DUEL 2 NEWSLETTER
Date : 07/15/2022 Duedate: 07/28/2022
NOBLISH ISLAND ARENA
DM 93 TURN 613
This Week's Top Honors
THE DUELMASTER IS
ROSEBUD BLOOMING
ANEW FLOWER POWER (1850)
(93-10827) [6-3-0,31]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY ROSEBUD BLOOMING
ANEW FLOWER POWER (1850)
(93-10827) [6-3-0,31]
Popularity Leader This Week's Favorite
VIOLET VISIONARY MISSED CONNECTION
ANEW FLOWER POWER (1850) BB AIR TRAVEL 2 (1854)
(93-10830) [5-4-0,20] (93-10862) [1-1-0,4]
THE CURRENT TOP TEAM
ANEW FLOWER POWER (1850)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SNAKE IN THE GRASS (1855) 32
2. BB AIR TRAVEL 2 (1854) 13 DYSERAY (312)
3. ANEW FLOWER POWER (1850) 12 Unchartered Team
4. THE VIRULENT (1851) 2
BB AIR TRAVEL 2 (1854)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*BB AIR TRAVEL 2 (1854) 7 3 0 70.0 1/ 2*ANEW FLOWER POWER (1850) 10 5 0
2/ 3*ANEW FLOWER POWER (1850) 27 18 0 60.0 2/ 4*BB AIR TRAVEL 2 (1854) 7 3 0
3/ 0*SNAKE IN THE GRASS (1855) 3 2 0 60.0 3/ 0*SNAKE IN THE GRASS (1855) 3 2 0
4- 5*CRIMSON SCOURGE (1844) 17 22 2 43.6 4- 8*CRIMSON SCOURGE (1844) 1 4 1
5/ 0*THE VIRULENT (1851) 7 20 2 25.9 5/ 0*THE VIRULENT (1851) 1 9 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
WARRIOR AND TEAM DESIGN (A lesson in The Consortium way.)
Or: Watch Out For SNAKES IN THE GRASS
The purpose of this spotlight is to provide newer/inexperienced D2 managers with
warrior and team design thoughts and concepts, and to assist new managers by allowing
observation of the design details of a real-time team who will be competing against
them in their Noblish Island arena. I will discuss the following:
1. An experienced manager's general design principles (over 100,000 warriors designed
and fought)
2. Some thoughts on team balance
3. A real five-warrior design (original team roll-up) just starting to compete with
you on Noblish Island
4. Summary and comments relevant to those designs
First you might ask, "Who is writing this? And I answer that I am "Snake
Charmer", manager and agent of SNAKE IN THE GRASS, a member of The Consortium, who is
a long, long time (35+ year, must be an elder fellow) paying competitor in
Duelmasters/D2. I will be overseeing this new team and will be offering you advice
most rounds in the Noblish Island newsletter too. (Free advice!) Please think nothing
of asking me questions in the personal ads or through diplos or on the RSI and/or
Chatzy sites. You will get answers, often very interesting answers. I may even sing
some answers to you!
Now I have to tell you this. This is not at all one of the worst rollup sheets in
the game. (For example, one recent 5 team average wit on the rollup sheet was 6.0,
while this team sheet average is 10.0!) So, of course, The Consortium had to go out
and hire a great agent who could handle sneaky warriors like SNAKES. So, let's get at
it -- the Consortium way.
There is no one-and-only perfect design for any warrior. Believe it! You will
often find that when asking for experienced design advice, varying opinions and
concepts are offered. However, there are some guidelines that each manager uses. The
Consortium general design principles and guidelines look like this:
1. WT is the first factor examined, followed by WL, which then determines the point
additions, the probable design, and potential style direction.
2. Generally design to strengths/excesses, generally making high roll numbers higher.
3. Design to stat/skill break points. (Know what base skills are attached to stat
points, and weapon strength requirements.)
4. Offensive-ish warriors need high WT to excel. Design to 11 (very minimum), need
11, 13, 15, 17, 21 for skill breaks. (note: offensives can win in the very short
run on physicals only)
5. 21 WT, 21DF, and 21 WL are coveted. The 21DF makes an aimed-blow almost
inevitable. Most managers automatically think Aimed-Blow when they can get 21
deftness. Not always, but most probable. If not an aimer, then 11 DF is really all
most designs need. (7 DF is our minimum desire.)
6. All warriors except AB must have normal damage and really need good. Make certain
that ST/SZ allows that, and have high enough WL to bump stats if not. Aimers can
succeed with less damage doing.
7. 9 WL is the reasonable min for offensives. All warriors MUST have some decent WL.
Some very few warriors might do OK with 7 or 8. (Maybe.)
8. Do not add to CN for pure offensives.
9. Defensive style warriors need big WL and CN. And, then, ST, too.
10. Physicals never hurt any warrior. Warriors can win early on with lesser skill, but
good physicals.
11. If all else fails, make the design a TP. They can win under almost any
circumstance. However, they need a higher combination (total) of CN, WL, and ST.
(especially WL and CN). But avoid those aimed-blows!
12. If the warrior is to be long-term (meaning a godling or really, really nice roll,
later intended for ADM), do not design a burner. (A burner is one where the
manager intends to raise stats and physicals as an intended strategy to enhance
winning). Burners require very high WL as stat raises are dependent on WL.
13. However, there is not a thing wrong with making a burner. (10-20% of Consortium
warriors are burners.)
14. Have variation in styles in arenas. This allows for better challenging, avoiding,
and match-ups. (Adding also fun and learning through variety.)
15. Design to the numbers, then choose style, rather than predetermine a style, then
design. (At least until you really know what you are doing.)
16. PRIMARY PRINCIPAL: Design each warrior with the idea of winning 60%+ of its
fights. Period.
Pretty simple, it would seem. Well, we will see how I applied these principals to
the SNAKE IN THE GRASS Team. (Note: While not all of the concepts will be specifically
referenced below in designing the five warriors, virtually all are truly used in one
or more places.) But first some comments on team design.
A variety of styles is important. Why?
(a) The more differing styles you experiment with, the more you learn.
(b) It is more fun to run differing types.
(c) Certain styles are susceptible to other styles and having a variety allows you to
take advantage of (or avoid) some of those susceptibilities.
(d) Testing multiple styles allows you to more quickly find the style/s that you enjoy
most or are best with.
I believe a manager, especially a new manager, should have at least these two
warriors on his team: an especially fast/quick, decent damage offensive (striker, or
maybe basher or slasher or lunger) and a scummy warrior with lots of physicals and who
wins by wearing down foes while parrying or sucking up hit points. (Total parry or
maybe wall-of-steel or parry strike.) It is important to learn how to win with both
types, and the ST (striker) and TP (total parry) are excellent designs to do both:
teach and win. This combination is invaluable because each tends to challenge and
avoid different styles, and most importantly, they are both easy to work with. The
other warriors on the team can/should be different, but I least (meaning, these are
hardest) recommend these more difficult styles for rookie managers: AB = aimed blow
(aimer), PR = parry riposte (ripper), PS = parry strike (piker), PL = parry lunge
(plunger), and maybe WS = wall of steel (waste). Save those for later.
Now on to a real life example. Below are listed the starting statistics (from the
roll-up sheet) and the design statistics filled out and sent in by me, Snake Charmer,
manager of the SNAKE IN THE GRASS team just now started on Noblish Isle.
An initial thought on roll up sheets, in general. It can be hardest to design
"radical" numbers. Unusually low ST or WL or super big SZ, or very low WT/WL combo,
usually require the most design manipulation and variance from the design principles
above. Very high WT and WL and/or sometimes DF, plus very small SZ are treasured!
So, with that, let's get on to designing this team.
11-15-11-5-13-5-10 to 14-19-11-5-19-5-11 TP. CN and WL are largest and WT is so very
low. Hence concept #1 will not be followed and WT will not be raised. Hence adding to
ST, CN, and WL (concept #2) makes for a solid TP.(I could have added that last point
to ST or CN or WL, but decided to up DF to 11, adding those 6 skills at 11, especially
the 2 parry skills for the TP.) (Read concept #3)
12-9-10-10-9-13-7 to 17-9-10-15-9-17-7 BA. Largest stats were ST, WT, SP. Read
concepts #1, #3 and #4 and see why 5 points were added to WT. Following that adding to
ST and SP made for what might be a fast basher.
16-12-15-13-3-3-8 to 17-12-15-17-9-3-11 ST. Here again I looked at concept #2 and
noted that ST and WT were the highest starting numbers and, hence, planned to add to
them. But the one GLARING issue was that 3 WL start! (Concept #9. "All warriors MUST
have some decent WL.") The first move was to raise it to my normal minimum of 9,
leaving only 8 other points to add.) The remaining points were added 3 to DF and the
other 5 to ST and WT.
20-7-12-10-10-6-10-5 to 21-7-12-15-9-13-7 BA. Certainly the ST stands out, and who
wouldn't want a max ST of 21 to start? Plus 21ST adds both 2 parry and 2 attack
skills! Other than ST, the two high stats (Concept #2.) were WT and SP. So after
taking DF to 7 (last part of Concept #5), the points were added to WI and SP. Yes,
another basher. For me it was a choice between ST or BA.
9-6-10-12-8-9-16 to 11-6-10-17-9-10-21 AB. (Reading concept #5, one can see why this
was an easy one to design.) DF to 21. Check. Highest other stat, WT, to 17. (Concepts
#1, #2, #4.) 1 to get WL to my desired 9 minimum. 2 to ST for weapons, like LO, QS.
The last one I might normally add to CN, since aimers seem easier to die than most,
but I decided on SP for the extra decise skill.
The team mix is acceptable, with four different styles. I like it. I wish you
good luck competing against SNAKE IN THE GRASS warriors. I suspect this team will
readily meet the 60% objective (Read Concept #16.) and each warrior will try to do its
part. They will be a fun team and they will both challenge and avoid.
Now let's take a look at my overall design tendencies for this team in this
situation. We had 70 points to add to the designs. Totaled, they look like this:
ST = 12 (Looks typical and solid.)
CN = 4 (CN is usually minimal, especially since no base skills are added with
CN)
SZ = 0 (Cannot add to size.)
WT = 19 (1 of 2 most important stats. (Adding many here is common, and usually
beneficial.)
WL = 16 (1 of 2 most important stats)
SP = 8 (SP and CN are usually least added stats.)
DF = 11 (DF adders are often quite variable. 11 looks good for this group, with
an aimed-blow.)
The general tendencies look OK to me, as WT and WL are prime stats, ST and DF are
probably next, and CN/SP are usually least added. (Well, except for SZ!)
So there you have it: a new team; insight to warrior and team design; useful
tidbits from a long-time veteran. May your stay in D2 be long and prosperous, and,
most of all, fun. (As mine is and has been.)
-- Snake Charmer, Manager of SNAKE IN THE GRASS
(Consortium affiliated)
***---------*---------*---------*---------**---------*---------*---------*---------***
LETTER FROM LAPUR T-945
Hammer finally received the fight results for T-944 this past Saturday the Ninth of
July!
Fright Ride is still Enjoying the View from the Top! Still No Graduation Notice!
Eoghan McGrimm has been under the weather lately and drafted The Unknown Spymaster to
write most of his Spy Report to entertain the Lapur Lurkers!
There were 9 Active Stables! 3 were Inactive! Must be preparing for the Summer Facer!
Hammer is not sending any warriors to the Summer Facer! Makes our stable feel better!
Queen Of Hearts has ascended to the Challenger Champions rankings! She probably will
not graduate from the DM 29 Lapur Arena, because Anew Flower Power is getting closer
to transferring here!
Darkathias Dragonlord had his stable active again! His stable is a recent transfer
from the Noblish Island Training Arena!
Hopefully some of you New Players will send your stables to the DM 29 Lapur Arena!
I probably will not be here to greet the arrival of your stable!
I lost again, but at least I am not headed to the Dark Arena!
"May You New Players Fare Better Than I Do!"
-- Wild Card Joker of 5 Card Draw in DM 29 and former loser in DM 93
***---------*---------*---------*---------**---------*---------*---------*---------***
A TALE OF TWO RIPPERS PART TWO
When my two Rippers began their careers in DM 93, it looked on paper to me that Poppy
Popovinski would perform better than Poppy Popularity.
Do Not Ask Me Why!
Probably My First Impression!
We All Make Mistakes!
Veteran Managers and New Players alike!
Although both Rippers were created with a 17-Wit, it seemed that Poppy Popularity just
would not, or could not, learn skills at a satisfactory-rate, like Poppy Popularity
was learning; plus she just was not winning her fights!
Poppy Popovinski has finally won two-straight victories, while the second loss
suffered by Poppy Popularity resulted in her dying!
Poppy Popovinski is an 11-8-10-17-10-11-17 Ripper.
Poppy Popularity was a 15-12-7-17-9-7-17 Ripper.
Poppy Popularity was my favorite warrior from this particular stable! I was looking
forward to her ascending the DM 93 Throne and Enjoying the View from the Top!
I was looking forward to her transfer to the DM 29 Lapur Arena, including her taking
over the writing of the LETTERS FROM LAPUR that are featured here in the Noblish
Island Arena newsletter each cycle!
However, her unexpected demise affords me the opportunity to encourage the New
Players!
She is not the only warrior who became a favorite of mine in Basic Arena play that
ended up dying!
Such losses can be frustrating and crushing!
The time and effort, not to mention the money, a D2 manager pours into his or her
warriors has the possibility of causing said manager(s) to absolutely give up and
leave the game altogether!
We have seen this happen many times over the years!
Especially when the Replacement Rollup is nowhere near the quality that is necessary
to provide an interesting replacement, as is the case with the one I just received:
11-11-11-5-9-14-9 which I finally decided to create an 11-11-11-15-14-11 Basher.
I so wanted to have a quality replacement to create another Ripper!
However, the hand I was dealt had me pondering creating a Lunger or Total Parry or
Striker, but it finally came down to creating a well-suited to his weapon,
Quarterstaff-wielding Basher: by placing 6-points on Wit, 6-points on Will and the
final 2-points on Deftness.
This produced a warrior with five stats of 11 points: so, I decided to make lemonade
from the lemon!
I further decided to burn all the 11-points to 13-points: just to keep me interested
in running this particular Basher over in the DM 29 Lapur Arena!
The main reason that I decided on making this particular warrior a Basher was that
while running several styles through the Simulate Warrior Creation application at the
terrablood.com website, when I submitted the stats for the Basher fighting style, it
revealed that my Basher would have 7 Attack Skills and the Makes Clever Attacks
statement caught my attention!
I got to thinking that if this particular warrior could indeed Make Clever Attacks
with his well-suited Quarterstaff, that this might help soften the blow of losing
Poppy Popularity, over the course of time!
As a D2 Sponsor here in DM 93 the agreement with RSI and the Gladiatorial Commission
is that we do not send our warriors to the Dark Arena!
Salvia Splendens: an 11-11-11-11-15-14-11 Basher is a far cry from running my favorite
style!
But, over the years of arena-fighting, I have learned how to rise above the numerous
disappointments of being a Duel 2 manager!
The Risks and Rewards of being a Duel 2 Manager far outweighs the disappointments of
being a Duel 2 Manager, whether you are a Veteran Manager or a New Player!
"May Your Blades Be Sharp and Your Wits Sharper!"
-- Hammer / Minister of War, Duel 2 Sponsor, mgr of Anew Flower Power
SPY REPORT
Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in
NOBLISH ISLAND. Hope you enjoy the show. Oh, who am I kidding? I already got paid!
Say good-bye to EVERLY BROTHERS, as they are pushed from the coveted top team spot by
the ANEW FLOWER POWER stable. Coming up with a solid 0-0-0 outing, CRIMSON SCOURGE
has advanced 4 places in the rankings. ANEW FLOWER POWER is no joke as it posted a
4-1-0 week advancing from 2nd place to 1st place. Hey everybody, watch out for
FER-DE-LANCE, who flew up 14 points in the rankings after mashing CLOSTRIDIUM like a
melon. Keep your eye on this gal. Ya know, some days it doesn't pay to walk out on
the sands. VIOLET VISIONARY lost to AMBITIOUS GUARD and drops 7 points. It's a
proud day for the ANEW FLOWER POWER stable, as their warrior, ROSEBUD BLOOMING,
ascended the Duelmaster's throne. Advice to bashers--never force anything, just get
a bigger halberd!
Let's dig a little deeper into what's happening in the NOBLISH ISLAND arena.
Remember that an arena is not always a safe place to be, but it is one of the
most interesting, though! Knowing when to use the right tactics at the proper time
is a very important step on the road to Duelmaster.
Well, that wasn't too bad; Alarond told me that the people in NOBLISH ISLAND
have no sense of humor. Or maybe that they were senseless. C'mon, Leadfoot, let's
make some tracks. Its been real, and its been fun, but it hasn't been real fun...--
The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
ROSEBUD BLOOMING 10827 6 3 0 31 ANEW FLOWER POWER (1850)
ADEPTS W L K POINTS TEAM NAME
-LIGHTNING ROD 10844 4 0 1 56 CRIMSON SCOURGE (1844)
CHALLENGER INITIATES W L K POINTS TEAM NAME
POPPY POPOVINSKI 10828 3 6 0 30 ANEW FLOWER POWER (1850)
CHALLENGER INITIATES W L K POINTS TEAM NAME
DANDELION DENIAL 10829 6 3 0 25 ANEW FLOWER POWER (1850)
INITIATES W L K POINTS TEAM NAME
RUDE STAFF 10864 2 0 0 23 BB AIR TRAVEL 2 (1854)
-MELON SMASHER 10798 5 3 0 22 CRIMSON SCOURGE (1844)
LOST LUGGAGE 10860 2 0 0 22 BB AIR TRAVEL 2 (1854)
VIOLET VISIONARY 10830 5 4 0 20 ANEW FLOWER POWER (1850)
-GRASSHOPPER 10800 3 5 1 19 CRIMSON SCOURGE (1844)
DEALY 10861 2 0 0 18 BB AIR TRAVEL 2 (1854)
-RAINSTORM 10797 2 6 0 16 CRIMSON SCOURGE (1844)
FER-DE-LANCE 10871 1 0 0 14 SNAKE IN THE GRASS (1855)
SIMPLEX 10836 2 4 2 12 THE VIRULENT (1851)
SHIGELLA 10833 2 4 0 10 THE VIRULENT (1851)
SALVIA SPLENDENS 10866 1 0 0 10 ANEW FLOWER POWER (1850)
PYTHON 10869 1 0 0 9 SNAKE IN THE GRASS (1855)
ATROX 10832 1 5 0 8 THE VIRULENT (1851)
ASP 10867 1 0 0 7 SNAKE IN THE GRASS (1855)
MISSED CONNECTION 10862 1 1 0 4 BB AIR TRAVEL 2 (1854)
CLOSTRIDIUM 10854 1 1 0 4 THE VIRULENT (1851)
BAD FOOD 10863 0 2 0 2 BB AIR TRAVEL 2 (1854)
SAL MONELLA 10858 0 2 0 2 THE VIRULENT (1851)
COBRA 10870 0 1 0 1 SNAKE IN THE GRASS (1855)
RATTLER 10868 0 1 0 1 SNAKE IN THE GRASS (1855)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BOWLING GREEN 10820 5 4 0 EVERLY BROTHERS 1848 LIGHTNING ROD 10844 611
PERSONAL ADS
Good luck to all. The Everly Brothers have moved on to a new world. (As required.) The
top spot is open for grabs. It has been fun and rewarding. -- Agent Smith
Greetings all! My team is slithering in as we speak. Constrictors, strikers,
poisonous, you name it. I've got it. I hope you all will welcome the Snake-In-The-
Grass warriors. Snakes are soooooo cute! -- Snake Charmer (Consortium Affiliated)
Mr. Hammer, that was a great spotlight on enhancing one's D2 experience via personal
ads and spotlights. Well done. We may not all be Wordsmiths, but we can throw out a
few one-ups, sly sarcasms, or challenges. -- Snake Charmer
Hey, Assur, an interesting design spotlight there. Nicely done, and a great start for
your "Things You Shouldn't Do" Team. Kudos. -- Snake Charmer
Agent Smith -- Outstanding article! -- Hammer
Assur -- Interesting informational twist to your article! -- Hammer
New Players -- Feast upon those articles! -- Hammer
Everly Brothers -- Bon Voyage! -- Hammer and his Anew Flower Power stable
Clowder Of Katz -- Enjoy your journey! -- Hammer and his Anew Flower Power stable
BB Air Travel 2 -- Welcome to the arena! -- Hammer and his Anew Flower Power stable
Catherine Katz -- Obviously Poppy Popularity is unable to bid you a fond farewell to
whatever arena you are transferring to ... because you killed her! Salute! -- Hammer
and his mourning Anew Flower Power stable
Cataclysim Katz -- Safe travels! You leave without a win! Salute! -- Violet
Visionary
Atrox -- I won two-in-a-row! Salute! -- Poppy Popovinski
Cata Katz -- Glad you survived the Infirmary! Enjoy your transfer journey! Salute!
-- Rosebud Blooming
Kate Katz -- Thanks for the intimate 19-minute dance! Your win! My loss! Enjoy your
journey to your transfer arena of choice! Salute! -- Dandelion Denial
New Players -- Dueling adventures await you! The DM 29 Lapur Arena is where my Anew
Flower Power stable will soon be transferring to! You are all welcome to follow them
with your own stables! -- Hammer / Minister of War, Duel 2 Sponsor, mgr of Anew
Flower Power
Sadly, Bird Dog ran away when the Katz came out to play
Making Problems all around, the kittens meow Bye Bye Love, all over town
We'll Walk Right Back to see Lucille, pray she lives hrough her clawed ordeal!
Now watch my kitties seal teh deal!
-- Team Katz, mgr of Clowder of Katz
LAST WEEK'S FIGHTS
VIOLET VISIONARY was devastated by AMBITIOUS GUARD in a 1 minute mismatched fight.
ROSEBUD BLOOMING viciously subdued SIMPLEX in a action packed 1 minute Title battle.
POPPY POPOVINSKI overpowered ATROX in a 2 minute mismatched duel.
SHIGELLA was unbelievably bested by DANDELION DENIAL in a slow 13 minute brutal fight.
RUDE STAFF outwaited EMBEZZLING SCRIBE in a popular 8 minute beginner's brawl.
CLOSTRIDIUM was devastated by FER-DE-LANCE in a 1 minute mismatched match.
SAL MONELLA was overcome by DEALY in a action packed 5 minute beginner's fight.
LOST LUGGAGE vanquished COBRA in a 1 minute uneven duel.
MISSED CONNECTION was luckily beaten by PYTHON in a popular 9 minute beginner's duel.
BAD FOOD was savagely defeated by ASP in a 1 minute gory novice's melee.
SALVIA SPLENDENS demolished RATTLER in a 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 5 STRIKING ATTACK 28 - 18 - 1 61 |
|TOTAL PARRY 4 BASHING ATTACK 38 - 28 - 6 58 |
|AIMED BLOW 2 LUNGING ATTACK 23 - 17 - 2 58 |
|PARRY-RIPOSTE 2 TOTAL PARRY 18 - 14 - 0 56 |
|LUNGING ATTACK 2 PARRY-LUNGE 3 - 3 - 0 50 |
|STRIKING ATTACK 2 SLASHING ATTACK 14 - 14 - 0 50 |
|PARRY-STRIKE 1 WALL OF STEEL 14 - 21 - 1 40 |
|SLASHING ATTACK 1 PARRY-RIPOSTE 22 - 36 - 0 38 |
|PARRY-LUNGE 1 PARRY-STRIKE 4 - 7 - 1 36 |
|WALL OF STEEL 0 AIMED BLOW 12 - 21 - 1 36 |
Turn 613 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 BASHING ATTACK 1 - 4 2 LUNGING ATTACK
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 1 2 PARRY-RIPOSTE
TOTAL PARRY 3 - 1 WALL OF STEEL 0 - 0 2 TOTAL PARRY
AIMED BLOW 1 - 1 2 BASHING ATTACK
PARRY-RIPOSTE 1 - 1 2 PARRY-STRIKE
LUNGING ATTACK 1 - 1 1 SLASHING ATTACK
STRIKING ATTACK 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is VIOLET VISIONARY 10830. The most popular warrior
this turn was MISSED CONNECTION 10862. The ten other most popular fighters were
DEALY 10861, SHIGELLA 10833, ROSEBUD BLOOMING 10827, ASP 10867, FER-DE-LANCE 10871,
LOST LUGGAGE 10860, SALVIA SPLENDENS 10866, SIMPLEX 10836, POPPY POPOVINSKI 10828,
and VIOLET VISIONARY 10830.
The least popular fighter this week was DANDELION DENIAL 10829. The other ten least
popular fighters were PYTHON 10869, SAL MONELLA 10858, RATTLER 10868, BAD FOOD 10863,
COBRA 10870, CLOSTRIDIUM 10854, RUDE STAFF 10864, ATROX 10832, VIOLET VISIONARY
10830, and POPPY POPOVINSKI 10828.