDEMNED (1798)      
 SHAKE HANDS 10507             1   0  0  10         BB SOCIAL DISTANCE (1797) 
 WOLF 10517                    1   0  0  10         BRAVO SIX (1799)          
 TEMPEST 10500                 1   0  0  10         CHAOS II (1796)           
 CODY 10516                    1   0  0  10         BRAVO SIX (1799)          

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BRUTUS 10326                  2   2  0   8         MERCENARIES (1766)        
 SWALE 10509                   1   0  0   6         THE CONDEMNED (1798)      
 MIGRAINE 10513                1   0  0   6         THE CONDEMNED (1798)      
-RICHARDS 10327                1   3  0   6         MERCENARIES (1766)        
-FISHY 10457                   1   3  0   6         THE HAIRY BUNCH (1789)    
 TDO 10496                     1   0  0   5         D2 NAMES TO KNOW (1795)   
 TUM 10494                     1   0  0   5         D2 NAMES TO KNOW (1795)   
 REX 10515                     1   0  0   5         BRAVO SIX (1799)          
 COLOSSO 10499                 0   1  0   5         CHAOS II (1796)           
-CUTIE PIE 10490               1   1  0   4         THE HAIRY BUNCH (1789)    
-TREE 10475                    0   2  0   2         MERCENARIES (1766)        
 6 FEET 10504                  0   1  0   1         BB SOCIAL DISTANCE (1797) 
 EZWIND 10501                  0   1  0   1         CHAOS II (1796)           
 LIKESOMANYOTHERS 10503        0   1  0   1         CHAOS II (1796)           
 CLOSED SPACES 10508           0   1  0   1         BB SOCIAL DISTANCE (1797) 
 TMM 10493                     0   1  0   1         D2 NAMES TO KNOW (1795)   
 BADGER 10512                  0   1  0   1         THE CONDEMNED (1798)      
-TIRON 5578                    0   1  0   1         SHADOW 7 (958)            
-SAN ANTONIO 10491             0   1  0   1         THE EBON BLADES (1791)    
 FOX 10514                     0   1  0   1         BRAVO SIX (1799)          
 MASKS 10506                   0   1  0   1         BB SOCIAL DISTANCE (1797) 
 DOC STEELE 10495              0   1  0   1         D2 NAMES TO KNOW (1795)   
 HUGS 10505                    0   1  0   1         BB SOCIAL DISTANCE (1797) 
 PRICE 10518                   0   1  0   1         BRAVO SIX (1799)          

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DR JEKYL 10476          3  2 0 MACABRE MARAUDE 1788 NEVILLE LONGBOT 10498 561   
PERCY 10330             0  3 0 MERCENARIES 1766     GENGHIS KANE 10462    558  NOT REVENGED
JORGEN 10469            0  2 0 THE EBON BLADES 1791 BLACK LUNG 1 10460    559   

                                     PERSONAL ADS

Namedropper -- Tell the Whisperer the new recruit is very good.  Got a kill the first 
round. -- Agent R, mgr of Hogwart's Students

Limu Emu -- Don't ever kill my teammates again!  (Even though you won't be able to) -- 
Harry Potter

The Ghost of Dr Jekyl -- Should have protected your head more -- Neville Longbottom

Magic The Duel -- I like the team name, though I don't necessarily get the warrior 
names. -- Agent R

Big Bertha 1 -- That felt like punching Draco in the mouth -- Hermione Granger

Black Lung 1 -- Did you try to breath in some flying muffins -- Gregory Goyle

Mr Hyde -- That seemed to be a lot of nothing followed by a flurry of activity -- 
Vincent Crabbe

Pets & Dishes -- It's been a pleasure. Hope to see you somewhere on the mainland 
someday. -- Paradox, mgr Fox Force Five

Kung Fu Master -- Enough is enough already. -- Paradox

Mr Ed -- I'll miss our time together. -- Kumiko

The Raven -- Consider the favor returned. -- Vixen

Phil -- Does this mean we get four more weeks of pandemic? -- Feral

Teams of Noblish Island -- It's been an honor and pleasure crossing blades with you 
for these past several months. Alas, after our next turn, we'll be moving on to a new 
home. But we'll always be grateful for our time here, developing our skills with you! 
-- Paradox, mgr Fox Force Five

                                  LAST WEEK'S FIGHTS

HARRY POTTER devastated ANGELUS in a 1 minute mismatched Challenge fight.
HERMIONE GRANGER lost to VIXEN in a action packed 1 minute brutal Challenge battle.
FENNEC was defeated by KUNG-FU MASTER in a crowd pleasing 1 minute duel.
KITSUNE devastated CONVICTED ASSASSIN in a exciting 1 minute one-sided Title fight.
FERAL viciously subdued THE USEROUS MERCHANT in a action packed 3 minute gory brawl.
KUMIKO devastated THOMAS in a 1 minute mismatched match.
VINCENT CRABBE unbelievably bested MICHAEL in a action packed 4 minute gruesome fight.
EZEKIEL lost to NEVILLE LONGBOTTOM in a 1 minute expert vs. novice upset duel.
THERESA was outwaited by GREGORY GOYLE in a popular 10 minute brutal fight.
COLOSSO was unbelievably bested by TDO in a 2 minute brutal novice's bout.
AMITHIUS demolished CLOSED SPACES in a crowd pleasing 1 minute mismatched competition.
HOWLIN WOLF demolished CONVICTED THIEF in a 1 minute mismatched match.
DOC STEELE was overpowered by SHAKE HANDS in a 1 minute mismatched conflict.
TUM defeated 6 FEET in a crowd pleasing 5 minute novice's duel.
TEMPEST vanquished HUGS in a 1 minute one-sided fray.
EZWIND was bested by REX in a 3 minute amateur's brawl.
TMM was overpowered by WOLF in a 1 minute one-sided bout.
LIKESOMANYOTHERS was beaten by SWALE in a 2 minute novice's bout.
MASKS was overpowered by DOMINIXX in a 1 minute mismatched conflict.
HONED devastated PRICE in a 1 minute one-sided bout.
BADGER was vanquished by CODY in a 1 minute one-sided match.
MIGRAINE overcame FOX in a crowd pleasing 1 minute beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  9         AIMED BLOW        26 -  11 -  0      70  |
|AIMED BLOW                       7         WALL OF STEEL     10 -   8 -  0      56  |
|BASHING ATTACK                   7         SLASHING ATTACK   30 -  24 -  3      56  |
|SLASHING ATTACK                  7         TOTAL PARRY       17 -  14 -  0      55  |
|TOTAL PARRY                      5         LUNGING ATTACK    21 -  20 -  3      51  |
|LUNGING ATTACK                   4         PARRY-STRIKE       5 -   5 -  0      50  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK   40 -  45 -  3      47  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      4 -   6 -  0      40  |
|PARRY-STRIKE                     0         BASHING ATTACK    20 -  36 -  1      36  |
|WALL OF STEEL                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 562 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     SLASHING ATTACK    3 -  4         4  STRIKING ATTACK
TOTAL PARRY        4 -  1     STRIKING ATTACK    3 -  6         3  SLASHING ATTACK
AIMED BLOW         5 -  2     LUNGING ATTACK     1 -  3         1  AIMED BLOW     
BASHING ATTACK     4 -  3     PARRY-LUNGE        0 -  0         1  LUNGING ATTACK 
                              PARRY-STRIKE       0 -  0         1  BASHING ATTACK 
                              WALL OF STEEL      0 -  0         1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  KITSUNE 10347               8   1  1   75 FOX FORCE FIVE (1770)
STRIKING ATTACK  FENNEC 10351                5   4  1   65 FOX FORCE FIVE (1770)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       KUMIKO 10348                8   1  0   57 FOX FORCE FIVE (1770)
BASHING ATTACK   FERAL 10350                 6   3  1   52 FOX FORCE FIVE (1770)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VIXEN 10346.  The most popular warrior this turn was 
THERESA 10383.  The ten other most popular fighters were MICHAEL 10385, 6 FEET 10504, 
FERAL 10350, VIXEN 10346, SWALE 10509, MIGRAINE 10513, HARRY POTTER 10483, KITSUNE 
10347, EZEKIEL 10382, and NEVILLE LONGBOTTOM 10498.

The least popular fighter this week was GREGORY GOYLE 10486.  The other ten least 
popular fighters were FOX 10514, BADGER 10512, PRICE 10518, MASKS 10506, TMM 10493, 
REX 10515, HUGS 10505, DOC STEELE 10495, THOMAS 10381, and HERMIONE GRANGER 10484.