DUEL 2 NEWSLETTER

Date   : 07/15/2022    Duedate: 07/28/2022

NOBLISH ISLAND ARENA

DM 93    TURN 613

This Week's Top Honors

THE DUELMASTER IS

ROSEBUD BLOOMING
ANEW FLOWER POWER (1850)
(93-10827) [6-3-0,31]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              ROSEBUD BLOOMING
                               ANEW FLOWER POWER (1850)
                               (93-10827) [6-3-0,31]

Popularity Leader              This Week's Favorite

VIOLET VISIONARY               MISSED CONNECTION
ANEW FLOWER POWER (1850)       BB AIR TRAVEL 2 (1854)
(93-10830) [5-4-0,20]          (93-10862) [1-1-0,4]

THE CURRENT TOP TEAM

ANEW FLOWER POWER (1850)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SNAKE IN THE GRASS (1855)     32 
2. BB AIR TRAVEL 2 (1854)        13    DYSERAY (312)
3. ANEW FLOWER POWER (1850)      12    Unchartered Team
4. THE VIRULENT (1851)           2  
                                       BB AIR TRAVEL 2 (1854)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*BB AIR TRAVEL 2 (1854)     7   3  0 70.0   1/ 2*ANEW FLOWER POWER (1850) 10  5 0
 2/ 3*ANEW FLOWER POWER (1850)  27  18  0 60.0   2/ 4*BB AIR TRAVEL 2 (1854)    7  3 0
 3/ 0*SNAKE IN THE GRASS (1855)  3   2  0 60.0   3/ 0*SNAKE IN THE GRASS (1855) 3  2 0
 4- 5*CRIMSON SCOURGE (1844)    17  22  2 43.6   4- 8*CRIMSON SCOURGE (1844)    1  4 1
 5/ 0*THE VIRULENT (1851)        7  20  2 25.9   5/ 0*THE VIRULENT (1851)       1  9 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

              WARRIOR AND TEAM DESIGN (A lesson in The Consortium way.)
                        Or: Watch Out For SNAKES IN THE GRASS

     The purpose of this spotlight is to provide newer/inexperienced D2 managers with 
warrior and team design thoughts and concepts, and to assist new managers by allowing 
observation of the design details of a real-time team who will be competing against 
them in their Noblish Island arena. I will discuss the following:

1. An experienced manager's general design principles (over 100,000 warriors designed 
   and fought)
2. Some thoughts on team balance
3. A real five-warrior design (original team roll-up) just starting to compete with 
   you on Noblish Island
4. Summary and comments relevant to those designs 

     First you might ask, "Who is writing this?  And I answer that I am "Snake 
Charmer", manager and agent of SNAKE IN THE GRASS, a member of The Consortium, who is 
a long, long time (35+ year, must be an elder fellow) paying competitor in 
Duelmasters/D2. I will be overseeing this new team and will be offering you advice 
most rounds in the Noblish Island newsletter too. (Free advice!)  Please think nothing 
of asking me questions in the personal ads or through diplos or on the RSI and/or 
Chatzy sites. You will get answers, often very interesting answers. I may even sing 
some answers to you!
     Now I have to tell you this. This is not at all one of the worst rollup sheets in 
the game. (For example, one recent 5 team average wit on the rollup sheet was 6.0, 
while this team sheet average is 10.0!) So, of course, The Consortium had to go out 
and hire a great agent who could handle sneaky warriors like SNAKES. So, let's get at 
it -- the Consortium way.
     There is no one-and-only perfect design for any warrior. Believe it! You will 
often find that when asking for experienced design advice, varying opinions and 
concepts are offered. However, there are some guidelines that each manager uses. The 
Consortium general design principles and guidelines look like this:

1.  WT is the first factor examined, followed by WL, which then determines the point 
    additions, the probable design, and potential style direction.
2.  Generally design to strengths/excesses, generally making high roll numbers higher.
3.  Design to stat/skill break points. (Know what base skills are attached to stat 
    points, and weapon strength requirements.)
4.  Offensive-ish warriors need high WT to excel. Design to 11 (very minimum), need 
    11, 13, 15, 17, 21 for skill breaks. (note: offensives can win in the very short 
    run on physicals only)
5.  21 WT, 21DF, and 21 WL are coveted. The 21DF makes an aimed-blow almost 
    inevitable. Most managers automatically think Aimed-Blow when they can get 21 
    deftness. Not always, but most probable. If not an aimer, then 11 DF is really all 
    most designs need. (7 DF is our minimum desire.)
6.  All warriors except AB must have normal damage and really need good. Make certain 
    that ST/SZ allows that, and have high enough WL to bump stats if not. Aimers can 
    succeed with less damage doing.
7.  9 WL is the reasonable min for offensives. All warriors MUST have some decent WL. 
    Some very few warriors might do OK with 7 or 8. (Maybe.)
8.  Do not add to CN for pure offensives.
9.  Defensive style warriors need big WL and CN. And, then, ST, too.
10. Physicals never hurt any warrior. Warriors can win early on with lesser skill, but 
    good physicals.
11. If all else fails, make the design a TP. They can win under almost any 
    circumstance. However, they need a higher combination (total) of CN, WL, and ST. 
    (especially WL and CN). But avoid those aimed-blows!
12. If the warrior is to be long-term (meaning a godling or really, really nice roll, 
    later intended for ADM), do not design a burner. (A burner is one where the 
    manager intends to raise stats and physicals as an intended strategy to enhance 
    winning). Burners require very high WL as stat raises are dependent on WL.
13. However, there is not a thing wrong with making a burner. (10-20% of Consortium 
    warriors are burners.)
14. Have variation in styles in arenas. This allows for better challenging, avoiding, 
    and match-ups. (Adding also fun and learning through variety.)
15. Design to the numbers, then choose style, rather than predetermine a style, then 
    design. (At least until you really know what you are doing.)
16. PRIMARY PRINCIPAL: Design each warrior with the idea of winning 60%+ of its 
    fights. Period.

     Pretty simple, it would seem. Well, we will see how I applied these principals to 
the SNAKE IN THE GRASS Team. (Note: While not all of the concepts will be specifically 
referenced below in designing the five warriors, virtually all are truly used in one 
or more places.) But first some comments on team design.
     A variety of styles is important. Why? 

(a) The more differing styles you experiment with, the more you learn. 
(b) It is more fun to run differing types. 
(c) Certain styles are susceptible to other styles and having a variety allows you to 
    take advantage of (or avoid) some of those susceptibilities. 
(d) Testing multiple styles allows you to more quickly find the style/s that you enjoy 
    most or are best with.

 I believe a manager, especially a new manager, should have at least these two 
warriors on his team: an especially fast/quick, decent damage offensive (striker, or 
maybe basher or slasher or lunger) and a scummy warrior with lots of physicals and who 
wins by wearing down foes while parrying or sucking up hit points. (Total parry or 
maybe wall-of-steel or parry strike.) It is important to learn how to win with both 
types, and the ST (striker) and TP (total parry) are excellent designs to do both: 
teach and win. This combination is invaluable because each tends to challenge and 
avoid different styles, and most importantly, they are both easy to work with. The 
other warriors on the team can/should be different, but I least (meaning, these are 
hardest) recommend these more difficult styles for rookie managers: AB = aimed blow 
(aimer), PR = parry riposte (ripper), PS = parry strike (piker), PL = parry lunge 
(plunger), and maybe WS = wall of steel (waste). Save those for later.
     Now on to a real life example. Below are listed the starting statistics (from the 
roll-up sheet) and the design statistics filled out and sent in by me,  Snake Charmer, 
manager of the SNAKE IN THE GRASS  team just now started on Noblish Isle.
     An initial thought on roll up sheets, in general. It can be hardest to design 
"radical" numbers. Unusually low ST or WL or super big SZ, or very low WT/WL combo, 
usually require the most design manipulation and variance from the design principles 
above. Very high WT and WL and/or sometimes DF, plus very small SZ are treasured!
     So, with that, let's get on to designing this team.

11-15-11-5-13-5-10 to 14-19-11-5-19-5-11 TP. CN and WL are largest and WT is so very 
low. Hence concept #1 will not be followed and WT will not be raised. Hence adding to 
ST, CN, and WL (concept #2) makes for a solid TP.(I could have added that last point 
to ST or CN or WL, but decided to up DF to 11, adding those 6 skills at 11, especially 
the 2 parry skills for the TP.) (Read concept #3)

12-9-10-10-9-13-7 to 17-9-10-15-9-17-7 BA. Largest stats were ST, WT, SP. Read 
concepts #1, #3 and #4 and see why 5 points were added to WT. Following that adding to 
ST and SP made for what might be a fast basher.

16-12-15-13-3-3-8 to 17-12-15-17-9-3-11 ST. Here again I looked at concept #2 and 
noted that ST and WT  were the highest starting numbers and, hence, planned to add to 
them. But the one GLARING issue was that 3 WL start! (Concept #9. "All warriors MUST 
have some decent WL.") The first move was to raise it to my normal minimum of 9, 
leaving only 8 other points to add.)  The remaining points were added 3 to DF and the 
other 5 to ST and WT.

20-7-12-10-10-6-10-5 to 21-7-12-15-9-13-7 BA. Certainly the ST stands out, and who 
wouldn't want a max ST of 21 to start? Plus 21ST adds both 2 parry and 2 attack 
skills! Other than ST, the two high stats (Concept #2.) were WT and SP. So after 
taking DF to 7 (last part of Concept #5), the points were added to WI and SP. Yes, 
another basher. For me it was a choice between ST or BA.

9-6-10-12-8-9-16 to 11-6-10-17-9-10-21 AB. (Reading concept #5, one can see why this 
was an easy one to design.) DF to 21. Check. Highest other stat, WT, to 17. (Concepts 
#1, #2, #4.) 1 to get WL to my desired 9 minimum. 2 to ST for weapons, like LO, QS. 
The last one I might normally add to CN, since aimers seem easier to die than most, 
but I decided on SP for the extra decise skill.

     The team mix is acceptable, with four different styles. I like it.  I wish you 
good luck competing against SNAKE IN THE GRASS warriors. I suspect this team will 
readily meet the 60% objective (Read Concept #16.) and each warrior will try to do its 
part. They will be a fun team and they will both challenge and avoid.
     Now let's take a look at my overall design tendencies for this team in this 
situation. We had 70 points to add to the designs. Totaled, they look like this:

     ST = 12  (Looks typical and solid.)
     CN = 4   (CN is usually minimal, especially since no base skills are added with 
              CN)
     SZ =  0  (Cannot add to size.)
     WT = 19  (1 of 2 most important stats. (Adding many here is common, and usually 
              beneficial.)
     WL = 16  (1 of 2 most important stats)
     SP =  8  (SP and CN are usually least added stats.)
     DF = 11  (DF adders are often quite variable. 11 looks good for this group, with 
              an aimed-blow.)

     The general tendencies look OK to me, as WT and WL are prime stats, ST and DF are 
probably next, and CN/SP are usually least added. (Well, except for SZ!)
     So there you have it: a new team; insight to warrior and team design; useful 
tidbits from a long-time veteran. May your stay in D2 be long and prosperous, and, 
most of all, fun. (As mine is and has been.)

                                       -- Snake Charmer, Manager of SNAKE IN THE GRASS
                                          (Consortium affiliated)

***---------*---------*---------*---------**---------*---------*---------*---------***

LETTER FROM LAPUR T-945

Hammer finally received the fight results for T-944 this past Saturday the Ninth of 
July!

Fright Ride is still Enjoying the View from the Top! Still No Graduation Notice!

Eoghan McGrimm has been under the weather lately and drafted The Unknown Spymaster to 
write most of his Spy Report to entertain the Lapur Lurkers!

There were 9 Active Stables! 3 were Inactive! Must be preparing for the Summer Facer!

Hammer is not sending any warriors to the Summer Facer! Makes our stable feel better!

Queen Of Hearts has ascended to the Challenger Champions rankings! She probably will 
not graduate from the DM 29 Lapur Arena, because Anew Flower Power is getting closer 
to transferring here!

Darkathias Dragonlord had his stable active again! His stable is a recent transfer 
from the Noblish Island Training Arena!

Hopefully some of you New Players will send your stables to the DM 29 Lapur Arena!

I probably will not be here to greet the arrival of your stable!

I lost again, but at least I am not headed to the Dark Arena!

"May You New Players Fare Better Than I Do!"

                 -- Wild Card Joker of 5 Card Draw in DM 29 and former loser in DM 93

***---------*---------*---------*---------**---------*---------*---------*---------***

A TALE OF TWO RIPPERS PART TWO

When my two Rippers began their careers in DM 93, it looked on paper to me that Poppy 
Popovinski would perform better than Poppy Popularity.

Do Not Ask Me Why!

Probably My First Impression!

We All Make Mistakes!

Veteran Managers and New Players alike!

Although both Rippers were created with a 17-Wit, it seemed that Poppy Popularity just 
would not, or could not, learn skills at a satisfactory-rate, like Poppy Popularity 
was learning; plus she just was not winning her fights!

Poppy Popovinski has finally won two-straight victories, while the second loss 
suffered by Poppy Popularity resulted in her dying!

Poppy Popovinski is an 11-8-10-17-10-11-17 Ripper.

Poppy Popularity was a 15-12-7-17-9-7-17 Ripper.

Poppy Popularity was my favorite warrior from this particular stable! I was looking 
forward to her ascending the DM 93 Throne and Enjoying the View from the Top!

I was looking forward to her transfer to the DM 29 Lapur Arena, including her taking 
over the writing of the LETTERS FROM LAPUR that are featured here in the Noblish 
Island Arena newsletter each cycle!

However, her unexpected demise affords me the opportunity to encourage the New 
Players!

She is not the only warrior who became a favorite of mine in Basic Arena play that 
ended up dying!

Such losses can be frustrating and crushing!

The time and effort, not to mention the money, a D2 manager pours into his or her 
warriors has the possibility of causing said manager(s) to absolutely give up and 
leave the game altogether!

We have seen this happen many times over the years!

Especially when the Replacement Rollup is nowhere near the quality that is necessary 
to provide an interesting replacement, as is the case with the one I just received:

11-11-11-5-9-14-9 which I finally decided to create an 11-11-11-15-14-11 Basher.

I so wanted to have a quality replacement to create another Ripper!

However, the hand I was dealt had me pondering creating a Lunger or Total Parry or 
Striker, but it finally came down to creating a well-suited to his weapon, 
Quarterstaff-wielding Basher: by placing 6-points on Wit, 6-points on Will and the 
final 2-points on Deftness.

This produced a warrior with five stats of 11 points: so, I decided to make lemonade 
from the lemon!

I further decided to burn all the 11-points to 13-points: just to keep me interested 
in running this particular Basher over in the DM 29 Lapur Arena!

The main reason that I decided on making this particular warrior a Basher was that 
while running several styles through the Simulate Warrior Creation application at the 
terrablood.com website, when I submitted the stats for the Basher fighting style, it 
revealed that my Basher would have 7 Attack Skills and the Makes Clever Attacks 
statement caught my attention!

I got to thinking that if this particular warrior could indeed Make Clever Attacks 
with his well-suited Quarterstaff, that this might help soften the blow of losing 
Poppy Popularity, over the course of time!

As a D2 Sponsor here in DM 93 the agreement with RSI and the Gladiatorial Commission 
is that we do not send our warriors to the Dark Arena!

Salvia Splendens: an 11-11-11-11-15-14-11 Basher is a far cry from running my favorite 
style!

But, over the years of arena-fighting, I have learned how to rise above the numerous 
disappointments of being a Duel 2 manager!

The Risks and Rewards of being a Duel 2 Manager far outweighs the disappointments of 
being a Duel 2 Manager, whether you are a Veteran Manager or a New Player!

"May Your Blades Be Sharp and Your Wits Sharper!"

                 -- Hammer / Minister of War, Duel 2 Sponsor, mgr of Anew Flower Power

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
NOBLISH ISLAND.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid! 
Say good-bye to EVERLY BROTHERS, as they are pushed from the coveted top team spot by 
the ANEW FLOWER POWER stable.  Coming up with a solid 0-0-0 outing, CRIMSON SCOURGE 
has advanced 4 places in the rankings.  ANEW FLOWER POWER is no joke as it posted a 
4-1-0 week advancing from 2nd place to 1st place.  Hey everybody, watch out for 
FER-DE-LANCE, who flew up 14 points in the rankings after mashing CLOSTRIDIUM like a 
melon.  Keep your eye on this gal.  Ya know, some days it doesn't pay to walk out on 
the sands.  VIOLET VISIONARY lost to AMBITIOUS GUARD and drops 7 points.  It's a 
proud day for the ANEW FLOWER POWER stable, as their warrior, ROSEBUD BLOOMING, 
ascended the Duelmaster's throne.  Advice to bashers--never force anything, just get 
a bigger halberd!   
     Let's dig a little deeper into what's happening in the NOBLISH ISLAND arena.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Knowing when to use the right tactics at the proper time 
is a very important step on the road to Duelmaster.   
     Well, that wasn't too bad; Alarond told me that the people in NOBLISH ISLAND 
have no sense of humor.  Or maybe that they were senseless.  C'mon, Leadfoot, let's 
make some tracks.  Its been real, and its been fun, but it hasn't been real fun...-- 
The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ROSEBUD BLOOMING 10827        6   3  0  31         ANEW FLOWER POWER (1850)  

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-LIGHTNING ROD 10844           4   0  1  56         CRIMSON SCOURGE (1844)    

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 POPPY POPOVINSKI 10828        3   6  0  30         ANEW FLOWER POWER (1850)  

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DANDELION DENIAL 10829        6   3  0  25         ANEW FLOWER POWER (1850)  

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RUDE STAFF 10864              2   0  0  23         BB AIR TRAVEL 2 (1854)    
-MELON SMASHER 10798           5   3  0  22         CRIMSON SCOURGE (1844)    
 LOST LUGGAGE 10860            2   0  0  22         BB AIR TRAVEL 2 (1854)    
 VIOLET VISIONARY 10830        5   4  0  20         ANEW FLOWER POWER (1850)  
-GRASSHOPPER 10800             3   5  1  19         CRIMSON SCOURGE (1844)    
 DEALY 10861                   2   0  0  18         BB AIR TRAVEL 2 (1854)    
-RAINSTORM 10797               2   6  0  16         CRIMSON SCOURGE (1844)    
 FER-DE-LANCE 10871            1   0  0  14         SNAKE IN THE GRASS (1855) 
 SIMPLEX 10836                 2   4  2  12         THE VIRULENT (1851)       
 SHIGELLA 10833                2   4  0  10         THE VIRULENT (1851)       
 SALVIA SPLENDENS 10866        1   0  0  10         ANEW FLOWER POWER (1850)  
 PYTHON 10869                  1   0  0   9         SNAKE IN THE GRASS (1855) 
 ATROX 10832                   1   5  0   8         THE VIRULENT (1851)       
 ASP 10867                     1   0  0   7         SNAKE IN THE GRASS (1855) 
 MISSED CONNECTION 10862       1   1  0   4         BB AIR TRAVEL 2 (1854)    
 CLOSTRIDIUM 10854             1   1  0   4         THE VIRULENT (1851)       
 BAD FOOD 10863                0   2  0   2         BB AIR TRAVEL 2 (1854)    
 SAL MONELLA 10858             0   2  0   2         THE VIRULENT (1851)       
 COBRA 10870                   0   1  0   1         SNAKE IN THE GRASS (1855) 
 RATTLER 10868                 0   1  0   1         SNAKE IN THE GRASS (1855) 

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BOWLING GREEN 10820     5  4 0 EVERLY BROTHERS 1848 LIGHTNING ROD 10844   611   

                                     PERSONAL ADS

Good luck to all. The Everly Brothers have moved on to a new world. (As required.) The 
top spot is open for grabs. It has been fun and rewarding. -- Agent Smith

Greetings all! My team is slithering in as we speak. Constrictors, strikers, 
poisonous, you name it. I've got it. I hope you all will welcome the Snake-In-The-
Grass warriors. Snakes are soooooo cute! -- Snake Charmer (Consortium Affiliated)

Mr. Hammer, that was a great spotlight on enhancing one's D2 experience via personal 
ads and spotlights. Well done. We may not all be Wordsmiths, but we can throw out a 
few one-ups, sly sarcasms, or challenges. -- Snake Charmer

Hey, Assur, an interesting design spotlight there. Nicely done, and a great start for 
your "Things You Shouldn't Do" Team. Kudos. -- Snake Charmer

Agent Smith -- Outstanding article! -- Hammer

Assur -- Interesting informational twist to your article! -- Hammer

New Players -- Feast upon those articles! -- Hammer

Everly Brothers -- Bon Voyage! -- Hammer and his Anew Flower Power stable

Clowder Of Katz -- Enjoy your journey! -- Hammer and his Anew Flower Power stable

BB Air Travel 2 -- Welcome to the arena! -- Hammer and his Anew Flower Power stable

Catherine Katz -- Obviously Poppy Popularity is unable to bid you a fond farewell to 
whatever arena you are transferring to ... because you killed her! Salute! -- Hammer 
and his mourning Anew Flower Power stable

Cataclysim Katz -- Safe travels! You leave without a win! Salute! -- Violet 
Visionary

Atrox -- I won two-in-a-row! Salute! -- Poppy Popovinski

Cata Katz -- Glad you survived the Infirmary! Enjoy your transfer journey! Salute! 
-- Rosebud Blooming

Kate Katz -- Thanks for the intimate 19-minute dance! Your win! My loss! Enjoy your 
journey to your transfer arena of choice! Salute! -- Dandelion Denial

New Players -- Dueling adventures await you! The DM 29 Lapur Arena is where my Anew 
Flower Power stable will soon be transferring to! You are all welcome to follow them 
with your own stables! -- Hammer / Minister of War, Duel 2 Sponsor, mgr of Anew 
Flower Power

Sadly, Bird Dog ran away when the Katz came out to play
Making Problems all around, the kittens meow Bye Bye Love, all over town
We'll Walk Right Back to see Lucille, pray she lives hrough her clawed ordeal!
Now watch my kitties seal teh deal!
     -- Team Katz, mgr of Clowder of Katz

                                  LAST WEEK'S FIGHTS

VIOLET VISIONARY was devastated by AMBITIOUS GUARD in a 1 minute mismatched fight.
ROSEBUD BLOOMING viciously subdued SIMPLEX in a action packed 1 minute Title battle.
POPPY POPOVINSKI overpowered ATROX in a 2 minute mismatched duel.
SHIGELLA was unbelievably bested by DANDELION DENIAL in a slow 13 minute brutal fight.
RUDE STAFF outwaited EMBEZZLING SCRIBE in a popular 8 minute beginner's brawl.
CLOSTRIDIUM was devastated by FER-DE-LANCE in a 1 minute mismatched match.
SAL MONELLA was overcome by DEALY in a action packed 5 minute beginner's fight.
LOST LUGGAGE vanquished COBRA in a 1 minute uneven duel.
MISSED CONNECTION was luckily beaten by PYTHON in a popular 9 minute beginner's duel.
BAD FOOD was savagely defeated by ASP in a 1 minute gory novice's melee.
SALVIA SPLENDENS demolished RATTLER in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   5         STRIKING ATTACK   28 -  18 -  1      61  |
|TOTAL PARRY                      4         BASHING ATTACK    38 -  28 -  6      58  |
|AIMED BLOW                       2         LUNGING ATTACK    23 -  17 -  2      58  |
|PARRY-RIPOSTE                    2         TOTAL PARRY       18 -  14 -  0      56  |
|LUNGING ATTACK                   2         PARRY-LUNGE        3 -   3 -  0      50  |
|STRIKING ATTACK                  2         SLASHING ATTACK   14 -  14 -  0      50  |
|PARRY-STRIKE                     1         WALL OF STEEL     14 -  21 -  1      40  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE     22 -  36 -  0      38  |
|PARRY-LUNGE                      1         PARRY-STRIKE       4 -   7 -  1      36  |
|WALL OF STEEL                    0         AIMED BLOW        12 -  21 -  1      36  |

Turn 613 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     BASHING ATTACK     1 -  4         2  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  1         2  PARRY-RIPOSTE  
TOTAL PARRY        3 -  1     WALL OF STEEL      0 -  0         2  TOTAL PARRY    
AIMED BLOW         1 -  1                                       2  BASHING ATTACK 
PARRY-RIPOSTE      1 -  1                                       2  PARRY-STRIKE   
LUNGING ATTACK     1 -  1                                       1  SLASHING ATTACK
STRIKING ATTACK    1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VIOLET VISIONARY 10830.  The most popular warrior 
this turn was MISSED CONNECTION 10862.  The ten other most popular fighters were 
DEALY 10861, SHIGELLA 10833, ROSEBUD BLOOMING 10827, ASP 10867, FER-DE-LANCE 10871, 
LOST LUGGAGE 10860, SALVIA SPLENDENS 10866, SIMPLEX 10836, POPPY POPOVINSKI 10828, 
and VIOLET VISIONARY 10830.

The least popular fighter this week was DANDELION DENIAL 10829.  The other ten least 
popular fighters were PYTHON 10869, SAL MONELLA 10858, RATTLER 10868, BAD FOOD 10863, 
COBRA 10870, CLOSTRIDIUM 10854, RUDE STAFF 10864, ATROX 10832, VIOLET VISIONARY 
10830, and POPPY POPOVINSKI 10828.