DUEL 2 NEWSLETTER

Date   : 05/21/2021    Duedate: 06/03/2021

NOBLISH ISLAND ARENA

DM 93    TURN 583

This Week's Top Honors

THE DUELMASTER IS

ONE EYED JACK
5 CARD DRAW (1809)
(93-10586) [6-3-0,47]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              ONE EYED JACK
                               5 CARD DRAW (1809)
                               (93-10586) [6-3-0,47]

Popularity Leader              This Week's Favorite

QUEEN OF CLUBS                 THUNDERHAMMER
5 CARD DRAW (1809)             PHOENIX FORCE (1811)
(93-10585) [4-5-0,21]          (93-10597) [1-0-0,8]

THE CURRENT TOP TEAM

THIRD HIGHWAY 3 (1815)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THIRD HIGHWAY 3 (1815)        44 
2. PHOENIX FORCE (1811)          27    DARK TOADS (527)
3. BB CBA NEGOT. (1814)          23    Unchartered Team
4. FLOWERS! (1816)               20 
5. 5 CARD DRAW (1809)            11    BB CBA NEGOT. (1814)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*BB CBA NEGOT. (1814)       7   3  0 70.0   1/ 5*THIRD HIGHWAY 3 (1815)    8  7 0
 2/ 0*PHOENIX FORCE (1811)       2   1  0 66.7   2/ 4*BB CBA NEGOT. (1814)      7  3 0
 3/ 4*THIRD HIGHWAY 3 (1815)     8   7  0 53.3   3/ 2*MEAL TEAM 6 (1810)        6  7 2
 4/ 3*5 CARD DRAW (1809)        21  24  0 46.7   4/ 3*5 CARD DRAW (1809)        3 12 0
 5/ 0*FLOWERS! (1816)            2   3  0 40.0   5/ 0*PHOENIX FORCE (1811)      2  1 0
 6- 5*RIPPERS R US (1805)       10  19  1 34.5   6/ 8*THE REFORMERS (1801)      2  2 1
 7/ 6*THE REFORMERS (1801)       6  12  1 33.3   7/ 0*FLOWERS! (1816)           2  3 0
 8/ 7*MEAL TEAM 6 (1810)        10  25  3 28.6   8- 6*RIPPERS R US (1805)       2  3 0
 9- 8*SAINT (1813)               2   6  1 25.0   9- 7*SAINT (1813)              1  0 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                             COLD CRUEL CONTEST CONCEPTS

I returned to the game over a year ago just in time to activate a stable that had been 
languishing in Arena 45 since the last time a contest had been hosted there by Master 
Darque. That stable was created from one of I think three team sheets that I had 
ordered specifically to participate in the contest.

My team did not do all that well and sported a sub .500 record. Surprisingly, my 
reactivated team finished among the top ten finishers in the contest that Master 
Darque hosted last year, but as of this writing my stable has a 39.2 percent won/loss 
record in the arena.

I did manage to fight all 5 warriors in all 10 rounds of the most recent contest, 
which resulted in being awarded a +2 bonus-potion to any of my warriors that ran in 
the contest.

This is one of the features of most contests that have run either recently or 
currently in a handful of basic arenas, both slow and regular, that encourages 
contestants to continue running full stables for the remainder of the contest, no 
matter how poorly their stables fare on the contest arena sands.

Consortium recently wrote an article in the Noblish Island newsletter regarding 
tournaments.

Most managers who enter contests will also run their stables in tournaments to develop 
skills in hopes of gaining an edge on their competitors in the basic arena contest, or 
to at least close the gap that more superior teams have among the contest entrants.

A friend of mine recently competed in a contest in Arena 32 and prior to the contest 
he sent his stable to the tournament that preceded the start of the contest. His two 
best warriors were killed in the tourney and another friend who entered the contest 
also had one of his best warriors die in the tourney, before the contest began.

Another cold cruel reality of entering a contest is that several managers, quite 
possibly a majority of the managers entered in the contest, have invested quite a 
sizeable amount of money in buying new team sheets, for the sole purpose of creating 
competitive tourney warriors and contest teams.

Some may spend a modest 25 or 50 dollars for 5 or 10 new team sheets in search of a 
competitive squad; while others may spend 100 dollars for 20 team sheets or even 500 
dollars for 100 team sheets, in their quest of sending dozens of warriors to compete 
in the rookies-tourney and hopefully also have a suitable stable to enter in a future 
contest that strikes their fancy.

It is not my purpose to dissuade anyone from entering contests, because for the most 
part participating in a contest is a lot of fun, no matter how well or poorly your 
stable fares on the contest arena sands.

I am just admonishing new and returning players, that there are veteran managers out 
there who have invested a lot of time and money in their quest for winning prizes of 
any type, that are offered in tournaments and in arena contests.

As I mentioned earlier, contests are fun and entertaining, depending upon your mind-
set and how you handle both winning or losing emotionally.

I am currently hosting a contest in Arena 5 that has completed 8 of the 25 rounds. My 
contest has several categories and the 25 rounds covers them all as a marathon, rather 
than a sprint.

Most basic arena contests are usually 10 or maybe even 12 rounds in length.

These shorter contests serve as an incentive to recruit as large a number of 
contestants as possible, without their losing interest in participating in the 
contest, while my contest in Arena 5 actually caused a few managers to abstain from 
entering due to the nearly year-long duration of the contest.

I was gifted a couple of team sheets as a Christmas present from another manager, so I 
missed out on entering my stable in either of the two tourneys preceding the contest. 
I did not receive the team sheets until after the October tournament and the US Postal 
Service messed up the delivery of my priority mailer that contained my rookie-tourney 
sheets for my contest team, by delivering the priority mailer after the January 
tournament had already run.

I am enjoying hosting the Kaltos Kaos in Arena 5 even though I have suffered the loss 
of 3 of my original warriors during the early stages of the contest, as my stable 
limps along with a somewhat improved 40 per cent won/loss record after 8 of 25 rounds 
of competition.

I did enter 4 of my warriors in the April mailer tourney and they managed to survive 
the experience, even though they were not timed for their particular tourney classes 
[refer back to the Consortium article on Tournaments if you have a copy of that 
newsletter].

Contests attract competitors and are likened unto an ongoing tournament [with a 
variety of categories, depending upon the contest] in the basic arena over the course 
of the contest.

Currently there are contests running in Arena 5 and in Arena 47, but somewhere down 
the road there will probably be another contest brewing, because contests add to the 
enjoyment of competing against your managerial peers in the basic arenas.

Perhaps we will cross blades in a future basic arena contest, so start saving your 
hard-earned shekels to purchase some new team sheets, while you continue learning how 
to improve your managerial skills.

                                         -- Hammer, Duel 2 Sponsor, mgr of 5 Card Draw

***---------*---------*---------*---------**---------*---------*---------*---------***

                      Addendum to Assur's Guide on Tank Hybrids

Since Assur originally wrote his Tank Hybrid guide, he has seen success with several 
low will tank hybrids.  While it is more of a cross between a tank and a riposting 
hybrid, they deserve a bit of attention.

Assur has only seen success with a few styles and while the stats aren't locked in, 
they do have 'requirements'.

     * Strength should normally be 15+.  You are wearing APM or APA.  You need lots 
       and lots of encumbrance.

     * Constitution is more flexible, but the more the better.  13+ is probably a good 
       guideline.

     * Assur has only succeeded with size 4-6, so we'll say 7 or less.

     * Wit needs to be 11-21.  11 is a huge breakpoint for skills, in particular 
       initiative skills, which for this hybrid are needed.

     * Will is ONLY needed for 'enough' endurance.  Several of Assur's designs simply 
       concede fights against scum warriors.

     * Speed and Deftness need to be taken together.  Obviously for AB's, deftness 
       wants to be 17-21.  Together, you want enough speed, deftness and wit to start 
       with at 5+ riposte skills base.  5 is on the low side, but less and your 
       warrior won't riposte at all, which will ensure losses.  Several of Assur's 
       tanks have chosen 13 speed and 11 deftness.

Style:
Note that we are definitely blurring the definition of a tank vs riposting hybrid, 
because these low will designs are not simply tanking until their opponent gets tired.  
They are tanking until they have the opportunity to attack back.

Assur has succeeded with AB and WS.  Others have succeeded with PR.  I am certain that 
LU would work.  PL's work similar enough to WS's that they 'should' work, but I 
haven't tried it.

AB and PR are probably the perfect styles.  They both learn riposte (which is 
essential) and conserve endurance (which this design is short on).

I've had almost nothing but bad luck with low will TP's, so I won't be trying that one 
any time soon.

PS's have such bad starting skills and their natural learning is so bad it is very 
tough to do anything but discourage new players from using this lesser style.  But 
they can handle the low endurance.  Can they overcome their other deficiencies to make 
this type of design work?!?  I have no clue.  It might be an interesting experiment, 
but it might be one that fails miserably.  

Examples (actual examples that Assur has used):

Wall of Steels
Perhaps my favorite warrior for this model is a warrior that comes as 16-9-6-10-6-13-
10.  This is not considered a high value setup.  But I will forever make this into: 
21-15-6-11-7-13-11.  I made it into a WS the one time I have seen it.  He was nothing 
short of fantastic in Rookies, going 7-3.  He retired after that. I love this guy 
because he is perfect for what I'm trying to accomplish and uses a setup that nobody 
cares about.  I also love that it wins with 11 starting wit and 7 starting will.  NOTE 
TO ALL READERS: low wit and low will is considered a serious deficit!!!  There is a 
reason I retired my favorite version of this right after his rookies run.

Other designs and examples I've used to varying degrees of success include: 17-16-5-
11-8-16-11 WS, 21-13-5-11-10-13-11 WS, 17-10-8-15-10-7-17 WS 17-14-4-17-9-8-15 WS 
(note that this guy is one of the best PR setups in the game -- you can make it 17-14-
4-17-7-8-15 PR), 17-13-4-17-9-13-11 WS

Aimed Blows:
17-15-6-17-8-4-17 AB This one deserves special mention.  The manager who goes by the 
name "Manager" deserves credit for this type of warrior.  He created several warriors 
and named them such things as Perfect Snotling, Superior Snotling, etc.  This warrior 
is modeled after these Snotlings and is a prime example of this hybrid Tank-Riposting 
hybrid warrior.  I can wholeheartedly recommend this model.
15-16-8-11-7-10-17 AB, 15-15-7-11-7-8-21 AB

Parry Ripostes:
The two I've tried are lower con versions.  I do not recommend these and the second is 
a complete failure.  I was hoping that because PR's riposte better, they could swing 
back sooner rather than later.  I cannot recommend either of these two (though the 
first was ok) 21-11-7-11-7-12-15 PR, 21-9-14-17-8-4-11 PR (complete failure, tried 
going outside my own recommendations and the result was not good.  But you only learn 
from trying, so I don't regret trying)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Lavender here. The Duelmaster in my last turn on Noblish Isle. 
     For those of you interested in further battles with Distinct Colors, we are 
relocating to Kati-Tei, Arena 41, to close out our careers.
     Whitey has been a great Manager for us Distinct Colors, and as approved by The 
Consortium, he thought he would talk to you about skill learning a little, in this 
column. So, listen up!
     Skill learning rate, what is it? The Consortium calculates it as "number of 
skills learned divided by number of attempts to learn skills". Pretty simple. So, any 
rounds that one trains stats would be excluded from the calculation. Some examples of 
Distinct Color Learning are:

     Lavender a 15 wit had 13 skills in 8 tries = 1.63
     Orange, a 21 wit had 22 in 8 tries = 2.75
     Yellow, an 8 wit, did not train skills in his 10 rounds on Noblish. He was 
          treated as a "burner" and trained only stats. (7 stat increases)
     Burgandy a 17 wit had 12 in 8 tries for 1.50
     Pink, a 21 wit had 8 in 4 tries for 2.00 (Note: he also learned 8 skills in 5 
          tournament fights  which are not considered in The Consortium calculation; 
          this was much better than the 2.00 rate.)

     So, obviously, the higher the wit, the higher the skill learn rate is expected to 
be. But skill learning is also impacted by other features, namely: the opponent's 
number of skills, the length of the fight, and luck to name a few.
     So, if you want to learn the most skills, have a very high wit, fight opponents 
with lots of skills, stretch out your winning fight, and be lucky. (Note: the closer 
you get to learning all your 120ish skills, the skill learn rate will slow down. But 
that is a story for another day.)

Brought to you by: Lavender, Duelmaster; Whitey Manager of Distinct Colors; and The 
Consortium

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  DISTINCT COLORS?  Who?  THIRD HIGHWAY 3 is the top team these days, 
buddies!  Nothing works for a team like victory (How's that for a perceptive 
observation?) as THIRD HIGHWAY 3 can attest...  The boys at PHOENIX FORCE are walking 
tall, as they are ranked 5th on their first try!  Going for the Duelmaster soon?  
Practice pays for BAD FAITH, who pummelled JACK OF DIAMONDS, to pocket 17 points.  
What can be a greater victory?  ONE EYED JACK has taken his place as the top, as 
NOBLISH ISLAND's new Duelmaster.  Word has it one team in NOBLISH ISLAND is taking 
speech lessons to try to bore their opponent to death.  I'll bet it works.   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  Perhaps the warriors of MEAL TEAM 6 should take 
up some hobbies, as they are the most avoided team...  As a woman of good breeding 
scorns the "warriors" of BB CBA NEGOT., so did that sorry team shy from MEAL TEAM 6 
Willing to win at any cost is BLINKY ME EYEPOKE, who challenged DON CRESCENT, 14 
points junior.  Our sympathies, DON CRESCENT!  I thought BLINKY ME EYEPOKE showed 
great skill and promise when he was defeated by DON CRESCENT.  All right, so I slept 
through it!  Big deal!   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Justice was 
served as DON CRESCENT fought BLINKY ME EYEPOKE in bloodfeud.  Well done, THIRD 
HIGHWAY 3!  Questions are being raised about the disposing of severed body parts in 
the arena.  A certain tavern in NOBLISH ISLAND would I avoid!   
     Leave me now, you base fools!  My fingers tire and I fear my incessant prattling 
may cause unfair judgement upon my impeccable character.  NOBLISH ISLAND, I leave you 
now.  The Duelmaster has agreed to foot my bill at The Swinging Aardvark.  'Til next 
time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ONE EYED JACK 10586           6   3  0  47         5 CARD DRAW (1809)        

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-FOUR 10626                    1   0  1  33         SAINT (1813)              
 BAD FAITH 10622               2   0  0  30         BB CBA NEGOT. (1814)      
 STOPPA SQUEAL 10600           4   2  0  28         MEAL TEAM 6 (1810)        
 DON CRESCENT 10629            2   1  0  25         THIRD HIGHWAY 3 (1815)    

INITIATES                      W   L  K POINTS      TEAM NAME                  
-FEAR MONGER 10564             3   3  0  23         RIPPERS R US (1805)       
 QUEEN OF CLUBS 10585          4   5  0  21         5 CARD DRAW (1809)        
 FAREN END 10631               2   1  0  21         THIRD HIGHWAY 3 (1815)    
 JACK OF DIAMONDS 10583        5   4  0  19         5 CARD DRAW (1809)        
 EDGAR DETOUR 10630            2   1  0  18         THIRD HIGHWAY 3 (1815)    
 GREED 10621                   2   0  0  18         BB CBA NEGOT. (1814)      
 QUEEN OF HEARTS 10587         4   5  0  17         5 CARD DRAW (1809)        
-DAR CINDER 10562              3   3  0  17         RIPPERS R US (1805)       
 OMNI 10596                    1   0  0  16         PHOENIX FORCE (1811)      
 BLINKY ME EYEPOKE 10601       3   2  2  14         MEAL TEAM 6 (1810)        
 HUGH LATIMER 10558            2   1  1  14         THE REFORMERS (1801)      
 CHARLES SPURGEN 10530         1   3  0  14         THE REFORMERS (1801)      
 TACO SMELL 10618              1   2  0  14         MEAL TEAM 6 (1810)        
 WILD CARD JOKER 10584         2   7  0  13         5 CARD DRAW (1809)        
 CHUCK BYWAY 10628             2   1  0  13         THIRD HIGHWAY 3 (1815)    
-GRUNTER 10563                 2   4  1  11         RIPPERS R US (1805)       
 STRIKE 10623                  2   0  0  11         BB CBA NEGOT. (1814)      
 LILY 10632                    1   0  0  11         FLOWERS! (1816)           
-AMBER CLAD 10561              2   4  0  10         RIPPERS R US (1805)       
 THUNDERHAMMER 10597           1   0  0   8         PHOENIX FORCE (1811)      
 POPPY 10633                   1   0  0   6         FLOWERS! (1816)           
 LOCKOUT 10625                 1   1  0   4         BB CBA NEGOT. (1814)      
-SHELL SHELL 10599             0   4  0   4         RIPPERS R US (1805)       
-WILLIAM FOSTER 10582          0   2  0   2         THE REFORMERS (1801)      
 CASEY BOONE 10638             0   2  0   2         THIRD HIGHWAY 3 (1815)    
 DARBY'S MEAT 10637            0   1  0   1         MEAL TEAM 6 (1810)        
 DAISY 10636                   0   1  0   1         FLOWERS! (1816)           
 IRIS 10635                    0   1  0   1         FLOWERS! (1816)           
 UGLY 10639                    0   1  0   1         BB CBA NEGOT. (1814)      
 CROCUS 10634                  0   1  0   1         FLOWERS! (1816)           

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MEDIATION 10624         0  1 0 BB CBA NEGOT. 1814   BLINKY ME EYEPO 10601 582   
WEAPON DELTA 10593      0  1 0 PHOENIX FORCE 1811   HUGH LATIMER 10558    583   
BARB ALLEY 10627        0  1 0 THIRD HIGHWAY 3 1815 BLINKY ME EYEPO 10601 581  JUST REVENGED

                                     PERSONAL ADS

Hi, I am Rose of Sharon, Manager of Flowers, which could be the weakest team of the 
hundreds that The Consortium has sponsored in the arena. Wish me luck. I just HAVE to 
reach the 60% W/L pinnacle. Good thing I am a woman; we do so much better than men! -- 
Rose Of Sharon

Mr Faren End -- It warms my heart to hear you are recovered and are being trained 
better than you were.  Perhaps with sufficient rest and adequate training you may 
still find success among the janitorial corp. -- Huge Latimer

All -- In regards to my contest article: it is interesting to note that a manager who 
missed 2 rounds and as far as I know has not entered any of his warriors in a 
tournament, is actually leading the Kills category! -- Hammer, Duel 2 Sponsor, mgr of 
5 Card Draw
P.S. Remember that contests are fun!

Whitey -- Yes, your colors were brilliantly on! -- Hammer

Assur the Sad -- Good to know that Bashers make you a glad manager! -- Hammer

Pink -- My loss ensures your perfect winning record before you leave here! Salute! -- 
One Eyed Jack

Dar Cinder -- After several days of bedrest I survived the Infirmary! Salute! -- Wild 
Card Joker

Grunter -- Surprise! I won! Salute! -- Jack Of Diamonds

Fear Monger -- You won our dance! Salute! -- Queen Of Hearts

Chuck Byway -- My win was a pleasant surprise! Salute! -- Queen Of Clubs

Rose of Sharon -- Interesting insights from the Consortium! Hopefully the new players 
will take heed to your advice and insights in your article(s)! -- Hammer

Whitey -- We bid you a fond adios! -- Hammer

Distinct Colors -- We salute your 36-13-0 record and 73.5 per cent winning record for 
the past 10 turns! -- Hammer

Assur -- Your article on Tanks was quite informative! Hopefully the new players will 
glean some interesting information that they can incorporate into their own future 
warrior creations! -- Hammer

Bb Cba Negot. -- Welcome to the party! -- Hammer

New Players -- Pay close attention to the variety of articles in the newsletters and 
have fun applying what you learn in the arena! -- Hammer, Duel 2 Sponsor, mgr of 5 
Card Draw 

MEDIATION has failed!  Things are going UGLY.  They might end up in COURT. Ugly came 
to me as 10-11-9-12-15-9-4.  Can't get to 11 deftness, so the focus is on styles that 
can deal with lower deftness.  LU/BA/SL are known to be able to succeed with lower 
deftness.  ST's, TP's, & WS's much prefer 11 deftness, but both can succeed with 
lower.  I do not recommend PS/PL/PR with less than 11 deftness (though it my goal to 
run a great 7 deftness PR, but haven't found the right warrior yet).  AB's should be 
17-21 (and it is an advanced topic to go lower and not one that Assur ever does).  My 
design?  10-11-9-17-21-9-7 LU -- Assur

Amber Clad -- Get a weapon with more blade.  Jorja is not one for second-thoughting 
other managers, but an unsuitable weapon really stirs her up, and we all catch the 
edge of her irritation.  She does irritated very well.  She quarreled once with a 
cousin of hers who was all excited about starting a duelmaster's team and told her 
about it on the phone. And she told him what was wrong with his designs.  He didn't 
believe her, of course; and his plans to play fell through.  She said at the time it 
was no wonder he didn't go on.  That his warriors were designed for over-a-table role 
playing with an indulgent moderator.  Low wit and will, because a player can provide 
that himself in talking out the turn. But the Commission's computer is merciless.  If 
the roll-up doesn't have the right numbers, you're stuck.  And real-world logic 
doesn't enter into it, either.  A basher is not well-suited to use his fists. "Uses 
this weapon in an unorthodox fashion" generally means the weapon is unsuited to the 
style.  And don't ignore obvious points, I had a player diplo me once complaining that 
in three turns his warriors hadn't learned a single skill.  According to his diplo, 
they'd gained TWELVE stat raises in that time.  He wasn't TRAINING skills.  He didn't 
keep playing either.  The game can be fun, but you have to work with it. Computers 
aren't flexible in this kind of thing. -- Faren End

Queen of Clubs -- I think I hate you.  I don't like women taller than me who take the 
phrase "hit on him" literally. -- Chuck Byway

Stoppa Squeal -- Yes, you won, but armor is your friend.  Get some. -- Don Crescent

Bad Faith -- Ouch.  I'm not negotiating with you.  Please! -- Edgar Detour

Greed -- It will skunk you in the end. -- Casey Boone

I don't know why only three warriors ran, but that's just as well.  I'm not sure I 
have time to do more personals and get 'em in under the wire. -- Jorja
P.S.  If I'm going to write a rant against aimed blows, I'd better start it now and 
not wait till the last minute.

In the Tournament I saw statements such as:
     "The bantam warrior is being forced back under the weight of his opponent's 
blows!"
     "...Driven back toward the arena wall by the energy of his foe's attack."
     "The Swamp Dweller fighter is forced to retreat a few paces under the strength of 
the attack."
Are these kinds of statements any indication of the character "finding his rhythm" or 
using its favorite weapon?  Or nothing at all?  Thank you. -- Shawn, mgr Phoenix Force

Sorry there Mediation, I guess I disagreed with the terms of our original agreement. 
-- Blinky MC

Apologies, Ghost of Barb.  With a KD of 5, I figured you would exit gracefully instead 
of a blood-spraying spectacle of agony.  I'll tell my trainer to bust out the ouija 
board for you. -- Blinky MC

A "thank you" for all the old pros for helping noobs like me with advice and 
commentary. -- Mephisto 4K, Meal Team 6

Chuck B. -- Agreed.  Too much tofu in the fajitas right now. -- Taco Smell

                                  LAST WEEK'S FIGHTS

BLINKY ME EYEPOKE was bested by DON CRESCENT in a 4 minute amateur's Challenge fight.
QUEEN OF CLUBS was unbelievably bested by STOPPA SQUEAL in a 6 minute battle.
ONE EYED JACK savagely defeated DANGEROUS CRIMINAL in a 1 minute gruesome Title fight.
QUEEN OF HEARTS was bested by TACO SMELL in a popular 3 minute contest.
CHARLES SPURGEN was savagely defeated by GREED in a 1 minute bloody match.
JACK OF DIAMONDS was devastated by BAD FAITH in a 1 minute one-sided duel.
WILD CARD JOKER was devastated by EDGAR DETOUR in a 1 minute mismatched match.
HUGH LATIMER barely slew WEAPON DELTA in a 2 minute beginner's fight.
CASEY BOONE was vanquished by LILY in a 1 minute uneven duel.
FAREN END vanquished UGLY in a 1 minute uneven fight.
STRIKE won victory over CROCUS in a tiresome 6 minute novice's fight.
LOCKOUT was handily defeated by OMNI in a 1 minute one-sided bout.
CHUCK BYWAY demolished IRIS in a 1 minute mismatched match.
POPPY viciously subdued DARBY'S MEAT in a 2 minute brutal novice's contest.
DAISY was viciously subdued by THUNDERHAMMER in a 5 minute amateur's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  8         AIMED BLOW        36 -  21 -  3      63  |
|TOTAL PARRY                      4         SLASHING ATTACK   17 -  10 -  1      63  |
|LUNGING ATTACK                   4         TOTAL PARRY       15 -  10 -  0      60  |
|BASHING ATTACK                   4         STRIKING ATTACK   26 -  23 -  1      53  |
|AIMED BLOW                       3         LUNGING ATTACK    20 -  20 -  1      50  |
|WALL OF STEEL                    2         BASHING ATTACK    26 -  27 -  1      49  |
|PARRY-RIPOSTE                    2         WALL OF STEEL     10 -  11 -  1      48  |
|PARRY-LUNGE                      1         PARRY-RIPOSTE      6 -  15 -  0      29  |
|SLASHING ATTACK                  1         PARRY-STRIKE       0 -   3 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   3 -  0       0  |

Turn 583 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    6 -  2     AIMED BLOW         1 -  2         3  STRIKING ATTACK
TOTAL PARRY        3 -  1     PARRY-LUNGE        0 -  1         2  SLASHING ATTACK
LUNGING ATTACK     2 -  2     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
BASHING ATTACK     2 -  2     PARRY-RIPOSTE      0 -  2         1  LUNGING ATTACK 
WALL OF STEEL      1 -  1     SLASHING ATTACK    0 -  1         1  TOTAL PARRY    
                                                                1  WALL OF STEEL  
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   ONE EYED JACK 10586         6   3  0   47 5 CARD DRAW (1809)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is QUEEN OF CLUBS 10585.  The most popular warrior this 
turn was THUNDERHAMMER 10597.  The ten other most popular fighters were QUEEN OF 
CLUBS 10585, QUEEN OF HEARTS 10587, POPPY 10633, BLINKY ME EYEPOKE 10601, DON 
CRESCENT 10629, ONE EYED JACK 10586, BAD FAITH 10622, HUGH LATIMER 10558, TACO SMELL 
10618, and GREED 10621.

The least popular fighter this week was STRIKE 10623.  The other ten least popular 
fighters were CROCUS 10634, DAISY 10636, IRIS 10635, LOCKOUT 10625, UGLY 10639, CASEY 
BOONE 10638, WILD CARD JOKER 10584, JACK OF DIAMONDS 10583, CHARLES SPURGEN 10530, 
and STOPPA SQUEAL 10600.

                  MAIL-IN TOURNEY LXXIII

INITIATES TOURNEY                      W  L  K         TEAM NAME            
ORANGE 10573 (5-2-0)                   3  3  0         DISTINCT COLORS      

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
PINK 10615 (3-0-0)                     2  3  0         DISTINCT COLORS      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
OMNI 10596 (0-0-0)                     1  3  0         PHOENIX FORCE        

INITIATES FOOLS TOURNEY                W  L  K         TEAM NAME            
CHARLES SPURGEN 10530 (1-2-0)          0  3  0         THE REFORMERS        

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
WEAPON DELTA 10593 (0-0-0)             0  3  0         PHOENIX FORCE