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Date   : 09/15/2010    Duedate: 09/28/2010

HOME GUARD

DM-101    TURN-541

RANK TEAMS                  W    L  K    %  RANK TEAMS                  W    L  K    %
  1-RANDOM BLADES 50/734   69   39  1 63.9      SERPENT'S HOLD 46/445                 
  2 SEA DOGS 1/1442       462  337  4 57.8      DRAGON'S GUARD V 84/1489              
    DUNGEON CELL 21 82/1455                     ZOMBIE SQUAD 3 98/1498                
    SEA DOGS 51/1440                          4-SPARF! 20/1069       1042  896 16 53.8
    SEA DOGS 18/426                             MEAT YOUR MAKER 72/1439               
    DUNGEON CELL 24 82/1456                     OTTO'S PARTS 52/892                   
    DUNGEON CELL 508C 99/1457                   USELESS TOOLS 54/735                  
    DUNGEON CELL 42/1470                        DUCKS UNLIMITED 39/1221               
    SEA DOGS 21/1446                            NOT QUITE 59/1237                     
    SEA DOGS 9/1468                           5 WE BIG WOHPUM 3/379    84   89  1 48.6
    DUNGEON CELL 4 82/1487                    6 BUMS 'R' US 60/1142    84  107  0 44.0
    DUNGEON CELL 97 82/1497                     JOYS OF BOOZE 33/1209                 
    DUNGEON CELL W10A 97/1488                 7 JUST BECAUSE 38/1228  468  651 10 41.8
  3 SERPENTS HOL 21/1499   29   24  0 54.7    8 CHILDREN OF  35/1415  706 1175  8 37.5
    ZOMBIE SQUAD II II 68/1495            

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

            + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ +

     The gladiators all stared at each other with relief.  Redfox had an impulse to hug someone--Young Joan or Necroma for choice--but hesitated.  Joan he knew slightly, and she was not one to allow liberties.  She grinned and hugged him quickly, then the
     Blackwind had no such qualms and threw a friendly arm around Necroma.  He looked at Wolf and Lord Malcorn.  "What happens now?"
     Malcorn looked across the valley at the Door.  It was huge, twenty or thirty feet tall and nearly as wide, the two halves standing open on flame-shot darkness.  No living creatures were visible.  "Now we shut the Door," he said, "and there will be re
     "Should you say that?" Necroma asked.  "Expectations shape what we meet in the Spirit Land, and you could be creating trouble just by expecting it."
     "Some trouble exists here without a mortal's expectations," Uncle Wolf said.  "And we are no longer precisely in the Spirit Lands.  Here in the Valley, the rules change again."
     She groaned.  "I really hate that.  I wish the rules would just... be what they are, whatever they are, and not change when someone takes two steps in a different direction!  How can you plan anything if--"
     "You develop a knack for it," the old shaman said, "or you get into a different line of work."
     Blackwind saw that the young woman was going to argue further and spoke quickly to cut her off; they didn't need arguments here and now.  "One thing I've been wondering.  I understand about the different routes to make sure at least some of us got he
     "You would have figured something out," Uncle Wolf said.  "Each of you was chosen--by me or by circumstances--because you are a person who finishes any job he begins.  Or she begins," he added quickly, seeing Young Joan frown.
     Lord Malcorn sighed and straightened, seeming even taller now than his seven-and-a-half foot height.  Darker than his black hair and swarthy skin had seemed when Blackwind had seen him on the streets back in Malcorn.  There, he had been affectionatel
     "They're coming," he said.
     Without thought, responding to the same trained impulse, every gladiator present
drew his or her sword, turning to face outward from their group.
     Blackwind more than half expected to see floods demons and monsters pouring
toward them from every direction.  If so, they must be invisible, all he could see
were the shadows that filled the valley.  He squinted.  "Is it my imagination, or is
it getting darker here?"  That would be bad.  Darkness would make it harder to fight.
     "Valley of Shadow," Math op Owain said.  "We should have realized--"
     "So you should," Uncle Wolf answered.  "In this place, the shadows are as
dangerous as what casts them."
     "More dangerous," Lord Malcorn corrected.
     The old shaman shrugged and nodded.  "Perhaps.  At that level of danger, the
distinction is unimportant."
     "How do we fight shadows?" Redfox asked.  "You must have had something in mind,
or you wouldn't have drawn us here."
     "The light is behind the... creatures that cast the shadows," Wolf pointed out.
"That makes the shadows advance toward you, ahead of the creatures.  You must make of
yourselves lights to drive the shadows back on their creators."
     "How can we--?"
     "No, 'Fox, I think I see what he means!"  Math drew the gladiators aside.  "Come
over out of the way, and I'll tell you.  Let them deal with the Door."
     "He's right," Necroma said before Math could begin his explanation.  "We *are*
lights if we know it."  She paused, selecting words.  "Here, even if it isn't exactly
the Spirit Lands, the spirit is what matters the most.  Sure, we're here physically--
and we can die physically--but just as the body dominates in the Mortal World, so the
spirit dominates here.  If our spirits are strong and bright, they'll be like lights
here!"
     "That's easy to *say*, and it sounds good," Blackwind objected, "but what are we
supposed to *do*?"
     "It's like... ah!  Like the meditation exercises they teach us on the Isle, to
increase our Will or our Wit," Math said.  "That kind of focus, but we concentrate on
light and life and warmth--"
     "Well put," Necroma said.  "And we'd better do it right now."
     "Not forgetting," Young Joan was actually beginning to glow as she concentrated,
"that we will have to deal with physical creatures once we have vanquished the
shadows."

                             REPORT FROM WITHIN THE TOWER

     What a day!  Where is everyone, and what are you doing?  Why no challenges and
no avoids?  This is not the way to win fights.  Of which (fights) we had nineteen,
involving seven standbys, and, as noted, no challenges and no avoids.  I further note
that of those nineteen fights, sixteen of them (unless I miscounted, which has been
known to happen) involved gladiators trained by the One Armed Bandit.  Since his guys
can't fight each other, this probably explains the relatively high number of
standbys.
     Sidewinder had the biggest point gain, twenty-seven, after defeating a Sea Dog.
Surly Deckhand had the biggest point loss, different fight.
     Nobody died.

The fights in brief, because there isn't much ELSE to talk about here today:
     SIDEWINDER (21-6883) (15-1-1,47) of SERPENTS HOLD fought FLY FISHER (21-6727)
(27-5-1,57) of SEA DOGS.  SIDEWINDER overpowered FLY FISHER in a popular 1 minute
one-sided duel.
     RATLER (46-3055) (16-8-1,52) of SERPENT'S HOLD fought SALTY (21-6607) (31-34-
1,71) of SEA DOGS.  RATLER was bested by SALTY in a popular 1 minute contest.
     PRISONER 0484 (82-49671) (20-42-1,69) of DUNGEON CELL 97 fought MEAN SPIRIT
(101-5) (0-0-0,70) of the Louts Local 101.  PRISONER 0484 was overpowered by MEAN
SPIRIT in a 1 minute one-sided match.

     PRISONER R02 (82-51078) (25-37-1,65) of DUNGEON CELL 4 fought MEAN SPIRIT (101-
5) (0-0-0,70) of the Louts Local 101.  PRISONER R02 subdued MEAN SPIRIT in a 1 minute
bout.
     PRISONER BG23 (97-3369) (7-18-5,31) of DUNGEON CELL W10A fought MEAN SPIRIT
(101-5) (0-0-0,70) of the Louts Local 101.  PRISONER BG23 was viciously subdued by
MEAN SPIRIT in a popular 1 minute brutal brawl.
     DESPAIR (98-2057) (9-4-4,89) of ZOMBIE SQUAD 3 fought LAZY LOOKOUT (42-4504)
(22-21-1,19) of DUNGEON CELL.  DESPAIR vanquished LAZY LOOKOUT in a crowd pleasing 1
minute one-sided fray.
     SURLY DECKHAND (21-6568) (34-42-1,65) of SEA DOGS fought MIRAGE (84-10230) (17-
13-1,58) of DRAGON'S GUARD V.  SURLY DECKHAND was handily defeated by MIRAGE in a
popular 1 minute uneven fight.
     STOWAWAY (18-9722) (26-25-4,84) of SEA DOGS fought DOMINION (98-2058) (7-6-3,44)
of ZOMBIE SQUAD 3.  STOWAWAY demolished DOMINION in a popular 1 minute bloody
mismatched match.

     SHADOW BLADE (46-2972) (25-11-6,143) of SERPENT'S HOLD fought IRON-PLATED IRV
(101-10) (0-0-0,150) of the Louts Local 101.  SHADOW BLADE demolished IRON-PLATED IRV
in a crowd pleasing 1 minute mismatched match.  Note that the Bandit was not here!
     SPARE ANCHOR (18-9610) (38-26-1,136) of SEA DOGS fought HUW AP HUW (35-3030)
(35-98-1,126) of CHILDREN OF LLYR.  SPARE ANCHOR outwaited HUW AP HUW in a popular 8
minute bout.
     TAVIS CADFALSON (35-1419) (56-130-3,160) of CHILDREN OF LLYR fought HEMPEN JIG
(9-5388) (29-24-1,131) of SEA DOGS.  TAVIS CADFALSON vanquished HEMPEN JIG in an
exciting 1 minute one-sided fight.

8) OWAIN HARLSON (35-3130) (48-78-1,166) of CHILDREN OF LLYR fought NO CHASER (33-
6490) (36-36-0,142) of JOYS OF BOOZE.  OWAIN HARLSON vanquished NO CHASER in an
action packed 1 minute one-sided duel.  Again, this appears to be a fight without Sea
Dog or Prisoner.
     DIVING HAWK (3-2665) (47-69-0,172) of WE BIG WOHPUM fought MATH OP OWAIN (35-
1418) (68-118-1,175) of CHILDREN OF LLYR.  DIVING HAWK was overcome by MATH OP OWAIN
in an action packed 1 minute melee.  And the third without the One Armed Bandit.

     PRISONER 0118 (82-33748) (47-72-0,205) of DUNGEON CELL 24 fought LONG-NECKED
LARRY (101-22) (0-0-0,181) of the Louts Local 101.  PRISONER 0118 devastated LONG-
NECKED LARRY in a 1 minute mismatched match.
     PRISONER 0103 (82-33733) (62-70-0,203) of DUNGEON CELL 21 fought GAR & BRILL
(38-4252) (79-139-1,174) of JUST BECAUSE.  PRISONER 0103 slimly won victory over GAR
& BRILL in a 2 minute fight.
     GOB (51-5436) (27-15-1,194) of SEA DOGS fought LONG-NECKED LARRY (101-22) (0-0-
0,181) of the Louts Local 101.  GOB savagely defeated LONG-NECKED LARRY in a crowd
pleasing 1 minute bloody match.
     JETSAM (1-8172) (37-35-1,192) of SEA DOGS fought SMOKE (68-5868) (27-14-0,181)
of ZOMBIE SQUAD II II.  JETSAM viciously subdued SMOKE in a crowd pleasing 9 minute
gory brawl.
     PRISONER BG11 (99-1620) (31-28-4,219) of DUNGEON CELL 508C fought SEVEN-EYED
GOLLYWOG (101-31) (0-0-0,220) of the Louts Local 101.  PRISONER BG11 handily defeated
SEVEN-EYED GOLLYWOG in a 2 minute one-sided match.

For the title:  CORRUPT TURNKEY (42-4487) (34-8-3,249) of DUNGEON CELL fought
BUDDERCUP (60-5967) (50-53-0,202) of BUMS 'R' US.  CORRUPT TURNKEY devastated
BUDDERCUP in a 1 minute mismatched Title fight.  No change here.  I suppose
congratulations are in order.  On order?  Whatever.

                                        Olaf

CAPTAIN OF THE GUARD          W   L  K PNTS  TEAM NAME                  CITY           
 CORRUPT TURNKEY 42-4487     35   8  3  262  DUNGEON CELL (1470)        RODEKI

GRAND CHALLENGER CHAMPIONS    W   L  K PNTS  TEAM NAME                  CITY           
 PRISONER BG11 99-1620       32  28  4  230  DUNGEON CELL 508C (1457)   SOUTH RIDGE
 PRISONER 0118 82--31788     48  72  0  211  DUNGEON CELL 24 (1456)     DWES EG

GRAND CHAMPIONS               W   L  K PNTS  TEAM NAME                  CITY           
 PRISONER 0103 82--31803     63  70  0  205  DUNGEON CELL 21 (1455)     DWES EG
 JETSAM 1-8172               38  35  1  204  SEA DOGS (1442)            MORDANT
 GOB 51-5436                 28  15  1  199  SEA DOGS (1440)            TRICORUS
 BUDDERCUP 60-5967           50  54  0  198  BUMS 'R' US (1142)         ARADI
-CLEVER 50-2192              51  27  2  196  RANDOM BLADES (734)        SNOWBOUND
 SMOKE 68-5868               27  15  0  183  ZOMBIE SQUAD II II (1495)  FIREHOLD
 MATH OP OWAIN 35-1418       69 118  1  182  CHILDREN OF LLYR (1415)    MURSKA

GRAND CHALLENGER ADEPTS       W   L  K PNTS  TEAM NAME                  CITY           
 GAR & BRILL 38-4252         79 140  1  177  JUST BECAUSE (1228)        CLIFFHOME
-ROWDY YOBBO 20-3429         30  39  1  173  SPARF! (1069)              SEAM
-IMMOVEABLE OBJECT 59-2110   31  11  1  172  NOT QUITE (1237)           ILLIS
 OWAIN HARLSON 35-3130       49  78  1  171  CHILDREN OF LLYR (1415)    MURSKA
 TAVIS CADFALSON 35-1419     57 130  3  169  CHILDREN OF LLYR (1415)    MURSKA
 DIVING HAWK 3-2665          47  70  0  169  WE BIG WOHPUM (379)        OSKSI
 SHADOW BLADE 46-2972        26  11  6  160  SERPENT'S HOLD (445)       ARDIVENT

GRAND ADEPTS                  W   L  K PNTS  TEAM NAME                  CITY           
-RUBBER BULLET 54-2503       25   3  1  151  USELESS TOOLS (735)        TROCAR

GRAND ADEPTS                  W   L  K PNTS  TEAM NAME                  CITY           
-HOCKEY DUCK 39-937          35  26  1  144  DUCKS UNLIMITED (1221)     XOCHITHLAN
 SPARE ANCHOR 18-9610        39  26  1  141  SEA DOGS (426)             TALCAMA
 NO CHASER 33-6490           36  37  0  138  JOYS OF BOOZE (1209)       NIATOLI ISLAND
 HUW AP HUW 35-3030          35  99  1  130  CHILDREN OF LLYR (1415)    MURSKA
 HEMPEN JIG 9-5388           29  25  1  128  SEA DOGS (1468)            ZUKAL
-PORKY PIG 72-5953           23  11  2  102  MEAT YOUR MAKER (1439)     DRAGONHEAD

GRAND CHALLENGER INITIATES    W   L  K PNTS  TEAM NAME                  CITY           
-CAULIFLOWER EARS 52-3424    26  20  0   93  OTTO'S PARTS (892)         FRATSFA
 DESPAIR 98-2057             10   4  4   91  ZOMBIE SQUAD 3 (1498)      SYVYN'S HILL

GRAND INITIATES               W   L  K PNTS  TEAM NAME                  CITY           
-A.O. HELL 54-2523           22   8  2   88  USELESS TOOLS (735)        TROCAR
 STOWAWAY 18-9722            27  25  4   86  SEA DOGS (426)             TALCAMA
 SALTY 21-6607               32  34  1   76  SEA DOGS (1446)            SUNSET
 SIDEWINDER 21-6883          16   1  1   74  SERPENTS HOLD (1499)       SUNSET
 PRISONER R02 82--14458      26  37  1   73  DUNGEON CELL 4 (1487)      DWES EG
 MIRAGE 84-10230             18  13  1   73  DRAGON'S GUARD V (1489)    BLACKSTONE
 PRISONER 0484 82--15865     20  43  1   59  DUNGEON CELL 97 (1497)     DWES EG
 SURLY DECKHAND 21-6568      34  43  1   52  SEA DOGS (1446)            SUNSET
 RATLER 46-3055              16   9  1   52  SERPENT'S HOLD (445)       ARDIVENT
 FLY FISHER 21-6727          27   6  1   46  SEA DOGS (1446)            SUNSET
 DOMINION 98-2058             7   7  3   45  ZOMBIE SQUAD 3 (1498)      SYVYN'S HILL
 PRISONER BG23 97-3369        7  19  5   36  DUNGEON CELL W10A (1488)   SHADOW GROVE
 LAZY LOOKOUT 42-4504        22  22  1   29  DUNGEON CELL (1470)        RODEKI

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

Jetsam -- How irritating.  Someone flung you overboard, and you didn't STAY
overboard.  Maybe it should be tried again. -- Math op Owain

Immoveable Object -- Close enough. -- Tavis Cadfalson

Spare Anchor -- Speaking of "Not Quite Immoveable Objects..." -- Owain Harlson

Shadow Blade -- Owain was right, which is remarkable.  You are hard to see. -- Huw ap
Huw

19 August 10
POSTED:  Arena recruitment effort, DM 32, Arvat -- seeing as our arena Participation
has dwindled in recent months, we're offering the following incentive to any new
teams looking for a new home arena.  We will GIVE a Free Rollup to any manager
willing to agree to fight in Arvat for the next 10 turns.  We have a number of VERY
solid arena teams stockpiled, and while we don't promise tournament godlings, we are
certain we can come up with teams with 3, 4 or even 5 solid arena warriors to start
out with.
     In addition we'll honor any no-challenge requests by relatively new managers to
help you get off on the right foot.
     If interested, please contact the Devil Advocates via Diplo or contact
theDarkOne via IM on the www DOT reality DOT com site.  We will even give a choice of
teams available if requested.

21 August 2010
       ***********************************************************************
       ***********************************************************************
                                      ALLIANCES
                                          OF
                                       ALASTARI
       ***********************************************************************
       ***********************************************************************
       ***********************************************************************
                                 COME ONE, COME ALL
                                  MEET NEW FRIENDS
                                 AND FORM NEW TEAMS
                     WIN ROLLUP CERTS AND RSI SPONSORED PRIZES
*************************************************************************************
                               THE TURF WAR IS HERE AGAIN!!!!!
*************************************************************************************

                                 *TURF WAR VII RULES*
                            Starting Nov 2010 (12 turns)
           Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the Captain of the alliance in the North Fork (DM 47)
newsletter.
        2.  Indicate in the newsletter which Captain/alliance you will join.
        3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:
        1.  Verifying/authorizing, in the North Fork newsletter those who wish to
participate under the banner of their alliance. (Lack of participant indication of
joining and/or lack of lack of Captain confirmation will delay a team's participation
in the Turf War.)
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains
may, if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:
        1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain. Note: extras will not be returned, but will go into the winning
pool of prizes.)
        2.  Announce their intent to compete with manager name, team name, and
alliance they will represent in the North Fork (DM 47) newsletter.  Announcement made
on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until an RSI Gift Certificate is
received, and participant indication and captain confirmation are posted in the North
Fork newsletter. NO EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
the North Fork (DM 47) newsletter as stated above AND be verified in the newsletter
by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
aliases will be allowed.  Violations will result in immediate disqualification
(including team point adjustments) from the Turf War (so be sure to take any multiple
teams OFF of Team Maintenance and be certain not to run any other team warriors).
               d.  Scoring will NOT be retroactive for teams/alliances that do not
properly declare or get captain confirmation or fail to send a Gift Certificate by
Turn 1.  In other words, if your Gift Certificate is not received until Turn 3 of the
Turf War, and you have fought on Turns 1 and 2, your score will not begin until Turn
3.  All conditions must be met before scoring will begin--declaration, verification,
and Gift Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
and settle any and all disputes as they arise.  Their decisions will be final. (Note:
the intent is to have a very thorough set of rules so that few decisions, if any, are
required from the moderators.)

Scoring will be as follows for Fights:
                                   Win   Loss   Kill      Die
Up Challenge                        +2     -2     +5       -5
Down Challenge                       0     -2      0       -5
Match Up                            +1     -1     +1       -5
Bloodfeud Challenge (Up or Down)    +2     -5     +5      -10
Champion **                         x2     x2     x2       x2
Dark Arena*                        +10     -5     xx       xx
Tournament Death***                                        -5
Halfway (6 round total) best alliance win/loss percentage ****
Final (12 round total) alliance w/l% percentage ****
    *After 2nd win in DA, warrior scores no additional points for wins,
    ** A Champion's double score applies to his score only -- not to the opponent.
    *** No warrior may be substituted without the proper use of the DA or arena death
or death in a tournament. There must be a maximum of five only on a team at any point
and time. (The penalty for such substitution is -10 points.) Points awarded for
tournament participation are 5 for any entrant, 15 for a TV and 25 for a TC. Death in
a tournament negates any tournament points gained and results in a-5 score.
    ***** Halfway points scored are 25, 20, 15, 10, 5, 5, 5 (etc) for 1st, 2nd, 3rd
(etc). (to qualify for any of these points the alliance must have fought 75% of its
possible fights.) Final 12 Round points scored are 40, 30, 20, 15, 10, 5, 5, 5 (etc)
for the 1st, 2nd, 3rd (etc). (to qualify for any of these points the alliance must
have fought 75% of its possible fights.)

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2 
     1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Style Master                                     +2
      1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
not the Dark Arena, may be replaced.
     4.  Champions must have fought at least one previous fight in the North Fork
(DM47 arena) to be able to be declared a champion. 

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
(1) time bonus of 25 15 points.  This bonus will apply EACH time a warrior(s) wins
such status.
        3.  Tournament Champions won during the course of the contest will gain a one
(1) time bonus of 50 25 points.  This bonus will apply EACH time a warrior(s) win
such status.
        4.  Points awarded for tournament participation are 5 for any entrant, (15
total for a TV and 25 total for a TC.) However, death in a tournament will result in
a -5 score for that tournament. (If a warrior TV's and is subsequently killed in a
tournament the points scored are -5 for that tournament.)
        5.  Points for TVs and TCs and tournament deaths will be applied the Turn
after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the
results post on North Fork turn 275, points will be credited on North Fork turn 276
to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
you begin the Turf War with Alliance A, you must end the Turf War with Alliance A.
If you begin the Turf War with Team A, you must end the Turf War with Team A.
        3.  There will be a maximum of five (5) teams allowed per alliance for the
Turf War VII.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
without penalty.

Prizes:
The Turf War is normally a "winner take all" contest.  However, for TWVII, a prize
will be awarded each of the twelve turns to the individual team/manager that fights
five fights and has the best w/l record that turn. (Tiebreakers are in order - kills,
recognition points earned.) All prizes and 100% of the Gift Certificates will be
awarded to the Captain of the winning alliance at the end of the competition.  It is
the responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

     All entry fees (rollup certs) are awarded to the winning alliance, except for
the twelve reserved for the individual winning manager each week.)
     The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of all Dark Arena Monsters (two for each manager in the winning
alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
(warrior must be ranked Initiate or above, must be alive, and must have at least one
DM47 arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each and every individual manager who
fights in all 12 rounds AND 54 fights of the Turf War.  Bonus potion must be applied
to a living warrior from (DM 47)
     These RSI awards will be listed by the Moderator for claiming from RSI (Lee)
within 4 turns of the end of TW VI. The certs will be mailed to the winning alliance
by the Moderators within two weeks of the end of the TW.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com or
wfms101 at aol dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

This contest will begin in November 2010 following the Fall Mail In.

                                  LAST WEEK'S FIGHTS

CORRUPT TURNKEY devastated BUDDERCUP in a 1 minute mismatched Title fight.
PRISONER BG11 handily defeated SEVEN-EYED GOLLYWOG in a 2 minute one-sided match.
JETSAM viciously subdued SMOKE in a crowd pleasing 9 minute gory brawl.
GOB savagely defeated LONG-NECKED LARRY in a crowd pleasing 1 minute bloody match.
PRISONER 0103 slimly won victory over GAR & BRILL in a 2 minute fight.
PRISONER 0118 devastated LONG-NECKED LARRY in a 1 minute mismatched match.
DIVING HAWK was overcome by MATH OP OWAIN in a action packed 1 minute melee.
OWAIN HARLSON vanquished NO CHASER in a action packed 1 minute one-sided duel.
TAVIS CADFALSON vanquished HEMPEN JIG in a exciting 1 minute one-sided fight.
SPARE ANCHOR outwaited HUW AP HUW in a popular 8 minute bout.
SHADOW BLADE demolished IRON-PLATED IRV in a crowd pleasing 1 minute mismatched match.
STOWAWAY demolished DOMINION in a popular 1 minute bloody mismatched match.
SURLY DECKHAND was handily defeated by MIRAGE in a popular 1 minute uneven fight.
DESPAIR vanquished LAZY LOOKOUT in a crowd pleasing 1 minute one-sided fray.
PRISONER BG23 was viciously subdued by MEAN SPIRIT in a popular 1 minute brutal brawl.
PRISONER R02 subdued MEAN SPIRIT in a 1 minute bout.
PRISONER 0484 was overpowered by MEAN SPIRIT in a 1 minute one-sided match.
RATLER was bested by SALTY in a popular 1 minute contest.
SIDEWINDER overpowered FLY FISHER in a popular 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       9         PARRY-RIPOSTE      4 -   0 -  0     100  |
|LUNGING ATTACK                   5         TOTAL PARRY       14 -   9 -  0      61  |
|STRIKING ATTACK                  5         AIMED BLOW        61 -  40 -  0      60  |
|PARRY-STRIKE                     4         SLASHING ATTACK   15 -  12 -  0      56  |
|SLASHING ATTACK                  3         WALL OF STEEL      7 -   6 -  0      54  |
|PARRY-LUNGE                      2         LUNGING ATTACK    26 -  24 -  0      52  |
|TOTAL PARRY                      2         BASHING ATTACK     6 -   8 -  0      43  |
|BASHING ATTACK                   1         PARRY-LUNGE       11 -  15 -  0      42  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK   22 -  35 -  0      39  |
|WALL OF STEEL                    0         PARRY-STRIKE      11 -  29 -  0      28  |

Turn 541 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     4 -  1     PARRY-STRIKE       1 -  3         5  AIMED BLOW     
AIMED BLOW         7 -  2     STRIKING ATTACK    1 -  4         2  STRIKING ATTACK
SLASHING ATTACK    2 -  1     PARRY-RIPOSTE      0 -  0         1  LUNGING ATTACK 
PARRY-LUNGE        1 -  1     BASHING ATTACK     0 -  1         1  SLASHING ATTACK
TOTAL PARRY        1 -  1     WALL OF STEEL      0 -  0         1  TOTAL PARRY    
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CORRUPT TURNKEY 42-4487    35   8  3  262 DUNGEON CELL (1470)
AIMED BLOW       PRISONER BG11 99-1620      32  28  4  230 DUNGEON CELL 508C (1457)
SLASHING ATTACK  GOB 51-5436                28  15  1  199 SEA DOGS (1440)
STRIKING ATTACK  BUDDERCUP 60-5967          50  54  0  198 BUMS 'R' US (1142)
TOTAL PARRY      SMOKE 68-5868              27  15  0  183 ZOMBIE SQUAD II II (1495)
PARRY-STRIKE     MATH OP OWAIN 35-1418      69 118  1  182 CHILDREN OF LLYR (1415)
PARRY-LUNGE      SALTY 21-6607              32  34  1   76 SEA DOGS (1446)
BASHING ATTACK   SURLY DECKHAND 21-6568     34  43  1   52 SEA DOGS (1446)

The overall popularity leader is GAR & BRILL 38-4252.  The most popular warrior this 
turn was HUW AP HUW 35-3030.  The ten other most popular fighters were JETSAM 1-8172, 
CORRUPT TURNKEY 42-4487, SMOKE 68-5868, GOB 51-5436, MATH OP OWAIN 35-1418, TAVIS 
CADFALSON 35-1419, SPARE ANCHOR 18-9610, SHADOW BLADE 46-2972, GAR & BRILL 38-4252, 
and MIRAGE 84-10230.

The least popular fighter this week was PRISONER 0484 82--15865.  The other ten least 
popular fighters were LAZY LOOKOUT 42-4504, SURLY DECKHAND 21-6568, DOMINION 98-2058, 
FLY FISHER 21-6727, RATLER 46-3055, PRISONER R02 82--14458, PRISONER BG23 97-3369, 
HEMPEN JIG 9-5388, NO CHASER 33-6490, and SIDEWINDER 21-6883.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
MORDANT(1)           1  0 0  MURSKA(35)           3  1 0  FIREHOLD(68)         0  1 0  
OSKSI(3)             0  1 0  CLIFFHOME(38)        0  1 0  DWES EG(82)          3  1 0  
ZUKAL(9)             0  1 0  RODEKI(42)           1  1 0  BLACKSTONE(84)       1  0 0  
TALCAMA(18)          2  0 0  ARDIVENT(46)         1  1 0  SHADOW GROVE(97)     0  1 0  
SUNSET(21)           2  2 0  TRICORUS(51)         1  0 0  SYVYN'S HILL(98)     1  1 0  
NIATOLI ISLAND(33)   0  1 0  ARADI(60)            0  1 0  SOUTH RIDGE(99)      1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 JETSAM 1-8172               38  35  1  204  SEA DOGS (1442)            MORDANT
 DIVING HAWK 3-2665          47  70  0  169  WE BIG WOHPUM (379)        OSKSI
 HEMPEN JIG 9-5388           29  25  1  128  SEA DOGS (1468)            ZUKAL
 SPARE ANCHOR 18-9610        39  26  1  141  SEA DOGS (426)             TALCAMA
 SALTY 21-6607               32  34  1   76  SEA DOGS (1446)            SUNSET
 NO CHASER 33-6490           36  37  0  138  JOYS OF BOOZE (1209)       NIATOLI ISLAND
 MATH OP OWAIN 35-1418       69 118  1  182  CHILDREN OF LLYR (1415)    MURSKA
 GAR & BRILL 38-4252         79 140  1  177  JUST BECAUSE (1228)        CLIFFHOME
 CORRUPT TURNKEY 42-4487     35   8  3  262  DUNGEON CELL (1470)        RODEKI
 SHADOW BLADE 46-2972        26  11  6  160  SERPENT'S HOLD (445)       ARDIVENT
 GOB 51-5436                 28  15  1  199  SEA DOGS (1440)            TRICORUS
 BUDDERCUP 60-5967           50  54  0  198  BUMS 'R' US (1142)         ARADI
 SMOKE 68-5868               27  15  0  183  ZOMBIE SQUAD II II (1495)  FIREHOLD
 PRISONER 0118 82--31788     48  72  0  211  DUNGEON CELL 24 (1456)     DWES EG
 MIRAGE 84-10230             18  13  1   73  DRAGON'S GUARD V (1489)    BLACKSTONE
 PRISONER BG23 97-3369        7  19  5   36  DUNGEON CELL W10A (1488)   SHADOW GROVE
 DESPAIR 98-2057             10   4  4   91  ZOMBIE SQUAD 3 (1498)      SYVYN'S HILL
 PRISONER BG11 99-1620       32  28  4  230  DUNGEON CELL 508C (1457)   SOUTH RIDGE