DARKHOLM SPORTING JOURNAL

Date   : 05/23/2009    Duedate: 06/05/2009

DARKHOLM

DM-104    TURN-506

RANK TEAMS                  W    L  K    %  RANK TEAMS                  W    L  K    %
  1 072905R 41/1273      3561 2600 14 57.8      LARGE LOSERS 5/1228                   
    FLAT BROKE 82/1184                          NEGATIVE CASH FLOW 82/1197            
    MY DRUGS 98/1179                          2 STREET PIZZA 18/114  1962 1621 23 54.8
    LOOK OUT! 16/1278                           REAL PIZZA FLAVOR 82/1286             
    CEMENTIA 61/1112                            DYSLEXICS UNTIE! II 82/1258           
    DIE, MOFO, DIE IV 97/1293                   ATTACK OF THE CLONES 82/1254          
    WASTELAND 18/468                          3 STYROFOAM 82/1090    1182 1046  8 53.1
    WASTELAND II 7/500                        4 ILLFANG PACT 1/281    408  583  6 41.2
    IT'S NEW! 6/1195                            UP TO NO GOOD 37/316                  
    I'M SO SEXY 42/1072                       5 JUST BECAUSE 38/1151 1049 1879 17 35.8
    WHAT A TREAT 98/1201                      6 BEACH BABES 7/1058    403  763  4 34.6

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): DOT DOT DOT of CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 612): LEAD INSTRUCTOR of LIGHT BRIGADE (Woody, mgr.)
 DM  36 JHANS (turn 584): BAM BAM THE IMP of HOUSE OF RATS (?, mgr.)
 DM  38 CLIFFHOME (turn 576): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 511): CARGO of SEA DOGS (One Armed Bandit, mgr.)
 DM  54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): PEANUT BUTTER FUDGE (Gavin, Rule, mgr.)
 DM   3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 612): MONADIC TRIBE (Nomad, mgr.)
 DM  36 JHANS (turn 584): GIRLS GIRLS GIRLS (Non?, mgr.)
 DM  38 CLIFFHOME (turn 576): U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 511): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
                            WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM  10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.)
                            HEXALUS of VINCERE AUT MORI (Toker, mgr.)
 DM  21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.)
 DM  38 CLIFFHOME (turn 575): RUNNA DAMILL of U.A.K. (Otis the Drunk, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
                   (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.)

                             REPORT FROM WITHIN THE TOWER

Greetings, Darkholm!

There were twenty fights today, ten of them involving stand-ins.  Which means that
thirty warriors were active.  All right.  That's enough to cook up some trouble.  No
challenges or avoids, but I'm sure everyone was celebrating not getting inducted
until quite late last night, and so we had some morning heads and things forgotten.

Happily, nobody died.

Today I'm not going to mention anyone who fought a stand-in.  If you want to get in
the spyreport, you need to make sure you fight a regular gladiator.

Still not inducted, Super Bum remains our Keeper of the Runeblade.  SUPER BUM (82-
18411) (109-50-2,461) of FLAT BROKE fought ??RADAR?? (82-20310) (44-70-1,215) of
DYSLEXICS UNTIE! II.  SUPER BUM bested ??RADAR?? in a crowd pleasing 4 minute
gruesome Title fight.

PTI (7-5412) (118-41-0,268) of WASTELAND II fought SMELL CAREFULLY (18-8889) (40-71-
2,203) of STREET PIZZA.  PTI vanquished SMELL CAREFULLY in a popular 1 minute
mismatched brawl.  PTI is our top Lunger.

GATEWAY (82-15631) (55-49-1,211) of ATTACK OF THE CLONES fought VISTA BLOWS (18-9258)
(51-29-1,197) of WASTELAND.  GATEWAY was devastated by VISTA BLOWS in a 1 minute one-
sided competition.  It was... yeah, a fight.  Yeah.  Not very interesting.

HE HATE ME (18-7820) (103-65-2,241) of WASTELAND fought GREASY NAPKINS (82-10156)
(35-37-0,210) of REAL PIZZA FLAVOR.  HE HATE ME vanquished GREASY NAPKINS in an
action packed 1 minute uneven duel.  Greasy made the unpopularity list, but He Hate
Me had the distinction of not being on either list.

ETCHED IN STONE (61-3112) (141-50-1,201) of CEMENTIA fought WORK IN PROGRESS (38-
4193) (45-161-2,177) of JUST BECAUSE.  ETCHED IN STONE overpowered WORK IN PROGRESS
in a 1 minute one-sided fight.  You know, I would have expected a much longer fight.
And Work in Progress is our top Parry-Riposter.

COOLER (82-7277) (94-91-1,209) of STYROFOAM fought HEAT (98-981) (74-62-4,180) of
WHAT A TREAT.  COOLER was luckily melted by HEAT in a crowd pleasing 2 minute bloody
competition.  That's a funny coincidence of names.  They both made the popularity
list.

ALOHA ALICE (7-4867) (34-59-0,192) of BEACH BABES fought MANUTE BOL (5-4233) (69-62-
0,180) of LARGE LOSERS.  ALOHA ALICE was overpowered by MANUTE BOL in a 2 minute
gruesome uneven struggle.  Alice made one list and MB made the other.

RED FUSION (6-5480) (90-63-0,194) of IT'S NEW! fought STASSIA (37-1523) (62-76-2,180)
of UP TO NO GOOD.  RED FUSION luckily beat STASSIA in a crowd pleasing 5 minute
brawl.  It seems falling out of her leather bustier was no help to Stassia this time,
although the spectators seemed to enjoy it.

CRYSOPRASE (1-3266) (75-92-2,166) of ILLFANG PACT fought MEN WORKING (38-4189) (45-
161-1,122) of JUST BECAUSE.  CRYSOPRASE bested MEN WORKING in an exciting 1 minute
fight.  Poor Men Working!

PSYCHO GRANDMA! (16-5120) (53-24-1,180) of LOOK OUT! fought LAGUNA LIL (7-5681) (27-
68-0,143) of BEACH BABES.  PSYCHO GRANDMA! demolished LAGUNA LIL in a predictable 1
minute one-sided bout.

I don't think anyone reads this spyreport.  Maybe we need a new topic. Next turn, I
will discuss the weather, and all of the interesting ramifications of late spring on
the Isle of the Eye.

With best wishes,
Desiree (not my real name)

KEEPER OF THE RUNEBLADE       W   L  K PNTS  TEAM NAME                  CITY           
 SUPER BUM 82-18411         110  50  2  469  FLAT BROKE (1184)          DWES EG

GRAND CHALLENGER CHAMPIONS    W   L  K PNTS  TEAM NAME                  CITY           
 ONE A DAY 98-799           109  57  4  374  MY DRUGS (1179)            SYVYN'S HILL
 TASTY HANGNAIL 7-5463       99  57  0  321  WASTELAND II (500)         BONSUR
 PTI 7-5412                 119  41  0  281  WASTELAND II (500)         BONSUR
 STUPID SEXY FLANDE 42-3836  89  60  0  266  I'M SO SEXY (1072)         RODEKI
 HE HATE ME 18-7820         104  65  2  252  WASTELAND (468)            TALCAMA
 VISTA BLOWS 18-9258         52  29  1  213  WASTELAND (468)            TALCAMA

GRAND CHAMPIONS               W   L  K PNTS  TEAM NAME                  CITY           
 ??RADAR?? 82-20310          44  71  1  210  DYSLEXICS UNTIE! II (1258) DWES EG
 SMELL CAREFULLY 18-8889     40  72  2  210  STREET PIZZA (114)         TALCAMA
 5 GOT PICKED 41-4199        58  25  2  209  072905R (1273)             KATI-TEI
 ETCHED IN STONE 61-3112    142  50  1  205  CEMENTIA (1112)            JURINE
 HAILSTORM 7-5698            81  32  1  204  WASTELAND II (500)         BONSUR
 GREASY NAPKINS 82-10156     35  38  0  200  REAL PIZZA FLAVOR (1286)   DWES EG
 THAT GUY 97-2120            37  21  3  199  DIE, MOFO, DIE IV (1293)   SHADOW GROVE
 HEAT 98-981                 75  62  4  198  WHAT A TREAT (1201)        SYVYN'S HILL
 MANUTE BOL 5-4233           70  62  0  197  LARGE LOSERS (1228)        KALTOS
 CRACK IS CHEAP 82-18422     69  88  0  197  NEGATIVE CASH FLOW (1197)  DWES EG
 RED FUSION 6-5480           91  63  0  196  IT'S NEW! (1195)           TRANSEL
 GATEWAY 82-15631            55  50  1  194  ATTACK OF THE CLONES (1254 DWES EG
 COOLER 82-7277              94  92  1  191  STYROFOAM (1090)           DWES EG
 PSYCHO GRANDMA! 16-5120     54  24  1  182  LOOK OUT! (1278)           WILLAF

GRAND CHALLENGER ADEPTS       W   L  K PNTS  TEAM NAME                  CITY           
 STASSIA 37-1523             62  77  2  180  UP TO NO GOOD (316)        SIBIKHAS
 WORK IN PROGRESS 38-4193    45 162  2  180  JUST BECAUSE (1151)        CLIFFHOME
 ALOHA ALICE 7-4867          34  60  0  178  BEACH BABES (1058)         BONSUR

GRAND CHALLENGER ADEPTS       W   L  K PNTS  TEAM NAME                  CITY           
 CRYSOPRASE 1-3266           76  92  2  168  ILLFANG PACT (281)         MORDANT

GRAND ADEPTS                  W   L  K PNTS  TEAM NAME                  CITY           
 LAGUNA LIL 7-5681           27  69  0  150  BEACH BABES (1058)         BONSUR
 MEN WORKING 38-4189         45 162  1  128  JUST BECAUSE (1151)        CLIFFHOME

GRAND INITIATES               W   L  K PNTS  TEAM NAME                  CITY           
 TALLAHASSE TINA 7-4889      24  87  0   83  BEACH BABES (1058)         BONSUR
 MIAMI MIA 7-4818            26  71  3   77  BEACH BABES (1058)         BONSUR
 BEACH BETTY 7-5768          32  58  0   66  BEACH BABES (1058)         BONSUR

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

Red Fusion -- Very colorful, but maybe if you put aloe on it, the red will fade? --
Aloha Alice

Heat -- Is this a season thing? -- Laguna Lil

Drunken Fisherman -- Go sleep it off, and be glad I didn't tip you into the lake. --
Beach Betty

Innkeeper's Son -- Remind me never to stay there. -- Tallahasse Tina

Debby Tonte Golem -- I know a fake when I see one--no tan! -- Miami Mia

Crysoprase -- Too bad.  Dentistry SHOULD be involved.  Healthy teeth are important.
-- Aloha Alice

Crack is Cheap -- Seven minutes isn't too bad.  A lot of men don't last that long.
Oh--but you're not a man, are you?  *sigh*  Just a golem. -- Stassia

Laguna Lil -- Falling out of my bodice has helped me in a fight before, but never
that way!  *grinning* -- Stassia

??Radar?? -- You're little but cute. -- Crysoprase

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

SUPER BUM bested ??RADAR?? in a crowd pleasing 4 minute gruesome Title fight.
ONE A DAY savagely defeated SOLACIA in a exciting 5 minute gory melee.
PTI vanquished SMELL CAREFULLY in a popular 1 minute mismatched brawl.
TASTY HANGNAIL overpowered SHEWISH GIANT in a 1 minute mismatched match.
HAILSTORM was defeated by DIRK CHOLERA in a exciting 2 minute struggle.
GATEWAY was devastated by VISTA BLOWS in a 1 minute one-sided competition.
HE HATE ME vanquished GREASY NAPKINS in a action packed 1 minute uneven duel.
STUPID SEXY FLANDERS defeated BLIND BEGGAR in a action packed 1 minute duel.
5 GOT PICKED overpowered SHADOWMANE in a action packed 1 minute one-sided fight.
ETCHED IN STONE overpowered WORK IN PROGRESS in a 1 minute one-sided fight.
COOLER was luckily beaten by HEAT in a crowd pleasing 2 minute bloody competition.
CRACK IS CHEAP was savagely defeated by BLIND BEGGAR in a 4 minute match.
THAT GUY viciously subdued SHEWISH GIANT in a popular 4 minute gruesome conflict.
ALOHA ALICE was overpowered by MANUTE BOL in a 2 minute gruesome uneven struggle.
RED FUSION luckily beat STASSIA in a crowd pleasing 5 minute brawl.
CRYSOPRASE bested MEN WORKING in a exciting 1 minute fight.
PSYCHO GRANDMA! demolished LAGUNA LIL in a 1 minute one-sided bout.
BEACH BETTY was overpowered by BOOKIE'S GUARD in a 1 minute mismatched fight.
TALLAHASSE TINA devastated BOOKIE'S GUARD in a popular 1 minute one-sided contest.
MIAMI MIA demolished DRUNKEN FISHERMAN in a action packed 1 minute uneven bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       7         AIMED BLOW       108 -  42 -  1      72  |
|TOTAL PARRY                      7         TOTAL PARRY       53 -  27 -  1      66  |
|LUNGING ATTACK                   6         LUNGING ATTACK    45 -  39 -  1      54  |
|WALL OF STEEL                    3         SLASHING ATTACK    5 -   5 -  0      50  |
|PARRY-STRIKE                     2         STRIKING ATTACK    6 -  10 -  0      38  |
|PARRY-RIPOSTE                    2         PARRY-STRIKE       5 -  15 -  0      25  |
|BASHING ATTACK                   2         WALL OF STEEL     11 -  33 -  1      25  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      4 -  16 -  0      20  |
|PARRY-LUNGE                      0         BASHING ATTACK     2 -  25 -  0       7  |
|STRIKING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 506 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       2 -  0     PARRY-LUNGE        0 -  0         4  AIMED BLOW     
AIMED BLOW         6 -  1     SLASHING ATTACK    0 -  1         3  TOTAL PARRY    
TOTAL PARRY        5 -  2     STRIKING ATTACK    0 -  0         3  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  1     BASHING ATTACK     0 -  2         1  WALL OF STEEL  
LUNGING ATTACK     3 -  3     WALL OF STEEL      0 -  3     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      SUPER BUM 82-18411        110  50  2  469 FLAT BROKE (1184)
AIMED BLOW       TASTY HANGNAIL 7-5463      99  57  0  321 WASTELAND II (500)
LUNGING ATTACK   PTI 7-5412                119  41  0  281 WASTELAND II (500)
WALL OF STEEL    ??RADAR?? 82-20310         44  71  1  210 DYSLEXICS UNTIE! II (1258)
SLASHING ATTACK  COOLER 82-7277             94  92  1  191 STYROFOAM (1090)
PARRY-RIPOSTE    WORK IN PROGRESS 38-4193   45 162  2  180 JUST BECAUSE (1151)
PARRY-STRIKE     CRYSOPRASE 1-3266          76  92  2  168 ILLFANG PACT (281)
BASHING ATTACK   LAGUNA LIL 7-5681          27  69  0  150 BEACH BABES (1058)

The overall popularity leader is CRACK IS CHEAP 82-18422.  The most popular warrior 
this turn was ??RADAR?? 82-20310.  The ten other most popular fighters were STASSIA 
37-1523, THAT GUY 97-2120, ONE A DAY 98-799, COOLER 82-7277, SUPER BUM 82-18411, PTI 
7-5412, HAILSTORM 7-5698, HEAT 98-981, MANUTE BOL 5-4233, and TASTY HANGNAIL 7-5463.

The least popular fighter this week was BEACH BETTY 7-5768.  The other ten least 
popular fighters were LAGUNA LIL 7-5681, RED FUSION 6-5480, WORK IN PROGRESS 38-4193, 
GREASY NAPKINS 82-10156, GATEWAY 82-15631, MEN WORKING 38-4189, ALOHA ALICE 7-4867, 
ETCHED IN STONE 61-3112, MIAMI MIA 7-4818, and TALLAHASSE TINA 7-4889.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
MORDANT(1)           1  0 0  TALCAMA(18)          2  1 0  JURINE(61)           1  0 0  
KALTOS(5)            1  0 0  SIBIKHAS(37)         0  1 0  DWES EG(82)          1  5 0  
TRANSEL(6)           1  0 0  CLIFFHOME(38)        0  2 0  SHADOW GROVE(97)     1  0 0  
BONSUR(7)            4  4 0  KATI-TEI(41)         1  0 0  SYVYN'S HILL(98)     2  0 0  
WILLAF(16)           1  0 0  RODEKI(42)           1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 CRYSOPRASE 1-3266           76  92  2  168  ILLFANG PACT (281)         MORDANT
 MANUTE BOL 5-4233           70  62  0  197  LARGE LOSERS (1228)        KALTOS
 RED FUSION 6-5480           91  63  0  196  IT'S NEW! (1195)           TRANSEL
 TASTY HANGNAIL 7-5463       99  57  0  321  WASTELAND II (500)         BONSUR
 PSYCHO GRANDMA! 16-5120     54  24  1  182  LOOK OUT! (1278)           WILLAF
 HE HATE ME 18-7820         104  65  2  252  WASTELAND (468)            TALCAMA
 STASSIA 37-1523             62  77  2  180  UP TO NO GOOD (316)        SIBIKHAS
 WORK IN PROGRESS 38-4193    45 162  2  180  JUST BECAUSE (1151)        CLIFFHOME
 5 GOT PICKED 41-4199        58  25  2  209  072905R (1273)             KATI-TEI
 STUPID SEXY FLANDE 42-3836  89  60  0  266  I'M SO SEXY (1072)         RODEKI
 ETCHED IN STONE 61-3112    142  50  1  205  CEMENTIA (1112)            JURINE
 SUPER BUM 82-18411         110  50  2  469  FLAT BROKE (1184)          DWES EG
 THAT GUY 97-2120            37  21  3  199  DIE, MOFO, DIE IV (1293)   SHADOW GROVE
 ONE A DAY 98-799           109  57  4  374  MY DRUGS (1179)            SYVYN'S HILL

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer