DUEL 2 NEWSLETTER
Date : 04/07/2023 Duedate: 04/20/2023
NOBLISH ISLAND ARENA
DM 93 TURN 632
This Week's Top Honors
THE DUELMASTER IS
WW II
SILENT GENERATION (1861)
(93-10906) [7-2-0,83]
Chartered Recognition Leader Unchartered Recognition Leader
PARTY WW II
BB BACHELOR (1860) SILENT GENERATION (1861)
(93-10899) [6-4-0,71] (93-10906) [7-2-0,83]
Popularity Leader This Week's Favorite
PARTY PARTY
BB BACHELOR (1860) BB BACHELOR (1860)
(93-10899) [6-4-0,71] (93-10899) [6-4-0,71]
THE CURRENT TOP TEAM
SILENT GENERATION (1861)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SIMPLY DESSERTS (1893) 43
2. BB BACHELOR (1860) 36 BB BACHELOR (1860)
3. HUNGER GAMES (1882) 32 Unchartered Team
4. MOUSE HOUSE (1881) 27
5. SAY WHAT (1880) 23 SIMPLY DESSERTS (1893)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*SIMPLY DESSERTS (1893) 4 1 1 80.0 1/ 1*SILENT GENERATION (1861) 11 4 0
2/ 5*HUNGER GAMES (1882) 6 2 2 75.0 2/ 3 BB BACHELOR (1860) 7 8 0
3/ 2*SILENT GENERATION (1861) 32 13 1 71.1 3/ 5*HUNGER GAMES (1882) 6 2 2
4/ 1*MOUSE HOUSE (1881) 6 4 0 60.0 4/ 2*MOUSE HOUSE (1881) 6 4 0
5/ 4 BB BACHELOR (1860) 29 20 1 59.2 5/ 4*SAY WHAT (1880) 5 5 1
6/ 3*SAY WHAT (1880) 5 5 1 50.0 6/ 0*SIMPLY DESSERTS (1893) 4 1 1
7/ 0*LUCKY RABBITS (1896) 1 4 0 20.0 7/ 7*FIVE DAYS (1887) 1 4 0
8/ 7*FIVE DAYS (1887) 1 4 0 20.0 8- 6*BANKER'S PARADISE (1895) 1 4 0
9- 6*BANKER'S PARADISE (1895) 1 4 0 20.0 9/ 0*LUCKY RABBITS (1896) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
WINNING DOES NOT REQUIRE GODLING ROLL UPS
A SYNOPSIS OF THREE SUCCESSFUL CURRENT ACTIVELY RUNNING D2 TEAMS
The Consortium runs many full arena teams. Perhaps the discussion of these three
random long-running teams will provide knowledge or clues for the New D2 manager. The
fifteen warriors have been intermingled so that the three arena teams remain unknown.
The warriors are divided by style.
BASHER
16-4-15-6-20-13-10 (4-3-0)
13-8-10-15-9-18-11 (4-2-0)
13-13-14-16-16-9-3 (19-14-2)
15-15-7-17-9-10-11 (10-1-0); 3-3 in tourney
Bashers are: 37-20, .649, two kills, also 3-3 in tourney
TOTAL PARRY
11-16-13-9-18-7-10 (28-11-0))
14-16-12-7-15-10-10 (14-3-1)
17-16-14-4-15-6-12 (2-4-0)
10-19-6-6-20-15-8 (8-1-0)
14-18-11-3-16-12-10 (30-9-0)
Total Parries are: 82-28, .745, one kill
SLASHER
14-4-13-15-15-9-14 (6-4-1)
11-10-6-15-17-14-11 (15-6-1) 4-3 tourney
Slashers are: 21-10, .677, two kills, also 4-3 in tourney
STRIKER
16-5-5-10-17-11-20 (2-2-0)
11-6-16-15-15-10-11 (2-1-1)
Strikers are: 4-3, .571, one kills
WALL OF STEEL
11-13-13-15-17-4-11 (2-1-0)
Wastes are: 2-1, .667, no kills
LUNGER
5-10-15-17-21-13-3 (12-7-1)
Lungers are 12-7, .632, one kill
Note for below: Q = Question, A = Answer, C = Comment
The fifteen warriors are: 158-69-7, .696. Let's look at this scenario a little
closer to comment and question.
Q1- Are these such great roll ups/warriors? No. They are pretty typical and average,
with it looking like the more ugly roll ups were made into TPs. In long-standing
arenas, The Consortium seldom DAs in search of "better" roll ups.
A1- It looks like it does not, at all, take wonderfully quality designed warriors to
win well. (Well = 60%+ in Consortium terms.) Indeed, mediocre warriors often do better
than godlings in arenas -- especially early on.
Q2- Why only six styles? Where are the AB, PL, PR, PS?
A2- Remember from Newby 101 that The Consortium recommends running the easier designs,
such as offensives and total parries? The above summary points out that such advice
might even be good for running normal arenas. There are some AB, PL, PR, PS in other
Consortium arenas, and all ten designs are definitely on Consortium tournament teams.
However, to make those four missing designs run well and win often, it often takes
godling or near-godling designs. Godling roll ups can be very, very hard to find.
C1- TP's, if scums (as all five of these are) can take a long time to graduate to ADM.
(See TPs #1 and #5.) Why? They are typically "stupidish" and have a very low skill
learn rate. Also, time/fights are also used to train stats rather than skills. The
physicals are far more important than the skills for a scum. Typical graduation
qualifications require 14 wins and 20 fights, which is often very easy for scum, but
skill ratings are also required, and they are hard to achieve if one is learning few
skills.
C2- Taking off on C2 above, some warriors are designed to burn. (Train stats and
acquire skills through some of the stat trains.) All the TPs above were as such. And,
take a look at slasher #1, bashers #1 and 3, and striker #1 above. They, too were
designed to burn. In non-scum, how does one determine a warrior is designed to burn?
The Consortium definition -- many stats are set just below prime skill-learning stats
(like 10 DF to 11, and 14 WT to 15, and 16 WL to 17, or 14ST to 15) AND the warrior
has sufficient WL to allow probable stat raises. (E.g. 14+WL; 14 WL = 70% chance to
earn the 1st stat of a type.)
C3- While only six styles were used on these three teams, the mix of offensives and
defensives is solid, allowing for better optimization of challenges and avoids. This
probably adds to the nice overall w/l record.
Hopefully this team synopsis has helped your understanding of many concepts of the
game. You can find more detail on the concepts inferred in this article by reading the
spotlights in the Noblish Island (DM93). Feel free to ask me questions about this
spotlight or the Consortium concepts. You will be answered.
-- FDR, Consortium affiliated
***---------*---------*---------*---------**---------*---------*---------*---------***
BASH BROS TBALL (designing a team by Assur)
Tee Ball season is upon us. In spite of the names of the warriors below, I would
gladly have all this back to enjoy another season. Perhaps with one of my
grandchildren.
First up, we've all been out in the wind. Strong enough and it can blow away
anything and everything. Even the normal evening win can cause problems while trying
to enjoy dinner. This warrior came to me as 12-9-8-14-5-8-14. I almost went 15-10-8-
15-7-8-19 AB. Then a friend suggested this design... I don't usually look to add 6 to
con, so I hadn't seen it... 15-15-8-15-8-8-15 PR. What a cool set of numbers. And a
set of numbers that works as a PR. The skills are a bit lower than I'd like and it
might come back with normal damage, but it is workable. Welcome a fun warrior named
WINDY.
Next we all know that if you go to a Tee Ball game, you'd better be prepared for
cold; TOO COLD. I remember wearing winter jackets in May before. This warrior came
to me as 7-13-12-7-10-10-11. This would make a decent lower strength scum. Something
like 9-19-12-7-16-10-11 (several variations available). Scum TP's win alot, but their
fights are boring. I definitely recommend one of the better styles if you are going
to run average stuff like this. I choose a lunger and optimize the numbers to get as
close to LO suitability as I can and 15 will. The final design: 10-13-12-13-15-10-11
LU
Next up? SNACK DUTY. This can be last minute scrambling to bring the team snack
OR the dreaded snack shack duty. 4-9-14-13-9-9-12. I went 9-9-14-17-10-10-15 ST.
Hard to beat that. You could try a 17 deftness AB, but Consortium loves to beat my
AB's here, so I'll stick with the better style.
13-8-6-8-12-13-10. This setup is my favorite on the team. So I'll give him the
worst potential part of tee ball for his name. If you get unlucky, your child will
have a BAD COACH!!! I'm going to try this as a WS (TP or LU might be better). I add
points to hit a lot of break points. 17-9-6-11-17-13-11 WS.
Finally, the guy you're sitting next to forgets that these are 5 year olds and his
own self worth hinges on whether the team wins or loses this game! COMPETITIVE DAD!
4-10-16-12-5-13-10. Another low strength warrior, this one without the high deftness.
But add high size and low will to the mix. This is not the 'best' setup in the world.
I highly recommend either DAing these or making them strikers. 8-10-16-17-9-13-11 ST
looks ok.
-- Assur
DUELMASTER'S COLUMN
Notes from the arena champ.
Yeah, it's true. I am your three-time Duelmaster. And, yes, it is true that I did TV
in the recent Tempe Face-To-Face. But as my record shows, I AM beatable. (I went 8-3
in that tournament.) Five different folk have defeated me. One particular style stands
out in doing so, but I am not going to talk about that.
I look forward to arena fights against all the new competition here on Noblish. But we
have to hurry as I can only have two more fights here. So help me out, ok?
-- WWII, DMIII
SPY REPORT
Good day, in NOBLISH ISLAND a quiet thief gets rich, but a quiet spymaster gets
poor. So bring me ale and harken to my tidbits of news. On their very first turn,
SIMPLY DESSERTS had a 4-1-1, and with this kind of luck or skill, should do well.
Welcome to NOBLISH ISLAND. And let's see, PLAYER fought SPAM and gained 19 points
and contributed to BB BACHELOR's 3-2-0. SILENT MAJORITY has lost to UNCLEAN, falling
16 points, while helping make SILENT GENERATION a 3-2-0 turn. The attempts to
dethrone the Duelmaster have failed, and WW II remains NOBLISH ISLAND's top warrior
for another turn. By the way, was that our Duelmaster that I saw last night, cramped
under the table at The Swinging Aardvark?
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. I also notice that the SAY WHAT stable was
the most avoided team this turn. Come on NOBLISH ISLAND, what are you afraid of?
And guess who avoided SAY WHAT stable the most? Believe it or not, it was LUCKY
RABBITS. Anyone surprised?
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. Is it really true that NOBLISH ISLAND has more dishwashers per capita that
fighters? Just thought I'd ask...
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. Well, I'm burning daylight here in NOBLISH ISLAND and I've a long
road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper--
Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
WW II 10906 7 2 0 83 SILENT GENERATION (1861)
CHAMPIONS W L K POINTS TEAM NAME
MCCARTHY 10902 7 2 0 71 SILENT GENERATION (1861)
PARTY 10899 6 4 0 71 BB BACHELOR (1860)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
PLAYER 10896 8 2 0 62 BB BACHELOR (1860)
ADEPTS W L K POINTS TEAM NAME
UNCLEAN 10898 6 4 0 45 BB BACHELOR (1860)
SPAM 10903 6 3 0 41 SILENT GENERATION (1861)
CHALLENGER INITIATES W L K POINTS TEAM NAME
SILENT MAJORITY 10905 6 3 1 33 SILENT GENERATION (1861)
CHALLENGER INITIATES W L K POINTS TEAM NAME
RE-HOUSED MOUSE 11016 2 0 0 32 MOUSE HOUSE (1881)
TUESDAY 11058 1 1 0 31 FIVE DAYS (1887)
BRISKET 11027 1 1 0 29 HUNGER GAMES (1882)
NO CARES 10897 5 5 1 28 BB BACHELOR (1860)
SALMON 11022 1 1 0 28 HUNGER GAMES (1882)
PORK BUTT 11023 2 0 1 27 HUNGER GAMES (1882)
TEXAS TWINKIE 11024 2 0 1 26 HUNGER GAMES (1882)
GREAT DEPRESSION 10904 6 3 0 24 SILENT GENERATION (1861)
INITIATES W L K POINTS TEAM NAME
MIGHTY MOUSE 11014 2 0 0 23 MOUSE HOUSE (1881)
HOFFA!!! 11008 2 0 0 23 SAY WHAT (1880)
MICKEY MOUSE 11019 1 1 0 22 MOUSE HOUSE (1881)
NO 11011 1 1 0 22 SAY WHAT (1880)
GET OUT 11006 1 1 0 22 SAY WHAT (1880)
ONE NIGHT STAND 10895 4 5 0 21 BB BACHELOR (1860)
FRIDAY 11055 0 2 0 20 FIVE DAYS (1887)
MAISEY MOUSE 11020 0 2 0 20 MOUSE HOUSE (1881)
MINI MOUSE 11015 1 1 0 18 MOUSE HOUSE (1881)
NOT NOW 11120 1 0 1 14 SAY WHAT (1880)
CREAM PUFF 11089 1 0 1 11 SIMPLY DESSERTS (1893)
CANNOLI 11086 1 0 0 11 SIMPLY DESSERTS (1893)
PROFITEROLE 11085 1 0 0 10 SIMPLY DESSERTS (1893)
MUD PIE 11087 1 0 0 10 SIMPLY DESSERTS (1893)
KLAKATTAX 11104 1 0 0 10 LUCKY RABBITS (1896)
WHAT? 11007 0 2 0 10 SAY WHAT (1880)
-CET1 11095 1 0 0 5 BANKER'S PARADISE (1895)
MACAROON 11088 0 1 0 1 SIMPLY DESSERTS (1893)
WOLMA 11100 0 1 0 1 LUCKY RABBITS (1896)
THUMBER 11101 0 1 0 1 LUCKY RABBITS (1896)
SNOZZ 11102 0 1 0 1 LUCKY RABBITS (1896)
-DAISY 11099 0 1 0 1 BANKER'S PARADISE (1895)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORDANT DESERTER 0 0 0 NOT NOW 11120 632 NONE
THIRSTY THURSDA 11053 0 1 0 FIVE DAYS 1887 TEXAS TWINKIE 11024 631
DAWNA MORNING 11103 0 1 0 LUCKY RABBITS 1896 CREAM PUFF 11089 632
NO! REALLY! 11009 0 1 0 SAY WHAT 1880 PORK BUTT 11023 631
PERSONAL ADS
I love a good party; can we do it again? -- WWII
I can see, Assur, that a One-Night stand is not a decent thing to do during a Great
Depression. -- FDR
Unclean, still wiping that "red' off you, I am! -- McCarthy
Player, Player, I think I am getting the hang of this. Sorry, Kemosabe. -- Spam
Captured Orc, thanks for filling in. I like to win. -- Silent Majority
Mouse House, Say What, Hunger Games, Five Days, nice numeric Team turns! Let's hear
from you guys. -- FDR
WHAT!?! Who gave you, FDR, permission to rename that article from "Bashing Bashers"
to "Bashers are Winners"
My response before and now remains:
Bashers can and should be bashed.
Can they win?!? Yes.
Can they TC?!? Yes.
Are they the 9th worst style overall?!? Yes.
Are they below average at all levels of the game?!? Yes. -- Assur
P.S. Are they my favorite style in spite of this?!? Yes.
Welcome all the new teams. We (FDR and I) are here to help you in your entry or
return to this game. Ask questions. Test strategies on our teams. And hopefully....
Have as much fun as I do. -- Assur
LAST WEEK'S FIGHTS
WW II unbelievably bested PARTY in a crowd pleasing 12 minute gruesome Title fight.
MCCARTHY subdued M. CHARDINEE in a 1 minute melee.
PLAYER demolished SPAM in a 1 minute uneven fight.
SILENT MAJORITY was bested by UNCLEAN in a 1 minute contest.
ONE NIGHT STAND was defeated by RE-HOUSED MOUSE in a exciting 1 minute fight.
NO CARES bested FRIDAY in a action packed 1 minute brawl.
TEXAS TWINKIE defeated EMBEZZLING SCRIBE in a 1 minute veteran vs. amateur struggle.
BRISKET handily defeated MAISEY MOUSE in a 1 minute uneven fight.
GREAT DEPRESSION won victory over WHAT? in a action packed 1 minute duel.
SALMON viciously subdued MICKEY MOUSE in a action packed 3 minute gruesome fight.
GET OUT was overpowered by TUESDAY in a 1 minute one-sided fight.
HOFFA!!! overcame MINI MOUSE in a popular 2 minute bout.
NO was subdued by MIGHTY MOUSE in a 1 minute master vs. amateur upset match.
PORK BUTT demolished OSKSI NOBLE in a 1 minute mismatched match.
PROFITEROLE overpowered THUMBER in a 1 minute mismatched conflict.
CANNOLI overpowered SNOZZ in a 1 minute one-sided duel.
MUD PIE devastated WOLMA in a 1 minute uneven duel.
MACAROON was overpowered by KLAKATTAX in a 1 minute mismatched brawl.
CREAM PUFF butchered DAWNA MORNING in a 1 minute one-sided fight.
NOT NOW murdered MORDANT DESERTER in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 6 PARRY-LUNGE 7 - 3 - 0 70 |
|BASHING ATTACK 6 STRIKING ATTACK 17 - 8 - 1 68 |
|AIMED BLOW 6 LUNGING ATTACK 7 - 5 - 0 58 |
|SLASHING ATTACK 5 TOTAL PARRY 15 - 11 - 0 58 |
|STRIKING ATTACK 3 BASHING ATTACK 12 - 9 - 1 57 |
|TOTAL PARRY 3 PARRY-STRIKE 6 - 5 - 0 55 |
|PARRY-LUNGE 2 AIMED BLOW 12 - 11 - 1 52 |
|WALL OF STEEL 2 PARRY-RIPOSTE 2 - 2 - 0 50 |
|PARRY-STRIKE 2 SLASHING ATTACK 8 - 9 - 2 47 |
|PARRY-RIPOSTE 1 WALL OF STEEL 2 - 3 - 1 40 |
Turn 632 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 AIMED BLOW 2 - 4 3 STRIKING ATTACK
LUNGING ATTACK 4 - 2 PARRY-STRIKE 0 - 2 2 SLASHING ATTACK
STRIKING ATTACK 2 - 1 1 TOTAL PARRY
BASHING ATTACK 4 - 2 1 AIMED BLOW
TOTAL PARRY 2 - 1 1 PARRY-STRIKE
SLASHING ATTACK 3 - 2 1 PARRY-LUNGE
PARRY-LUNGE 1 - 1 1 BASHING ATTACK
WALL OF STEEL 1 - 1 1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY WW II 10906 7 2 0 83 SILENT GENERATION (1861)
STRIKING ATTACK MCCARTHY 10902 7 2 0 71 SILENT GENERATION (1861)
PARRY-STRIKE PARTY 10899 6 4 0 71 BB BACHELOR (1860)
PARRY-LUNGE PLAYER 10896 8 2 0 62 BB BACHELOR (1860)
AIMED BLOW UNCLEAN 10898 6 4 0 45 BB BACHELOR (1860)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is PARTY 10899. The most popular warrior this turn was
PARTY 10899. The ten other most popular fighters were MINI MOUSE 11015, SALMON
11022, RE-HOUSED MOUSE 11016, GREAT DEPRESSION 10904, NO CARES 10897, MIGHTY MOUSE
11014, CANNOLI 11086, MCCARTHY 10902, PLAYER 10896, and TUESDAY 11058.
The least popular fighter this week was WW II 10906. The other ten least popular
fighters were DAWNA MORNING 11103, MACAROON 11088, WOLMA 11100, SNOZZ 11102, THUMBER
11101, GET OUT 11006, MAISEY MOUSE 11020, ONE NIGHT STAND 10895, SILENT MAJORITY
10905, and SPAM 10903.