DUEL 2 NEWSLETTER

Date   : 12/18/2020    Duedate: 12/31/2020

NOBLISH ISLAND ARENA

DM 93    TURN 572

This Week's Top Honors

THE DUELMASTER IS

BADGER
THE CONDEMNED (1798)
(93-10512) [6-4-0,74]

Chartered Recognition Leader   Unchartered Recognition Leader

BADGER                         MORNING STAR
THE CONDEMNED (1798)           PRAE DELORE SINCERAM (1800)
(93-10512) [6-4-0,74]          (93-10524) [3-2-1,27]

Popularity Leader              This Week's Favorite

COLOSSO                        BADGER
CHAOS II (1796)                THE CONDEMNED (1798)
(93-10499) [4-6-1,39]          (93-10512) [6-4-0,74]

THE CURRENT TOP TEAM

CHAOS II (1796)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DISTINCT COLORS (1807)        43 
2. BASH BROS QUARANTINE (1808)   31    THE CONDEMNED (1798)
3. CHAOS II (1796)               31    Unchartered Team
4. THE CONDEMNED (1798)          11 
5. THE REFORMERS (1801)          2  BASH BROS QUARANTINE (1808)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*BASH BROS QUARANTI (1808)  4   1  0 80.0   1- 2*FUNGUS AMONG US (1802)    6  4 1
 2- 2*FUNGUS AMONG US (1802)    12   8  1 60.0   2/ 6 CHAOS II (1796)           6  5 0
 3/ 0*DISTINCT COLORS (1807)     3   2  0 60.0   3/ 0*BASH BROS QUARANTI (1808) 4  1 0
 4/ 1 THE CONDEMNED (1798)      25  17  2 59.5   4/ 5 THE CONDEMNED (1798)      4  5 0
 5/ 5 CHAOS II (1796)           24  21  3 53.3   5/ 0*DISTINCT COLORS (1807)    3  2 0
 6/ 3*PRAE DELORE SINCER (1800) 12  13  1 48.0   6- 0*KOAS & CO (1804)          2  3 1
 7- 0*KOAS & CO (1804)           2   3  1 40.0   7/ 7*PRAE DELORE SINCER (1800) 1  4 0
 8/ 0*THE REFORMERS (1801)       2   8  0 20.0   8/ 0*THE REFORMERS (1801)      0  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                    WARRIOR AND TEAM DESIGN (The Consortium way.)

The purpose of this spotlight is to provide newer/inexperienced D2 managers with 
warrior and team design concepts and to assist new managers by allowing observation of 
the details of a real-time team who will be competing against them in their Noblish 
Island arena. I will discuss the following:

1. An experienced manager's general design principles (over 100,000 warriors designed 
   and fought)
2. Some thoughts on team balance
3. A real five-warrior design (original team roll-up) just starting to compete with 
   you on Noblish Island
4. Summary and comments relevant to those designs 

First you might ask, "Who is writing this?  And I answer that I am "Whitey", manager 
of DISTINCT COLORS, a member of The Consortium, who is a long, long time (35 year,- 
meaning he is at least 36 years old) paying competitor in Duelmasters/D2. I will be 
overseeing this new team and will be offering you advice each round on Noblish Island 
too. (Free advice!)  Please think nothing of asking me questions in the personal ads 
or through diplos or on the RSI and/or Chatzy sites. You will get answers, often very 
interesting answers.

There is no one-and-only perfect design for any warrior. You will often find that when 
asking for experienced design advice, varying opinions and concepts are offered. 
However, there are some guidelines that each manager uses. The Consortium general 
design principles and guidelines look like this:

1. WT is the first factor examined, followed by WL, which then determines the design 
   and style direction.
2. Normally design to strengths/excesses, generally making high roll numbers higher.
3. Design to stat/skill break points. (Know what base skills are attached to stat 
   points)
4. Offensive-ish warriors need high WT to excel. Design to 11 (min), need 11, 13, 15, 
   17, 21 for skill breaks.
5. 21 WT, 21DF, and 21 WL are coveted. The 21DF makes an aimed-blow almost inevitable. 
   Most managers automatically think Aimed-Blow when they can get 21 deftness. Not 
   always, but usually. If not an aimer, then 11 DF is really all most designs need.
6. All warriors except AB must have normal damage and really need good. Make certain 
   that ST/SZ allows that, and have high enough WL to bump stats if not. Aimers can 
   succeed with less damage.
7. 9 WL is the reasonable min for offensives. All warriors MUST have some WL. Some 
   warriors might do OK with 7 or 8. (Maybe.)
8. Do not add to CN for pure offensives.
9. Defensive style warriors need big WL and CN. And, then, ST, too.
10. Physicals never hurt any warrior. Warriors can win early on with lesser skill, but 
   good physicals.
11. If all else fails, make the design a TP. They can win under almost any 
   circumstance. However, they need a higher combination (total) of CN, WL, and ST. 
   (especially WL and CN). But avoid those aimed-blows!
12. If the warrior is to be long-term (meaning a godling or really, really nice roll, 
   later intended for ADM), do not design a burner. (A burner is one where the manager 
   intends to raise stats and physicals as an intended strategy to enhanced winning). 
   Burners require very high WL as stat raises are dependent on WL.
13. However, there is not a thing wrong with making a burner.
14. Have variation in styles in arenas. This allows for better challenging, avoiding, 
   and match-ups. (Adding also fun and learning through variety.)
15. Design to the numbers, then choose style, rather than predetermine a style, then 
   design. (At least until you really know what you are doing.)
16. PRIMARY PRINCIPAL: Design each warrior with the idea of winning 60%+ of its 
   fights. Period.

Pretty simple, it would seem. Well, we will see how I applied these principals to the 
DISTINCT COLORS Team. (Note: While not all of the concepts will be specifically 
referenced below in designing the five warriors, virtually are truly used in one or 
more places.) But first some comments on team design.

A variety of styles is important. Why? (a) The more differing styles you experiment 
with, the more you learn. (b) It is more fun to run differing types. (c) Certain 
styles are susceptible to other styles and having a variety allows you to take 
advantage of (or avoid) some of those susceptibilities. (d) Testing multiple styles 
allows you to more quickly find the style/s that you enjoy most or are best with.  I 
believe a manager, especially a new manager, should have at least these two warriors 
on his team b" an especially fast/quick, decent damage offensive (striker, or maybe 
basher or slasher or lunger) and a scummy warrior with lots of physicals and who wins 
by wearing down foes while parrying or sucking up hit points. (Total parry or maybe 
wall-of-steel or parry strike.) It is important to learn how to win with both types, 
and the ST (striker) and TP (total parry) are excellent designs to do both b" teach 
and win. This combination is invaluable because each tends to challenge and avoid 
different styles, and most importantly, they are both easy to work with. The other 
warriors on the team can/should be different, but I least (meaning b" these are 
hardest) recommend these more difficult styles for rookie managers. AB b" aimed blow 
(aimer), PR b" parry riposte (ripper), PS b" parry strike (piker), PL b" parry lunge 
(plunger), and maybe WS b" wall of steel (waste).

Now on to a real life example. Below are listed the starting statistics (from the 
roll-up sheet) and the design statistics filled out and sent in by me,  Whitey, 
manager of the DISTINCT COLORS team just now started on Noblish Isle.

An initial thought on roll up sheets, in general. It can be hardest to design 
"radical" numbers. Unusually low ST or WL or super big SZ, or very low WT/WL combo, 
usually require the most design manipulation and variance from the design principles 
above. Very high WT and WL and/or sometimes DF, plus very small SZ are treasured! So, 
with that, let's get on to designing this team, which, by my initial thoughts, is a 
pretty solid set of roll ups to work with.

13-4-6-17-10-5-15 to AB. Design to strengths (concept #2; wit #, #4, and #5 in mind1, 
#3.) leads me to first add 4 to WT taking it to 21. Then adding 6 to DF taking that 
also to 21, almost for sure creating an AB.  The last 4 go to ST making it 17. This is 
a clear case of concept#2 coupled with #5 makes a beautiful warrior.

8-6-10-10-14-10-12 to 11-6-10-15-17-10-15 SL. Concept #2 makes me add 3 to WL. (Also 
Concept #3.) Then concept #1 comes into play and I add 5 to WT. I have to have 
workable ST so I add 3 to ST for weapon selections and for concept #10. That leaves 3 
to add to DF. (Concept #2.)

10-7-12-13-13-10-5 to 14-7-12-17-17-10-7 BA. With both WT and WL being the highest 
stats, it was easy to 3mploy concept #2, along with #1, #3, and #4 to add 4 each 
making WT and WL at 17. After that ST was highest, but first I added 2 taking DF to 7 
to enhance weapon selection. (Be sure to examine the weapon/stat/style list provided 
in your RSI/request/provided CIC package.) The last four then went to ST.

9-14-8-8-10-9-12 to 11-20-8-8-16-9-12 TP. Concept #2 leads me to add six to CN. After 
that, since it is looking scummy, I add six to WL and the last two to ST for weapons, 
carry, endurance and I create an ok scum.

13-10-11-10-4-13-9 to 14-10-11-15-9-14-11 ST. Despite ST and SP being the highest 
stats, I first employed concepts #1 and #4 and added five to WT and then concepts #1 
and #9 leading to adding five to WL taking it to a nearly required nine. Two were 
added to make DF eleven (read the last phrase in concept #5) That left one for SP 
(speed skill points are different than most.) and the final one to ST.

The team mix is great, with  five styles, a basher, striker, slasher, total parry, and 
aimed blow. I like it! I wish you good luck competing against DISTINCT COLOR warriors. 
I suspect this team will nicely meet the 60% objective and each warrior will do its 
part. They will be a competitive team and they will both challenge and avoid.

Now let's take a look at the overall design tendencies for this team in this 
situation. We had 70 points to add to the designs. Totaled, they look like this:

ST = 14  (Looks typical and solid.)
CN =  6  (CN is usually minimal with offensives and the one TP created all 6 points)
SZ =  0  (Cannot add to size.)
WT = 18  (1 of 2 most valuable stats. Adding the most points here is common.)
WL = 18  (1 of 2 most important stats. Adding the most points here is common.)
SP =  1  (SP and CN are usually least added stats.)
DF = 13  (DF adders are often quite variable. 13 looks good for this group, with one 
         warrior being a 6-point-adder AB.)

The tendencies look OK to me, as WT and WL are prime stats, ST and DF are probably 
next, and CN/SP are usually least added. (Well, except for SZ!)

So there you have it: a new team; insight to warrior and team design; useful tidbits 
from a long-time veteran. May your stay in D2 be long and prosperous, and, most of 
all, fun. (As mine is and has been.)

                                  -- Whitey of DISTINCT COLORS (Consortium affiliated)

***---------*---------*---------*---------**---------*---------*---------*---------***

                            RETURN TO NOBLISH ISLAND ARENA

The routine squeak of old oars was barely audible in the early morning, as an eerie 
silvery-grey mist arose from the briny water of the Noblish Island harbor.

Barely discernable in the mist, an old gnarly-wooden rowboat fairly glided across the 
water, under the guidance of a familiar figure in a green-hooded elven war cloak.

Memories of an earlier time when the Noblish Island Arena was thriving with a hoard of 
untested, but eager newbie managers, came flooding back into the mind of this man with 
each pull of the oars, as the rowboat drew ever nearer to the shore.

Now, a new chapter in the gladiatorial life of the veteran manager was about to 
unfold, as he guided the rowboat onto the sandy beach, where a carriage with driver 
was waiting patiently for his expected arrival from the transport ship that was 
anchored at the outskirts of the harbor.

"Maccabaeus," the voice of an old friend drifted cheerfully on the morning breeze, 
"welcome back to Noblish Island Arena!"

                                     [TIME JUMP]

The veteran manager listened intently as Dave, who the veteran manager had befriended 
when he was but a newbie manager and Dave had been but a young stable boy, related 
numerous events that had transpired on the island and in the arena over the past 
several years since the veteran manager's graduation, as Dave guided the carriage to 
its first destination.

Time seemed to fly by all too swiftly before the carriage came to a halt. The veteran 
manager was escorted to his accommodation to freshen up and partake of a hearty 
breakfast with his friend, before proceeding to his second destination.

                                     [TIME JUMP]

Dave guided the carriage without incident to the Noblish Island Gladiatorial 
Commission, where the veteran manager bid his friend adieu, before entering the 
building to conduct his business.

"Maccabaeus," the official behind the desk rose to greet the veteran manager, "welcome 
back to Noblish Island Arena!"

                                     [TIME JUMP]

It was but a small group of newbie managers, who were assembled to glean any insight 
into the intricacies of being a gladiator manager, that the veteran manager standing 
before them might be able to provide, possibly giving them an edge as future managers 
of either a lone stable, or multiple stables of gladiators to fight on the arena sands 
all across Alastari.

The veteran manager had been introduced as the legendary 'Maccabaeus the Hammer' who 
had begun training gladiators in his stable named Milchamah, along with 40+ other 
newbie managers, oh so many long years ago!

"Just call me Hammer," said the veteran manager, as he began explaining to the 
assembled newbie managers how important it was to make friends with other managers 
over the course of their ten turns of gladiator training, especially before graduating 
and transferring their stable to another arena.

NOTES for NOOBS from Hammer:

I chose to name my incoming stable 5 Card Draw as a play on words for receiving 5 
random sets of numbers to create 5 gladiators and then 'play the hand that I am dealt' 
so to speak.

If I were a newbie manager with this team, I would select a suitable managerial alias 
by which I would become known by both veteran managers and newbie managers: like Card 
Shark or Vegas.

I would probably choose Vegas as a managerial alias, because it is simple and easy to 
remember, plus I could roll up other stables in other arenas with casino themes or 
card themes that Vegas could manage.

This would establish my manager identity in the world of Duel2 gladiator combat that 
my friends and friendly foes could either fear, cheer or ridicule in the arena 
personal ads and/or team spotlights.

This is how I rolled up my 5 gladiators with the set of numbers that I was dealt by 
RSI on the team sheet:

9-5-17-8-9-11-11 became a 9 ST, 6 CN, 17 SZ, 13 WT, 15 WL, 11 SP, 13 DF Ripper [Parry 
Riposte] named Wild Card Joker mainly because Rippers are my favorite style and I 
wanted to run one on my team. I might have been better off making him a 17 DF Aimer [a 
9-5-17-11-15-11-17 Aimed Blow] or even juggling the numbers a bit to make a Basher, 
but I really wanted a Ripper that is well suited to the scimitar [requires 9 ST, Any 
SZ, 11 WT, 11 DF].

10-4-12-9-12-10-13 became an 11 ST, 4 CN, 12 SZ, 15 WT, 17 WL, 10 SP, 15 DF Lunger 
named One Eyed Jack that is well suited to the longsword [requires 11 ST, Any SZ, 13 
WT, 11 DF].

12-10-13-10-12-10-3 became a 12 ST, 10 CN, 13 SZ, 15 WT, 17 WL, 10 SP, 7 DF Slasher 
named Jack Of Diamonds that is well suited to the broadsword [requires 11 ST, Any SZ, 
9 WT, 7 DF].

14-10-9-4-9-14-10 became a 17 ST, 10 CN, 9 SZ, 5 WT, 15 WL, 15 SP, 13 DF Basher named 
Queen Of Clubs that is well suited to both the maul [requires 15 ST, 9 SZ, 5 WT, 7 DF] 
and the warhammer [requires 13 ST, Any SZ, 5 WT, 7 DF].

13-9-9-10-15-5-9 became a 13 ST, 9 CN, 9 SZ, 16 WT, 21 WL, 5 SP, 11 DF Wall Of Steel 
named Queen Of Hearts that is well suited to the greataxe [requires 13 ST, 5 SZ, 9 WT, 
11 DF] plus other weapons.

Looking ahead to next cycle, I will provide more explanation as to why I created these 
gladiators the way I did; plus, I will include their weapon suitability and 
requirements, especially for Queen Of Clubs.

                  "May Your Blades Be Sharp and Your Wits Sharper!"

                                          -- Hammer, mgr of 5 Card Draw

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
NOBLISH ISLAND brutes like you, you'd be grouchy, too.  Later days, BB SOCIAL 
DISTANCE, since CHAOS II took top team from you this turn, you guys are old news.  
CHAOS II turned their 3-0-0 turn into a 2nd place rank in the listings this turn.  
Any better than this, and you get put on hit lists.  I can just hear all the boasts 
coming in BASH BROS QUARANTINE's next personal ads.  Their first turn they went 
4-1-0.  Of course, we're all terribly impressed to see BURGANDY win a fight and gain 
22 points, terribly.  Tsk, tsk, BURGANDY beat ERIC and ERIC lost 10 points.  You're 
breakin' my heart.  And if variety is the spice of life, NOBLISH ISLAND may be 
getting bland, as BADGER stays top dog in the city.  Kickbacks and bribes, kickbacks 
and bribes, how else do you think some of these guys win their fights?  Skill?  Ha!   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.   
     Some people like volunteer work in the hospitals.  I volunteer for NOBLISH 
ISLAND's morgue.  More variety.  Honor is like a chainmail shirt, it only shines 
through use.  Certain nameless cowards will doubtless rebuke me on this one.   
     What does the NOBLISH ISLAND arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Well, I've had enough of this 
drivel, and I'm sure you have too.  Off like a dirty shirt of padded leather.  I see 
the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BADGER 10512                  6   4  0  74         THE CONDEMNED (1798)      

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SPORETICUS 10534              4   0  0  48         FUNGUS AMONG US (1802)    
 AMITHIUS 10502                8   2  1  45         CHAOS II (1796)           
 COLOSSO 10499                 4   6  1  39         CHAOS II (1796)           
-IMA FUN GUY 10536             3   1  0  38         FUNGUS AMONG US (1802)    
 TEMPEST 10500                 5   5  0  36         CHAOS II (1796)           

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DOMINIXX 10511                5   5  0  28         THE CONDEMNED (1798)      
 MORNING STAR 10524            3   2  1  27         PRAE DELORE SINCERA (1800)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BAIT 10520                    5   3  1  23         THE CONDEMNED (1798)      
 BURGANDY 10572                1   0  0  22         DISTINCT COLORS (1807)    
 PYKE 10523                    3   2  0  21         PRAE DELORE SINCERA (1800)
-PSYCHOCYBIN 10537             1   3  1  21         FUNGUS AMONG US (1802)    
-CARMEN SANDIEGO 10553         1   0  0  15         KOAS & CO (1804)          
-OH SHITAKE 10535              2   2  0  13         FUNGUS AMONG US (1802)    
-LICHEN THROPE 10533           2   2  0  12         FUNGUS AMONG US (1802)    
 ERIC 10521                    3   2  0  11         PRAE DELORE SINCERA (1800)
 INDOORS 10578                 1   0  0  11         BASH BROS QUARANTIN (1808)
 ORANGE 10573                  1   0  0  10         DISTINCT COLORS (1807)    
 THE BLIGHT 10522              2   3  0   9         PRAE DELORE SINCERA (1800)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FRIENDS 10577                 1   0  0   9         BASH BROS QUARANTIN (1808)
 YELLOW 10574                  1   0  0   9         DISTINCT COLORS (1807)    
-SUSPICIOUS BOOKCASE 10551     1   0  1   8         KOAS & CO (1804)          
 MAZIKEEN 10525                1   4  0   7         PRAE DELORE SINCERA (1800)
-CHARLES SPURGEN 10530         0   2  0   6         THE REFORMERS (1801)      
 DELIVERIES 10580              1   0  0   5         BASH BROS QUARANTIN (1808)
 PETS 10579                    1   0  0   5         BASH BROS QUARANTIN (1808)
 JOHN WESLEY 10527             0   2  0   2         THE REFORMERS (1801)      
-RABBI NACKMAN 10550           0   1  0   1         KOAS & CO (1804)          
 HUGH LATIMER 10558            0   1  0   1         THE REFORMERS (1801)      
 AQUA 10576                    0   1  0   1         DISTINCT COLORS (1807)    
 LAVENDER 10575                0   1  0   1         DISTINCT COLORS (1807)    
-PERRY THE PLATYPUS 10552      0   1  0   1         KOAS & CO (1804)          
 FAMILY 10581                  0   1  0   1         BASH BROS QUARANTIN (1808)
-SNOOP DOGG 10554              0   1  0   1         KOAS & CO (1804)          

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CRIP 10546              1  2 0 D2 NAMES TO KNO 1795 SUSPICIOUS BOOK 10551 570   
THOMAS CRANMER 10528    0  2 0 THE REFORMERS 1801   MORNING STAR 10524    569   

                                     PERSONAL ADS

Congrats to DM Badger! -- Namedropper, Mgr. D2 Names To Know

And it is out with D2 Names To Know and in with Distinct Colors. -- Namedropper 
(outgoing) & Whitey (Incoming)  (both Consortium Affiliated)

Sporeticus, I am not talking because I am not here any more. Goodbye. -- Crip

We have a new teacher/coach/mentor joining us -- please welcome Hammer to the 
Assur/Consortium/Hammer Team. Ask us questions. We will respond! -- Whitey (Consortium 
Affiliate)
P.S. And soon we hear Jorja is coming ...................

Noblish Newbies -- Hey Noobs! This is not a derogatory greeting! I once began this 
gladiator game where you are today! Speak up in the personal ads and make friends! 
Duel 2 is a family! -- Hammer, mgr of 5 Card Draw

Wolf -- How do you sleep at night? -- the ghost of John Calvin, former Reformer 

KALTOS KAOS INVITATION ALERT

Who:   Any and all veteran or newbie Duel2 managers
What:  Kaltos Kaos contest [25 rounds]
When:  Begins February 1, 2021 [Turn 926] thru January 3, 2022 [Turn 950]
Where: DM 5 in Kaltos Arena
Why:   You know why! Hammer is hosting the Kaltos Kaos like he hosted the Morya 
       Madness over 17 years ago! Only Better!
How:   Declare your manager name and team name in the DM 5 Personal Ads; plus send 
       two (2) Gift Certs to Hammer to complete your registration!

Hammer can be contacted by personal message in the Chatzy Duel2 chat, by old school 
Diplo Note or by Email to kaltoskaos@aol.com

                                  LAST WEEK'S FIGHTS

BADGER slimly won victory over KUNG-FU MASTER in a 2 minute Title fight.
AMITHIUS demolished PYKE in a popular 1 minute one-sided melee.
DOMINIXX was viciously subdued by TEMPEST in a crowd pleasing 1 minute gory brawl.
COLOSSO overpowered BAIT in a 1 minute mismatched match.
ERIC was devastated by BURGANDY in a 1 minute one-sided duel.
THE BLIGHT was unbelievably bested by YELLOW in a 4 minute amateur's match.
JOHN WESLEY was handily defeated by INDOORS in a 1 minute uneven fight.
MORNING STAR vanquished LAVENDER in a 1 minute uneven duel.
MAZIKEEN lost to FRIENDS in a 2 minute beginner's fight.
HUGH LATIMER lost to DELIVERIES in a 1 minute novice's fight.
ORANGE overpowered FAMILY in a 1 minute one-sided melee.
AQUA was defeated by PETS in a 1 minute novice's match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       6         WALL OF STEEL      8 -   4 -  2      67  |
|SLASHING ATTACK                  4         AIMED BLOW        39 -  26 -  5      60  |
|LUNGING ATTACK                   4         TOTAL PARRY       18 -  15 -  0      55  |
|BASHING ATTACK                   4         STRIKING ATTACK   29 -  26 -  2      53  |
|STRIKING ATTACK                  2         BASHING ATTACK    32 -  29 -  2      52  |
|TOTAL PARRY                      1         SLASHING ATTACK   22 -  21 -  2      51  |
|WALL OF STEEL                    1         LUNGING ATTACK    22 -  24 -  2      48  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      7 -  14 -  0      33  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   2 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 572 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         6 -  0     LUNGING ATTACK     1 -  3         3  LUNGING ATTACK 
TOTAL PARRY        1 -  0     BASHING ATTACK     1 -  3         3  BASHING ATTACK 
WALL OF STEEL      1 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
SLASHING ATTACK    2 -  2     PARRY-STRIKE       0 -  1         2  AIMED BLOW     
                              PARRY-RIPOSTE      0 -  0         1  STRIKING ATTACK
                              STRIKING ATTACK    0 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  BADGER 10512                6   4  0   74 THE CONDEMNED (1798)
AIMED BLOW       AMITHIUS 10502              8   2  1   45 CHAOS II (1796)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is COLOSSO 10499.  The most popular warrior this turn 
was BADGER 10512.  The ten other most popular fighters were TEMPEST 10500, THE BLIGHT 
10522, AMITHIUS 10502, COLOSSO 10499, MORNING STAR 10524, FRIENDS 10577, DOMINIXX 
10511, BURGANDY 10572, INDOORS 10578, and MAZIKEEN 10525.

The least popular fighter this week was AQUA 10576.  The other ten least popular 
fighters were FAMILY 10581, HUGH LATIMER 10558, LAVENDER 10575, YELLOW 10574, ERIC 
10521, BAIT 10520, JOHN WESLEY 10527, PYKE 10523, PETS 10579, and ORANGE 10573.

                  MAIL-IN TOURNEY LXXI

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
ANT MAN 10456 (6-3-1)                  1  3  0         THE HAIRY BUNCH      
B BETTY 10453 (5-4-0)                  1  3  0         THE HAIRY BUNCH      

INITIATES TOURNEY                      W  L  K         TEAM NAME            
DOMINIXX 10511 (4-2-0)                 5  3  2         THE CONDEMNED        
BADGER 10512 (2-4-0)                   3  3  0         THE CONDEMNED        
SWALE 10509 (4-2-0)                    1  1  0  DEAD   THE CONDEMNED        
CODY 10516 (3-4-0)                     1  3  0         BRAVO SIX            
WOLF 10517 (5-2-0)                     1  3  0         BRAVO SIX            
HONED 10510 (4-2-1)                    0  2  0  DEAD   THE CONDEMNED        
REX 10515 (2-5-0)                      0  3  0         BRAVO SIX            
TIN MAN 10489 (4-2-0)                  0  3  0         THE HAIRY BUNCH      

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
IMA FUN GUY 10536 (1-0-0)              3  3  0         FUNGUS AMONG US      
PSYCHOCYBIN 10537 (0-1-0)              2  3  0         FUNGUS AMONG US      
SONYA 10531 (4-0-1)                    2  3  0         CHAOS II             
SPORETICUS 10534 (1-0-0)               2  3  0         FUNGUS AMONG US      
BAIT 10520 (4-0-1)                     1  3  0         THE CONDEMNED        
GHOST 10538 (1-2-0)                    1  3  0         BRAVO SIX            
OH SHITAKE 10535 (1-0-0)               1  3  0         FUNGUS AMONG US      
CHARLES SPURGEN 10530 (0-1-0)          0  3  0         THE REFORMERS        
ECHO 10539 (3-0-0)                     0  3  0         BRAVO SIX            
LICHEN THROPE 10533 (1-0-0)            0  3  0         FUNGUS AMONG US      
MARTIN LUTHER 10529 (1-0-0)            0  3  0  DEAD   THE REFORMERS        

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
MR. MISS 10549 (0-0-0)                 4  3  1         THE HAIRY BUNCH      
MR. T 10548 (0-0-0)                    4  3  0         THE HAIRY BUNCH      
SHADOX 10555 (0-0-0)                   0  2  0  DEAD   CHAOS II             

DEAD APPRENTICES TOURNEY               W  L  K         TEAM NAME            
MIGRAINE 10513 (1-1-0)                 1  3  0  DEAD   THE CONDEMNED