ADVANCED DUELMASTERS
Date : 12/22/2003 Duedate: 01/03/2004
ANDORAK
DM-105 TURN-364
RANK TEAMS W L K % RANK TEAMS W L K %
1 SUNNYDALE 82/904 306 194 8 61.2 6 DIS-TEAM 63/810 497 401 6 55.3
MIKE THE HUNTER 82/954 NATURAL DISASTERS 60/383
ARCHLORDS OF ASSIAH 61/879 7 PSYCHOTIC END 48/454 192 167 3 53.5
THIGH MASTERS II 82/955 8 HEADBANGERS 26/9 89 79 1 53.0
POISONOUS PLANTS 82/919 KELLUMBO'S KIDS 22/978
FROM THE RESERVOIR 82/920 9 DEATHTONGUE 46/111 664 601 7 52.5
ULTIMATE ACCELERATION 32/957 10-THE NETHER RE 48/874 119 112 1 51.5
RISEN FROM THE DEAD 82/903 11 WARCKERS 26/587 650 643 4 50.3
THE INQUISITION 66/384 INCARNATIONS 52/711
2 TOTEM 74/934 984 701 15 58.4 SHERWOOD FOREST 44/809
SCENT OF A WOMAN 71/941 OVERWORLD 68/891
DEATH BY STUPIDITY 5/938 ACTION TOYS 41/889
THE LONGING 30/871 REAL FAKE CHARACTERS 68/947
THE URGE 40/216 WAR SEEKERS 99/946
SWEET SILK 41/720 12-ANDORIAN WIMP 22/976 323 400 4 44.7
CALM DOWN! 65/933 13 CARNIVAL 19/951 106 131 1 44.7
TACO GODS 40/198 MEDICINE SHOW 37/948
HALL OF GIANT 15/950 14-X-FORCE 66/415 765 972 12 44.0
BAILE BEAG 63/838 FORGOTTEN REALMS 67/880
DEATH STUDS VII 60/877 DRAGONBALL Z 46/944
DEATH STUDS VIII 20/868 SCARLET KNIGHTS 11/902
DARK SIDE 43/970 15-TRIP OUT 30/969 10 14 0 41.7
3 KNIGHTS OF VI 11/633 286 210 0 57.7 16-WOLF PACK 25/966 9 15 0 37.5
DEFENDERS OF VIRTUE 66/702 CRIMSON PRIDE 25/967
4 SUPERIOR FORC 68/971 404 298 1 57.5 DARKENED PRIDE 25/968
SUPERIOR FORCES 3201 82/975 17 WAYFARERS 63/782 406 690 6 37.0
SUPERIOR FORCES IX 82/973 KRILL CAVALRY 24/780
SUPERIOR FORCES 2Q 77/972 COPYRITENFRINGMNTS 57/781
SUPERIOR FORCES B103 82/974 THE DOGHOUSE 14/896
5 MAGICK 60/772 1308 1046 9 55.6 18 STARS 48/743 270 544 6 33.2
CALL OF THE WILD 71/805 MIKES 14/831
WHAT'S YOUR POISON 11/949 19-CONSPIRACY IN 22/977 1 0 0 100
ELEMENTAL FORCE 52/323
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
+ ]H[ + ---:--- + ]H[ Andorians Abroad #21 ]H[ + ---:--- + ]H[ +
Skaithvarn:
"Bound to be trouble there," Hallie O'Dene said almost cheerfully. She guided
her horse toward the half-hidden tower. "It's too pat to be anything but a trap."
"You've got that right, doll," Raoul agreed. "But it just might be a trap for
sheep. Let's see how it handles some wolves."
"It might be a perfectly innocent tower," Jeri Northwind protested.
"It MIGHT, doll, but I don't think so. It--"
"If it was a 'perfectly innocent' building, whether ruined or whole, I'd have
heard of it," Hallie said. "It's my job to hear of such things. Besides, this isn't
the first time I've been down this road, and I don't recall seeing that tower before.
Maybe--MAYBE I missed it because I didn't need it, but...."
"But it's the kind of thing you would be looking for anyway," Raoul said.
Thunder crashed suddenly. He squinted at the trees.
If there was going to be lightning, the trees might be risky shelter at best.
Of course, riding down a road with nothing nearby as tall as three gladiators on
their horses wouldn't be safe, either. The horses seemed to have their own ideas and
ran in under the trees at the edge of the road, not quite fast enough to avoid the
deluge that suddenly burst from the clouds.
Even the trees didn't provide much shelter from that driving downpour. Raoul
took off his hat and tried to shake the water from it, then shrugged and put it back
on. "Not much choice--risk the tower or drown where we sit." He urged his horse
forward. The light wasn't good now that the rain had closed over them, but he
thought he could see a door of planks weathered to almost the same gray as the
stones.
As they approached, the door moved. Opened into the black interior of the
tower.
"Probably haunted," Hallie muttered. "If we're lucky. If not...well, all the
vampires may not be in Leemith. And there are robbers, and--"
"Oh, stop!" Jeri protested. "At least not robbers--they couldn't have BUILT the
tower since you were here last, could they?"
"If they had a wizard--"
A figure appeared in the doorway. Between the rain and the shadow of the trees
now, it was little more than a pale, moving shape until they got close. Too close
now to flee, if they had to and he was any kind of wizard.
An old man, Raoul saw, but not bent or shriveled with his age. Tall, lean as a
bone, with a narrow, hawk's face, hair more gray than red, wearing a simple robe of
natural-colored wool. He made a gesture that was half an offer of shelter, half a
command that they enter.
"Come out of the rain," he said. His voice was deep and cold, and he spoke
Fratsfan with a slight accent like none that Raoul had ever heard before. He stepped
toward the doorway ahead of them. "I have a great aversion to becoming wet."
After a brief hesitation, Raoul dismounted and moved forward, leading his horse.
"We didn't expect to find a shelter along this stretch of the coast," he said,
shaking what rain he could from his clothes before entering. The room within was
circular and large, filling the whole base of the tower. A fire burned on a hearth
to one side. It looked like the part near the door had been used to stable horses
before, and recently.
"This tower has been here a long time," the man said. He turned back at the
fireplace and watched the women enter behind Raoul. "But it has not always been...
visible."
"You're a wizard," Hallie said.
It wasn't a question, but the man bowed his head slightly. "Perhaps the
greatest. I am Kaldrehn of Krael."
One of the women drew a breath in shock; Raoul didn't look back to see which
one. He didn't want to turn his back on this man. "It figures that a great wizard
wouldn't have been caught in the destruction of Krael," he agreed. "But I'm
surprised I haven't heard of you before. You don't have the look of a recluse."
Kaldrehn laughed. "And so I am not." His gaze shifted from Raoul to look
past--at the women, probably. "Not at all a recluse. Nor a man to endure the tedium
of the dark centuries between the fall of Krael and the present, if it could be
avoided. A man with skill enough can move behind time from one era to another, as he
wills." His smile was not reassuring. "As I willed."
+ ]H[ + ---:--- + ]H[ Eye of the Storm #70 ]H[ + ---:--- + ]H[ +
In the Far West:
"Roofs?" Herlas leaned across the rail and peered down into the water. "I've
heard of the Drowned Land, of course, but I hadn't realized it would be on our
course, and so close to the surface--"
Ashon Chang grabbed the wizard's belt and hauled him back. "You can't swim,
remember? And we aren't stopping here to explore, even if you can. We have more
important things to do." He glanced across at Werre. "As soon as the wind changes,
we should be able to get loose."
The Adantri nodded. "Sooner, I think. You might not realize it, but even here
in the middle of this sea, there are tides, and the tide is rising. We should float
off any time now." He frowned at the plain of water around them, and the distant
line of darkness on the horizon that was probably land. "I just hope we don't hit
any other...roof before we get away from this place."
"So do we all," Vurand growled. "Roofs instead of reefs! Drowned cities! The
sooner we get our feet back on dry land, the happier I'll be."
*** ***** *** ***** ***
"You could never pass yourself off as Tzaltakkan," Zakar said. "Your coloring
is wrong--we could fix that, maybe, but your face is the wrong shape, too. And
everybody in this city who isn't Tzaltakkan by blood is a slave. Besides, you don't
speak the language."
Shania Silverstar scowled, already not liking where this seemed to be going.
"There must be, I don't know, traders from other lands? Travelers--big cities always
have foreign travelers--"
"Not in Zinaco-Lal. No foreigner gets into this city as a free man. Traders
and travelers don't get past the outer harbor and the Foreigners' Quarter. We're in
the heart of the city here, woman. And no matter when we leave the shrine, you will
be seen. Count on it. So you have to be--to at least look like--something that
won't raise questions. The slave of someone of true Tzaltakkan blood. And," he went
on before she could answer, "people will be looking for you. You specifically--
blonde, fair-skinned. So we have to make you unmemorable. As much as possible,
anyway. So we'll dye your hair black and darken your skin as much as we can, too."
He studied her, frowning.
Shania could see that now he had forgotten whatever personal pleasure he took in
the thought of her posing as his slave and was considering the practical aspects.
She turned her own thoughts to the practical aspects. Distasteful as the proposed
ruse was, Zakar was probably right when he said it was the only thing that would work
here and now. She could change her appearance magically...no, better not. That
change could be made as well with simple physical means. Better save what magical
energy she had at the moment for a serious need. "Soot will do for my hair if you
can't find anything better," she said briskly. "Red ochre, maybe, for my skin? And
tea or something like it, to take the white out of this shift."
He nodded. "I've got a contact who can get what we'll need." He smiled without
humor. "In a brothel." He moved to the exit from the shrine. "It shouldn't take me
long to get the stuff. Stay here and stay out of sight until I get back."
He was gone before she could utter any of the remarks that sprang to mind, such
as that she was smart enough not to go out and be recognized, and wasn't his servant,
and....
*** ***** *** ***** ***
It was the tide that finally got their ship off the roof. Imperceptible so far
from shore, the waters rose. The only sign of it was the slow drag and the final
lift that freed the vessel. Though it was late in the day, Werre sent the ship
shoreward--according to their charts, at least--as quickly as possible. He put
Jammies and Vurand in the bow to watch for other obstacles so long as there was light
enough to see them. But apparently the tower that had caught them was the tallest
building left in the drowned city. By sunset, there were no more roofs to be
glimpsed in the water.
"Some day," Herlas muttered, "I will come back here. There are spells that
would permit exploration of that which is sunken, if it does not lie to deep. To be
the first man in millennia to look upon the towers of vanished Melantea...."
"There are probably lots of western wizards who've dived on these ruins," Ashon
Chang countered. "Why not? It's right in their back yard."
"Never!" the Fratsfan responded immediately. "The gods could not do that to
me--"
Vurand's scornful laughter cut across his words. "Why should the gods care if
you're the first or the ninety-first?" The Orc squinted at the shore, red hills and
black shadows in the sunset light. As far east along it as he could see, at the
limit of the light was an area where the shapes of light and shadow were straight-
edged, square-cornered. "Will we try to reach that city tonight?"
"No. Too dangerous to go sailing around here in the dark," Werre answered.
"Rocks, ruins, or reefs, we don't want to hit anything else."
+ ]H[ + ---:--- + ]H[ The Tides of Magic #18 ]H[ + ---:--- + ]H[ +
Not Talahya:
Carris Fallstar glanced around the interior quickly. The light was red and
seemed dim, though it was hot. Five free-standing hearths burned aromatic wood, or
maybe it would be better to say that aromatic woods smoldered on the hearths. There
was more smoke than flame and light coming from them. What little he could make out
seemed slightly blurred--three large lizard men and some anonymous pieces of
furniture. It smelled strange, spicy, musty, cloying without being sweet, an acrid
undernote. Reptilian, he supposed. "I suppose those three are the leaders, chiefs
or captains or whatever--"
"But they aren't reptiles," Moonjumper murmured, standing close behind him. Not
that she would have been overheard, as Thristle was making a long statement in his
own language. "At least, not what we'd call reptiles--they're warm-blooded."
"Then why do they keep it so blasted hot?" Scarlatti growled in his other ear.
"Must be what they're used to from their own world," Rogan suggested. "And...
there are more than three of them and Thristle here. I can sense several more at the
back of this space."
"Can't see 'em," Carris said after a moment. "The light's too dim, and all this
smoke...." He sneezed. "Not that I'm doubting you." Before he could say more,
Thristle's introduction came to an end.
One of the three lizard men they could see made a gesture. Thristle stepped
aside, allowing the man to face the gladiators without obstruction. "The young one
tells me that you are warriors in your own land," he said. His voice was deep, his
words heavily accented, but clear enough. "That you wish to return to your own
land."
The tone of the last sentence made it a question. "This is true," Carris said.
"It seems that our world is in some ways much like this one, but in others much
different. And the biggest difference is that this is not...home."
A sort of whistling sigh ran around the room, every lizard man sharing in it.
"We understand this distinction," the leader said. "We also feel it. If you
will help us to regain our Home, our Great Triliske, which is primarily a matter of
fighting, then we will call upon the priests and power-workers of Great Triliske to
help you to your Home."
"Seems like a fair deal," Scarlatti muttered quietly.
"There is more to it than shows," Fizban whispered back. "Else they would need
no help."
Carris Fallstar nodded very slightly. "I see that your men are all warriors,
and Thristle has told us that you are trained to it," he said, "and I wonder what
difference a few more could make."
The lizard man's head dipped in acknowledgment. "It is true that we are
fearsome in battle. But we cannot fight until we have reached the battlefield, and
the way to it lies through a realm of such cold that we would be nearly helpless. We
know this because we have made the attempt, and nearly half our number died in it.
We need those who can withstand the cold long enough to open the door for us."
"Presumably after fighting our way TO the door," Carris murmured. "And in
return for this, you will ask your wizards to open OUR door."
"That is the bargain we offer you," the big lizard agreed. "Of course, our
'wizards' cannot serve you until we have fought our way through to Great Triliske,
and your aid in that fighting may also be important, but..." the man spread his hands
in a curiously human gesture, "that is the best we can do--for you AND for
ourselves."
"It's difficult to be sure with an unfamiliar life form," Rogan said after the
silence had stretched into a full minute, "but I think, if this man is holding
anything back, it is not a critical fact or..." the blind Aruaki hesitated and then
shrugged, "not something of critical importance. I think he is truly offering the
best deal he can."
There was no need to consult his companions formally. Carris could feel that
the humans were in agreement. Probably it was an aspect of their short lives that
they made up their minds so quickly. The elf shrugged in his turn. "We'll take your
deal," he said. "When do we start?"
The Isle of the Eye, truly Talahya:
"The Arcanum with respect to the Isle has stabilized for the moment," the wizard
Tanrith reported. "But I don't know--"
"I am not interested in what you don't know," Sheila Greywand snapped. "Tell me
what you do know. Where are the gladiators who were caught by wandering Gates during
the first flux? Or don't you know that?"
"I'm not certain, but indications are that they ended up somewhere in the
Thallian realm. It is, after all, one of the other universes most closely tied to
ours."
Sheila's brows snapped together in a truly formidable frown, one that emphasized
the orcish part of her heritage. "It's HIM, isn't it? That damned Dwarf is doing
this to me, and I won't stand for it! I will take him DOWN."
"Er...shouldn't we see about getting the displaced gladiators back, first?"
"Nonsense. A mere half dozen? They're easily replaced," she snarled.
"Besides, I need to make an example. After they way gladiators failed to retrieve
the Eyes--"
"That was not their fault," the old wizard argued. "Nothing lasts forever--that
is a fundamental law of the multiverse. The Eyes have reached the end of their
span."
Sheila fixed him with a hard stare that had a glint of...almost madness. "I
could have extended them, IF they had been brought to me in time. Get me the
coordinates for all the Gates that link Ghea with Thallia. Do it NOW, old man."
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 238): LUMBERING WAIF of HAPLESS WAIF (Berylstar, mgr.)
DM 11 ARUAK CITY (turn 478): RICK DERRIS of VIEW ASKEW (Angus, mgr.)
DM 14 TOBIR (turn 477): ATROPHY of THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 470): WOF-A-MIT of ROCK ETTS (Pie-Rite, mgr.)
DM 24 ZORPUNT (turn 467): SLIM SHADY of THE MC5 (Street Legal, mgr.)
DM 25 LYRATILAN (turn 466): NOLAN ORGEL of THE MIDDLE WAY 4 (Leeta, mgr.)
DM 26 CALEAM (turn 467): MR. GRINCH of HEADBANGERS (Sablon-O-Vlad, mgr.)
DM 30 IAYE (turn 463): SONIC TACO of TRIP OUT (Angus, mgr.)
DM 40 ZENSU (turn 429): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
DM 41 KATI-TEI (turn 422): PELICAN of BIRDS (JE, mgr.)
DM 46 ARDIVENT (turn 415): ANASTASIA of RUBY DRAGONS (Talon Warsmith, mgr.)
DM 52 FRATSFA (turn 186): RED EYE of ASSASSIN NATION (Ghab, mgr.)
DM 60 ARADI (turn 326): BLACK CAT of SHADOW SIGNS (Shadowgate, mgr.)
DM 63 AMEN-TEI (turn 316): GORDIAN of WHY KNOT (Clove-Hitch, mgr.)
DM 71 KYR'TERR (turn 140): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
ADM 105 ANDORAK (turn 363): EARTHQUAKE of NATURAL DISASTERS from ARADI (Soultaker)
Top Teams
---------
DM 8 ARKERS (turn 238): Z GLADIATORZ (Mr. Zee, mgr.)
DM 11 ARUAK CITY (turn 478): SCARLET KNIGHTS II (Talon Warsmith, mgr.)
DM 14 TOBIR (turn 477): THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 470): THE REPUBLICANS (The Judge, mgr.)
DM 24 ZORPUNT (turn 467): THE MC5 (Street Legal, mgr.)
DM 25 LYRATILAN (turn 466): THE MIDDLE WAY 4 (Leeta, mgr.)
DM 26 CALEAM (turn 467): HEADBANGERS (Sablon-O-Vlad, mgr.)
DM 30 IAYE (turn 463): none
DM 40 ZENSU (turn 429): WIMPS MOST FOWL (Wimpy, mgr.)
DM 41 KATI-TEI (turn 422): THE FLINTSTONES (Lord Genesis, mgr.)
DM 46 ARDIVENT (turn 415): HARDTIMESINBABYLON (Technogeek, mgr.)
DM 52 FRATSFA (turn 186): FLOWER GIRLS (Lady Fern, mgr.)
DM 60 ARADI (turn 326): RED AVENGERS (Rage Man, mgr.)
DM 63 AMEN-TEI (turn 316): WAYFARERS (Leeta, mgr.)
DM 71 KYR'TERR (turn 140): SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 363): SUNNYDALE, etc. (LHI, mgr.)
Recent Graduates
----------------
DM 11 ARUAK CITY (turn 478): HARRY POTTER of GRYFFINDOR HOUSE2 (Godric Gryffindor)
DM 14 TOBIR (turn 477): ATROPHY of THE DEATH SQUAD (Street Legal, mgr.)
DM 22 SOLVEN (turn 470): WOF-A-MIT of ROCK ETTS (Pie-Rite, mgr.)
SNAKE IN THE GRASS of SERPENTINE INC. (Floyd, mgr.)
(turn 469): HOMELESS PRINCE of KELLUMBO'S KIDS (Detective Kellubmo)
EDWIN MEESE of CONSPIRACY INC. (?, mgr.)
HOW--LITE of ROCK ETTS (Pie-Rite, mgr.)
DM 24 ZORPUNT (turn 467): SLIM SHADY of THE MC5 (Street Legal, mgr.)
DM 52 FRATSFA (turn 185): VIOLENT VIOLET of FLOWER GIRLS (Lady Fern, mgr.)
SQUASH BUTT of OTTO'S PARTS (Crip, mgr.)
PYROTECHNICIAN of THE FURIOUS FIVE (Generalissimo Puerco)
DM 60 ARADI (turn 326): BLACK CAT of SHADOW SIGNS (Shadowgate, mgr.)
(turn 325): THE LIMELIGHT of CLUB CULTURE (Talon Volksie, mgr.)
DM 63 AMEN-TEI (turn 316): GORDIAN of WHY KNOT (Clove-Hitch, mgr.)
DM 71 KYR'TERR (turn 140): GHOULSHINE of MONSTER RANCHER (Hombre, mgr.)
(turn 139): BATTLEMAGE of SHADOW MAGIC (Shadowgate, mgr.)
REPORT FROM WITHIN THE TOWER
I'm afraid your "regular" reporter is gone again, no one knows where. Perhaps
someone spiked the eggnog more than usual this year. I hadn't thought so, but I
don't generally sample the eggnog anyhow, so I might have missed it. It's going to
be short, since time is also short (we kept hoping Khalli would show up...). Just be
glad it's not Unknown with his mouldy old bag, who was the other candidate.
The title match was a mere matchup rather than a challenge. I thought you guys
were supposed to WANT the Sentinel (no relation) position? At any rate, EARTHQUAKE
was matched with ZEPHYR, with somewhat surprising results. You'd expect to need a
howling gale against an earthquake, but after five minutes of gently blowing hither
and yon, Zephyr was declared the victor! I'm glad really, earthquakes are so
unsettling.
For most avoided we have HEADBANGERS, courtesy of NATURAL DISASTERS. That would
tend to indicate that Earthquake didn't want to fight Gimethatshield or Vision. I'd
vote for the former, just because of his grabby ways.
At the other end of the spectrum, we have HOMELESS PRINCE, who was the most
challenged warrior this cycle. The challenger was STORM LXV, yet another weather
related warrior. Storms are a bit more seasonal though, at least in some parts of
the world. Here it's just kinda grey today. But I digress. Storm showed his
Deathly Studliness by beating up the poor, chilly, Homeless Prince. For shame! Is
that showing the Yuletide spirit?
I could tell you about the nine other challenges this cycle, but you'll just
have to read about them in the funny papers. Just about anything else I could say
you can find elsewhere in the newsletter, so I shall bid you farewell.
Remember to never add too much garlic to your fudge; it doesn't set properly if
you do.
The Saint
THE KING'S SENTINEL W L K PNTS TEAM NAME CITY
ZEPHYR 52-2935 46 16 0 249 ELEMENTAL FORCE (323) FRATSFA
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
MONICA VIRTUESHIEL 11-3208 93 53 0 260 KNIGHTS OF VIRTUE (633) ARUAK CITY
DIS-MOUNT 63-1970 49 21 1 239 DIS-TEAM (810) AMEN-TEI
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
OGIER 30-2493 50 29 1 237 THE LONGING (871) IAYE
CARNAGE XIX 20-3386 45 17 1 237 DEATH STUDS VIII (868) SEAM
B. LLUD PITT 57-1171 85 76 0 233 COPYRITENFRINGMNTS (781) ANDOR
CRYSTAL FIREBLADE 66-3153 65 54 0 224 DEFENDERS OF VIRTUE (702) TARRGIR
SILENT LUCIDITY 48-2586 34 21 0 222 PSYCHOTIC ENDEAVOR (454) CAER
GRAA ROCKBROW 15-3121 45 35 0 219 HALL OF GIANT (950) MALCORN
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
HEATHER 48-3062 85 148 7 210 STARS (743) CAER
SNOWY OWL 71-3252 51 49 0 208 CALL OF THE WILD (805) KYR'TERR
EARTHQUAKE 60-1468 107 66 1 206 NATURAL DISASTERS (383) ARADI
DIS-EMBOWEL 63-2025 43 37 0 206 DIS-TEAM (810) AMEN-TEI
MICHAEL HONORBLADE 11-3300 87 52 0 205 KNIGHTS OF VIRTUE (633) ARUAK CITY
-DEATH TWIT II 48-2962 69 55 3 205 THE NETHER REGION (874) CAER
IN THE AFTERNOON 82-10018 20 12 0 205 SUNNYDALE (904) DWES EG
-GOOSEBUMPS 41-3112 49 30 0 201 SWEET SILK (720) KATI-TEI
LADY HERBBLOOD 37-2376 28 22 2 201 MEDICINE SHOW (948) SIBIKHAS
SHIVAA 26-3523 95 72 0 197 WARCKERS (587) CALEAM
MARS 52-2609 87 64 0 197 INCARNATIONS (711) FRATSFA
POSITIVE 26-3633 84 69 0 197 WARCKERS (587) CALEAM
WEBSTER 41-3848 36 28 2 197 ACTION TOYS (889) KATI-TEI
WISTERIA 11-3786 19 8 0 197 WHAT'S YOUR POISON (949) ARUAK CITY
JUPITER 44-2554 48 52 0 195 SHERWOOD FOREST (809) KRILL
-THE 'STACHE 40-2048 40 40 2 195 TACO GODS (198) ZENSU
-SILK SHEETS 41-2556 74 66 3 194 SWEET SILK (720) KATI-TEI
PLUTO 68-7735 53 53 2 194 REAL FAKE CHARACTERS (947) FIREHOLD
PEPSI 68-8510 39 23 0 193 OVERWORLD (891) FIREHOLD
STRAWBERRY BUSH 82-5460 17 6 0 192 POISONOUS PLANTS (919) DWES EG
SCRYB SPRITE 60-4003 59 57 0 191 MAGICK (772) ARADI
-THE GAKKER 65-4886 56 54 0 190 CALM DOWN! (933) DAL SHANG
STILTS 19-1248 39 51 3 190 CARNIVAL (951) ZUWAYZA
GIMETHATSHIELD 26-1306 39 30 1 190 HEADBANGERS (9) CALEAM
MRS LIMESCHULTZ 46-2809 51 57 1 189 DEATHTONGUE (111) ARDIVENT
MR BLACK 82-5468 16 7 1 187 FROM THE RESERVOIR (920) DWES EG
QUICHE LORRAINE 46-3451 27 24 1 184 DEATHTONGUE (111) ARDIVENT
VISION 26-1573 35 21 2 182 HEADBANGERS (9) CALEAM
THE PINK RANGER 68-9166 28 19 1 182 SUPERIOR FORCES X (971) FIREHOLD
THE DUCK 82-12670 22 11 1 182 SUPERIOR FORCES IX (973) DWES EG
JOHN ROCKER 5-3657 34 17 0 181 DEATH BY STUPIDITY (938) KALTOS
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
LEETA STORMRIDER 24-3849 77 84 0 180 KRILL CAVALRY (780) ZORPUNT
-WOOHOO-WOOHOO! 40-3504 34 20 0 180 TACO GODS (198) ZENSU
MERCURY 99-780 48 47 5 177 WAR SEEKERS (946) SOUTH RIDGE
PUSSYCAT 14-3701 43 47 1 175 THE DOGHOUSE (896) TOBIR
RENSHAW 63-2033 41 35 1 172 BAILE BEAG (838) AMEN-TEI
ZEBRAWOOD 41-3595 43 31 0 171 ACTION TOYS (889) KATI-TEI
HUMMEL 14-1404 40 81 2 171 MIKES (831) TOBIR
SCHENDIRK 63-2054 66 85 2 167 WAYFARERS (782) AMEN-TEI
-SWEET SWEAT 71-3477 15 13 1 157 SCENT OF A WOMAN (941) KYR'TERR
SMITH 14-1282 41 82 3 156 MIKES (831) TOBIR
GRAND ADEPTS W L K PNTS TEAM NAME CITY
BABY 43-2863 18 8 2 150 DARK SIDE (970) VEASTIAN
KINKY 40-2645 23 12 0 129 THE URGE (216) ZENSU
BLITZKRIEG XXIII 60-5503 20 10 0 127 DEATH STUDS VII (877) ARADI
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
-EDWIN MEESE 22-828 25 18 5 97 CONSPIRACY INC. (977) SOLVEN
GRAND INITIATES W L K PNTS TEAM NAME CITY
STORM LXV 60-4972 21 10 0 88 DEATH STUDS VII (877) ARADI
HOMELESS PRINCE 22-6012 20 3 0 73 KELLUMBO'S KIDS (978) SOLVEN
GRAND INITIATES W L K PNTS TEAM NAME CITY
-GREAT BEAR 74-2851 17 15 0 64 TOTEM (934) DAIYLA KIV
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
Big Ol' Herb -- Thanks a ton for nothing. -- Je Suis Bien
Jupiter -- OK, enough is enough. We are tired of fighting you. We win some, you win
some, either way, boring fights. Good luck, and save the avoids because we are done
challenging you. -- Headbangers
Jupiter -- You could just send me that shield as a memento.... -- Gimethatshield
Hummel -- Well fought. I am not sure how I won.... -- Vision
Wow! So this is the great arena of Andorak! I think this is all right. Homeless
Prince and I might just stick around for a while. -- Detective Kellumbo, mgr.
Kellumbo's Kids
Blitzkrieg XXIII -- Do you mind being just one of a line of similar models? I think
it'd bother me to be Pussycat XXIV or something. -- Pussycat
P.S. But us cats are all one of a kind.
Monica Virtueshield -- What a name to lug around! Do you find it crimps your social
life? -- Leeta Stormrider
P.S. If you want to work out with light cavalry any time, drop me a line.
Graa Rockbrow -- Hmm, granite? Dangerous stuff, granite. Sits there looking
unyielding, and then the next thing you know, it exfoliates. -- Llud
Lady Herbblood -- First time I've seen somebody bleed green. It threw me. --
Schendirk
2 December 2003
ZalCon2, ZalCon Reloaded
Where: Jhelum, DM 4
When: February 9th or 23rd, 2003 (TBA when Mail In date set)
How Long: 20 Turns
Restrictions: Zero FE at start of contest. Must announce warrior styles by second
arena fight to receive points. No prize modified warriors. No entry to July Face,
No TV Challenges. All prizes to be used exclusively on warriors from the contest
team only.
Awards:
First Initiate Duelmaster (FID): First warrior announced in the contest to
reach the throne.
Prize: Limited Damage Potion, increasing damage for 1 warrior by one rating to
max for ST/SZ.
Warrior MVP: Top warrior based on MVP points accrued in the contest.
Prize: Limited Damage Potion, Favorites Knowledge for any warrior on team, +1
to bonus in any skill area up to max for style for 1 warrior on team, 2
nights stay at Winter FTF Hotel.
Team MVP: Top Team based on MVP points accrued in contest by all the teams
warriors.
Prize: Limited Damage Potion, Favorites Knowledge, +1 to Bonus, 6 Months Free
Play, 20 Rollups.
Warrior MVP Top 11: Next 10 warriors on MVP list at the end of the contest.
Prize: +1 to Bonus
Style Master: Top warrior in each style based on Style Master points accrued in
the contest.
Prize: Favorites Knowledge of any warrior on team.
Iron Manager Award: Minimum 95 fights in contest by any team.
Prize: Choice of free entry for team to 2005 Winter Face or +1 to Bonus for one
warrior.
MVP Point System: +1 for Win, Fight, Kill, Recognition Leader (after Round 3), -1
Death, +2 Duelmaster, +2 each 3 Consecutive turns as DM, +1 Quality Win (any win over
opponent with 5 or more Rec), +1 for each 10 Rec points over 5 in win (+1 for 5-14
above, +2 for 15-24 above, +3 for 25-34 above).
Style Master Point System: +2 Style Master, +1 Win vs. Same Style Opponent, +1 Win
vs. Same Style Master, +1 for 3 Consecutive Turns as Style Master (rolling).
Please direct any question about rules or clarifications to me, Robert
Occhipinti, via Diplo to DM74, 1988 Dodgers or email to zalgor@hotmail.com. All
rules decisions made by me are final and binding within the confines of this contest.
8 December 2003
Greetings! I would like to invite everyone to Jhans (DM 36) for the first annual kLk
St. Valentine's Day Massacre (kill contest). We will start the contest off with the
ceremonial burning of the Andorian flag on turn 450. (Six turns away. Roughly mid-
February.) The contest will run for 10 turns. On turn 461, 3 separate victors will
be announced. Team with the most kills, warrior with the most kills, and alliance
with the most kills. Prizes will be awarded to the manager of the team with the most
kills and to the manager of the warrior with the most kills. The prizes will
probably be team roll-ups. The number of roll-ups has yet to be determined. The
contest is sponsored by Jhans' newest, (but by the time the contest starts) largest
alliance, the kLk (pronounced "klick"). -- Polarius, mgr. of Blitzkrieg DM 36
LAST WEEK'S FIGHTS
CARNAGE XIX devastated MARS in a action packed 2 minute mismatched Challenge fight.
OGIER handily defeated JUPITER in a action packed 1 minute one-sided Challenge match.
PEPSI was devastated by SILENT LUCIDITY in a 1 minute one-sided Challenge contest.
QUICHE LORRAINE was demolished by DIS-EMBOWEL in a 1 minute Challenge competition.
GRAA ROCKBROW overpowered STRAWBERRY BUSH in a 2 minute one-sided Challenge struggle.
VISION narrowly defeated HUMMEL in a action packed 6 minute gruesome Challenge melee.
RENSHAW was vanquished by WEBSTER in a 1 minute one-sided Challenge duel.
MRS LIMESCHULTZ viciously subdued ZEBRAWOOD in a popular 3 minute Challenge fight.
BLITZKRIEG XXIII was handily defeated by SMITH in a 1 minute one-sided Challenge bout.
STORM LXV subdued HOMELESS PRINCE in a crowd pleasing 2 minute Challenge competition.
EARTHQUAKE was viciously subdued by ZEPHYR in a exciting 5 minute bloody Title battle.
PLUTO was overpowered by CRYSTAL FIREBLADE in a 2 minute mismatched conflict.
SNOWY OWL was defeated by MONICA VIRTUESHIELD in a popular 5 minute bloody duel.
DIS-MOUNT vanquished GIMETHATSHIELD in a crowd pleasing 2 minute one-sided fray.
B. LLUD PITT viciously subdued SHIVAA in a exciting 2 minute brutal fight.
HEATHER overpowered JOHN ROCKER in a 1 minute one-sided bout.
POSITIVE luckily beat PUSSYCAT in a crowd pleasing 5 minute bloody conflict.
LEETA STORMRIDER was beaten by SCRYB SPRITE in a 2 minute fight.
MR BLACK was viciously subdued by LADY HERBBLOOD in a popular 1 minute gruesome match.
IN THE AFTERNOON vanquished SCHENDIRK in a popular 1 minute mismatched fray.
MERCURY was subdued by STILTS in a popular 1 minute fight.
MICHAEL HONORBLADE won victory over WISTERIA in a 2 minute match.
THE DUCK overpowered TYLARRA in a 1 minute one-sided duel.
THE PINK RANGER narrowly defeated BABY in a 2 minute match.
KINKY won victory over LAWRENCE THE SOT in a action packed 3 minute bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 19 AIMED BLOW 27 - 13 - 0 68 |
|WALL OF STEEL 8 PARRY-LUNGE 27 - 19 - 0 59 |
|TOTAL PARRY 5 LUNGING ATTACK 132 - 112 - 2 54 |
|SLASHING ATTACK 4 TOTAL PARRY 41 - 35 - 0 54 |
|PARRY-LUNGE 3 WALL OF STEEL 54 - 56 - 0 49 |
|STRIKING ATTACK 3 SLASHING ATTACK 52 - 54 - 1 49 |
|BASHING ATTACK 2 PARRY-RIPOSTE 9 - 10 - 0 47 |
|PARRY-STRIKE 2 PARRY-STRIKE 12 - 14 - 0 46 |
|AIMED BLOW 1 BASHING ATTACK 11 - 22 - 1 33 |
|PARRY-RIPOSTE 1 STRIKING ATTACK 15 - 31 - 1 33 |
Turn 364 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 WALL OF STEEL 3 - 5 5 LUNGING ATTACK
PARRY-RIPOSTE 1 - 0 SLASHING ATTACK 0 - 4 2 PARRY-LUNGE
BASHING ATTACK 2 - 0 STRIKING ATTACK 0 - 3 1 WALL OF STEEL
PARRY-LUNGE 2 - 1 1 AIMED BLOW
LUNGING ATTACK 12 - 7 1 BASHING ATTACK
TOTAL PARRY 3 - 2 1 SLASHING ATTACK
PARRY-STRIKE 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK ZEPHYR 52-2935 46 16 0 249 ELEMENTAL FORCE (323)
WALL OF STEEL MONICA VIRTUESHIE 11-3208 93 53 0 260 KNIGHTS OF VIRTUE (633)
PARRY-LUNGE DIS-MOUNT 63-1970 49 21 1 239 DIS-TEAM (810)
AIMED BLOW GRAA ROCKBROW 15-3121 45 35 0 219 HALL OF GIANT (950)
BASHING ATTACK HEATHER 48-3062 85 148 7 210 STARS (743)
SLASHING ATTACK SNOWY OWL 71-3252 51 49 0 208 CALL OF THE WILD (805)
TOTAL PARRY EARTHQUAKE 60-1468 107 66 1 206 NATURAL DISASTERS (383)
PARRY-RIPOSTE MICHAEL HONORBLAD 11-3300 87 52 0 205 KNIGHTS OF VIRTUE (633)
STRIKING ATTACK QUICHE LORRAINE 46-3451 27 24 1 184 DEATHTONGUE (111)
PARRY-STRIKE SCHENDIRK 63-2054 66 85 2 167 WAYFARERS (782)
The overall popularity leader is HEATHER 48-3062. The most popular warrior this turn
was ZEPHYR 52-2935. The ten other most popular fighters were PUSSYCAT 14-3701, SNOWY
OWL 71-3252, KINKY 40-2645, MONICA VIRTUESHIELD 11-3208, HUMMEL 14-1404, HOMELESS
PRINCE 22-6012, GRAA ROCKBROW 15-3121, VISION 26-1573, MRS LIMESCHULTZ 46-2809, and
DIS-MOUNT 63-1970.
The least popular fighter this week was JOHN ROCKER 5-3657. The other ten least
popular fighters were SCHENDIRK 63-2054, MR BLACK 82-5468, GIMETHATSHIELD 26-1306,
BLITZKRIEG XXIII 60-5503, RENSHAW 63-2033, QUICHE LORRAINE 46-3451, MERCURY 99-780,
LEETA STORMRIDER 24-3849, HEATHER 48-3062, and SHIVAA 26-3523.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
KALTOS(5) 0 1 0 IAYE(30) 1 0 0 ANDOR(57) 1 0 0
ARUAK CITY(11) 2 1 0 SIBIKHAS(37) 1 0 0 ARADI(60) 2 2 0
TOBIR(14) 1 2 0 ZENSU(40) 1 0 0 AMEN-TEI(63) 2 2 0
MALCORN(15) 1 0 0 KATI-TEI(41) 1 1 0 TARRGIR(66) 1 0 0
ZUWAYZA(19) 1 0 0 VEASTIAN(43) 0 1 0 FIREHOLD(68) 1 2 0
SEAM(20) 1 0 0 KRILL(44) 0 1 0 KYR'TERR(71) 0 1 0
SOLVEN(22) 0 1 0 ARDIVENT(46) 1 1 0 DWES EG(82) 2 2 0
ZORPUNT(24) 0 1 0 CAER(48) 2 0 0 SOUTH RIDGE(99) 0 1 0
CALEAM(26) 2 2 0 FRATSFA(52) 1 1 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
JOHN ROCKER 5-3657 34 17 0 181 DEATH BY STUPIDITY (938) KALTOS
MONICA VIRTUESHIEL 11-3208 93 53 0 260 KNIGHTS OF VIRTUE (633) ARUAK CITY
PUSSYCAT 14-3701 43 47 1 175 THE DOGHOUSE (896) TOBIR
GRAA ROCKBROW 15-3121 45 35 0 219 HALL OF GIANT (950) MALCORN
STILTS 19-1248 39 51 3 190 CARNIVAL (951) ZUWAYZA
CARNAGE XIX 20-3386 45 17 1 237 DEATH STUDS VIII (868) SEAM
HOMELESS PRINCE 22-6012 20 3 0 73 KELLUMBO'S KIDS (978) SOLVEN
LEETA STORMRIDER 24-3849 77 84 0 180 KRILL CAVALRY (780) ZORPUNT
SHIVAA 26-3523 95 72 0 197 WARCKERS (587) CALEAM
OGIER 30-2493 50 29 1 237 THE LONGING (871) IAYE
LADY HERBBLOOD 37-2376 28 22 2 201 MEDICINE SHOW (948) SIBIKHAS
KINKY 40-2645 23 12 0 129 THE URGE (216) ZENSU
WEBSTER 41-3848 36 28 2 197 ACTION TOYS (889) KATI-TEI
BABY 43-2863 18 8 2 150 DARK SIDE (970) VEASTIAN
JUPITER 44-2554 48 52 0 195 SHERWOOD FOREST (809) KRILL
MRS LIMESCHULTZ 46-2809 51 57 1 189 DEATHTONGUE (111) ARDIVENT
SILENT LUCIDITY 48-2586 34 21 0 222 PSYCHOTIC ENDEAVOR (454) CAER
ZEPHYR 52-2935 46 16 0 249 ELEMENTAL FORCE (323) FRATSFA
B. LLUD PITT 57-1171 85 76 0 233 COPYRITENFRINGMNTS (781) ANDOR
EARTHQUAKE 60-1468 107 66 1 206 NATURAL DISASTERS (383) ARADI
DIS-MOUNT 63-1970 49 21 1 239 DIS-TEAM (810) AMEN-TEI
CRYSTAL FIREBLADE 66-3153 65 54 0 224 DEFENDERS OF VIRTUE (702) TARRGIR
PLUTO 68-7735 53 53 2 194 REAL FAKE CHARACTERS (947) FIREHOLD
SNOWY OWL 71-3252 51 49 0 208 CALL OF THE WILD (805) KYR'TERR
IN THE AFTERNOON 82-10018 20 12 0 205 SUNNYDALE (904) DWES EG
MERCURY 99-780 48 47 5 177 WAR SEEKERS (946) SOUTH RIDGE