AD Date : 12/23/2004 Duedate: 01/05/2005 FREE BLADES DM-103 TURN-392 RANK TEAMS W L K % RANK TEAMS W L K % 1-LEGION OF DU 13/1056 3 0 0 100 10 ARCTIC GUARDS 82/944 237 219 4 52.0 2 THE MOTHERSHI 19/699 212 105 1 66.9 ARCTIC GUARDS 71/1048 3 LAFFALYMPICS 56/1053 1178 629 7 65.2 STUFF I BROUGHT 71/918 COLGATE DAYS 33/1062 11 LUROCIANS II 33/775 129 149 5 46.4 4 DSM4 9/461 572 353 8 61.8 LUROCIANS XII 82/1039 SHAVE MY POODLE 82/1057 LUROCIANS IV 12/865 LINCOLNSHIRE 65/985 12 BLOOD KNIGHTS 61/284 242 284 9 46.0 DARK ANGELS 74/989 13 RHYME TYME 55/397 189 243 0 43.8 PROJECT HAYSEED 82/973 14 REDHORSE 56/823 257 354 2 42.1 BLADES OF WONDER 22/1002 ROCANIS RIDERS 55/285 BLADE BROTHERS 82/1045 15 UNDER DURESS 64/743 696 1009 10 40.8 5 WENSINWASIN 43/1023 9 6 0 60.0 DUPLICATE REDUNDANCY 33/764 WENSINWASIN 15/1066 16 ARENA FELINES 9/1063 43 65 1 39.8 6 RAZOR GRACE 17/562 27 22 1 55.1 ARENA FELINES II 12/1064 7 MYTHICAL 58/779 510 424 6 54.6 ARENA FELINES 16/1067 DEMONS OF DARKNESS 12/838 ARENA FELINES 13/1065 THE ROCKERS 7/1029 17 THE BONDS 49/774 411 942 5 30.4 8-ANARCHY 19/1030 39 33 2 54.2 CARDOW HUNTERS 13/761 IMMORTAL ASYLUM 17/877 MIDDLE WAY 17/1058 9 DARKMOON 12/911 154 139 3 52.6 FISHERMAN'S WHARF 32/771 SOL INVICTUS 31/974 18-THE DARK TID 16/1040 2 9 0 18.2 '##/###' Avoid teams by their Team Id '-' Team did not fight this turn WARRIOR SPOTLIGHT + ]H[ + ---:--- + ]H[ A Dark and Stormy Night ]H[ + ---:--- + ]H[ + The buildings on the campus of the College of Mimes were white, with black window frames and red doors. Very plain. The landscaping was all black paving stones and tall, severely narrow, dark cypresses. The walk across the campus always gave Helyse a cold shiver. She didn't like the place much, but it was a good job. And a good job was not to be cast aside for an aesthetic qualm. She glanced down at her companion. "What do you suppose the Master of Mimes wants with Royland?" Lucifreya shrugged. "Doesn't matter. Once a gladiator makes it to the Isle, he's pretty much fair game--so long as Sheila Greywand doesn't intervene. And she hasn't, not in years now." Helyse digested this in silence. It wasn't anything she didn't know already, but she hadn't thought about it lately. Some things didn't bear thinking about too often. Sheila Greywand was one of them. "What was the stinking stuff? I never smelled anything so awful!" Lucifreya shrugged again, making Helyse glad that her friend wasn't the one carrying the umbrella. It would be all over the place. "Fish livers. Something like that. From the lake monster's spawn." "Yuck. Why would anyone WANT them?" "Don't ask." Lucifreya's voice was suddenly cold. "And if anyone tells you they're edible, don't believe it. Do NOT, not EVER, eat one." "Like I would!" "You never know what you might do until the time comes," someone murmured behind them. Helyse whirled around, spray flying off the umbrella. "Oh! You startled me, Woundwort." The Lord Marshall raised an eyebrow. "You weren't paying much attention to your surroundings." He glanced around the austere campus and nodded; it looked even worse in the rainy darkness than it did by day. "I can understand why." Lucifreya just nodded, then said, "What I can't understand is why YOU are here. Most people don't like to mix with the mimes." "Just passing through," Woundwort said easily. "I'm on my way to ask the Stronghold Academy--I've asked everyone else--if they have any idea what happened to my teammate Artemisa. Her ship disappeared near Barikala--" Barikala where Artemisia was last seen-- The heavy bell-tone sounded again, and this time the wave-front came with a light that was brighter than sunlight and sharper than needles. Artemisia felt that she was being raked over with a curry-comb. It didn't feel bad, exactly, but if it had been a little more forceful.... The tentacle holding her did not fare so well: its flesh was ripped by the comb-teeth of sound and light. A dark fluid that must have been its blood splattered on the deck. The tilting deck. There are just so many assaults of sound-light that any wooden ship could take, and _The Golden Moon_ had taken them. Artemisia rolled free of the tentacle that had been pinning her down and looked around, assessing options. The tentacles seemed to be out of the fight, at least for now. The zombies, too--the bell's attack had shattered their flimsy bodies. The ship was coming apart around her. But what about her crew? The few men she could see were dead. They couldn't all have died but her, could they? It certainly looked like that was what had happened. Maybe it was the Isle spells that had accompanied her oath to the Greywand that had preserved her. Which didn't answer the immediate question: What to do? If she stayed with the ship, no spell of physical toughness would preserve her from the possibility of being crushed by a falling mast or the like. And if she dived overboard...was the tentacle thing killed or just injured? But gladiators didn't make it to the Isle through being indecisive. She sheathed her cutlass, gathered her limbs under her, and dived, cutting the water cleanly and stroking away from the ship and toward the dark hump of Barikala island. They said that no one ever came back from Barikala these days, but she would deal with that problem later. She could feel turbulence in the water below her and guessed that it might be more tentacles, and whatever it was they sprouted from. Well, nothing she could do about it right this minute, but she vowed that if she survived this, she would encourage the eating of giant octopus. Or squid, as the case might be. Her fingers grazed rock and something grasped her wrist. She looked up, gasping for breath and already twisting to reach her cutlass. There was a man kneeling on the rock and pulling her upwards. An ordinary man. The most beautiful sight she'd seen in hours. She allowed him to help her onto the rock, which she saw was part of the shoreline of the island. "I'm surprised you survived," the man said. "And glad, of course, we see so few new faces here! My name's Eddystone, by the way--graduated from the arena here and didn't get off-island fast enough." Artemisia gave up trying to wring water out of her hair and clothes. "I'm a Lady Protector myself," she admitted. "What's going on here? The zombies, the tentacles, the bell...?" "Ah, well, it's a longish story," Eddystone muttered. He squinted out across the water. "But I guess you're the only survivor on my section of the coast, so we might as well head back to the Hall." "And you can tell me this long story on the way," Artemisia suggested firmly. "Start with the short version, and we can go into detail later." "Yes, well...hmm. I guess it began with the Invasion, or around the same time-- I don't know if they were connected. But the Duke says that's when the Light-Keepers started having trouble with-- Er, you HAVE heard of the TRUE Barikala Light, haven't you?" Artemisia glanced inland toward the pillar of light that was visible over the island every night and on cloudy days. "Even if I hadn't heard of it then, I have since." "Well, the Light-Keepers started having trouble with the, uh, controls on it, I guess you'd say. Most of us didn't know a thing about it then, of course, but we've all--everyone on Barikala--become, uh, well-informed, I guess you could say, since then. The Light got loose. At least to the extent you see now. Don't even ask what became of the Keepers on duty when that happened! The Light isn't, well, Evil or anything like that, but when it's loose, it strains things. The fabric of the Multiverse and so on. Like having a lot of little temporary Gates around the place. Well, the Duke's no fool, you know. There were procedures. Close off the island to local traffic. The power of the Light can be tapped, and it was used to set up a Barrier. Things can get in, but not out. Because all these little Gates were leaking...monsters. Like the one you fought, we've had several of that type. They come from a place called, uh, Miskatonia or something like that. Not always inside the Barrier, but since the monsters are all drawn to the power of the Light, they all come in, sooner or later. And we kill them as fast as we can." Eddystone grimaced. "It isn't easy! We kill monsters, but there are always more coming, and OUR population is dropping, because since the Barrier went up and people realized that no one was LEAVING Barikala, we haven't gotten people to replace the ones that die." "Sounds like what you need to do is close the Gates," Artemisia said. "That's easy to SAY," Eddystone agreed, "and we do when we can, although we're running out of magicians. But for every Gate we close, it seems like two more open. It's the Light that makes all these Gates POSSIBLE, so what we NEED to do is get the Light back under control. And that isn't something anyone seems to know how to do." "Then we'd better find out," Artemisia said. REPORT FROM WITHIN THE TOWER Greetings, warriors of FREE BLADES! Once again I've been called out of retirement for my abilities and insights into Spyreporting. What's with U.S. STEEL? He actually beat FREE BLADES' LUCIFREYJA, and walked away with 25 more points from the fight. I can barely restrain my enthusiam for RHYME TYME's outstanding member, Duelmaster FUNNY BUNNY. Advice to fighters with a 1 will--give up fighting! If at first you don't succeed, avoid. That'll get you in the Spyreports. The most avoided team was BLACKEST PRIDE. Management must be dealin', as the boys at LAFFALYMPICS ain't reelin'! BLACKEST PRIDE's mad! How well I know the feeling of being the most challenged warrior, ELVIS! Don't make idle boasts, they may come back to haunt you. Fighting is a better craft than farming, TIGRESS, but you have to pay your dues. Being challenged by CAPTAIN CAVEMAN, 18 points above you, is dues. CAPTAIN CAVEMAN won victory over TIGRESS. LAFFALYMPICS calls this fighting? In my day... Maybe DSM4's PARANOIA is one of those guys who likes pain, or something. That's what he'll get next week, after challenging up 40 to MONOMACH. PARANOIA did pretty good last week in beating MONOMACH to get 14 points. Why did MONOMACH lose, you ask? Simple: he wasn't good enough. I hate going to the effort of writing about the kind of fights that DARTMAN gets in. He fights people like WHITEWING, 12 points below. I thought DARTMAN showed great skill and promise when he was subdued by WHITEWING. All right, so I slept through it! Big deal! There have been some calls to lengthen the time limit. Do you want the fighters to walk away, or not? Here's some advice: study your opponent, master many skills, fight dirty. Who knows what the future holds for a warrior. More fights, there's no doubt. FREE BLADES is a nice place to live, but I don't like to live in nice places. Remember--a good fighter needs both good skills and good luck. Until next time,-- Olaf Modeen LORD-MARSHALL W L K PNTS TEAM NAME CITY FUNNY BUNNY 55-1862 97 135 1 224 RHYME TYME (397) KHALANI GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY -SAVAGE SAGE 17-4022 31 30 0 251 IMMORTAL ASYLUM (877) ALJAFIR -SENGIR VAMPIRE 15-2872 42 32 1 227 WENSINWASIN (1066) MALCORN TRYURLUCK 61-1029 64 60 1 221 BLOOD KNIGHTS (284) JURINE PARANOIA 9-4557 37 9 1 218 DSM4 (461) ZUKAL GROGGY DOGGY 55-223 132 184 0 213 RHYME TYME (397) KHALANI GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY ROYLAND 56-3380 79 53 0 213 REDHORSE (823) ROCANIS -ELRORAN 12-4386 54 37 2 212 DEMONS OF DARKNESS (838) RIZTAB KREWKUT SAUSAGE 65-6327 31 26 0 212 LINCOLNSHIRE (985) DAL SHANG GRAND CHAMPIONS W L K PNTS TEAM NAME CITY HERMES 58-6016 29 13 0 210 MYTHICAL (779) DELARQ TOR FRAIL WHALE 55-1968 118 167 3 209 RHYME TYME (397) KHALANI MONOMACH 17-3648 31 21 3 205 RAZOR GRACE (562) ALJAFIR NOFX 19-3180 72 43 2 204 THE MOTHERSHIP II (699) ZUWAYZA -FUT COUGH 17-4815 41 17 0 203 IMMORTAL ASYLUM (877) ALJAFIR ELVIS 7-612 42 35 0 199 THE ROCKERS (1029) BONSUR SCOURGE 74-2857 36 25 1 196 DARK ANGELS (989) DAIYLA KIV LADY EMILY 33-6626 30 23 1 192 LUROCIANS II (775) NIYTYOLE ISLAND NEBUCHADNEZZAR 22-5821 34 29 0 191 BLADES OF WONDER (1002) SOLVEN HAYSEED X-IV 82-6120 26 18 2 191 PROJECT HAYSEED (973) DWES EG MILA 55-29 68 101 0 190 ROCANIS RIDERS (285) KHALANI HEL 82-14331 45 45 0 189 ARCTIC GUARDS (944) DWES EG SAMPSA 31-4233 29 28 4 186 SOL INVICTUS (974) CHIMLEVTAL WRATH OF ONE 82-11628 18 10 2 183 LUROCIANS XII (1039) DWES EG LORD REDMOND 12-4109 35 33 1 182 LUROCIANS IV (865) RIZTAB RED BARON 33-1092 38 41 3 181 LUROCIANS II (775) NIYTYOLE ISLAND GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY KELOS 55-30 67 97 3 180 ROCANIS RIDERS (285) KHALANI LOKI 71-3798 24 21 2 180 ARCTIC GUARDS (1048) KYR'TERR SMUG BUG 55-2900 46 81 0 178 RHYME TYME (397) KHALANI HOUSE MOUSE 55-221 122 189 2 172 RHYME TYME (397) KHALANI SUPERIOR FORCES 33-4543 68 107 2 168 DUPLICATE REDUNDANCY (764) NIYTYOLE ISLAND LORD LIGHTSPEED 33-2928 41 37 3 163 LUROCIANS II (775) NIYTYOLE ISLAND -SUNGOD DESIGNED ME 43-4270 26 8 0 154 WENSINWASIN (1023) VEASTIAN GRAND ADEPTS W L K PNTS TEAM NAME CITY LORD FIREFLASH 33-2966 36 38 0 146 LUROCIANS II (775) NIYTYOLE ISLAND JULIUS 64-3641 76 97 2 141 UNDER DURESS (743) KURUKAR CAPTAIN CAVEMAN 56-3753 20 3 0 140 LAFFALYMPICS (1053) ROCANIS -OSIRIS 19-4111 32 22 2 136 ANARCHY (1030) ZUWAYZA LOPING WOLF 56-1796 67 111 0 118 REDHORSE (823) ROCANIS BEER 71-3539 32 39 0 118 STUFF I BROUGHT (918) KYR'TERR TIGRESS 13-4471 30 38 0 116 CARDOW HUNTERS (761) DULLENS REDFOX 13-4197 53 81 0 115 CARDOW HUNTERS (761) DULLENS SCHIZOPHRENIC 9-4595 22 11 1 102 DSM4 (461) ZUKAL GRAND INITIATES W L K PNTS TEAM NAME CITY U.S. STEEL 49-3369 23 26 0 88 THE BONDS (774) VITHICAR -T-BONE 13-3139 22 6 0 88 LEGION OF DUMB (1056) DULLENS -SMILING GOAT 82-20735 15 12 0 85 SHAVE MY POODLE (1057) DWES EG WHITEWING 13-4346 24 43 0 79 CARDOW HUNTERS (761) DULLENS -WEDNESDAY 16-5254 16 16 2 69 THE DARK TIDES (1040) WILLAF MOUSE NOYLE 17-6252 24 36 0 64 MIDDLE WAY (1058) ALJAFIR JIMMY THE AINT 82-19733 21 5 1 55 BLADE BROTHERS (1045) DWES EG DARTMAN 33-7161 16 8 1 53 COLGATE DAYS (1062) NIYTYOLE ISLAND LULU 32-3523 24 40 1 39 FISHERMAN'S WHARF (771) ARVAT '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN PERSONAL CORRESPONDENCE All Please Help -- Some of you might remember me Diaretic! I just got out the Hole and all my "DUEL 2" stuff is gone. I don't have skill charts, weapon charts or anything. If you can help please diplo me or write me at: Brandon Maccabee 429-640 P.O. Box 45699 Lucasville, OH 45699 It will be appreciated. -- Diaretic of "The Dark Tides" Jorja -- Hello, I'm back. Has all been good? -- Diaretic House Mouse -- Is that your favorite weapon? Because it's a bit slow. -- Mila Debby Tonte -- I'm not anti-mouse, except for the clan of them that ate my favorite saddle once. I'm pro-mouse since it means I don't have to feed my cat. -- Mila Krewkut Sausage -- Well fought. I hate it when Greywand hurls lightning into the sky. It startles the heck out of me, and my opponent always gets first attack. -- Kelos P.S. Remind your manager to change your train. Debby Tonte -- Would you please tell the manager of the stand-in team that Helyse has maxed out. She needs to train will, or maybe constitution. -- Royland Tryurluck -- That was particularly unpleasant. Off wi' ye, ye spalpeen! -- Lump o'Gore Sampsa -- Uff da! Now I've woken up on the resurrection table. I never want THAT to happen again. Still not feeling quite right. Thanks a bunch. -- Loping Wolf Captain Caveman -- Why do I get the feeling that you're everywhere? Not that it matters. (wincing) You were here, that's for sure. -- Redfox Dartman -- Huh, you oughta try a shortspear. That's kind of like a dart. Not that you seem to be having any problems, but just for symmetry. -- Whitewing Places the Lotion -- Not THERE, you primate idiot! Golem primate idiot! You're getting my whiskers gummed up! Gods, I hate that. Next thing I know, you'll be bringing in CATS. -- Mouse Noyle Red Baron -- I don't understand this "pizza" thing you mentioned. Perhaps you should come by our guildhouse and explain it to me. Or show me. -- Tigress Smiling Goat -- That was unnecessarily personal, you stinking beast. I warn you now, I know ways to make rank goat taste just FINE when barbecued.... -- Lulu T-Bone -- I admit, you are not what I expected when told there was "stock on the highway." But you ARE an amazingly fine figure of a woman, come down to it. -- U.S. Steel 8 December 2004 Battle Royal 4 The Battle Royal arena contests are one of the purest tests of manager skill available. The rules are simple. The scoring is simple. The updates are live. If you would like to participate, simply get a team ready in Talcama in the next month and announce in the personals that you're in. The prize is bragging rights and having your name along side previous winners (Doc Steele, Manray Frothingslosh, and Manager). It is a brutal contest, but it is a lot of fun! Basic rules: No avoiding other contest teams. Score = Wins + Kills - Losses. Only fights against other BR teams count. First team to 25 wins! BR4 begins in Talcama (DM 18) on turn 502, due on Jan 29, 2005. Visit http://www.geocities.com/assurnasir/br4 for more information. 8 December 2004 TURF WAR IV -- GRAND CONTEST NOTICE! The Turf War IV Grand Contest will commence on Turn 221 (approx. February 22, 2005). For those who have never participated, Turf Wars are alliance-type contest and Winner-Takes-All. There are no 2nd place winners! Everyone may participate; known alliances, new alliances, or temporary alliances created to compete in the Turf War! However, to participate, each alliance must: A. Announce the alliance name and the Captain of the alliance in the North Fork (DM #47) newsletter. Captains are responsible for: A. Verifying those who wish to participate under the banner of their alliance; B. Distribution of prizes should their alliance win the TW4. Managers must: A. Submit one (1) RSI Roll-up Gift Certificate to participate; B. Announce their intent to compete with manager name, team name and alliance in which they will be fighting under, in the DM #47 North Fork newsletter. Rules: 1. No scoring will begin until an RSI Roll-up Gift Certificate is received. No exceptions will be made. 2. Before a manager can compete, he must be acknowledged and verified by the Captain of the alliance he has claimed for; A. The following turn, points will begin to be awarded or subtracted; 3. Only one (1) team per manager may compete. No multiple aliases please (we'll be checking this and if caught...you'll be disqualified and no refund); 4. The contest will end on Turn 233 (12 turns!). Winners will be announced on Turn 234 and prizes sent to winning alliance between Turn 233 and 234. 5. No declarations will be acknowledged after Turn 231. 6. For the purpose of scoring, I reserve the right to make all final decisions. Scoring: Win Lose Kill Die Challenge +2 -2 +5 -5 Match-up +1 -1 +1 -5 Bloodfeud +2 -5 +5 -10 Champion x2 x2 x2 x2 Downchallenge +2 -5 +2 -10 Dark Arena +10 -5 xx xx Special Scoring: A. Each mention in the Spy Report is worth 5 points; B. Each Style Master is worth 5 points; Champions: A. Champions may be declared, but are not mandatory. If declared, they must be in the Adepts or lower brackets. Bloodfeuds: A. Bloodfeuds will count for all four turns. However, the same warrior may not bloodfeud all four turns. A penalty of -10 will be given to the team who violates this rule. Special Conditions: A. I reserve the right for all final decisions. B. If I make a mistake, I'll multiply the points by 2; C. If you claim I did, and *YOU* are wrong; I'll subtract points at the rate of x10! D. Each alliance begins with zero (0) points. E. Dark Arena may be used on the first turn of every warrior with no penalty. F. T.V.'s won after contest begins gain a Triple rate of scoring. G. T.C.'s won after the contest begins gain a multiple of 10 scoring. H. No switching alliances once verified by an alliance. Any questions or concerns may be addressed (if you're incarcerated) to: Baphomet, mgr. Knights Templar (268), DM #47 -- North Fork. If you're in the free world: Rick Strigner Merit East SCI P.O. Box 500 Georgetown, DE 19947-0500 P.S. Prizes are: A. 100% of the roll-up certs B. Currently under negotiations with R.S.I. for other prizes C. A special prize from me that I will discuss with the Captain of the winning alliance. 15 December 2004 The Company of Brothers Alliance would like to welcome Azereth as our newest member. We are sure he will be an asset to both our alliance and the dueling community! -- Baphomet, Co-Founder T.C.B. LAST WEEK'S FIGHTS NEBUCHADNEZZAR was devastated by TRYURLUCK in a 1 minute mismatched Challenge fight. CAPTAIN CAVEMAN demolished TIGRESS in a 1 minute one-sided Challenge melee. DARTMAN was overpowered by WHITEWING in a 1 minute mismatched Challenge duel. PARANOIA narrowly defeated MONOMACH in a exciting 3 minute bloody Challenge fight. SAMPSA was bested by ELVIS in a popular 3 minute Challenge duel. SCOURGE was bested by GROGGY DOGGY in a crowd pleasing 5 minute bloody match. FUNNY BUNNY overpowered MILA in a 1 minute uneven Title melee. LADY EMILY won victory over SUPERIOR FORCES in a 2 minute duel. RED BARON was vanquished by HERMES in a 1 minute uneven fight. KELOS was vanquished by KREWKUT SAUSAGE in a 1 minute one-sided fight. HOUSE MOUSE was beaten by LORD REDMOND in a 2 minute gory melee. NOFX overpowered LOKI in a crowd pleasing 1 minute one-sided match. FRAIL WHALE viciously subdued HEL in a exciting 2 minute brutal contest. ROYLAND devastated WRATH OF ONE in a crowd pleasing 1 minute mismatched bout. HAYSEED X-IV was overpowered by HATHU in a crowd pleasing 1 minute one-sided duel. LORD LIGHTSPEED vanquished REDFOX in a 2 minute bloody one-sided fray. SMUG BUG devastated JULIUS in a exciting 1 minute one-sided brawl. LOPING WOLF was subdued by LORD FIREFLASH in a exciting 3 minute bout. BEER was overpowered by HELYSE in a 1 minute mismatched fight. SCHIZOPHRENIC viciously subdued MOUSE NOYLE in a popular 2 minute gory contest. JIMMY THE AINT vanquished LULU in a 1 minute one-sided match. U.S. STEEL handily defeated LUCIFREYJA in a 2 minute bloody uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 16 LUNGING ATTACK 117 - 65 - 1 64 | |SLASHING ATTACK 7 PARRY-LUNGE 25 - 14 - 0 64 | |STRIKING ATTACK 6 PARRY-STRIKE 6 - 4 - 0 60 | |BASHING ATTACK 3 PARRY-RIPOSTE 3 - 2 - 0 60 | |WALL OF STEEL 3 SLASHING ATTACK 41 - 56 - 4 42 | |PARRY-LUNGE 2 WALL OF STEEL 14 - 22 - 0 39 | |AIMED BLOW 2 TOTAL PARRY 5 - 8 - 0 38 | |PARRY-STRIKE 1 STRIKING ATTACK 25 - 40 - 0 38 | |TOTAL PARRY 1 AIMED BLOW 10 - 21 - 1 32 | |PARRY-RIPOSTE 0 BASHING ATTACK 8 - 17 - 0 32 | Turn 392 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 2 - 0 SLASHING ATTACK 3 - 4 5 LUNGING ATTACK PARRY-STRIKE 1 - 0 STRIKING ATTACK 2 - 4 2 PARRY-LUNGE TOTAL PARRY 1 - 0 BASHING ATTACK 1 - 2 1 STRIKING ATTACK LUNGING ATTACK 10 - 6 AIMED BLOW 0 - 2 1 AIMED BLOW PARRY-RIPOSTE 0 - 0 1 SLASHING ATTACK WALL OF STEEL 0 - 3 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK FUNNY BUNNY 55-1862 97 135 1 224 RHYME TYME (397) SLASHING ATTACK TRYURLUCK 61-1029 64 60 1 221 BLOOD KNIGHTS (284) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK PARANOIA 9-4557 37 9 1 218 DSM4 (461) PARRY-LUNGE GROGGY DOGGY 55-223 132 184 0 213 RHYME TYME (397) PARRY-STRIKE FRAIL WHALE 55-1968 118 167 3 209 RHYME TYME (397) TOTAL PARRY ELVIS 7-612 42 35 0 199 THE ROCKERS (1029) AIMED BLOW NEBUCHADNEZZAR 22-5821 34 29 0 191 BLADES OF WONDER (1002) BASHING ATTACK HOUSE MOUSE 55-221 122 189 2 172 RHYME TYME (397) WALL OF STEEL SUPERIOR FORCES 33-4543 68 107 2 168 DUPLICATE REDUNDANCY (764) The overall popularity leader is GROGGY DOGGY 55-223. The most popular warrior this turn was SCOURGE 74-2857. The ten other most popular fighters were PARANOIA 9-4557, SAMPSA 31-4233, GROGGY DOGGY 55-223, FRAIL WHALE 55-1968, SCHIZOPHRENIC 9-4595, MONOMACH 17-3648, LORD FIREFLASH 33-2966, LADY EMILY 33-6626, HEL 82-14331, and LORD LIGHTSPEED 33-2928. The least popular fighter this week was LULU 32-3523. The other ten least popular fighters were BEER 71-3539, KELOS 55-30, RED BARON 33-1092, MILA 55-29, MOUSE NOYLE 17-6252, REDFOX 13-4197, HAYSEED X-IV 82-6120, WRATH OF ONE 82-11628, LOKI 71-3798, and DARTMAN 33-7161. Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K BONSUR(7) 1 0 0 CHIMLEVTAL(31) 0 1 0 JURINE(61) 1 0 0 ZUKAL(9) 2 0 0 ARVAT(32) 0 1 0 KURUKAR(64) 0 1 0 RIZTAB(12) 1 0 0 NIYTYOLE ISLAND(33) 3 3 0 DAL SHANG(65) 1 0 0 DULLENS(13) 1 2 0 VITHICAR(49) 1 0 0 KYR'TERR(71) 0 2 0 ALJAFIR(17) 0 2 0 KHALANI(55) 4 3 0 DAIYLA KIV(74) 0 1 0 ZUWAYZA(19) 1 0 0 ROCANIS(56) 2 1 0 DWES EG(82) 1 3 0 SOLVEN(22) 0 1 0 DELARQ TOR(58) 1 0 0 TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY ELVIS 7-612 42 35 0 199 THE ROCKERS (1029) BONSUR PARANOIA 9-4557 37 9 1 218 DSM4 (461) ZUKAL LORD REDMOND 12-4109 35 33 1 182 LUROCIANS IV (865) RIZTAB TIGRESS 13-4471 30 38 0 116 CARDOW HUNTERS (761) DULLENS MONOMACH 17-3648 31 21 3 205 RAZOR GRACE (562) ALJAFIR NOFX 19-3180 72 43 2 204 THE MOTHERSHIP II (699) ZUWAYZA NEBUCHADNEZZAR 22-5821 34 29 0 191 BLADES OF WONDER (1002) SOLVEN SAMPSA 31-4233 29 28 4 186 SOL INVICTUS (974) CHIMLEVTAL LULU 32-3523 24 40 1 39 FISHERMAN'S WHARF (771) ARVAT LADY EMILY 33-6626 30 23 1 192 LUROCIANS II (775) NIYTYOLE ISLAND U.S. STEEL 49-3369 23 26 0 88 THE BONDS (774) VITHICAR FUNNY BUNNY 55-1862 97 135 1 224 RHYME TYME (397) KHALANI ROYLAND 56-3380 79 53 0 213 REDHORSE (823) ROCANIS HERMES 58-6016 29 13 0 210 MYTHICAL (779) DELARQ TOR TRYURLUCK 61-1029 64 60 1 221 BLOOD KNIGHTS (284) JURINE JULIUS 64-3641 76 97 2 141 UNDER DURESS (743) KURUKAR KREWKUT SAUSAGE 65-6327 31 26 0 212 LINCOLNSHIRE (985) DAL SHANG LOKI 71-3798 24 21 2 180 ARCTIC GUARDS (1048) KYR'TERR SCOURGE 74-2857 36 25 1 196 DARK ANGELS (989) DAIYLA KIV HAYSEED X-IV 82-6120 26 18 2 191 PROJECT HAYSEED (973) DWES EG FACE-TO-FACE XXXIV Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 14-16 January 2005, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd--this is the same hotel as last year). Room rates are $139.00 per night, 1-4 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then! Room rates include a full cooked-to-order breakfast and a complimentary two-hour manager's reception. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and Mexican restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff