AD
Date : 06/07/2018 Duedate: 06/20/2018
FREE BLADES ARENA
DM 103 TURN 740
RANK TEAMS W L K % RANK TEAMS W L K %
1 SATAN'S BBQ 29/1501 4187 2305 33 64.5 THE FUN BUNCH 16/1500
SATAN'S LINT 2/1506 DARKNESS FALLS 15/1503
HALLOWIENERS 33/1391 EASTERN HORDE 4 82/992
DEVIL SLAYERS 43/1472 THE QUAM SQUAD 82/1499
MAN OR BEAST? 19/1386 5 DARKLINGS 74/1160 1075 998 11 51.9
SATAN'S DINER 26/1497 6 MY PETS 9/1272 480 539 2 47.1
SONS OF SATAN 97/1371 7 ASSORTED 32/578 1202 1645 21 42.2
ANGELS OF PAIN 32/1241 THUNDER CATS 74/1151
SATAN'S KINGDOM 9/1461 8 GWAR 77/1235 1156 1586 15 42.2
HORDES OF HELL! 99/1460 GWAR 82/1422
MILWAUKEE RULES 84/1409 D.R.I. 21/1416
BLADES OF TERROR 12/1406 IN SHINOLA 82/1485
WIDE WORLD OF... 84/1370 DEADLY RAGE 72/1453
LORDS OF DARKNESS 84/1408 FEAR FACTORY 61/632
THE GRAIL KNIGHTS 15/1429 HARVEST DAY 82/1486
EVIL EATER BUNNIES 29/1446 MESOPOTAMIA 50/1433
COLLUSION UNLIMITED 84/1427 MY CARTOONS 72/1489
2 HOMER'S PET 74/1514 318 194 3 62.1 WHO DA MAN? 12/1414
HOUSE CANNITH 13/1473 FEAR FACTORY 3 84/1487
THE MOTHERSHIP 19/1078 FEAR FACTORY 4 84/1488
INK & STEEL RETRO 15/1512 ROMAN DIVINITY 82/1510
3 BAD BEATS 47/1508 227 184 2 55.2 FEAR FACTORY 15 84/1511
RIFF-RAFF CREW 35/46 KARNHORN KARNAGE 9/1479
STRAGETY, DAMMIT! 32/1482 PANDORA'S CARDS 28/1481
4 DB2 97/1295 483 421 11 53.4 DYNASTY WARRIORS 72/1490
D B Z 96/1294 KARNHORN KARNAGE 19/1430
JUDGEMENT 97/1504 CARNIVAL OF CHAOS 82/1435
ANGELS REBORN 82/1507 9 ENFORCERS 17/1480 24 39 0 38.1
DEATH HORDE VI 82/997 10 F IS FOR FR 12/1515 55 97 1 36.2
EASTERN HORDE 43/1493 SPROUT OF MY MIND 47/1509
THE GUARDIAN'S FORUM
Reflections by the Lord-Marshall
The road to the Lord-Marshall began in 1984. I saw an ad in Dragon Magazine for
a new game, Duelmasters. I ordered the free setup, and convinced my friend John to
co-manage the team with me. We were High School sophomores with ambition,
intelligence, personal computers (Commodore 64!), and a passion to succeed. What we
lacked was money. But we could scrape together $8 and change every 2 weeks, and we
loved it. Study Hall became Strategy Hall, as we poured over results and debated the
merits of design and strategy. Times were good.
John had an Aimed Blow that he really liked. When that Aimed Blow died (as I
later learned they are wont to do), I believe a part of John died, too. He quit the
game that very turn. Faced with the insurmountable obstacle of obtaining $8 every 2
weeks, I had to quit the game.
Fast forward to 1987; now I'm a college student with a part-time job and
disposable income. Rather than pickup the tattered remains of The Myrmidons in Aruak
City, I parachuted into Murska, and fell back in love with the game. I met Ray of
Group Therapy (5 managers) somehow -- possibly via diplomatic note (remember those?)
-- who introduced me to a Jhereg-enamored law student named Vlad, and the rest, as
they say, is history. Riff-Raff Crew went 5-0 their first turn (possibly the only
time they ever did) and I was hooked.
Wailin' Van Halen was designed at work, of course. I was an usher at the local
theater, and in between shows I'd pull out the roll-up and play with the numbers. "In
between" being a relative term; I *may* have acted annoyed when someone wanted me to
actually take their ticket. Even then, customer service in America sucked. It got
better when I left the industry.
Wailin' wasn't my first LU on the Riff-Raff Crew, or even the most successful.
Point Blank (35-390) was my first Duelmaster, and my first ADM graduate. Born 15-11-
9-11-14-11-13, I honestly couldn't tell you if he was bonused anywhere. I never
checked. What I can tell you is that after starting his career 2-0, PB quickly fell
to 2-2 and I was seriously considering the Dark Arena. I decided to give him one more
chance, dropped him from 10-10 to 8-8, dropped his armor from ARM to ALE, and armed
him with the LO. Hello, knack! By accident, I found his exact favorites and he
performed like a champ. You would have thought he was a double 21 beast, by how he
looked on paper.
Point Blank rattled off 12 straight wins, culminating in his defeat of Vlad's TP,
Arete Ladhmar, for the DM throne. PB had exactly one rating: Expert Init. In those
days, that was enough. Life was good. That was also the high point of his career; he
was fair to middlin' after that, sometimes performing awesomely but generally getting
overwhelmed as he was seriously outskilled.
Running Point Blank taught me enough about LU to help me jump start Wailin's
career. If I'm still around next turn, perhaps I'll tell you about him.
REPORT FROM WITHIN THE TOWER
Well, what are you looking at, FREE BLADES? Ain't you never seen Snide Clemens
before? Ah, shaddup and listen to my news. Of course, we're all terribly impressed
to see PURPLE DRAGON win a fight and gain 39 points, terribly. Tsk, tsk, HELYSE beat
LEPER MESSIAH and LEPER MESSIAH lost 24 points. You're breakin' my heart. And if
variety is the spice of life, FREE BLADES may be getting bland, as WAILIN' VAN HALEN
stays top dog in the city. I'm not in a very good mood today, but why am I telling
you this? You want to know what's new, don't you, FREE BLADES?
Well, let's take a look at some more misdeeds of you miserable sword-boys. FREE
BLADES, I am losing what little hope I had in you. FEAR FACTORY the most avoided
team? What insult will suffice, I cannot say. And it looks like ANGELS OF PAIN
avoided them the most this turn. What a pack of would be losers, if you ask me.
Hmph. DEMON MERINGUE PIE was challenged more times this turn than the Duelmaster.
Now was the DM insulted or feared? Heh, heh. Now here's guts and stupidity all
rolled into one, ARAQIEL challenged up 30 to take on SLEEPWALKER of DARKLINGS. Not
that I'm surprised or anything, but ARAQIEL was beat by SLEEPWALKER, leaving the
latter lower for recognition points.
Death and Taxes. The less death I see, the more it taxes my patience. Let's
see if anyone's dead or dying. We're all going to die in the end, so why worry if
the fate catches up with you sooner that later?
There's got to be a better place in FREE BLADES to get a drink than The Cooler!
Any suggestions? Just wait 'till next time I show up here, I won't be so nice! So
nyaaah! Paste this one in your scrapbooks, you'll need the kindling come this
winter-- Snide Clemens
LORD-MARSHALL W L K PNTS TEAM NAME CITY
WAILIN' VAN HALEN 35-845 90 64 2 345 RIFF-RAFF CREW (46) MURSKA
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
REPUGNANT 97-3677 123 54 5 275 SONS OF SATAN (1371) SHADOW GROVE
FIRE IN BABYLON 84-43050 36 37 1 265 FEAR FACTORY 4 (1488) BLACKSTONE
GUILLOTINE 12-6588 83 48 3 243 BLADES OF TERROR (1406) RIZTAB
SUBTERFUGE 84-38420 91 23 0 242 COLLUSION UNLIMITED (1427) BLACKSTONE
PURPLE DRAGON 15-5116 43 22 0 240 INK & STEEL RETRO (1512) MALCORN
SAND MAGGOT 61-3397 53 74 2 239 FEAR FACTORY (632) JURINE
HORROR OF YIG 82-56623 39 45 0 237 GWAR (1422) DWES EG
IRONTOWER 13-5482 48 38 0 234 HOUSE CANNITH (1473) DULLENS
PROPANE TORCH 61-2524 105 85 1 233 FEAR FACTORY (632) JURINE
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
BLASPHEMY 32-5332 71 28 1 233 ANGELS OF PAIN (1241) ARVAT
JOY OF LOSING 12-6600 61 72 1 231 WHO DA MAN? (1414) RIZTAB
LITTLE DRAGON 32-6087 55 47 1 231 STRAGETY, DAMMIT! (1482) ARVAT
JOHN WAYNE GACY 21-7988 49 58 1 228 D.R.I. (1416) SUNSET
WHITE LION 35-859 93 55 0 225 RIFF-RAFF CREW (46) MURSKA
THE DARK KNIGHT 15-5250 68 37 0 221 THE GRAIL KNIGHTS (1429) MALCORN
SHEET WITH EYES 33-7740 81 24 0 216 HALLOWIENERS (1391) NIYTYOLE ISLAND
HAPPY JACK 19-4086 77 60 4 215 THE MOTHERSHIP (1078) ZUWAYZA
KINGU 50-3575 54 63 0 214 MESOPOTAMIA (1433) SNOWBOUND
QUEEN OF PENTACLES 28-5294 45 33 0 213 PANDORA'S CARDS (1481) MORYA
CAO CAO 72-8791 47 50 1 211 DYNASTY WARRIORS (1490) DRAGONHEAD
DON QUIXOTE 47-8393 31 18 0 211 BAD BEATS (1508) NORTH FORK
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
SERGE 32-3549 114 147 1 210 ASSORTED (578) ARVAT
AGONY GIGGLE 82-56593 38 59 0 210 CARNIVAL OF CHAOS (1435) DWES EG
TELLUS 82-56650 34 18 2 210 ROMAN DIVINITY (1510) DWES EG
LEAPING LEPER 33-7940 30 8 0 208 HALLOWIENERS (1391) NIYTYOLE ISLAND
3 LIBRAS 84-43047 44 39 0 206 FEAR FACTORY 3 (1487) BLACKSTONE
TICKLES 9-3486 93 136 1 205 MY PETS (1272) ZUKAL
APOCALYPSE 32-5711 90 28 1 205 ANGELS OF PAIN (1241) ARVAT
REAGANOMICS 21-6182 70 82 1 204 D.R.I. (1416) SUNSET
CRAZED WILDEBEEST 9-5824 63 25 0 204 SATAN'S KINGDOM (1461) ZUKAL
THE SICKLY DWARF 84-24303 95 35 1 203 MILWAUKEE RULES (1409) BLACKSTONE
JUSTIN CREDIBLE 21-6514 67 69 2 202 D.R.I. (1416) SUNSET
SADDAM A GO-GO 82-7155 66 65 0 202 GWAR (1422) DWES EG
JON 17-7447 49 46 0 202 ENFORCERS (1480) ALJAFIR
ZOMBIE RAGE 84-15614 77 46 1 201 WIDE WORLD OF... (1370) BLACKSTONE
MIRED 82-46332 45 56 3 200 IN SHINOLA (1485) DWES EG
SIR BUBBA THE BOLD 15-5249 70 37 4 199 THE GRAIL KNIGHTS (1429) MALCORN
RUFF RUFF 47-8860 17 14 1 199 SPROUT OF MY MIND (1509) NORTH FORK
SLEEPWALKER 74-2843 112 224 3 198 DARKLINGS (1160) DAYLA KIV
LUST 99-5216 49 32 5 197 HORDES OF HELL! (1460) SOUTH RIDGE
EXPENDABLE YOUTH 9-4200 45 56 1 197 KARNHORN KARNAGE (1479) ZUKAL
FLATTUS MAXIMUS 77-2125 94 124 2 195 GWAR (1235) MAZGOURRAH
CANNIBAL CORPSE 61-2373 75 113 4 195 FEAR FACTORY (632) JURINE
THAI CHILI 82-56573 29 37 1 195 HARVEST DAY (1486) DWES EG
SHADOW 84-26165 76 57 0 192 LORDS OF DARKNESS (1408) BLACKSTONE
POOR OLD TOM 82-7154 41 32 3 192 GWAR (1422) DWES EG
KICK INTHE TEETH 82-7173 68 71 4 191 GWAR (1422) DWES EG
MAD DOG RUSSO 19-5483 68 23 1 191 MAN OR BEAST? (1386) ZUWAYZA
PUTRID DEFILER 19-4323 46 70 1 191 KARNHORN KARNAGE (1430) ZUWAYZA
KID DYNAMITE 32-6091 67 44 2 190 STRAGETY, DAMMIT! (1482) ARVAT
ST. GEORGE 43-5034 52 26 1 189 DEVIL SLAYERS (1472) VEASTIAN
SPIDERPIG 74-4304 37 21 0 185 HOMER'S PETS (1514) DAYLA KIV
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
MUSHAD 43-4287 22 21 1 178 EASTERN HORDE (1493) VEASTIAN
LEPER MESSIAH 72-3954 53 45 3 174 DEADLY RAGE (1453) DRAGONHEAD
TRANSFORMERS 72-8711 37 40 0 173 MY CARTOONS (1489) DRAGONHEAD
CHAIN OF FOOLS 84-43107 33 31 0 170 FEAR FACTORY 15 (1511) BLACKSTONE
ATTILA THE BUM 21-7987 44 63 2 167 D.R.I. (1416) SUNSET
FILLETED MINION 29-6107 29 15 2 163 SATAN'S BBQ (1501) LAPUR
ARAQIEL 97-6355 18 15 3 161 JUDGEMENT (1504) SHADOW GROVE
EVIL LINT 2-6280 26 11 0 159 SATAN'S LINT (1506) NIANIA
HOPE 82-11990 21 10 0 152 ANGELS REBORN (1507) DWES EG
GRAND ADEPTS W L K PNTS TEAM NAME CITY
PANTHARR 74-807 49 60 2 146 THUNDER CATS (1151) DAYLA KIV
DEMON MERINGUE PIE 26-5213 29 28 0 144 SATAN'S DINER (1497) CALEAM
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
BULL 12-7418 17 16 0 116 F IS FOR FROG (1515) RIZTAB
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
DOMINATION 32-5232 14 4 0 100 ANGELS OF PAIN (1241) ARVAT
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
Debby T -- FINE! I'll write a column. *Kicks Rock* -- WVH
Reaganomics -- Remember when your own VP called you "Voodoo Economics."B That was
hilarious! -- Wailin' Van Halen
LAST WEEK'S FIGHTS
MAD DOG RUSSO was devastated by HORROR OF YIG in a 2 minute Challenge fight.
RUFF RUFF was savagely defeated by LEAPING LEPER in a 2 minute Challenge melee.
LUST vanquished MUSHAD in a popular 1 minute mismatched Challenge brawl.
APOCALYPSE luckily beat AGONY GIGGLE in a crowd pleasing 3 minute Challenge match.
SIR BUBBA THE BOLD bested THAI CHILI in a 2 minute Challenge duel.
ARAQIEL was overpowered by SLEEPWALKER in a 1 minute one-sided Challenge struggle.
FILLETED MINION handily defeated PANTHARR in a 1 minute uneven Challenge fight.
BULL was vanquished by DEMON MERINGUE PIE in a 1 minute uneven Challenge duel.
WAILIN' VAN HALEN won victory over JUSTIN CREDIBLE in a 1 minute Title fight.
REPUGNANT viciously subdued REAGANOMICS in a popular 4 minute brutal fight.
THE DARK KNIGHT handily defeated EXPENDABLE YOUTH in a 1 minute one-sided bout.
FIRE IN BABYLON demolished HATHU in a 2 minute bloody mismatched match.
SUBTERFUGE bested TELLUS in a 2 minute battle.
THE SICKLY DWARF was subdued by PURPLE DRAGON in a popular 4 minute bloody brawl.
IRONTOWER handily defeated PUTRID DEFILER in a popular 1 minute uneven fight.
ZOMBIE RAGE was unbelievably bested by PROPANE TORCH in a action packed 1 minute duel.
KICK INTHE TEETH was overpowered by HATHU in a 2 minute mismatched brawl.
GUILLOTINE beat MIRED in a exciting 1 minute match.
SERGE was narrowly defeated by SHEET WITH EYES in a popular 3 minute bloody match.
SADDAM A GO-GO was devastated by BLASPHEMY in a popular 2 minute one-sided contest.
CRAZED WILDEBEEST was subdued by WHITE LION in a 2 minute bout.
LITTLE DRAGON handily defeated POOR OLD TOM in a 1 minute uneven duel.
KID DYNAMITE was devastated by JOHN WAYNE GACY in a 2 minute gory one-sided bout.
SAND MAGGOT overpowered ROBIN OF SHEW-WOOD in a popular 3 minute one-sided duel.
ST. GEORGE was overpowered by JOY OF LOSING in a 2 minute gruesome one-sided bout.
DON QUIXOTE savagely defeated FLATTUS MAXIMUS in a action packed 2 minute gory duel.
KINGU viciously subdued SHADOW in a crowd pleasing 3 minute gruesome bout.
CANNIBAL CORPSE beat HELYSE in a popular 1 minute fight.
LEPER MESSIAH was vanquished by HELYSE in a 1 minute one-sided fray.
CAO CAO overpowered ROBIN OF SHEW-WOOD in a popular 1 minute one-sided match.
QUEEN OF PENTACLES overpowered EVIL LINT in a 2 minute gruesome one-sided bout.
HAPPY JACK narrowly defeated JON in a action packed 6 minute gory contest.
3 LIBRAS devastated HELYSE in a crowd pleasing 1 minute one-sided battle.
CHAIN OF FOOLS was overpowered by HELYSE in a exciting 1 minute one-sided fray.
TICKLES demolished TRANSFORMERS in a action packed 1 minute one-sided conflict.
SPIDERPIG overpowered ATTILA THE BUM in a popular 1 minute uneven bout.
HOPE viciously subdued DOMINATION in a crowd pleasing 4 minute gruesome match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 20 PARRY-RIPOSTE 19 - 11 - 0 63 |
|AIMED BLOW 20 WALL OF STEEL 28 - 23 - 0 55 |
|WALL OF STEEL 6 LUNGING ATTACK 126 - 105 - 2 55 |
|STRIKING ATTACK 5 AIMED BLOW 96 - 89 - 0 52 |
|BASHING ATTACK 4 BASHING ATTACK 23 - 22 - 0 51 |
|PARRY-LUNGE 3 STRIKING ATTACK 28 - 28 - 0 50 |
|PARRY-RIPOSTE 3 PARRY-LUNGE 8 - 9 - 0 47 |
|SLASHING ATTACK 3 SLASHING ATTACK 12 - 18 - 1 40 |
|PARRY-STRIKE 1 TOTAL PARRY 4 - 10 - 0 29 |
|TOTAL PARRY 1 PARRY-STRIKE 1 - 9 - 0 10 |
Turn 740 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
WALL OF STEEL 5 - 1 STRIKING ATTACK 2 - 3 3 LUNGING ATTACK
LUNGING ATTACK 12 - 8 PARRY-LUNGE 1 - 2 3 AIMED BLOW
AIMED BLOW 10 - 10 PARRY-RIPOSTE 1 - 2 2 STRIKING ATTACK
BASHING ATTACK 2 - 2 SLASHING ATTACK 1 - 2 1 PARRY-LUNGE
PARRY-STRIKE 0 - 1 1 WALL OF STEEL
TOTAL PARRY 0 - 1 1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK WAILIN' VAN HALEN 35-845 90 64 2 345 RIFF-RAFF CREW (46)
STRIKING ATTACK REPUGNANT 97-3677 123 54 5 275 SONS OF SATAN (1371)
AIMED BLOW SUBTERFUGE 84--27116 91 23 0 242 COLLUSION UNLIMITED (1427)
PARRY-LUNGE SAND MAGGOT 61-3397 53 74 2 239 FEAR FACTORY (632)
WALL OF STEEL HORROR OF YIG 82--8913 39 45 0 237 GWAR (1422)
PARRY-RIPOSTE PROPANE TORCH 61-2524 105 85 1 233 FEAR FACTORY (632)
BASHING ATTACK TICKLES 9-3486 93 136 1 205 MY PETS (1272)
SLASHING ATTACK MIRED 82--19204 45 56 3 200 IN SHINOLA (1485)
PARRY-STRIKE PUTRID DEFILER 19-4323 46 70 1 191 KARNHORN KARNAGE (1430)
TOTAL PARRY DOMINATION 32-5232 14 4 0 100 ANGELS OF PAIN (1241)
The overall popularity leader is SLEEPWALKER 74-2843. The most popular warrior this
turn was JON 17-7447. The ten other most popular fighters were HOPE 82-11990, THE
SICKLY DWARF 84-24303, SERGE 32-3549, HAPPY JACK 19-4086, KINGU 50-3575, REPUGNANT
97-3677, SHEET WITH EYES 33-7740, PURPLE DRAGON 15-5116, BLASPHEMY 32-5332, and
LEAPING LEPER 33-7940.
The least popular fighter this week was EVIL LINT 2-6280. The other ten least
popular fighters were KID DYNAMITE 32-6091, EXPENDABLE YOUTH 9-4200, BULL 12-7418,
PANTHARR 74-807, ATTILA THE BUM 21-7987, TRANSFORMERS 72-8711, CHAIN OF FOOLS
84--22429, LEPER MESSIAH 72-3954, POOR OLD TOM 82-7154, and PUTRID DEFILER 19-4323.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
NIANIA(2) 0 1 0 MORYA(28) 1 0 0 JURINE(61) 3 0 0
ZUKAL(9) 1 2 0 LAPUR(29) 1 0 0 DRAGONHEAD(72) 1 2 0
RIZTAB(12) 2 1 0 ARVAT(32) 3 3 0 DAYLA KIV(74) 2 1 0
DULLENS(13) 1 0 0 NIYTYOLE ISLAND(33) 2 0 0 MAZGOURRAH(77) 0 1 0
MALCORN(15) 3 0 0 MURSKA(35) 2 0 0 DWES EG(82) 2 7 0
ALJAFIR(17) 0 1 0 VEASTIAN(43) 0 2 0 BLACKSTONE(84) 3 4 0
ZUWAYZA(19) 1 2 0 NORTH FORK(47) 1 1 0 SHADOW GROVE(97) 1 1 0
SUNSET(21) 1 3 0 SNOWBOUND(50) 1 0 0 SOUTH RIDGE(99) 1 0 0
CALEAM(26) 1 0 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
EVIL LINT 2-6280 26 11 0 159 SATAN'S LINT (1506) NIANIA
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
TICKLES 9-3486 93 136 1 205 MY PETS (1272) ZUKAL
GUILLOTINE 12-6588 83 48 3 243 BLADES OF TERROR (1406) RIZTAB
IRONTOWER 13-5482 48 38 0 234 HOUSE CANNITH (1473) DULLENS
PURPLE DRAGON 15-5116 43 22 0 240 INK & STEEL RETRO (1512) MALCORN
JON 17-7447 49 46 0 202 ENFORCERS (1480) ALJAFIR
HAPPY JACK 19-4086 77 60 4 215 THE MOTHERSHIP (1078) ZUWAYZA
JOHN WAYNE GACY 21-7988 49 58 1 228 D.R.I. (1416) SUNSET
DEMON MERINGUE PIE 26-5213 29 28 0 144 SATAN'S DINER (1497) CALEAM
QUEEN OF PENTACLES 28-5294 45 33 0 213 PANDORA'S CARDS (1481) MORYA
FILLETED MINION 29-6107 29 15 2 163 SATAN'S BBQ (1501) LAPUR
BLASPHEMY 32-5332 71 28 1 233 ANGELS OF PAIN (1241) ARVAT
SHEET WITH EYES 33-7740 81 24 0 216 HALLOWIENERS (1391) NIYTYOLE ISLAND
WAILIN' VAN HALEN 35-845 90 64 2 345 RIFF-RAFF CREW (46) MURSKA
ST. GEORGE 43-5034 52 26 1 189 DEVIL SLAYERS (1472) VEASTIAN
DON QUIXOTE 47-8393 31 18 0 211 BAD BEATS (1508) NORTH FORK
KINGU 50-3575 54 63 0 214 MESOPOTAMIA (1433) SNOWBOUND
SAND MAGGOT 61-3397 53 74 2 239 FEAR FACTORY (632) JURINE
CAO CAO 72-8791 47 50 1 211 DYNASTY WARRIORS (1490) DRAGONHEAD
SLEEPWALKER 74-2843 112 224 3 198 DARKLINGS (1160) DAYLA KIV
FLATTUS MAXIMUS 77-2125 94 124 2 195 GWAR (1235) MAZGOURRAH
HORROR OF YIG 82--8913 39 45 0 237 GWAR (1422) DWES EG
FIRE IN BABYLON 84--22486 36 37 1 265 FEAR FACTORY 4 (1488) BLACKSTONE
REPUGNANT 97-3677 123 54 5 275 SONS OF SATAN (1371) SHADOW GROVE
LUST 99-5216 49 32 5 197 HORDES OF HELL! (1460) SOUTH RIDGE
CHALLENGES AND AVOIDS
To clarify: You issue Challenges to warriors, but Avoid teams.
To Challenge, write that warrior's name and ID# in the space provided.
To Avoid, write the team's name and Team ID in that space.
Make sure you include the ID!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, one additional warrior graduated from
regular DM arenas (including closed arenas) since the last tournament.
STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
SURGEON WARPATH (84-14457) of 060310U (2539)
Congrats to the grads. -- Green Eyes
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TEAM AND CHARACTER MAINTENANCE SERVICE
As a service to all managers, we offer team and character maintenance. This
option allows you to make sure your team or selected warriors will never miss a turn!
Team Maintenance: This will cause all warriors on that team to fight every
turn; if it's an AD arena, any new warriors who arrive on that team will
fight the turn they arrive. In A.D. or in transfer arenas where you have
multiple teams, each team will need to separately be on Team Maintenance.
(The only exception is new warriors; they will not fight until they have had
their initial strategy input.)
Character Maintenance: This will cause only that warrior to fight every
turn. If the character graduates or changes arenas, he/she/it will stay on
Character Maintenance.
In either case, you may submit strategy sheets for your warriors each turn, if
you wish. The Team/Character Maintenance will make sure your warriors fight each
turn, and they will always use their most recently entered strategy.
Remember that challenges, avoids, and challenge/if challenged strategies will not
carry through from turn to turn. These sections are only used on the turn they are
entered. In order to continually challenge or avoid you will need to submit a
strategy sheet each time.
One other thing to remember about maintenance: Maintenance is not something
that you write on your turnsheet (like in demo tourneys). In order to add or remove
maintenance for a team or warrior, you must send a note to Customer Service. If you
just write things like this on your strategy sheet, they may or may not get done.
Likewise, don't write it on your personal ads. Please, please, please put it on a
separate piece of paper with "Customer Service" written on the top. If you don't,
well, you can imagine.
Thanks for your time. Good luck in Duelmasters! -- Green Eyes
TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)
(Estimated start T398, OCT 2018)
Bring acclaim and glory to the North Fork (DM47) arena.
Anyone may participate; known alliances, new alliances, thrown-together alliances, or
temporary alliances created solely to compete in the Turf War! To participate, each
alliance must:
1. Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List
teams and managers in the three-team alliance. (Also designate alliance name.)
2. Announce in the newsletter which Captain/alliance your team is joining.
3. Announcements made on the D2 Forums or elsewhere will not be accepted.
Captains are responsible for:
1. Announcing, in the North Fork newsletter, those who are a part of their
alliance. Both Manager announcement and Captain announcement/confirmation are
required.
2. Distribution of certs should your alliance win the Turf War.
3. Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may,
if they wish, submit certs for all potential members of their alliance.)
Participating managers who are not Captains must:
1. Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain.) Note: extras will not be returned, but will go into the
winning pool of prizes.)
2. Announce an intent to compete with their manager name, team name, and alliance
they will join in the North Fork (DM 47) newsletter
3. Announcement made on the D2 Forums or Chatzy will not be accepted.
No alliance scores will be tabulated until two RSI Gift Certificates are received, and
participant indication and captain confirmation are posted in the North Fork
newsletter. NO EXCEPTIONS.
All entry certs should be sent to Oz or The Consortium via RSI.
Only one (1) team per player/manager may compete in the Turf Wars, and only one team
per player/manager may compete in North Fork DM47 during the Turf War. No arena
multiple teams or aliases will be allowed. Violations will result in immediate
manager disqualification (including team point adjustments) from the Turf War (so be
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any
other team warriors). NOTE: Since alliances require three teams, this would mean the
remaining alliance/alliance members cannot score in the TW.
Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to
their actual scoring/participation. (E.g. New teams, transfers, current teams must
show up in the newsletter prior to the beginning of participation, allowing opponent
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the
Turf War the same turn they are first posted in the newsletter. (So get your team in
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the
first TW turn to be allowed to score in the first TW round. Teams do not have to run
that turn prior to TW-T1, but will have had to run shortly before to allow their
warriors to be visible in the newsletter just prior to TW-T1.
Scoring will NOT be retroactive for teams/alliances that do not properly declare or
get captain confirmation or fail to send a Gift Certificate by Turn 1. In other
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you
have fought on Turns 1 and 2, your score will not begin until Turn 3. All conditions
must be met before scoring will begin--declaration, confirmation, and Gift Certificate
received.
No declarations or confirmations will be accepted after Turn 3 of the Turf War.
For purposes of scoring, the moderators will score the Turf War and settle any and all
disputes as they arise. Their decisions will be final. (Note: the intent is to have a
very thorough set of rules so that few decisions, if any, are required from the
moderators.)
No warrior may be substituted without the proper use of the DA or arena death or death
in a tournament or graduation. There must be a maximum of five only on a team at any
point and time. (The penalty for such substitution is -10 points.)
SCORING will be as follows:
* Only top two base score teams score/count per round per alliance.
* Top one base score team per alliance scores twice (double).
* Lowest team base score per alliance gets a ?pass? and does not score.
* Team is disqualified for round scoring if fighting less than 5 fights.
(Exception:The turn after a Mailer or FTF where a death occurred to a TW
team/manager, the manager may fight only four and be scored. If multiple deaths,
then multiple ?non fight? exemptions occur for that turn after the tournament.)
* If a team is disqualified from scoring, the remaining top one base score team
scores double and the lowest team gets a ?pass? and does not score.
* If two disqualified teams occur, the third team cannot score double and only scores
single.
BASE SCORING = W = +2 L = -1 K = +1 Death = 0
Those scores are the same for match ups, up or down challenges, NPC matches,
or Dark Arena fights. With these exceptions:
--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA
fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.
(It is not the spirit of competition to challenge fellow members of the same
alliance. Hence, challenges as such will be scored as losses for both warriors
with no kill points awarded.)
First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.
Tournament Considerations:
1. Tournament participation is allowed and ENCOURAGED as a great form of
recognition for North Fork.
2. It is an opportunity to gain skills and preferred challenging within the Turf
War.
Special Considerations:
1. Each alliance begins the Turf War with zero (0) points.
2. There will be NO alliance or team changes once the contest has begun. If you
begin the Turf War with Alliance X, you must end the Turf War with Alliance X.
If you begin the Turf War with Team X, you must end the Turf War with Team X.
3. There will be a maximum of three (3) teams/managers allowed per alliance for
the Turf War VII. The minimum is three (3).
4. The Dark Arena may be used without penalty.(Limit twice per warrior.)
5. If at any time, the Moderators determine that any non-TW team in the arena is
aiding and/or abetting any TW alliance or team, the affected points won by the
gifted team/alliance will be disallowed and the aiding non-TW team will be
asked to desist from play in the arena until after the Turf War concludes.
Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the
responsibility of the Captain of the winning alliance to distribute Gift Certificates.
Moderators will submit a list of each manager winner to RSI at the completion of the
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the
manager from RSI Customer Service within 6 months.
* Winning alliance gets 90% of the pooled certs.
* Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
* RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds
warrior, and one max prize applied to any warrior ? all within 6 months)(one
max prize means that if you win two prizes they cannot be applied to the same
warrior.)
* Winning alliance captain may choose two (each manager/team receives same prize
as chosen by captain):
- Limited Damage Bump (bump one level damage) (warrior must have fought in the
TW)
- Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have
fought in the TW)
- Choice Replacement (Receive 5 replacements, choose 1, delete 4)
- Replacement stat swap (Replace/flip any 2 stats on one replacement)
* 2nd place alliance captain may choose one (each manager/team receives same
prize as chosen by captain)
- Favorite weapon (warrior must have fought in the TW)
- Favorite rhythm (warrior must have participated in TW)
- Free stat raise
* Participation Award to all teams/managers who fight 46 min fights (of 50):
2 skills (to one warrior)
These RSI awards will be listed by the Moderators within two weeks of round ten for
individual claiming from RSI within 4 turns of the end of TWX. The certs will be
mailed to the winning alliance by the Moderators within two weeks of the end of the
TW.
Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX
Triumvirate) They will arbitrate all dealings during the course of the contest. Their
decisions will be final. All questions, comments, and scoring disputes may be
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.
Managers with internet access may send a private message to [The Consortium] or
[Darque] or [Assur] on the Duel2 Forums. Lastly, you may also email questions,
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or
mikey.alexander@hisstrengthandwork.com
Addendum:
Examples of scoring for clarification.
Code = win-loss-kill-death (W = +2 L = -1 K = +1 Death = 0)
Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13
Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8
Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8)
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5
Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6
Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which
counts as 0, and one winning kill was an intra alliance challenge which the win counts
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3
Remember: (W = +2 L = -1 K = +1 Death = 0)
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance
challenges. (IACs)