DUEL 2 NEWSLETTER

Date   : 03/25/2022    Duedate: 04/07/2022

NOBLISH ISLAND ARENA

DM 93    TURN 605

This Week's Top Honors

THE DUELMASTER IS

CELERIS SSVALEN
FALLEN WORLDS (1831)
(93-10721) [5-4-1,46]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              CELERIS SSVALEN
                               FALLEN WORLDS (1831)
                               (93-10721) [5-4-1,46]

Popularity Leader              This Week's Favorite

BRADDOCK GRIMMS                BIRD DOG
FALLEN WORLDS (1831)           EVERLY BROTHERS (1848)
(93-10722) [7-2-0,36]          (93-10818) [3-0-0,24]

THE CURRENT TOP TEAM

CRIMSON SCOURGE (1844)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ANEW FLOWER POWER (1850)      43 
2. DARKATHIAS' DEMONS (1837)     31    DARK TOADS (527)
3. CRIMSON SCOURGE (1844)        19    Unchartered Team
4. KNIGHTS ORDER (311)           16 
5. EVERLY BROTHERS (1848)        15    KNIGHTS ORDER (311)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*KNIGHTS ORDER (311)        1   0  0 100.   1/ 4*CRIMSON SCOURGE (1844)   10  5 1
 2/ 2*CRIMSON SCOURGE (1844)    10   5  1 66.7   2/ 5*EVERLY BROTHERS (1848)   10  5 0
 3/ 3*EVERLY BROTHERS (1848)    10   5  0 66.7   3/ 1*BB BACHELOR AGAIN (1846)  8  7 0
 4/ 1*BB BACHELOR AGAIN (1846)  13   7  0 65.0   4- 2*ZOO KEEPERS (1843)        6  4 1
 5- 4*ZOO KEEPERS (1843)         9   6  1 60.0   5/ 6*DARKATHIAS' DEMONS (1837) 6  9 0
 6/ 0*ANEW FLOWER POWER (1850)   3   2  0 60.0   6/ 8*DEM BUMS (1845)           5 10 1
 7/ 5*FALLEN WORLDS (1831)      18  16  1 52.9   7/ 0*CLOWDER OF KATZ (1840)    5 10 0
 8/ 6*DARKATHIAS' DEMONS (1837) 14  15  0 48.3   8/ 0*ANEW FLOWER POWER (1850)  3  2 0
 9- 7*G'S SOCIAL CLUB (1838)     3   4  0 42.9   9/ 7*FALLEN WORLDS (1831)      3  6 0
10/10*DEM BUMS (1845)            6  14  1 30.0  10/ 0*KNIGHTS ORDER (311)       1  0 0
11/ 0*CLOWDER OF KATZ (1840)     7  18  0 28.0  11-10*G'S SOCIAL CLUB (1838)    1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

LETTER FROM LAPUR T- 937

Uninterested was devastated by Fright Ride as Assur was able to unseat The Bloke for 
bragging rights to manage the current Duel Master in the DM 29 Lapur Arena!

We currently have 12 active stables of various sizes joining in the fights and 
hopefully we will have more stables showing up in the near future!

The human spy reporter, writing and signing his name as Eoghan McGrimm, seems to be 
well pleased with the turnout as we head into the spring of the year!

Stu Hart is one of the new managers who has arrived in Lapur with his Hart's Dungeon 
stable!

There are a few P-ads written, so there are definitely signs of life in the Lapur 
Arena newsletter!

Hammer even got around to writing more than one!

Our 5 Card Draw stable logged a 2-2-1 record this past cycle!

Queen Of Hearts took a beating, but the Heart Queen did gain some valuable skill 
learns in her loss!

Queen Of Clubs matched up with The Usurous Merchant and the Club Queen managed to get 
the win in minute 2, which was quite remarkable as she dropped her weapon in the first 
minute!

Jack Of Diamonds murdered Calee in one minute and my friend Diamond Jack better watch 
out for the possible Blood Feud, especially if the Visionist decides to try to muster 
a Revenge Kill of his own!

Yours truly matched up against Dangerous Criminal, yes that same Dangerous Criminal 
who Killed my friend Jack Of Hearts a few cycles ago!

Dangerous Criminal is a Basher fighting with a Quarterstaff and he visibly staggered 
me, causing me to drop my Dagger!

I did manage to pull out my Hatchet and get a parry in and even struck him in the 
chest, but for some reason I was unable to even make a swing with my Scimitar!

I have been fighting inside of a tin can for the past 17 fights! I have a 4-13-0, 26 
record to show for all of my futility on the battle-arena sands!

Rumor has it that Hammer is letting me get out of this tin can! He sent in some new 
orders for yours truly, only because he had to send in orders for his Anew Flower 
Power stable!

Yes, his Anew Flower Power stable will be fighting soon in DM 93 for ten turns of 
training, before Hammer sends Anew Flower Power to replace 5 Card Draw in the DM 29 
Lapur Arena!

Some of you New Players should consider sending your stable to DM 29 when you have 
finished your ten turns of training!

"May You New Players Fare Better Than I Do!"

               -- Wild Card Joker of 5 Card Draw in DM 29 and former loser in DM 93

***---------*---------*---------*---------**---------*---------*---------*---------***

INTRODUCING ANEW FLOWER POWER

As I had mentioned in my previous DM 93 article titled 'New Stable Prelude', the names 
of my warriors for Anew Flower Power had already been selected, prior to seeing what 
creation stats that I was being dealt when the new team sheet arrived in the mail.

When the sheet arrived in the RSI envelope, there was great anticipation, as I quickly 
looked at the starting stats of my 5 new warriors!

I will be the first to admit that I am a totally complete sucker for creating a 
potential 17 Wit / 17 Deftness warrior into my favorite fighting style!

When I first began playing Duel Masters over 30+ years ago, now known as Duel 2, the 
creation of Rippers with at least a 17 Wit / 17 Deftness was considered to be a 
necessity!

Or, so it seemed to me when I first began reading about creating Rippers!

Back then. we were admonished not to panic if our newly-created Ripper failed to have 
a winning record after the first 10 fights, because chances were that by the time said 
Ripper graduated from the Basic Arena, said Ripper would graduate as a winner!

That has not always been the case with the Rippers that I have created, but I can 
honestly say that I have fun running Rippers, even those with dismally poor losing 
records, such as Wild Card Joker in DM 29.

I had already determined that I was sending Anew Flower Power to the Lapur Arena in DM 
29, after my newest stable in DM 93 completed their 10 turns of training!

Therefore, it was important to me to decide upon creating 5 warriors that would hold 
my interest for competing in DM 29, especially since as a Duel 2 Sponsor, the 
Gladiatorial Commission has the DM 93 rule that all Duel 2 Sponsors are prohibited 
from sending any warriors to the Dark Arena!

I did consider running two Aimers, after discovering that I could create two 17 
Deftness Aimed Blows, but as I mentioned earlier, I am a totally complete sucker for 
creating and running 17 Wit / 17 Deftness Rippers!

Besides, although I have had some success over the years from graduating 17 Deftness 
Aimers, it has become my preference somewhere along the way to mainly create 21 
Deftness Aimers!

Especially, when the choice of creating and running a 17 Wit / 17 Deftness warrior 
boils down to making said warrior a Parry Riposte!

Therefore, knowing that I would be creating and running two Rippers on my new DM 93 
stable in hopes of sending them to DM 29 to graduate, after their 10 turns of training 
in DM 93, my focus turned to how I would create the 3 remaining warriors!

Dandelion Denial 8-16-11-3-10-7-9 became a 10-21-11-3-21-7-11 male Total Parry! 
Although my preference is creating Offensive Total Parries, here was the opportunity 
to create and run a Scum!

I just could not bring myself to creating a 3 Wit Lunger or a 3 Wit Waste [Wall Of 
Steel] with this particular set of numbers!

According to the Over View that I received last cycle, Dandelion Denial has Tremendous 
Endurance and can sustain a Tremendous Amount of Damage! Plus, he can do Good Damage!

From what I could tell from the Terrablood Simulate Warrior Creation tool, there was 
nothing that seemed to deviate from what I could expect from the initial creation of 
this Scum, especially when consulting the Low Wit Chart from the website that Assur 
has made available to D2 managers!

What I did discover from the Assur information, my Scum TP having a -4 Initiative 
Skills was probably hosed by at least -1 Initiative!

Assur may feel free to correct me regarding my conclusion, especially if I am wrong!

I then took a closer look at the two non-Ripper set of numbers, mainly to see if I 
could create a suitable Lunger to help protect my Scum Total Parry from any Aimers 
that might threaten my Scum in either DM 93 or especially in the DM 29 Lapur Arena!

Rosebud Blooming 7-10-19-12-9-10-3 became a 10-10-19-17-15-10-3 male Lunger! Certainly 
Not an Ideal Lunger by any means!

I could have made him a Striker, but did not, because of the 3 Deftness!

I also could have made him a Basher, but the lack of Strength dissuaded me from doing 
so!

The main reason that I made him a Lunger was because of a discussion that I had read 
on the Chatzy Duel 2 site! Some of the successful veteran managers were talking about 
how successful they had been running their 3 Deftness Lungers armed with a Long Sword 
as their weapon!

I figured I might as well try it, especially since the LO requires 11 Strength, 9 
Size, 13 Wit and 11 Deftness to be a Well-Suited weapon!

Although my Lunger lacks the Strength and Deftness to be well-suited to the Long 
Sword, his 19 Size and 10 Strength has produced a Great Damage rating, according to 
his Over View!

Rosebud Blooming only has to get in one or two lucky lunges with the Long Sword to 
ruin an Aimer!

I also discovered that my Lunger is at least Blessed with +2 Initiative! The 
Terrablood Simulate Warrior Creation reads: Seldom hesitates, moves instantly if given 
an opportunity [10-12 Base] but with 11 Initiative Skills at creation his Over View 
states: nothing short of a genius at keeping his foes at swords point [13+ Base] which 
means he is at least Blessed with +2 Initiative!

Still keeping in mind that I wanted to protect my Scum TP as much as possible, my best 
option was to make Violet Visionary 10-10-11-5-12-13-9 into a 15-10-11-7-17-13-11 male 
Basher!

Low Wit Warriors have been very vexing to me! However, making a 7 Wit Basher that 
according to his Over View has Great Endurance and does Good Damage seemed to be my 
best option!

There was No Parry statement on his Over View, but according to Terrablood his 4 Parry 
skills would include the following statement: Fails to parry in situations where he 
could do so.

Perhaps an explanation from Assur could explain why?

I was not really thrilled about running another Basher, but I saw no other viable 
option for creating a warrior that might be able to help protect my Scum TP from enemy 
Aimers!

Now for a closer look at the two sisters I am looking forward to running in DM 93 and 
hopefully in DM 29 as 17 Wit / 17 Deftness Rippers!

Poppy Popovinski 7-8-10-12-10-11-12 became an 11-8-10-17-10-11-17 female Ripper!

Assur will tell you that you should create a Ripper with at least Good Damage! He is 
probably correct, but like I said before: I am a sucker for creating 17 Wit / 17 
Deftness Rippers!

At least she does Normal Damage! I have had success with Little Damage Rippers!

She is also Highly Coordinated, but has Poor Endurance, is Very Frail and can not 
carry a lot of weight in weapons and armor! Her 10 Will dissuades me from trying to 
increase her Strength to Good Damage! I will be content to graduate her from the DM 29 
Basic Arena!

According to her Over View: she is nothing short of a genius at keeping her foes at 
swords point [13+ Base]: which means that with her 10 Initiative Skills at creation 
and Terrablood says her Initiative statement would read: Seldom hesitates, moves 
instantly if given an opportunity [8-12 Base] that Poppy Popovinski is at least 
Blessed +3 in Initiative!

However, her Riposte statement reads: does a lot of little things well [10-12 Base] 
and with 15 Riposte Skills at creation according to Terrablood her Riposte statement 
should have been: is a very crafty fighter [13+ Base] so she is Hosed by at least -3 
Riposte!

But on the brighter side, her Defense statement reads: has turned avoiding blows into 
an art form [7+ Base} but according to Terrablood her 6 Defense Skills at creation 
should read: avoids blows well [3-6 Base] so she is at least Blessed +1 in Defense!

Poppy Popularity 10-12-7-12-8-7-14 became a 15-12-7-17-9-7-17 female Ripper!

I was hoping for at least Good Damage, but she also got Normal Damage!

However, she is Ambidextrous, which allows her to wield two weapons with a lower 
Deftness requirement and more importantly, she receives a +1 Bonus to her Attack 
Skills!

Speaking of her Attack Skills, according to Terrablood at creation her Attack Skills 
are 9 and her Attack statement should read: has a very clever fighting style [7-9 
Base] However, according to her Over View her Attack statement reads: uses an unusual 
fighting style, deadly to slower, less active foes [10+ Base] which means she is at 
least Blessed +1 Attack which is a True Blessing!

Always thrilling when a Ripper is Blessed in Attack Skills! At least for me!

"May Your Blades Be Sharp and Your Wits Sharper!"

                 -- Hammer / Minister of War, Duel 2 Sponsor, mgr of Anew Flower Power

***---------*---------*---------*---------**---------*---------*---------*---------***

                                Tripwire's Parry-Lunge

Ahh, the Parry Lunge. Strikes fear in the.. wait a minute, it doesn't strike fear into 
anyone now does it? I hope to change that my freinds. The Parry Lunge is probably one 
of the most diverse styles in the game and that can be a good and a bad thing. Good 
because you can do lots of things with them but also bad because they can be tough to 
figure out their favorites. The PL has the games best weapon in the SC, the games best 
defensive tactic in Dodge and arguably the best offensive tactic in Lunge (and 
Decise!). It can be used offensively and defensively with great efficiency.

STATS: I am going to be going with my all around PL instead of the Tank version or the 
LU version. I may throw in a few of those later but most people already know what a 
tank version (high CN) and a LU version (Low CN) looks like.

     ST: 7+
     CN: 9+
     SZ: as small as possible
     WT: 15+
     WL: 15+
     SP: any
     DF: 11+

     ST: 9+ is where I try to keep it for SC use. 7 is ok to start with but try to get 
         9 as quickly as possible. You want Normal+ Damage
     CN: Like I said at the start if you go very low you will have to go offensive 
         with your PL which is ok, but for the purpose of this PL (the all around PL) 
         I want to keep it at least "takes normal damage".
     SZ: Small as possible for defensive points (3-6) and for points being better 
         elsewhere
     WT: 15+ I know a lot of people make PL's with lower 11/13 etc.. But for this 
         version I want to have as good a WT and learning as possible. For Tanks its 
         ok to go lower and bump the CN/WL but I want to make a versitile PL with this 
         one.
     WL: 15+ I never go below Normal Endurance, and prefer Good+. Plus 15 WL and 17WL 
         give you Att/Par/Def so the higher the better!
     SP: Isn't needed. We aren't going to be trying to jump anyone.
     DF: 11+ Again Att/Par/Def of 2 each starting at 11DF get as much as possible 
         without hurting your other stats.

Ever had one of those trip 17 WT/WL/DF? But just didn't want another LU? A PL is 
perfect for those!

So lets take a look at a few of my favorite PL's that I have graduated and ones that I 
have had the most success with:

     10-10-9-17-17-4-17  (VL/HI, SC)
     11-12-7-21-15-5-13  (HI/HI, LS) 2 Time TV
     11-9-8-17-15-9-15   (HI/HI, SC, Parry) 1 Time TV
     9-13-10-21-15-5-11, (VL/HI, SH, Dodge) 1 time TV
     7-11-13-17-21-4-11, (MO/HI, SS, Parry) 1 time TV
     9-13-10-15-15-7-15, (LO/VH, LO)
     10-12-5-17-21-8-11, (LO/MO, SC)

STRATEGY: Ok now we get down to it. Strategy. The bread and butter. The PL's can have 
favorite Offensive Efforts of VL to HI and favorite Activity Levels of LO to VH, so no 
VH OE and no VL AL as favorites. They can be blessed (and hosed) in everything. A 
majority of favorites according to terrabloods is MO/MO which seems to fit the mold. 
However, I will have to say that I have graduated 12 PL's over my entire career and 
only 1 has ever gotten MO/MO. A majority have gotten VL/HI (4) or HI/HI (3), the rest 
are scattered around MO/MO.

Ok I am going to use the second PL above for my strategy as I think that is a fairly 
easy set of numbers to come by. 11-12-7-21-15-5-13. Lets take a look at the starting 
skills: 9/8/13/5/8/6. First thing that comes to mind? Man is he slow! And wow not much 
parry! Thats all good though. #1 we aren't looking to jump anyone. #2 the dodge makes 
up for it! Here is a little secret. Parry stinks! Dodge is king! I am not saying I 
don't use it. I do, but remember that secret when your PL starts moving up into the 
Init/Adept ranks. Parry is good early, not so good middle+.

ARMOR/WEAPONS: I NEVER go over encumbrance unless I specifically am challenging say a 
ST and know the fight will be over quickly. For the most part I will stick with 
Encumbrance or below, in this case 16. So ASM/H (11), vs Light: SC/DA (4), vs Medium: 
LO/DA(4), vs Heavy: SC(3), backup DA(1). I always want an offhand weapon in my PL's 
grip be it a dagger or shortsword. I am hopefull going to be dodging more than 
parrying. A shield would be good if you were just going to parry, but I always say 
heck if I am going to hopefully be dodging why have a shield? Put a weapon there and 
if you have to parry you still have something in your offhand as well.

Ok now the tricky part. How the heck do I run this guy? His best numbers are (attack 
13 and dodge Cool with a nice mix of init (9) and rip (Cool. So we want to what? 
Attack and dodge and hopefully be able to keep the init and rip when we do it. Great. 
So why not just run 10-10-x and be a lunger? Because then your missing out on Dodge, 
natural want to parry and his rip. Why miss out on that stuff when its there? With 
this brand new PL I want to use that nice attack but also be ready to move around if 
need be. This particular guy has greater defense skills than he does parry skills. 
However, PL's like to parry as well. As much as I have been talking about dodge, don't 
forget they will parry a lot as well.

Here is how I would run him in his general strat to start:

     Min 1: MO/HI Dodge (probably: 5-8-x Dodge).
     Min 2: MO/MO (probably: 6-5-x)
     Min 3: MO/LO (probably: 5-3-x)
     Min 4+: LO/VL (probably: 4-1-x)
     Desp: LO/HI Dodge (probably 3-8-x Dodge)

Now the strategy will indeed change depending on the setup of your PL and you need to 
really watch how your PL responds to the strategy. I have had many PL's that will 
swing like CRAZY going VL/HI or VL/MO. And some that never swing at all running HI/HI. 
PL's take a lot of work and a lot of care. It is not one of those styles that you 
simply put on autopilot with 1 strat and let go. If you want that go pick a ST or TP 
or something. This takes work and is why you will end up loving your PL's more than 
other styles IMHO.

If you know you are going against an offensive style use the strat above and even 
armor up a bit more if you want (although when I am dodging I don't like to go above 
encumbrance). If you are going against a Scum (you probably want to stay away from 
them if possible) but if you have to go with very low armor ALE/L, SC backup SC. A 
normal endurance PL can go a LONG time if running right. Something like: Min1: 5-3-x, 
Min 2+ 4-1-x.

As your PL's begin to get older and gain more skills, drop the tactics! I normally 
drop the tactics after Expert in that area. So if he has 16 Parry and 12 Defense. Use 
Dodge but not parry. If he has 16 Parry and 16 Defense. Don't force it to use 
something it doesn't want (unless in specific situations) let it go at MO/MO or MO/HI 
no tactic. Most of my PL's before they graduate never use tactics at all except in 
special circumstances. One of my favorite PL's ever was a decise favorite. And the PL 
CAN get the Decise tactic as favorite. You would be shocked at how much decise they 
get and quickly. Heck if they learn it early on fast, USE the decise tactic and 
suprise some Lungers and Slashers out there.

Last note: This is the Tripwire PL. I definately don't mean to step on anyones toes or 
say this doesn't work or that doesn't work. I am not a fan of Tank PL's with low WT, 
but many people can tell you they work. I am not a fan of the low CN version that runs 
like LU's. It works for some, but I haven't had great success. Next time you are 
struggling with a rollup that "Should" be a good something. Think about PL. It can 
open up a world of new posibilities.

Assur's Addendum

     Tripwire's guide is without equal on the Parry Lunge style.  That said, I have 
following comments (having been focusing on this style for the about 3 years).  First, 
this is a difficult style to win with.  Even armed with this guide, you will not find 
winning trivial (especially in tourneys). 
     Next, a couple items I'd like to highlight from his article:
     For best results, you will need to pay close attention to your PL.
     "This takes work and is why you will end up loving your PL's more than other 
styles IMHO." -- I haven't put in the work, so I can't comment directly on this 
statement, but after my 12 grads, I have not fallen in love with my parry lungers more 
than my other styles.  I only hope that one or more of them does turn into a 
successful warrior in ADM or Eligibles (where they seem to have the most success).

     I have had more success with more STR & CON than he recommends as minimums than 
with closer to the minimums.  I have modeled my PL's after his, but the ones on the 
higher side of STR/CON have done better for me.  I've also not had many of the better 
kind of setups he's described here (they are more rare than common).  Almost all my 
PL's started 11 deftness, so I haven't followed his model perfectly in this regards.

     Interestingly at the time of this writing, my lone TV with a Parry Lunger is:
     21-12-7-17-9-7-11 PL, who doesn't fit the model well at all.  You'll also notice 
that with one exception, the TV PL's that Tripwire mentions are also not at the 
minimum CON level.

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  Nothing is certain in NOBLISH ISLAND, with changing loyalties, changing 
Duelmasters.  Write this down:  new top team--CRIMSON SCOURGE.  What's a move up by 3 
you ask?  (alright, maybe you didn't ask)  Cause for celebration, according to 
CRIMSON SCOURGE.  Practice pays for ROSEBUD BLOOMING, who pummelled EBONY EYES, to 
pocket 18 points.  AIRPORT TAXI certainly had a baffled expression on his face, after 
losing to DRAKE and losing 14 points in the process!  Our Duelmaster has lost, folks, 
lost to KUNG-FU MASTER, BUT CELERIS SSVALEN is still the Duelmaster because she has 
the most recognition points!  Word has it one team in NOBLISH ISLAND is using 
psychics to predict wins.  They lead a charmed life!   
     So much to report, so little time!  Like a horde of jackals fleeing from the 
lion, so did the "warriors" in NOBLISH ISLAND avoid EVERLY BROTHERS.  The warriors of 
EVERLY BROTHERS found their efforts at combat frustrated as BB BACHELOR AGAIN 
apparently had more important things to do than fight.  Is it charming personality?  
Conversational abilities?  Good oral hygiene?  Whatever it is, KATHMANDA KATZ is the 
most challenged warrior.   
     The moving sword slashes, and having slashed, moves on...  I get a special 
thrill from seeing innocent girl like CATHY'S CLOWN from EVERLY BROTHERS get 
pointlessly killed.  Good show, GRASSHOPPER!  (No mercy.) Ask not for whom the sword 
slashes; it slashes for thee.   
     Do not think spyreporting in NOBLISH ISLAND is the highlight of my life.  As the 
seasons change, and the creatures of the wild change also, so do I feel a yearning to 
leave this place.  Can anything compare to the pleasure of writing Spyreports for 
NOBLISH ISLAND?  On that giddy note I take my leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CELERIS SSVALEN 10721         5   4  1  46         FALLEN WORLDS (1831)      

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BRADDOCK GRIMMS 10722         7   2  0  36         FALLEN WORLDS (1831)      

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ROLLO 10760                   4   2  0  31         DARKATHIAS' DEMONS (1837) 
 GRASSHOPPER 10800             3   0  1  31         CRIMSON SCOURGE (1844)    
 DRAKE 10761                   4   2  0  28         DARKATHIAS' DEMONS (1837) 
 LAUNDRY 10806                 3   1  0  28         BB BACHELOR AGAIN (1846)  
 DUKE O FLATBUSH 10804         2   2  1  27         DEM BUMS (1845)           
 BIRD DOG 10818                3   0  0  24         EVERLY BROTHERS (1848)    

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MYSTIC RAIN 10796             3   0  0  22         CRIMSON SCOURGE (1844)    
 MELON SMASHER 10798           3   0  0  21         CRIMSON SCOURGE (1844)    

INITIATES                      W   L  K POINTS      TEAM NAME                  
 COOKING 10809                 3   1  0  19         BB BACHELOR AGAIN (1846)  
 PROBLEMS 10826                2   0  0  19         EVERLY BROTHERS (1848)    
-SQUIRE 10763                  1   0  0  19         G'S SOCIAL CLUB (1838)    
 BOWLING GREEN 10820           2   1  0  18         EVERLY BROTHERS (1848)    
 ROSEBUD BLOOMING 10827        1   0  0  18         ANEW FLOWER POWER (1850)  
 LADY SNUSNA 10725             3   6  0  17         FALLEN WORLDS (1831)      
 AIRPORT TAXI 10808            3   1  0  16         BB BACHELOR AGAIN (1846)  
 KAELYNN 1724                  1   0  0  16         KNIGHTS ORDER (311)       
-JASON V 10793                 2   1  1  15         ZOO KEEPERS (1843)        
 CATHERINE KATZ 10777          2   3  0  15         CLOWDER OF KATZ (1840)    
 ROY CAMPANELLA 10802          2   2  0  14         DEM BUMS (1845)           
-FREDDY K. 10795               2   1  0  13         ZOO KEEPERS (1843)        
 POPPY POPULARITY 10831        1   0  0  12         ANEW FLOWER POWER (1850)  
 KATHMANDA KATZ 10775          3   2  0  11         CLOWDER OF KATZ (1840)    
 DANDELION DENIAL 10829        1   0  0  11         ANEW FLOWER POWER (1850)  
 MORGANA 10759                 2   4  0  10         DARKATHIAS' DEMONS (1837) 
 DAKAVIAS 10779                2   4  0  10         DARKATHIAS' DEMONS (1837) 
 PEE WEE 10803                 2   2  0   8         DEM BUMS (1845)           
 LONELY 10807                  2   2  0   8         BB BACHELOR AGAIN (1846)  
 CLEANING 10810                2   2  0   8         BB BACHELOR AGAIN (1846)  
 FOREST BANDIT 10723           2   2  0   8         FALLEN WORLDS (1831)      
-GOTHCA 10792                  2   1  0   7         ZOO KEEPERS (1843)        
-DON JUAN 10791                2   1  0   7         ZOO KEEPERS (1843)        
 CATT KATZ 10776               1   4  0   7         CLOWDER OF KATZ (1840)    
 KATE KATZ 10774               1   4  0   7         CLOWDER OF KATZ (1840)    
 SANFORD BRAUN 10801           0   4  0   6         DEM BUMS (1845)           
-MICHAEL M. 10794              1   2  0   5         ZOO KEEPERS (1843)        
 EBONY EYES 10816              1   2  0   5         EVERLY BROTHERS (1848)    
 RAINSTORM 10797               1   2  0   5         CRIMSON SCOURGE (1844)    
-GROGHERD THUG 10724           1   2  0   5         FALLEN WORLDS (1831)      
 KATYN KATZ 10778              0   5  0   5         CLOWDER OF KATZ (1840)    
-TWEEDLE DUM 10766             1   1  0   4         G'S SOCIAL CLUB (1838)    
-TWEEDLE DEE 10765             1   1  0   4         G'S SOCIAL CLUB (1838)    
 FORTY-TWO 10805               0   4  0   4         DEM BUMS (1845)           
 POPPY POPOVINSKI 10828        0   1  0   1         ANEW FLOWER POWER (1850)  
 VIOLET VISIONARY 10830        0   1  0   1         ANEW FLOWER POWER (1850)  
-THUG 11 10764                 0   1  0   1         G'S SOCIAL CLUB (1838)    
-HENCHMAN 11 10767             0   1  0   1         G'S SOCIAL CLUB (1838)    

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MOHITO 10799            0  3 0 CRIMSON SCOURGE 1844 HIGH ELF              605  NONE
TREVANA 10758           2  3 0 DARKATHIAS' DEM 1837 DUKE O FLATBUSH 10804 605   
CATHY'S CLOWN 10819     2  1 0 EVERLY BROTHERS 1848 GRASSHOPPER 10800     605   
LET IT BE ME 10817      0  1 0 EVERLY BROTHERS 1848 JASON V 10793         603   

                                     PERSONAL ADS

A salute to Duelmaster Celeris! -- Agent Smith

Thug 11, does my win get me into the G's Social Club? -- Cathy's Clown

Kathmanda, what a sweet name!. I'm after you. -- Bird Dog

Katyn Katz, way down in Bowling Green. Purdiest gal I've ever seen! -- Bowling Green

Kate Katz, I just had to look into your eyes. -- Ebony Eyes

Mohito, problems? You've got problems? (Just not THIS time. Har har.) -- Problems

Lot's of good spotlights and information seem to get posted on these newsletters. Read 
'em rookies, and newbies, and even vets; you will be glad you did. -- Agent Smith 
(Consortium affiliated.

Wow! That BB Bachelor is quite the Energy Bunny. He keeps goin' and goin'! A salute to 
Mr. Assur. -- Agent Smith

Love your spots on Lapur, Mr. Hammer. Keep it up. -- Agent Smith

Well, I experimented with different weapons and it was a failure except for one.  We 
went 1-4 so hopefully better this week. -- Darkathios

Pee Wee -- Tore me up good but I want to tank you for the expert in riposte. -- Drake

Tweedle Dum -- Thank you for letting me test my new long spear. -- Rollo

Drake -- You're right. It's often better to fight good than to look good. -- The Duke

Hammer -- Thanks for noticing. That last series of fights was much more productive. I 
am a big proponent of using your Farm Team years to build up Big League potential. -- 
Mr. Rickey

Phillipians 1:6 tells us bAnd I am sure of this, that he who began a good work in 
you will bring it to completion.b Something to live and fight by -- Mr. Rickey

All the best in Lin Tirian, Meginnaw Flaming. Your endurance is impressive. -- Roy 
Campenella

Agent Smith -- Maggephah Priest has relinquished the DM 93 Throne by losing to 
Convicted Assassin! She has migrated to the DM 78 Lin Tirian Arena in hopes of 
graduating! -- Hammer

Rollo -- Just say good bye! I am on my way to the DM 78 Lin Tirian Arena! -- Madkawraw 
Arises

Darkathias -- I remember the Flying Dragons! Long time no see! Welcome back to the 
battle-arena sands! -- Hammer

Consortium -- Another fine document on Strikers and Bashers graduates! -- Hammer

Sanford Braun -- Bold Challenge! I had more experience! May better days be ahead for 
you! Salute! -- Meginnaw Flaming

Convicted Assassin -- You cost me the DM 93 Throne! Salute! -- Maggephah Priest

PS: Congratulations to Celeris Ssvalen! Enjoy the View from the Top!

Lady Snusna -- Clash of the Bashers! My Win! More Experience! Salute! -- Mahatsawd 
Reborn

Airport Taxi -- You are a formidable foe! I survived the Infirmary! I also have a 
secret admirer! Salute! -- Makkeh Different

Rainstorm -- At least I lasted 9 minutes with my 3-Will endurance! Enjoy your skill 
learns! Salute! -- Madkawraw Arises

All -- My stable migrates to the DM 78 Lin Tirian Arena by exiting DM 93 with a 2-3-0 
tenth turn and a 21-29-1 team record in an ever-increasing competitive DM 93 training 
arena! -- Hammer / Minister of War, Duel 2 Sponsor, mgr of the migrating Milchamah 
Return and debuting Anew Flower Power stables

New Players -- Join us in the DM 29 Lapur Arena! Either before, during or after we 
complete our 10 turns of training here! -- Anew Flower Power stable, managed by Hammer

New Players -- Hammer is replacing our 5 Card Draw stable with his Anew Flower Power 
stable later this year! The DM 29 Lapur Arena is a great place to send your stable! -- 
Wild Card Joker of 5 Card Draw in DM 29, but only until Anew Flower Power complete 
their 10 turns of training!

                                  LAST WEEK'S FIGHTS

MOHITO was viciously butchered by HIGH ELF in a 2 minute bloody Dark Arena fight.
CATHY'S CLOWN was dispatched by GRASSHOPPER in a 2 minute beginner's Challenge battle.
ROY CAMPANELLA outlasted RAINSTORM in a unpopular 13 minute amateur's Challenge duel.
PROBLEMS overpowered FOREST BANDIT in a 2 minute bloody one-sided Challenge fight.
FORTY-TWO was outwaited by KATHMANDA KATZ in a 7 minute novice's Challenge duel.
CELERIS SSVALEN was narrowly defeated by KUNG-FU MASTER in a 2 minute Title brawl.
AIRPORT TAXI was defeated by DRAKE in a 2 minute melee.
COOKING slimly lost to ROLLO in a 5 minute duel.
BRADDOCK GRIMMS vanquished DAKAVIAS in a 2 minute gruesome one-sided duel.
LADY SNUSNA slimly won victory over MORGANA in a 5 minute fight.
CATT KATZ was defeated by DANDELION DENIAL in a 6 minute beginner's match.
CATHERINE KATZ overpowered POPPY POPOVINSKI in a 2 minute one-sided fight.
KATYN KATZ was demolished by BOWLING GREEN in a 1 minute mismatched competition.
KATE KATZ was savagely defeated by BIRD DOG in a popular 4 minute amateur's match.
MYSTIC RAIN slimly won victory over SANFORD BRAUN in a 7 minute beginner's fight.
MELON SMASHER vanquished VIOLET VISIONARY in a 1 minute one-sided fray.
TREVANA was butchered by DUKE O FLATBUSH in a 1 minute gory mismatched brawl.
PEE WEE was overpowered by LAUNDRY in a 1 minute one-sided match.
LONELY was beaten by POPPY POPULARITY in a 3 minute bloody novice's match.
CLEANING was bested by KAELYNN in a 3 minute novice's contest.
EBONY EYES was overpowered by ROSEBUD BLOOMING in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   8         TOTAL PARRY       32 -  21 -  0      60  |
|PARRY-RIPOSTE                    8         PARRY-STRIKE      10 -   8 -  1      56  |
|TOTAL PARRY                      5         WALL OF STEEL     19 -  18 -  0      51  |
|STRIKING ATTACK                  5         BASHING ATTACK    41 -  40 -  5      51  |
|WALL OF STEEL                    4         STRIKING ATTACK   24 -  25 -  1      49  |
|AIMED BLOW                       3         LUNGING ATTACK    16 -  18 -  0      47  |
|LUNGING ATTACK                   3         PARRY-LUNGE        6 -   7 -  0      46  |
|PARRY-STRIKE                     2         AIMED BLOW        18 -  22 -  1      45  |
|SLASHING ATTACK                  2         SLASHING ATTACK    9 -  11 -  0      45  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE     26 -  33 -  0      44  |

Turn 605 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     5 -  3     STRIKING ATTACK    2 -  3         4  BASHING ATTACK 
TOTAL PARRY        3 -  2     PARRY-RIPOSTE      3 -  5         2  WALL OF STEEL  
PARRY-STRIKE       1 -  1     AIMED BLOW         1 -  2         2  PARRY-RIPOSTE  
SLASHING ATTACK    1 -  1     LUNGING ATTACK     1 -  2         1  AIMED BLOW     
WALL OF STEEL      2 -  2     PARRY-LUNGE        0 -  0         1  PARRY-STRIKE   
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    CELERIS SSVALEN 10721       5   4  1   46 FALLEN WORLDS (1831)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BRADDOCK GRIMMS 10722.  The most popular warrior 
this turn was CATHY'S CLOWN 10819.  The ten other most popular fighters were BIRD DOG 
10818, SANFORD BRAUN 10801, ROLLO 10760, CLEANING 10810, COOKING 10809, CATT KATZ 
10776, CATHERINE KATZ 10777, LONELY 10807, PROBLEMS 10826, and BRADDOCK GRIMMS 10722.

The least popular fighter this week was ROY CAMPANELLA 10802.  The other ten least 
popular fighters were RAINSTORM 10797, KATHMANDA KATZ 10775, FORTY-TWO 10805, 
DANDELION DENIAL 10829, KATE KATZ 10774, EBONY EYES 10816, KAELYNN 1724, PEE WEE 
10803, TREVANA 10758, and VIOLET VISIONARY 10830.