DUEL 2 NEWSLETTER
Date : 12/26/2025 Duedate: 01/08/2026
NOBLISH ISLAND ARENA
DM 93 TURN 703
This Week's Top Honors
THE DUELMASTER IS
MOUNTAIN
SKYLINE (1962)
(93-11502) [8-2-0,83]
Chartered Recognition Leader Unchartered Recognition Leader
MOUNTAIN DARRIAN NUV
SKYLINE (1962) MERCENARIES INC. (1963)
(93-11502) [8-2-0,83] (93-11511) [4-0-1,48]
Popularity Leader This Week's Favorite
PRICE INCREASE PRICE INCREASE
BASH BROS STAMPS (1964) BASH BROS STAMPS (1964)
(93-11514) [4-2-0,41] (93-11514) [4-2-0,41]
THE CURRENT TOP TEAM
SKYLINE (1962)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BASH BROS STAMPS (1964) 44
2. SKYLINE (1962) 17 SKYLINE (1962)
3. MERCENARIES INC. (1963) 7 Unchartered Team
MERCENARIES INC. (1963)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 SKYLINE (1962) 38 12 1 76.0 1/ 1 SKYLINE (1962) 11 4 0
2/ 2*MERCENARIES INC. (1963) 13 7 2 65.0 2/ 2*MERCENARIES INC. (1963) 10 5 2
3/ 3*BASH BROS STAMPS (1964) 18 12 1 60.0 3/ 3*BASH BROS STAMPS (1964) 7 8 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
A Mail-In Tournament Scenario
or
John Dillinger Runs The Numbers
or
Tournaments Are Fun, Fun, Fun
In a recent DM93 newsletter, I offered The Consortium Total Parry spotlight. With a
Tournament Mailer just finished in October, it seems only appropriate to offer a
spotlight explaining Mailers and how one Consortium Total Parry from DM93 fared in a
Mailer. Key things you will learn
* 4 tournaments plus their type and timing
* FE = Fight Equivalents
* Tournament Prep
* Some basic Consortium scum strategies
* Aimed Blow/Scum relationships
* Stat raising and burning skills
So, on to the spotlight.........................................................
The purpose of this spotlight is to give newcomers to D2 a sense or feeling or
information about tournaments, in this case a Mail-In tournament. Hence, John
Dillinger of Famous Hoosier, a former Noblish Island warrior, was selected as the
guinea-pig. (Note: Famous Hoosiers was a previous entrant here for The Consortium.
River Rats led by Commodore Perry was the Consortium rep. Of that day.)
So, a tournament.
Four times a year RSI holds tournaments. Winter and Summer are Face-To-Face
Tournaments where managers compete on-site against and can change strategies each and
every fight if they wish. The winter Face Site has always been in Tempe, AZ, (The RSI
Home Site) while the summer event in held in varying cities east of the Mississippi.
(The last ones were in D.C, Cincinnatti, and Tampa) The Mail-In Tournaments are done
completely via mail and managers submit predetermined strategies for their entered
warriors. (Each warrior is allowed a primary strategy and also a secondary strategy
which will be employed against selected styles.) Both events cost $7.00 per warrior
and are great fun. Warriors compete in classes, thereby allowing similarly experienced
warriors from all arenas to be fairly matched with each other. In tournaments, a
warrior's chance to learn skills or earn stat increases is half that in normal arenas.
Supposedly, the chances of dying are also halved.
I entered John Dillinger of Famous Hoosiers from Noblish Island in The Spring Mailer.
Prior to fighting JD in The Mailer, I wanted to give him the best possibility to
succeed. I prepared to fight him in the Apprentices class. Classes are segregated by
FE (Fight Equivalents). What is a fight equivalent? Each arena fight counts as one
fight and any tournament fights count as a half fight. The Apprentices Class is for
warriors with 1-4 FE. Having no tournament fights prior, I wanted to "max" JD for
Apprentices. By "max" I wanted him to fight with the maximum FE possible in that
class. By doing so, I optimized his chances to succeed. In order to assure that he was
maxed at tourney time, I had to sit JD out one fight on Noblish. Had I fought him, he
would have acquired 5 FE and would have had to compete as one of the least experienced
members of the Initiates Class. (5-10 FE)
Pre-Tournament, JD looked like this: 19(+1)-19(+1)-13-3-21(+1)-3-9, a Total Parry who
was Very Stupid, Ambidextrous, Clumsy, had Awesome Endurance, could take Tremendous
Damage, could carry Tremendous weight in armor and weapons and did Great damage. Many
would call this warrior a scum. I hesitated to call John Dillinger that to his face.
JD did quite well in the tournament, finishing 5-3 against the best Apprentices in the
land. He also learned/trained very well, earning 4 stats and a skill.
Perhaps a general fight-by-fight summary would prove of value?
First, let me list for you the two strategies I chose and my training regimen I mailed
in for JD.
Normal strategy:
3-3-3-3-2-3-3 APA/F
3-3-3-3-2-1-3 0+ = LG & FI
5-5-5-5-7-8-5 bu = DA & WH
P-P-P-P-P-N-P
Alternate strategy:
(against TP)
1-1-1-1-1-1-1 ASM/F
1-1-1-1-1-1-1 0+ = SM & FI
1-1-1-1-1-1-1 BU = FI & WH
P-P-P-P-P-P-P
Training Regiment = DF, DF, DF, WT, WT, WT, skill the rest of the way (e.g. round one
through three train DF, round four through six train WT, round seven and on skill.)
Strategies, armor, weapons, backups, tactics, alternate strategy against, training,
etc, etc are all variable, and explaining MY choices or normal Consortium choices
would require a much, much longer spotlight. Perhaps another day.
As to JD's tournament action:
Fight one against a sz14 ambi LU -- JD parried 19, and absorbed 5 hits to win with no
swings in 3 rounds. He earned a DF train. (His DF to 10 which also came with a riposte
skill)
Fight two, another lunger sz8 who chose a longsword he had neither the ST nor DF to
wield. JD parried 18, and absorbed 3 hits, winning in four without swinging. He earned
another DF train! Lucky! (The math on that train for 21 WL, 2nd trained DF, tournament
halfing ratio = 105% x 50% x 50% = 26.5% chance.) AND, that DF was 11 for him, so it
came with 2 attack, 2 parry, and 2 defense skills)
Fight three, an aimer, and the bane of all scum. Sz5, scimitar, lacking strength.
While JD parried 13 attacks, he was hit by 9 regular and 3 critical swings and lost in
three rounds. He missed the DF train, which was only at a 13% probability.
Fight four a plunger at sz5 with ale/l and a scimitar. JD actually dodged one, was hit
five times -- one a crit, but parried 21, before breaking his SC. Then the opponent
swung twice with fists, JD parrying both, one which did damage to the opponent.
Finally the opponent pulled a backup scimitar and swung five times all parried. JD won
in round 8 without swinging. JD did not get his WT train at appx 50/50.
Fight five is a scum similar to JD. The opponent is smaller at sz10 and too low WT for
the BS/ME he holds. Both of these are advantages to the scum opponent as points are
distributed elsewhere rather than in WT or SZ. Remember: JD is going to use his
alternate strategy against TPs. The opponent is as this: ASM/H, BS/ME (lacks WT) with
a backup SH and SM. The fight goes 23 minutes and JD wins on endurance. The first
swing of the match was in round eight by the opponent. Through 19 rounds the only 2
swings were by the opponent which JD dodged and parried. By round 20, both are tiring
and able to hit. The opponent has 2 BS hits and a ME hit which caused JD to drop the
shield. JD was able to get in 2 SM hits, 1 WH hit, and 2 FI hits during that time.
This time JD does get his WT train and moves from very stupid to just plain stupid.
JD is starting to feel good about his 4-1 record and is gloating like a gangster. His
downfall is coming.
Fight six is a sz9 striker with a scimitar, which JD defeats in six minutes with no
swings and 30 parried swings. He was hit five times and had to "suck up 2 normals, 2
crits, and 1 extra value blow. JD earned the 2nd WT train of his tourney (26.5%)
taking him to 5 WT and collecting the five skills at 5WT (Init, Rip, Attack, Defense,
and Decise).
Now JD is 5-1. He thinks he is Godfather.
Round seven is against a sz6 aimer, another bane to all scum. JD was celebrating way
too early! The aimed blow came out in asm/s and a dagger and ripped up JD in six
bloody minutes. The aimer's actions were like this: 10/32/2. (crits, swings extra
value blows) JD parried 13, amazingly dodged 9, but took too much damage otherwise and
lost. Sadly, he did not get any skills in his first ever skill train either.
JD's eighth and final fight was a sz7 striker who obviously knew how to fight a TP
like JD. The opponent was in ale/l ba/-. The opponent banged away for 4 minutes and
finished JD with a devastating blow. JD parried 21, 2 of which were crit parries --
one each with LG and WH. But he was hit 8 times, of which 3 were crits and 4 were
EVH's. JD did learn a defensive skill.
Such is JD's Mail-In tournament saga. He was a solid 5-3. He earned 4 stat increases,
which added 12 skills and he learned one additional skill. He now is a meaner (Can
John Dillinger be any meaner?) 19-19-13-5-21-3-11 TP. (And fully retired.)
Written by: John Wooden, Famous Hoosier Manager (Consortium affiliated)
Amended by: Whisper: Manager, Famous Pets (Consortium affiliated)
Further amended by: FDR, Silent Generation (Consortium affiliated)
Additionally amended by: Colonel Mustard, Colorites (Consortium affiliated)
Again Amended by: Explorer, Skylines (Consortium affiliated)
DUELMASTER'S COLUMN
Notes from the arena champ.
Listen, baby
Ain't no mountain high, ain't no valley low
Ain't no river wide enough, baby
If you need me call me, no matter where you are
No matter how far (don't worry, baby)
Just call my name, I'll be there in a hurry
You don't have to worry
'Cause baby there ain't no mountain high enough
Ain't no valley low enough
Ain't no river wide enough
To keep me from getting to you, babe
Remember the day I set you free
I told you you could always count on me, darling
From that day on, I made a vow
I'll be there when you want me
Someway, somehow
-- Mountain, many time duelmaster
SPY REPORT
It's me, The Unknown Spymaster here with my bag to give you the news on last
week's fights. BASH BROS STAMPS is no joke as it posted a 4-1-0 week advancing from
3rd place to 3rd place. Hey everybody, watch out for DARRIAN NUV, who flew up 19
points in the rankings after mashing ARCH like a melon. Keep your eye on this guy.
And falling like a basher in the top ten was ARCH, who dropped 16 points after a
disappointing (to say the least) bout with DARRIAN NUV. Well, everybody's pal
MOUNTAIN moved its record to 8-2-0 by defeating KHALHUMS DWARF in the Duelmaster's
Title Bout and gaining 15 recognition points. An apple a day keeps the doctor away,
but an onion a day keeps T.P.s at bay.
But enough of that bunch, let's get on to the wimps who like to avoid battle!
And hey, kiddies, those of you who didn't avoid MERCENARIES INC., please raise you
hand. Wow. Does NOBLISH ISLAND really have that many liars? Okay, so I may not be
funny, but catch SKYLINE's act in the arena. Those acrobats seem to be fairly deft
at running from MERCENARIES INC.. Well just about everybody wants a piece of PRICE
INCREASE, who was this week's most challenged warrior.
Being a spy is great--other people die and you spend the rest of the day
drinking to their memory. Better tanked than dead! Knowing when to use the right
tactics at the proper time is a very important step on the road to Duelmaster.
Well, there's the manager of the NOBLISH ISLAND giving me the 'cut' sign (or is
that 'They're going to strangle you in the alley?). Okay, so I may not be the
world's best comedian, but then you guys aren't the world's best warriors. And
remember, you can pick your friends and you can pick your--(loud boos), oh, you've
heard that one already!-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
MOUNTAIN 11502 8 2 0 83 SKYLINE (1962)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
CUMULO NIMBUS 11506 9 1 1 58 SKYLINE (1962)
ADEPTS W L K POINTS TEAM NAME
SKYSCRAPER 11505 7 3 0 54 SKYLINE (1962)
TREE 11504 8 2 0 52 SKYLINE (1962)
DARRIAN NUV 11511 4 0 1 48 MERCENARIES INC. (1963)
ADEPTS W L K POINTS TEAM NAME
PRICE INCREASE 11514 4 2 0 41 BASH BROS STAMPS (1964)
CHALLENGER INITIATES W L K POINTS TEAM NAME
GIGI ASHBLIGHT 11513 3 1 0 28 MERCENARIES INC. (1963)
ARCH 11503 6 4 0 27 SKYLINE (1962)
MAIL ORDER CHARGE 11516 3 3 0 27 BASH BROS STAMPS (1964)
POSTAGE DUE 11518 4 2 0 26 BASH BROS STAMPS (1964)
EXTRA CHARGES 11517 3 3 0 26 BASH BROS STAMPS (1964)
INITIATES W L K POINTS TEAM NAME
RAN OUT 11515 4 2 1 19 BASH BROS STAMPS (1964)
CHAIM ANG 11509 2 2 0 16 MERCENARIES INC. (1963)
DIETHEN DUNDAB 11512 3 1 0 10 MERCENARIES INC. (1963)
KYLER MAR 11510 1 3 1 7 MERCENARIES INC. (1963)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Where, oh where, has the competition gone? -- Explorer
Where is that homeless fellow called Assur? -- Explorer
LAST WEEK'S FIGHTS
MOUNTAIN bested KHALHUMS DWARF in a 2 minute Title fight.
ARCH was devastated by DARRIAN NUV in a 1 minute one-sided duel.
TREE unbelievably bested PRICE INCREASE in a popular 3 minute gruesome match.
SKYSCRAPER devastated AMBITIOUS GUARD in a 1 minute gory one-sided contest.
CUMULO NIMBUS subdued THE USEROUS MERCHANT in a crowd pleasing 1 minute competition.
RAN OUT viciously subdued KYLER MAR in a crowd pleasing 2 minute brutal fight.
MAIL ORDER CHARGE devastated OSKSI NOBLE in a 1 minute one-sided competition.
EXTRA CHARGES won victory over DIETHEN DUNDAB in a action packed 2 minute duel.
POSTAGE DUE savagely defeated CHAIM ANG in a 2 minute gruesome duel.
GIGI ASHBLIGHT overpowered PERSISTANT BEGGAR in a 2 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 3 WALL OF STEEL 12 - 2 - 1 86 |
|WALL OF STEEL 2 STRIKING ATTACK 14 - 3 - 1 82 |
|PARRY-STRIKE 2 SLASHING ATTACK 10 - 3 - 1 77 |
|STRIKING ATTACK 2 TOTAL PARRY 10 - 4 - 0 71 |
|BASHING ATTACK 2 PARRY-STRIKE 6 - 4 - 0 60 |
|LUNGING ATTACK 2 LUNGING ATTACK 13 - 10 - 1 57 |
|SLASHING ATTACK 1 BASHING ATTACK 9 - 9 - 1 50 |
|TOTAL PARRY 1 AIMED BLOW 10 - 11 - 1 48 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 3 - 4 - 0 43 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 703 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 3 - 0 PARRY-LUNGE 0 - 0 3 SLASHING ATTACK
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 0 3 STRIKING ATTACK
TOTAL PARRY 1 - 0 LUNGING ATTACK 0 - 2 2 BASHING ATTACK
WALL OF STEEL 2 - 0 1 AIMED BLOW
PARRY-STRIKE 1 - 1 1 TOTAL PARRY
STRIKING ATTACK 1 - 1 1 LUNGING ATTACK
BASHING ATTACK 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK MOUNTAIN 11502 8 2 0 83 SKYLINE (1962)
STRIKING ATTACK CUMULO NIMBUS 11506 9 1 1 58 SKYLINE (1962)
SLASHING ATTACK SKYSCRAPER 11505 7 3 0 54 SKYLINE (1962)
TOTAL PARRY TREE 11504 8 2 0 52 SKYLINE (1962)
WALL OF STEEL DARRIAN NUV 11511 4 0 1 48 MERCENARIES INC. (1963)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is PRICE INCREASE 11514. The most popular warrior this
turn was PRICE INCREASE 11514. The ten other most popular fighters were RAN OUT
11515, EXTRA CHARGES 11517, MOUNTAIN 11502, CUMULO NIMBUS 11506, MAIL ORDER CHARGE
11516, TREE 11504, SKYSCRAPER 11505, POSTAGE DUE 11518, CHAIM ANG 11509, and DARRIAN
NUV 11511.
The least popular fighter this week was GIGI ASHBLIGHT 11513. The other ten least
popular fighters were DIETHEN DUNDAB 11512, ARCH 11503, KYLER MAR 11510, DARRIAN NUV
11511, CHAIM ANG 11509, POSTAGE DUE 11518, SKYSCRAPER 11505, TREE 11504, MAIL ORDER
CHARGE 11516, and CUMULO NIMBUS 11506.