DUEL 2 NEWSLETTER
Date : 02/11/2022 Duedate: 02/24/2022
NOBLISH ISLAND ARENA
DM 93 TURN 602
This Week's Top Honors
THE DUELMASTER IS
AZALEA
SHRUBS (1829)
(93-10708) [7-3-0,63]
Chartered Recognition Leader Unchartered Recognition Leader
AZALEA CELERIS SSVALEN
SHRUBS (1829) FALLEN WORLDS (1831)
(93-10708) [7-3-0,63] (93-10721) [5-2-1,51]
Popularity Leader This Week's Favorite
BONSAI MORGANA
SHRUBS (1829) DARKATHIAS' DEMONS (1837)
(93-10709) [5-5-1,39] (93-10759) [2-1-0,11]
THE CURRENT TOP TEAM
DARKATHIAS' DEMONS (1837)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BB BACHELOR AGAIN (1846) 57
2. SHRUBS (1829) 34 SHRUBS (1829)
3. ZOO KEEPERS (1843) 25 Unchartered Team
4. DEM BUMS (1845) 13
5. FALLEN WORLDS (1831) 11 BB BACHELOR AGAIN (1846)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*BB BACHELOR AGAIN (1846) 5 0 0 100. 1/ 4*DARKATHIAS' DEMONS (1837) 8 6 0
2- 1*G'S SOCIAL CLUB (1838) 2 0 0 100. 2/ 3 SHRUBS (1829) 8 7 0
3/ 3 SHRUBS (1829) 32 18 1 64.0 3/ 5*MILCHAMAH RETURN (1832) 8 7 0
4/ 4*FALLEN WORLDS (1831) 15 10 1 60.0 4/ 2*FALLEN WORLDS (1831) 7 3 0
5/ 0*ZOO KEEPERS (1843) 3 2 0 60.0 5/ 0*BB BACHELOR AGAIN (1846) 5 0 0
6/ 2*DARKATHIAS' DEMONS (1837) 8 6 0 57.1 6/ 0*ZOO KEEPERS (1843) 3 2 0
7/ 7*MILCHAMAH RETURN (1832) 16 24 1 40.0 7/ 6*FEARSOM FIVE (1833) 3 7 0
8/ 5*FEARSOM FIVE (1833) 3 7 0 30.0 8- 7*G'S SOCIAL CLUB (1838) 2 0 0
9- 8*CLOWDER OF KATZ (1840) 2 8 0 20.0 9- 8*CLOWDER OF KATZ (1840) 2 8 0
10/ 0*DEM BUMS (1845) 1 4 0 20.0 10- 9*THE NORTH WIND (1842) 1 4 0
11- 9*THE NORTH WIND (1842) 1 4 0 20.0 11/ 0*DEM BUMS (1845) 1 4 0
12- 0*EL SOL PONCHE (1836) 0 1 0 0.0 12- 0*EL SOL PONCHE (1836) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
CHALLENGE AND AVOID
A STRATEGIC ADVANTAGE
Challenges, and their partner "avoids" are underused strategic weapons. Don't be
left home without them!
An avoid is an attempt to prevent a warrior from challenging you. Why allow a
warrior the advantage of selecting you for a match? Why allow a warrior to decide on a
special strategy just for you? One great thing about avoids is that you may avoid THE
WHOLE TEAM of any warrior you want to avoid. You are allowed to avoid two whole teams.
There is no use double-avoiding as it does not improve your chances to avoid that one
individual team.
A challenge is an attempt to fight a specific warrior. Why not attempt to fight a
specific warrior of choice? Why leave the opponent selection to the MUGS (match-up
gods) or, worse yet, an opponent who chooses/challenges you? You are allowed to
challenge two warriors. You may, indeed, challenge the same warrior twice. (Double
challenge) It DOES improve your chances of a match to double challenge a same warrior.
Of utmost importance is to understand that you must challenge and avoid NUMBERS,
not names. Challenge warrior NUMBERS. Avoid team NUMBERS. Challenge individual
warriors; avoid whole teams. No challenge or avoid is 100 percent effective.
Challenges can be further enhanced by winning a TV or TC (Tournament Victor;
Tournament Champion) in a Mailer or Face-to-Face Tournament. The TV/TC effectiveness
lasts six months. So, in a normal arena, the warrior who won the TV gets 12 or 13
turns of enhanced challenging. The most effective challenge, The Blood Feud, is
nearly, but not quite, 100 percent effective. A four turn BLOOD FEUD is awarded to
your TEAM (Any team member can use it each turn.) when an opposing warrior kills one
of yours. Blood feuds transcend classes. (E.g. a Challenger can BLOOD FEUD an Adept or
an Initiate can BLOOD FEUD a Challenger Champion, etc.) To use a TV or Blood Feud,
simply write BF or TV on the challenge line with the to be challenged warrior number
and circle it all for emphasis.
How does one choose whom to challenge and what to avoid? That's a good question
and like many decisions, the answers are more of an art than a technology. This is the
methodology used by The Consortium managers. It works well for them.
1. Always avoid two different teams
2. Actively seek to challenge twice. (If only one good choice is available,
double challenge.)
3. Challenge for these situations
a. A probable easy opponent
b. A warrior you have beaten before
c. To tie up a warrior you do not want to fight one of your fellow warriors,
such as your Duelmaster
d. To take advantage of a Blood Feud (4 rounds)
e. For a good style match up.
2. Avoid for these situations -- always:
a. Emphasis on a team who is bloodfeuding you
b. Emphasis on a team who just beat your warrior
c. Emphasis on a team with warriors in range who are far more experienced or
skilled than you
d. Emphasis on a team you just cannot seem to beat.
e. Emphasis on teams with warriors whose styles are difficult for your style
Often there will be more warriors to challenge or more teams to avoid than the
strategy sheets allow. Choose wisely, but choose for sure. Most of the circumstances
are straightforward, and it is easy to select the challenges and avoids. However, in
many cases, especially those with little knowledge of nearby opponents, it will come
down to what style or type of warrior is best to challenge/avoid. There are available
charts "out there" which prioritize which styles have advantages over other styles.
Beware of them. The data is based on warriors over the years and those managers who
submitted data for those charts. The warning: today's lunger is not yesterday's
lunger, and my aimed blow is not your aimed blow, and today's basher is not
yesteryear's basher, and a tourney warrior is not necessarily an arena warrior, etc,
etc, etc. The Consortium offers their generic style considerations for challenges and
avoids: (This advice is for DM, but not necessarily for ADM.)
1. Fast offensives challenge AB, slower BA and SL, and known slower ST
2. Aimers challenge scummy/tanky warriors especially TPs
3. Scums challenge LU and softer hitting/smaller offensives
4. Scum hunters (need special strategy ) are good damage/endu LU, hard hitting
BA, critting or hard hitting ST, hard hitting SL with good endu, good PS
5. Consortium-style wastes challenge LU and softer hitting/smaller offensives
6. Lungers challenge AB, PR, PS
7. Rippers, if skilled, challenge ST, faster BA's
The Consortium always avoids and almost always challenges. (Did I make that clear?)
One final note. The challenging will bring into play and discussion: What is an
appropriate challenge?" The "rules"/"D2 system" allow you to challenge anyone in your
class and the class just above you. Your class is defined, interestingly, as Inits,
Adepts, Champs, and Duelmaster. A "Challenger" Init is an Init for challenge wise
purposes. A "Challenger" Champ is a Champ for challenge wise purposes. Hence the
higher level challenger category can challenge the lower level "non challenger" class.
(Simply put, a Challenger Init can challenge an Init, a challenger Init, and an Adept.
An Adept can challenge Adepts or Challenger Adepts.) This system can allow/cause
challenges from very high experience and recognition point warriors to very low
recognition point and experience warriors. Some regular arenas foster the belief that
challenges may/should ONLY be parallel or up in recognition points. These are usually
Andorian arenas. The rules/system may allow otherwise, but the environment and the
beliefs of sportsmanship of Andorian types differ. This can cause some "discussion
altercations" or even bring the rest of the arena Managers "down" on you.
Challenges and avoids are there to be used to your advantage. Do so.
-- Rose Of Sharon of Shrubs (Consortium affiliated)
***---------*---------*---------*---------**---------*---------*---------*---------***
LETTER FROM LAPUR T-934
Lapur Arena is beginning to show some signs of having a strong pulse!
There were 12 stables listed this past cycle and perhaps four of them were obviously
running at least one warrior for the sake of timing for the upcoming April Mailer
Tourney.
One of the 12 stables was inactive and Hammer still has not decided if our newest
addition to the 5 Card Draw stable will be entered in a Rookies Tourney, before
debuting on the Lapur Arena battle-sands.
Assur showed up with his Bash Bros Taxi stable, debuting with a 2-3-0 record and
claiming the Top Career Honors for the Unchartered Team with a 9-6-0 record.
The Consortium stable, aptly named Avoid Me!, managed by The Bloke, maintains a secure
grip on the Top Career Honors for the Chartered Team with a 28-15-1 record.
Rumor has it that some more teams are rolling up stables to send to DM 29, so things
should be getting quite lively here soon, as the spring and summer months are on the
horizon!
By the way, our own 5 Card Draw stable managed to lay claim to The Current Top Team
with a 7-6-0 record for the Last 3 Turns, even though we apparently backed into that
honored position!
Jack Of Diamonds was dangerously stunned by a Halbard connecting with his lower
body in the second minute of his fight, which he obviously lost, because of
that near low blow!
Queen Of Hearts sent her opponent to the Infirmary in the first minute!
Queen Of Clubs lost her fight in the first minute!
Yours truly, aka Wild Card Joker, lost my fight in the second minute!
So, there you have it my friends, our 5 Card Draw stable went 1-3 last cycle, but
managed to back into The Current Top Team position.
If you think you can do better, then you should send a stable to DM 29 to show us how
it should be done!
The current Duel Master is She Daisy of Country Girls X3, but The Bloke has two of his
warriors stalking her from the Champions rankings!
Calculating of Avoid Me! was devastated by She Daisy in a one-minute one-sided duel
last cycle! Which is why The Bloke now has 2 warriors in the Champions rankings!
There were 20 total fights and 4 deaths in the Dark Arena, plus Assur had the
misfortune of his Stops For Gas warrior being unbelievably slain by that Shewish Giant
nightmare!
You New Players should consider sending a stable to DM 29 where I currently own a
dismal 4-10-0 record on the battle-arena sands!
"May You New Players Fare Better Than I Do!"
-- Wild Card Joker of 5 Card Draw in DM 29 and former loser in DM 93
***---------*---------*---------*---------**---------*---------*---------*---------***
NO CAPTAIN AMERICA
Back when I was a teenager in the 1960s, there was a Marvel Comic Book titled 'Tales
of Suspense', featuring stories about Iron Man and Captain America, each one usually a
3-part or ongoing story line!
You got to read about 2 different Marvel Super Heroes in the same comic book, until
each of them gained popularity and starred in their own stand-alone comic!
I always enjoyed the stories starring the shield-slinger, but when it comes to Duel 2,
having a warrior graduate with a Small Shield as a favorite weapon, is not one of my
favorite outcomes!
Such is the case with Blue Dragon Blade, my Striker who I wrote about last cycle!
On his final turn in the Basic Arena, Blue Dragon Blade was sent out on the battle-
arena sands, armed only with his favorite weapon: a Small Shield (SM).
The Consortium had provided The Critical Weapons List in the DM 93 T-600 Newsletter,
so the following is a listing of the Critical Hits that Blue Dragon Blade had with his
Small Shield during his Minute One loss to a Ripper: thus, proving that Blue Dragon
Blade is No Captain America!
The alert Shagornan Elf barrels forward, Small Shield smashing before him as the
crowd roars! [Crit]
Blue Dragon Blade runs forward, seeking to pummel his opponent with his Small
Shield! [Crit]
His third hit was merely a slash; whereupon, his opponent took charge of the
fight and made him go Desperate on the verge of shock!
Blue Dragon Blade was taken to the Infirmary!
Blue Dragon Blade suffered another loss in his first fight in DM 101, where my Striker
lost to a Waste in 3 Minutes!
In Minute One he strikes at his opponent with his Small Shield [Not a Crit],
before he smashes his Small Shield wickedly forward toward his foe! [Crit]
Twice he swatted his Small Shield at his foe, before Blue Dragon Blade cruelly
attempts to bruise his foe with his Small Shield! [Crit]
Blue Dragon Blade made a slashing attack with his Small Shield [Not a Crit] and
then the Shagornan Elf sweeps his Small Shield in a clever backhanded
assault! [Crit]
Blue Dragon Blade strikes at his opponent with his Small Shield [Not a Crit],
then looking as if he is getting tired, then the Shagornan Elf charges
forward, trying to run down his opponent with his Small Shield! [Crit]
Blue Dragon Blade runs forward, seeking to pummel his opponent with his Small
Shield! [Crit]
Blue Dragon Blade sweeps his Small Shield in a clever backhanded assault! [Crit]
Blue Dragon Blade strikes at his opponent and he has worn himself out!
He then made 2 slashing attacks to finish out the first minute.
In Minute Two he sweeps his Small Shield in a sudden, unexpected assault! [Crit]
Blue Dragon Blade barrels forward, Small Shield smashing before him as the crowd
roars! [Crit]
He strikes with his Small Shield and then the Shagornan Elf cruelly attempts to
batter his foe with his Small Shield! [Crit]
Blue Dragon Blade cruelly attempts to bruise his foe with his Small Shield!
[Crit]
He smashes through a parry and then flailed a weary armed attack, now tired and
barely able to defend himself at the end of the second minute!
In Minute 3 it was all over because: Our Shagornan Elf is visibly staggered and
drops his Small Shield!
His opponent was whirling a Morning Star with tremendous force! [Crit]
So much for his favorite weapon!
Blue Dragon Blade is No Captain America!
"May Your Blades Be Sharp and Your Wits Sharper!"
-- Hammer, Duel 2 Sponsor, mgr of Milchamah Return
***---------*---------*---------*---------**---------*---------*---------*---------***
ASSUR'S STRIKER GUIDE
The striker is one of the core styles in the game. It is the easiest style to
succeed with and run. Design is important and while I am sure there are managers with
a more refined set of strategies than I have, I have more than enough experience with
them to give a set of basics to get anyone started. So perhaps this should be
considered a beginner & intermediate guide to the style.
The first thing to note is that strikers are pure offensives. I would not
recommend trying to do anything else with them. I'm sure there HAVE been successful
'tank' strikers (Lots of str, con, wil) and I've seen 'dodgy' strikers that dodge as
well as lungers. But I consider these the exceptions. I don't recommend messing with
anything but the pure offensive version. This is what they were made to do. And with
the right set of stats and physicals, you can wind them up and let them go and they
become quite pretty to your win/loss record.
First I will describe what I look for and recommend in physicals. Endurance and
damage are the only two items that matter. My 'minimums' are Normal Endurance/ Normal
Damage, Poor Endurance/Good Damage, and Very Little Endurance/Great Damage. I don't
run anything below those levels any more (and sometimes not even the ones that roll up
with those levels). I (and others) have succeeded with less, but I stand by my
recommendations. There are managers whose standards are higher than mine, also.
Next are skills & stats. Note that the only skills that 'really' matter for a
pure offensive are attack, initiative, and decisiveness. The other skills don't hurt
you, but don't design or really care about them. For decise, I recommend staying in
the 8+ range. 10+ is a lot better, but I'd be willing to go down to 8 on a striker.
(That translates to something like 15 wit/9 will/10 speed as a bare minimum) Attack is
trickier. I've seen too much variation in strikers to give a 'minimum' value. 6+ is a
guideline, but more is way better. The tricky part is how many good strikers I've
seen that started with less (even far less). I wouldn't worry as much about attack,
but realize that it is a core stat. I (and most other managers) don't design around
initiative. Following good practices on the rest of the stats should be fine. For
stats, I recommend the following minimums:
STR: 9+ (Add points here, especially for low size strikers)
CON: any
SIZ: any
WIT: 11+ (Add lots of points here if you can)
WIL: 9 (breakpoints at 9, 15, 17, and 21)
SPD: (depends on wit/will, prefer even)
DFT: 11 (11 is perfect)
Feel free to experiment with one of the numbers lower than my minimums. 3 str Dagger
strikers work fine. The minimums work well though. They give a weapon, physical, and
skill configuration that is nice. (SS/SC available, breakpoints on attack skills).
While I say 'any' for CON & SIZ, I'd prefer con on the low side. I want my points
going to skills or damage first.
Weapons: For speed, SS, HA, and QS are the typical choices. For damage, SC, BS,
and BA. LO is another core weapon with great all around strengths.
Armor: ALE/L max! Ok, you can go higher. But why?!? You're trying to win as a
pure offensive. N/N if you don't care about death. ALE/L if you do. That is my
motto on pure offensives.
Strategy: 10-10-x (modify with tactics as desired). Feel free to experiment in
later minutes and desperation. I do recommend lowering numbers as the fight
progresses, but you're going to win or lose in 1 minute anyways, so it doesn't matter
(much/usually).
Examples: These are strikers that I've currently got ready to prep for their next
tournament or I'm running right now. I mostly only run strikers in tourneys, so my
strikers tend to look similar. The Consortium runs lots of strikers here in DM 93 and
I'll point you to his design articles for strikers that don't have 21 wit. 21-4-7-21-
9-11-11, 9-9-16-21-10-8-11, 9-3-16-17-17-9-13, 17-5-10-21-10-10-11, 11-13-5-21-9-14-
11, 15-3-11-21-9-14-11, 17-4-10-21-9-10-13, 9-9-12-21-10-12-11.
Advantages/Strengths: Strikers learn decise & attack, can use all the good
weapons, and conserve endurance. What is not to love?!? Can run very well on a
single strategy and can beat every style. Lots of design flexibility.
Disadvantages: They cannot be bonused in attack and they can use all the weapons
(meaning your favorite is probably a bad/mediocre weapon). They are a low attack
style. They do not have much flexibility in ways to run/win and so some consider them
less fun.
Best Matchups: Bashers, Slashers, Parry Lungers, and Aimed Blows.
Worst Matchups: Parry Ripostes and Wall of Steels.
DUELMASTER'S COLUMN
Notes from the arena champ.
Yessiree, here I am again in all my glory, even though it is wintertime. Duelmaster!
Four-Time Duelmaster at that. It is an honor being yours and Noblish's Title Holder.
Yes, indeed. And now, I fight my last fight here as it is time for all us Shrubs to
move on. Can I hold on to the title in my final fight, or will some fine warrior whisk
the crown from me and become the new DUELMASTER OF NOBLISH ISLAND. I wish all of you
good luck in that quest.
I will offer you all three bits of wisdom before I go:
1. Read all the wisdom on these Noblish newsletters.
2. Get the free C.I.C. from R.S.I.
3. Use your challenges and avoids.
Enjoy your time on Noblish. I did.
-- Azelea, DMIV
SPY REPORT
The sages err'd not in their foretelling of a god descending upon NOBLISH
ISLAND, for I, Novgorodny Vir, have returned! Nothing is certain in NOBLISH ISLAND,
with changing loyalties, changing Duelmasters. Write this down: new top
team--DARKATHIAS' DEMONS. What's a move up by 3 you ask? (alright, maybe you didn't
ask) Cause for celebration, according to DARKATHIAS' DEMONS. I doubt many are
quaking in their boots, but BB BACHELOR AGAIN comes out of nowhere to get 5-0-0.
What does the future hold? Watch this space... Practice pays for AIRPORT TAXI, who
pummelled DRAKE, to pocket 21 points. A certain someone should cut down on the
drinking and practice more, after losing 17 points to DOGWOOD. (Discrete enough,
MAKKEH DIFFERENT?) Our Duelmaster has lost, folks, lost to VENEMOUS CONCUBINE, BUT
AZALEA is still the Duelmaster because it has the most recognition points! Word has
it one team in NOBLISH ISLAND is taking speech lessons to try to bore their opponent
to death. I'll bet it works.
So much to report, so little time! Like the noble eagle soaring amongst the
mountaintops, so stand the warriors of MILCHAMAH RETURN, alone and unchallenged.
Like a pup with its tail between its legs, SHRUBS scurried away from MILCHAMAH
RETURN. Oh, the shame! If challenges were horses, ROLLO could open up a fast food
joint!
Ah, the duel! The roar of the oppenent, the smell of the crowd! Oh hard! that
to strike a flame, the match itself must needs be wasting!
Leave me now, you base fools! More important duties call me. NOBLISH ISLAND, I
leave you now. The Duelmaster has agreed to foot my bill at The Swinging Aardvark.
'Til next time-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
AZALEA 10708 7 3 0 63 SHRUBS (1829)
ADEPTS W L K POINTS TEAM NAME
CREPE MYRTLE 10756 4 2 0 56 SHRUBS (1829)
CELERIS SSVALEN 10721 5 2 1 51 FALLEN WORLDS (1831)
YUCCA 10710 8 2 0 47 SHRUBS (1829)
BONSAI 10709 5 5 1 39 SHRUBS (1829)
CHALLENGER INITIATES W L K POINTS TEAM NAME
DOGWOOD 10707 5 5 0 33 SHRUBS (1829)
LADY SNUSNA 10725 2 5 0 28 FALLEN WORLDS (1831)
BRADDOCK GRIMMS 10722 5 2 0 24 FALLEN WORLDS (1831)
INITIATES W L K POINTS TEAM NAME
MAHATSAWD REBORN 10729 4 4 1 22 MILCHAMAH RETURN (1832)
MAGGEPHAH PRIEST 10727 4 4 0 22 MILCHAMAH RETURN (1832)
AIRPORT TAXI 10808 1 0 0 21 BB BACHELOR AGAIN (1846)
-KATHMANDA KATZ 10775 2 0 0 17 CLOWDER OF KATZ (1840)
MEGINNAW FLAMING 10728 4 4 0 16 MILCHAMAH RETURN (1832)
CLEANING 10810 1 0 0 14 BB BACHELOR AGAIN (1846)
MAKKEH DIFFERENT 10726 2 6 0 13 MILCHAMAH RETURN (1832)
ROLLO 10760 2 1 0 12 DARKATHIAS' DEMONS (1837)
MORGANA 10759 2 1 0 11 DARKATHIAS' DEMONS (1837)
MADKAWRAW ARISES 10755 2 4 0 10 MILCHAMAH RETURN (1832)
GOTHCA 10792 1 0 0 10 ZOO KEEPERS (1843)
-TWEEDLE DEE 10765 1 0 0 10 G'S SOCIAL CLUB (1838)
LAUNDRY 10806 1 0 0 10 BB BACHELOR AGAIN (1846)
FOREST BANDIT 10723 2 0 0 9 FALLEN WORLDS (1831)
PEE WEE 10803 1 0 0 9 DEM BUMS (1845)
INITIATES W L K POINTS TEAM NAME
-FREYA STORMEYES 10787 1 0 0 9 THE NORTH WIND (1842)
DON JUAN 10791 1 0 0 8 ZOO KEEPERS (1843)
DRAKE 10761 2 1 0 7 DARKATHIAS' DEMONS (1837)
-TWEEDLE DUM 10766 1 0 0 7 G'S SOCIAL CLUB (1838)
LONELY 10807 1 0 0 6 BB BACHELOR AGAIN (1846)
COOKING 10809 1 0 0 6 BB BACHELOR AGAIN (1846)
DAKAVIAS 10779 1 2 0 5 DARKATHIAS' DEMONS (1837)
FREDDY K. 10795 1 0 0 5 ZOO KEEPERS (1843)
SNAKE 10734 1 1 0 4 FEARSOM FIVE (1833)
TORTUS 10736 1 1 0 4 FEARSOM FIVE (1833)
TREVANA 10758 1 1 0 4 DARKATHIAS' DEMONS (1837)
GROGHERD THUG 10724 1 1 0 4 FALLEN WORLDS (1831)
SCORPION 10735 1 1 0 4 FEARSOM FIVE (1833)
-KATYN KATZ 10778 0 2 0 2 CLOWDER OF KATZ (1840)
GROCK 10733 0 2 0 2 FEARSOM FIVE (1833)
-CATT KATZ 10776 0 2 0 2 CLOWDER OF KATZ (1840)
STING 10737 0 2 0 2 FEARSOM FIVE (1833)
-CATHERINE KATZ 10777 0 2 0 2 CLOWDER OF KATZ (1840)
-KATE KATZ 10774 0 2 0 2 CLOWDER OF KATZ (1840)
JASON V 10793 0 1 0 1 ZOO KEEPERS (1843)
MICHAEL M. 10794 0 1 0 1 ZOO KEEPERS (1843)
DUKE O FLATBUSH 10804 0 1 0 1 DEM BUMS (1845)
-SADIE BRIGHT 10786 0 1 0 1 THE NORTH WIND (1842)
ROY CAMPANELLA 10802 0 1 0 1 DEM BUMS (1845)
-KHAZ THE BOLD 10790 0 1 0 1 THE NORTH WIND (1842)
FORTY-TWO 10805 0 1 0 1 DEM BUMS (1845)
-PINCHAZO 10752 0 1 0 1 EL SOL PONCHE (1836)
SANFORD BRAUN 10801 0 1 0 1 DEM BUMS (1845)
-CROSS THE RED 10789 0 1 0 1 THE NORTH WIND (1842)
-MIN GREY 10788 0 1 0 1 THE NORTH WIND (1842)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Good-bye to you all. As the Shrubs post their final fights and move on to other
supposedly bigger and better arenas, my time as manager comes to a close. Having
managed two teams to success here, it is time to retire and find me a partner to see
the world. I will miss the arena action, the tutoring and mentoring, and the
friendship of the other Noblish mentors. Good luck in your learning of the game and to
all your warriors. Enjoy the rush! -- Rose Of Sharon
Assur, what are you doing? Where did that spark come from?! Kudos. -- Rose Of Sharon
Assur, is that smart lady of yours possibly travelling south and east to the Anderson
arena? -- Rose Of Sharon
P.S. BB Bachelor Again? Love the name.
Hammer, another great spot lobbying Lapur. -- Rose Of Sharon
Jorja, loved the geography lesson. When I find that partner, I iontend to travel to
all those places. -- Rose Of Sharon
What?! I lose to that dreaded Kung-Fu Master, yet retain the Duelmaster Title? That is
the second NPC I have lost to and retained the Title. (Drat that Veteran Mercenary.)
Can no one HERE beat me? Sheesh. -- Azelea
Stress, where did you come from? Now I am stressed. -- Dogwood
Mahatsawd Reborn, it was my day. Some days you get the bear. Some days the bear gets
you. -- Bonzai
Delays, darn you! -- Crepe Myrtle
24-7 Support, I think you are broken like all the other 24-7's during this Pandemic!
-- Yucca
Good riddance to all the BB Big Projects, I say. -- An Anonymous Consortiumite
Welcome to all the new managers, teams, and warriors!
G's Social Club
Darkathias' Demons
Fearsome Five
Clowder Of Katz
The North Wind
El Sol Ponche
We are glad you are here! -- Rose Of Sharon
And lastly, get ready for me and the Shrubs replacement next cycle, the newest
Consortium team, EVERLY BROTHERS, managed by Agent Smith. -- Rose Of Sharon (for The
Consortium)
Khaz teh bold -- Even platemail could not save you. Next time use simpler weapons. --
Drake
Azalea -- Enjoy Your View from the Top! -- Hammer
Rose of Sharon -- Thanks for the kudos regarding my Wastes Spot not being a waste! --
Hammer
Crepe Myrtle -- Yes to the Confessional or so it would seem! -- Maggephah Priest
Bonsai -- At least you and the Shrubs are transferring soon! Then I will be rid of any
more losses to you! Salute! -- Mahatsawd Reborn
Pressure -- No more losses to you either! Good Riddance! Salute! -- Maggephah Priest
Interruptions -- I won! I won! Interrupted my string of losses! Salute! -- Makkeh
Different
Kate Katz -- Glad you survived the Infirmary after our long dance! Salute! -- Meginnaw
Flaming
Tweedle Dee -- You won your first fight here! Salute! -- Madkawraw Arises
All -- My stable went 2-3-0 last cycle! Fighters are getting tougher! -- Hammer
New Players -- I hope that you are all enjoying the letters from Wild Card Joker about
how we are all faring in our fights over in the DM 29 Lapur Arena! -- Queen Of Hearts
of 5 Card Draw in DM 29 and a former fighter in DM 93
New Players -- My stable went 2-3-0 last cycle! Competitors are getting tougher! That
is good for the arena! -- Hammer, Duel 2 Sponsor, mgr of Milchamah Return
P.S. DM 29 Lapur Arena is still a great place to fight, so consider sending your
stable there after your 10 turns of training are completed, or better yet, roll up a
new stable and come on over to show yer moxie!
Very soon I'll be writing an article about Delays, my 3 strength scum total parry. I
didn't have time to go through all my data yet. Certainly an enormously fun time for
me. -- Assur
LAST WEEK'S FIGHTS
TORTUS was bested by ROLLO in a 5 minute amateur's Challenge fight.
AZALEA lost to VENEMOUS CONCUBINE in a 2 minute Title battle.
BONSAI was overcome by CELERIS SSVALEN in a 2 minute match.
YUCCA narrowly defeated LADY SNUSNA in a unpopular 11 minute duel.
CREPE MYRTLE devastated DANGEROUS CRIMINAL in a 1 minute one-sided fight.
MAKKEH DIFFERENT was demolished by DOGWOOD in a 1 minute mismatched competition.
MAHATSAWD REBORN vanquished STING in a 1 minute mismatched fight.
MADKAWRAW ARISES was narrowly defeated by BRADDOCK GRIMMS in a 7 minute bloody brawl.
MEGINNAW FLAMING savagely defeated SCORPION in a dull 11 minute gruesome melee.
MAGGEPHAH PRIEST vanquished DAKAVIAS in a 1 minute one-sided duel.
GROGHERD THUG was viciously subdued by DON JUAN in a slow 10 minute novice's duel.
FOREST BANDIT overcame SANFORD BRAUN in a tiresome 6 minute novice's bout.
GROCK was subdued by COOKING in a 2 minute amateur's competition.
SNAKE was bested by CLEANING in a 2 minute bloody novice's battle.
TREVANA was beaten by PEE WEE in a 2 minute amateur's conflict.
MORGANA savagely defeated JASON V in a crowd pleasing 3 minute gruesome novice's duel.
DRAKE was handily defeated by AIRPORT TAXI in a 2 minute mismatched bout.
GOTHCA devastated ROY CAMPANELLA in a 2 minute one-sided brawl.
MICHAEL M. was overpowered by LAUNDRY in a 1 minute one-sided match.
FREDDY K. beat FORTY-TWO in a 1 minute novice's match.
DUKE O FLATBUSH was viciously subdued by LONELY in a 1 minute amateur's competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 9 TOTAL PARRY 33 - 22 - 0 60 |
|PARRY-RIPOSTE 7 PARRY-STRIKE 9 - 7 - 0 56 |
|STRIKING ATTACK 6 AIMED BLOW 22 - 19 - 1 54 |
|TOTAL PARRY 5 PARRY-LUNGE 12 - 12 - 1 50 |
|AIMED BLOW 4 WALL OF STEEL 19 - 19 - 1 50 |
|WALL OF STEEL 3 SLASHING ATTACK 11 - 11 - 1 50 |
|LUNGING ATTACK 3 LUNGING ATTACK 19 - 20 - 0 49 |
|PARRY-STRIKE 2 STRIKING ATTACK 24 - 26 - 2 48 |
|SLASHING ATTACK 1 BASHING ATTACK 39 - 43 - 4 48 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 21 - 26 - 0 45 |
Turn 602 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 3 - 4 4 BASHING ATTACK
WALL OF STEEL 3 - 0 TOTAL PARRY 2 - 3 2 WALL OF STEEL
AIMED BLOW 3 - 1 BASHING ATTACK 3 - 6 2 STRIKING ATTACK
LUNGING ATTACK 2 - 1 PARRY-LUNGE 0 - 0 1 TOTAL PARRY
STRIKING ATTACK 3 - 3 PARRY-STRIKE 0 - 2 1 AIMED BLOW
1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK AZALEA 10708 7 3 0 63 SHRUBS (1829)
WALL OF STEEL CELERIS SSVALEN 10721 5 2 1 51 FALLEN WORLDS (1831)
TOTAL PARRY YUCCA 10710 8 2 0 47 SHRUBS (1829)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BONSAI 10709. The most popular warrior this turn
was MORGANA 10759. The ten other most popular fighters were ROLLO 10760, AZALEA
10708, CREPE MYRTLE 10756, MADKAWRAW ARISES 10755, CLEANING 10810, PEE WEE 10803,
LONELY 10807, DOGWOOD 10707, MAHATSAWD REBORN 10729, and MAGGEPHAH PRIEST 10727.
The least popular fighter this week was SCORPION 10735. The other ten least popular
fighters were YUCCA 10710, GROGHERD THUG 10724, MEGINNAW FLAMING 10728, SANFORD BRAUN
10801, TORTUS 10736, LADY SNUSNA 10725, DUKE O FLATBUSH 10804, FORTY-TWO 10805,
MICHAEL M. 10794, and ROY CAMPANELLA 10802.