AD

Date   : 09/29/2010    Duedate: 10/12/2010

HOME GUARD

DM-101    TURN-542

RANK TEAMS                  W    L  K    %  RANK TEAMS                  W    L  K    %
  1 RANDOM BLADES 50/734   69   40  1 63.3      OTTO'S PARTS 52/892                   
  2 SEA DOGS 1/1442       475  340  5 58.3      USELESS TOOLS 54/735                  
    DUNGEON CELL 21 82/1455                     ROYAL FLUSH 47/146                    
    SEA DOGS 51/1440                            DUCKS UNLIMITED 39/1221               
    SEA DOGS 18/426                             NOT QUITE 59/1237                     
    DUNGEON CELL 24 82/1456                   4 SERPENTS HOL 21/1499   32   28  0 53.3
    DUNGEON CELL 508C 99/1457                   ZOMBIE SQUAD II II 68/1495            
    DUNGEON CELL 42/1470                        DRAGON'S GUARD V 84/1489              
    SEA DOGS 21/1446                            SERPENT'S HOLD 46/445                 
    SEA DOGS 9/1468                             ZOMBIE SQUAD 3 98/1498                
    DUNGEON CELL 4 82/1487                    5 WE BIG WOHPUM 3/379    84   90  1 48.3
    DUNGEON CELL 97 82/1497                   6 BUMS 'R' US 60/1142    85  108  0 44.0
    DUNGEON CELL W10A 97/1488                   JOYS OF BOOZE 33/1209                 
  3 SPARF! 20/1069       1042  897 16 53.7    7 JUST BECAUSE 38/1228  468  652 10 41.8
    MEAT YOUR MAKER 72/1439                   8 CHILDREN OF  35/1415  706 1179  8 37.5

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

            + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ +

     The gladiators all stared at each other with relief.  Redfox had an impulse to
hug someone--Young Joan or Necroma for choice--but hesitated.  Joan he knew slightly,
and she was not one to allow liberties.  She grinned and hugged him quickly, then the
older gladiator, Math op Owain, and cast a speculative look at Uncle Wolf, who
scowled.
     Blackwind had no such qualms and threw a friendly arm around Necroma.  He looked
at Wolf and Lord Malcorn.  "What happens now?"
     Malcorn looked across the valley at the Door.  It was huge, twenty or thirty
feet tall and nearly as wide, the two halves standing open on flame-shot darkness.
No living creatures were visible.  "Now we shut the Door," he said, "and there will
be resistance--"
     "Should you say that?" Necroma asked.  "Expectations shape what we meet in the
Spirit Land, and you could be creating trouble just by expecting it."
     "Some trouble exists here without a mortal's expectations," Uncle Wolf said.
"And we are no longer precisely in the Spirit Lands.  Here in the Valley, the rules
change again."
     She groaned.  "I really hate that.  I wish the rules would just... be what they
are, whatever they are, and not change when someone takes two steps in a different
direction!  How can you plan anything if--"
     "You develop a knack for it," the old shaman said, "or you get into a different
line of work."
     Blackwind saw that the young woman was going to argue further and spoke quickly
to cut her off; they didn't need arguments here and now.  "One thing I've been
wondering.  I understand about the different routes to make sure at least some of us
got here.  But you and Lord Malcorn are the only ones who know how to close this
Door--I'm guessing it isn't just a case of walking up and swinging it shut.  If you
didn't make it, what would be the point in us arriving?"
     "You would have figured something out," Uncle Wolf said.  "Each of you was
chosen--by me or by circumstances--because you are a person who finishes any job he
begins.  Or she begins," he added quickly, seeing Young Joan frown.
     Lord Malcorn sighed and straightened, seeming even taller now than his seven-
and-a-half foot height.  Darker than his black hair and swarthy skin had seemed when
Blackwind had seen him on the streets back in Malcorn.  There, he had been
affectionately known to his subjects as "Blackie."  Here... with some kind of power
rising in him, he could only be Lord Malcorn.  He was beginning to look big enough
and strong enough to close that massive Door unaided.
     "They're coming," he said.
     Without thought, responding to the same trained impulse, every gladiator present
drew his or her sword, turning to face outward from their group.
     Blackwind more than half expected to see floods demons and monsters pouring
toward them from every direction.  If so, they must be invisible, all he could see
were the shadows that filled the valley.  He squinted.  "Is it my imagination, or is
it getting darker here?"  That would be bad.  Darkness would make it harder to fight.
     "Valley of Shadow," Math op Owain said.  "We should have realized--"
     "So you should," Uncle Wolf answered.  "In this place, the shadows are as
dangerous as what casts them."
     "More dangerous," Lord Malcorn corrected.
     The old shaman shrugged and nodded.  "Perhaps.  At that level of danger, the
distinction is unimportant."
     "How do we fight shadows?" Redfox asked.  "You must have had something in mind,
or you wouldn't have drawn us here."
     "The light is behind the... creatures that cast the shadows," Wolf pointed out.
"That makes the shadows advance toward you, ahead of the creatures.  You must make of
yourselves lights to drive the shadows back on their creators."
     "How can we--?"
     "No, 'Fox, I think I see what he means!"  Math drew the gladiators aside.  "Come
over out of the way, and I'll tell you.  Let them deal with the Door."
     "He's right," Necroma said before Math could begin his explanation.  "We *are*
lights if we know it."  She paused, selecting words.  "Here, even if it isn't exactly
the Spirit Lands, the spirit is what matters the most.  Sure, we're here physically--
and we can die physically--but just as the body dominates in the Mortal World, so the
spirit dominates here.  If our spirits are strong and bright, they'll be like lights
here!"
     "That's easy to *say*, and it sounds good," Blackwind objected, "but what are we
supposed to *do*?"
     "It's like... ah!  Like the meditation exercises they teach us on the Isle, to
increase our Will or our Wit," Math said.  "That kind of focus, but we concentrate on
light and life and warmth--"
     "Well put," Necroma said.  "And we'd better do it right now."
     "Not forgetting," Young Joan was actually beginning to glow as she concentrated,
"that we will have to deal with physical creatures once we have vanquished the
shadows."
     Gladiators muttered as they concentrated, mantras that had helped them meditate
on the Isle, or curses when their minds wavered and they lost the focus,
encouragement and advice to themselves and each other.
     Uncle Wolf's mouth quirked.  "They'll do," he said.  He turned his full
attention back to the Door they had to close.
     Malcorn hadn't heard his comment.  He was running his hands up and down through
the air as though feeling along a wall that stood between them and the Doorway and
doing some muttering of his own.  He pressed against it with both hands and the full
weight of his big body, snapping out three words that crackled with power.  Nothing
visible happened.
     The old shaman adjusted his perceptions to "see" the wall.  Still no response to
Malcorn's efforts.  He sighed.  "If it was easy," he muttered, "it would need us to
do it."
     Malcorn smiled grimly.  "True."  He knocked on the wall of air.  "I think this
may be more in your line than mine."
     Wolf squinted.  "Some kind of elemental," he decided.  "Air elemental--wind?"
He laid his own hands on the invisible wall.  "No, too static.  Even when a wind
elemental stays in one place, it moves, spins."
     "Then I thank the gods it isn't one.  A tornado would do us no good at all,"
Malcorn said.
     "Mmm."  Wolf shifted his attention, feeling for any chink or facet of identity.
A tornado would have been easier to deal with, because it could have been identified.
Perhaps even torn from the control of whoever was guarding this Gate and then turned
against--
     Heat blasted out of the unchanging air.  Both men jumped back, and Wolf cursed
softly, blowing on burned fingers.  "Heat waves," he gasped.  After a moment to get
himself back under full control, he added, "Partly heat waves.  Even that should show
motion--"
     "It isn't the world we know," Malcorn said.  "So it may not follow any of the
rules we know."
     Wolf snorted.  "Going to teach me to suck eggs, boy?  The rules of the world,
no, of course they can't be counted on.  But elementals have their own rules, and
unless the entity causing this has the power of a god, the elements must perform
according to their natures."
     Malcorn took three long paces to the side, then looked back at the wall on a
slant.  "No heat-wave motion," he said.  "Not even a ripple."  He squinted.  "What if
it isn't an elemental, what if it's... a specialized demon of some kind?"
     "That would be... tricky."  The shaman looked at him.  "How can there be
'specialized' demons?"
     "I've heard of some breeding experiments."  Malcorn shrugged.  "The consensus
was that they couldn't possibly succeed, but no one actually knows.  And this might
be such an experiment.  Half demon, half elemental."
     "So what do we do about it?"  Wolf put his hands on his hips and glared at the
invisible wall.  "I can handle an elemental--probably.  A demon, only sometimes."
     "If our opponent is being creative, then we must be also."  Malcorn frowned.  "I
have an idea...."

     All five of the gladiators had managed at least some degree of light, but they
were finding it harder than they'd expected, and they hadn't expected it to be easy.
Math op Owain repeated his mantra yet again, trying to get past his embarrassment at
a lack-luster performance.  Each of the others *else* was glowing like a lantern, and
he was barely a candle, and a dim one at that.
     "Is it my imagination," Necroma asked, "or am I doing especially poorly here?
Maybe because I studied necromancy--"
     "You're doing great!" Blackwind said.  "It's me that is being a dim--"
     "Ah!"  Young Joan nodded.  "I see it now, each of us can only see outside our
own light--"
     "Like trying to see the backs of our own heads," Redfox broke in.  "We can see
the light from the others, but not our own.  Well, good, I thought I wasn't managing
to do this at all.  Thought I was going to let the rest of you down."
     Math looked toward the advancing shadows, now advancing more slowly.  But they
seemed denser, darker.  They even seemed to have a form of sorts, as though they
were... creatures composed entirely of shadow.  As though they had substance and were
obstacles that the light was flowing around as water flows around rocks.  His hand
tightened on the hilt of his sword, and he forced himself to relax and loosen the
grip; there isn't much you can do if you're gripping so hard your muscles are locked.
     A Shadow on the edge of the pack, it was hard to think of them as anything but
creatures now, rushed forward suddenly, elongating.  Its shape changed from upright
and vaguely man-like to leaping-wolf to a thick spear--aimed at Blackwind, who was on
the left end of the line the gladiators had formed.  The Malcornishman threw himself
down and to the side--to the left, leaving a gap between himself and his companions.
There'd been no other obvious way for him to go, Redfox was too close on his right,
just over arm's length away.  But two more Shadows followed the first, toward that
gap, and the one Blackwind had evaded doubled back on itself, returning to a wolf-
like shape that was mostly gaping jaws and fangs like dark daggers.

Near Vithicar:

     The spell didn't work.  Master Darque resisted the impulse to lash out at the
nearest person, his bodyguard Tyre.  To punish the non-responsible for the failure of
a spell was the mark of a minor magician; he would not stoop to that.  But it should
have worked.  It was such a *basic* scrying spell.  He had been using it for
centuries, he could cast the damned thing in his sleep.  This failure would have
driven a normal man to cursing, but he was always careful about that.  As a half-
demon, his curses had power, and a competent magician did not waste power.  Not
unless he was *really* angry.
     He knew what the problem was, of course.  That idiot down in Kurukar, messing
around with "dark powers."  As if any human could hope to control them!  Without a
heritage like his own, the powers would eat any fool who tried, and the sooner the
better.  Necromancy!  Master Darque's lip curled in a sneer.  It had its uses, he had
done a little in that line himself, but it was ultimately a minor magical art.
Inherently messy, as anything involving human nature would always be.
     He sighed, laid down the wand he had been using, and turned to look at Tyre.
The dwarf was expressionless, pointedly not paying attention to the spell-workings.
"We're going to have to do something about Kurukar," Master Darque said.
     Tyre brightened at the prospect of action.  "Good!  When?"
     "Now."

                             REPORT FROM WITHIN THE TOWER

     Novgorodny Vir says we shouldn't despair, but I nearly do.  Not because he left,
good riddance, but because everybody ELSE left.
     Still, this is officially "do a spy report time," so here it is.
     Nineteen fights, five of them involving standbys.  Two challenges--ONLY two,
both of them TV.  Weird.
     Fight leading to most movement in the ranks, Hempen Jig, the winner, up fifty-
two, versus Owain Harlson, the loser, down thirty-one.  This was a death match, with
Owain dying for the day.  Good thing for him he doesn't need a Dead Tourney to come
back, eh?
     No avoids.
     Salty got the most challenges, though this was not much of a contest.

     RATLER (46-3055) (16-9-1,52) of SERPENT'S HOLD fought LAZY LOOKOUT (42-4504)
(22-22-1,29) of DUNGEON CELL.  RATLER was bested by LAZY LOOKOUT in a popular 1
minute bout.
     PRISONER 0484 (82-49671) (20-43-1,59) of DUNGEON CELL 97 fought HERMY (101-4)
(0-0-0,50) of Various Odds and Bods.  PRISONER 0484 savagely defeated HERMY in a
crowd pleasing 5 minute bloody fight.
     PRISONER R02 (82-51078) (26-37-1,73) of DUNGEON CELL 4 fought HERMY (101-4) (0-
0-0,50) of Various Odds and Bods.  PRISONER R02 overpowered HERMY in an exciting 1
minute one-sided match.
     SURLY DECKHAND (21-6568) (34-43-1,52) of SEA DOGS fought TEN LORDS ALEAPIN (47-
6433) (18-12-1,67) of ROYAL FLUSH.  SURLY DECKHAND unbelievably bested TEN LORDS
ALEAPIN in a 2 minute brawl.
     PRISONER BG23 (97-3369) (7-19-5,36) of DUNGEON CELL W10A fought HERMY (101-4)
(0-0-0,50) of Various Odds and Bods.  PRISONER BG23 was devastated by HERMY in a 2
minute brutal uneven duel.
     FLY FISHER (21-6727) (27-6-1,46) of SEA DOGS fought MIRAGE (84-10230) (18-13-
1,73) of DRAGON'S GUARD V.  FLY FISHER was overpowered by MIRAGE in a 1 minute one-
sided duel.

     STOWAWAY (18-9722) (27-25-4,86) of SEA DOGS fought SIDEWINDER (21-6883) (16-1-
1,74) of SERPENTS HOLD.  STOWAWAY was devastated by SIDEWINDER in a crowd pleasing 1
minute mismatched bout.
     HUW AP HUW (35-3030) (35-99-1,130) of CHILDREN OF LLYR fought NINJA FERD (101-
30) (0-0-0,130) of Various Odds and Bods.  HUW AP HUW was bested by NINJA FERD in an
exciting 4 minute battle.
     OWAIN HARLSON (35-3130) (49-78-1,171) of CHILDREN OF LLYR fought HEMPEN JIG (9-
5388) (29-25-1,128) of SEA DOGS.  OWAIN HARLSON was murdered by HEMPEN JIG in a 1
minute mismatched competition.
     GAR & BRILL (38-4252) (79-140-1,177) of JUST BECAUSE fought SPARE ANCHOR (18-
9610) (39-26-1,141) of SEA DOGS.  GAR & BRILL was unbelievably bested by SPARE ANCHOR
in a popular 10 minute bout.
     BUDDERCUP (60-5967) (50-54-0,198) of BUMS 'R' US fought DIVING HAWK (3-2665)
(47-70-0,169) of WE BIG WOHPUM.  BUDDERCUP won victory over DIVING HAWK in a popular 
4 minute brutal fight.

     GOB (51-5436) (28-15-1,199) of SEA DOGS fought TAVIS CADFALSON (35-1419) (57-
130-3,169) of CHILDREN OF LLYR.  GOB vanquished TAVIS CADFALSON in an action packed 1
minute one-sided duel.
     MATH OP OWAIN (35-1418) (69-118-1,182) of CHILDREN OF LLYR fought PRISONER 0103
(82-33733) (63-70-0,205) of DUNGEON CELL 21.  MATH OP OWAIN was overpowered by
PRISONER 0103 in a 1 minute uneven melee.
     JETSAM (1-8172) (38-35-1,204) of SEA DOGS fought SHADOW BLADE (46-2972) (26-11-
6,160) of SERPENT'S HOLD.  JETSAM overpowered SHADOW BLADE in a 1 minute mismatched
brawl.
     PRISONER 0118 (82-33748) (48-72-0,211) of DUNGEON CELL 24 fought BATTLING BOB
(101-26) (0-0-0,200) of Various Odds and Bods.  PRISONER 0118 devastated BATTLING BOB
in a crowd pleasing 1 minute one-sided duel.
     PRISONER BG11 (99-1620) (32-28-4,230) of DUNGEON CELL 508C fought SMOKE (68-
5868) (27-15-0,183) of ZOMBIE SQUAD II II.  PRISONER BG11 defeated SMOKE in an
exciting 5 minute bloody fight.

The tv challenges:
     DOMINION (98-2058) (7-7-3,45) of ZOMBIE SQUAD 3 TV challenged SALTY (21-6607)
(32-34-1,76) of SEA DOGS.  Up 31.  DOMINION was demolished by SALTY in a 1 minute
one-sided Challenge melee.
     DESPAIR (98-2057) (10-4-4,91) of ZOMBIE SQUAD 3 TV challenged NO CHASER (33-
6490) (36-37-0,138) of JOYS OF BOOZE.  Up 47.  DESPAIR devastated NO CHASER in an
action packed 1 minute mismatched Challenge fight.

And for the title:
     CORRUPT TURNKEY (42-4487) (35-8-3,262) of DUNGEON CELL fought CLEVER (50-2192)
(51-27-2,196) of RANDOM BLADES.  CORRUPT TURNKEY overpowered CLEVER in a crowd
pleasing 1 minute mismatched Title duel.

And there you have it.

                                        Olaf

CAPTAIN OF THE GUARD          W   L  K PNTS  TEAM NAME                  CITY           
 CORRUPT TURNKEY 42-4487     36   8  3  286  DUNGEON CELL (1470)        RODEKI

GRAND CHALLENGER CHAMPIONS    W   L  K PNTS  TEAM NAME                  CITY           
 PRISONER BG11 99-1620       33  28  4  240  DUNGEON CELL 508C (1457)   SOUTH RIDGE
 PRISONER 0118 82--31788     49  72  0  222  DUNGEON CELL 24 (1456)     DWES EG
 JETSAM 1-8172               39  35  1  212  SEA DOGS (1442)            MORDANT
 PRISONER 0103 82--31803     64  70  0  211  DUNGEON CELL 21 (1455)     DWES EG

GRAND CHAMPIONS               W   L  K PNTS  TEAM NAME                  CITY           
 GOB 51-5436                 29  15  1  202  SEA DOGS (1440)            TRICORUS
 BUDDERCUP 60-5967           51  54  0  200  BUMS 'R' US (1142)         ARADI
 CLEVER 50-2192              51  28  2  195  RANDOM BLADES (734)        SNOWBOUND
 SMOKE 68-5868               27  16  0  184  ZOMBIE SQUAD II II (1495)  FIREHOLD

GRAND CHALLENGER ADEPTS       W   L  K PNTS  TEAM NAME                  CITY           
 HEMPEN JIG 9-5388           30  25  2  180  SEA DOGS (1468)            ZUKAL
 MATH OP OWAIN 35-1418       69 119  1  177  CHILDREN OF LLYR (1415)    MURSKA
 DIVING HAWK 3-2665          47  71  0  174  WE BIG WOHPUM (379)        OSKSI
-ROWDY YOBBO 20-3429         30  39  1  173  SPARF! (1069)              SEAM
-IMMOVEABLE OBJECT 59-2110   31  11  1  172  NOT QUITE (1237)           ILLIS
 TAVIS CADFALSON 35-1419     57 131  3  171  CHILDREN OF LLYR (1415)    MURSKA
 SPARE ANCHOR 18-9610        40  26  1  165  SEA DOGS (426)             TALCAMA
 GAR & BRILL 38-4252         79 141  1  161  JUST BECAUSE (1228)        CLIFFHOME
 SHADOW BLADE 46-2972        26  12  6  161  SERPENT'S HOLD (445)       ARDIVENT

GRAND CHALLENGER ADEPTS       W   L  K PNTS  TEAM NAME                  CITY           
-RUBBER BULLET 54-2503       25   3  1  151  USELESS TOOLS (735)        TROCAR

GRAND ADEPTS                  W   L  K PNTS  TEAM NAME                  CITY           
-HOCKEY DUCK 39-937          35  26  1  144  DUCKS UNLIMITED (1221)     XOCHITHLAN
 OWAIN HARLSON 35-3130       49  79  1  140  CHILDREN OF LLYR (1415)    MURSKA
 HUW AP HUW 35-3030          35 100  1  128  CHILDREN OF LLYR (1415)    MURSKA
 DESPAIR 98-2057             11   4  4  126  ZOMBIE SQUAD 3 (1498)      SYVYN'S HILL
 NO CHASER 33-6490           36  38  0  106  JOYS OF BOOZE (1209)       NIATOLI ISLAND
-PORKY PIG 72-5953           23  11  2  102  MEAT YOUR MAKER (1439)     DRAGONHEAD

GRAND CHALLENGER INITIATES    W   L  K PNTS  TEAM NAME                  CITY           
-CAULIFLOWER EARS 52-3424    26  20  0   93  OTTO'S PARTS (892)         FRATSFA
 SIDEWINDER 21-6883          17   1  1   92  SERPENTS HOLD (1499)       SUNSET

GRAND INITIATES               W   L  K PNTS  TEAM NAME                  CITY           
-A.O. HELL 54-2523           22   8  2   88  USELESS TOOLS (735)        TROCAR
 MIRAGE 84-10230             19  13  1   87  DRAGON'S GUARD V (1489)    BLACKSTONE
 SALTY 21-6607               33  34  1   79  SEA DOGS (1446)            SUNSET
 PRISONER R02 82--14458      27  37  1   78  DUNGEON CELL 4 (1487)      DWES EG
 STOWAWAY 18-9722            27  26  4   74  SEA DOGS (426)             TALCAMA
 SURLY DECKHAND 21-6568      35  43  1   69  SEA DOGS (1446)            SUNSET
 PRISONER 0484 82--15865     21  43  1   65  DUNGEON CELL 97 (1497)     DWES EG
 TEN LORDS ALEAPIN 47-6433   18  13  1   57  ROYAL FLUSH (146)          NORTH FORK
 LAZY LOOKOUT 42-4504        23  22  1   51  DUNGEON CELL (1470)        RODEKI
 FLY FISHER 21-6727          27   7  1   45  SEA DOGS (1446)            SUNSET
 DOMINION 98-2058             7   8  3   43  ZOMBIE SQUAD 3 (1498)      SYVYN'S HILL
 RATLER 46-3055              16  10  1   35  SERPENT'S HOLD (445)       ARDIVENT
 PRISONER BG23 97-3369        7  20  5   30  DUNGEON CELL W10A (1488)   SHADOW GROVE

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN
OWAIN HARLSON 35-3130     49  79  1 CHILDREN OF LLYR 1415  HEMPEN JIG 9-5388         542

                               PERSONAL CORRESPONDENCE

Diving Hawk -- Sorry, no time for this right now!  I have to concentrate. -- Math op
Owain
P.S.  Am I glowing yet?

No Chaser -- Eh?  Dammit, I'll chase if I want to! -- Owain Harlson

Hempen Jig -- Dance all you like, boy.  They say it builds wind. -- Tavis Cadfalson

Spare Anchor -- It figures.  They came me around to avoid the embarrassment of a
four-oh turn, you know. -- Huw ap Huw

27 September 10
Note -- We are still looking for additional teams in Arvat, DM 32.  I still have a
number of good team rollups available FREE for whoever wants one.
     Contact the Devil Advocates ASAP to join the fun!  You can either reach me by
diplo or on the RSI site.
     Also, whoever sent me the diplo with no name on it requesting a rollup /
information on how to get into Arvat, I'm embarassed to admit that the diplo slipped
out of my folder and was lost.  Please just send me another one with your mailing
address and I'll get a rollup to you ASAP.  Sorry about that!

                                  LAST WEEK'S FIGHTS

DESPAIR devastated NO CHASER in a action packed 1 minute mismatched Challenge fight.
DOMINION was demolished by SALTY in a 1 minute one-sided Challenge melee.
CORRUPT TURNKEY overpowered CLEVER in a crowd pleasing 1 minute mismatched Title duel.
PRISONER BG11 defeated SMOKE in a exciting 5 minute bloody fight.
PRISONER 0118 devastated BATTLING BOB in a crowd pleasing 1 minute one-sided duel.
JETSAM overpowered SHADOW BLADE in a 1 minute mismatched brawl.
MATH OP OWAIN was overpowered by PRISONER 0103 in a 1 minute uneven melee.
GOB vanquished TAVIS CADFALSON in a action packed 1 minute one-sided duel.
BUDDERCUP won victory over DIVING HAWK in a popular 4 minute brutal fight.
GAR & BRILL was unbelievably bested by SPARE ANCHOR in a popular 10 minute bout.
OWAIN HARLSON was murdered by HEMPEN JIG in a 1 minute mismatched competition.
HUW AP HUW was bested by NINJA FERD in a exciting 4 minute battle.
STOWAWAY was devastated by SIDEWINDER in a crowd pleasing 1 minute mismatched bout.
FLY FISHER was overpowered by MIRAGE in a 1 minute one-sided duel.
PRISONER BG23 was devastated by HERMY in a 2 minute brutal uneven duel.
SURLY DECKHAND unbelievably bested TEN LORDS ALEAPIN in a 2 minute brawl.
PRISONER R02 overpowered HERMY in a exciting 1 minute one-sided match.
PRISONER 0484 savagely defeated HERMY in a crowd pleasing 5 minute bloody fight.
RATLER was bested by LAZY LOOKOUT in a popular 1 minute bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                      10         PARRY-RIPOSTE      4 -   0 -  0     100  |
|STRIKING ATTACK                  6         AIMED BLOW        63 -  40 -  0      61  |
|LUNGING ATTACK                   5         TOTAL PARRY       14 -   9 -  0      61  |
|PARRY-STRIKE                     4         SLASHING ATTACK   15 -  13 -  0      54  |
|SLASHING ATTACK                  3         LUNGING ATTACK    26 -  25 -  0      51  |
|PARRY-LUNGE                      2         WALL OF STEEL      6 -   6 -  0      50  |
|TOTAL PARRY                      2         PARRY-LUNGE       12 -  14 -  0      46  |
|BASHING ATTACK                   1         BASHING ATTACK     6 -   8 -  0      43  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK   21 -  36 -  0      37  |
|WALL OF STEEL                    0         PARRY-STRIKE      12 -  29 -  1      29  |

Turn 542 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        2 -  0     LUNGING ATTACK     2 -  3         5  AIMED BLOW     
BASHING ATTACK     1 -  0     PARRY-STRIKE       1 -  3         2  PARRY-STRIKE   
AIMED BLOW         7 -  3     STRIKING ATTACK    1 -  5         1  LUNGING ATTACK 
SLASHING ATTACK    2 -  1     PARRY-RIPOSTE      0 -  0         1  SLASHING ATTACK
TOTAL PARRY        1 -  1     WALL OF STEEL      0 -  0         1  STRIKING ATTACK
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CORRUPT TURNKEY 42-4487    36   8  3  286 DUNGEON CELL (1470)
AIMED BLOW       PRISONER BG11 99-1620      33  28  4  240 DUNGEON CELL 508C (1457)
SLASHING ATTACK  GOB 51-5436                29  15  1  202 SEA DOGS (1440)
STRIKING ATTACK  BUDDERCUP 60-5967          51  54  0  200 BUMS 'R' US (1142)
TOTAL PARRY      SMOKE 68-5868              27  16  0  184 ZOMBIE SQUAD II II (1495)
PARRY-STRIKE     HEMPEN JIG 9-5388          30  25  2  180 SEA DOGS (1468)
PARRY-LUNGE      SALTY 21-6607              33  34  1   79 SEA DOGS (1446)
BASHING ATTACK   SURLY DECKHAND 21-6568     35  43  1   69 SEA DOGS (1446)

The overall popularity leader is GAR & BRILL 38-4252.  The most popular warrior this 
turn was GAR & BRILL 38-4252.  The ten other most popular fighters were DIVING HAWK 
3-2665, PRISONER 0484 82--15865, PRISONER BG11 99-1620, HUW AP HUW 35-3030, BUDDERCUP 
60-5967, CORRUPT TURNKEY 42-4487, TEN LORDS ALEAPIN 47-6433, SMOKE 68-5868, PRISONER 
0118 82--31788, and GOB 51-5436.

The least popular fighter this week was STOWAWAY 18-9722.  The other ten least 
popular fighters were DOMINION 98-2058, FLY FISHER 21-6727, OWAIN HARLSON 35-3130, 
TAVIS CADFALSON 35-1419, MATH OP OWAIN 35-1418, SHADOW BLADE 46-2972, NO CHASER 
33-6490, RATLER 46-3055, PRISONER BG23 97-3369, and MIRAGE 84-10230.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
MORDANT(1)           1  0 0  CLIFFHOME(38)        0  1 0  FIREHOLD(68)         0  1 0  
OSKSI(3)             0  1 0  RODEKI(42)           2  0 0  DWES EG(82)          4  0 0  
ZUKAL(9)             1  0 1  ARDIVENT(46)         0  2 0  BLACKSTONE(84)       1  0 0  
TALCAMA(18)          1  1 0  NORTH FORK(47)       0  1 0  SHADOW GROVE(97)     0  1 0  
SUNSET(21)           3  1 0  SNOWBOUND(50)        0  1 0  SYVYN'S HILL(98)     1  1 0  
NIATOLI ISLAND(33)   0  1 0  TRICORUS(51)         1  0 0  SOUTH RIDGE(99)      1  0 0  
MURSKA(35)           0  4 0  ARADI(60)            1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 JETSAM 1-8172               39  35  1  212  SEA DOGS (1442)            MORDANT
 DIVING HAWK 3-2665          47  71  0  174  WE BIG WOHPUM (379)        OSKSI
 HEMPEN JIG 9-5388           30  25  2  180  SEA DOGS (1468)            ZUKAL
 SPARE ANCHOR 18-9610        40  26  1  165  SEA DOGS (426)             TALCAMA
 SIDEWINDER 21-6883          17   1  1   92  SERPENTS HOLD (1499)       SUNSET
 NO CHASER 33-6490           36  38  0  106  JOYS OF BOOZE (1209)       NIATOLI ISLAND
 MATH OP OWAIN 35-1418       69 119  1  177  CHILDREN OF LLYR (1415)    MURSKA
 GAR & BRILL 38-4252         79 141  1  161  JUST BECAUSE (1228)        CLIFFHOME
 CORRUPT TURNKEY 42-4487     36   8  3  286  DUNGEON CELL (1470)        RODEKI
 SHADOW BLADE 46-2972        26  12  6  161  SERPENT'S HOLD (445)       ARDIVENT
 TEN LORDS ALEAPIN 47-6433   18  13  1   57  ROYAL FLUSH (146)          NORTH FORK
 CLEVER 50-2192              51  28  2  195  RANDOM BLADES (734)        SNOWBOUND
 GOB 51-5436                 29  15  1  202  SEA DOGS (1440)            TRICORUS
 BUDDERCUP 60-5967           51  54  0  200  BUMS 'R' US (1142)         ARADI
 SMOKE 68-5868               27  16  0  184  ZOMBIE SQUAD II II (1495)  FIREHOLD
 PRISONER 0118 82--31788     49  72  0  222  DUNGEON CELL 24 (1456)     DWES EG
 MIRAGE 84-10230             19  13  1   87  DRAGON'S GUARD V (1489)    BLACKSTONE
 PRISONER BG23 97-3369        7  20  5   30  DUNGEON CELL W10A (1488)   SHADOW GROVE
 DESPAIR 98-2057             11   4  4  126  ZOMBIE SQUAD 3 (1498)      SYVYN'S HILL
 PRISONER BG11 99-1620       33  28  4  240  DUNGEON CELL 508C (1457)   SOUTH RIDGE