DUEL 2 NEWSLETTER

Date   : 04/19/2024    Duedate: 05/02/2024

NOBLISH ISLAND ARENA

DM 93    TURN 659

This Week's Top Honors

THE DUELMASTER IS

DOC STEELE
DM - FOLK (1916)
(93-11217) [3-3-0,56]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              DOC STEELE
                               DM - FOLK (1916)
                               (93-11217) [3-3-0,56]

Popularity Leader              This Week's Favorite

BROKE NEWSLETTERS              DOC STEELE
BB FACE TO FACE (1915)         DM - FOLK (1916)
(93-11210) [2-4-0,13]          (93-11217) [3-3-0,56]

THE CURRENT TOP TEAM

DM - FOLK (1916)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BB FACE TO FACE (1915)        35 
2. OXY MORONS (1917)             29    DARK TOADS (527)
3. DM - FOLK (1916)              27    Unchartered Team
4. IMPERIAL CABAL (1920)         17 
5. RED LEGION (1919)             13    DM - FOLK (1916)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*DM - FOLK (1916)          20  10  0 66.7   1/ 1*DM - FOLK (1916)          9  6 0
 2- 4*WE THE PEOPLE (1910)       6   6  0 50.0   2/ 3*BB FACE TO FACE (1915)    8  7 0
 3/ 3*IMPERIAL CABAL (1920)     12  13  0 48.0   3/ 4*IMPERIAL CABAL (1920)     7  8 0
 4/ 5*BB FACE TO FACE (1915)    14  16  0 46.7   4/ 0*OXY MORONS (1917)         5  4 0
 5/ 0*OXY MORONS (1917)          6   8  1 42.9   5/ 6*RED LEGION (1919)         4 11 0
 6/ 7*DIVIDED NATIONS (1912)     3   6  0 33.3   6- 5*WE THE PEOPLE (1910)      1  0 0
 7/ 8*RED LEGION (1919)          8  17  0 32.0   7/ 8*DIVIDED NATIONS (1912)    0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

THE FINE ARTS OF WINNING (OR TRYING HARD TO)

Your warriors are seemingly solid and are putting up a good fight, but just can't seem 
to win? Perhaps you should consider this list of recommended Consortium actions?

* Always challenge and avoid. Use the challenge and if-challenged strategies on your 
  strategy sheet to manipulate fight opponents in your favor.

* Challenge warriors you have beaten before and styles your warrior has the advantage 
  with. (E.g. AB challenge TP, TP challenge LU, ST challenge SL, SL challenge LU, 
  etc.). This is something of a rock/paper/scissors game.

* Take advantage of blood feuds to enhance challenges. Be brutal! BF all four times if 
  to your advantage, The cretin killed your teammate after all. (Note: Consortium 
  teams on Noblish Isle do not blood feud.)

* Avoid teams who seem to regularly beat you and teams with nearby warriors with 
  styles which have an advantage over your warrior. Avoid the team that just beat you 
  last fight.

* Make your warrior do what his style does best. (E.g. STs get the jump, LUs dodge, 
  TPs parry and scum, SLs attack, etc.) 

* Use high CN to your advantage by soaking hits and then later hitting and finishing a 
  worn down opponent.

* Pay attention to where an opponent is aiming his attacks and protect that location 
  on subsequent fights.

* Be bad! "Pick on" warriors with less skill, less experience, or lots of losses.

* Pay attention to fight history in your arena. Know which are tournament warriors, 
  sandbaggers, etc. with hidden FE (fight experience). These tournament warriors are 
  likely highly experienced and highly skilled compared to your normal arena warrior. 
  Stay clear of them. (Not at all common in DM93, but more common in all other arenas 
  except no-tournament arenas..)

* Use tactics appropriately: Decise to help you get the jump, Dodge to help you avoid 
  being hit, Slash or Bash to hit harder, Parry to focus on parry, Response to counter 
  known decise users.

* Dress to fit your strategy. Naked is faster/quicker, plated is most protected and 
  sponges best, but slower.

* Do not overdress and excessively encumber your warrior. It greatly hampers ability 
  to carry and endure and even to fight properly

* Watch fights carefully to find a favored weapon, one which you crit often with or 
  which you get lots of extra value hits. Use that weapon and maybe those similar to 
  it.

* Know your opposing manager's styles and methods. Try to fight weaker managers and 
  avoid those who just seem to win lots.

* If your warrior is in a difficult spot in the rankings/arena listing, sit him out. 
  Don't fight if you do not have a good chance to win. (e.g., your 5 FE warrior has 
  jumped way up in the rankings and is surrounded by much more experienced warriors, 
  or your scum TP is surrounded by aimed-blows, etc.)

* Phone a friend. Write with questions. Ask for help or advice. The right, helpful 
  person is likely to want to help you succeed. Use the personal ads or Chatzy or the 
  RSI site to discuss thoughts, ideas, or strategies.

* Try to manipulate your fight so you match with an NPC (non-player-character; RSI 
  Stand-In).

* Send your warrior to tournaments. It gets hidden FE on his record and ups his 
  skill/stat level unbeknownst to those paying little attention.

* Pay attention to fighting in your arena. Know whom is using strategies set on 
  maintenance and take advantage of it by challenging and adjusting your strategies to 
  beat them.

* Design warriors to win rather than to look godling-like. Sure, skills are important, 
  but maybe not as important as physicals -- especially early on.

* Take advantage of arena DM93. Read the spotlights. Know your C.I.C. package info or 
  get info from the Terrablood and Assur sites.

Cheer on your warriors. Stay excited! Yeah!

                     -- T.C., a Consortium paid and affiliated member (version 4-8-24)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to NOBLISH ISLAND once again!  What's with MANNEQUIN?  He actually 
beat NOBLISH ISLAND's DANGEROUS CRIMINAL, and walked away with 17 more points from 
the fight.  Major screwup at DM - FOLK.  VLAD lost 11 points to TOMBSTONE FEATURE.  
Some new strategies, perhaps?  Maybe VLAD will provide more easy wins...  Our 
Duelmaster has lost, folks, lost to M. CHARDINEE, BUT DOC STEELE is still the 
Duelmaster because he has the most recognition points!  I suppose you want to hear 
some rumors and dirty gossip about your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  How 
well I know the feeling of being in the most avoided team!  Don't fall out of 
practive, DM - FOLK!  The bums at BB FACE TO FACE couldn't face the challenges from 
DM - FOLK!  No excuse for that!  What do people see in ENRIQUE SUAVE?  His 2-1-0?  
DIVIDED NATIONS ain't talkin', but he's got 8 points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Well, I'm pretty much through.  You guys need to get back practicing.  All work 
and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  I don't want to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DOC STEELE 11217              3   3  0  56         DM - FOLK (1916)          

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 MANNEQUIN 11215               5   1  0  53         DM - FOLK (1916)          

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BUBBA 11214                   6   0  0  33         DM - FOLK (1916)          
 OZLETC 11237                  4   1  0  26         IMPERIAL CABAL (1920)     
 SANDY CALL OUT 11212          3   3  0  26         BB FACE TO FACE (1915)    
 TOMBSTONE FEATURE 11209       3   3  0  26         BB FACE TO FACE (1915)    
 ONE-ARM BANDIT 11216          2   4  0  26         DM - FOLK (1916)          
 TAZAROC 11236                 3   2  0  25         IMPERIAL CABAL (1920)     

INITIATES                      W   L  K POINTS      TEAM NAME                  
 NIRUUL 11235                  3   2  0  22         IMPERIAL CABAL (1920)     
 HUNG OVER 11213               3   3  0  21         BB FACE TO FACE (1915)    
 SLEEPY JOE 11220              2   2  1  19         OXY MORONS (1917)         
-BIG MAC 11181                 1   2  0  19         WE THE PEOPLE (1910)      
 VLAD 11218                    4   2  0  15         DM - FOLK (1916)          
 WEE JERRY 11232               2   3  0  15         RED LEGION (1919)         
 MILITANT PACIFIST 11245       1   0  0  14         OXY MORONS (1917)         

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BROKE NEWSLETTERS 11210       2   4  0  13         BB FACE TO FACE (1915)    
 CHONK II 11270                1   0  0  13         RED LEGION (1919)         
 BAD MATCH UPS 11211           3   3  0  12         BB FACE TO FACE (1915)    
 TEIOHOS 11271                 1   0  0  12         RED LEGION (1919)         
 ARACHNOL 11229                3   2  0  11         RED LEGION (1919)         
-WURM FOOD 11248               1   0  0   9         OXY MORONS (1917)         
 ZIPPY THE SLUG 11247          1   1  0   9         OXY MORONS (1917)         
 ENRIQUE SUAVE 11196           2   1  0   8         DIVIDED NATIONS (1912)    
 CUTTER 11230                  1   4  0   7         RED LEGION (1919)         
 BRACUS ZAHN 11234             1   4  0   7         IMPERIAL CABAL (1920)     
 MINOR CATASTROPHE 11246       1   1  0   4         OXY MORONS (1917)         
-JOSE SUMMERS 11193            1   1  0   4         DIVIDED NATIONS (1912)    
-NATALIA MARAKOVA 11197        0   2  0   2         DIVIDED NATIONS (1912)    

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
JOB GOLDSTIEN 11194     0  1 0 DIVIDED NATIONS 1912 SLEEPY JOE 11220       656  
VALUS THUNN 11238       1  4 0 IMPERIAL CABAL 1920  WURM KIN               659 NONE

                                     PERSONAL ADS

Some facts: record info for DM Folks (last two turns):
     Random Matches = 0-3
     My Challenges = 3-1
     Challenges to me = 3-0
     I wonder what that means? -- T.C.

Doc Steele, you're Duelmaster? Why, you have lost to two NPCs in a row. You are better 
than that! Some say "the GOAT". Are you? -- T.C.

Valeriua Flamma, what a very nice and kind note. Good luck in Shadowspire. -- T. C.

Cutter, I did. -- Vlad

Tibere Gracchus you are just plain MEAN. -- Mannequin

Ozletc, now I have no arms! -- One-Armed (previously) Bandit

There are questions to be asked. Ask 'em. We South Carolinians will answer. -- T.C. 
and What's His name (Oh, yeah; Assur)

Received 3/19/24 diplo on 4/8/24. (I was out of town and mail held for 10 days)

Question: TOURNAMENTS; could/should a noob enter tournaments?
Answer: YES. All it takes is a desire to fight and filling out the strategy sheet and 
sending it in.
  a. read past DM93 newsletters with spots about tournaments (who/how/why)
  b. consider timing (read those spots10
  c. select solid warriors or ones you just want to learn some stats or skills
  d. $7 gets a minimum of 3 fights for a warrior, with the avg amount 5 or 6
  e. experience defines the class, so the warrior fights similarly experienced others
  f. enter as many or few
  g. note: The Rookie class are for warriors with zero experience
  h. Noob or old-timer -- it is fun and worthwhile
  i. Yes, upon occasion both Assur and The Consortium enter warriors from DM93
DO IT!

Bubba -- That was an amazing fight! I thought I had you at the start, I knew that was 
my only chance. But you somehow shrugged off the wound and proceeded to wear me down. 
Well done and your 5-0 record is truly earned! -- Wee Jerry

Sandy Call Out -- Sorry about the hit to the gut...and the ribs...and the jaw...and.. 
well, hope you are on the mend! -- Arachnol

Vlad -- I clearly picked on the wrong guy! By the gods, my head is still spinning! -- 
Cutter

Chonk and Bone Splitter were dead weight! Their gutstain on the dark arena sand will 
linger! But we welcome two new condemned to oue stable, Chonk's mysterious cousin, 
Chonk II and the ever enigmatic Teichos! -- Alcibiades (manager, Red Legion)

Wurm Food -- The meat is tenderized, no need to crack the bones! -- Valus Thunn

Cutter -- I am coming for you. You can't hide. -- Tazaroc

Tazaroc -- Nice fight. My desperation strategy failed pretty well. Oh well, at least I 
live to fight again. -- Sleepy Joe

Four rounds to take out a beggar? I may have to rethink this gladiator thing. -- Minor 
Catastrophe

Tombstone -- We may need to try that again without all the armor! The fans will need 
to pay by the hour! -- Zippy

I was supposed to fight at night? Guess this is farewell. -- Wurm Food

                                  LAST WEEK'S FIGHTS

VALUS THUNN was butchered by WURM KIN in a crowd pleasing 1 minute Dark Arena fight.
ENRIQUE SUAVE was narrowly defeated by SLEEPY JOE in a 3 minute Bloodfeud melee.
MINOR CATASTROPHE was vanquished by TAZAROC in a 1 minute mismatched Challenge brawl.
DOC STEELE was savagely defeated by M. CHARDINEE in a exciting 4 minute Title fight.
MANNEQUIN devastated DANGEROUS CRIMINAL in a 1 minute one-sided duel.
VLAD was bested by TOMBSTONE FEATURE in a crowd pleasing 1 minute match.
BUBBA overcame NIRUUL in a 4 minute fight.
BROKE NEWSLETTERS slimly lost to OZLETC in a 2 minute melee.
BAD MATCH UPS was vanquished by ONE-ARM BANDIT in a 1 minute uneven duel.
SANDY CALL OUT overpowered WEE JERRY in a 1 minute uneven duel.
HUNG OVER overpowered PERSISTANT BEGGAR in a 1 minute one-sided fight.
ARACHNOL was overcome by MILITANT PACIFIST in a 1 minute novice's bout.
CUTTER was luckily beaten by ZIPPY THE SLUG in a 2 minute amateur's match.
BRACUS ZAHN was handily defeated by CHONK II in a 1 minute one-sided contest.
TEIOHOS demolished CONVICTED THIEF in a unpopular 4 minute one-sided brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         PARRY-STRIKE       8 -   4 -  1      67  |
|TOTAL PARRY                      4         TOTAL PARRY       15 -   8 -  0      65  |
|LUNGING ATTACK                   4         AIMED BLOW        17 -  12 -  1      59  |
|PARRY-RIPOSTE                    4         BASHING ATTACK    21 -  20 -  1      51  |
|WALL OF STEEL                    3         STRIKING ATTACK   20 -  20 -  1      50  |
|STRIKING ATTACK                  3         LUNGING ATTACK    21 -  23 -  0      48  |
|AIMED BLOW                       2         PARRY-RIPOSTE     10 -  14 -  1      42  |
|SLASHING ATTACK                  1         SLASHING ATTACK    7 -  10 -  0      41  |
|PARRY-LUNGE                      0         WALL OF STEEL      8 -  15 -  0      35  |
|PARRY-STRIKE                     0         PARRY-LUNGE        2 -   4 -  0      33  |

Turn 659 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     4 -  0     WALL OF STEEL      1 -  2         3  STRIKING ATTACK
TOTAL PARRY        4 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
LUNGING ATTACK     3 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
AIMED BLOW         1 -  1     PARRY-RIPOSTE      0 -  4         2  LUNGING ATTACK 
                              SLASHING ATTACK    0 -  1         1  AIMED BLOW     
                              STRIKING ATTACK    0 -  3         1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   MANNEQUIN 11215             5   1  0   53 DM - FOLK (1916)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BROKE NEWSLETTERS 11210.  The most popular warrior 
this turn was DOC STEELE 11217.  The ten other most popular fighters were SLEEPY JOE 
11220, NIRUUL 11235, BROKE NEWSLETTERS 11210, OZLETC 11237, ENRIQUE SUAVE 11196, 
TAZAROC 11236, VLAD 11218, CUTTER 11230, MANNEQUIN 11215, and ONE-ARM BANDIT 11216.

The least popular fighter this week was TEIOHOS 11271.  The other ten least popular 
fighters were BUBBA 11214, BRACUS ZAHN 11234, ARACHNOL 11229, WEE JERRY 11232, BAD 
MATCH UPS 11211, MINOR CATASTROPHE 11246, ZIPPY THE SLUG 11247, TOMBSTONE FEATURE 
11209, VALUS THUNN 11238, and CHONK II 11270.