DUEL 2 NEWSLETTER

Date   : 03/22/2024    Duedate: 04/04/2024

NOBLISH ISLAND ARENA

DM 93    TURN 657

This Week's Top Honors

THE DUELMASTER IS

DOC STEELE
DM - FOLK (1916)
(93-11217) [3-1-0,44]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              DOC STEELE
                               DM - FOLK (1916)
                               (93-11217) [3-1-0,44]

Popularity Leader              This Week's Favorite

PUBLIUS SCIPIO                 BROKE NEWSLETTERS
ROMAN REPUBLIC (1911)          BB FACE TO FACE (1915)
(93-11188) [4-5-1,33]          (93-11210) [1-3-0,6]

THE CURRENT TOP TEAM

DM - FOLK (1916)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ROMAN REPUBLIC (1911)         36 
2. DM - FOLK (1916)              29    THE RUSH (537)
3. WE THE PEOPLE (1910)          17    Unchartered Team
4. IMPERIAL CABAL (1920)         10 
5. BB FACE TO FACE (1915)        10    DM - FOLK (1916)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*DM - FOLK (1916)          15   5  0 75.0   1/ 1*DM - FOLK (1916)         11  4 0
 2/ 2*ROMAN REPUBLIC (1911)     27  16  3 62.8   2/ 2*ROMAN REPUBLIC (1911)     7  7 0
 3/ 5*WE THE PEOPLE (1910)       6   6  0 50.0   3/ 3*BB FACE TO FACE (1915)    7  8 0
 4/ 3*IMPERIAL CABAL (1920)      7   8  0 46.7   4/ 4*IMPERIAL CABAL (1920)     7  8 0
 5/ 7*BB FACE TO FACE (1915)     9  11  0 45.0   5/ 5*WE THE PEOPLE (1910)      5  1 0
 6- 6*SLAUGHTER HOUSE V (1913)   6   9  1 40.0   6/ 6*RED LEGION (1919)         5 10 0
 7/ 4*DIVIDED NATIONS (1912)     3   5  0 37.5   7/ 7*DIVIDED NATIONS (1912)    1  4 0
 8/ 8*RED LEGION (1919)          5  10  0 33.3   8/ 9*OXY MORONS (1917)         1  5 1
 9/ 9*OXY MORONS (1917)          1   5  1 16.7   9- 8*SLAUGHTER HOUSE V (1913)  0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                     WHAT THEY WON'T TEACH YOU IN PUBLIC SCHOOLS
                   SO COME TO NOBLISH ISLE TO REALLY, REALLY LEARN

Any warrior, no matter what pronouns it chose, that loses a fight can die. Dead. Gone. 
One can die by being mercilessly killed by the opponent, and, sadly, every loser has a 
small chance (estimated odds 1 in 50) of dying in the infirmary. Note: There is NO 
chance of dying if one wins! So WIN!

Any warrior can use any weapon. Not a problem However, there are undefined (meaning 
unknown to us long-time DMers) penalties for using marginal, unsuited, inadequate wit, 
inadequate size, inadequate strength, and inadequate deftness weapons. One can 
certainly win with an improperly suited weapon, but, is it worth the chance? Usually 
not, I say. (I said usually!)

Warriors are born with certain skills which are dependent on the base 70 point stat 
sheet and the style selected. The 14 points of added stats also add skills to those 
base skills. You really need to know which skills come from what stat. (So check out 
that C.I.C. or Terrablood.com or Assur.com.)

RSI seldom makes input errors. I said seldom. The best thing a manager can do to help 
avoid input errors is to fill out the strategy sheet accurately and legibly with good 
penmanship. Yes, we have doctors in the warrior management ranks (Slugbait and Grimm 
of old come to mind as they scribbled unmercifully) and they probably regret their 
yucky penmanship.

These are considered the best ways to acquire info, knowledge and "secrets" about D2:

     * Assur'e site
     * Terrablood.com
     * Noblish Island (DM93) newsletters
     * Reality.com

There is more to strategy than filling out the warrior's initial armor and weapon 
selection and offensive effort and activity level and kill desire and tactic 
selection. Challenges and avoids are an important way to attempt to give your warrior 
an advantage. Challenge warriors (warrior ID) that your warrior is likely to defeat 
and learn a lot from, and avoid teams (team ID) with warriors whom are likely to 
defeat you. (Remember, if you lose, you could die!) Indeed, your warrior can be 
provided with an alternate strategy for challenging or when being challenged or both. 
A warrior does not have to ever challenge, bloodfeud, or avoid, but it is almost 
certainly in his best interest to do so.

Ask dumb questions! Often managers, especially new managers, have a doubt or a 
question, but they feel "asking for help/advice" is a sign of weakness or lack of 
intelligence or knowledge about D2. Do not let this be you! Ask! We dumb veteran 
managers ask each other dumb questions all the time. One man's dumb is another man's 
smart. (You heard it here first!)

What are the best ways to ask?

     * On the Reality.com site
     * On the D2 Chatzy blog site
     * In personal ads in the arenas (especially Noblish Island)
     * By diplo to another manager in D2 (Certain managers will almost always respond; 
          some may not)

No matter what any veteran, friend or expert tells you about design or strategy or 
concept, it is not necessarily the truth, the whole truth, and nothing but the truth. 
It may be good or great or common advice, but it is not necessarily the only good (or 
bad) advice. Some advice is best learned first-hand.

D2 is a normally a friendly atmosphere. While managers are very competitive, most of 
the vets know each other, see each other at FTF Tournaments, chat with each other on 
line, and even help each other out with advice and ideas. The fount of knowledge 
available now, about D2, was acquired by a collective "working together" and sharing 
info.

Be advised that an overly mean, overbearing, threatening, haughty, unfriendly 
character/manager is likely to be colluded against and ostracized by D2 regulars. 
Smack talk is desirable and a part of the game. Personal threats, harsh meanness, or 
overbearingness is not at all welcomed. You are forewarned!

Noblish Island is a great learning atmosphere. What comes after Noblish? Choose wisely 
an arena (or two!) in which to participate.

     * Fast (two week turnaround) or slow (four weeks)
     * Large (15+ teams participating), medium (8-14ish), small (7 or less)
     * Friendly (usually Andorian arenas are up for role-playing and up for helping 
          newbies, and down on down-challenging or taking advantage of newbies), or 
          Cutthroat (Darkholm arenas tend to be win-at-all-cost).

You can participate in as many arenas as you want. You can also participate in 
separate tournaments, held quarterly, which allow warriors from all arenas to compete 
with each other for acclaim and prizes.

There are many other things they apparently didn't teach you, you say?  Well send a 
personal ad or diplo to Assur or The Consortium rep in DM93 Noblish Isle and give them 
a shot at answering in the newsletter.

                                          -- T.C. (Consortium affiliated)

***---------*---------*---------*---------**---------*---------*---------*---------***

Basics of Strategy, part 2 
Pure Defensive, parry based:    

These are the next easiest warrior type to design, master, and create a strategy for.  
There is a well known 'catch all' strategy for this type of warrior as well.  It is 1 
OE, 1 AL, parry tactic.  In the hands of the right warrior (typically TP's), it is a 
very difficult strategy to beat.

You can play around with numbers and Assur has run parry based defensives from 
anywhere from 1-6 OE, and anywhere from 1-6 AL. I'd love to hear the Consortium's 
thoughts and musings on how to best optimize these warriors, because he runs more 
parry based pure defensives than most.  You also don't have to use the parry tactic. 
These warriors typically don't need it.

Armor: Usually APA/F or APM/F.  Assur rarely goes below ASM/H.

Weapon: Off-Hand shield!  Many of these also use main hand shields, but you can also 
use a weapon.  Sometimes you might even attack with it. Countering the parry based 
pure defensive.

Option 1: If you can't beat them, join them.  It is always an option to try and 
counter with the same strategy.  Fights like this can end up going a long time 
(typically in the 30 minute range in basic and can extend 100's of minutes in 
Advanced).  In basic, Assur has had success using a single big weapon and lighter 
armor so that when both warriors are so tired they can barely hold their hands up, you 
might win by attacking.

Option 2: Slow Down!  The pure defensive isn't going to try and attack you, so you can 
normally slow down to 1 AL.  This conserves your endurance.  Then, if you think you 
know your favorite OE, use that. Also use the biggest weapon you are well suited to.  
If you've found your favorite weapon or a weapon that your warrior crits with, that is 
another great option.

Option 3: Aimed Blows...  There is nothing an Aimed Blow typically likes more than a 
defensive warrior to fight.  Their ability to ignore armor makes them able to beat 
plate clad warrior better than most.  It depends a little on your Aimed Blow, but this 
matchup heavily favors the aimed blow, all else equal.

Option 4: Avoid!  These guys can be tough to beat, especially for Lungers.  There is 
no shame in avoiding parry based pure defensives with obscene records.  They've beaten 
lots of others before you.

                                      SPY REPORT

     Much has changed in NOBLISH ISLAND since last I was here.  Never fear, Olaf 
Modeen adapts to many situations, as do all successful fighters.  What's with BIG 
MAC?  He actually beat OXY MORONS' SLEEPY JOE, and walked away with 17 more points 
from the fight.  Major screwup at BB FACE TO FACE.  SANDY CALL OUT lost 7 points to 
MANNEQUIN.  Some new strategies, perhaps?  Maybe SANDY CALL OUT will provide more 
easy wins...  Our Duelmaster has lost, folks, lost to CONVICTED ASSASSIN, BUT DOC 
STEELE is still the Duelmaster because he has the most recognition points!  Advice to 
fighters with a 1 will--give up fighting!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  The 
most avoided team was IMPERIAL CABAL.  The bums at RED LEGION couldn't face the 
challenges from IMPERIAL CABAL!  No excuse for that!  What do people see in VLAD?  
His 3-1-0?  DM - FOLK ain't talkin', but he's got 20 points.  CHONK of RED LEGION 
knows how to pick 'em.  He challenged BUBBA of DM - FOLK who is up by 19.  Now was 
this a wise move?  CHONK perhaps got his just desserts, seeing as he was defeated by 
BUBBA and ended up with 4 recognition points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  The 
end of another Spyreport!  That's cause for celebration in my book!  Remember--a good 
fighter needs both good skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DOC STEELE 11217              3   1  0  44         DM - FOLK (1916)          

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TIBERE GRACCHUS 11189         7   2  1  42         ROMAN REPUBLIC (1911)     
 MANNEQUIN 11215               4   0  0  38         DM - FOLK (1916)          

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 PUBLIUS SCIPIO 11188          4   5  1  33         ROMAN REPUBLIC (1911)     
 APPIUS CAUDEX 11190           7   2  0  28         ROMAN REPUBLIC (1911)     
 MARCUS CATO 11191             6   3  1  26         ROMAN REPUBLIC (1911)     
 BAD MATCH UPS 11211           3   1  0  25         BB FACE TO FACE (1915)    
 WEE JERRY 11232               2   1  0  25         RED LEGION (1919)         

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BUBBA 11214                   4   0  0  23         DM - FOLK (1916)          
 VLAD 11218                    3   1  0  20         DM - FOLK (1916)          
 BIG MAC 11181                 1   2  0  19         WE THE PEOPLE (1910)      
-ENRIQUE SUAVE 11196           2   0  0  18         DIVIDED NATIONS (1912)    
 OZLETC 11237                  2   1  0  17         IMPERIAL CABAL (1920)     
-BUSH 11184                    1   1  0  17         WE THE PEOPLE (1910)      
 HUNG OVER 11213               2   2  0  16         BB FACE TO FACE (1915)    
 SANDY CALL OUT 11212          2   2  0  15         BB FACE TO FACE (1915)    
 NIRUUL 11235                  2   1  0  15         IMPERIAL CABAL (1920)     
 ONE-ARM BANDIT 11216          1   3  0  14         DM - FOLK (1916)          
-WOLFGANG 11201                2   1  0  12         SLAUGHTER HOUSE V (1913)  
-COCA-COLA 11182               1   1  0  10         WE THE PEOPLE (1910)      

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ANHEUSER 11183                1   1  0  10         WE THE PEOPLE (1910)      
 TOMBSTONE FEATURE 11209       1   3  0  10         BB FACE TO FACE (1915)    
-BALD EAGLE 11180              2   1  0   8         WE THE PEOPLE (1910)      
 ARACHNOL 11229                2   1  0   7         RED LEGION (1919)         
 TAZAROC 11236                 1   2  0   7         IMPERIAL CABAL (1920)     
-ARCHER 11199                  1   2  1   6         SLAUGHTER HOUSE V (1913)  
 BROKE NEWSLETTERS 11210       1   3  0   6         BB FACE TO FACE (1915)    
 SLEEPY JOE 11220              1   1  1   5         OXY MORONS (1917)         
 CUTTER 11230                  1   2  0   5         RED LEGION (1919)         
-WILHEIM 11198                 1   2  0   5         SLAUGHTER HOUSE V (1913)  
-PERRY 11200                   1   2  0   5         SLAUGHTER HOUSE V (1913)  
 VALUS THUNN 11238             1   2  0   5         IMPERIAL CABAL (1920)     
-DEVON 11202                   1   2  0   5         SLAUGHTER HOUSE V (1913)  
 BRACUS ZAHN 11234             1   2  0   5         IMPERIAL CABAL (1920)     
 JOSE SUMMERS 11193            1   1  0   4         DIVIDED NATIONS (1912)    
 CHONK 11231                   0   3  0   4         RED LEGION (1919)         
 BONE SPLITTER 11233           0   3  0   3         RED LEGION (1919)         
 NATALIA MARAKOVA 11197        0   2  0   2         DIVIDED NATIONS (1912)    
-EUNUCH 11195                  0   1  0   1         DIVIDED NATIONS (1912)    

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
JOB GOLDSTIEN 11194     0  1 0 DIVIDED NATIONS 1912 SLEEPY JOE 11220       656  
CAIUS BRUTUS 11239      1  1 0 ROMAN REPUBLIC 1911  BLACK ORC              657 NONE
QUINTUS FABIUS 11192    2  3 0 ROMAN REPUBLIC 1911  ARCHER 11199           653 REVENGED

                                     PERSONAL ADS

Great spot Emperor Calus. Kudos! -- T.C.

I love the names Assur has given his warriors. Having been at the most recent FTF 
(Face-To-Face) in Tempe at the same table as the mighty Assur, I appreciate and 
chuckle at the names.
... Tombstone Feature -- most table groupings and alliances post (tape to the wall) a 
tombstone paper with the dead warrior and the proud KILLER's signature. Often a quip 
is added.
... AD Match Up -- a warrior's tourney results often depend on the style random 
matches one is given. Sure, warrior quality counts most, but match-ups and luck play a 
big factor.
... Hung Over -- there are a few who enjoy more than just the competition and 
sometimes they pay the price
... Broke Newsletters, the quickly posted tournament newsletters provide much needed 
info for the participants and those watching (on-line) back home. Occasionally, the 
newsletter system 'breaks down" disappointing managers until Lee can fix the system 
and then all is well. (Yes, it happened at this Tempe FTF.)
... Sandy Call Out -- often times (certainly too many to suit Sandy) a strategy change 
and submittal is wrong, incomplete, or illegible, and there is no trouble hearing 
Sandy call out that manager's name! The trip to the front table to sandy is an 
embarrassment, and the victim gets plenty of boos from the crowd.
Face-To-Faces are the best, and I hope all of you get the opportunity one day to 
attend. (The next is in Minneapolis this summer.)

Assur, live with it! Perhaps you will feel better about life once you get out of that 
godforsaken western coastal liberal hellhole. -- T.C.

Hung Over -- That fight was back and forth! But the fickle hand of fate cast a shadow 
upon you in round two. Better luck next time! -- Arachnol

Valus Thunn -- I jumped, you didn't. Victory was mine! -- Wee Jerry

Broke Newsletters -- I was clearly outmatched, thank you for leaving my internal 
organs on the
inside! -- Bone Splitter

Caius Brutus -- Even lacking the strength and deftness to wield your weapon, you still 
made me eat sand. Well done! -- Cutter

Braces Zahn -- Chonk not like when crowd ask me to go Dark Arena. Me hope Alcibiades 
wasn't among them!  -- Chonk

Doc Steele -- All hail the Duelmaster! -- Alcibiades, manager of the Red Legion

Chonk -- Beating you was the easiest thing I have done all week, and I spent the week 
in a coma! -- Brachus Zahn

Enrique Suave -- You brought a fist to a knife fight and still reigned victorious! 
Honestly, that was embarrassing for my part! Thanks for teaching me a skill while 
humbling me! -- Tazaroc

A response to Arachnol diplo:
1. This will reach you faster than a back-and-forth USPS note.
2. Love your cursive (a lost art) but sometimes it is a little hard to read.
3. C.I.C. YES! Ask Lee or Sandy for the "info For New Managers".
4. Good role playing arenas = 29, 33, 36, 81 (a no-tournament arena)
5. Best way to choose an arena = backread the newsletters from the various arenas.
6. Regular participation in arenas is impacted by real life, prepping for tournaments, 
   laziness, non-full teams or single warrior teams, etc.
7. No need to wait your full 10 turns in 93 to start up in an additional arena.
 -- T.C.

What a nightmare!  I dreamed my entire team went to the Dark Arena except for me, and 
I killed someone!  What do you mean it wasn't a dream!?!? -- Sleepy Joe

TC -- No godlings this time.  Not paying attention doesn't help at all, either. -- 
Assur

P. Scipio -- Thanks for the columns!  Those champ level NPC's are toughfor youngsters 
(some of them are even tough for veteran warriors). -- Assur

                                  LAST WEEK'S FIGHTS

CAIUS BRUTUS was barely slain by BLACK ORC in a 1 minute Dark Arena fight.
MANNEQUIN devastated SANDY CALL OUT in a 1 minute one-sided Challenge duel.
TAZAROC was overcome by VLAD in a 1 minute novice's Challenge match.
NIRUUL won victory over BROKE NEWSLETTERS in a 3 minute amateur's Challenge brawl.
BONE SPLITTER was overpowered by ONE-ARM BANDIT in a 1 minute Challenge match.
CHONK was bested by BUBBA in a 3 minute novice's Challenge duel.
DOC STEELE slimly lost to CONVICTED ASSASSIN in a 3 minute Title match.
PUBLIUS SCIPIO was narrowly defeated by DANGEROUS CRIMINAL in a 1 minute melee.
TIBERE GRACCHUS viciously subdued THE USEROUS MERCHANT in a 7 minute duel.
APPIUS CAUDEX vanquished JOSE SUMMERS in a 3 minute gory one-sided duel.
MARCUS CATO overpowered VALUS THUNN in a 1 minute gory one-sided melee.
TOMBSTONE FEATURE outlasted ARACHNOL in a unpopular 11 minute amateur's match.
BAD MATCH UPS devastated NATALIA MARAKOVA in a 2 minute bloody one-sided battle.
HUNG OVER overpowered BRACUS ZAHN in a 1 minute mismatched conflict.
SLEEPY JOE was overpowered by BIG MAC in a 1 minute one-sided duel.
CUTTER was viciously subdued by OZLETC in a 3 minute brutal beginner's duel.
WEE JERRY devastated PERSISTANT BEGGAR in a 1 minute mismatched brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         PARRY-STRIKE       9 -   4 -  1      69  |
|BASHING ATTACK                   5         AIMED BLOW        19 -  10 -  1      66  |
|AIMED BLOW                       4         TOTAL PARRY       11 -   7 -  0      61  |
|WALL OF STEEL                    4         STRIKING ATTACK   21 -  17 -  1      55  |
|STRIKING ATTACK                  4         PARRY-RIPOSTE      9 -   9 -  1      50  |
|TOTAL PARRY                      3         BASHING ATTACK    18 -  19 -  1      49  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    17 -  22 -  1      44  |
|PARRY-STRIKE                     1         SLASHING ATTACK    8 -  11 -  0      42  |
|SLASHING ATTACK                  1         WALL OF STEEL      6 -  11 -  0      35  |
|PARRY-LUNGE                      0         PARRY-LUNGE        2 -   5 -  0      29  |

Turn 657 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     BASHING ATTACK     2 -  3         3  STRIKING ATTACK
LUNGING ATTACK     4 -  1     STRIKING ATTACK    1 -  3         2  SLASHING ATTACK
TOTAL PARRY        2 -  1     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
AIMED BLOW         2 -  2     PARRY-RIPOSTE      0 -  2         1  AIMED BLOW     
WALL OF STEEL      2 -  2     SLASHING ATTACK    0 -  1         1  BASHING ATTACK 
                                                                1  PARRY-LUNGE    
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  DOC STEELE 11217            3   1  0   44 DM - FOLK (1916)
PARRY-STRIKE     TIBERE GRACCHUS 11189       7   2  1   42 ROMAN REPUBLIC (1911)
BASHING ATTACK   MANNEQUIN 11215             4   0  0   38 DM - FOLK (1916)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PUBLIUS SCIPIO 11188.  The most popular warrior this 
turn was BROKE NEWSLETTERS 11210.  The ten other most popular fighters were CHONK 
11231, DOC STEELE 11217, APPIUS CAUDEX 11190, MANNEQUIN 11215, ONE-ARM BANDIT 11216, 
PUBLIUS SCIPIO 11188, MARCUS CATO 11191, BAD MATCH UPS 11211, BIG MAC 11181, and 
OZLETC 11237.

The least popular fighter this week was TOMBSTONE FEATURE 11209.  The other ten least 
popular fighters were ARACHNOL 11229, JOSE SUMMERS 11193, SLEEPY JOE 11220, BRACUS 
ZAHN 11234, NATALIA MARAKOVA 11197, VALUS THUNN 11238, TIBERE GRACCHUS 11189, BONE 
SPLITTER 11233, TAZAROC 11236, and SANDY CALL OUT 11212.

           Here are the stylemasters from Face-to-Face 70. Congrats to all!

DM 200 STYLEMASTERS 
STRIKING ATTACK  WORKS 4 EVIL EMPIRE 82-331  0 5 0  SUPERIOR FATHER      
BASHING ATTACK   DMITRI 3-2461               1 4 0  KARAMATZOV BROS      
WALL OF STEEL    CARDINAL BIGGLES 62-1229    2 3 0  SPNSH INQUISITION    
PARRY-STRIKE     CARTMAN 7-4034              2 3 0  WASTELAND II         
SLASHING ATTACK  SMELLY SOCKS 18-1975        3 3 0  STREET PIZZA         
PARRY-LUNGE      MIPHON 10-2706              3 3 0  LIQUID CARNAGE       
PARRY-RIPOSTE    DEAD MAN WALKING 42-4512    3 3 0  DUNGEON CELL         
TOTAL PARRY      LINT 48-1380                4 3 0  4-LETTER WORDS       
LUNGING ATTACK   IRON PRINCESS 18-3115       5 3 0  THUNDR + LITENING    
AIMED BLOW       FRANKENBERRY 82-51803      15 2 0  DM OWNS YOU         
                   
DM 201 STYLEMASTERS 
STRIKING ATTACK  DEJA VU 82-44               1 4 0  EASTERN HORDE 4      
SLASHING ATTACK  STRAP ON 10-5254            2 3 0  THE MENTORS' TOY BOX 
BASHING ATTACK   MRS. BUTTERWORTH 28-1226    3 3 0  SUAVE ONCE LOVED ME  
TOTAL PARRY      SPARE ANCHOR 18-9610        3 3 0  SEA DOGS             
PARRY-STRIKE     CADILLAC DUARDO 18-2130     5 3 0  THE FIRST REVENGER   
PARRY-RIPOSTE    CYCLOTRON PAJAMAS 84-27697  7 3 0  011312F              
LUNGING ATTACK   PIPE BOMB 82-8012           7 3 0  ANARCHIST COOKBOOK 2 
PARRY-LUNGE      AFTER 10 BEERS! 84-21651    8 3 0  ANYTHING'S POSSIBLE  
AIMED BLOW       ALUCARD 6-6467             12 3 0  GOLDEN DAWN           
WALL OF STEEL    EARL OF LEMONGRAB 40-4564  13 2 0  ADVENTURE TIME 2     
                   
DM 202 STYLEMASTERS 
WALL OF STEEL    CHASM OF IGNORANCE 4-4186   4 3 0  UTOPIA RELIGIOSO     
PARRY-STRIKE     COLD HARBOR 16-6540         5 3 0  HALLOWED GROUND      
TOTAL PARRY      SIGHTBLINDER 6-4730         5 3 0  DARK PANTHEON        
PARRY-LUNGE      GAD 18-9239                 6 3 0  SHEPHERDS            
SLASHING ATTACK  DOUBLE TRUE 41-4585         7 3 0  LAZY SUNDAY          
STRIKING ATTACK  EERIEST EXPECTATION 84-319  8 3 0  APRIL 12 II          
PARRY-RIPOSTE    ICE WIND 47-7758            9 3 0  BASH BROS PARK       
BASHING ATTACK   CYCLOPS 7-4625             11 3 0  BIG BAD              
LUNGING ATTACK   WORTH THE WAIT 85-18977    13 3 0  071406W             
AIMED BLOW       JMJ 1-9161                 16 0 0  RUN DMC               
                   
DM 203 STYLEMASTERS 
WALL OF STEEL    HANNIBAL LECTER 99-3922     5 3 0  DERANGED 24         
PARRY-STRIKE     HOGSHEAD 74-4372            5 3 0  COUNTRY PIE          
PARRY-LUNGE      PEARL 3-7794                6 3 0  STEVEN UNIVERSE       
BASHING ATTACK   YONDER ORPHAN 5-5387        6 3 0  IT'S ALL OVER NOW    
SLASHING ATTACK  SHOUT 4-7430                9 3 0  PALE SHELTER 57      
STRIKING ATTACK  ULTIMATE WORRIER 85-14263   9 3 1  HWWF                
TOTAL PARRY      COLOSSEUM HALLS 1-8871     10 3 0  RUN DMC               
LUNGING ATTACK   SLEEPING SANDS 84-32906    11 3 0  IN THE WIND          
PARRY-RIPOSTE    DIVINITY 95-439            12 3 0  LUNACHICKS          
AIMED BLOW       HAPPY-GO-LINTY 98-5440     15 0 0  LINTAPALOOZA        
                   
DM 204 STYLEMASTERS 
PARRY-LUNGE      PIGSTY PARSEC 86-2062       4 3 0  PALE SHELTER 32     
WALL OF STEEL    PITCH BLACK 95-547          6 3 0  MMM....BEER!!!      
PARRY-STRIKE     HUNKY HAMPER 85-10226       6 3 0  LAUNDRY TIME        
AIMED BLOW       WORTH THE HEADACHE 86-3737  6 3 0  TMM'S JUNK 8        
PARRY-RIPOSTE    PARAGON ORCA 13-5573        6 3 0  7TH SANCTUM          
LUNGING ATTACK   MONSTER 47-9618             7 3 0  BOOK OF THOMAS       
STRIKING ATTACK  INTEGER YELP 84-14491       8 3 0  060310AB            
SLASHING ATTACK  SHAM JOKER 3-7700           8 3 0  7TH SANCTUM           
BASHING ATTACK   FOGGED UP MIRROR 54-3231   11 3 0  BASH BROS BATHROOM   
TOTAL PARRY      STEAMING EARL 82-24992     17 1 0  SAUNA TIME           
                   
DM 205 STYLEMASTERS 
BASHING ATTACK   BUTCH 82-27889              1 3 0  OVERHYPED           
PARRY-STRIKE     ROBERT PAULSON 75 84-47382  5 3 0  PROJECT MAYHEM 28   
SLASHING ATTACK  CONSPIRACY THEORY 84-30698  8 3 0  FLOYD RADIO         
PARRY-RIPOSTE    HIGH PLAINS QUEEN 4-7542    8 3 0  PALE SHELTER 57       
PARRY-LUNGE      HARSH GMO 85-18688          8 3 0  THIRSTY THUGS 170P  
WALL OF STEEL    DEMONIC FURY 75-3929        9 3 0  CRITICALS            
STRIKING ATTACK  WHIRLWIND 82-56177         10 3 0  BLADES OF FURY      
TOTAL PARRY      COUNTRY HAM 85-22865       12 3 0  SUNSHINE BISCUIT    
LUNGING ATTACK   CLEVER STAB 75-3930        14 3 0  CRITICALS            
AIMED BLOW       WHOWHAT 60-9171            16 1 0  UNNAMEABLES          
                   
DM 206 STYLEMASTERS 
PARRY-LUNGE      KATARINA 16-5922            3 3 0  FAR TRAVELERS        
PARRY-STRIKE     UNTAMED SAVAGERY 75-4051    4 3 0  CRITICALS            
SLASHING ATTACK  SAMURAI SHADOW 47-10391     4 3 0  SPECTRAL STEEL       
BASHING ATTACK   FREE GIFT 72-10194          7 3 0  BB PLEDGE DRIVE      
AIMED BLOW       SWAMP DONKEY 18-11313       7 3 0  THUNDR + LITENING    
WALL OF STEEL    MASON FRUITBAT 18-11055     7 3 0  ELECT.NITE SPECIAL   
STRIKING ATTACK  HEXXS 85-40268              8 3 0  UNKNOWN LEGACY 24   
PARRY-RIPOSTE    ROBERT PAUSLON 770 85-4971  9 3 0  PROJECT MAYHEM 358  
TOTAL PARRY      LAMBRET 85-39742            9 3 0  THIRSTY THUGS 1822  
LUNGING ATTACK   HORNSWOGGLE 18-11369       17 1 1  THUNDR + LITENING    
                   
DM 207 STYLEMASTERS 
PARRY-RIPOSTE    A.I. 85-35368               5 3 0  BYTE ME              
PARRY-STRIKE     FUZZY-WUZZY 5-3072          5 3 0  DUELHAMPSTERS!        
PARRY-LUNGE      SCARLET ORCA 86-30429       6 3 0  TEMERE NOMEN 5      
AIMED BLOW       IN BLOOM 82-52274           7 3 0  COOL NAMES 1         
TOTAL PARRY      BOLD BADGER 3-8155          7 3 2  WRATHMEN 21-4         
BASHING ATTACK   CHRISTMAS EVE 60-9602       8 3 0  METAL MELTDOWN       
SLASHING ATTACK  THE HOBGOBLIN 14-5680       9 3 0  LITTLE STATESMEN     
STRIKING ATTACK  AIN'T FROM L.A. 82-57775   10 3 0  ARCANE TESTAROSSA    
WALL OF STEEL    TALORIN REDFEATHER 21-9746 12 3 0  KENDER INVASION      
LUNGING ATTACK   CRUEL STEEL 75-3860        15 0 0  CRITICALS            
                   
DM 208 STYLEMASTERS 
PARRY-RIPOSTE    SPASTIC CANTALOUPE 46-4933  3 3 0  DANGEROUS FRUITS     
WALL OF STEEL    COTTENELLE 86-19725         6 3 0  CLEAN SWEEP         
SLASHING ATTACK  ROBUST WISDOM 86-35167      6 3 0  THEN THE MIRACLE    
PARRY-LUNGE      OBTAIN ASCENDANT 86-34967   6 3 0  YEARS SINCE EGBERT  
BASHING ATTACK   CORRUPT 72-11465            7 3 0  BB GOVERNMENT        
PARRY-STRIKE     ROCK GHOST 74-4971          9 3 0  AL AZAR              
TOTAL PARRY      SWIPEY 86-33749            10 3 0  HOWLIN THIEF        
LUNGING ATTACK   METTLE POURED 86-35243     11 3 0  RESPECTIVE MERIT    
STRIKING ATTACK  BLOODE FINGER 86-27323     13 3 0  SATAN'S TREATS      
AIMED BLOW       MAJOR LILYWHITE 62-4980    16 1 0  IZOMBIE              
                   
DM 209 STYLEMASTERS 
PARRY-STRIKE     SUICIDE KING 46-4968        4 3 0  WILD CARDS           
BASHING ATTACK   STUDEBAKER 3-8411           5 3 1  OLDTIMERS             
PARRY-RIPOSTE    JUNGLE JAMBOREE 86-37452    8 3 1  THRILL RIDE         
SLASHING ATTACK  CINDER GOBLIN 85-23399      9 3 0  THIRSTY THUGS 172G  
WALL OF STEEL    CORWIN 86-37418            10 3 0  PRINCES IN AMBER    
PARRY-LUNGE      TRAGIC DRAMATIST 86-34951  10 3 2  JOYLESS DAYS        
TOTAL PARRY      ULURU 86-37457             11 3 0  SACRED SITES        
AIMED BLOW       SALERI 86-4052             12 3 0  DARK MAGES V        
LUNGING ATTACK   TROOPER 71-9041            13 3 0  100% CANADIAN        
STRIKING ATTACK  FREIGHT TRAIN 85-26315     15 2 1  TOP OF THE WORLD    
                   
DM 210 STYLEMASTERS 
SLASHING ATTACK  SOUTHWARK 87-3540           6 3 1  WRATHMEN 24-1       
PARRY-LUNGE      BILL O'NOBLE 87-3335        7 3 0  ARCANE PUNDITS      
PARRY-RIPOSTE    GEEZY 87-3381               7 3 0  SHIELD HEROES 5     
WALL OF STEEL    NINJA PARROT 86-40901      10 3 0  UNLIKELY HEROES 3A  
PARRY-STRIKE     TRADER SAM 86-39480        11 3 0  JUNGLE CRUISE       
BASHING ATTACK   DM-HUH? 87-4238            11 3 1  HW CONSORTIUM       
TOTAL PARRY      OUTLAW 86-39883            13 3 0  C.A.G.              
STRIKING ATTACK  ALRED 87-3469              15 3 0  WRATHMEN PROXY 3    
LUNGING ATTACK   NORMAL 87-3890             16 3 0  SUPE FORCES 1X01    
AIMED BLOW       TREMORS BACKLASH 86-40340  17 2 0  THAT WAS LIMITED