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Date   : 06/07/2018    Duedate: 06/20/2018

FREE BLADES ARENA

DM 103    TURN 740

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 SATAN'S BBQ 29/1501 4187 2305  33 64.5      THE FUN BUNCH 16/1500
    SATAN'S LINT 2/1506                         DARKNESS FALLS 15/1503
    HALLOWIENERS 33/1391                        EASTERN HORDE 4 82/992
    DEVIL SLAYERS 43/1472                       THE QUAM SQUAD 82/1499
    MAN OR BEAST? 19/1386                     5 DARKLINGS 74/1160   1075  998  11 51.9
    SATAN'S DINER 26/1497                     6 MY PETS 9/1272       480  539   2 47.1
    SONS OF SATAN 97/1371                     7 ASSORTED 32/578     1202 1645  21 42.2
    ANGELS OF PAIN 32/1241                      THUNDER CATS 74/1151
    SATAN'S KINGDOM 9/1461                    8 GWAR 77/1235        1156 1586  15 42.2
    HORDES OF HELL! 99/1460                     GWAR 82/1422
    MILWAUKEE RULES 84/1409                     D.R.I. 21/1416
    BLADES OF TERROR 12/1406                    IN SHINOLA 82/1485
    WIDE WORLD OF... 84/1370                    DEADLY RAGE 72/1453
    LORDS OF DARKNESS 84/1408                   FEAR FACTORY 61/632
    THE GRAIL KNIGHTS 15/1429                   HARVEST DAY 82/1486
    EVIL EATER BUNNIES 29/1446                  MESOPOTAMIA 50/1433
    COLLUSION UNLIMITED 84/1427                 MY CARTOONS 72/1489
  2 HOMER'S PET 74/1514  318  194   3 62.1      WHO DA MAN? 12/1414
    HOUSE CANNITH 13/1473                       FEAR FACTORY 3 84/1487
    THE MOTHERSHIP 19/1078                      FEAR FACTORY 4 84/1488
    INK & STEEL RETRO 15/1512                   ROMAN DIVINITY 82/1510
  3 BAD BEATS 47/1508    227  184   2 55.2      FEAR FACTORY 15 84/1511
    RIFF-RAFF CREW 35/46                        KARNHORN KARNAGE 9/1479
    STRAGETY, DAMMIT! 32/1482                   PANDORA'S CARDS 28/1481
  4 DB2 97/1295          483  421  11 53.4      DYNASTY WARRIORS 72/1490
    D B Z 96/1294                               KARNHORN KARNAGE 19/1430
    JUDGEMENT 97/1504                           CARNIVAL OF CHAOS 82/1435
    ANGELS REBORN 82/1507                     9 ENFORCERS 17/1480     24   39   0 38.1
    DEATH HORDE VI 82/997                    10 F IS FOR FR 12/1515   55   97   1 36.2
    EASTERN HORDE 43/1493                       SPROUT OF MY MIND 47/1509

                                 THE GUARDIAN'S FORUM
                           Reflections by the Lord-Marshall

     The road to the Lord-Marshall began in 1984.  I saw an ad in Dragon Magazine for 
a new game, Duelmasters.  I ordered the free setup, and convinced my friend John to 
co-manage the team with me.  We were High School sophomores with ambition, 
intelligence, personal computers (Commodore 64!), and a passion to succeed.  What we 
lacked was money.  But we could scrape together $8 and change every 2 weeks, and we 
loved it.  Study Hall became Strategy Hall, as we poured over results and debated the 
merits of design and strategy.  Times were good.
     John had an Aimed Blow that he really liked.  When that Aimed Blow died (as I 
later learned they are wont to do), I believe a part of John died, too.  He quit the 
game that very turn.  Faced with the insurmountable obstacle of obtaining $8 every 2 
weeks, I had to quit the game.
     Fast forward to 1987; now I'm a college student with a part-time job and 
disposable income.  Rather than pickup the tattered remains of The Myrmidons in Aruak 
City, I parachuted into Murska, and fell back in love with the game.  I met Ray of 
Group Therapy (5 managers) somehow -- possibly via diplomatic note (remember those?) 
-- who introduced me to a Jhereg-enamored law student named Vlad, and the rest, as 
they say, is history.  Riff-Raff Crew went 5-0 their first turn (possibly the only 
time they ever did) and I was hooked.
     Wailin' Van Halen was designed at work, of course.  I was an usher at the local 
theater, and in between shows I'd pull out the roll-up and play with the numbers.  "In 
between" being a relative term; I *may* have acted annoyed when someone wanted me to 
actually take their ticket.  Even then, customer service in America sucked.  It got 
better when I left the industry.
     Wailin' wasn't my first LU on the Riff-Raff Crew, or even the most successful.  
Point Blank (35-390) was my first Duelmaster, and my first ADM graduate.  Born 15-11-
9-11-14-11-13, I honestly couldn't tell you if he was bonused anywhere.  I never 
checked.  What I can tell you is that after starting his career 2-0, PB quickly fell 
to 2-2 and I was seriously considering the Dark Arena.  I decided to give him one more 
chance, dropped him from 10-10 to 8-8, dropped his armor from ARM to ALE, and armed 
him with the LO.  Hello, knack!  By accident, I found his exact favorites and he 
performed like a champ.  You would have thought he was a double 21 beast, by how he 
looked on paper.
     Point Blank rattled off 12 straight wins, culminating in his defeat of Vlad's TP, 
Arete Ladhmar, for the DM throne.  PB had exactly one rating: Expert Init.  In those 
days, that was enough.  Life was good.  That was also the high point of his career; he 
was fair to middlin' after that, sometimes performing awesomely but generally getting 
overwhelmed as he was seriously outskilled. 
     Running Point Blank taught me enough about LU to help me jump start Wailin's 
career.  If I'm still around next turn, perhaps I'll tell you about him.

                             REPORT FROM WITHIN THE TOWER

     Well, what are you looking at, FREE BLADES?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Of course, we're all terribly impressed 
to see PURPLE DRAGON win a fight and gain 39 points, terribly.  Tsk, tsk, HELYSE beat 
LEPER MESSIAH and LEPER MESSIAH lost 24 points.  You're breakin' my heart.  And if 
variety is the spice of life, FREE BLADES may be getting bland, as WAILIN' VAN HALEN 
stays top dog in the city.  I'm not in a very good mood today, but why am I telling 
you this?  You want to know what's new, don't you, FREE BLADES?   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  FREE 
BLADES, I am losing what little hope I had in you.  FEAR FACTORY the most avoided 
team?  What insult will suffice, I cannot say.  And it looks like ANGELS OF PAIN 
avoided them the most this turn.  What a pack of would be losers, if you ask me.  
Hmph.  DEMON MERINGUE PIE was challenged more times this turn than the Duelmaster.  
Now was the DM insulted or feared?  Heh, heh.  Now here's guts and stupidity all 
rolled into one, ARAQIEL challenged up 30 to take on SLEEPWALKER of DARKLINGS.  Not 
that I'm surprised or anything, but ARAQIEL was beat by SLEEPWALKER, leaving the 
latter lower for recognition points.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  We're all going to die in the end, so why worry if 
the fate catches up with you sooner that later?   
     There's got to be a better place in FREE BLADES to get a drink than The Cooler!  
Any suggestions?  Just wait 'till next time I show up here, I won't be so nice!  So 
nyaaah!  Paste this one in your scrapbooks, you'll need the kindling come this 
winter-- Snide Clemens  

LORD-MARSHALL                  W   L  K PNTS  TEAM NAME                  CITY           
 WAILIN' VAN HALEN 35-845     90  64  2  345  RIFF-RAFF CREW (46)        MURSKA

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 REPUGNANT 97-3677           123  54  5  275  SONS OF SATAN (1371)       SHADOW GROVE
 FIRE IN BABYLON 84-43050     36  37  1  265  FEAR FACTORY 4 (1488)      BLACKSTONE
 GUILLOTINE 12-6588           83  48  3  243  BLADES OF TERROR (1406)    RIZTAB
 SUBTERFUGE 84-38420          91  23  0  242  COLLUSION UNLIMITED (1427) BLACKSTONE
 PURPLE DRAGON 15-5116        43  22  0  240  INK & STEEL RETRO (1512)   MALCORN
 SAND MAGGOT 61-3397          53  74  2  239  FEAR FACTORY (632)         JURINE
 HORROR OF YIG 82-56623       39  45  0  237  GWAR (1422)                DWES EG
 IRONTOWER 13-5482            48  38  0  234  HOUSE CANNITH (1473)       DULLENS
 PROPANE TORCH 61-2524       105  85  1  233  FEAR FACTORY (632)         JURINE

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 BLASPHEMY 32-5332            71  28  1  233  ANGELS OF PAIN (1241)      ARVAT
 JOY OF LOSING 12-6600        61  72  1  231  WHO DA MAN? (1414)         RIZTAB
 LITTLE DRAGON 32-6087        55  47  1  231  STRAGETY, DAMMIT! (1482)   ARVAT
 JOHN WAYNE GACY 21-7988      49  58  1  228  D.R.I. (1416)              SUNSET
 WHITE LION 35-859            93  55  0  225  RIFF-RAFF CREW (46)        MURSKA
 THE DARK KNIGHT 15-5250      68  37  0  221  THE GRAIL KNIGHTS (1429)   MALCORN
 SHEET WITH EYES 33-7740      81  24  0  216  HALLOWIENERS (1391)        NIYTYOLE ISLAND
 HAPPY JACK 19-4086           77  60  4  215  THE MOTHERSHIP (1078)      ZUWAYZA
 KINGU 50-3575                54  63  0  214  MESOPOTAMIA (1433)         SNOWBOUND
 QUEEN OF PENTACLES 28-5294   45  33  0  213  PANDORA'S CARDS (1481)     MORYA
 CAO CAO 72-8791              47  50  1  211  DYNASTY WARRIORS (1490)    DRAGONHEAD
 DON QUIXOTE 47-8393          31  18  0  211  BAD BEATS (1508)           NORTH FORK

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 SERGE 32-3549               114 147  1  210  ASSORTED (578)             ARVAT
 AGONY GIGGLE 82-56593        38  59  0  210  CARNIVAL OF CHAOS (1435)   DWES EG
 TELLUS 82-56650              34  18  2  210  ROMAN DIVINITY (1510)      DWES EG
 LEAPING LEPER 33-7940        30   8  0  208  HALLOWIENERS (1391)        NIYTYOLE ISLAND
 3 LIBRAS 84-43047            44  39  0  206  FEAR FACTORY 3 (1487)      BLACKSTONE
 TICKLES 9-3486               93 136  1  205  MY PETS (1272)             ZUKAL
 APOCALYPSE 32-5711           90  28  1  205  ANGELS OF PAIN (1241)      ARVAT
 REAGANOMICS 21-6182          70  82  1  204  D.R.I. (1416)              SUNSET
 CRAZED WILDEBEEST 9-5824     63  25  0  204  SATAN'S KINGDOM (1461)     ZUKAL
 THE SICKLY DWARF 84-24303    95  35  1  203  MILWAUKEE RULES (1409)     BLACKSTONE
 JUSTIN CREDIBLE 21-6514      67  69  2  202  D.R.I. (1416)              SUNSET
 SADDAM A GO-GO 82-7155       66  65  0  202  GWAR (1422)                DWES EG
 JON 17-7447                  49  46  0  202  ENFORCERS (1480)           ALJAFIR
 ZOMBIE RAGE 84-15614         77  46  1  201  WIDE WORLD OF... (1370)    BLACKSTONE
 MIRED 82-46332               45  56  3  200  IN SHINOLA (1485)          DWES EG
 SIR BUBBA THE BOLD 15-5249   70  37  4  199  THE GRAIL KNIGHTS (1429)   MALCORN
 RUFF RUFF 47-8860            17  14  1  199  SPROUT OF MY MIND (1509)   NORTH FORK
 SLEEPWALKER 74-2843         112 224  3  198  DARKLINGS (1160)           DAYLA KIV
 LUST 99-5216                 49  32  5  197  HORDES OF HELL! (1460)     SOUTH RIDGE
 EXPENDABLE YOUTH 9-4200      45  56  1  197  KARNHORN KARNAGE (1479)    ZUKAL
 FLATTUS MAXIMUS 77-2125      94 124  2  195  GWAR (1235)                MAZGOURRAH
 CANNIBAL CORPSE 61-2373      75 113  4  195  FEAR FACTORY (632)         JURINE
 THAI CHILI 82-56573          29  37  1  195  HARVEST DAY (1486)         DWES EG
 SHADOW 84-26165              76  57  0  192  LORDS OF DARKNESS (1408)   BLACKSTONE
 POOR OLD TOM 82-7154         41  32  3  192  GWAR (1422)                DWES EG
 KICK INTHE TEETH 82-7173     68  71  4  191  GWAR (1422)                DWES EG
 MAD DOG RUSSO 19-5483        68  23  1  191  MAN OR BEAST? (1386)       ZUWAYZA
 PUTRID DEFILER 19-4323       46  70  1  191  KARNHORN KARNAGE (1430)    ZUWAYZA
 KID DYNAMITE 32-6091         67  44  2  190  STRAGETY, DAMMIT! (1482)   ARVAT
 ST. GEORGE 43-5034           52  26  1  189  DEVIL SLAYERS (1472)       VEASTIAN
 SPIDERPIG 74-4304            37  21  0  185  HOMER'S PETS (1514)        DAYLA KIV

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 MUSHAD 43-4287               22  21  1  178  EASTERN HORDE (1493)       VEASTIAN
 LEPER MESSIAH 72-3954        53  45  3  174  DEADLY RAGE (1453)         DRAGONHEAD
 TRANSFORMERS 72-8711         37  40  0  173  MY CARTOONS (1489)         DRAGONHEAD
 CHAIN OF FOOLS 84-43107      33  31  0  170  FEAR FACTORY 15 (1511)     BLACKSTONE
 ATTILA THE BUM 21-7987       44  63  2  167  D.R.I. (1416)              SUNSET
 FILLETED MINION 29-6107      29  15  2  163  SATAN'S BBQ (1501)         LAPUR
 ARAQIEL 97-6355              18  15  3  161  JUDGEMENT (1504)           SHADOW GROVE
 EVIL LINT 2-6280             26  11  0  159  SATAN'S LINT (1506)        NIANIA
 HOPE 82-11990                21  10  0  152  ANGELS REBORN (1507)       DWES EG

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
 PANTHARR 74-807              49  60  2  146  THUNDER CATS (1151)        DAYLA KIV
 DEMON MERINGUE PIE 26-5213   29  28  0  144  SATAN'S DINER (1497)       CALEAM

GRAND CHALLENGER INITIATES     W   L  K PNTS  TEAM NAME                  CITY           
 BULL 12-7418                 17  16  0  116  F IS FOR FROG (1515)       RIZTAB

GRAND CHALLENGER INITIATES     W   L  K PNTS  TEAM NAME                  CITY           
 DOMINATION 32-5232           14   4  0  100  ANGELS OF PAIN (1241)      ARVAT

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

Debby T -- FINE! I'll write a column. *Kicks Rock* -- WVH

Reaganomics -- Remember when your own VP called you "Voodoo Economics."B  That was 
hilarious! -- Wailin' Van Halen

                                  LAST WEEK'S FIGHTS

MAD DOG RUSSO was devastated by HORROR OF YIG in a 2 minute Challenge fight.
RUFF RUFF was savagely defeated by LEAPING LEPER in a 2 minute Challenge melee.
LUST vanquished MUSHAD in a popular 1 minute mismatched Challenge brawl.
APOCALYPSE luckily beat AGONY GIGGLE in a crowd pleasing 3 minute Challenge match.
SIR BUBBA THE BOLD bested THAI CHILI in a 2 minute Challenge duel.
ARAQIEL was overpowered by SLEEPWALKER in a 1 minute one-sided Challenge struggle.
FILLETED MINION handily defeated PANTHARR in a 1 minute uneven Challenge fight.
BULL was vanquished by DEMON MERINGUE PIE in a 1 minute uneven Challenge duel.
WAILIN' VAN HALEN won victory over JUSTIN CREDIBLE in a 1 minute Title fight.
REPUGNANT viciously subdued REAGANOMICS in a popular 4 minute brutal fight.
THE DARK KNIGHT handily defeated EXPENDABLE YOUTH in a 1 minute one-sided bout.
FIRE IN BABYLON demolished HATHU in a 2 minute bloody mismatched match.
SUBTERFUGE bested TELLUS in a 2 minute battle.
THE SICKLY DWARF was subdued by PURPLE DRAGON in a popular 4 minute bloody brawl.
IRONTOWER handily defeated PUTRID DEFILER in a popular 1 minute uneven fight.
ZOMBIE RAGE was unbelievably bested by PROPANE TORCH in a action packed 1 minute duel.
KICK INTHE TEETH was overpowered by HATHU in a 2 minute mismatched brawl.
GUILLOTINE beat MIRED in a exciting 1 minute match.
SERGE was narrowly defeated by SHEET WITH EYES in a popular 3 minute bloody match.
SADDAM A GO-GO was devastated by BLASPHEMY in a popular 2 minute one-sided contest.
CRAZED WILDEBEEST was subdued by WHITE LION in a 2 minute bout.
LITTLE DRAGON handily defeated POOR OLD TOM in a 1 minute uneven duel.
KID DYNAMITE was devastated by JOHN WAYNE GACY in a 2 minute gory one-sided bout.
SAND MAGGOT overpowered ROBIN OF SHEW-WOOD in a popular 3 minute one-sided duel.
ST. GEORGE was overpowered by JOY OF LOSING in a 2 minute gruesome one-sided bout.
DON QUIXOTE savagely defeated FLATTUS MAXIMUS in a action packed 2 minute gory duel.
KINGU viciously subdued SHADOW in a crowd pleasing 3 minute gruesome bout.
CANNIBAL CORPSE beat HELYSE in a popular 1 minute fight.
LEPER MESSIAH was vanquished by HELYSE in a 1 minute one-sided fray.
CAO CAO overpowered ROBIN OF SHEW-WOOD in a popular 1 minute one-sided match.
QUEEN OF PENTACLES overpowered EVIL LINT in a 2 minute gruesome one-sided bout.
HAPPY JACK narrowly defeated JON in a action packed 6 minute gory contest.
3 LIBRAS devastated HELYSE in a crowd pleasing 1 minute one-sided battle.
CHAIN OF FOOLS was overpowered by HELYSE in a exciting 1 minute one-sided fray.
TICKLES demolished TRANSFORMERS in a action packed 1 minute one-sided conflict.
SPIDERPIG overpowered ATTILA THE BUM in a popular 1 minute uneven bout.
HOPE viciously subdued DOMINATION in a crowd pleasing 4 minute gruesome match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  20         PARRY-RIPOSTE     19 -  11 -  0      63  |
|AIMED BLOW                      20         WALL OF STEEL     28 -  23 -  0      55  |
|WALL OF STEEL                    6         LUNGING ATTACK   126 - 105 -  2      55  |
|STRIKING ATTACK                  5         AIMED BLOW        96 -  89 -  0      52  |
|BASHING ATTACK                   4         BASHING ATTACK    23 -  22 -  0      51  |
|PARRY-LUNGE                      3         STRIKING ATTACK   28 -  28 -  0      50  |
|PARRY-RIPOSTE                    3         PARRY-LUNGE        8 -   9 -  0      47  |
|SLASHING ATTACK                  3         SLASHING ATTACK   12 -  18 -  1      40  |
|PARRY-STRIKE                     1         TOTAL PARRY        4 -  10 -  0      29  |
|TOTAL PARRY                      1         PARRY-STRIKE       1 -   9 -  0      10  |

Turn 740 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      5 -  1     STRIKING ATTACK    2 -  3         3  LUNGING ATTACK 
LUNGING ATTACK    12 -  8     PARRY-LUNGE        1 -  2         3  AIMED BLOW     
AIMED BLOW        10 - 10     PARRY-RIPOSTE      1 -  2         2  STRIKING ATTACK
BASHING ATTACK     2 -  2     SLASHING ATTACK    1 -  2         1  PARRY-LUNGE    
                              PARRY-STRIKE       0 -  1         1  WALL OF STEEL  
                              TOTAL PARRY        0 -  1         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   WAILIN' VAN HALEN 35-845   90  64  2  345 RIFF-RAFF CREW (46)
STRIKING ATTACK  REPUGNANT 97-3677         123  54  5  275 SONS OF SATAN (1371)
AIMED BLOW       SUBTERFUGE 84--27116       91  23  0  242 COLLUSION UNLIMITED (1427)
PARRY-LUNGE      SAND MAGGOT 61-3397        53  74  2  239 FEAR FACTORY (632)
WALL OF STEEL    HORROR OF YIG 82--8913     39  45  0  237 GWAR (1422)
PARRY-RIPOSTE    PROPANE TORCH 61-2524     105  85  1  233 FEAR FACTORY (632)
BASHING ATTACK   TICKLES 9-3486             93 136  1  205 MY PETS (1272)
SLASHING ATTACK  MIRED 82--19204            45  56  3  200 IN SHINOLA (1485)
PARRY-STRIKE     PUTRID DEFILER 19-4323     46  70  1  191 KARNHORN KARNAGE (1430)
TOTAL PARRY      DOMINATION 32-5232         14   4  0  100 ANGELS OF PAIN (1241)

The overall popularity leader is SLEEPWALKER 74-2843.  The most popular warrior this 
turn was JON 17-7447.  The ten other most popular fighters were HOPE 82-11990, THE 
SICKLY DWARF 84-24303, SERGE 32-3549, HAPPY JACK 19-4086, KINGU 50-3575, REPUGNANT 
97-3677, SHEET WITH EYES 33-7740, PURPLE DRAGON 15-5116, BLASPHEMY 32-5332, and 
LEAPING LEPER 33-7940.

The least popular fighter this week was EVIL LINT 2-6280.  The other ten least 
popular fighters were KID DYNAMITE 32-6091, EXPENDABLE YOUTH 9-4200, BULL 12-7418, 
PANTHARR 74-807, ATTILA THE BUM 21-7987, TRANSFORMERS 72-8711, CHAIN OF FOOLS 
84--22429, LEPER MESSIAH 72-3954, POOR OLD TOM 82-7154, and PUTRID DEFILER 19-4323.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
NIANIA(2)            0  1 0  MORYA(28)            1  0 0  JURINE(61)           3  0 0  
ZUKAL(9)             1  2 0  LAPUR(29)            1  0 0  DRAGONHEAD(72)       1  2 0  
RIZTAB(12)           2  1 0  ARVAT(32)            3  3 0  DAYLA KIV(74)        2  1 0  
DULLENS(13)          1  0 0  NIYTYOLE ISLAND(33)  2  0 0  MAZGOURRAH(77)       0  1 0  
MALCORN(15)          3  0 0  MURSKA(35)           2  0 0  DWES EG(82)          2  7 0  
ALJAFIR(17)          0  1 0  VEASTIAN(43)         0  2 0  BLACKSTONE(84)       3  4 0  
ZUWAYZA(19)          1  2 0  NORTH FORK(47)       1  1 0  SHADOW GROVE(97)     1  1 0  
SUNSET(21)           1  3 0  SNOWBOUND(50)        1  0 0  SOUTH RIDGE(99)      1  0 0  
CALEAM(26)           1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 EVIL LINT 2-6280            26  11  0  159  SATAN'S LINT (1506)        NIANIA

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 TICKLES 9-3486              93 136  1  205  MY PETS (1272)             ZUKAL
 GUILLOTINE 12-6588          83  48  3  243  BLADES OF TERROR (1406)    RIZTAB
 IRONTOWER 13-5482           48  38  0  234  HOUSE CANNITH (1473)       DULLENS
 PURPLE DRAGON 15-5116       43  22  0  240  INK & STEEL RETRO (1512)   MALCORN
 JON 17-7447                 49  46  0  202  ENFORCERS (1480)           ALJAFIR
 HAPPY JACK 19-4086          77  60  4  215  THE MOTHERSHIP (1078)      ZUWAYZA
 JOHN WAYNE GACY 21-7988     49  58  1  228  D.R.I. (1416)              SUNSET
 DEMON MERINGUE PIE 26-5213  29  28  0  144  SATAN'S DINER (1497)       CALEAM
 QUEEN OF PENTACLES 28-5294  45  33  0  213  PANDORA'S CARDS (1481)     MORYA
 FILLETED MINION 29-6107     29  15  2  163  SATAN'S BBQ (1501)         LAPUR
 BLASPHEMY 32-5332           71  28  1  233  ANGELS OF PAIN (1241)      ARVAT
 SHEET WITH EYES 33-7740     81  24  0  216  HALLOWIENERS (1391)        NIYTYOLE ISLAND
 WAILIN' VAN HALEN 35-845    90  64  2  345  RIFF-RAFF CREW (46)        MURSKA
 ST. GEORGE 43-5034          52  26  1  189  DEVIL SLAYERS (1472)       VEASTIAN
 DON QUIXOTE 47-8393         31  18  0  211  BAD BEATS (1508)           NORTH FORK
 KINGU 50-3575               54  63  0  214  MESOPOTAMIA (1433)         SNOWBOUND
 SAND MAGGOT 61-3397         53  74  2  239  FEAR FACTORY (632)         JURINE
 CAO CAO 72-8791             47  50  1  211  DYNASTY WARRIORS (1490)    DRAGONHEAD
 SLEEPWALKER 74-2843        112 224  3  198  DARKLINGS (1160)           DAYLA KIV
 FLATTUS MAXIMUS 77-2125     94 124  2  195  GWAR (1235)                MAZGOURRAH
 HORROR OF YIG 82--8913      39  45  0  237  GWAR (1422)                DWES EG
 FIRE IN BABYLON 84--22486   36  37  1  265  FEAR FACTORY 4 (1488)      BLACKSTONE
 REPUGNANT 97-3677          123  54  5  275  SONS OF SATAN (1371)       SHADOW GROVE
 LUST 99-5216                49  32  5  197  HORDES OF HELL! (1460)     SOUTH RIDGE

                                CHALLENGES AND AVOIDS

To clarify:  You issue Challenges to warriors, but Avoid teams.  
To Challenge, write that warrior's name and ID# in the space provided. 
To Avoid, write the team's name and Team ID in that space. 
Make sure you include the ID!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, one additional warrior graduated from 
regular DM arenas (including closed arenas) since the last tournament. 

                   STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
                     SURGEON WARPATH (84-14457) of 060310U (2539)

Congrats to the grads. -- Green Eyes

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                        TEAM AND CHARACTER MAINTENANCE SERVICE

     As a service to all managers, we offer team and character maintenance.  This 
option allows you to make sure your team or selected warriors will never miss a turn!

     Team Maintenance:  This will cause all warriors on that team to fight every 
     turn; if it's an AD arena, any new warriors who arrive on that team will 
     fight the turn they arrive.  In A.D. or in transfer arenas where you have 
     multiple teams, each team will need to separately be on Team Maintenance.  
     (The only exception is new warriors; they will not fight until they have had 
     their initial strategy input.)  

     Character Maintenance:  This will cause only that warrior to fight every 
     turn.  If the character graduates or changes arenas, he/she/it will stay on 
     Character Maintenance.

     In either case, you may submit strategy sheets for your warriors each turn, if 
you wish.  The Team/Character Maintenance will make sure your warriors fight each 
turn, and they will always use their most recently entered strategy.
     Remember that challenges, avoids, and challenge/if challenged strategies will not 
carry through from turn to turn.  These sections are only used on the turn they are 
entered.  In order to continually challenge or avoid you will need to submit a 
strategy sheet each time. 
     One other thing to remember about maintenance:  Maintenance is not something 
that you write on your turnsheet (like in demo tourneys).  In order to add or remove 
maintenance for a team or warrior, you must send a note to Customer Service.  If you 
just write things like this on your strategy sheet, they may or may not get done.  
Likewise, don't write it on your personal ads.  Please, please, please put it on a 
separate piece of paper with "Customer Service" written on the top.  If you don't, 
well, you can imagine.
     Thanks for your time.  Good luck in Duelmasters! -- Green Eyes

                  TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)

                           (Estimated start T398, OCT 2018)

               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance must:

    1.  Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List 
        teams and managers in the three-team alliance. (Also designate alliance name.)
    2.  Announce in the newsletter which Captain/alliance your team is joining.
    3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:

    1.  Announcing, in the North Fork newsletter, those who are a part of their 
        alliance. Both Manager announcement and Captain announcement/confirmation are 
        required.
    2.  Distribution of certs should your alliance win the Turf War.
    3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:

    1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain.) Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    2.  Announce an intent to compete with their manager name, team name, and alliance 
        they will join in the North Fork (DM 47) newsletter
    3.  Announcement made on the D2 Forums or Chatzy will not be accepted.

No alliance scores will be tabulated until two RSI Gift Certificates are received, and 
participant indication and captain confirmation are posted in the North Fork 
newsletter. NO EXCEPTIONS.             

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War.  No arena 
multiple teams or aliases will be allowed.  Violations will result in immediate 
manager disqualification (including team point adjustments) from the Turf War (so be 
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any 
other team warriors). NOTE: Since alliances require three teams, this would mean the 
remaining alliance/alliance members cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the 
first TW turn to be allowed to score in the first TW round. Teams do not have to run 
that turn prior to TW-T1, but will have had to run shortly before to allow their 
warriors to be visible in the newsletter just prior to TW-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin--declaration, confirmation, and Gift Certificate 
received.

No declarations or confirmations will be accepted after Turn 3 of the Turf War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -10 points.) 

SCORING will be as follows:

*  Only top two base score teams score/count per round per alliance.
*  Top one base score team per alliance scores twice (double).
*  Lowest team base score per alliance gets a ?pass? and does not score.
*  Team is disqualified for round scoring if fighting less than 5 fights. 
   (Exception:The turn after a Mailer or FTF where a death occurred to a TW 
   team/manager, the manager may fight only four and be scored. If multiple deaths, 
   then multiple ?non fight? exemptions occur for that turn after the tournament.)
*  If a team is disqualified from scoring, the remaining top one base score team 
   scores double and the lowest team gets a ?pass? and does not score.
*  If two disqualified teams occur, the third team cannot score double and only scores 
   single.

BASE SCORING =    W = +2       L = -1      K = +1       Death = 0  

Those scores are the same for match ups, up or down challenges, NPC matches, 
or Dark Arena fights. With these exceptions:

--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA 
    fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.  
    (It is not the spirit of competition to challenge fellow members of the same 
    alliance. Hence, challenges as such will be scored as losses for both warriors 
    with no kill points awarded.)

First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.

Tournament Considerations:

    1.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    2.  It is an opportunity to gain skills and preferred challenging within the Turf 
        War.

Special Considerations:

    1.  Each alliance begins the Turf War with zero (0) points.
    2.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance X, you must end the Turf War with Alliance X.  
        If you begin the Turf War with Team X, you must end the Turf War with Team X.
    3.  There will be a maximum of three (3) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is three (3).
    4.  The Dark Arena may be used without penalty.(Limit twice per warrior.)
    5.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the 
responsibility of the Captain of the winning alliance to distribute Gift Certificates.  
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the 
manager from RSI Customer Service within 6 months.

    *  Winning alliance gets 90% of the pooled certs.
    *  Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
    *  RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
       warrior, and one max prize applied to any warrior ? all within 6 months)(one 
       max prize means that if you win two prizes they cannot be applied to the same 
       warrior.)
    *  Winning alliance captain may choose two (each manager/team receives same prize 
       as chosen by captain):
       - Limited Damage Bump (bump one level damage) (warrior must have fought in the 
         TW)
       - Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have 
         fought in the TW)
       - Choice Replacement (Receive 5 replacements, choose 1, delete 4)
       - Replacement stat swap (Replace/flip any 2 stats on one replacement)
    *  2nd place alliance captain may choose one (each manager/team receives same 
       prize as chosen by captain)
       - Favorite weapon (warrior must have fought in the TW)
       - Favorite rhythm (warrior must have participated in TW)
       - Free stat raise
    *  Participation Award to all teams/managers who fight 46 min fights (of 50):  
       2 skills (to one warrior)

These RSI awards will be listed by the Moderators within two weeks of round ten for 
individual claiming from RSI within 4 turns of the end of TWX. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX 
Triumvirate) They will arbitrate all dealings during the course of the contest.  Their 
decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

Addendum: 
Examples of scoring for clarification.
Code = win-loss-kill-death   (W = +2  L = -1  K = +1  Death = 0) 

Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13

Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest 
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8

Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8) 
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5

Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6

Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which 
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which 
counts as 0, and one winning kill was an intra alliance challenge which the win counts 
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra 
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a 
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3

Remember: (W = +2  L = -1  K = +1  Death = 0) 
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance 
challenges. (IACs)