DUEL 2 NEWSLETTER
Date : 09/08/2023 Duedate: 09/21/2023
NOBLISH ISLAND ARENA
DM 93 TURN 643
This Week's Top Honors
THE DUELMASTER IS
CHICKEN SAUSAGE
MY DIET FOOD (1900)
(93-11127) [8-2-2,82]
Chartered Recognition Leader Unchartered Recognition Leader
CHICKEN SAUSAGE PORKY
MY DIET FOOD (1900) BANGERS & MASH (1901)
(93-11127) [8-2-2,82] (93-11134) [5-2-0,27]
Popularity Leader This Week's Favorite
SALAD GIBRALTER
MY DIET FOOD (1900) BANGERS & MASH (1901)
(93-11125) [7-3-0,52] (93-11132) [3-4-1,22]
THE CURRENT TOP TEAM
MY DIET FOOD (1900)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. MY DIET FOOD (1900) 78
2. RENO'S TROOPS (1906) 37 MY DIET FOOD (1900)
3. BASH BROS TBALL (1899) 11 Unchartered Team
4. BANGERS & MASH (1901) -25
RENO'S TROOPS (1906)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*THE NORSE (1864) 8 2 0 80.0 1/ 2 MY DIET FOOD (1900) 10 4 2
2/ 2 MY DIET FOOD (1900) 32 16 3 66.7 2/ 4 BASH BROS TBALL (1899) 6 3 0
3/ 0*RENO'S TROOPS (1906) 3 2 0 60.0 3/ 3*BANGERS & MASH (1901) 4 6 0
4/ 3 BASH BROS TBALL (1899) 28 19 0 59.6 4- 1*THE NORSE (1864) 3 2 0
5/ 4*BANGERS & MASH (1901) 17 18 1 48.6 5/ 0*RENO'S TROOPS (1906) 3 2 0
6- 6*PLASTIC BOYS (1866) 1 2 0 33.3 6- 5*UBER ACES (1903) 2 3 0
7- 7*UBER ACES (1903) 3 7 0 30.0 7- 6*PLASTIC BOYS (1866) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Total Parry (The Ultimate Defensive)
In basic, Total Parries win. And win and win. Why, then, are there not a massive
plethora of TPs? The purpose of this article is to examine the Total Parry from a
Consortium viewpoint, and to reveal the how's, what's, and why's of the oft downplayed
Total Parry.
Let us first talk about some of the facts and the environment surrounding the TP.
* They are very easy to design
* They can optimize the otherwise useless, very low wit and low WT/DF, roll ups.
* They usually have the best overall w/l records in basic
* They are not really long-term warriors as few-to-none excel in upper ADM.
* They can come across as boring to run. (Most managers HATE fighting them,)
* The aimed-blow, today's optimal and favored warrior, is their nemesis.
With that in mind what does Total Parry mean to The Consortium? A definition: "A
warrior who "fights" by parrying attacks, and soaking damage and enduring until the
opponent is so tired that the attacker falls from exhaustion or the attacker stands in
exhaustion, unable to swing, while the Total Parry gets in a final, and maybe his
first, swing/hit for a win." Most managers term this a "scum". The Consortium calls it
a "winner".
Oh, there are variations of the parrying/soaking/enduring Total Parry. It can be
designed to be somewhat offensive. But designs that make it "offensive" are most
likely better fitted, and will win more as wastes (WS) or slashers (SL) or pikers (PS)
or plungers (PL) or rippers (PR) or lungers (LU) or even other styles. Hence, The
Consortium recommends that managers waste little effort on any TP version except THE
SCUM.
What characterizes a Consortium TP Scum? What creates good damage soaking and
parrying? There are two stats that create neither damage soaking (hit points) nor
parry skills. They are WT (wit) and SP (speed). A real Total Parry needs neither.
Another stat, SZ (size) can negatively affect the TPs parrying ability as there are
parry skill reductions at size 15 17, and 21. (And gains at size 5 and 3.) What stats
create soaking? CN (con) primarily, and then WL (will). One other thing creates
soaking. That is armor and the weapon that one decides with which to parry. Hence
"carry", the ability to wear lots of armor and hold heavy weapons, which is comprised
of strength (ST) and con (CN), is necessary for protecting the Total Parry as it
endures.
A yet-to-be designed/base TP starts with more parry skills than any other style, but
is very weak in attack, initiative, defense and decise. Oh my! What then does this
make a designed Consortium Total Parry need to look like? (Note: Primary stats are CN
and WL, but don't ignore ST.)
ST: max it (11+ to assure C carry level, but 13+ for LG (large shield). The more, the
better.
CN: max it (At least enough to get tremendous hit points. (Use
3.75CN+1.1SZ+0.4WL=80.26+)
SZ: any, but not really big (SZ 15+ reduces parry skills and seems to make the
warrior easier to hit)
WT: none (We can just train stats for a long time, before we get to training skills)
WL: max it (15+, although success has been made with some at 11+. Lots needed to
train stats)
SP: none
DF: 7+ (There are lots of parry skills in DF, so the higher, the better)
Note: Although WT and SP are "none", neither hurts the TPs ability. They merely take
points away from the needed ST/CN/WL/DF
Rather than provide an exact design, perhaps offering a variety of actual Consortium
TP warriors and their results would be more helpful.
Recently graduated (The Consortium has over 200 graduated Total Parry fighters):
Note: 14(+3)-21(+2)-12... means 11ST started, trained to 14; 19CN started, trained to 21, 12SZ start...
14(+3)-21(+2)-12-9(+1)-18(+2)-13-7(+2) 30-18-0 (fave BS)
17(+3)-20(+2)-5-8-21(+1)-9-11(+1) 21-6-0, 1 DM Title, 15-12-0 in Tournament, 1 TV
(fave ME)
21(+3)-21(+3)-13-5(+2)-21(+1)-4(+1)-11(+2) 20-3-0, 5 DM Title, 14-12 Tournament (fave
QS)
11(+2)-17(+1)-11-11(+1)-21(+2)-10-9(+1) 27-8-0, 4 DM Titles (fave EP)
17(+3)-21(+2)-8-9(+2)-17(+2)-9-13(+1) 38-10-1, 3 DM Titles (Yes, had a kill with ME!)
(fave LS)
17(+3)-21(+3)-11-5(+2)-18(+2)-12-11(+1) 31-9-0, 10DM Titles (fave ME)
There are several worthwhile comments about these above six warriors:
* The w/l records are amazing, but typical of the 200+ Consortium grads.
* TPs can get some interesting favorite weapons, even though way unsuited to them by
stats.
* The higher than desired SPs did not at all harm the warrior's results.
* All have been "burnt". (Lots of stat trains.)
* These TPs seldom graduate "on time" (20 fights, 14 wins, 1 adex and 1 expert) as
they do not acquire enough skills.
Here are current warriors (the base design) running in arenas and doing as well as
those above.
14-19-8-5-21-5-12 12-19-7-9-19-9-9
21-14-8-6-21-7-7 16-18-10-4-19-9-8
19-19-3-3-18-12-10 13-20-9-8-20-5-9
21-21-7-4-19-8-4 17-19-11-3-19-3-12
15-21-9-7-21-4-7
16-19-6-9-18-6-10 (This one started life on Noblish Isle DM93)
What would be The Consortium "perfect" design? (One which has not been had, sadly.)
21-21-3-3-21-3-12
But, perhaps, this one would be preferable -- 19-19-3-3-19-3-18, and have fun burning
to 21-21-3-5-21-5-21.
While the design is important for a TP scum, so are the operating strategy and the
weapon and armor selection. Let's start with the armor, as it is the simplest. A scum
almost always goes out to fight in APA/F. Why? While the heaviest possible, this is
the optimum sponge, absorbing the most damage from when that opponent hits. There are
"tweak strategies" where perhaps less armor is employed, but realize that 99% of the
time a Consortium TP wears APA/F
Weapon selection is an interesting topic for discussion. By and large, the ME or LG
are the Total Parry's best friend. There are quite a nice selection of weapons
available and suited to the TP. A scum, usually low-witted, however, tends to use very
few of them. Using Assur's weapon requirement chart, which he publishes here in DM93
periodically, the first group of weapons are suited, but TP-limited by wit and
deftness. (Code: ST/SZ/WT/DF requirements.)
LO = 11/3/13/11
QS = 11/9/11/11
SC = 9/3/11/11
GS = 15/9/9/11
EP = 7/3/15/15
Leaving, then, these weapons as the most likely for the scum.
ME = 9/3/3/5 (most common Consortium TP weapon)
SM = 5/3/3/5 (seldom Consortium used, as the ME always fits and is a better
parry weapon)
LG = 13/7/3/7 (favored Consortium TP weapon)
BS = 11/3/9/7 (the best weapon weapon, but sometimes wit limited)
LS = 11/9/5/9 (works well as a parry weapon, but seldom Consortium used as it is
two-handed, hence, no shield)
Off-hand weapons play an important part to the Total Parry winning ways. The
interesting thing about off-hands is that a manager can place almost any weapon there
(except two-handed) and there will be no statement commentary indicating unsuited or
not-quite suited. Hence, any weapon, even unsuited, can be used as off-hand, as long
as SZ/WT/DF requirements are met. (For example it is not unusual to see a WH as an
off-hand weapon with the LG in primary hand on a Consortium warrior.
In order, here are the typical weapons used by Consortium Total Parry warriors.
ME/ME BS/ME LG/LG LG/WH LG/LG BA/ME BA/LG LG/-
Back up weapons are also important to Total Parry warriors as the primary and/or off-
hand are often broken by all the parrying going on. What are good backup weapons? Any
weapon can parry, but not as well as shields. And the backup weapons do count in the
weight burden of the warrior, so do not overburden. The most common Consortium backups
are DA and WH.
Carry and endurance need to be discussed to assure optimizing the TP. There should be
no need, or desire, to overburden the TP which will negatively impact his endurance.
Using the CIC information, or Terrablood's site, or Assur's site determine the
encumbrance, and armor and weapon weight of your warrior accordingly. Since virtually
all Consortium scum are going to be designed with 11 ST min and very high CN, the
design will always carry what is considered the minimum 27 points. This allows:
BS/ME APA/F one backup DA or ME/ME APA/F one backup DA
If the warrior has 13+ ST, often a Consortium TP might look like this:
LG/WH APA/F primary backup DA
What is a good strategy? How might The Consortium run these types of warriors? A
common theory is all one needs to do is use 1-1-1-P. We Consortium managers very
seldom run 1-1-1. Giving the strategy some OE (offensive effort) and some AL (activity
level) seems to cause that TP to swing/attack in the most surprising moments and
sometimes early on. Many battles have been won this way. And, in general, the TP's
endurance seems unaffected by these low numbers above one. As to "kill desire" (KD), a
mod/low number (not 1) seems to enhance that early swing. The Consortium does not want
to give you the idea that this early swinging happens regularly, but that it does
happen occasionally, Perhaps it is important to point out that average/typical AL/OE
Favorites (learned at graduation) for the TP are LO/VL. Next most likely are VL/VL
and VL/LO. (VL is very low and 1-2, LO is low and 3-4, as opposed to moderate MO 5-6,
high HI 7-8 and VH very high 9-10.)
This is a typical starting Consortium TP scum strategy:
3-2-2-1-3-1-3
3-2-2-2-1-1-3
5-5-5-5-8-6-5
P-P-P-P-n-P-P
Now when an opponent is a known good scum also, the strategy might change to assure
optimal endurance:
1-1-1-1-1-1-1
1-1-1-1-1-1-1
1-1-1-1-1-5-1
P-P-P-P-P-P-P
There is more to "good strategy" than the numbers a manager chooses. To optimize any
type of warrior, one must use the challenge/avoid. Any TP that fights an AB is likely
to lose. At the lower levels (meaning DM rather that ADM) a TP loses to the aimer 90-
95% of the time. A scum TP that fights a lunger wins 60-80% of the time. So if you
want wonderful w/l rates like those listed above, you must challenge and avoid
properly and always. (The Consortium often publishes an article on challenge and avoid
in DM93. Wait for it, or find it, but certainly heed it.) To challenge and avoid
properly, you must know styles of warriors in your arena. Hence, you must fight and
keep records, and/or have friends/allies who collect and share styles, or use a common
data base like that of Terrablood.com.) The most important challenge/avoids for a TP
scum are:
* Avoid teams with aimed blows able to challenge or match up with you
* Avoid teams with known hard-hitting (great+ damage) warriors
* Avoid teams with better designed scum that are able to challenge or match you
* Avoid teams with warriors that have beaten you
* Avoid teams with pikers and strikers, especially those who hit harder or have kills
on record
* Challenge lungers primarily
* Challenge small or light hitting warriors of any type but AB
* Prior to 10 fights of experience (10FE) challenge all styles but AB (maybe STs,
too)
One final item needs to be discussed. The Consortium has recommended that the TP is
meant to be a scum, and all the previous information points that out. However, were
one to want to design and run a more offensive TP, this is how The Consortium does it.
(Out of the 200+ graduate TPs, only 4 are of this type, and they do not fare as well,
record wise, as the mighty scum; they all would have made better warriors under
another design.) The main characteristics of the OTP (Offensive Total Parry) compared
to the scum is that at least moderate (11+), and preferably high, (15+, preferably
17+) Wit and at least 11 deftness are needed. This would mean they would have all or
one of these stats, ST, CN, WL) reduced from the scum design. Lastly, it means that
the final design will be much more in line with a very good LU or other better long
term warrior able to compete in high ADM, like Primus. Here are some typical offensive
Total Parries.
11-14-10-17-17-4-11 (wish it had been made a LU or WS or PL or even PS)
15-12-8-17-21-4-7 (wish it had been made a LU or SL or even BA)
17-14-3-17-17-5-11 (wish it had been made a LU, especially, or even a PL, PR, SL,
BA, WS)
15-15-9-15-15-4-11 (wish it had been made a WS or LU or BA)
So there you have it. The Total Parry, Consortium-style. You have learned how to
design, armor, weapon, run, challenge/avoid, and optimize a Total Parry. Prepare
yourself for lots of wins and some quite long fights. WINNING is FUN!
A special note: The Consortium is the only manager to have run multiple scum warriors
32,000+ minutes in fights. (In Face-To-Face Tournaments, 5 times.) The RSI programs
have since been altered to disallow that possibility.
-- The Thin Man (from The Consortium Portfolio 08-29-2023)
DUELMASTER'S COLUMN
Notes from the arena champ.
Do warriors write Duelmaster Columns on Noblish Island? (Not Assur's Teams, because
they never win the Title!) Well, they should.
So here goes.....
Call me chicken, but don't call me tasty! Chicken Sausage is a key part of The
Consortium's diet, which he seems to go on twice a year or so. He loves the stuff,
especially Andouille-type. He's getting pretty old, though. Pretty soon he will only
be able to spoon down porridge. (Will it be Andouille too?)
He and Assur, despite being often competitors in Duelmasters, are pretty good friends.
Whilst they do compete in the DM93 (and other) arena, they are here mostly to help,
educate, clarify, answer anything a DM newbie needs. And, if I were you, I would
ignore the little "one-upmanship" comments they might make to each other in the
personal ads.
So after my next (and last) fight, I am leaving Noblish Island. A new Duelmaster will
arise. Let it be you.
-- Chicken Sausage One Fine and Tasty (I didn't say that!) Duelmaster
SPY REPORT
It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty,
and despair! The boys at THE NORSE left the arena dejected, after being kicked out
of the top spot by MY DIET FOOD. Good show! MY DIET FOOD had cause to celebrate,
after HARD BOILED EGG got 18 points by beating EYE SCREAM. A certain someone should
cut down on the drinking and practice more, after losing 12 points to POTATO.
(Discrete enough, PORKY?) CHICKEN SAUSAGE successfully staved off a grab for the
roses by VENEMOUS CONCUBINE of NOBLISH ISLAND. Does NOBLISH ISLAND have no one
talented enough to dethrone it? So who's the team that's been walking into taverns
last week and ordering milk? Sounds like a PR stunt to me.
So much to report, so little time! Like the noble eagle soaring amongst the
mountaintops, so stand the warriors of BASH BROS TBALL, alone and unchallenged. As a
woman of good breeding scorns the "warriors" of MY DIET FOOD, so did that sorry team
shy from BASH BROS TBALL Everyone is famous for fifteen minutes, and SNACK DUTY is it
right now. Most challenged warrior. Isn't BASH BROS TBALL proud! SALAD challenged
SNACK DUTY! Who says MY DIET FOOD are just a bunch of wimps! SALAD of MY DIET FOOD
kept its wits as it overcame SNACK DUTY.
The moving sword slashes, and having slashed, moves on... I get a special
thrill from seeing innocent spawn like EYE SCREAM from BANGERS & MASH get pointlessly
killed. Good show, HARD BOILED EGG! (No mercy.) Questions are being raised about
the disposing of severed body parts in the arena. A certain tavern in NOBLISH ISLAND
would I avoid!
Do not think spyreporting in NOBLISH ISLAND is the highlight of my life. As the
seasons change, and the creatures of the wild change also, so do I feel a yearning to
leave this place. NOBLISH ISLAND, I leave you now. The Duelmaster has agreed to
foot my bill at The Dripping Blade. 'Til next time-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
CHICKEN SAUSAGE 11127 8 2 2 82 MY DIET FOOD (1900)
ADEPTS W L K POINTS TEAM NAME
SALAD 11125 7 3 0 52 MY DIET FOOD (1900)
POTATO 11124 5 5 0 43 MY DIET FOOD (1900)
SNACK DUTY 11115 7 3 0 40 BASH BROS TBALL (1899)
CHALLENGER INITIATES W L K POINTS TEAM NAME
HARD BOILED EGG 11128 5 3 1 33 MY DIET FOOD (1900)
TOO COLD 11118 5 5 0 27 BASH BROS TBALL (1899)
PORKY 11134 5 2 0 27 BANGERS & MASH (1901)
DIET MT. DEW 11126 7 3 0 24 MY DIET FOOD (1900)
INITIATES W L K POINTS TEAM NAME
GIBRALTER 11132 3 4 1 22 BANGERS & MASH (1901)
-ERIK 10917 2 0 0 21 THE NORSE (1864)
INITIATES W L K POINTS TEAM NAME
-BIG LUG 11146 1 1 0 21 UBER ACES (1903)
-GORM 10919 2 0 0 17 THE NORSE (1864)
WALTER 11131 2 5 0 16 BANGERS & MASH (1901)
NO COACH 11154 2 0 0 15 BASH BROS TBALL (1899)
-SIGMUND 10929 1 2 0 14 PLASTIC BOYS (1866)
NUNTU BRITE 11160 1 0 0 13 RENO'S TROOPS (1906)
GAWEE GUYGAX 11161 1 0 0 13 RENO'S TROOPS (1906)
BORED KIDS 11137 3 2 0 11 BASH BROS TBALL (1899)
XENA 11133 2 5 0 11 BANGERS & MASH (1901)
BOARD MEETINGS 11153 1 0 0 11 BASH BROS TBALL (1899)
-ASMUND 10918 2 0 0 10 THE NORSE (1864)
-SKARDE 10921 1 1 0 10 THE NORSE (1864)
-DAME JEDI 11147 1 1 0 9 UBER ACES (1903)
FAYR SKINN 11163 1 0 0 9 RENO'S TROOPS (1906)
-BJORN 10920 1 1 0 5 THE NORSE (1864)
-ASSURS HONOR 11145 1 1 0 4 UBER ACES (1903)
-PROTON 11144 0 2 0 2 UBER ACES (1903)
-ZULUNI 11143 0 2 0 2 UBER ACES (1903)
THIN LIZZY 11162 0 1 0 1 RENO'S TROOPS (1906)
HAFF WITT 11164 0 1 0 1 RENO'S TROOPS (1906)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
VENEMOUS CONCUBI 0 0 0 CHICKEN SAUSAGE 11127 643 NONE
EYE SCREAM 11130 5 2 0 BANGERS & MASH 1901 HARD BOILED EGG 11128 643
WINDY 11116 4 3 0 BASH BROS TBALL 1899 CHICKEN SAUSAGE 11127 639 NOT REVENGED
PERSONAL ADS
Congrats to our own Chicken Sausage, Duelmaster! -- The Thin Man
And the My Diet Food clan is out of here, having completed the ten turn internship. --
The Thin Man
The Consortium newest team in Noblish will likely be "Childhood TV" with childhood
nickname (one of) "Tank" as manager. -- The Consortium Elders
Fratsfa Slave, I like fighting you for titles! -- Chicken Sausage
Assur, was that a 1-1 this cycle? You are improving, Guy! -- The Thin Man
Too Cold, I like it cold. Bwahahaha. -- Salad
Snack Duty, I see you are serving fries next? -- Potato
Skarde, thanks for the challenge, Norseman. I needed the easy win. (wink) -- Diet Mt.
Dew (Doing "The Dew")
Gorm, I guess you like your eggs scrambled or fried? -- Hard Boiled Egg
Hoping to see Reno's Troops on the sand shortly. -- The Consortium Folk
Greetings all and thanks for the new player welcomes. Turn dates come a lot faster
than I thought two weeks would feel so I'm missing a couple of turns but staying
active and enjoying.
Asmund -- Too good, I'll learn to beat you soon!
Assur -- My basher is not living up to their name. I'll fight harder for you. --
Ubermaan (Uber Aces)
LAST WEEK'S FIGHTS
SALAD bested SNACK DUTY in a 2 minute Challenge fight.
GIBRALTER viciously subdued BORED KIDS in a exciting 7 minute gruesome Challenge duel.
XENA was luckily beaten by DIET MT. DEW in a 9 minute gruesome Challenge fight.
CHICKEN SAUSAGE butchered VENEMOUS CONCUBINE in a 1 minute one-sided Title contest.
PORKY was savagely defeated by POTATO in a crowd pleasing 3 minute bloody match.
EYE SCREAM was slaughtered by HARD BOILED EGG in a 1 minute mismatched fight.
WALTER was beaten by TOO COLD in a 2 minute brawl.
NO COACH handily defeated HAFF WITT in a 1 minute uneven fight.
BOARD MEETINGS vanquished THIN LIZZY in a 1 minute uneven duel.
NUNTU BRITE vanquished CONVICTED THIEF in a 1 minute uneven fight.
GAWEE GUYGAX vanquished MORDANT DESERTER in a 1 minute one-sided fight.
FAYR SKINN beat MORDANT DESERTER in a 2 minute novice's melee.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 5 SLASHING ATTACK 20 - 7 - 2 74 |
|STRIKING ATTACK 4 AIMED BLOW 20 - 11 - 1 65 |
|TOTAL PARRY 3 BASHING ATTACK 24 - 18 - 3 57 |
|BASHING ATTACK 2 LUNGING ATTACK 44 - 38 - 2 54 |
|AIMED BLOW 2 TOTAL PARRY 16 - 14 - 0 53 |
|SLASHING ATTACK 1 WALL OF STEEL 15 - 15 - 0 50 |
|PARRY-LUNGE 1 STRIKING ATTACK 22 - 27 - 1 45 |
|PARRY-STRIKE 1 PARRY-STRIKE 1 - 2 - 0 33 |
|WALL OF STEEL 1 PARRY-LUNGE 3 - 6 - 0 33 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 3 - 11 - 0 21 |
Turn 643 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 5 - 0 TOTAL PARRY 1 - 2 2 BASHING ATTACK
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 1 2 AIMED BLOW
BASHING ATTACK 2 - 0 PARRY-STRIKE 0 - 1 2 SLASHING ATTACK
AIMED BLOW 1 - 1 PARRY-RIPOSTE 0 - 0 2 STRIKING ATTACK
STRIKING ATTACK 2 - 2 WALL OF STEEL 0 - 1 2 LUNGING ATTACK
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK CHICKEN SAUSAGE 11127 8 2 2 82 MY DIET FOOD (1900)
AIMED BLOW SALAD 11125 7 3 0 52 MY DIET FOOD (1900)
STRIKING ATTACK SNACK DUTY 11115 7 3 0 40 BASH BROS TBALL (1899)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SALAD 11125. The most popular warrior this turn was
GIBRALTER 11132. The ten other most popular fighters were POTATO 11124, SALAD 11125,
TOO COLD 11118, SNACK DUTY 11115, XENA 11133, BOARD MEETINGS 11153, FAYR SKINN 11163,
CHICKEN SAUSAGE 11127, NO COACH 11154, and PORKY 11134.
The least popular fighter this week was DIET MT. DEW 11126. The other ten least
popular fighters were BORED KIDS 11137, THIN LIZZY 11162, HAFF WITT 11164, WALTER
11131, EYE SCREAM 11130, GAWEE GUYGAX 11161, NUNTU BRITE 11160, HARD BOILED EGG
11128, PORKY 11134, and NO COACH 11154.