DUEL 2 NEWSLETTER
Date : 05/30/2025 Duedate: 06/12/2025
NOBLISH ISLAND ARENA
DM 93 TURN 688
This Week's Top Honors
THE DUELMASTER IS
NEAR WHALE
BLUE HERRINGS (1944)
(93-11387) [7-0-0,74]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY BRINE SUSPECT
BLUE HERRINGS (1944)
(93-11390) [6-1-1,80]
Popularity Leader This Week's Favorite
BRINE SUSPECT BALTO
BLUE HERRINGS (1944) WHEREWOLVES (1942)
(93-11390) [6-1-1,80] (93-11482) [2-2-0,12]
THE CURRENT TOP TEAM
BEWARE (1959)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BLUE HERRINGS (1944) 34
2. WHEREWOLVES (1942) 28 BANE'S CHILDREN (235)
3. BEWARE (1959) 9 Unchartered Team
4. JJKIER (1935) 2
BEWARE (1959)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*BEWARE (1959) 18 7 0 72.0 1/ 1*BEWARE (1959) 12 3 0
2- 2*BASH BROS PROJECT (1960) 5 3 0 62.5 2/ 2*BLUE HERRINGS (1944) 10 5 1
3/ 3*BLUE HERRINGS (1944) 21 14 2 60.0 3/ 3*WHEREWOLVES (1942) 6 9 0
4/ 4*WHEREWOLVES (1942) 15 24 1 38.5 4- 4*BASH BROS PROJECT (1960) 5 3 0
5/ 0*JJKIER (1935) 6 12 0 33.3 5- 6*GOTHIC HORRORS (1926) 2 0 0
6- 5*THE TWO RIVERS (93) 2 4 0 33.3 6- 5*TROUBLEMAKERS (1958) 2 8 0
7- 6*TROUBLEMAKERS (1958) 6 19 0 24.0 7/ 0*JJKIER (1935) 1 3 0
8- 7*GOTHIC HORRORS (1926) 2 7 0 22.2 8- 8*THE TWO RIVERS (93) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
ASSUR'S LUNGER MODEL
In order to better serve new and returning players to gain a better understanding
of our favorite game, The Consortium and Assurnasirbanipal have undertaken a project
to give more current designs that work in today's game as it has changed over so many
years. But even though we believe these articles are more accurate and helpful, every
design article is loaded with biases and opinions. There is no absolute right and
wrong. This particular article is Assur's opinion of the Lunging style.
Lungers are one of the strongest styles in the game with the highest base skills
of any style (and better distributed than Wall of Steels, who share the same total
base skills). Because Lungers are so strong, there are many ways to make them.
Assur's model of the Lunger is a good one, but by far not the only one.
This particular model is a hybrid warrior (a warrior who wins with a combination
of attack and defense). There have been successful lungers run as pure defensives and
as pure offensives as well. Lungers really can do it all.
I can describe my goals with my lunger model with a small set of desired
requirements: Ability to wield the LO well suited (11 str, 13 wit, 11 dft), Good
damage, Good endurance, and 21 will. Technically, I also say 5 or more speed, but
this may be a superstition. I have not seen an unsuccessful lunger with the actual
requirements (though realize with 13 wit, your tourney success is more limited after
Apprentices). However, because Lungers are so strong, the requirements are less set
in stone than many other styles.
For design, the numbers look like this:
STR: 11+ (11 for LO, after that only needed for damage/endurance)
CON: 8ish++ (more is better, for taking damage and endurance)
SIZ: any (Less is better, but really want good damage or better)
WIT: 13+ (13 is what is required for LO)
WIL: 21 (The model says 21, but you 'can' go lower)
SPD: 5+ (Assur falls in the superstitious camp)
DFT: 11+ (Need 11 for LO, really don't want much more)
Weapons: LO is the only weapon you 'need.' Often Assur will use SC against plate,
especially earlier in the lunger's career. But the lazy mode is just to use LO
against everything and not have to think.
Armor: ALE or APL and whatever helm you like. Higher hinders your dodge more than
you want, while the advantages of a little armor far outweigh the extra dodge you get
wearing nothing. Certainly there are exceptions (the most obvious being against scum
Total Parries, when no armor is recommended).
Strategy: I start almost every lunger like this running 7-10 in minute 1. Once
again, if I'm lazy, I leave it like this for the warrior's entire basic career (until
I know his actual favorites). I also use 7-10 in desperation. If I'm not lazy, I
tinker with it and try to find where the lunger runs 'best.' (More often I'm lazy). I
lower the activity level quickly as the fight progresses (to conserve endurance), but
often leave the offensive effort at 7 or somewhere around there. I typically do not
use tactics on this lunger. (Once again, laziness is king, since tactics do help
situationally).
Examples: The model, while it has extra points available, is not trivial to find.
I have not graduated a single lunger that 'MET' all the standards, but many very good
examples of lungers that were 'close.' I list ALL my graduated lungers that I
consider 'close'. As you see from their records, they do VERY well.
12-13-8-13-21-6-11 -- The only did normal damage, even after two trains to
strength, but he was fantastic. He graduated 17-6 in a difficult arena.
9-15-11-14-20-5-10 -- After two trains to strength he did good damage and
graduated 19-12. Didn't train the wit/will/deftness, but this warrior TC'd
freshman in April 2017 by 'busting' those stats.
9-11-8-15-21-7-13 -- Graduated 14-7 without any trains (did normal)
10-10-4-16-20-14-10 -- Luck is a good thing!!! This warrior rolled good damage
and did no trains during basic, graduating 16-5. Since he didn't train deftness or
strength, he 'missed' the standard because of not being well suited to the
Longsword.
9-11-13-13-19-9-10 -- Quickly trained to 11-13-13-14-21-9-11 and then rocked the
arena, graduating 18-6. After the training, he DID meet all the standards.
9-9-13-17-21-4-11 -- In an easy arena, graduated 17-4 with good damage and normal
endurance.
Advantages: This model can win just about any fight. You have enough endurance to
get to minute 3. The skills/physicals are well balanced. You are running the one of
the top styles in the game.
Disadvantages: Hard to beat good defensives. Wit is critical for basic tourney
success and this model doesn't ensure that.
Best Matchups: This lunger can beat just about anyone, but won't win every fight
against them, either. Other hybrids and strikers/bashers are probably your best
matchups, especially if they aren't ready for you.
Worst Matchups: Pure scum in Plate Armor!!! Avoid like the plague! Very high
attack offensives and/or very high init offensives can also cause problems, but
nothing like the pure scum.
SPY REPORT
Good day, friends and fiends, welcome to your friendly neighborhood spyreport.
I doubt NOBLISH ISLAND will ever be the same. And let's see, BRINE SUSPECT fought
VENEMOUS CONCUBINE and gained 20 points and contributed to BLUE HERRINGS' 3-2-0.
WOLF has lost to WHITE FANG, falling 10 points, while helping make BEWARE a 3-2-0
turn. Defending hers title for another turn, NEAR WHALE kept NOBLISH ISLAND's
warrior, KUNG-FU MASTER, from claiming the throne. By the way, was that our
Duelmaster that I saw last night, cramped under the table at The Warty Toad?
He who challenges well, fights well. He who avoids without cause, shall lose
for good reasons. My mama told me that one. WHEREWOLVES has cause to stand tall, as
they were NOBLISH ISLAND's most avoided team. A smart manager knows this is a team
to beat. And guess who avoided WHEREWOLVES stable the most? Believe it or not, it
was BEWARE. Anyone surprised? The most challenged warrior this turn was BLUE
HERRINGS' warrior LITTLE FISHY. More fighters challenged him than challenged the
Duelmaster!
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. A brave warrior does not carry a
red shield, he has nothing to cover or hide when the fight is over. Consider well.
I like this place, NOBLISH ISLAND, the taverns have old wine, and young serving
girls. Who could ask for more? Well, I'm burning daylight here in NOBLISH ISLAND
and I've a long road ahead of me. Happy Trails. Until the sun next rises and my pen
sets to paper-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
NEAR WHALE 11387 7 0 0 74 BLUE HERRINGS (1944)
CHAMPIONS W L K POINTS TEAM NAME
BRINE SUSPECT 11390 6 1 1 80 BLUE HERRINGS (1944)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
PRETTY ALRIGHT 11388 5 2 1 62 BLUE HERRINGS (1944)
ADEPTS W L K POINTS TEAM NAME
ROBBER 11473 4 1 0 40 BEWARE (1959)
CHALLENGER INITIATES W L K POINTS TEAM NAME
BULLY 11477 4 1 0 32 BEWARE (1959)
POT HOLE 11476 5 0 0 29 BEWARE (1959)
SMOKE 11474 3 2 0 28 BEWARE (1959)
LITTLE FISHY 11384 1 6 0 27 BLUE HERRINGS (1944)
SHIELDER 11336 3 2 0 26 JJKIER (1935)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WHITE FANG 11492 2 0 0 26 WHEREWOLVES (1942)
INITIATES W L K POINTS TEAM NAME
-OVERDO 11483 2 0 0 23 BASH BROS PROJECT (1960)
-BEAST 11275 1 2 0 21 GOTHIC HORRORS (1926)
MILDEW 11471 5 1 0 17 WHEREWOLVES (1942)
DAVEY II 11385 2 5 0 17 BLUE HERRINGS (1944)
-KATANA 11273 1 1 0 13 GOTHIC HORRORS (1926)
BALTO 11482 2 2 0 12 WHEREWOLVES (1942)
FANG FACE 11491 1 1 0 12 WHEREWOLVES (1942)
-IRON MCGINTY 11489 1 1 0 12 TROUBLEMAKERS (1958)
-HARD WORK 11484 1 1 0 12 BASH BROS PROJECT (1960)
-ATAVISTA 11465 2 3 0 11 TROUBLEMAKERS (1958)
-BARBELA BLOODSTONE 11467 2 3 0 11 TROUBLEMAKERS (1958)
-SCOPE CREEP 11487 1 1 0 10 BASH BROS PROJECT (1960)
BLOWER 11334 2 3 0 9 JJKIER (1935)
WOLF 11475 2 3 0 9 BEWARE (1959)
-SOREN HICE 11466 1 4 0 9 TROUBLEMAKERS (1958)
BASHER 11338 1 4 0 7 JJKIER (1935)
-BORING 11485 1 0 0 6 BASH BROS PROJECT (1960)
RIPOSTER 11335 0 1 0 5 JJKIER (1935)
-MIN 486 0 2 0 2 THE TWO RIVERS (93)
-BATTLESHIP KATE 11490 0 2 0 2 TROUBLEMAKERS (1958)
-MISSING PARTS 11486 0 1 0 1 BASH BROS PROJECT (1960)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
HORGLUR RULGROH 11464 0 3 0 TROUBLEMAKERS 1958 HOKIE 11472 685 NONE
LITTLE PIG 10 11493 0 1 0 WHEREWOLVES 1942 MOUNTAIN TROLL 688 NONE
PERSONAL ADS
What?!?! Am I supposed to even attempt to pen a spotlight like Assur's Ripper
Rendition? So detailed. So specific. So full of information. kudos! -- Worry Wart
Thankfully his gdlings did not beat up on my puds this past round. Whew! -- Worry Wart
Kudos to the top dog, Near Whale! -- Worry Wart (Did I really call a whale a dog?)
LAST WEEK'S FIGHTS
LITTLE PIG 10 was dealt death by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight.
NEAR WHALE won victory over KUNG-FU MASTER in a action packed 1 minute Title battle.
BRINE SUSPECT demolished VENEMOUS CONCUBINE in a 1 minute uneven fight.
PRETTY ALRIGHT viciously subdued DANGEROUS CRIMINAL in a popular 1 minute contest.
BULLY was luckily beaten by THE USEROUS MERCHANT in a 2 minute competition.
LITTLE FISHY was devastated by ROBBER in a 1 minute one-sided duel.
POT HOLE bested DAVEY II in a 2 minute match.
MILDEW bested BASHER in a 4 minute competition.
SHIELDER defeated FANG FACE in a 3 minute beginner's melee.
BLOWER was vanquished by SMOKE in a 1 minute uneven duel.
WOLF was overpowered by WHITE FANG in a 1 minute uneven duel.
BALTO savagely defeated RIPOSTER in a action packed 4 minute gory novice's fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 4 TOTAL PARRY 19 - 8 - 0 70 |
|TOTAL PARRY 3 LUNGING ATTACK 17 - 8 - 0 68 |
|BASHING ATTACK 3 AIMED BLOW 10 - 7 - 0 59 |
|AIMED BLOW 2 PARRY-RIPOSTE 7 - 6 - 0 54 |
|PARRY-LUNGE 2 STRIKING ATTACK 21 - 18 - 0 54 |
|LUNGING ATTACK 2 PARRY-STRIKE 11 - 10 - 2 52 |
|PARRY-STRIKE 1 SLASHING ATTACK 15 - 14 - 0 52 |
|PARRY-RIPOSTE 1 PARRY-LUNGE 7 - 13 - 1 35 |
|SLASHING ATTACK 1 BASHING ATTACK 12 - 23 - 0 34 |
|WALL OF STEEL 0 WALL OF STEEL 3 - 6 - 1 33 |
Turn 688 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 BASHING ATTACK 1 - 2 3 LUNGING ATTACK
TOTAL PARRY 3 - 0 PARRY-RIPOSTE 0 - 1 2 SLASHING ATTACK
AIMED BLOW 1 - 1 SLASHING ATTACK 0 - 1 2 STRIKING ATTACK
PARRY-LUNGE 1 - 1 WALL OF STEEL 0 - 0 1 AIMED BLOW
LUNGING ATTACK 1 - 1 1 PARRY-STRIKE
STRIKING ATTACK 2 - 2 1 PARRY-LUNGE
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK NEAR WHALE 11387 7 0 0 74 BLUE HERRINGS (1944)
PARRY-STRIKE BRINE SUSPECT 11390 6 1 1 80 BLUE HERRINGS (1944)
PARRY-LUNGE PRETTY ALRIGHT 11388 5 2 1 62 BLUE HERRINGS (1944)
BASHING ATTACK ROBBER 11473 4 1 0 40 BEWARE (1959)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BRINE SUSPECT 11390. The most popular warrior this
turn was BALTO 11482. The ten other most popular fighters were PRETTY ALRIGHT 11388,
BULLY 11477, LITTLE PIG 10 11493, NEAR WHALE 11387, DAVEY II 11385, BASHER 11338,
FANG FACE 11491, SMOKE 11474, ROBBER 11473, and WHITE FANG 11492.
The least popular fighter this week was RIPOSTER 11335. The other ten least popular
fighters were WOLF 11475, BLOWER 11334, MILDEW 11471, POT HOLE 11476, SHIELDER 11336,
LITTLE FISHY 11384, BRINE SUSPECT 11390, WHITE FANG 11492, ROBBER 11473, and SMOKE
11474.