DUEL 2 NEWSLETTER
Date : 07/02/2021 Duedate: 07/15/2021
NOBLISH ISLAND ARENA
DM 93 TURN 586
This Week's Top Honors
THE DUELMASTER IS
GREED
BB CBA NEGOT. (1814)
(93-10621) [4-1-0,44]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY GREED
BB CBA NEGOT. (1814)
(93-10621) [4-1-0,44]
Popularity Leader This Week's Favorite
BAD FAITH GREAT WHITE SHARK
BB CBA NEGOT. (1814) VICIOUS FISH 2021 (1818)
(93-10622) [3-2-0,35] (93-10648) [2-0-0,20]
THE CURRENT TOP TEAM
FLOWERS! (1816)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BB CBA NEGOT. (1814) 34
2. VICIOUS FISH 2021 (1818) 19 RAGE (388)
3. THIRD HIGHWAY 3 (1815) 15 Unchartered Team
4. FLOWERS! (1816) 5
5. SHAKN-NOT-STIRD (1820) 3 PHOENIX FORCE (1811)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*PHOENIX FORCE (1811) 6 3 0 66.7 1/ 1*FLOWERS! (1816) 10 5 0
2/ 2*BB CBA NEGOT. (1814) 15 10 0 60.0 2/ 2*BB CBA NEGOT. (1814) 8 7 0
3/ 3*FLOWERS! (1816) 12 8 0 60.0 3/ 5*VICIOUS FISH 2021 (1818) 6 4 0
4/ 4*VICIOUS FISH 2021 (1818) 6 4 0 60.0 4/ 4*PHOENIX FORCE (1811) 4 2 0
5/ 5*THIRD HIGHWAY 3 (1815) 12 18 0 40.0 5/ 3*THIRD HIGHWAY 3 (1815) 4 11 0
6- 7*DOMINION (1817) 0 4 0 0.0 6- 7*DOMINION (1817) 0 4 0
7/ 0*SHAKN-NOT-STIRD (1820) 0 3 0 0.0 7/ 0*SHAKN-NOT-STIRD (1820) 0 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
All About D2 Tournaments
A Face-To-Face Is Imminent (July 16 2021) in Cincinnati.
Here's How It Works.
(An Actual Scenario For A Previous Noblish Isle Warrior)
The purpose of this spotlight is to give newcomers to D2 a sense or feeling or
information about tournaments, in this case a recent past Face-To-Face tournament,
held in Tempe near the RSI offices. Hence, Billiken of College Mascots from Noblish
Isle was selected as the guinea-pig. Rah, rah, Billiken!
So, a tournament. Four times a year RSI holds tournaments. Winter and Summer are
Face-To-Face Tournaments where managers from all arenas compete on-site against each
other face-to-face and can change strategies each and every fight if they wish. The
Winter Face Site has always been in Tempe, AZ, (the RSI Home Site) while the summer
event in held in varying cities east of the Mississippi. (Some of the last ones were
in New Orleans, LA, Kansas City, MO, the Washington, DC area and, Tampa, FL.) The
Mail-In Tournaments are done completely via mail and managers submit predetermined
strategies for their entered warriors. (Each warrior is allowed a primary strategy and
also a secondary strategy which will be employed against selected styles.)
Both events cost $7.00 per warrior and are truly great fun. Warriors compete in
classes, thereby allowing similarly experienced warriors from all arenas to be fairly
matched with each other. In tournaments, a warrior's chance to learn skills or earn
stat increases is half that in normal arenas. Supposedly, the chances of dying are
also halved.
Why might I want to do this? I had four real reasons.
(1) Tournaments are fun; a real rush, as the warrior and manager gets lots of
fights in a very short period. -- minimum three fights
(2) Seeing one's warrior compete against warriors from many other arenas is
fulfilling and a good judge of the skill and status of one's own warrior and one's own
management style.
(3) The warrior acquires fights plus skills and/or stat raises that are "hidden",
meaning that those fights and resultant learnings cannot be seen in the arena status
listing of the warrior. For example, Billiken was 3-0-1 on the Noblish Island
newsletter prior to the tournament, and despite fighting several fights in the
tournament, will be listed at 3-0-1 after the tournament.
(4) At Face-To-Face events, one gets to meet, and often befriend, other Managers
of the game. (The knowledge transfer can be quite significant.)
I entered Billiken from Noblish Island in The 2017 Winter FTF. Prior to fighting
him in The FTF, I wanted to give him the best possibility to succeed. I prepared to
fight him in the Apprentices class. Classes are segregated by FE -- Fight Equivalents.
What is a fight equivalent? Each arena fight counts as one fight and any tournament
fights count as a half fight. The Apprentices Class is for warriors with 1-4 FE.
Having no tournament fights prior, I wanted to try to "max" Billiken for Apprentices.
By "max" I wanted him to fight with the maximum FE possible in that class. By doing
so, I would optimize his chances to have as many skills as possible and to succeed.
Alas, I was unable to do so, only getting Billiken three fights prior to the Face;
hence, he was one fight "light", but that wasn't too bad.
Pre-Tournament, Billiken looked like this: 11-13-5-15-21-8-11, a Lunger who was
right-handed, intelligent, incredibly quick and elusive, did normal damage, had good
endurance, and had an expert in attack on the roll. He earned expert defense after one
learn in the arena, so I also knew he was +2 to 4 attack skills and +4 defense. Nice,
but not a godling.
Billiken did o.k. in the tournament, finishing 3-3 (1 a grudge match) against the
best Apprentices in the land, even though he was only 75% maxed. He also learned/
trained well, earning 1 stat (CN, moving endurance to great) and 7 skills. (mostly
initiative) Perhaps a general fight-by-fight summary would prove of value?
First, let me list for you the one strategy I chose:
8-9-9-7-7- 4- 4 ASM/S
10-9-6-3-3- 1-10 0-13 = SS
6-6-6-7-7-10- 4 14+ = LO
N-L-N-N-N- L- N b/u = DA
D-N-N-N-N- N- D
Strategies, armor, weapons, backups, tactics, training, etc, etc. are all
variable, and explaining MY choices or normal Consortium choices would require a much,
much longer spotlight. Perhaps another day.
As to Billikens's tournament action:
Fight one against a sz13 scum TP -- Billiken swung 26 times with the LO, 1 crit, but
with his only normal damage could not take the scum down and lost in six rounds,
earning an init and attack skill.
Fight two, a sz8 aimer (ale/l sc/-) with a lot of dodging and back and forthing, the
aimer was a winner; Billiken was 0/10/0 with the SS earning a riposte and init skill.
Fight three, which Billiken has to win or he is out! (3 losses and done) another
aimer, also sz8, who was ale/l and using fist. The fight was nearly identical to the
previous fight except Billiken won, going 0/9/0 with the SS and earning one init
skill.
Fight four, a striker at sz11, naked, and with a scimitar. Billiken dodged his
advances in the first round, traded strokes with him in the second, finally getting
his best crit of the tourney, knocking him down, and finishing the win in three
rounds. He was 1/10/0 with the SS. (one init skill)
Fight five, another scum, sz8, and Billiken did not know he was fighting a scum.
(APM/F SH/ME) Had he known, in the FTF, he could and would have changed his strategy
to slow down and hopefully take out the scum. But instead, although Billiken
performed well with the LO, going 4/20/0, he lost in 4 rounds. He finished at 2-3,
earning another init. BUT.......
A final special grudge match is allowed at FTFs, so Billiken brokered a match up with
a basher. A sz 11, naked, HL wielding basher. Scary. For the grudge Billiken wanted to
test a strategy. Since he was pretty defensive skilled and not so much of a damaging
hitter, 6-6-2 dodge,with ale/l sh/- (low armor, and LO high armor). He learned the
basherwas going 10-10-7 decise in the first round. Amazingly, Billiken dodged the
first two swings of the massive halberd, then jabbed him twice for the win and a
decent 3-3 record. He was training for a CON stat and got it, not only adding to hit
points, but giving him great endurance.
Billiken says he was glad to get out of the FTF alive! Such is Billiken's Face-To-Face
tournament saga. He was an OK 3-3. He earned 7 skills, and a stat increase which
enhanced his hit points and endurance.
Key things you might have learned from this article:
1. 4 tournaments held plus their type and timing
2. FE = Fight Equivalents
3. Tournament Prep
4. Some basic Consortium lunger strategies
5. The value of tournaments to your warriors (and you)
6. Stat raising and burning skills
-- Written by: A DM93 Consortium Manager (updated 6-23-21)
***---------*---------*---------*---------**---------*---------*---------*---------***
THE ALLIGATOR GAR
I have graduated 3 Aimers out of a total of 30 graduates for a 10 per cent success
rate of graduating Aimers among the total of my graduates from years-gone-by.
I have graduated a Fist favorite, a Scimitar favorite and an Epee favorite Aimed Blow.
Over the years, I have lost track of how many of my Aimers have died along the way,
including one last year that was climbing the Champions ranks in Arena 8, shortly
after being reactivated.
Although it is challenging to create a competitive Aimer, especially one that will
find a way to climb the Basic Arena recognition ranks and graduate, creating such an
Aimer is ultimately rewarding.
The Alligator Gar has begun his journey towards becoming a successful graduate as a 9-
8-12-17-9-8-21 Aimer. Right out-of-the-gate he will be forced to face his opponents
with a 9 ST and an 8 CN that he will not try to improve upon, mainly because he only
has a 9 WL and wasting turns trying to raise either of those stats would be unfruitful
at best.
This is mainly due to the fact that he possesses a 17 WT and his 10 turns of training
in DM 93 would be better served training skills to improve his prowess upon the battle
arena sands!
However, his first win against a 2-2-0, 14 opponent was a bit of a disappointment,
mainly because he only trained one skill for his efforts!
Although he has very little endurance and cannot take a lot of punishment, this Aimer
is blessed, because he rolled up with 15 Attack skills and arrived in the arena with
an Expert in Attack, so time will tell how blessed he is with Attack skills!
Note to New Players: Expert rating is 16 skills and Advanced Expert rating is 20
skills, so however many skill-learns it will take The Alligator Gar to get 20 Attack
skills will determine how blessed he truly is! He is at least +1 and hopefully more!
An interesting observation: when I ran my Fist favorite Aimer in DM 101, I was arming
him with an off-handed SH and later with an off-handed SC when he trained his ST to 9
to be well-suited to the SC. He made attacks with his off-handed weapon and rarely
attacked with his Fist favorite!
On occasion, he would usually attack with his Fist after his opponent was worn down by
attacks with his off-handed weapon; so, I sent The Alligator Gar into his first Basic
Arena battle in DM 93 to fight using his Fist with an off-handed Scimitar!
I chose to dress him in armor to help protect him, because he cannot take a lot of
punishment, so I sent him out onto the DM 93 battle sands wearing Ringmail and a Helm
to help preserve his life!
The Alligator Gar opened his first fight by timing a devilish cunning attack, Scimitar
leaping with deadly force! His opponent was struck on the right leg!
The Alligator Gar then made a brilliant twisting thrust with his Scimitar! His
opponent took a lower body hit that was a tremendous blow! That tremendous blow sent
his opponent desperate!
The Alligator Gar then struck his opponent with his off-handed Scimitar that sorely
wounded him on the right thigh, causing him to crumple to his knees!
As you can see, there was no attack by The Alligator Gar with his Fist as a primary
weapon!
However, he did make two critical hits with his off-handed Scimitar!
The jury is still out as to whether-or-not the Scimitar is his favorite weapon, but it
did prove to be effective against his first opponent on the DM 93 battle sands!
I have already decided which arena that my Vicious Fish 2021 stable will
transfer/graduate to after 10 turns of sand battles here at Noblish Island DM 93;
where The Alligator Gar can either graduate from or die there, as long as he survives
here!
-- Hammer, Duel 2 Sponsor, mgr of Vicious Fish 2021
***---------*---------*---------*---------**---------*---------*---------*---------***
How to make a loser win
One of the most common problems new (and even old) managers face is what to do when
their young promising warrior keeps losing. Understanding how to turn a warrior
around is a skill that once acquired, will be invaluable.
One of the first things to understand is that warriors improve their abilities by
learning skills and training stats. This means your opponents are improving, too. A
warrior with lower wit is at an inherent disadvantage. Once you leave Noblish Island,
21 wit is a lot more common than you'd care to think about. That said, not every
warrior has 21 wit, but the way things have progressed, most managers are highly
focused on tourney success and in basic, that usually means 21 wit. So if you are a
lower wit warrior (say 13 or less), your opponent likely has been learning faster than
you have. But wit and skills are not the only thing that you need to win. Plenty of
warriors with low wit are very successful. Even offensives can do very well with 11
wit (maybe even lower, but I don't recommend it).
Use your challenges and use your avoids. That alone will do much to improve your
record. Looking at how you have won and lost will give you clear clues. Especially
how you've won. These are the fights you want to replicate and avoid. Your warrior's
strengths and weaknesses determine who you want to challenge and avoid.
Next, what you've been doing isn't working. Start to change things up. Even some
offensives fight better when you start to lower the numbers. And hybrids and
defensives can dramatically change their careers by altering the numbers just
slightly, especially offensive effort. As to whether you want to increase or decrease
numbers, there is no hard and fast rule. I will say that very low activity level is
usually the first thing you want to remove on most warriors. Those super low activity
levels aren't the best unless you are a scum or are facing a scum (scum being a total
parry that tries only to wear you out). I've had numerous warrior magically start to
fight better when I run on certain numbers, though.
Weapon selection is another key item. Weapons have different attributes. Changing
weapons can help your warrior. Almost every weapon has circumstances where I'll use
it. The only weapon I'll never use is the MS (but the bashing weapons in general are
worse than the slashing and lunging weapons). Learn what weapons are good for what
circumstances.
The last thing I'll mention in this article is optimizing a warrior. This is key for
your losers. I started this article by hinting that all warriors are not equal. This
is the only way you can make a truly inferior warrior win. Optimize him for a single
way to win. Ignore all other fights and hope he faces someone that he can beat in his
way to win. There will always be someone who can beat you, but if you try to make a
loser win all his fights, you won't succeed. We publish many articles on what makes a
good 'this type of warrior articles in these newsletters. Choose the type that best
matches your warrior's strengths and optimize your strategy for that -- then look for
warriors that can lose to your strategy. And if all else fails, look for other losers
to beat up!
This article assumes that you actually WANT to try and make your loser win. There is
another, perfectly acceptable solution. The Dark Arena is your friend!
DUELMASTER'S COLUMN
Notes from the arena champ.
Well look at that. Another Assur warrior on the throne. Unfortunately, my confidence
in Greed staying here is low. Unlike Pets, he does not have what it takes to
consistently beat champion level NPC's.
But whether it ends this turn or next turn, I'll enjoy the top while I've got it.
Perhaps Omni can take over next turn! Let's just keep the flowers in the ground!
-- Assur
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly NOBLISH ISLAND games. BRUTAL BARRACUDA caught the eye
of many in the gladiatorial commission as he skillfully bested DAISY and was awarded
12 points in recognition. In one of the week's more notable duels, UGLY put down THE
ALLIGATOR GAR, causing him to lose 8 points of recognition in the process. Our
Duelmaster has lost, folks, lost to KHALHUMS DWARF, BUT GREED is still the Duelmaster
because he has the most recognition points! Informants "close" to the city champion
have told me that he never fights without pantyhose on beneath his armor. Watch out!
I have been in deep conclave with my spies who watched all that has recently
transpired. Indeed there is much I would report. NOBLISH ISLAND, city of
gladiators! Mighty among the names of thy guilds is FLOWERS!, a guild shunned and
avoided by many in the weekly duels. Apparently the stalwarts of BB CBA NEGOT. are
catching the bulk of jests down at the challenging board for their large share of the
avoids. Mighty fighters cannot but expect competition from those below. DAISY take
warning! You have more than a few enemies in NOBLISH ISLAND. I can not but mention
with disdain the name of GREAT WHITE SHARK who this week posted a challenge to a
warrior a full 8 points below in the rankings. I thought GREAT WHITE SHARK showed
great skill and promise when he defeated LOCKOUT. All right, so I slept through it!
Big deal!
What warrior does not hone his years, impatiently waiting for the moment of his
foe's mortality? Fate is a fickle mistress. She showers the miserable with fortune
but sets enemies against the victorious. Remember this!
The girls are as pretty in NOBLISH ISLAND as ever I remembered them....and the
fighters as ugly! Don't let your reputation slip! More than a sharp eye must I
keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari
await me! Till next we meet remember: a fool flies into a rage quickly and often.
The wise are angered by the same thing only once. Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
GREED 10621 4 1 0 44 BB CBA NEGOT. (1814)
ADEPTS W L K POINTS TEAM NAME
BAD FAITH 10622 3 2 0 35 BB CBA NEGOT. (1814)
CHALLENGER INITIATES W L K POINTS TEAM NAME
OMNI 10596 4 0 0 33 PHOENIX FORCE (1811)
CHALLENGER INITIATES W L K POINTS TEAM NAME
UGLY 10639 3 1 0 30 BB CBA NEGOT. (1814)
POPPY 10633 4 0 0 29 FLOWERS! (1816)
IRIS 10635 3 1 0 25 FLOWERS! (1816)
INITIATES W L K POINTS TEAM NAME
EDGAR DETOUR 10630 3 3 0 20 THIRD HIGHWAY 3 (1815)
GREAT WHITE SHARK 10648 2 0 0 20 VICIOUS FISH 2021 (1818)
LILY 10632 3 1 0 17 FLOWERS! (1816)
STRIKE 10623 4 1 0 16 BB CBA NEGOT. (1814)
CHUCK BYWAY 10628 3 3 0 13 THIRD HIGHWAY 3 (1815)
BRUTAL BARRACUDA 10650 1 1 0 13 VICIOUS FISH 2021 (1818)
PERILOUS PIRANHA 10647 1 1 0 11 VICIOUS FISH 2021 (1818)
DON CRESCENT 10629 2 4 0 10 THIRD HIGHWAY 3 (1815)
FAREN END 10631 2 4 0 10 THIRD HIGHWAY 3 (1815)
CASEY BOONE 10638 2 3 0 9 THIRD HIGHWAY 3 (1815)
THE ALLIGATOR GAR 10649 1 1 0 9 VICIOUS FISH 2021 (1818)
THUNDERHAMMER 10597 2 2 0 8 PHOENIX FORCE (1811)
LOCKOUT 10625 1 4 0 7 BB CBA NEGOT. (1814)
CROCUS 10634 1 3 0 7 FLOWERS! (1816)
DAISY 10636 1 3 0 6 FLOWERS! (1816)
PUFFER FISH PERIL 10646 1 1 0 4 VICIOUS FISH 2021 (1818)
PIERCE BROSNAN 10658 0 1 0 1 SHAKN-NOT-STIRD (1820)
SEAN CONNERY 10656 0 1 0 1 SHAKN-NOT-STIRD (1820)
-JUNA THE HAWK 10645 0 1 0 1 DOMINION (1817)
TIMOTHY DALTON 10660 0 1 0 1 SHAKN-NOT-STIRD (1820)
-SYRUN NEL 10641 0 1 0 1 DOMINION (1817)
-GRYMGAR 10642 0 1 0 1 DOMINION (1817)
-GILDED ALOINE 10644 0 1 0 1 DOMINION (1817)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
WEAPON DELTA 10593 0 1 0 PHOENIX FORCE 1811 HUGH LATIMER 10558 583
PERSONAL ADS
What?! Strike's on top? I hope they do strike. Buncha high paid rumdums! And ugly,
too. Flowers are pretty! -- Rose Of Sharon
Great start for your fish, Hammer! Kudos. -- Rose Of Sharon
P.S. Fine DM Column, too.
P.P.S. Will Assur write a good one?
Buffer Fish Peril, you took all the water and I wilted. -- Daisy
Hah, Daisy, but I got me a fish. A mean ole barracuda! -- Crocus
Omni, well done. Are you a sandbagger? -- Lily
We dusted off the Highways! -- Poppy and Iris
In this beautiful world of ours, there is nothing prettier than the Flowers. -- Rose
Of Sharon
All -- Fellow warriors, be on notice. I have authorized my agents to infiltrate
Noblish Island and eliminate all S.P.E.C.T.E.R. sympathizers. Please excuse the mess
they make. -- MI6, mry of Shakn-Not-Stird (SNS)
All -- Thank you for the confidence M, I'll do my best for you. -- Timothy Dalton
All -- Happy to serve, ma'am. As the original 007, I'll try to set a good example for
the younger ones. -- Sean Connery
The original is Barry Nelson (1954), 1 film only. -- NAIEI
Greed -- Your throne looks quite comfortable. Don't mind if I do. I shall sit on it
very soon. -- Pierce Brosnan
Lily -- You are a generous and worthy opponent. -- Omni
Rose of Sharon -- Great article regarding Bashers! -- Hammer
P.S. Your stable did get a taste of both victory and defeat from my vicious delicious
stable!
Don Crescent -- Wild Card Joker is gone and now you must deal with me! Victory to me
on our first sand battle! Salute! -- The Alligator Gar
Jorja -- Interesting take on Aimers! Discouragement comes from many avenues of the
learning process for new players! Aimers are especially heart-breaking at all levels
of the Basic Arena rankings! Hopefully, we all continue growing and learning! --
Hammer, Duel 2 Sponsor, mgr of Vicious Fish 2021
New Players -- Pay attention to warrior creation articles! Do not be afraid to roll up
an Aimer, especially if you get a 21 DF opportunity! Concentrate on warriors that you
think will be fun to run early in your managerial career! -- Hammer, Duel 2 Sponsor,
mgr of Vicious Fish 2021
Edgar de Tour -- Queen Of Clubs is no longer an avoiding choice! However, you do have
some vicious considerations for avoids in the immediate future! -- Hammer, mgr of
Vicious Fish 2021
Faren End -- Your gladness to no longer see Queen Of Hearts may be short-lived should
you encounter my vicious stable! -- Hammer, mgr of Vicious Fish 2021
Lockout -- My victory came from the luck-of-the-draw! Salute! -- Great White Shark
Strike -- Your victory wore me down! Salute! -- Perilous Piranha
Crocus -- Brutal sand battle, but I survived the Infirmary! Salute! -- Brutal
Barracuda
Daisy -- You wilted from the lengthy heat of our battle! Salute! -- Puffer Fish Peril
New Players -- Be sure to pay attention to what the Consortium wrote about Bashers in
the T-585 newsletter! Do not be shy to ask questions! Enjoy the game! Win or lose! --
Hammer, Duel 2 Sponsor, mgr of Vicious Fish 2021
Bashers can and should be bashed.
Can they win?!? Yes.
Can they TC?!? Yes.
Are they the 9th worst style overall?!? Yes.
Are they below average at all levels of the game?!? Yes. -- Assur
P.S. Are they my favorite style in spite of this?!? Yes.
Hammer -- Hoping to see your next team on the sands soon! -- Assur
Jorja speaks some wisdom. It is very true that AB's are NOT dominant UNTIL they get
to ADM. They are very good at the very beginning of their careers, but do not
'usually' stay that way. My four most recent AB's in DM 93 were:
Pets: 9-1 (mostly against Champion level NPC's -- a good matchup)
Deliveries: 8-2 (A near perfect Rookie type AB, using a prototype that is
fantastic early in its career)
Indoors: 6-4 (A nice looking AB, .500 record)
Lockout: 1-3 (An AB type that I like to run, but I see very mixed results with)
Taking away Pets and Deliveries (luckily took and kept the throne and stats that are
perfect early in its career), my recent AB's are 7-7. I know what I'm doing. Both of
these AB's are decent designs. Yet I'm .500 with them here where Consortium and I
typically have very good records.
Scanning the spotlights, it occurs to me that a definition of "sandbagger" might be
useful. -- Jorja, who was born a basher in Lin Tirian (dm 78)
P.S. I got curious and looked her up: started 13-9-13-15-17-10-7, trained up speed
and deftness, graduated with four kills, hasn't run in a long time. Favors QS,
high/low, bash tactic.
Whoever asked -- Nobody does well with a strength below six, but some survive if they
wear armor. -- Jorja
Poppy -- You're too bright. I don't know what I did last night, but my head aches too
much to look at you. -- Chuck Byway
Thunderhammer -- I shoulda taken a detour on my way to the arena today. Ouch. -- Edgar
de Tour
Alligator Gar -- I'm writing this on the one hundred seventy-eighth anniversary of an
alligator falling out of the sky in Charleston, South Carolina. Amazing what you can
find in the almanac. I'd like to throw you out of the sky. -- Don Crescent
Ugly -- You've been taking ugly pills, haven't you? Mean pills, too. -- Faren End
Iris -- Do you know anyone who LIKES hospitals? -- Casey Boone
LAST WEEK'S FIGHTS
THUNDERHAMMER was devastated by BAD FAITH in a 1 minute mismatched Challenge fight.
GREAT WHITE SHARK won victory over LOCKOUT in a 3 minute beginner's Challenge battle.
STRIKE defeated CROCUS in a 2 minute amateur's Challenge duel.
BRUTAL BARRACUDA devastated DAISY in a 1 minute one-sided Challenge fight.
GREED was subdued by KHALHUMS DWARF in a 2 minute Title competition.
OMNI devastated FAREN END in a 1 minute mismatched match.
POPPY viciously subdued CHUCK BYWAY in a 2 minute gruesome fight.
EDGAR DETOUR vanquished PUFFER FISH PERIL in a 2 minute uneven duel.
DON CRESCENT lost to IRIS in a action packed 1 minute fight.
LILY viciously subdued SEAN CONNERY in a 2 minute brutal novice's fight.
CASEY BOONE overcame PIERCE BROSNAN in a 2 minute novice's bout.
UGLY demolished THE ALLIGATOR GAR in a crowd pleasing 1 minute mismatched match.
PERILOUS PIRANHA devastated TIMOTHY DALTON in a 1 minute one-sided battle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 SLASHING ATTACK 13 - 7 - 1 65 |
|BASHING ATTACK 5 BASHING ATTACK 29 - 21 - 0 58 |
|LUNGING ATTACK 4 TOTAL PARRY 17 - 14 - 0 55 |
|TOTAL PARRY 4 AIMED BLOW 26 - 22 - 2 54 |
|AIMED BLOW 3 LUNGING ATTACK 21 - 18 - 0 54 |
|SLASHING ATTACK 2 STRIKING ATTACK 26 - 27 - 1 49 |
|WALL OF STEEL 1 WALL OF STEEL 10 - 12 - 1 45 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 5 - 13 - 0 28 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 2 - 0 0 |
Turn 586 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 3 - 1 AIMED BLOW 1 - 2 4 STRIKING ATTACK
BASHING ATTACK 3 - 2 TOTAL PARRY 1 - 3 3 LUNGING ATTACK
SLASHING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 BASHING ATTACK
STRIKING ATTACK 3 - 3 PARRY-STRIKE 0 - 0 1 AIMED BLOW
PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY
WALL OF STEEL 0 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK GREED 10621 4 1 0 44 BB CBA NEGOT. (1814)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BAD FAITH 10622. The most popular warrior this turn
was GREAT WHITE SHARK 10648. The ten other most popular fighters were POPPY 10633,
LOCKOUT 10625, CROCUS 10634, GREED 10621, EDGAR DETOUR 10630, LILY 10632, BAD FAITH
10622, IRIS 10635, UGLY 10639, and STRIKE 10623.
The least popular fighter this week was TIMOTHY DALTON 10660. The other ten least
popular fighters were PUFFER FISH PERIL 10646, CHUCK BYWAY 10628, DAISY 10636,
THUNDERHAMMER 10597, THE ALLIGATOR GAR 10649, PIERCE BROSNAN 10658, SEAN CONNERY
10656, DON CRESCENT 10629, FAREN END 10631, and OMNI 10596.