AD
Date : 05/13/2009 Duedate: 05/26/2009
HOME GUARD
DM-101 TURN-506
RANK TEAMS W L K % RANK TEAMS W L K %
1 CALL TO THUND 7/1217 55 28 1 66.3 USELESS TOOLS 54/735
PATRONAS VERITAS 11/1461 DUCKS UNLIMITED 39/1221
NIGHT'S GUARDIANS 11/1466 MEAT YOUR MAKER 72/1439
2 DEAD PRESIDE 99/1412 643 489 5 56.8 5 VABOROUGHS 40/1465 8 7 0 53.3
3 SEA DOGS 18/426 109 88 0 55.3 WIZARD'S WRATH 5/1464
SEA DOGS 36/1450 MASTERS OF SAND 2/1463
SEA DOGS 21/1446 6 COLLUSION 97/1426 348 318 4 52.3
DUNGEON CELL 21 82/1455 7 D-DAY SQUAD 34/1449 79 84 1 48.5
DUNGEON CELL 66 82/1441 ALL THE MUN'S MEN 37/355
SEA DOGS 1/1442 KIWI CONNECTION 73/1453
DUNGEON CELL 24 82/1456 ALL-STAR NANA'S 67/1451
DUNGEON CELL 508C 99/1457 OTAGO HIGHLANDERS 14/1444
4 SPARF! 20/1069 990 867 15 53.3 ALL THE MUN'S MEN 14/1462
CHAPEL ROCK 59/1352 8 JUST BECAUSE 38/1228 461 623 9 42.5
PARTY ANIMALS 5/591 9 CHILDREN OF 35/1415 648 1080 7 37.5
OTTO'S PARTS 52/892 10-PHILANTHROPI 35/1395 1 8 0 11.1
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
REPORT FROM WITHIN THE TOWER
It's that time again, and we actually had two challenges! Amazing signs of life
and interest.
Fifteen fights, four standbys, two challenges.
Dungeon Cell 21 was most avoided by Sparf!
KNOTHANDLER (21-6555) (24-12-2,56) of SEA DOGS fought B&G BOUNCER (101-3) (0-0-
0,30) of The Tough Guys. KNOTHANDLER was vanquished by B&G BOUNCER in a 1 minute
mismatched bout.
PRISONER BG11 (99-1620) (9-15-4,36) of DUNGEON CELL 508C fought B&G BOUNCER
(101-3) (0-0-0,30) of The Tough Guys. PRISONER BG11 was overcome by B&G BOUNCER in a
popular 1 minute conflict.
PRISONER 0327 (82-40997) (21-17-2,87) of DUNGEON CELL 66 fought LAKE SAILOR
(101-2) (0-0-0,30) of The Tough Guys. PRISONER 0327 was savagely defeated by LAKE
SAILOR in a crowd pleasing 2 minute match.
HUW AP HUW (35-3030) (25-73-0,62) of CHILDREN OF LLYR fought DECK APE (18-9678)
(15-8-2,55) of SEA DOGS. HUW AP HUW was devastated by DECK APE in a 1 minute
mismatched conflict.
OWAIN HARLSON (35-3130) (34-57-1,56) of CHILDREN OF LLYR fought JETSAM (1-8172)
(19-21-1,56) of SEA DOGS. OWAIN HARLSON overpowered JETSAM in a 1 minute one-sided
match.
PRISONER 0118 (82-33748) (25-60-0,145) of DUNGEON CELL 24 fought PHONELESS CORD
(54-2018) (28-17-0,138) of USELESS TOOLS. PRISONER 0118 defeated PHONELESS CORD in
an action packed 6 minute gory match.
TAVIS CADFALSON (35-1419) (45-106-3,133) of CHILDREN OF LLYR fought HOCKEY DUCK
(39-937) (31-20-1,148) of DUCKS UNLIMITED. TAVIS CADFALSON lost to HOCKEY DUCK in a
2 minute fight.
CADAL (35-1370) (53-108-4,146) of CHILDREN OF LLYR fought PRISONER 0103 (82-
33733) (36-61-0,146) of DUNGEON CELL 21. CADAL vanquished PRISONER 0103 in a 3
minute gruesome one-sided duel.
SHEWISH WHALER (18-9272) (33-15-1,166) of SEA DOGS fought GAR & BRILL (38-4252)
(72-111-0,135) of JUST BECAUSE. SHEWISH WHALER handily defeated GAR & BRILL in a 1
minute uneven melee.
MAKESHIFT ANCHOR (1-7724) (38-45-0,160) of SEA DOGS fought SANDMAN (97-2610)
(26-13-4,154) of COLLUSION. MAKESHIFT ANCHOR was devastated by SANDMAN in a 3 minute
mismatched match.
BALLAST (1-7727) (36-45-0,184) of SEA DOGS fought SNOTMAN (97-2611) (26-13-
6,198) of COLLUSION. BALLAST was viciously subdued by SNOTMAN in an action packed 2
minute gory brawl.
LONDON QUIREBOY (59-2513) (29-15-1,187) of CHAPEL ROCK fought SHARON SHEW (101-
25) (0-0-0,181) of The Tough Guys. LONDON QUIREBOY devastated SHARON SHEW in a
popular 2 minute brutal one-sided contest.
The challenges:
PORKY PIG (72-5953) (20-8-2,88) of MEAT YOUR MAKER challenged PATCH (36-7297)
(26-16-0,93) of SEA DOGS. Up 5. PORKY PIG lost to PATCH in an action packed 1
minute Challenge battle.
ROWDY YOBBO (20-3429) (26-32-1,146) of SPARF! challenged MATH OP OWAIN (35-1418)
(52-99-1,123) of CHILDREN OF LLYR. Down 23. ROWDY YOBBO was devastated by MATH OP
OWAIN in a 1 minute mismatched Challenge fight.
For the title:
MISS TEAK (1-8015) (34-29-1,187) of SEA DOGS fought JAMES MADISON (99-1268) (33-
18-3,205) of DEAD PRESIDENTS, YO. MISS TEAK subdued JAMES MADISON in an action
packed 1 minute Title fight. Congratulations to Miss Teak.
Olaf
CAPTAIN OF THE GUARD W L K PNTS TEAM NAME CITY
MISS TEAK 1-8015 35 29 1 208 SEA DOGS (1442) MORDANT
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
SNOTMAN 97-2611 27 13 6 202 COLLUSION (1426) SHADOW GROVE
-BATMUN 37-2634 40 20 0 198 ALL THE MUN'S MEN (355) SIBIKHAS
LONDON QUIREBOY 59-2513 30 15 1 198 CHAPEL ROCK (1352) ILLIS
JAMES MADISON 99-1268 33 19 3 190 DEAD PRESIDENTS, YO (1412) SOUTH RIDGE
BALLAST 1-7727 36 46 0 188 SEA DOGS (1442) MORDANT
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
SANDMAN 97-2610 27 13 4 170 COLLUSION (1426) SHADOW GROVE
-KISSYFUR 67-2187 30 22 1 169 ALL-STAR NANA'S (1451) BARIKALA
SHEWISH WHALER 18-9272 34 15 1 168 SEA DOGS (426) TALCAMA
-U.S.S. ARIZONA 34-2643 30 23 1 160 D-DAY SQUAD (1449) MONUNTIAL
CADAL 35-1370 54 108 4 157 CHILDREN OF LLYR (1415) MURSKA
PRISONER 0118 82--31788 26 60 0 157 DUNGEON CELL 24 (1456) DWES EG
MAKESHIFT ANCHOR 1-7724 38 46 0 152 SEA DOGS (1442) MORDANT
GRAND ADEPTS W L K PNTS TEAM NAME CITY
HOCKEY DUCK 39-937 32 20 1 150 DUCKS UNLIMITED (1221) XOCHITHLAN
MATH OP OWAIN 35-1418 53 99 1 146 CHILDREN OF LLYR (1415) MURSKA
GAR & BRILL 38-4252 72 112 0 138 JUST BECAUSE (1228) CLIFFHOME
PHONELESS CORD 54-2018 28 18 0 138 USELESS TOOLS (735) TROCAR
TAVIS CADFALSON 35-1419 45 107 3 136 CHILDREN OF LLYR (1415) MURSKA
PRISONER 0103 82--31803 36 62 0 136 DUNGEON CELL 21 (1455) DWES EG
ROWDY YOBBO 20-3429 26 33 1 124 SPARF! (1069) SEAM
PATCH 36-7297 27 16 0 104 SEA DOGS (1450) JHANS
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
-HEXALUS 18-8869 26 20 0 98 VINCERE AUT MORI (1467) TALCAMA
GRAND INITIATES W L K PNTS TEAM NAME CITY
PORKY PIG 72-5953 20 9 2 88 MEAT YOUR MAKER (1439) DRAGONHEAD
-ABBOTT 14-4131 20 14 2 82 OTAGO HIGHLANDERS (1444) TOBIR
-KARATIA 73-3624 24 12 1 74 KIWI CONNECTION (1453) ERINIKA
GRAND INITIATES W L K PNTS TEAM NAME CITY
-HIDA YAKAMO 7-5052 20 7 0 74 CALL TO THUNDER (1217) BONSUR
DECK APE 18-9678 16 8 2 69 SEA DOGS (426) TALCAMA
OWAIN HARLSON 35-3130 35 57 1 67 CHILDREN OF LLYR (1415) MURSKA
-CAULIFLOWER EARS 52-3424 24 20 0 64 OTTO'S PARTS (892) FRATSFA
-OH OHLISH OMINAH 35-3912 15 14 2 54 PHILANTHROPISTS 3 (1395) MURSKA
PRISONER 0327 82--24539 21 18 2 53 DUNGEON CELL 66 (1441) DWES EG
HUW AP HUW 35-3030 25 74 0 50 CHILDREN OF LLYR (1415) MURSKA
JETSAM 1-8172 19 22 1 46 SEA DOGS (1442) MORDANT
-SEPHIROTH 11-5854 13 5 1 45 NIGHT'S GUARDIANS (1466) ARUAK CITY
KNOTHANDLER 21-6555 24 13 2 33 SEA DOGS (1446) SUNSET
PRISONER BG11 99-1620 9 16 4 28 DUNGEON CELL 508C (1457) SOUTH RIDGE
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
Makeshift Anchor -- I'd like to make you shift! Guess not, though. -- Cadal
Shewish Whaler -- Caught many Shewish whales lately? -- Tavis Cadfalson
Prisoner 0118 -- Eh. I'm hardly up for a fight these days. I must be needing more
sleep. -- Math op Owain
Patch -- Any chance we could get you to wear a patch over both eyes? -- Huw ap Huw
Hida Yakamo -- Try not to call more thunder down on us here, okay? I mean, two guys
in sheet-metal underwear, talk about lightning rods on the hoof! -- Owain Harlson
Goldenbeard -- Good luck in whatever arena you find yourself. -- the Children of Llyr
29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my
arena to find only two other teams there. Terrible! I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game. Also,
anyone else who wants to come check out our little island are welcome. Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens. Great fun. Come one, come all!
4 May 09
Players of Duel 2:
RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement. Our thoughts at this time are as follows, and feedback is earnestly
solicited:
1. What to reward.
a. Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length. I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b. A dm column where one is "due." Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c. Personals. More than just "you suck," or "good fight." How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue. We don't want to encourage participation and then muzzle it.
d. It has been suggested that a reward point or two be offered for running a full
team. We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.
2. How to reward it.
a. We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort. This is in no way
final! But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed. A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b. But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total? Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point? Or to the player
with the highest total on any given turn? What about ties?
c. What do the points get the player? The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn. Is
this enough to encourage the newsletter participation we're hoping for? Should we
convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in
some other way entirely?
3. Where it happens.
The current thought is, try it in four arenas: one in each region, and one slow
arena. Who picks the arenas in question? I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise? Or even fair? Darned if I know. Places where it is NOT currently
intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as
current candidates, too?
If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?
This is not a "someday down the line we might" concept. We want to do this, and
SOON. Your feedback would be appreciated, for, against, changes, anything. You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.
the Scribe
P.S. Staff members not to be eligible for role-playing free fights.
5 May 09
The Battle Royal V is upon us! Come join one of the original contests that has had
some of the games best managers involved in the past. DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.
The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.
The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
welcome)
4) No penalty for not fighting.
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit. And this has been proven, with
managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.
There are a few disadvantages:
1) There is no set end. It is possible for this contest to go on indefinitely. In
practice, this format has worked very nicely in the past and I expect it will
continue to work well.
2) You cannot avoid (But that is part of the fun and the head to head nature of this
contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.
Battle Royal Rules:
- Any team in Talcama is eligible to participate. There are no restrictions on
warriors (baggers, TC prize modified, etc). However, any warrior that fights for
your team is considered in the BR.
- Teams may not avoid any other team within the contest. (Note that you may avoid
teams outside the contest but you do so at your own risk.) Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR). The suggestion is not to avoid at
all. Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!
- Managers may only enter a single team in the contest.
- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s). The intention is that no advantage can be
gained by having multiple teams in the arena.
****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.
- If a manager decides to switch teams, his score will start back at 0. This is to
prevent a manager from sweeping the contest with several teams of sandbaggers. Can a
manager use this clause to go from a negative score to zero? Yes. I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest. Even so, they have to start at 0 and must gain 25 points.
- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score. The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.
- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal. Scoring begins on that turn! You are expected to follow the rules
that turn and every turn following. Your team may enter any time they wish during
the course of the Battle Royal.
- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published. You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).
Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
of all other participants.
Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.
Prizes:
For the Winner:
6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!
One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!
One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!
One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to
3 months from the contest end. Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).
One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).
Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.
All potions renaming prizes must be used within 2 turns of the end of the contest.
Endurance Award (available to all participants):
One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).
To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR. If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams. The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest! So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.
All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.
Tripwire
LAST WEEK'S FIGHTS
ROWDY YOBBO was devastated by MATH OP OWAIN in a 1 minute mismatched Challenge fight.
PORKY PIG lost to PATCH in a action packed 1 minute Challenge battle.
MISS TEAK subdued JAMES MADISON in a action packed 1 minute Title fight.
LONDON QUIREBOY devastated SHARON SHEW in a popular 2 minute brutal one-sided contest.
BALLAST was viciously subdued by SNOTMAN in a action packed 2 minute gory brawl.
MAKESHIFT ANCHOR was devastated by SANDMAN in a 3 minute mismatched match.
SHEWISH WHALER handily defeated GAR & BRILL in a 1 minute uneven melee.
CADAL vanquished PRISONER 0103 in a 3 minute gruesome one-sided duel.
TAVIS CADFALSON lost to HOCKEY DUCK in a 2 minute fight.
PRISONER 0118 defeated PHONELESS CORD in a action packed 6 minute gory match.
OWAIN HARLSON overpowered JETSAM in a 1 minute one-sided match.
HUW AP HUW was devastated by DECK APE in a 1 minute mismatched conflict.
PRISONER 0327 was savagely defeated by LAKE SAILOR in a crowd pleasing 2 minute match.
PRISONER BG11 was overcome by B&G BOUNCER in a popular 1 minute conflict.
KNOTHANDLER was vanquished by B&G BOUNCER in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 6 SLASHING ATTACK 6 - 3 - 0 67 |
|LUNGING ATTACK 5 LUNGING ATTACK 45 - 28 - 0 62 |
|PARRY-STRIKE 4 TOTAL PARRY 28 - 19 - 0 60 |
|STRIKING ATTACK 3 PARRY-RIPOSTE 4 - 3 - 0 57 |
|TOTAL PARRY 3 AIMED BLOW 27 - 32 - 0 46 |
|BASHING ATTACK 2 STRIKING ATTACK 18 - 22 - 1 45 |
|PARRY-RIPOSTE 1 PARRY-STRIKE 20 - 25 - 0 44 |
|SLASHING ATTACK 1 WALL OF STEEL 7 - 9 - 0 44 |
|WALL OF STEEL 1 BASHING ATTACK 7 - 13 - 0 35 |
|PARRY-LUNGE 0 PARRY-LUNGE 0 - 3 - 0 0 |
Turn 506 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 AIMED BLOW 1 - 5 3 LUNGING ATTACK
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 TOTAL PARRY
WALL OF STEEL 1 - 0 TOTAL PARRY 0 - 3 2 WALL OF STEEL
STRIKING ATTACK 2 - 1 2 PARRY-STRIKE
LUNGING ATTACK 3 - 2 1 SLASHING ATTACK
PARRY-STRIKE 2 - 2 1 BASHING ATTACK
BASHING ATTACK 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK MISS TEAK 1-8015 35 29 1 208 SEA DOGS (1442)
SLASHING ATTACK SNOTMAN 97-2611 27 13 6 202 COLLUSION (1426)
WALL OF STEEL LONDON QUIREBOY 59-2513 30 15 1 198 CHAPEL ROCK (1352)
PARRY-STRIKE JAMES MADISON 99-1268 33 19 3 190 DEAD PRESIDENTS, YO (1412)
TOTAL PARRY BALLAST 1-7727 36 46 0 188 SEA DOGS (1442)
BASHING ATTACK CADAL 35-1370 54 108 4 157 CHILDREN OF LLYR (1415)
AIMED BLOW PRISONER 0118 82--31788 26 60 0 157 DUNGEON CELL 24 (1456)
PARRY-RIPOSTE HOCKEY DUCK 39-937 32 20 1 150 DUCKS UNLIMITED (1221)
STRIKING ATTACK GAR & BRILL 38-4252 72 112 0 138 JUST BECAUSE (1228)
The overall popularity leader is GAR & BRILL 38-4252. The most popular warrior this
turn was PHONELESS CORD 54-2018. The ten other most popular fighters were PRISONER
0118 82--31788, SNOTMAN 97-2611, SANDMAN 97-2610, LONDON QUIREBOY 59-2513, PATCH
36-7297, CADAL 35-1370, MISS TEAK 1-8015, TAVIS CADFALSON 35-1419, MATH OP OWAIN
35-1418, and PORKY PIG 72-5953.
The least popular fighter this week was HUW AP HUW 35-3030. The other ten least
popular fighters were JETSAM 1-8172, ROWDY YOBBO 20-3429, KNOTHANDLER 21-6555,
PRISONER BG11 99-1620, GAR & BRILL 38-4252, PRISONER 0327 82--24539, DECK APE
18-9678, PRISONER 0103 82--31803, SHEWISH WHALER 18-9272, and JAMES MADISON 99-1268.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
MORDANT(1) 1 3 0 JHANS(36) 1 0 0 DRAGONHEAD(72) 0 1 0
TALCAMA(18) 2 0 0 CLIFFHOME(38) 0 1 0 DWES EG(82) 1 2 0
SEAM(20) 0 1 0 XOCHITHLAN(39) 1 0 0 SHADOW GROVE(97) 2 0 0
SUNSET(21) 0 1 0 TROCAR(54) 0 1 0 SOUTH RIDGE(99) 0 2 0
MURSKA(35) 3 2 0 ILLIS(59) 1 0 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
MISS TEAK 1-8015 35 29 1 208 SEA DOGS (1442) MORDANT
SHEWISH WHALER 18-9272 34 15 1 168 SEA DOGS (426) TALCAMA
ROWDY YOBBO 20-3429 26 33 1 124 SPARF! (1069) SEAM
KNOTHANDLER 21-6555 24 13 2 33 SEA DOGS (1446) SUNSET
CADAL 35-1370 54 108 4 157 CHILDREN OF LLYR (1415) MURSKA
PATCH 36-7297 27 16 0 104 SEA DOGS (1450) JHANS
GAR & BRILL 38-4252 72 112 0 138 JUST BECAUSE (1228) CLIFFHOME
HOCKEY DUCK 39-937 32 20 1 150 DUCKS UNLIMITED (1221) XOCHITHLAN
PHONELESS CORD 54-2018 28 18 0 138 USELESS TOOLS (735) TROCAR
LONDON QUIREBOY 59-2513 30 15 1 198 CHAPEL ROCK (1352) ILLIS
PORKY PIG 72-5953 20 9 2 88 MEAT YOUR MAKER (1439) DRAGONHEAD
PRISONER 0118 82--31788 26 60 0 157 DUNGEON CELL 24 (1456) DWES EG
SNOTMAN 97-2611 27 13 6 202 COLLUSION (1426) SHADOW GROVE
JAMES MADISON 99-1268 33 19 3 190 DEAD PRESIDENTS, YO (1412) SOUTH RIDGE