DARKHOLM SPORTING JOURNAL Date : 05/23/2009 Duedate: 06/05/2009 DARKHOLM DM-104 TURN-506 RANK TEAMS W L K % RANK TEAMS W L K % 1 072905R 41/1273 3561 2600 14 57.8 LARGE LOSERS 5/1228 FLAT BROKE 82/1184 NEGATIVE CASH FLOW 82/1197 MY DRUGS 98/1179 2 STREET PIZZA 18/114 1962 1621 23 54.8 LOOK OUT! 16/1278 REAL PIZZA FLAVOR 82/1286 CEMENTIA 61/1112 DYSLEXICS UNTIE! II 82/1258 DIE, MOFO, DIE IV 97/1293 ATTACK OF THE CLONES 82/1254 WASTELAND 18/468 3 STYROFOAM 82/1090 1182 1046 8 53.1 WASTELAND II 7/500 4 ILLFANG PACT 1/281 408 583 6 41.2 IT'S NEW! 6/1195 UP TO NO GOOD 37/316 I'M SO SEXY 42/1072 5 JUST BECAUSE 38/1151 1049 1879 17 35.8 WHAT A TREAT 98/1201 6 BEACH BABES 7/1058 403 763 4 34.6 '##/###' Avoid teams by their Team Id '-' Team did not fight this turn WARRIOR SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 505): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 627): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 613): DOT DOT DOT of CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 612): LEAD INSTRUCTOR of LIGHT BRIGADE (Woody, mgr.) DM 36 JHANS (turn 584): BAM BAM THE IMP of HOUSE OF RATS (?, mgr.) DM 38 CLIFFHOME (turn 576): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 560): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 511): CARGO of SEA DOGS (One Armed Bandit, mgr.) DM 54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.) ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.) Top Teams --------- DM 1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 505): PEANUT BUTTER FUDGE (Gavin, Rule, mgr.) DM 3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 627): SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 613): SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 612): MONADIC TRIBE (Nomad, mgr.) DM 36 JHANS (turn 584): GIRLS GIRLS GIRLS (Non?, mgr.) DM 38 CLIFFHOME (turn 576): U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 560): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 511): DARK HORSEMEN (Jorja, mgr.) DM 54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.) ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.) Recent Graduates ----------------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.) DM 6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.) HEXALUS of VINCERE AUT MORI (Toker, mgr.) DM 21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.) DM 38 CLIFFHOME (turn 575): RUNNA DAMILL of U.A.K. (Otis the Drunk, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.) REPORT FROM WITHIN THE TOWER Greetings, Darkholm! There were twenty fights today, ten of them involving stand-ins. Which means that thirty warriors were active. All right. That's enough to cook up some trouble. No challenges or avoids, but I'm sure everyone was celebrating not getting inducted until quite late last night, and so we had some morning heads and things forgotten. Happily, nobody died. Today I'm not going to mention anyone who fought a stand-in. If you want to get in the spyreport, you need to make sure you fight a regular gladiator. Still not inducted, Super Bum remains our Keeper of the Runeblade. SUPER BUM (82- 18411) (109-50-2,461) of FLAT BROKE fought ??RADAR?? (82-20310) (44-70-1,215) of DYSLEXICS UNTIE! II. SUPER BUM bested ??RADAR?? in a crowd pleasing 4 minute gruesome Title fight. PTI (7-5412) (118-41-0,268) of WASTELAND II fought SMELL CAREFULLY (18-8889) (40-71- 2,203) of STREET PIZZA. PTI vanquished SMELL CAREFULLY in a popular 1 minute mismatched brawl. PTI is our top Lunger. GATEWAY (82-15631) (55-49-1,211) of ATTACK OF THE CLONES fought VISTA BLOWS (18-9258) (51-29-1,197) of WASTELAND. GATEWAY was devastated by VISTA BLOWS in a 1 minute one- sided competition. It was... yeah, a fight. Yeah. Not very interesting. HE HATE ME (18-7820) (103-65-2,241) of WASTELAND fought GREASY NAPKINS (82-10156) (35-37-0,210) of REAL PIZZA FLAVOR. HE HATE ME vanquished GREASY NAPKINS in an action packed 1 minute uneven duel. Greasy made the unpopularity list, but He Hate Me had the distinction of not being on either list. ETCHED IN STONE (61-3112) (141-50-1,201) of CEMENTIA fought WORK IN PROGRESS (38- 4193) (45-161-2,177) of JUST BECAUSE. ETCHED IN STONE overpowered WORK IN PROGRESS in a 1 minute one-sided fight. You know, I would have expected a much longer fight. And Work in Progress is our top Parry-Riposter. COOLER (82-7277) (94-91-1,209) of STYROFOAM fought HEAT (98-981) (74-62-4,180) of WHAT A TREAT. COOLER was luckily melted by HEAT in a crowd pleasing 2 minute bloody competition. That's a funny coincidence of names. They both made the popularity list. ALOHA ALICE (7-4867) (34-59-0,192) of BEACH BABES fought MANUTE BOL (5-4233) (69-62- 0,180) of LARGE LOSERS. ALOHA ALICE was overpowered by MANUTE BOL in a 2 minute gruesome uneven struggle. Alice made one list and MB made the other. RED FUSION (6-5480) (90-63-0,194) of IT'S NEW! fought STASSIA (37-1523) (62-76-2,180) of UP TO NO GOOD. RED FUSION luckily beat STASSIA in a crowd pleasing 5 minute brawl. It seems falling out of her leather bustier was no help to Stassia this time, although the spectators seemed to enjoy it. CRYSOPRASE (1-3266) (75-92-2,166) of ILLFANG PACT fought MEN WORKING (38-4189) (45- 161-1,122) of JUST BECAUSE. CRYSOPRASE bested MEN WORKING in an exciting 1 minute fight. Poor Men Working! PSYCHO GRANDMA! (16-5120) (53-24-1,180) of LOOK OUT! fought LAGUNA LIL (7-5681) (27- 68-0,143) of BEACH BABES. PSYCHO GRANDMA! demolished LAGUNA LIL in a predictable 1 minute one-sided bout. I don't think anyone reads this spyreport. Maybe we need a new topic. Next turn, I will discuss the weather, and all of the interesting ramifications of late spring on the Isle of the Eye. With best wishes, Desiree (not my real name) KEEPER OF THE RUNEBLADE W L K PNTS TEAM NAME CITY SUPER BUM 82-18411 110 50 2 469 FLAT BROKE (1184) DWES EG GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY ONE A DAY 98-799 109 57 4 374 MY DRUGS (1179) SYVYN'S HILL TASTY HANGNAIL 7-5463 99 57 0 321 WASTELAND II (500) BONSUR PTI 7-5412 119 41 0 281 WASTELAND II (500) BONSUR STUPID SEXY FLANDE 42-3836 89 60 0 266 I'M SO SEXY (1072) RODEKI HE HATE ME 18-7820 104 65 2 252 WASTELAND (468) TALCAMA VISTA BLOWS 18-9258 52 29 1 213 WASTELAND (468) TALCAMA GRAND CHAMPIONS W L K PNTS TEAM NAME CITY ??RADAR?? 82-20310 44 71 1 210 DYSLEXICS UNTIE! II (1258) DWES EG SMELL CAREFULLY 18-8889 40 72 2 210 STREET PIZZA (114) TALCAMA 5 GOT PICKED 41-4199 58 25 2 209 072905R (1273) KATI-TEI ETCHED IN STONE 61-3112 142 50 1 205 CEMENTIA (1112) JURINE HAILSTORM 7-5698 81 32 1 204 WASTELAND II (500) BONSUR GREASY NAPKINS 82-10156 35 38 0 200 REAL PIZZA FLAVOR (1286) DWES EG THAT GUY 97-2120 37 21 3 199 DIE, MOFO, DIE IV (1293) SHADOW GROVE HEAT 98-981 75 62 4 198 WHAT A TREAT (1201) SYVYN'S HILL MANUTE BOL 5-4233 70 62 0 197 LARGE LOSERS (1228) KALTOS CRACK IS CHEAP 82-18422 69 88 0 197 NEGATIVE CASH FLOW (1197) DWES EG RED FUSION 6-5480 91 63 0 196 IT'S NEW! (1195) TRANSEL GATEWAY 82-15631 55 50 1 194 ATTACK OF THE CLONES (1254 DWES EG COOLER 82-7277 94 92 1 191 STYROFOAM (1090) DWES EG PSYCHO GRANDMA! 16-5120 54 24 1 182 LOOK OUT! (1278) WILLAF GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY STASSIA 37-1523 62 77 2 180 UP TO NO GOOD (316) SIBIKHAS WORK IN PROGRESS 38-4193 45 162 2 180 JUST BECAUSE (1151) CLIFFHOME ALOHA ALICE 7-4867 34 60 0 178 BEACH BABES (1058) BONSUR GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY CRYSOPRASE 1-3266 76 92 2 168 ILLFANG PACT (281) MORDANT GRAND ADEPTS W L K PNTS TEAM NAME CITY LAGUNA LIL 7-5681 27 69 0 150 BEACH BABES (1058) BONSUR MEN WORKING 38-4189 45 162 1 128 JUST BECAUSE (1151) CLIFFHOME GRAND INITIATES W L K PNTS TEAM NAME CITY TALLAHASSE TINA 7-4889 24 87 0 83 BEACH BABES (1058) BONSUR MIAMI MIA 7-4818 26 71 3 77 BEACH BABES (1058) BONSUR BEACH BETTY 7-5768 32 58 0 66 BEACH BABES (1058) BONSUR '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN PERSONAL CORRESPONDENCE Red Fusion -- Very colorful, but maybe if you put aloe on it, the red will fade? -- Aloha Alice Heat -- Is this a season thing? -- Laguna Lil Drunken Fisherman -- Go sleep it off, and be glad I didn't tip you into the lake. -- Beach Betty Innkeeper's Son -- Remind me never to stay there. -- Tallahasse Tina Debby Tonte Golem -- I know a fake when I see one--no tan! -- Miami Mia Crysoprase -- Too bad. Dentistry SHOULD be involved. Healthy teeth are important. -- Aloha Alice Crack is Cheap -- Seven minutes isn't too bad. A lot of men don't last that long. Oh--but you're not a man, are you? *sigh* Just a golem. -- Stassia Laguna Lil -- Falling out of my bodice has helped me in a fight before, but never that way! *grinning* -- Stassia ??Radar?? -- You're little but cute. -- Crysoprase 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS SUPER BUM bested ??RADAR?? in a crowd pleasing 4 minute gruesome Title fight. ONE A DAY savagely defeated SOLACIA in a exciting 5 minute gory melee. PTI vanquished SMELL CAREFULLY in a popular 1 minute mismatched brawl. TASTY HANGNAIL overpowered SHEWISH GIANT in a 1 minute mismatched match. HAILSTORM was defeated by DIRK CHOLERA in a exciting 2 minute struggle. GATEWAY was devastated by VISTA BLOWS in a 1 minute one-sided competition. HE HATE ME vanquished GREASY NAPKINS in a action packed 1 minute uneven duel. STUPID SEXY FLANDERS defeated BLIND BEGGAR in a action packed 1 minute duel. 5 GOT PICKED overpowered SHADOWMANE in a action packed 1 minute one-sided fight. ETCHED IN STONE overpowered WORK IN PROGRESS in a 1 minute one-sided fight. COOLER was luckily beaten by HEAT in a crowd pleasing 2 minute bloody competition. CRACK IS CHEAP was savagely defeated by BLIND BEGGAR in a 4 minute match. THAT GUY viciously subdued SHEWISH GIANT in a popular 4 minute gruesome conflict. ALOHA ALICE was overpowered by MANUTE BOL in a 2 minute gruesome uneven struggle. RED FUSION luckily beat STASSIA in a crowd pleasing 5 minute brawl. CRYSOPRASE bested MEN WORKING in a exciting 1 minute fight. PSYCHO GRANDMA! demolished LAGUNA LIL in a 1 minute one-sided bout. BEACH BETTY was overpowered by BOOKIE'S GUARD in a 1 minute mismatched fight. TALLAHASSE TINA devastated BOOKIE'S GUARD in a popular 1 minute one-sided contest. MIAMI MIA demolished DRUNKEN FISHERMAN in a action packed 1 minute uneven bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 7 AIMED BLOW 108 - 42 - 1 72 | |TOTAL PARRY 7 TOTAL PARRY 53 - 27 - 1 66 | |LUNGING ATTACK 6 LUNGING ATTACK 45 - 39 - 1 54 | |WALL OF STEEL 3 SLASHING ATTACK 5 - 5 - 0 50 | |PARRY-STRIKE 2 STRIKING ATTACK 6 - 10 - 0 38 | |PARRY-RIPOSTE 2 PARRY-STRIKE 5 - 15 - 0 25 | |BASHING ATTACK 2 WALL OF STEEL 11 - 33 - 1 25 | |SLASHING ATTACK 1 PARRY-RIPOSTE 4 - 16 - 0 20 | |PARRY-LUNGE 0 BASHING ATTACK 2 - 25 - 0 7 | |STRIKING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 506 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 2 - 0 PARRY-LUNGE 0 - 0 4 AIMED BLOW AIMED BLOW 6 - 1 SLASHING ATTACK 0 - 1 3 TOTAL PARRY TOTAL PARRY 5 - 2 STRIKING ATTACK 0 - 0 3 LUNGING ATTACK PARRY-RIPOSTE 1 - 1 BASHING ATTACK 0 - 2 1 WALL OF STEEL LUNGING ATTACK 3 - 3 WALL OF STEEL 0 - 3 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY SUPER BUM 82-18411 110 50 2 469 FLAT BROKE (1184) AIMED BLOW TASTY HANGNAIL 7-5463 99 57 0 321 WASTELAND II (500) LUNGING ATTACK PTI 7-5412 119 41 0 281 WASTELAND II (500) WALL OF STEEL ??RADAR?? 82-20310 44 71 1 210 DYSLEXICS UNTIE! II (1258) SLASHING ATTACK COOLER 82-7277 94 92 1 191 STYROFOAM (1090) PARRY-RIPOSTE WORK IN PROGRESS 38-4193 45 162 2 180 JUST BECAUSE (1151) PARRY-STRIKE CRYSOPRASE 1-3266 76 92 2 168 ILLFANG PACT (281) BASHING ATTACK LAGUNA LIL 7-5681 27 69 0 150 BEACH BABES (1058) The overall popularity leader is CRACK IS CHEAP 82-18422. The most popular warrior this turn was ??RADAR?? 82-20310. The ten other most popular fighters were STASSIA 37-1523, THAT GUY 97-2120, ONE A DAY 98-799, COOLER 82-7277, SUPER BUM 82-18411, PTI 7-5412, HAILSTORM 7-5698, HEAT 98-981, MANUTE BOL 5-4233, and TASTY HANGNAIL 7-5463. The least popular fighter this week was BEACH BETTY 7-5768. The other ten least popular fighters were LAGUNA LIL 7-5681, RED FUSION 6-5480, WORK IN PROGRESS 38-4193, GREASY NAPKINS 82-10156, GATEWAY 82-15631, MEN WORKING 38-4189, ALOHA ALICE 7-4867, ETCHED IN STONE 61-3112, MIAMI MIA 7-4818, and TALLAHASSE TINA 7-4889. Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K MORDANT(1) 1 0 0 TALCAMA(18) 2 1 0 JURINE(61) 1 0 0 KALTOS(5) 1 0 0 SIBIKHAS(37) 0 1 0 DWES EG(82) 1 5 0 TRANSEL(6) 1 0 0 CLIFFHOME(38) 0 2 0 SHADOW GROVE(97) 1 0 0 BONSUR(7) 4 4 0 KATI-TEI(41) 1 0 0 SYVYN'S HILL(98) 2 0 0 WILLAF(16) 1 0 0 RODEKI(42) 1 0 0 TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY CRYSOPRASE 1-3266 76 92 2 168 ILLFANG PACT (281) MORDANT MANUTE BOL 5-4233 70 62 0 197 LARGE LOSERS (1228) KALTOS RED FUSION 6-5480 91 63 0 196 IT'S NEW! (1195) TRANSEL TASTY HANGNAIL 7-5463 99 57 0 321 WASTELAND II (500) BONSUR PSYCHO GRANDMA! 16-5120 54 24 1 182 LOOK OUT! (1278) WILLAF HE HATE ME 18-7820 104 65 2 252 WASTELAND (468) TALCAMA STASSIA 37-1523 62 77 2 180 UP TO NO GOOD (316) SIBIKHAS WORK IN PROGRESS 38-4193 45 162 2 180 JUST BECAUSE (1151) CLIFFHOME 5 GOT PICKED 41-4199 58 25 2 209 072905R (1273) KATI-TEI STUPID SEXY FLANDE 42-3836 89 60 0 266 I'M SO SEXY (1072) RODEKI ETCHED IN STONE 61-3112 142 50 1 205 CEMENTIA (1112) JURINE SUPER BUM 82-18411 110 50 2 469 FLAT BROKE (1184) DWES EG THAT GUY 97-2120 37 21 3 199 DIE, MOFO, DIE IV (1293) SHADOW GROVE ONE A DAY 98-799 109 57 4 374 MY DRUGS (1179) SYVYN'S HILL Daydream Believer You once thought of me, As a white knight on a steed. Now you know how happy I can be... It's true. I'm gone. I've punched my ticket to Immortality and I'm off to the Isle. I know a lot of you are wondering what it is about me that has made me so successful. I wish I knew for sure. I think it has more to do with intangibles (knack) than it does with design, bonuses and favorites. I'll let you decide. Daydream Believer (PR) 17-14-4-17-7-8-17 Poor Endurance--Good Damage I -- 8 (+1) R -- 13 A -- 14 (+4) P -- 14 (+4) Df - 8 Dc - 6 (+3) I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!" Sigh...I prefer to think my physical characteristics are ideally suited for a finesse style. As for my bases, I know they aren't much to look at. After all, I am a PR. I'm fortunate to be blessed where I need it the most--attack and parry. Okay, so I've got nice bases with bonuses in the right spots. What about favorites? Did I know them in advance or did I change them? The answer is no, I had no idea what they were for sure until I recieved my graduation announcement. I would be happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash, would be very happy with me if I did. Let's just say that from the moment I stepped on the sands as a Rookie I used the same strategy in EVERY fight. The only thing I ever changed was armor (early on vs. TP's) and attack/defend locations. That should give those of you who have faced me more than once something to think about. You may be interested to know that I am all natural. I haven't had a prize of any type used on me. I'm a freak of nature. It just goes to show you never know when a guy like me will walk into your guildhouse looking for work as a gladiator. It's up to you to spot the potential and nuture it along. I'm going to list my tourney results and records versus each style. It isn't meant to be a brag--I just thought you might find it interesting and a lot easier than looking it up yourself. Enjoy! Tourneys: Rookies: 15-1-3 TC. Initiates: 15-3-3 TV. Adepts: 16-2 TC. Champs: 13-1-1 TC. Rookies--Champs record: 59-7-7 (.894) Challengers: 9-3 TV. Challengers: 15-1-1 TC. Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 13-3 TV -- Runner-up (Teevella-LU) Challengers: 7-3 Challengers: 11-3-2 TV Challengers: 11-3-1 TV Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 12-3 TV. Challengers record: 104-25-4 (.806). Career Tourney record: 163-32-11 (.836) TC's: 4 TVs: 8 (3 Runner-ups) Arena record: 5-0-1 Grudge matches: 3-0 Total record: 171-32-12 (.842) Tourney record vs all styles: AB: 7-11 BA: 6-0-1 LU: 46-9-4 PL: 5-1-1 PR: 2-0 PS: --- SL: 9-2 ST: 51-5-2 TP: 35-4-3 WS: 2-0 As you can see, the only style I had trouble with is the ABs. I think that has more to do with which ABs I fought rather than the style as a whole. I was 3-1 vs ABs early on (Rookies-Champs) and 4-10 in Challengers. I was 1-5 vs Marv, 0-1 vs Marv Jr and 0-3 vs Soulsnare. I am going to make an educated guess and assume they all had skills or prizes added to them to make them competetive at the Challenger level where so few ABs are. I could be wrong, though I doubt it. See you on the Isle, Daydream Believer