DUEL 2 NEWSLETTER
Date : 07/30/2021 Duedate: 08/12/2021
NOBLISH ISLAND ARENA
DM 93 TURN 588
This Week's Top Honors
THE DUELMASTER IS
GREED
BB CBA NEGOT. (1814)
(93-10621) [5-2-0,66]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY GREED
BB CBA NEGOT. (1814)
(93-10621) [5-2-0,66]
Popularity Leader This Week's Favorite
BAD FAITH THUNDERHAMMER
BB CBA NEGOT. (1814) PHOENIX FORCE (1811)
(93-10622) [4-3-0,38] (93-10597) [4-2-0,23]
THE CURRENT TOP TEAM
POSITION IS EMPTY
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. VICIOUS FISH 2021 (1818) 37
2. BEER BELLIES (1821) 27 AVENGERS (287)
3. SHAKN-NOT-STIRD (1820) 27 Unchartered Team
4. BB CBA NEGOT. (1814) 25
5. FLOWERS! (1816) 20 PHOENIX FORCE (1811)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*PHOENIX FORCE (1811) 10 3 0 76.9 1/ 1*FLOWERS! (1816) 10 5 0
2/ 3*VICIOUS FISH 2021 (1818) 13 7 0 65.0 2/ 2*VICIOUS FISH 2021 (1818) 10 5 0
3/ 2*FLOWERS! (1816) 19 11 0 63.3 3/ 3*BB CBA NEGOT. (1814) 8 7 0
4/ 4*BB CBA NEGOT. (1814) 20 15 0 57.1 4/ 5*THIRD HIGHWAY 3 (1815) 6 9 0
5/ 5*THIRD HIGHWAY 3 (1815) 16 24 0 40.0 5/ 4*PHOENIX FORCE (1811) 5 1 0
6/ 6*BEER BELLIES (1821) 3 7 1 30.0 6/ 6*BEER BELLIES (1821) 3 7 1
7/ 7*SHAKN-NOT-STIRD (1820) 2 9 0 18.2 7/ 7*SHAKN-NOT-STIRD (1820) 2 9 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
NOBLISH ISLE GRADUATION FINAL EXAM
25 True/False Questions
90% = Passing Grade
Special Assist = All answers Are FALSE
1. D2 is all work and no play or fun.
2. You may bloodfeud only once.
3. The WF (war flail aka whiffle) is probably the best weapon available.
4. Scum warriors are not allowed.
5. A warriorbs hit points are only determined by CON.
6. One must challenge warriors by name only on the strategy sheet.
7. D2 is only for those under age 30.
8. A warrior must be a designed godling to enter into tournaments.
9. All warriors are born with the same amount of stats and skills.
10. One cannot use a weapon unsuited to the warriorbs style.
11. A manager may have only one team in D2.
12. Parry riposte (rippers), parry lungers (plungers) and parry strikers (pikers) are
the easiest styles to run.
13. Endurance plays no factor in D2.
14. Assur, The Consortium rep, Hammer and Jorja are allied.
15. There are four skill and eight stat types.
16. When a warrior dies, your team is reduced by one.
17. One secret strategy works best for each style of warrior.
18. All Face-To-Face Tournaments are held near the fancy office headquarters in Tempe,
AZ.
19. The arena Duelmaster may challenge any other warrior in the arena.
20. Female warriors are better fighters than male or neutral warriors.
21. A warrior must wear armor.
22. In general old-time managers in the game dislike each other and seldom communicate.
23. There are no luck factors in the game.
24. The RSI Customer Service people are mean and uncaring people.
25. It is impossible for a warrior to have an expert on its initial design roll.
NOTE: Certain of these questions are discussed thoroughly in Noblish Island
Newsletters. So tune in!
-- Brought to you by Rose Of Sharon of Flowers (A Consortium representative)
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KNOW YOUR COMPETITION
The best and easiest way to know your competition in any given Duel 2 arena is by
going online to www.terrablood.com where you will find 5 different categories of
information when you click on Duel II, plus there are valuable insightful articles and
links to both the Duel 2 Forums and an informative website hosted by Assur.
For the sake of brevity, it is category #4 that will prove to be the most helpful tool
in getting to know your competition in any Duel 2 arena.
New Players should find this especially helpful in DM 93, where you have 10 turns of
training, before transferring your stable to another regular or slow arena, according
to your particular taste and budget.
Category 4 is the Duel 2 Arena Newsletters link and when you click on a particular
arena and scroll down to the recognition rankings, you will discover that most, if not
all, the listed warriors have their style listed in front of their current record.
As of Saturday [July 24, 2021] the only warrior in DM 93 that is not listed with a
style verification is Pappy Blue Ribs of Beer Bellies; however, there are 3 style
possibilities listed in blue to the far right [SL b" ST b" WS].
How did my warrior style get outed?
One of your competing managers in DM 93 went to Category 5 at the terrablood website
and entered the Warrior Name / Home Arena / ID / Style / Your Manager Name [manager
submitting the data] to add your warrior style to the data base.
It is important for the integrity of the game to be honest when submitting style
information. Just ask Consortium about a certain manager who entered false information
a number of years ago and how it affects your reputation!
On T-586 I utilized the DM 93 warrior rankings listings from the terrablood arena
newsletters link and decided to down challenge Lockout [1-3-0, 6] of BB CBA Negot.
with my warrior Great White Shark [1-0-0, 14]. It was a style advantage for me to send
my Lunger against an Aimer managed by Assur.
It was a 3-minute battle that sent Lockout to the Infirmary! Fortunately, his Aimer
did not die! My Lunger learned 4 skills in the process!
However, I prepared myself for any repercussions from Assur that would result from my
down challenge! However, it was a calculated risk that I was willing to take,
especially after viewing the style listings for DM 93 at the terrablood site!
On T-587 Great White Shark was challenged by a warrior managed by a New Player, so the
repercussion of my previous down challenge was not targeted at my Lunger, who managed
to win his third fight and gain 2 more skill learns in the process!
Assur chose instead to down challenge two of my other warriors: Puffer Fish Peril and
The Alligator Gar.
Lockout [1-4-0, 7] the aforementioned Aimer chose to down challenge my Total Parry,
which is usually a distinct advantage for the Aimer! Puffer Fish Peril [1-1-0, 4]
somehow manage to defeat her opponent in the first minute! Unfortunately, she failed
her stat train!
Assur seemed to bring his wrath upon The Alligator Gar from my previous down
challenge! This sort of thing is to be expected if you go the down challenge route!
Ugly [3-1-0, 30] a Lunger down challenged The Alligator Gar [1-1-0, 9] in an almost
perfect scenario for a Lunger to down challenge an Aimer!
I feel fortunate that my Aimer did not go to the Infirmary or die on the DM 93 arena
battle sands!
My Aimer did get the first attack using his Scimitar that wounded Ugly in the chest,
but Ugly avoided the second Scimitar blow!
It only took Ugly one shot with his Short Spear to defeat my Aimer with a wound to the
right biceps!
Ugly learned a Defensive action, while The Alligator Gar learned yet another Attack
skill, along with a Parry skill, for his first multi-skill learn turn!
New Players should take advantage of the Duel 2 information available at the
www.terrablood.com website!
Especially the warrior style listings in the arena newsletters!
The information will serve you well here in Noblish Island during your 10 turns of
training, as well as when you check the various arena newsletters to decide where you
will choose to send your stable, after your 10 turns of training here are complete!
Enjoy the game and be sure to explore the terrablood site to enhance your Duel 2
experience!
-- Hammer, Duel 2 Sponsor, mgr of Vicious Fish 2021
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PARRY RIPOSTES, ASSUR'S WAY
The Consortium and I recently reviewed all the articles found at the bottom of
the newsletter. We were both unhappy with them and so I've decided to start a new set
of articles which I believe are more up to date with today's game. Note that EVERY
ARTICLE on how to make a certain style is loaded with biases and opinions. There is no
absolute right and wrong. But I'll tell you how I've found success with various
styles. My first undertaking is the Parry Riposte style.
My focus is how to make a hybrid Parry Riposte. (Scum Rippers are also very
viable and I just TC'd the Freshman tourney with a classic scum ripper). Ever since I
started playing I've liked the Parry Riposte style. But I wasn't very good with them
until I learned what they 'really' need. I don't run an excess of them, but I believe
I have a good understanding of them.
Interestingly, my minimums for a good parry riposte are fairly easy to describe.
GOOD or better damage and enough Parry/Carry/Hit Points. Sure there are successful
parry rips with less than good damage. But I don't run them (anymore). Parry Ripostes
don't try to hold the initiative in general, so you need to make your attacks count.
You also have a lower skill base than almost every other style. Even more reason to
make your opportunities count with more damage. Sure I'd love to only run great damage
and better, but that is too many points to invest in strength and size.
'Enough' Parry, Carry and Hit Points is harder to quantify. Note that strength
gives parry and carry (and damage), so strength is a good place to invest points on
your ripper. The breakpoints for strength that are relevant:
9: SS/SC
11: LO/LS
15: An additional parry skill
17: An additional parry skill
21: Two additional parry skills
It is strongly believed that the wording of your encumbrance statement is only a
marker. So more strength gives more encumbrance, irrespective of your statement. The
encumbrance formula that many people use for how much weight you can carry is (STR +
(LESSER OF STR/CON) -- 6). Note that STR is VERY important in this formula.
Regardless, the idea of the parry/carry/hp theme is that you need to withstand your
opponent's attack. I like to have at least two of the three on the higher side. Parry
comes from STR/WIL/DFT and inverse of SIZ (3 size gives many parry skills, 21 takes
away). Hit points come from CON, SIZ, and WIL (mostly CON).
There are many ways to make PR's, but this can get you started:
STR: 9+
CON: more is better, hit points are a primary need
SIZ: 14- (14 or less, you start losing parry at 15)
WIT: any really, but more is better (see weapons, though)
WIL: 7+ (lots of variation here. skill breakpoints: 7, 15, 17, 21)
SPD: less is better (gives more points where you want them)
DFT: 11+ (Some people say much higher, I am in the 11 deftness camp)
As you see, I have very few stat requirements on my PR's. I'm all about the 4 things I
mentioned above.
Weapons: SC & LO are the staple weapons. In case you don't remember or know, the
stat requirements are: SC (9 str/11 wit/11 dft) and LO (11 str/13 wit/11 dft). SS & LS
work for low wit Rippers. EP and SH are the only other weapons they are well suited
too (and they have NO marginally suited weapons).
Armor: I've never had or tried to run a dodge based Ripper. They start with the
lowest defense skill in the game, so parry is where it is generally at. So, armor is
not a bad thing at all. Remember I mentioned you want carry ability?!? It is to wear
armor! Most of my Rippers wear ASM or APM/APA. I will change it up and use ACM at
times. And if my carry is low, I suffer with APL or ARM.
Strategy: Do NOT, usually, carry/wear too much armor and weapons. The penalties
for over-encumbering your warrior are harsh, get worse and worse, and are not directly
shown anywhere in the fight.
As far as rhythm, I highly, highly recommend running on your warrior's favorite
rhythm. Unfortunately, you don't find those values until after your warrior graduates.
So you have to guess. I usually start a warrior at 4-6 at the beginning of his career
and then experiment until I find where he fights best. Rippers require more TLC that
most styles. Send a striker out with 10-10 and he runs great. Some rippers do
fantastic at 4-6 and some do not. You have to find what works for yours. If you aren't
willing to tinker and optimize, they are not a great style to run and expect success
with.
Examples: (these are the last 4 PR's I've graduated -- at time of writing):
She is a parry-riposte with ST=17 CN=15 SZ=10 WT=6 WL=21 SP=4 DF=11. (This
is my Freshman TC. Really just a scum, but also meets my 'minimums')
He is a parry-riposte with ST=10 CN=11 SZ=7 WT=7 WL=21 SP=7 DF=21. (This is
the warrior that made me say good damage is a requirement. With two strength
trains, he still had normal damage. His basic career was mediocre because of
it. He is training for a future bust in Freshmen and those 21's look very,
very pretty now)
He is a parry-riposte with ST=21 CN=8 SZ=11 WT=21 WL=7 SP=3 DF=13. (I love
this design and would use it again without hesitation)
He is a parry-riposte with ST=12 CN=12 SZ=4 WT=15 WL=21 SP=7 DF=13. (An
earlier design. I wouldn't make this a ripper today. He did start with
normal damage which made him great. But the chance (~40%) for little damage
is too much for me to risk this setup on a PR in the future -- especially
when I want GOOD damage on PR's)
AND not my warrior, but... 17-14-4-17-7-8-17 PR (This is Daydream Believer,
the best Parry Riposte ever to grace the sands. The numbers alone are not
what made DDB great, but it is a fine example of how to make a PR. DDB TC'd
Rookies, Adepts, Champions, and Challengers. Many people have copied DDB,
even to some success, but it is unlikely we'll see a repeat, ever)
Advantages of the Parry Riposte Style: Very common to get LO & SC faves, rhythms
are usually very runnable. Their natural learning is perfect. Good Rippers can be made
from otherwise low value setups (think of low will setups)
Disadvantages of the Parry Riposte Style: Low skill base. You usually can't just
give them a single strategy at the beginning and let them run forever on it. Often
misunderstood.
Best Matchups: Rippers were intended to be the anti-striker style. That said,
strikers are so good that while it is a good matchup, it isn't an auto-win by any
means. Some Parry Ripostes are also good scum hunters.
Worst Matchups: Aimed Blows are the bane to almost every hybrid and defensive
style in the game. Parry Ripostes are not exception to this. Slashers are also pretty
tough, but nothing like Aimed Blows.
DUELMASTER'S COLUMN
Notes from the arena champ.
Looks like the lose and advance thing is going to stop soon. Omni is getting very
close to my recognition level. It is also possible I'll face Omni or Iris. I have
never understood why sometimes the DM faces champ level stand ins and sometimes the
arena resets and the duelmaster faces one of the top challengers. Oh well,
regardless, I am likely approaching a time when I have to win to keep the throne.
But for now... I am the Duelmaster! And I will enjoy all the benefits it affords me.
-- Greed
SPY REPORT
Much has changed in NOBLISH ISLAND since last I was here. Never fear, Olaf
Modeen adapts to many situations, as do all successful fighters. It seems so
recently people were saying VICIOUS FISH 2021 was washed up, finished. But 4-1-0
moved them up 0. I guess they're washed no more... What's with GREAT WHITE SHARK?
He actually beat FLOWERS!'s IRIS, and walked away with 17 more points from the fight.
Laughs were big at VICIOUS FISH 2021 while they watched GREAT WHITE SHARK clobber
IRIS. She lost 14 points and got bruised from objects thrown from the stands. Try
as he might, KHALHUMS DWARF wasn't good enough at persuading GREED to step down from
the Duelmaster's throne... I suppose you want to hear some rumors and dirty gossip
about your fellow fighters? Tough!
Speaking of cowardly avoiders and unfair challenges... The most avoided team
was VICIOUS FISH 2021. Management must be dealin', as the boys at FLOWERS! ain't
reelin'! VICIOUS FISH 2021's mad! How well I know the feeling of being the most
challenged warrior, LOCKOUT! Don't make idle boasts, they may come back to haunt
you.
Warriors of NOBLISH ISLAND unite. You have only your games to lose! Here's
some advice: study your opponent, master many skills, fight dirty.
Well, I'm pretty much through. You guys need to get back practicing. Are you
as tired of reading this as I am of writing it? Actually, I guess I'm writing it
before you read it. Oh, well. Remember--a good fighter needs both good skills and
good luck. Until next time,-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
GREED 10621 5 2 0 66 BB CBA NEGOT. (1814)
ADEPTS W L K POINTS TEAM NAME
OMNI 10596 6 0 0 45 PHOENIX FORCE (1811)
GREAT WHITE SHARK 10648 4 0 0 42 VICIOUS FISH 2021 (1818)
BAD FAITH 10622 4 3 0 38 BB CBA NEGOT. (1814)
CHALLENGER INITIATES W L K POINTS TEAM NAME
LILY 10632 5 1 0 33 FLOWERS! (1816)
UGLY 10639 4 2 0 31 BB CBA NEGOT. (1814)
POPPY 10633 5 1 0 30 FLOWERS! (1816)
BRUTAL BARRACUDA 10650 3 1 0 27 VICIOUS FISH 2021 (1818)
INITIATES W L K POINTS TEAM NAME
THUNDERHAMMER 10597 4 2 0 23 PHOENIX FORCE (1811)
DRINK EM UP 10664 2 0 0 23 BEER BELLIES (1821)
IRIS 10635 4 2 0 21 FLOWERS! (1816)
STRIKE 10623 6 1 0 20 BB CBA NEGOT. (1814)
THE ALLIGATOR GAR 10649 2 2 0 18 VICIOUS FISH 2021 (1818)
CHUCK BYWAY 10628 4 4 0 16 THIRD HIGHWAY 3 (1815)
DAISY 10636 3 3 0 15 FLOWERS! (1816)
DON CRESCENT 10629 3 5 0 14 THIRD HIGHWAY 3 (1815)
FAREN END 10631 3 5 0 14 THIRD HIGHWAY 3 (1815)
EDGAR DETOUR 10630 3 5 0 14 THIRD HIGHWAY 3 (1815)
PERILOUS PIRANHA 10647 2 2 0 14 VICIOUS FISH 2021 (1818)
CROCUS 10634 2 4 0 14 FLOWERS! (1816)
BOOZIE SOOZIE 10693 1 0 1 14 BEER BELLIES (1821)
CASEY BOONE 10638 3 4 0 13 THIRD HIGHWAY 3 (1815)
ROGER MOORE 10657 1 0 0 13 SHAKN-NOT-STIRD (1820)
LOCKOUT 10625 1 6 0 9 BB CBA NEGOT. (1814)
DANIEL CRAIG 10659 0 1 0 9 SHAKN-NOT-STIRD (1820)
PUFFER FISH PERIL 10646 2 2 0 8 VICIOUS FISH 2021 (1818)
PIERCE BROSNAN 10658 0 3 0 7 SHAKN-NOT-STIRD (1820)
TIMOTHY DALTON 10660 1 2 0 5 SHAKN-NOT-STIRD (1820)
INITIATES W L K POINTS TEAM NAME
SEAN CONNERY 10656 0 3 0 3 SHAKN-NOT-STIRD (1820)
PAPPY BLUE RIBS 10666 0 2 0 2 BEER BELLIES (1821)
XXX 10662 0 2 0 2 BEER BELLIES (1821)
BUD THE WISER 10692 0 1 0 1 BEER BELLIES (1821)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORDANT DESERTER 0 0 0 BOOZIE SOOZIE 10693 588 NONE
PERSONAL ADS
[from last time:]
Perilous Piranha -- For once, it appears the fish had me for dinner... well played,
old sport. -- Timothy Dalton
Lily -- Traditionally you send lilies to someone's funeral. While I applaud the effort
it seems flowers were premature. Care for another dance? -- Sean Connery
All -- I must apologize for my agents' failures. My estimation of their talents was
dramatically in error. You win this time S.P.E.C.T.E.R. -- M
Casey Boone -- Thanks for the lesson, you are a wonderful teacher and unfortunately
for me, quite a good fighter as well. Until next time. -- Pierce Brosnan
All -- I noticed in the tournament papers something called "bloodgames." What are
they? Also, what does D.Y.O. stand for? -- M
The bloodgames are a special arena where each manager starts with a team of
warriors, all DYOs ("design your own" so you can allocate their 84 points however
you choose!), one warrior of each fighting style. The bloodgames is ten rounds.
Battles are vicious and warriors fight with an increased kill desire. No
replacement warriors are issued, so when a warrior dies, he dies. The warriors
with the top three kills are resurrected and invited to Advanced Duelmasters; the
remainder of the warriors are released from duty. We have a few different
formats for bloodgames and generally offer them a couple of times each year,
usually paired with a face-to-face tournament, but occasionally we offer them as
a mailed-in arena too. Watch the newsletters for announcements of future
bloodgames. -- RSI
Rose of Sharon -- In your tournament article, when talking about your fighter's
fights, you wrote that he went 0/10/0. What did that mean -- M
[and now from this turn:]
Greed! Unworthy! Isn't that one of the seven deadly sins? -- Rose Of Sharon, Mgr
Flowers
Assur, with that godling-like BB team of yours, how come you don't have the best w/l
record? The answer would make for a nice spotlight. -- Rose Of Sharon
Jorja, Hammer, Assur, great spotlights last round. Valuable info indeed. -- Rose Of
Sharon
P.S. Go ahead and roast the slacker.
Welcome Beer Bellies! What a great way to enjoy life -- beer and D2. life is sweet.
Glad to have you here on Noblish Isle. -- Rose Of Sharon
Sean Connery, that was a fine attempt at a pay-back. Keep up the good work. Smell the
flowers. -- Lily
P.S. Luckily I am bonused in damage-doing and rolled great damage. Otherwise ...
Don Crescent, you were there, and we are both still here. -- Daisy
Chuck Btway, that is grossly unfair that you won the last out of three. We had a fine
streak going, you know? Meanie! -- Poppy
Strike, uh, up your nose with a rubber hose! -- Crocus, Flowers
Edgar Detour, all I can say is I am quite the surprise. -- Iris
All, I wish I could say that, like Hammer, I had a team I was excited about and
already had future thoughts of which future arena the warriors were headed. Instead, I
look forward to getting these next five turns over with and ending my host manager
role with a bunch of worthless rum-dum bottom-end-designed flowers, and passing the
torch to some other hired Consortium manager. These flowers will not be seen again
after their stint in Noblish. Until then, good luck to you all, and don't make the
mistake that because I don't like these warriors, they will be easy. That would be
"your bad". -- Rose Of Sharon
"These flowers are like the pleasures of the world...." -- William Shakespeare
Yup, The Bard said that. I didn't. -- Rose Of Sharon
My time in Noblish Island is halfway done and I've learned quite a bit from some of
the articles. Thank you all. However, none of the questions that I asked were answered
so I'll try again. Thanks. -- Shawn
1. What are political points? How are they earned? How do they affect the warrior?
2. I've seen articles that said to use one weapon with lunger or striker. What
style(s) work well with two weapons, or weapon and shield?
3. Which styles work well with a low strength number (3-6)?
Assur -- Thanks for the vote of confidence. I'll do my best to dethrone you. -- Omni
I like the "How to make a loser win" article. It seemed as if you were speaking
directly to me. -- Shawn
Jorja -- Your Spots have value! I also remember reading the Questions of the Week
years ago that were filled with nuggets of wisdom! You should go ahead and post one or
more of those QOTW oldies! New Players should be able to glean some goodies from
reading those oldies! -- Hammer
P.S. Thanks for the 'interesting information' compliment and I do still enjoy reading
some of your fiction!
Assur -- Thanks for posting the Weapon Requirement Chart (without the inaccuracies)
last cycle! Timely for any newcomers to the training arena! -- Hammer
Consortium -- Looking forward to your next article after you recuperate from the Cincy
Facer! -- Hammer
Ugly -- Your ugly down challenge! My ugly loss! Thanks for the skills! Salute! -- The
Alligator Gar
XXX -- Welcome to the arena! Thanks for the win! Salute! -- Brutal Barracuda
Lockout -- Your not-so surprising down challenge! My surprising win! Salute! -- Puffer
Fish Peril
Pierce Brosnan -- Your challenge! My victory! Thanks for the skills! Salute! -- Great
White Shark
Thunderhammer -- Your random matchup victory! My aching loss! Salute! -- Perilous
Piranha
New Players -- Welcome to the training arena! Take heed to what you read in the
articles! Enjoy the game and do not be shy about asking questions! -- Hammer, Duel 2
Sponsor, mgr of Vicious Fish 2021
All -- Cany anyone help me by answering the following questions.
1. I know 16 is expert & 20 is adv expert, what are the other skill breaks?
2. What are blood games?
3. When reading a fight report, are there any statements that will reveal anything
extra about a fighter?
-- MI6
Great White Shark -- Well it appears the fish had me for dinner. Well played old
sport. -- Pierce Brosnan
Pappy Blue Ribs -- Like my drinks, I prefer my opponents shakn no stired. -- Timothy
Dalton
Lily -- Normally you send lillies to a funeral, while I applaud the effort I'm not in
the grave just yet. -- Sean Connery
Daisy -- That's the first time I've met a daisy tall enough to sit under it and take
shelter from the rain. -- Don Crescent
Iris -- You didn't have to beat me over the head with your bulbs! -- Edgar de'Tour
P.S. I didn't GIVE you the edge, you up and TOOK it.
Poppy -- Sorry about that. Sorta sorry. But your teammates have been beating up mine
today, and I wanted to get ahead of you. -- Chuck Byway
The embezzler was useless. Worthless and weak, and he didn't belong here. -- Faren
End
P.S. Do we import them from the mainland?
Gosh! The cult member actually taught me a skill. -- Casey Boone
Omni -- Not sure what your your numbers look like. Short Sword is not considered one
of the best weapons in the game, mostly because it does not do much damage.
Fortunately, your size gives you damage to make up for an otherwise fine weapon. But
for future reference, most lungers 'want' to have access to the LO. But for warriors
that do lots of damage, SH is a fine weapon. -- Assur
Hammer -- Amusing mistake by me... Laziness rules!!!
For new managers, writing "SAME" on your strategy sheet uses the same strategy as last
time and you only have to write out the top two lines of the strategy. Good for
laziness, but not good for your aimed blow making sure he has weapons against a Total
Parry. -- Assur
LAST WEEK'S FIGHTS
POPPY devastated CASEY BOONE in a action packed 1 minute mismatched Challenge fight.
CROCUS subdued LOCKOUT in a 2 minute Challenge melee.
LILY demolished CHUCK BYWAY in a 1 minute uneven Challenge fight.
TIMOTHY DALTON was viciously subdued by STRIKE in a slow 6 minute Challenge contest.
XXX was luckily beaten by DAISY in a crowd pleasing 4 minute Challenge competition.
PAPPY BLUE RIBS lost to DON CRESCENT in a crowd pleasing 1 minute Challenge fight.
GREED overpowered KHALHUMS DWARF in a popular 1 minute mismatched Title brawl.
OMNI won victory over UGLY in a 1 minute duel.
IRIS was vanquished by GREAT WHITE SHARK in a 1 minute one-sided duel.
BAD FAITH vanquished FAREN END in a 1 minute one-sided duel.
EDGAR DETOUR was overpowered by DRINK EM UP in a 1 minute uneven match.
THUNDERHAMMER savagely defeated SEAN CONNERY in a exciting 2 minute brutal fight.
PERILOUS PIRANHA devastated BUD THE WISER in a 1 minute mismatched conflict.
THE ALLIGATOR GAR demolished PIERCE BROSNAN in a 1 minute mismatched match.
BRUTAL BARRACUDA overpowered DANIEL CRAIG in a 1 minute mismatched conflict.
PUFFER FISH PERIL was defeated by ROGER MOORE in a 2 minute novice's duel.
BOOZIE SOOZIE butchered MORDANT DESERTER in a 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 LUNGING ATTACK 23 - 16 - 0 59 |
|BASHING ATTACK 6 TOTAL PARRY 20 - 14 - 0 59 |
|LUNGING ATTACK 5 BASHING ATTACK 29 - 21 - 0 58 |
|AIMED BLOW 4 SLASHING ATTACK 13 - 11 - 1 54 |
|SLASHING ATTACK 4 STRIKING ATTACK 29 - 26 - 1 53 |
|TOTAL PARRY 4 AIMED BLOW 20 - 21 - 3 49 |
|WALL OF STEEL 3 WALL OF STEEL 8 - 15 - 0 35 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 2 - 9 - 0 18 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 2 - 0 0 |
Turn 588 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 4 - 1 WALL OF STEEL 1 - 2 4 BASHING ATTACK
AIMED BLOW 2 - 2 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK
SLASHING ATTACK 2 - 2 PARRY-STRIKE 0 - 0 3 LUNGING ATTACK
STRIKING ATTACK 3 - 3 PARRY-RIPOSTE 0 - 0 1 SLASHING ATTACK
BASHING ATTACK 3 - 3
TOTAL PARRY 2 - 2
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK GREED 10621 5 2 0 66 BB CBA NEGOT. (1814)
LUNGING ATTACK OMNI 10596 6 0 0 45 PHOENIX FORCE (1811)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BAD FAITH 10622. The most popular warrior this turn
was THUNDERHAMMER 10597. The ten other most popular fighters were XXX 10662, CROCUS
10634, PAPPY BLUE RIBS 10666, GREED 10621, ROGER MOORE 10657, POPPY 10633, BRUTAL
BARRACUDA 10650, LOCKOUT 10625, LILY 10632, and DON CRESCENT 10629.
The least popular fighter this week was STRIKE 10623. The other ten least popular
fighters were PUFFER FISH PERIL 10646, DANIEL CRAIG 10659, PIERCE BROSNAN 10658, BUD
THE WISER 10692, EDGAR DETOUR 10630, FAREN END 10631, IRIS 10635, DAISY 10636,
TIMOTHY DALTON 10660, and CHUCK BYWAY 10628.
FACE-TO-FACE TOURNEY LXV
APPRENTICES TOURNEY W L K TEAM NAME
PIERCE BROSNAN 10658 (0-2-0) 1 3 0 SHAKN-NOT-STIRD
ROOKIES TOURNEY W L K TEAM NAME
SHREDDER 10667 (0-0-0) 7 3 0 TMNT
DANIEL CRAIG 10659 (0-0-0) 4 3 0 SHAKN-NOT-STIRD
ROGER MOORE 10657 (0-0-0) 2 3 0 SHAKN-NOT-STIRD
TIFA LOCKHART 10652 (0-0-0) 1 3 0 FINAL FANTASY
BARRET WALLACE 10655 (0-0-0) 0 3 0 FINAL FANTASY
CLOUD STRIFE 10651 (0-0-0) 0 3 0 FINAL FANTASY
YUFFIE KISARAGI 10653 (0-0-0) 0 3 0 FINAL FANTASY