DUEL 2 NEWSLETTER

Date   : 09/08/2023    Duedate: 09/21/2023

NOBLISH ISLAND ARENA

DM 93    TURN 643

This Week's Top Honors

THE DUELMASTER IS

CHICKEN SAUSAGE
MY DIET FOOD (1900)
(93-11127) [8-2-2,82]

Chartered Recognition Leader   Unchartered Recognition Leader

CHICKEN SAUSAGE                PORKY
MY DIET FOOD (1900)            BANGERS & MASH (1901)
(93-11127) [8-2-2,82]          (93-11134) [5-2-0,27]

Popularity Leader              This Week's Favorite

SALAD                          GIBRALTER
MY DIET FOOD (1900)            BANGERS & MASH (1901)
(93-11125) [7-3-0,52]          (93-11132) [3-4-1,22]

THE CURRENT TOP TEAM

MY DIET FOOD (1900)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MY DIET FOOD (1900)           78 
2. RENO'S TROOPS (1906)          37    MY DIET FOOD (1900)
3. BASH BROS TBALL (1899)        11    Unchartered Team
4. BANGERS & MASH (1901)         -25
                                       RENO'S TROOPS (1906)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*THE NORSE (1864)           8   2  0 80.0   1/ 2 MY DIET FOOD (1900)      10  4 2
 2/ 2 MY DIET FOOD (1900)       32  16  3 66.7   2/ 4 BASH BROS TBALL (1899)    6  3 0
 3/ 0*RENO'S TROOPS (1906)       3   2  0 60.0   3/ 3*BANGERS & MASH (1901)     4  6 0
 4/ 3 BASH BROS TBALL (1899)    28  19  0 59.6   4- 1*THE NORSE (1864)          3  2 0
 5/ 4*BANGERS & MASH (1901)     17  18  1 48.6   5/ 0*RENO'S TROOPS (1906)      3  2 0
 6- 6*PLASTIC BOYS (1866)        1   2  0 33.3   6- 5*UBER ACES (1903)          2  3 0
 7- 7*UBER ACES (1903)           3   7  0 30.0   7- 6*PLASTIC BOYS (1866)       1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

Total Parry (The Ultimate Defensive)

In basic, Total Parries win. And win and win. Why, then, are there not a massive 
plethora of TPs? The purpose of this article is to examine the Total Parry from a 
Consortium viewpoint, and to reveal the how's, what's, and why's of the oft downplayed 
Total Parry.

Let us first talk about some of the facts and the environment surrounding the TP.

 * They are very easy to design
 * They can optimize the otherwise useless, very low wit and low WT/DF, roll ups.
 * They usually have the best overall w/l records in basic
 * They are not really long-term warriors as few-to-none excel in upper ADM.
 * They can come across as boring to run. (Most managers HATE fighting them,)
 * The aimed-blow, today's optimal and favored warrior, is their nemesis.

With that in mind what does Total Parry mean to The Consortium? A definition: "A 
warrior who "fights" by parrying attacks, and soaking damage and enduring until the 
opponent is so tired that the attacker falls from exhaustion or the attacker stands in 
exhaustion, unable to swing, while the Total Parry gets in a final, and maybe his 
first, swing/hit for a win." Most managers term this a "scum". The Consortium calls it 
a "winner".

Oh, there are variations of the parrying/soaking/enduring Total Parry. It can be 
designed to be somewhat offensive. But designs that make it "offensive" are most 
likely better fitted, and will win more as wastes (WS) or slashers (SL) or pikers (PS) 
or plungers (PL) or rippers (PR) or lungers (LU) or even other styles. Hence, The 
Consortium recommends that managers waste little effort on any TP version except THE 
SCUM.

What characterizes a Consortium TP Scum? What creates good damage soaking and 
parrying? There are two stats that create neither damage soaking (hit points) nor 
parry skills. They are WT (wit) and SP (speed). A real Total Parry needs neither. 
Another stat, SZ (size) can negatively affect the TPs parrying ability as there are 
parry skill reductions at size 15 17, and 21. (And gains at size 5 and 3.) What stats 
create soaking? CN (con) primarily, and then WL (will). One other thing creates 
soaking. That is armor and the weapon that one decides with which to parry. Hence 
"carry", the ability to wear lots of armor and hold heavy weapons, which is comprised 
of strength (ST) and con (CN), is necessary for protecting the Total Parry as it 
endures.

A yet-to-be designed/base TP starts with more parry skills than any other style, but 
is very weak in attack, initiative, defense and decise. Oh my! What then does this 
make a designed Consortium Total Parry need to look like? (Note: Primary stats are CN 
and WL, but don't ignore ST.)

ST:  max it (11+ to assure C carry level, but 13+ for LG (large shield). The more, the 
     better.
CN:  max it (At least enough to get tremendous hit points. (Use 
     3.75CN+1.1SZ+0.4WL=80.26+)
SZ:  any, but not really big (SZ 15+ reduces parry skills and seems to make the 
     warrior easier to hit)
WT:  none (We can just train stats for a long time, before we get to training skills)
WL:  max it (15+, although success has been made with some at 11+. Lots needed to 
     train stats)
SP:  none
DF:  7+ (There are lots of parry skills in DF, so the higher, the better)
Note: Although WT and SP are "none", neither hurts the TPs ability. They merely take 
points away from the needed ST/CN/WL/DF

Rather than provide an exact design, perhaps offering a variety of actual Consortium 
TP warriors and their results would be more helpful.

Recently graduated (The Consortium has over 200 graduated Total Parry fighters):
Note: 14(+3)-21(+2)-12... means 11ST started, trained to 14; 19CN started, trained to 21, 12SZ start...

14(+3)-21(+2)-12-9(+1)-18(+2)-13-7(+2)  30-18-0 (fave BS)
17(+3)-20(+2)-5-8-21(+1)-9-11(+1)  21-6-0, 1 DM Title, 15-12-0 in Tournament, 1 TV 
(fave ME)
21(+3)-21(+3)-13-5(+2)-21(+1)-4(+1)-11(+2)  20-3-0, 5 DM Title, 14-12 Tournament (fave 
QS)
11(+2)-17(+1)-11-11(+1)-21(+2)-10-9(+1)  27-8-0, 4 DM Titles (fave EP)
17(+3)-21(+2)-8-9(+2)-17(+2)-9-13(+1)  38-10-1, 3 DM Titles (Yes, had a kill with ME!) 
(fave LS)
17(+3)-21(+3)-11-5(+2)-18(+2)-12-11(+1)  31-9-0, 10DM Titles (fave ME)

There are several worthwhile comments about these above six warriors:

* The w/l records are amazing, but typical of the 200+ Consortium grads.
* TPs can get some interesting favorite weapons, even though way unsuited to them by 
  stats.
* The higher than desired SPs did not at all harm the warrior's results.
* All have been "burnt". (Lots of stat trains.)
* These TPs seldom graduate "on time" (20 fights, 14 wins, 1 adex and 1 expert) as 
  they do not acquire enough skills.

Here are current warriors (the base design) running in arenas and doing as well as 
those above.

          14-19-8-5-21-5-12                            12-19-7-9-19-9-9    
          21-14-8-6-21-7-7                             16-18-10-4-19-9-8   
          19-19-3-3-18-12-10                           13-20-9-8-20-5-9    
          21-21-7-4-19-8-4                             17-19-11-3-19-3-12  
          15-21-9-7-21-4-7      
          16-19-6-9-18-6-10 (This one started life on Noblish Isle DM93)

What would be The Consortium "perfect" design? (One which has not been had, sadly.)

                                  21-21-3-3-21-3-12

But, perhaps, this one would be preferable -- 19-19-3-3-19-3-18, and have fun burning 
to 21-21-3-5-21-5-21.

While the design is important for a TP scum, so are the operating strategy and the 
weapon and armor selection. Let's start with the armor, as it is the simplest. A scum 
almost always goes out to fight in APA/F. Why? While the heaviest possible, this is 
the optimum sponge, absorbing the most damage from when that opponent hits. There are 
"tweak strategies" where perhaps less armor is employed, but realize that 99% of the 
time a Consortium TP wears APA/F

Weapon selection is an interesting topic for discussion. By and large, the ME or LG 
are the Total Parry's best friend. There are quite a nice selection of weapons 
available and suited to the TP. A scum, usually low-witted, however, tends to use very 
few of them. Using Assur's weapon requirement chart, which he publishes here in DM93 
periodically, the first group of weapons are suited, but TP-limited by wit and 
deftness. (Code: ST/SZ/WT/DF requirements.)

     LO = 11/3/13/11
     QS = 11/9/11/11
     SC = 9/3/11/11
     GS = 15/9/9/11
     EP = 7/3/15/15

Leaving, then, these weapons as the most likely for the scum.

     ME = 9/3/3/5  (most common Consortium TP weapon)
     SM = 5/3/3/5  (seldom Consortium used, as the ME always fits and is a better 
                    parry weapon)
     LG = 13/7/3/7 (favored Consortium TP weapon)
     BS = 11/3/9/7 (the best weapon weapon, but sometimes wit limited)
     LS = 11/9/5/9 (works well as a parry weapon, but seldom Consortium used as it is 
                    two-handed, hence, no shield)

Off-hand weapons play an important part to the Total Parry winning ways. The 
interesting thing about off-hands is that a manager can place almost any weapon there 
(except two-handed) and there will be no statement commentary indicating unsuited or 
not-quite suited. Hence, any weapon, even unsuited, can be used as off-hand, as long 
as SZ/WT/DF requirements are met. (For example it is not unusual to see a WH as an 
off-hand weapon with the LG in primary hand on a Consortium warrior.

In order, here are the typical weapons used by Consortium Total Parry warriors.

                ME/ME  BS/ME  LG/LG  LG/WH  LG/LG  BA/ME  BA/LG  LG/-

Back up weapons are also important to Total Parry warriors as the primary and/or off-
hand are often broken by all the parrying going on. What are good backup weapons? Any 
weapon can parry, but not as well as shields. And the backup weapons do count in the 
weight burden of the warrior, so do not overburden. The most common Consortium backups 
are DA and WH. 

Carry and endurance need to be discussed to assure optimizing the TP. There should be 
no need, or desire, to overburden the TP which will negatively impact his endurance. 
Using the CIC information,  or Terrablood's site, or Assur's site determine the 
encumbrance, and armor and weapon weight of your warrior accordingly. Since virtually 
all Consortium scum are going to be designed with 11 ST min and very high CN, the 
design will always carry what is considered the minimum 27 points. This allows:

             BS/ME APA/F one backup DA    or    ME/ME APA/F one backup DA

If the warrior has 13+ ST, often a Consortium TP might look like this:

                            LG/WH APA/F primary backup DA

What is a good strategy? How might The Consortium run these types of warriors? A 
common theory is all one needs to do is use 1-1-1-P. We Consortium managers very 
seldom run 1-1-1. Giving the strategy some OE (offensive effort) and some AL (activity 
level) seems to cause that TP to swing/attack in the most surprising moments and 
sometimes early on. Many battles have been won this way. And, in general, the TP's 
endurance seems unaffected by these low numbers above one. As to "kill desire" (KD), a 
mod/low number (not 1) seems to enhance that early swing. The Consortium does not want 
to give you the idea that this early swinging happens regularly, but that it does 
happen occasionally, Perhaps it is important to point out that average/typical AL/OE 
Favorites (learned at graduation) for the TP are LO/VL.  Next most likely are VL/VL 
and VL/LO. (VL is very low and 1-2, LO is low and 3-4, as opposed to moderate MO 5-6, 
high HI 7-8 and VH very high 9-10.)

This is a typical starting Consortium TP scum strategy:

                                    3-2-2-1-3-1-3
                                    3-2-2-2-1-1-3
                                    5-5-5-5-8-6-5
                                    P-P-P-P-n-P-P

Now when an opponent is a known good scum also, the strategy might change to assure 
optimal endurance:

                                    1-1-1-1-1-1-1
                                    1-1-1-1-1-1-1
                                    1-1-1-1-1-5-1
                                    P-P-P-P-P-P-P

There is more to "good strategy" than the numbers a manager chooses. To optimize any 
type of warrior, one must use the challenge/avoid. Any TP that fights an AB is likely 
to lose. At the lower levels (meaning DM rather that ADM) a TP loses to the aimer 90-
95% of the time. A scum TP that fights a lunger wins 60-80% of the time. So if you 
want wonderful w/l rates like those listed above, you must challenge and avoid 
properly and always. (The Consortium often publishes an article on challenge and avoid 
in DM93. Wait for it, or find it, but certainly heed it.) To challenge and avoid 
properly, you must know styles of warriors in your arena. Hence, you must fight and 
keep records, and/or have friends/allies who collect and share styles, or use a common 
data base like that of Terrablood.com.) The most important challenge/avoids for a TP 
scum are:

 * Avoid teams with aimed blows able to challenge or match up with you
 * Avoid teams with known hard-hitting (great+ damage) warriors
 * Avoid teams with better designed scum that are able to challenge or match you
 * Avoid teams with warriors that have beaten you
 * Avoid teams with pikers and strikers, especially those who hit harder or have kills 
   on record
 * Challenge lungers primarily
 * Challenge small or light hitting warriors of any type but AB
 * Prior to 10 fights of experience (10FE) challenge all styles but AB (maybe STs, 
   too)

One final item needs to be discussed. The Consortium has recommended that the TP is 
meant to be a scum, and all the previous information points that out. However, were 
one to want to design and run a more offensive TP, this is how The Consortium does it. 
(Out of the 200+ graduate TPs, only 4 are of this type, and they do not fare as well, 
record wise,  as the mighty scum; they all would have made better warriors under 
another design.) The main characteristics of the OTP (Offensive Total Parry) compared 
to the scum is that at least moderate (11+), and preferably high, (15+, preferably 
17+) Wit and at least 11 deftness are needed. This would mean they would have all or 
one of these stats, ST, CN, WL) reduced from the scum design. Lastly, it means that 
the final design will be much more in line with a very good LU or other better long 
term warrior able to compete in high ADM, like Primus. Here are some typical offensive 
Total Parries.

     11-14-10-17-17-4-11 (wish it had been made a LU or WS or PL or even PS)
     15-12-8-17-21-4-7 (wish it had been made a LU or SL or even BA)
     17-14-3-17-17-5-11 (wish it had been made a LU, especially, or even a PL, PR, SL, 
         BA, WS)
     15-15-9-15-15-4-11 (wish it had been made a WS or LU or BA)

So there you have it. The Total Parry, Consortium-style. You have learned how to 
design, armor, weapon, run, challenge/avoid, and optimize a Total Parry. Prepare 
yourself for lots of wins and some quite long fights. WINNING is FUN!

A special note: The Consortium is the only manager to have run multiple scum warriors 
32,000+ minutes in fights. (In Face-To-Face Tournaments, 5 times.) The RSI programs 
have since been altered to disallow that possibility.

                           -- The Thin Man  (from The Consortium Portfolio 08-29-2023)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Do warriors write Duelmaster Columns on Noblish Island? (Not Assur's Teams, because 
they never win the Title!) Well, they should. 

So here goes.....

Call me chicken, but don't call me tasty! Chicken Sausage is a key part of The 
Consortium's diet, which he seems to go on twice a year or so. He loves the stuff, 
especially Andouille-type. He's getting pretty old, though. Pretty soon he will only 
be able to spoon down porridge. (Will it be Andouille too?)

He and Assur, despite being often competitors in Duelmasters, are pretty good friends. 
Whilst they do compete in the DM93 (and other) arena, they are here mostly to help, 
educate, clarify, answer anything a DM newbie needs. And, if I were you, I would 
ignore the little "one-upmanship" comments they might make to each other in the 
personal ads.

So after my next (and last) fight, I am leaving Noblish Island. A new Duelmaster will 
arise. Let it be you.

                -- Chicken Sausage One Fine and Tasty (I didn't say that!) Duelmaster

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  The boys at THE NORSE left the arena dejected, after being kicked out 
of the top spot by MY DIET FOOD.  Good show!  MY DIET FOOD had cause to celebrate, 
after HARD BOILED EGG got 18 points by beating EYE SCREAM.  A certain someone should 
cut down on the drinking and practice more, after losing 12 points to POTATO.  
(Discrete enough, PORKY?) CHICKEN SAUSAGE successfully staved off a grab for the 
roses by VENEMOUS CONCUBINE of NOBLISH ISLAND.  Does NOBLISH ISLAND have no one 
talented enough to dethrone it?  So who's the team that's been walking into taverns 
last week and ordering milk?  Sounds like a PR stunt to me.   
     So much to report, so little time!  Like the noble eagle soaring amongst the 
mountaintops, so stand the warriors of BASH BROS TBALL, alone and unchallenged.  As a 
woman of good breeding scorns the "warriors" of MY DIET FOOD, so did that sorry team 
shy from BASH BROS TBALL Everyone is famous for fifteen minutes, and SNACK DUTY is it 
right now.  Most challenged warrior.  Isn't BASH BROS TBALL proud!  SALAD challenged 
SNACK DUTY!  Who says MY DIET FOOD are just a bunch of wimps!  SALAD of MY DIET FOOD 
kept its wits as it overcame SNACK DUTY.   
     The moving sword slashes, and having slashed, moves on...  I get a special 
thrill from seeing innocent spawn like EYE SCREAM from BANGERS & MASH get pointlessly 
killed.  Good show, HARD BOILED EGG!  (No mercy.) Questions are being raised about 
the disposing of severed body parts in the arena.  A certain tavern in NOBLISH ISLAND 
would I avoid!   
     Do not think spyreporting in NOBLISH ISLAND is the highlight of my life.  As the 
seasons change, and the creatures of the wild change also, so do I feel a yearning to 
leave this place.  NOBLISH ISLAND, I leave you now.  The Duelmaster has agreed to 
foot my bill at The Dripping Blade.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CHICKEN SAUSAGE 11127         8   2  2  82         MY DIET FOOD (1900)       

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SALAD 11125                   7   3  0  52         MY DIET FOOD (1900)       
 POTATO 11124                  5   5  0  43         MY DIET FOOD (1900)       
 SNACK DUTY 11115              7   3  0  40         BASH BROS TBALL (1899)    

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HARD BOILED EGG 11128         5   3  1  33         MY DIET FOOD (1900)       
 TOO COLD 11118                5   5  0  27         BASH BROS TBALL (1899)    
 PORKY 11134                   5   2  0  27         BANGERS & MASH (1901)     
 DIET MT. DEW 11126            7   3  0  24         MY DIET FOOD (1900)       

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GIBRALTER 11132               3   4  1  22         BANGERS & MASH (1901)     
-ERIK 10917                    2   0  0  21         THE NORSE (1864)          

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BIG LUG 11146                 1   1  0  21         UBER ACES (1903)          
-GORM 10919                    2   0  0  17         THE NORSE (1864)          
 WALTER 11131                  2   5  0  16         BANGERS & MASH (1901)     
 NO COACH 11154                2   0  0  15         BASH BROS TBALL (1899)    
-SIGMUND 10929                 1   2  0  14         PLASTIC BOYS (1866)       
 NUNTU BRITE 11160             1   0  0  13         RENO'S TROOPS (1906)      
 GAWEE GUYGAX 11161            1   0  0  13         RENO'S TROOPS (1906)      
 BORED KIDS 11137              3   2  0  11         BASH BROS TBALL (1899)    
 XENA 11133                    2   5  0  11         BANGERS & MASH (1901)     
 BOARD MEETINGS 11153          1   0  0  11         BASH BROS TBALL (1899)    
-ASMUND 10918                  2   0  0  10         THE NORSE (1864)          
-SKARDE 10921                  1   1  0  10         THE NORSE (1864)          
-DAME JEDI 11147               1   1  0   9         UBER ACES (1903)          
 FAYR SKINN 11163              1   0  0   9         RENO'S TROOPS (1906)      
-BJORN 10920                   1   1  0   5         THE NORSE (1864)          
-ASSURS HONOR 11145            1   1  0   4         UBER ACES (1903)          
-PROTON 11144                  0   2  0   2         UBER ACES (1903)          
-ZULUNI 11143                  0   2  0   2         UBER ACES (1903)          
 THIN LIZZY 11162              0   1  0   1         RENO'S TROOPS (1906)      
 HAFF WITT 11164               0   1  0   1         RENO'S TROOPS (1906)      

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
VENEMOUS CONCUBI        0  0 0                      CHICKEN SAUSAGE 11127 643  NONE
EYE SCREAM 11130        5  2 0 BANGERS & MASH 1901  HARD BOILED EGG 11128 643   
WINDY 11116             4  3 0 BASH BROS TBALL 1899 CHICKEN SAUSAGE 11127 639  NOT REVENGED

                                     PERSONAL ADS

Congrats to our own Chicken Sausage, Duelmaster! -- The Thin Man

And the My Diet Food clan is out of here, having completed the ten turn internship. -- 
The Thin Man

The Consortium newest team in Noblish will likely be "Childhood TV" with childhood 
nickname (one of) "Tank" as manager. -- The Consortium Elders

Fratsfa Slave, I like fighting you for titles! -- Chicken Sausage

Assur, was that a 1-1 this cycle? You are improving, Guy! -- The Thin Man

Too Cold, I like it cold. Bwahahaha. -- Salad

Snack Duty, I see you are serving fries next? -- Potato

Skarde, thanks for the challenge, Norseman. I needed the easy win. (wink) -- Diet Mt. 
Dew   (Doing "The Dew")

Gorm, I guess you like your eggs scrambled or fried? -- Hard Boiled Egg

Hoping to see Reno's Troops on the sand shortly. -- The Consortium Folk

Greetings all and thanks for the new player welcomes. Turn dates come a lot faster 
than I thought two weeks would feel so I'm missing a couple of turns but staying 
active and enjoying.

Asmund -- Too good, I'll learn to beat you soon!

Assur -- My basher is not living up to their name. I'll fight harder for you. -- 
Ubermaan (Uber Aces)

                                  LAST WEEK'S FIGHTS

SALAD bested SNACK DUTY in a 2 minute Challenge fight.
GIBRALTER viciously subdued BORED KIDS in a exciting 7 minute gruesome Challenge duel.
XENA was luckily beaten by DIET MT. DEW in a 9 minute gruesome Challenge fight.
CHICKEN SAUSAGE butchered VENEMOUS CONCUBINE in a 1 minute one-sided Title contest.
PORKY was savagely defeated by POTATO in a crowd pleasing 3 minute bloody match.
EYE SCREAM was slaughtered by HARD BOILED EGG in a 1 minute mismatched fight.
WALTER was beaten by TOO COLD in a 2 minute brawl.
NO COACH handily defeated HAFF WITT in a 1 minute uneven fight.
BOARD MEETINGS vanquished THIN LIZZY in a 1 minute uneven duel.
NUNTU BRITE vanquished CONVICTED THIEF in a 1 minute uneven fight.
GAWEE GUYGAX vanquished MORDANT DESERTER in a 1 minute one-sided fight.
FAYR SKINN beat MORDANT DESERTER in a 2 minute novice's melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         SLASHING ATTACK   20 -   7 -  2      74  |
|STRIKING ATTACK                  4         AIMED BLOW        20 -  11 -  1      65  |
|TOTAL PARRY                      3         BASHING ATTACK    24 -  18 -  3      57  |
|BASHING ATTACK                   2         LUNGING ATTACK    44 -  38 -  2      54  |
|AIMED BLOW                       2         TOTAL PARRY       16 -  14 -  0      53  |
|SLASHING ATTACK                  1         WALL OF STEEL     15 -  15 -  0      50  |
|PARRY-LUNGE                      1         STRIKING ATTACK   22 -  27 -  1      45  |
|PARRY-STRIKE                     1         PARRY-STRIKE       1 -   2 -  0      33  |
|WALL OF STEEL                    1         PARRY-LUNGE        3 -   6 -  0      33  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      3 -  11 -  0      21  |

Turn 643 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     5 -  0     TOTAL PARRY        1 -  2         2  BASHING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  1         2  AIMED BLOW     
BASHING ATTACK     2 -  0     PARRY-STRIKE       0 -  1         2  SLASHING ATTACK
AIMED BLOW         1 -  1     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
STRIKING ATTACK    2 -  2     WALL OF STEEL      0 -  1         2  LUNGING ATTACK 
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   CHICKEN SAUSAGE 11127       8   2  2   82 MY DIET FOOD (1900)
AIMED BLOW       SALAD 11125                 7   3  0   52 MY DIET FOOD (1900)
STRIKING ATTACK  SNACK DUTY 11115            7   3  0   40 BASH BROS TBALL (1899)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SALAD 11125.  The most popular warrior this turn was 
GIBRALTER 11132.  The ten other most popular fighters were POTATO 11124, SALAD 11125, 
TOO COLD 11118, SNACK DUTY 11115, XENA 11133, BOARD MEETINGS 11153, FAYR SKINN 11163, 
CHICKEN SAUSAGE 11127, NO COACH 11154, and PORKY 11134.

The least popular fighter this week was DIET MT. DEW 11126.  The other ten least 
popular fighters were BORED KIDS 11137, THIN LIZZY 11162, HAFF WITT 11164, WALTER 
11131, EYE SCREAM 11130, GAWEE GUYGAX 11161, NUNTU BRITE 11160, HARD BOILED EGG 
11128, PORKY 11134, and NO COACH 11154.