DUEL 2 NEWSLETTER

Date   : 02/07/2025    Duedate: 02/20/2025

NOBLISH ISLAND ARENA

DM 93    TURN 680

This Week's Top Honors

THE DUELMASTER IS

LADY SCARLET
COLORITES (1938)
(93-11352) [5-2-1,66]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              LADY SCARLET
                               COLORITES (1938)
                               (93-11352) [5-2-1,66]

Popularity Leader              This Week's Favorite

LADY SCARLET                   LADY SCARLET
COLORITES (1938)               COLORITES (1938)
(93-11352) [5-2-1,66]          (93-11352) [5-2-1,66]

THE CURRENT TOP TEAM

BASH BROS COUNTRY (1939)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BASH BROS COUNTRY (1939)      27 
2. COLORITES (1938)              18    ONLY HUMANS (147)
3. SKIBIDI RIZZLERS (1941)       13    Unchartered Team
4. REMDISIR (1777)               1  
                                       BASH BROS COUNTRY (1939)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*BASH BROS COUNTRY (1939)  25   4  0 86.2   1/ 1*BASH BROS COUNTRY (1939) 12  3 0
 2/ 1*SKIBIDI RIZZLERS (1941)    6   3  0 66.7   2/ 2*COLORITES (1938)          9  6 0
 3/ 3*COLORITES (1938)          18  17  3 51.4   3/ 4*SKIBIDI RIZZLERS (1941)   6  3 0
 4- 0*JJKIER (1935)              0   8  0  0.0   4- 0*JJKIER (1935)             0  4 0
 5/ 0*REMDISIR (1777)            0   1  0  0.0   5/ 0*REMDISIR (1777)           0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                      D2 -- DUELMASTERS

The battle axe swings with awesome cutting power! 
The Grim Lord is hit in the chest. 
It is an awesome blow! 
He sinks slowly to the ground. 
Gambit has learned a riposte action and achieved advanced expert in riposte. 
Black Lung will fight at Champions in the next tournament. 
Veteran Mercenary is dangerously stunned and cannot keep fighting! 
It is a proud Day for Lady Warriors as Colestah has ascended the Duelmaster's Throne. 
Red was butchered by Longbow in a one minute mismatched challenge!

D2, the play-by-mail (not play-by-computer, nor play-through-internet) game of 
Duelmasters, is just plain fun. It is so good that there have been three published 
books written about it! It must be great, then! Do you want to have the fun and 
pleasures that hundreds of other managers before you have experienced? Can't blame 
you! I, personally, have been enjoying Duelmasters-to-D2 for 40 years. Perhaps this 
article will assist or simplify your introduction to this game and speed up your 
enjoyment process. It goes something like this.....

     * ACQUIRE A D2 ROLL UP team sheet from RSI. (Reality Simulations Inc., P.O. Box 
       22400, Tempe AZ 85285-2400, ph. 4809677979) The first sheet/team is free. 
       Subsequent five-warrior teams cost $5. (Same prices are charged by RSI as they 
       did 30+ years ago!) Later, after your introductory 10 turns in the Noblish 
       Island (DM93) arena, you can transfer your starting team to another arena, or 
       you may find you want to start up new team/s in other arenas, or both. 
       Actually, you can start new teams any time, even while going through your 
       learning process in DM93; but you may want to "learn the ropes" first. 
     * FILL OUT THE ROLL UPS and send the sheet to RSI. Other than the normal personal 
       information, the most important things to decide are: Team name, Manager Name, 
       and 5 individual warrior designs. Let's discuss each of those briefly. Team 
       name and manager name can be anything you like that fits you. (RSI will edit 
       inappropriate naming.) They can be gladiator driven, silly ideas, great plays 
       on words, or whatever. The warrior names can be closely tied to the team name, 
       or not. My very first team was: Bulldogs, manager Kennelworth, and names like: 
       Tiger Lily, Sir Smythe, Wild Wayne, and Flash, etc. A team name I admire in the 
       game is Azure Clouds, manager Slugbait, warrior names like: Black Bile, Violent 
       Orange, Blue Note....

We could spend hours and hours on warrior designs, (Where to place the 14 points on 
the fixed 70 points and what style to choose?) and there are many articles available 
examining design, so I will offer only a few basic comments:

     * Offensive styles are easier to learn for a newbie. (Or anyone, for that matter) 
     * Gender does not matter at all in the fight process.
     * Usually, fast & quick or brawny & strong rule the day. I said usually. 
     * WT (wit) and WL (will) are the most important stats. (But DF for aimed-blows is 
       very important.)
     * There are reasons to design to odd numbers. (Exclude CN from that statement.)

Read newsletters, especially past DM93 newsletters, for regularly posted design 
reviews.

You have received your 5 warrior profiles back from RSI. Time to fill out DUEL II 
STRATEGY FORMS and send them in to RSI. "Goodness!" you say; "I wish I had a lot more 
information about weapons and strategies and what the warrior profile means, and....

Here are a list of places and methods for getting additional info:

     * "Put on your newbie outfit." Ask RSI, or better yet, diplo the teachers/coaches 
       in Noblish Island (DM93), the "starter's arena" and ask for information 
       provided there. If you are already in Noblish Island, ask RSI to make sure you 
       get the free CIC or "fact sheets".
     * "Go electronic." The best information in the game is available at 
       reality.com/dm, or terrablood.com, or Assur's site or even try chatzy.com as 
       DMers chat there from appx 9AM to 2AM EST. and they definitely seem to welcome 
       inexperienced questions.

So, back to the strategy sheets. One for each warrior you plan to fight. Write 
legibly! You would be very disappointed to have a code inputted improperly because 
your scribbles were not so discernible. The basic stuff like warrior name and ID, or 
game # and account # don't need discussion. But weapon selection, strategy, armor and 
challenging do. 

Weapon choice is your chance to select a best weapon against the opponent's probable 
armor. Bigger weapons are probably needed against heavy armor. Some weapons do 
especially well against certain armor types. (Hmmm; that information mentioned earlier 
would help.)  The most common weapon arrangements are a single primary weapon and a 
smaller backup primary for offensive types, and a primary/secondary (secondary could 
be a shield) and zero to two backups for defensives/finesse warriors. That, of course, 
begs the question of which styles are offensive? Generally, basher (BA), lunger (LU), 
slasher (SL), and striker (ST) are offensive. Generally, parry-lunger (PL), parry-
riposte (PR), parry-strikers (PS), and total parry (TP) are defensive. Wall of steel 
(WS) and aimed blow (AB) are generally finesse warriors. But, really, anything goes, 
as you will find defensive bashers and offensive total parries and other mutants in 
this fun game.

Strategy is more difficult to decide. Offensives usually start "hot and heavy" and 
then slow down, as they will wear down/tire due to weight being carried and a high 
activity level. Defensives tend to run moderately, but current arena defensive 
warriors can be found fighting anywhere from "hot and heavy" to very slow. The 
desperation strategy is important, because if your warrior is nearing defeat or 
exhaustion, you may want to try something different in a last-ditch effort to pull out 
the win.

Armor is really a matter of preference, but like every other choice in the game, there 
are trade-offs. Heavy armor, while providing more protection, can slow down and wear 
down warriors. Naked or light armor may be less restricting and faster but offers 
little protection. It is easy to think, "I need lots of armor.", but over encumbering 
a warrior greatly impacts (diminishes) his fighting ability.

Training is simple. The most common training is "skills", but stats can be and are 
trained also. In general the amount of skills learned is based on your WT (the higher 
the better), but it is also impacted by the knowledge of the warriors you fight. (And 
other things) Stat training is very highly dependent on WL, as the odds of getting a 
first stat train of a stat type are 5% times the WL. (E.g. a WL of 15 = 5%x15 or 75% 
chance.) There can be a luck roll impact also as is common almost everything that 
occurs in Duel 2. Attempting to get a 2nd stat raise in a certain stat is halved. 
(E.g. a WL of 15 = 5%x15x 0.5 = 37.5%)

Challenging and avoiding are very strategic components of the game. There are quite a 
few managers who do not challenge or avoid or both. You can use that to your best 
advantage. Challenge warriors (the warrior ID number) and avoid teams. (The team ID 
number.) Several points about challenging/avoiding):

Challenging and avoiding do not work until after the warrior has fought his/her first 
fight in the arena and is listed in the newsletter. Challenge warriors or styles you 
think you can beat, or who will teach you well, or to attempt to advance in the 
rankings.

Avoid those teams who have warriors that can probably beat you, or who are likely to 
challenge you.

Remember: challenge warrior ID numbers (not names) and avoid team numbers (not names)

Some arenas, usually Andorian, frown on down-challenging. (Usually defined as 
challenging someone with fewer recognition points that oneself.) Beware of the arena 
environment, history, and politics.

You have the option to use an alternate "special strategy" either (or both) when you 
challenge someone, or when someone challenges you. You can use this alternate to 
prepare a specific strategy for that challenge you just made, or surprising an 
opponent who will likely challenge or blood feud you. To use these alternatives, "x" 
the proper box or boxes and fill out the strategy info on the back of the strategy 
form. This alternative strategy will not be used unless the conditions you selected 
occur.

That was easy, wasn't it!? After sending in your strategy sheets, (in plenty of time 
for the due date--or last minute via fax; no internet submitting allowed) the computer 
utilizes everyone's' inputs and the fights proceed. A few days after the arena run 
date, the actual fights and arena newsletter will arrive in your mailbox. (Actually 
the newsletter can be viewed on line three days after the fights.) Before submitting 
the new warrior strategies for the next round of fights, there is much a manager 
can/should examine and review. Here are generic things that this old-time manager 
evaluates:

     * Have I collected/recorded all the information I want from the fight so I can 
       access it quickly? (The Noblish Consortium manager and his Consortium cronies 
       record this for every fight: opponent's name, stable, arena and ID number, 
       size, handedness, record, style, armor, and weapons plus his warrior's train 
       results, armor, weapons, swing info (criticals/swings/extra value hits), W or 
       L, how many minutes, recognition points, and political point status- if any. 
       Also recorded are who, if anyone challenged. This is manually recorded on a 
       sheet with my warrior's name, ID, and size, handedness, plus style. (Feel free 
       to computerze it all.)
     * Did each warrior fight as I expected from the strategy? Do I need to adjust or 
       change any strategies?
     * Did any warrior act over encumbered or tire faster than I thought? Do I need to 
       adjust strategies, armor, or weapons?
     * Did each warrior fight well with the weapon? (e.g. hit when he swung and had 
       critical hits--which are strongly stated weapon hit statements compared to the 
       norm) Do I need to change weapon selections?
     * Did another warrior out jump me when I did not expect it? Do I need to adjust 
       strategies or weapons?
     * Did the warriors learn what I expected and learn well? (e.g. earn lots of 
       skills) If not, what can I do about it? (Switch to learning stats/skills? 
       Challenge a very experienced warrior?)
     * Do I know anything about the arena warriors that I can challenge? (Have I and 
       my friends accumulated style and other information on opponents?) Should I 
       challenge or take the luck of the draw? (Remember: challenge warrior #'s.)
     * Likewise, is there someone within range I just do not want to fight? (A warrior 
       that has beaten me before? A warrior with lots more experience than me? A team 
       that has my number? Should I avoid the team with that warrior? (Remember: avoid 
       team #'s)
     * Have I written some personal ads or a spotlight to add to the enjoyment of the 
       arena?

Then it is time to turn in those strategy sheets again!

Duel 2 is a game of gladiators, comprised of knowledge, strategy, and a little luck. 
Above all, it is fun. See you on the sands!

                                          -- Colonel Mustard 
                                             via The Consortium (aka Wayne Smith) 

Note:
RSI has something special with Duelmasters that few if any other PBMs can offer. Twice 
per year, for many tears, voluntary Face-To-Face Tournaments are held, opening up the 
competition from all arenas of D2 play. Managers from near and far gather for a fun-
filled and very busy week-end of competition. The winter version is held in RSI home 
town Tempe, AZ (Phoenix) while the summer location varies in location east of the 
Mississippi. (Recent ones in Minneapolis, Cincinnati, New Orleans) Great competition 
and a fine chance to meet other managers and the RSI staff.

Version
1/25WFS

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     What?! Me again as Duelmistress? What is this? I LOST to NPC M. CHARDINEE? And 
earned the Title? Well, I do have the most recognition points of anyone. Hah! Take 
that Homeless Bash Brothers! Me and my teammates are sad, sad, sad, sadly. I feel 
sorry for our Manager, Colonel Mustard, Master Of The Clue. We Colorites, however are 
clueless.                                           

                                          -- Lady Scarlet, DMII

                                      SPY REPORT

     Busy, busy, busy, lots of things happening in NOBLISH ISLAND this turn, and 
let's start with a look at some of the teams.  And let's see, DRINKING fought MISS 
PINK and gained 8 points and contributed to BASH BROS COUNTRY's 5-0-0.  MISS PINK has 
lost to DRINKING, falling 6 points, while helping make COLORITES a 3-2-0 turn.  The 
attempts to dethrone the Duelmaster have failed, and LADY SCARLET remains NOBLISH 
ISLAND's top warrior for another turn.  Tell me, is nothing sacred?  I have heard 
from unimpeachable sources that The Warty Toad uses trolls in their stew.  Talk about 
gristle!   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  I also notice that the COLORITES stable 
was the most avoided team this turn.  Come on NOBLISH ISLAND, what are you afraid of? 
And avoiding COLORITES more than any other team we find BASH BROS COUNTRY.  NOBLISH 
ISLAND, are we going to accept, or respect this sort of thing?  The most challenged 
warrior this turn was COLORITES' warrior MISS PINK.  More fighters challenged her 
than challenged the Duelmaster!   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     Thought for the day, a new sword shines bright, but the notched sword sings the 
sweetest.  It's been nice chatting with you, until we meet again, keep your swords 
sharp and your hammers heavy.  Until the sun next rises and my pen sets to paper-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LADY SCARLET 11352            5   2  1  66         COLORITES (1938)          

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 PICKUP TRUCK 11358            6   0  0  57         BASH BROS COUNTRY (1939)  

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DRAWL 11355                   6   0  0  54         BASH BROS COUNTRY (1939)  
 LAME 11357                    6   0  0  37         BASH BROS COUNTRY (1939)  

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 MR BRASS 11353                4   3  1  31         COLORITES (1938)          
 DOCTOR BROWN 11351            3   4  1  25         COLORITES (1938)          
 BIGGIE BEAR 11369             2   0  0  24         SKIBIDI RIZZLERS (1941)   

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DRINKING 11359                5   1  0  21         BASH BROS COUNTRY (1939)  

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BABY BIGGER BACK 11372        2   0  0  21         SKIBIDI RIZZLERS (1941)   
 SENIORITA YELLOW 11367        2   1  0  19         COLORITES (1938)          
 MISS PINK 11349               3   4  0  13         COLORITES (1938)          
 AUTO TUNE 11365               2   2  0  10         BASH BROS COUNTRY (1939)  
 WHACK-A-MOLEY 11368           1   1  0  10         SKIBIDI RIZZLERS (1941)   
 BLOODY MEWER 11371            1   1  0   8         SKIBIDI RIZZLERS (1941)   
-BASHER 11338                  0   2  0   2         JJKIER (1935)             
-BLOWER 11334                  0   2  0   2         JJKIER (1935)             
-SHIELDER 11336                0   2  0   2         JJKIER (1935)             
 DRAKE 10392                   0   1  0   1         REMDISIR (1777)           

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SKIBIDI 11383           0  1 0 SKIBIDI RIZZLER 1941 SHEWISH GIANT          680 NONE

                                     PERSONAL ADS

Hey, great to see the Jjkier and Skibidi teams here on the isle. Join in the fun and 
pound my Colorites silly. Everyone else seems to! -- Colonel Mustard

If you haven't already, read the previous arenas; there is a lot of DM info available 
for you. Ask questions. We will answer. -- Colonel Mustard and all The Consortium

                                  LAST WEEK'S FIGHTS

SKIBIDI was butchered by SHEWISH GIANT in a 1 minute bloody Dark Arena fight.
LADY SCARLET viciously subdued CONVICTED ASSASSIN in a 1 minute Title battle.
PICKUP TRUCK overpowered CAPTURED ORC in a 1 minute bloody mismatched duel.
DRAWL overpowered DOCTOR BROWN in a 1 minute one-sided fight.
LAME unbelievably bested FRATSFA SLAVE in a dull 10 minute gory brawl.
MISS PINK was bested by DRINKING in a 2 minute match.
BABY BIGGER BACK devastated MORDANT DESERTER in a 1 minute one-sided competition.
MR BRASS handily defeated BLOODY MEWER in a 1 minute uneven melee.
AUTO TUNE won victory over DRAKE in a 1 minute gruesome novice's duel.
SENIORITA YELLOW won victory over WHACK-A-MOLEY in a exciting 1 minute novice's fight.
BIGGIE BEAR handily defeated MORDANT DESERTER in a 1 minute one-sided bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  3         PARRY-LUNGE        1 -   0 -  0     100  |
|SLASHING ATTACK                  3         TOTAL PARRY       17 -   4 -  0      81  |
|BASHING ATTACK                   3         PARRY-RIPOSTE      2 -   1 -  0      67  |
|TOTAL PARRY                      2         LUNGING ATTACK    21 -  12 -  1      64  |
|AIMED BLOW                       2         STRIKING ATTACK   21 -  13 -  2      62  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK   15 -  14 -  2      52  |
|LUNGING ATTACK                   1         BASHING ATTACK    19 -  18 -  2      51  |
|PARRY-STRIKE                     1         WALL OF STEEL      6 -   8 -  1      43  |
|PARRY-LUNGE                      0         AIMED BLOW         5 -   7 -  0      42  |
|WALL OF STEEL                    0         PARRY-STRIKE       1 -   6 -  0      14  |

Turn 680 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        0 -  0         4  STRIKING ATTACK
LUNGING ATTACK     1 -  0     PARRY-STRIKE       0 -  1         3  LUNGING ATTACK 
STRIKING ATTACK    3 -  0     BASHING ATTACK     0 -  3         2  SLASHING ATTACK
TOTAL PARRY        2 -  0     WALL OF STEEL      0 -  0         1  AIMED BLOW     
SLASHING ATTACK    2 -  1                                       1  BASHING ATTACK 
AIMED BLOW         1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  LADY SCARLET 11352          5   2  1   66 COLORITES (1938)
LUNGING ATTACK   PICKUP TRUCK 11358          6   0  0   57 BASH BROS COUNTRY (1939)
TOTAL PARRY      LAME 11357                  6   0  0   37 BASH BROS COUNTRY (1939)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LADY SCARLET 11352.  The most popular warrior this 
turn was LADY SCARLET 11352.  The ten other most popular fighters were SENIORITA 
YELLOW 11367, MISS PINK 11349, AUTO TUNE 11365, PICKUP TRUCK 11358, DRAWL 11355, BABY 
BIGGER BACK 11372, MR BRASS 11353, DRINKING 11359, WHACK-A-MOLEY 11368, and BIGGIE 
BEAR 11369.

The least popular fighter this week was LAME 11357.  The other ten least popular 
fighters were DRAKE 10392, BLOODY MEWER 11371, DOCTOR BROWN 11351, SKIBIDI 11383, 
BIGGIE BEAR 11369, WHACK-A-MOLEY 11368, DRINKING 11359, MR BRASS 11353, BABY BIGGER 
BACK 11372, and DRAWL 11355.