DUEL 2 NEWSLETTER

Date   : 08/26/2022    Duedate: 09/08/2022

NOBLISH ISLAND ARENA

DM 93    TURN 616

This Week's Top Honors

THE DUELMASTER IS

ASP
SNAKE IN THE GRASS (1855)
(93-10867) [4-0-0,65]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              ASP
                               SNAKE IN THE GRASS (1855)
                               (93-10867) [4-0-0,65]

Popularity Leader              This Week's Favorite

DEALY                          RATTLER
BB AIR TRAVEL 2 (1854)         SNAKE IN THE GRASS (1855)
(93-10861) [5-0-0,32]          (93-10868) [1-3-0,7]

THE CURRENT TOP TEAM

SNAKE IN THE GRASS (1855)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SNAKE IN THE GRASS (1855)     39 
2. THE VIRULENT (1851)           16    ONLY HUMANS (147)
3. BB AIR TRAVEL 2 (1854)        2     Unchartered Team

SNAKE IN THE GRASS (1855)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SNAKE IN THE GRASS (1855) 13   7  0 65.0   1/ 1*SNAKE IN THE GRASS (1855)10  5 0
 2/ 2*BB AIR TRAVEL 2 (1854)    15  10  0 60.0   2/ 2*BB AIR TRAVEL 2 (1854)    8  7 0
 3- 3*AUDACIOUS STABLE (1856)    2   3  0 40.0   3/ 3*THE VIRULENT (1851)       7  8 0
 4/ 4*THE VIRULENT (1851)       14  28  2 33.3   4- 4*AUDACIOUS STABLE (1856)   2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                  DISCOVERING FAVORITE WEAPONS -- THE CONSORTIUM WAY
                              (List of critical attacks)

     There have so many questions of late on Noblish Isle about criticals and The 
Consortium warrior weapon rating method that this spotlight becomes quite pertinent. 
Good luck in your weapon selections!

     Does your battle axe "slice across with tree-felling power"? Or your long sword 
unleash a "piercingly accurate thrust"?   Or your quarterstaff attack with "berserker 
fury"? No? Read on. A common discussion in D2 is about finding a favorite weapon. Why 
would anyone want to find the warrior's favorite weapon? Why? Simply because a warrior 
usually fights much better with his favorite in his hand.
     Upon graduation to The Isle (Lord Protectorship) each warrior is informed of his 
birthright favorites. (Called "faves" by most of us.) That includes, the favorite 
weapon, the favorite rhythm, and with luck, some favorite tactics and/or tactic 
learns. Warriors also usually fight better when they are on their "faves".
     This article is only about the weapon part of a warrior's faves. If one could 
fine a warrior's fave early, one would presumably be giving their warrior a nice 
advantage in fights. So how does one find a favorite weapon? Actually, you cannot 
"find" it, but you can surmise it from the data you collect.
     Consortium managers tend to find their warrior's fave weapon appx. 25-45% of the 
time before graduation. (Some of the time, the fave is just not discernable; some of 
the time, the estimate is just plain incorrect.)
     The Consortium method is as follows:

1. Chart/record these numbers from each fight:

          Weapon used
          Swings
          Crits
          Extra value hits

2. Then record the data by weapon as follows: crits/swings/EHV. For example, a striker 
   may have tried three weapons with these results:

          BS  0-21-1
          SS  3-13-2
          SC  1-19-0

     The more crits per swing, the more likely you have found a favorite weapon. (Bear 
in mind that a favorite weapon is not the ONLY reason one crits more. Factors like 
experience, attack skill quantity, strategy levels, etc., also come in to play.) Even 
if it is not the fave, it is certainly a better performing weapon, and ought to be 
considered for a lot of use. It is thought that if a weapon is performing well, the 
favorite weapon is probably that weapon, or one of a very similar type. For example, 
the SS above looks most favorable, so there is some possibility that the fave is that 
SS or another lunging type weapon, such as a LO or LS.
     One of the more common questions is "Just what is a crit?" We Consortiumites 
define it as a swing which "reads with extra ferociousness"! For example, using the SS 
above, "lunges with the SS is a normal swing while "shortspear moves like angry 
lightning" is a critical swing.
     To alleviate any questions of what is a critical swing, below are listed the best 
active list of criticals per weapon. 

The Weapons Criticals List  
==========================

Broadsword (BS)
Brings his BROADSWORD down in a horrible cleaving motion!
BROADSWORD arcs from overhead with maximum momentum and force!
BROADSWORD whips horizontally across with a deadly timed power!
Charges forward, BROADSWORD whistling through the air!
Hacks at her (BROADSWORD at her) foe with untamed berserker energy!
Makes a ferocious backhanded assault with her BROADSWORD!
Sweeps his BROADSWORD in a sudden, vicious assault!
Unleashes a horrifying attack (with her BROADSWORD), straining every
muscle for power!

Battle Axe (BA)
Brings his BATLE AXE hurtling down with devastating force!
Brings his BATTLE AXE slicing across with tree-felling power!
BATTLE AXE arcs forward with a terrible destructive energy!
Makes an all-out cleaving attack with his BATTLE AXE!
Slices up wickedly with the gleaming blade of his BATTLE AXE!
Sweeps his BATTLE AXE in a deadly assault on his opponent!
Unleashes an incredible full-bladed chop with her BATTLE AXE!
Whirls his BATTLE AXE from overhead, attacking with demonic fury!

Dagger (DA)
Attacks, his DAGGER wielded with an unnerving precision!
DAGGER flashes as he takes a sudden vicious slash at his foe!
DAGGER strikes instantly as his opponent leaves an opening!
Drives his DAGGER in a forward slash!
Ducks low and takes a wicked upward slice with his DAGGER!
Leaps forward, DAGGER thrusting with malevolence and surety!
Makes a cruel and cunning underhanded attack with his DAGGER!
Strikes overhead, DAGGER ripping with incredible swiftness!
Whirls and strikes backhandedly with his DAGGER!

Epee (EP)
Attacks from low guard, EPEE slicing wickedly upwards at her foe!
Blurs forward, EPEE stabbing suddenly with blinding speed!
Dives forward, EPEE stabbing repeatedly with his charge!
EPEE leaps forward suddenly from a high guard overhead!
EPEE strikes forward in a clash of cold steel!
Lunges forward, EPEE thrusting with incredible speed and accuracy!
Makes an incredible flesh-splitting slash with her EPEE!
Whips his EPEE blade back and forth as if to slash his foe to ribbons!

Fist  (FI)
Attacks, FISTS punching with piston-like horse felling power!
Attacks his foe with a pinpoint accurate ELBOW!
Dives forward, FISTS driving at his opponent with menacing fury!
Explodes into a deadly double OPEN HAND strike!
HANDS flash forward, jabbing fiercely at her surprised foe!
Hammers down a ferocious FOREARM smash!
Hauls back and spins into a near-lethal ELBOW smash!
PUNCHES from the waist with an unbelievable quickness!
Spins around and hammers a tremendous ELBOW smash towards his foe!
Throws a rock-fisted PUNCH of incredible felling power

Kick (FI)
LEG smashes outward, kicking with tremendous force!
Throws a piston like SIDE KICK at his opponent!
Leaps into the air taking a vicious flying KICK at his opponent!
Unleashes a bone-crushing KICK of incredible power!
Focuses all of his skill and power into a devastating KICK!
Howls as he snaps a full force KICK at his foe!
Spins, throwing a devastating WHEEL KICK at his foe!
Attacks, LEGS flying in an unbelievable double footed kick!

Great Axe (GA)
Attacks, bringing his GREAT AXE down with bone-splitting force!
Brings his GREAT AXE ferociously slashing downward from his head!
Cuts powerfully forward, his full weight behind his GREAT AXE!
GREAT AXE slices at his opponent with concentrated hatred!
Makes a malevolent attack with his gleaming GREAT AXE!
Muscles ripple as his GREAT AXE cuts through the air!
Throws his entire weight behind his GREAT AXE in a mighty assault!

Greatsword (GS)
Attacks, bringing his GREATSWORD down with bone-splitting force!
Attacks, swinging his GREATSWORD with untamed savagery!
Brings his GREATSWORD hurtling downward from above his head!
Brings his GREATSWORD smashing outward in a vicious attack!
Hacks mercilessly at his foe with his GERATSWORD!
GREATSWORD arcs forward in an attempt to cut his foe in two!
Muscles ripple as he makes a powerful swing with his GREATSWORD!
Whirls his GREATSWORD overhead, attempting a bashing attack!

Halberd (HL)
Attacks, HALBARD sweeping with devastating momentum!
Batters mercilessly at his foe with his HALBARD!
Flashes outward, attacking with horrifying power!
Grimly unleashes an incredible attack with his HALBARD!
Hurls his body behind a full length sweep with his HALBARD!
Jerks her HALBARD brutally upward in a wicked thrusting arc!
Lashes out with the full length of her HALBARD!
Powers her HALBARD to smash at her foe with untamed fury!
Smashes her HALBARD down executioner-style from overhead!

Hatchet (HA)
Backhands mightily, revealing the flash of her HATCHET spike!
Chops savagely downward with her trusty HATCHET!
Hacks viciously downward with the blade of his HATCHET!
HATCHET flashes with snake-like speed and accuracy!
Lashes out brilliantly with his HATCHET!
Makes a HATCHET swing that takes the crowd's breath away!
Twists his HATCHET aiming a malevolent chop at the defense!
Unleashes a HATCHET attack that absolutely stuns the fans!

Large Shield (LG)
Barrels forward, LARGE SHIELD smashing before him as the crowd roars!
Cruelly attempts to pulverize his foe with his LARGE SHIELD!
Cruelly attempts to batter her foe with her LARGE SHIELD!
Rest same as other shields

Longspear (LS)
Catapults forward, LONGSPEAR flashing in a deadly assault!
Charges forward, LONG SPEAR thrusting with murderous power!
Is making a deliberate attempt to impale her enemy with her LONG SPEAR!
LONG SPEAR strikes forward with incredible swiftness and power!
Lunges into an attack, his LONGSPEAR flying with incredible force!
Makes a devastating thrust, LONG SPEAR blurring in the attack!
Makes a lighting thrust with his LONGSPEAR! (*)
Unleashes a murderous thrust that brings the crowd to their feet!

Longsword (LO)
Catapults forward, LONGSWORD stabbing cruelly at his foe!
Feints, then springs viciously forward with his LONGSWORD!
Lashes out with her longsword in a murderous thrust!
Leaps into an incredible flesh-splitting lunge with his LONGSWORD!
LONGSWORD lunges forward with a flash of cold, cruel steel!
Strikes forward with his LONGSWORD, all his weight behind his blow!
Thrusts her LONGSWORD, brilliantly timing her opponent's motion!
Thrusts his LONGSWORD, cleverly timing his opponent's motion!
Thrusts his LONGSWORD forward with an unbelievably deadly force!
Unleashes her LONGSWORD in a piercingly accurate thrust!

Maul (ML)
Bats murderously at his foe with his MAUL!
Bludgeons his MAUL with terrible savagery!
Makes a devastatingly powerful sweep with his MAUL!
Smashes furiously downward with his MAUL!
Sweeps his MAUL in a tremendous bone-crushing arc!
Throws his weight behind is MAUL in an all-out assault!

Medium Shield (ME)
Barrels forward, MEDIUM SHIELD smashing before him as the crowd roars!
Cruelly attempts to batter his foe with his MEDIUM SHIELD!
Cruelly attempts to flatten his foe with his MEDIUM SHIELD!
Smashes his MEDIUM SHIELD wickedly forward toward his foe!
Sweeps his MEDIUM SHIELD in a sudden, unexpected assault!
Runs forward, seeking to pummel his opponent with his MEDIUM SHIELD!

Morning Star (MS)
Attacks, whirling the MORNING STAR with tremendous Force!
Attempts to smash at his opponent with his MORNING STAR!
Cleverly tries to break her foes defense with her MORNING STAR!
MORNING STAR whines with unstoppable velocity!
Snaps the MORNING STAR forward in a deadly assault!
Swings his MORNING STAR with deadly intent at his target
Whips his MORNING STAR downward in a remorseless arc!
Whips his MORNING STAR downward in a vicious power smash!

Quarterstaff (QS)
Bats murderously at his foe with his QUARTERSTAFF!
Brings his QUARTERSTAFF smashing ferociously downward!
Impresses everyone with a masterful thrust of her QUARTERSTAFF!
Jabs murderously at her foe with the tip of her QUARTERSTAFF!
Lashes out with her QUARTERSTAFF in a lightning quick assault!
Surprises everyone with a masterful swing of his QUARTERSTAFF!
Sweeps her QUARTERSTAFF in a tremendous bone-crushing arc!
Whirls her QUARTERSTAFF, attacking with berserker fury!

Scimitar (SC)
Attacks, her SCIMITAR wielded with malevolence!
Ducks low, her SCIMITAR slicing suddenly upwards!
Leaps forward, swinging her SCIMITAR into a veritable wall of blades!
Leaps into the air, bringing his SCIMITAR down in a powerful slash!
Leaps into the air in a furious slash!
Leaps into the air taking a furious slash with his SCIMITAR!
makes a brilliant twisting thrust with his SCIMITAR!
times a devilish cunning attack, SCIMITAR leaping with deadly force!
twists into a tremendous cutting attack with his SCIMITAR!
Turns into a furious whirlwind of blades as her SCIMITAR leaps forward!
SCIMITAR lunges with awesome cutting power!

Small Shield (SM)
Attempts to swat at his foe with his SMALL SHIELD! (NOT a crit)
Barrels forward, SMALL SHIELD smashing before him as the crowd roars!
Charges forward, trying to run down his opponent with his SMALL SHIELD!
Cruelly attempts to batter his foe with his SMALL SHIELD!
Cruelly attempts to bruise his foe with his SMALL SHIELD!
Runs forward, seeking to pummel his opponent with his SMALL SHIELD!
Sweeps his SMALL SHIELD in a clever backhanded assault!
Sweeps his SMALL SHIELD in a sudden, unexpected assault!
Smashes his SMALL SHIELD wickedly forward towards his foe!

Short Spear (SS)
Dives into a powerful lunge with its SHORT SPEAR!
Lunges past its foe and brings its SHORT SPEAR into a brilliant backhand stab!
Makes a menacing underthrust with her SHORT SPEAR!
Rushes her foe, her SHORT SPEAR underthrusting malevolently!
SHORT SPEAR leaps forward with incredible swiftness and power!
SHORT SPEAR moves like angry lightning!
SHORT SPEAR strikes with blinding quickness!
Springs with full extension with her SHORT SPEAR!

Shortsword (SH)
Focuses his energy in a powerful upward stab with his SHORTSWORD!
Hacks viciously downward with her SHORTSWORD!
Lashes his SHORTSWORD cruelly at a break in the defense!
Makes a clever stab with his SHORTSWORD that stuns the fans!
Stabs powerfully upward with his SHORTSWORD!
Thrusts his SHORTSWORD forward with his full force behind it!
Thrusts his SHORTSWORD in a lightning move at the defense!
SHORTSWORD leaps forward in a bloodthirsty assault on his foe!
Sweeps his SHORTSWORD in a tight, powerful slash!

War Flail (WF) "Whiffle"
Attacks, his WAR FLAIL whistling with a frightful acceleration!
Cracks his cruelly barbed WAR FLAIL with tremendous force!
Hauls back and power smashes with his WAR FLAIL!
Lashes out, WAR FLAIL chains curling with a hideous power!
Takes a tremendous swipe at his foe with his WAR FLAIL!
Sweeps his WAR FLAIL in a vicious flailing arc!
Unleashes a murderous full force attack with his WAR FLAIL!
WAR FLAIL screams in the rush of this assault!

War Hammer (WH)
Attacks, his WARHAMMER wielded with pile-driving precision!
Backhands, swinging his HAMMER-SPIKE savagely at his target!
Brings his WAR HAMMER crashing downward with horrific power!
Is attempting to smash through the defense with his WAR HAMMER!
Launches a brilliant attack with his WAR HAMMER!
Makes a lightning-quick backhand smash with her WAR HAMMER!
Sweeps his WAR HAMMER downward in a crudely brutal smash!
Sweeps his WAR HAMMER downward in a vicious power slash!
Takes a tremendous swipe at his foe with his WAR HAMMER!

     Remember "Crits" are the key. Good luck in your weapon selection decision making 
as it just may make the difference between a win or a loss.

                          -- Snake Charmer, Snake-In-The-Grass (Consortium affiliated)

***---------*---------*---------*---------**---------*---------*---------*---------***

LETTER FROM LAPUR T-948

Surprise! Surprise! Surprise!

All you New Players get to read another letter from yours truly, because the 
Gladiatorial Commission has apparently allowed us to continue fighting in the DM 29 
Lapur Arena!

Eoghan McGrimm wrote an interesting Spy Report this cycle! He apparently has gained 
better health along with a renewed motivation for writing the Spy Reports!

Fright Ride had some Good News along with some Bad News!

Good News was Fright Ride received his Graduation Notice!

Bad News was actually Double-Bad News!

Fright Ride lost a Bloodfeud Title Bout against Xavier who now Enjoys the View from 
the Top!

Having written another Duelmaster's Column, Fright Ride revealed his numbers as a 
6(1)-8-8-17-17-8-21 Aimer! His only skill bonus was in Initiative!

The Bloke seems to have slowed down in his P-ad writing! Hammer wrote nothing!

The DM 29 Lapur Arena is growing! There were 13 active stables this time!

That included the arrival of the Anew Flower Power stable managed by Hammer! I would 
write more about them, but Rosebud Blooming has included a letter, so I will let him 
write about their stable!

I am just giddy with excitement that we were allowed to remain in the DM 29 Lapur 
Arena!

Look At My Spear challenged Queen Of Clubs and the Club Queen won the challenge!

Parthenius matched against Queen Of Hearts and the Heart Queen lost, but gained some 
skills!

Jack Of Diamonds matched against Naigil and Diamond Jack was granted the victory!

As The Crow Dies matched against yours truly and pinned another loss on me!

"May You New Players Fare Better Than I Do!"

                  -- Wild Card Joker of 5 Card Draw in DM 29 and former loser in DM 93

***---------*---------*---------*---------**---------*---------*---------*---------***

ANOTHER LETTER FROM LAPUR T-948

Surprise is indeed the key word for the DM 29 Lapur Arena as Wild Card Joker has 
previously written!

We were pleasantly surprised to discover that 5 Card Draw had remained here in the DM 
29 Lapur Arena, which meant that Hammer has actually secured us a much-better quarters 
for our stable!

The even greater surprise was that our Anew Flower Power stable debuted in the DM 29 
Lapur Arena with a 3-2 record to become the Current Top Team!

I matched against Daeqonn and defeated my foe!

Violet Visionary matched against Wrong Way and was badly hurt, forcing him to 
surrender!

Dandelion Denial matched against My Fortune and endured for the 5-minute win!

Poppy Popovinski matched against Common Riverrat and was granted a 3-minute victory!

Tombstone matched against Salvia Splendens and Splendy ended up screaming in the 
Infirmary!

I am currently ranked in the Challenger Adepts with my eye on catching up and passing 
both Queen Of Hearts and Jack Of Diamonds in the Champions rankings!

Looking forward to the challenge of climbing the fight rankings to Enjoy the View from 
the Top!

You New Players should consider sending a stable over here to the DM 29 Lapur Arena to 
join the fun!

"May the Power of Your Fighting Ability Bloom Ever Brighter!"

                         -- Rosebud Blooming of Anew Flower Power in DM 29 
                              and former 2-time DM in DM 93

***---------*---------*---------*---------**---------*---------*---------*---------***

                               The Importance of Damage

One thing that some articles allude to, but few spell out, is how important your 
damage rating is on your warrior.  When your warrior is created, he will randomly be 
assigned a damage rating based on his strength and size.  This damage rating can make 
or break a warrior.  Realize that this article focuses entirely on your warrior's 
basic career (before he graduates to the Advanced arenas).  First, I will talk about 
the possible damage ratings your warrior can have.

Little Damage -- For the most part, this is crippling to a warrior in basic.  A few 
types of warriors can run successfully with little damage, but for the most part, this 
rating will kill a basic career.  Doesn't mean it can't be fun, though.

Normal Damage -- The very least that most managers should consider to be successful. 
Still, it is not as much as I'd like most of the time, but I can work with Normal. But 
you'll still see often that normal damage warriors have difficulty finishing off their 
opponents.

Good Damage -- Here is where we start to see the sweet spot!  Good damage is just fine 
for most warriors.  More is better, but Good works!

Great Damage -- Great Damage can be the difference between fantastic performance and 
average performance.  Highly recommended.

Tremendous Damage -- Tremendous Damage is nice, but once you have great damage, the 
increases in doing damage don't matter as much.  More is better, but Tremendous is the 
last rating of damage that you'll see dramatic difference in performance with.

Awesome Damage -- Awesome Damage is fun and is the last damage rating where you won't 
cripple the rest of your abilities in basic.  It is possible to get Awesome Damage 
with 21 strength and 11 size, which still leaves a reasonable amount of points for 
other more important stats.

Devastating Damage -- In basic, I do not recommend spending the points required to get 
Devastating or Super Human.  It is a complete waste of points.  Unless you're doing it 
to have the novelty and have fun with it.

Super Human Damage -- This is the highest possible rating a new warrior can get. It 
requires 21 strength and 20 or 21 size (basically half your points) PLUS a lucky roll.

But what rating does my particular warrior need?  Now I will try to give 
recommendations for how to identify the needs of your warrior in particular.

First, Pure Defensive warriors don't care all that much about how much damage they do. 
If you aren't planning to win by damage, there is no need to do damage.  So Little is 
fine in this situation.

If you have access to high damage weapons (SC (most common), BS, BA, GS), damage also 
isn't as important.  I still recommend normal or better, but these weapons do superior 
damage and can help overcome a smaller damage rating.  There are other high damage 
weapons, but I list these 4 as a partial list. 

Next, AB's, owing largely to their high attack and low endurance burn, are the most 
well suited offensive/hybrid warrior to be able to overcome the curse of little 
damage.  Good damage is still much, much better, but AB's are one of the few 
exceptions.  (If you play for a while, you'll hear all about how AB's are the 
exceptions to many rules.)

Finally, if you have enough endurance, you can simply keep swinging and swinging until 
you finally take down a warrior.  Most of the time, though, your opponent will try and 
swing back, which usually makes this strategy less effective.

On the opposite side of the spectrum, certain types of warriors are MUCH better with 
higher damage ratings.

Parry Ripostes are the first style I will mention.  Rippers have a notorious habit of 
letting their opponents swing.  Because of this, they need to make their own swings 
count.  I do not intend to ever run another Parry Riposte with less than Good damage.  
It is simply too hard to get them to finish fights otherwise.

All offensive warriors, but especially Bashers, also would much prefer Good damage or 
better.  I single out bashers because their weapons tend to not do as much damage as 
other types of warriors have available.

Finally, Lungers need a good combination of endurance and damage.  They want to run 
with very hot rhythms, so they aren't going to win a lot of longer fights.  Normal 
damage lungers are fine if you have good or better endurance, but if you have normal 
endurance, you almost certainly want good or better damage.

My main intention for writing this article is to help newer managers understand that 
damage rating (which is one of the most variable attributes on a new warrior) often 
goes hand in hand with success.  I cannot stress enough how much little damage will 
hurt the vast majority of warriors out there (and how much good or better damage will 
tend to help a warrior).  The only caveat is that with damage, more is not necessarily 
better if it means you're sacrificing in other areas!

And I would be remiss if I didn't tell you that there are exceptions to nearly every 
rule.  There will always be warriors that break the guidelines I've set out here. It 
doesn't mean my guidelines are wrong or bad.  It simply means that some warriors 
outperform what you would expect (and others don't live up to your expectations). 

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     An Asp is an Asp is an Asp. Not the thing that donkeys or stupid humans are 
called, you fools! ASP! We slink. We sneak. We slither, we bite. we are venomous. We 
can hurt you very, very badly. The infirmary is there simply because we asps fight in 
the arena.
     So I warn you. Avoid me. You don't want to end up in the infirmary, you donkey.

                                          -- Asp DMI

                                      SPY REPORT

     Welcome NOBLISH ISLAND.  I, Olaf Modeen remember this place well.  Many the 
fights have I fought here.  The celebrations, the disappointments...  CONVICTED 
ASSASSIN was reminded on the sands why ASP is Duelmaster.  I suppose you want to hear 
some rumors and dirty gossip about your fellow fighters?  Tough!   
     Speaking of cowardly avoiders and unfair challenges...  How well I know the 
feeling of being in the most avoided team!  Don't fall out of practive, BB AIR TRAVEL 
2!  In my day, no team with a 13-7-0 would scare me off!  What's the problem, SNAKE 
IN THE GRASS?  How well I know the feeling of being the most challenged warrior, LOST 
LUGGAGE!  Don't make idle boasts, they may come back to haunt you.  COBRA of SNAKE IN 
THE GRASS knows how to pick 'em.  He challenged MISSED CONNECTION of BB AIR TRAVEL 2 
who is up by 20.  Now was this a wise move?  COBRA perhaps got his just desserts, 
seeing as he won victory over MISSED CONNECTION and ended up with 24 recognition 
points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  How long have I been here?  I got people to see, 
places to go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
The end of another Spyreport!  That's cause for celebration in my book!  I don't want 
to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ASP 10867                     4   0  0  65         SNAKE IN THE GRASS (1855) 

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DEALY 10861                   5   0  0  32         BB AIR TRAVEL 2 (1854)    
 FER-DE-LANCE 10871            3   1  0  32         SNAKE IN THE GRASS (1855) 
 COBRA 10870                   1   3  0  24         SNAKE IN THE GRASS (1855) 

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CLOSTRIDIUM 10854             3   2  0  20         THE VIRULENT (1851)       
 PYTHON 10869                  4   0  0  18         SNAKE IN THE GRASS (1855) 
 BAD FOOD 10863                1   4  0  18         BB AIR TRAVEL 2 (1854)    
 SIMPLEX 10836                 3   6  2  17         THE VIRULENT (1851)       
 SHIGELLA 10833                3   6  0  15         THE VIRULENT (1851)       
 SAL MONELLA 10858             3   2  0  15         THE VIRULENT (1851)       
-NOSE DRIPPING FOE 10874       1   0  0  15         AUDACIOUS STABLE (1856)   
-SNEEZER MCGEEZER 10873        1   0  0  14         AUDACIOUS STABLE (1856)   
 MISSED CONNECTION 10862       3   2  0  11         BB AIR TRAVEL 2 (1854)    
 LOST LUGGAGE 10860            3   2  0  11         BB AIR TRAVEL 2 (1854)    
 RUDE STAFF 10864              3   2  0  11         BB AIR TRAVEL 2 (1854)    
 RATTLER 10868                 1   3  0   7         SNAKE IN THE GRASS (1855) 
-SNORTER MCWORTER 10872        0   1  0   1         AUDACIOUS STABLE (1856)   
-WHEEZER MCGEEZER 10876        0   1  0   1         AUDACIOUS STABLE (1856)   
-BURPING BELLFLOWER 10875      0   1  0   1         AUDACIOUS STABLE (1856)   

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ATROX 10832             1  8 0 THE VIRULENT 1851    BLACK ORC             616  NONE

                                     PERSONAL ADS

Wow! What great spotlights from Hammer and Assur! Greatness in words. -- Snake Charmer

Hammer, sheesh! How come you get such nice recruits for your teams. The Gods must 
favor you. (or maybe Sandy?) A 21 witter!. A 17/17!  It will be interesting seeing 
Snake Charmer fight those offensive TPs. Good luck, my friend. Very nice team. -- The 
Consortium
P.S Very nice design spot, DM Column and Lapur report too! (You ARE the Wordsmith!)

Assur, loved your LUCK spot!  Advanced theory? Yes. Ahead of its time? Yes. 
Controversial? Maybe. Are Consortiumites believers? Darn tootin'! -- The Consortium

Good luck to The Virulents. -- Snake Charmer

Snake In the Grass -- Well played! I salute you. Fer-De-Lance has great potential. -- 
The Virulent

Consortium and Assur -- Great Articles! -- Hammer

Asp -- You Snake in the Grass! Enjoy the View from the Top! Congrats! -- Hammer and 
his Audacious Stable

Snake Charmer -- It was a sneaky consideration! Could have tried Snakes Up Your A$$ if 
that could have been a sneaky move past the Gladiatorial Commission Censor! -- Hammer 
admitting that such a name would have been quite out of character for the Veteran 
Manager

Sal Monella -- Such a graceful [Snort] surrender! [Snort] Salute! -- Snorter McWorter

Lost Luggage -- I survived the [Burp] Infirmary! [Burp] Salute! -- Burping Bellflower 
who was originally named Burping Bellower but was named Burping Bellflower on the 
overview sheet and Hammer said okay!

Dealy -- You made me crumple to my [Wheeze] knees! [Wheeze] Salute! -- Wheezer 
McGeezer

Mordant Deserter -- You nearly died in the [Sneeze] Infirmary! [Sneeze] Salute! -- 
Sneezer McGeezer

Embezzling Scribe -- You sustained serious [Drip] wounds! [Drip] Salute! -- Nose 
Dripping Foe

New Players -- Anew Flower Power is looking forward to you sending a stable to fight 
in the DM 29 Lapur Arena! -- Hammer / Minister of War, Duel 2 Sponsor, mgr of 
Audacious Stable

Be careful where you're walking around here.  There are snakes in the grass -- Assur

Commission -- I cry foul!!!  Why would you have ASP with a single point more of 
recognition than Fer-De-Lance?!?  We're supposed to keep those snakes down and most 
importantly off the throne. -- Assur

                                  LAST WEEK'S FIGHTS

ATROX was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
COBRA vanquished MISSED CONNECTION in a 1 minute uneven Challenge battle.
ASP demolished CONVICTED ASSASSIN in a 1 minute uneven Title fight.
FER-DE-LANCE was devastated by DANGEROUS CRIMINAL in a 1 minute one-sided contest.
SIMPLEX was defeated by BAD FOOD in a 2 minute bloody match.
SHIGELLA was devastated by DEALY in a 1 minute one-sided duel.
CLOSTRIDIUM unbelievably bested LOST LUGGAGE in a 2 minute bloody amateur's match.
SAL MONELLA luckily beat RATTLER in a action packed 4 minute beginner's melee.
RUDE STAFF was outwaited by PYTHON in a dull 23 minute beginner's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      3         LUNGING ATTACK    22 -   9 -  2      71  |
|BASHING ATTACK                   3         TOTAL PARRY       20 -  10 -  0      67  |
|STRIKING ATTACK                  2         STRIKING ATTACK   24 -  14 -  1      63  |
|AIMED BLOW                       2         PARRY-STRIKE       5 -   4 -  0      56  |
|PARRY-LUNGE                      1         BASHING ATTACK    25 -  28 -  4      47  |
|PARRY-STRIKE                     1         AIMED BLOW        12 -  16 -  1      43  |
|LUNGING ATTACK                   1         WALL OF STEEL      8 -  11 -  1      42  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE     15 -  24 -  0      38  |
|SLASHING ATTACK                  1         PARRY-LUNGE        3 -   5 -  0      38  |
|WALL OF STEEL                    0         SLASHING ATTACK    8 -  14 -  0      36  |

Turn 616 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     BASHING ATTACK     1 -  2         2  STRIKING ATTACK
PARRY-STRIKE       1 -  0     AIMED BLOW         0 -  2         2  BASHING ATTACK 
LUNGING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  1         2  TOTAL PARRY    
TOTAL PARRY        2 -  1     SLASHING ATTACK    0 -  1         1  PARRY-STRIKE   
STRIKING ATTACK    1 -  1     WALL OF STEEL      0 -  0         1  AIMED BLOW     
                                                                1  LUNGING ATTACK 
                                                                1  PARRY-LUNGE    
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  ASP 10867                   4   0  0   65 SNAKE IN THE GRASS (1855)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DEALY 10861.  The most popular warrior this turn was 
RATTLER 10868.  The ten other most popular fighters were BAD FOOD 10863, SIMPLEX 
10836, DEALY 10861, LOST LUGGAGE 10860, COBRA 10870, ASP 10867, CLOSTRIDIUM 10854, 
SAL MONELLA 10858, MISSED CONNECTION 10862, and ATROX 10832.

The least popular fighter this week was PYTHON 10869.  The other ten least popular 
fighters were RUDE STAFF 10864, SHIGELLA 10833, FER-DE-LANCE 10871, ATROX 10832, 
MISSED CONNECTION 10862, SAL MONELLA 10858, CLOSTRIDIUM 10854, ASP 10867, COBRA 
10870, and LOST LUGGAGE 10860.