AD

Date   : 06/01/2009    Duedate: 06/13/2009

ANDORAK

DM-105    TURN-506

RANK TEAMS                  W    L  K    %  RANK TEAMS                  W    L  K    %
  1 SUPERIOR FAT 82/1033  629  409  2 60.6      SCARLET KNIGHTS II 11/994             
    SUPERIOR FORCES 2G 68/991                   SCARLET KNIGHTS 11/902                
    SUPERIOR FORCES 1W 82/1036                  RUBY DRAGONS 46/1006                  
    SUPERIOR FORCES ZC2 4/1028                3 GOLDEN CANYON 26/741  644 1090 10 37.1
  2 X-FORCE 66/415       1625 2223 22 42.2    4 MIKES 14/831          407  723 12 36.0
    DRAGONBALL Z 46/944                   

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #30 ]H[ + ---:--- + ]H[ +

West of Fratsfa:

     Fandil didn't like the idea of leaving Ravishing Redbud alone to face the
hunters coming through the woods, but he was not a fool.  There was more at stake
here than his pride, after all.  "If we can get to ground on the other side of this
ravine and move on up the mountain without being seen, we'll do so.  You follow when
you can.  I don't like to leave you, but...."
     "Finding and stopping the magician is important," she finished for him, nodding.
"Good plan, but don't forget that the hunters have hounds.  See you later--I
promise!"
     Fandil saluted her silently, for the stand she was about to make, and also for
her youth and innocent certainty that all would work out as she expected.  He hoped
she was right.  One more stare into the darkening woods, an assessment of the sounds
of horses and hounds moving through the brush, and then he moved carefully back to
the trunk of the tree and around it.
     There was enough light for him to see Elosjon clinging tensely to a mostly-
upright branch.  The young mage was white-faced but had managed a mask of calm.
"What do we do next?" he asked.
     "We keep moving," Fandil said, keeping his voice low.  "Redbud will deal with
these hunters, one way or another.  Our job is to get up the mountain and locate this
magician."
     "But--"
     "She is a trained and capable fighter and has, ahem, other skills that will also
aid her in stopping and distracting a party of men.  She has her job and we have
ours, Elosjon."  Fandil edged past him and farther out along the limb.
     Transferring to the next tree was tricky, but he managed it.  He had a spell on
the tip of his mind ready to serve as a safety net, but he managed without that.
Moved far enough along to stand firmly on a good, thick branch, turned, and looked
back.  Elosjon was hesitating on the other tree, on the other side of this ravine.
Might as well give him a minute or two to summon up his resolve.  Fandil squinted to
the right and left.  A good, deep, steep-sided ravine, and neither end in sight.  If
it was long enough, the hunters wouldn't even consider trying to go around.  Good.  A
true barrier to pursuit.  That there might be hostile forces on this side of the
ravine was a problem for later.
     Ah, here he came now.  Mincing steps.  Nervous clutchings at any other branches
within reach.  The boy looked a bit silly, but Fandil was not moved to laugh; he was
going forward in the face of obvious fear, which was the best working definition of
courage.  It wasn't the looks of a thing that mattered, just the substance.
     Horns and hounds closer now, near the other side of the ravine.  An outburst of
shouting.  Fandil's fingers twitched, but he was nearly certain that any serious
magic used here--and it would take that to deal with the hunt magically--would be
detectable up the mountain at Mountain Home.  If the magician up there was watching,
and he'd be a fool not to.  Nothing so far had indicated that their opponent was a
fool.  Coming so close to bringing down the Andorian League required competence and
alertness as well as malice and cunning.
     The loud voices reached a crescendo and stopped.  To Fandil, that silence seemed
more... thoughtful than ominous.  He motioned to Elosjon to hurry, hoping the young
mage could see him.  Apparently so.

     Elosjon made it to the farthest tip of the first branch that would support him,
or that he believed would support him, and stared across at Fandil.  Down at the
ravine.  It was dark in here under the trees, but a sort of translucent darkness--
that was his trained magical perception, of course.  Or something to do with his
magical training, he'd never been sure exactly what.  The ravine was very deep, and
there were sharp rocks in the bottom.  It would be a really bad place to fall.  The
nearest sturdy-looking limb of the other tree was... six feet, at least.  Farther
away than he was tall, anyway.  He would have to step on an unreliably slim branch
and then... jump.  The prospect was not encouraging.  At all.  But he couldn't stay
here.  The old mage was counting on him.
     Besides, Fandil had done this.  He must be at least, well, pretty old, and HE
had done it.  The young man set his teeth, wiped his hands on his robe one at a time,
and reached for the next handhold.
     The branch quivered and flexed.  He tightened his grip and kept going.  Moved
faster, because he didn't think he could stand it to anticipate any longer.  Step,
step, jump.  Desperate clutch.  Scrabble with his feet, drag himself forward.
     He didn't fall.  That was a surprise; he had, he admitted now, expected to fall.  
But the branch he was on now was as firm as a branch could reasonably be.  He pried
the fingers of one hand off the twigs they were gripping and dried it on his robe.
Took a new, firmer grip and did the same with the other hand.  Took a deep breath.
His respect for magicians like Fandil, who went adventuring despite their ages, went
up a lot.  This adventuring stuff wasn't as easy as it looked.

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): MR FANG of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 608): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 609): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 607): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 606): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 602): BAINES of GAMEHENDGE (Malaquar, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 257): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 452): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 505): HUMMEL of MIKES (A-Sop, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 608): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 609): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 607): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 606): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 602): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 571): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 562): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 257): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 452): POSITION IS EMPTY
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 505): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  14 TOBIR (turn 620): MR FANG of THE DOGHOUSE (Jorja, mgr.)
              (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  26 CALEAM (turn 606): SUZETTE CREPPAY of GOLDEN CANYON (Jorja, mgr.)
               (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
                 (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                 THE GUARDIAN'S FORUM
                          Reflections by the King's Sentinel

     Ardane might call it a battle of the fossils, if he's paying attention, and it
would be accurate.  Or is it Debby Tonte that says that?  Whatever.  I don't know if
Goku really is descended from a pickle, but I enjoyed slicing him.

                                        Hummel

                             REPORT FROM WITHIN THE TOWER

     I was going on vacation, see?  Surf, sun...  But what do those bums say?  "Hit
the road, Debby Tonte.  ANDORAK needs a spyreport."  Oh, well.  MVP award for LORIS
KEY?  GOLDEN CANYON's proud of her after beating WARDUKE and getting 29 points.  Talk
about yer big time losers!  WARDUKE got smashed by LORIS KEY, and lost 27 points!
And I was just getting used to the ex-Duelmaster's habit of...(!)  Oh well, welcome
VAJRA VALMEJAR.  Aren't SCARLET KNIGHTS proud.  (Oh, my.) I hear the top team insists
all their warriors get nine hours sleep.  They want photogenic fighters for PR
photos.
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just
wing this stuff.
     Man, all these warriors dying and killing each other!  Don't you guys ever give
it a break?  What if they had a fight and nobody showed up?  I'd be out of a job,
that's what!!!
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand
wash.  I know how much you like reading this stuff, but I really should stop.  I had
a fun time, see you later-- Debby Tonte

The golem pretty much said it all:  fourteen fights, five standbys, no challenges, no
avoids.  This isn't an arena, it's a disaster area.

     SOLARIS (46-3759) (36-108-0,73) of RUBY DRAGONS fought TARIN SHARPEYES (105-3)
(0-0-0,100) of the Old Reliables.  SOLARIS was handily defeated by TARIN SHARPEYES in
a 1 minute one-sided conflict.
     GO-FER (26-4444) (32-47-2,101) of GOLDEN CANYON fought MERRIWEATHER (68-8693)
(17-3-0,144) of SUPERIOR FORCES 2G.  GO-FER was demolished by MERRIWEATHER in a
popular 3 minute mismatched match.
     CONNOR MACLEOD (11-5532) (77-89-0,156) of SCARLET KNIGHTS II fought SARINA (26-
4220) (34-46-1,134) of GOLDEN CANYON.  CONNOR MACLEOD devastated SARINA in a 2 minute
mismatched conflict.
     KHORNE SHADOWSPAWN (46-3809) (63-76-1,165) of RUBY DRAGONS fought CLEMMIE (26-
4630) (33-53-1,137) of GOLDEN CANYON.  KHORNE SHADOWSPAWN overpowered CLEMMIE in a 1
minute one-sided match.
     WARDUKE (11-5930) (67-81-3,180) of SCARLET KNIGHTS II fought LORIS KEY (26-4706)
(30-40-2,144) of GOLDEN CANYON.  WARDUKE was overpowered by LORIS KEY in a popular 1
minute uneven match.

     VAN HELSING (11-6338) (56-73-1,155) of SCARLET KNIGHTS II fought GOLDERIE (26-
4657) (38-37-1,124) of GOLDEN CANYON.  VAN HELSING won victory over GOLDERIE in a 2
minute fight.
     WOLVERINE (66-3871) (79-129-7,185) of X-FORCE fought JIMI (105-27) (0-0-0,240)
of the Old Reliables.  WOLVERINE was vanquished by JIMI in an action packed 1 minute
one-sided duel.
     NIXIE SEASPRITE (11-4992) (77-89-1,190) of SCARLET KNIGHTS fought TESSHIAN (105-
22) (0-0-0,181) of the Old Reliables.  NIXIE SEASPRITE overpowered TESSHIAN in an
action packed 1 minute uneven melee.
     LUKARIAN LAMORAK (11-4841) (73-108-1,206) of SCARLET KNIGHTS fought WORKS 4 EVIL
EMPIRE (82-3317) (26-9-0,189) of SUPERIOR FATHER.  LUKARIAN LAMORAK was beaten by
WORKS 4 EVIL EMPIRE in a crowd pleasing 3 minute brawl.

     SANDS (11-4123) (74-152-3,190) of SCARLET KNIGHTS fought MEYK (105-24) (0-0-
0,250) of the Old Reliables.  SANDS was devastated by MEYK in a crowd pleasing 1
minute one-sided duel.
     MICHAEL COOPER (4-5943) (34-17-1,196) of SUPERIOR FORCES ZC2 fought GOKU (46-
3655) (105-83-2,190) of DRAGONBALL Z.  MICHAEL COOPER was devastated by GOKU in an
exciting 3 minute bloody one-sided fight.
     TALISMAN SHIELDGUARD (11-4304) (88-126-0,221) of SCARLET KNIGHTS fought BERYL
(105-26) (0-0-0,181) of the Old Reliables.  TALISMAN SHIELDGUARD overpowered BERYL in
a 1 minute mismatched duel.
     BLACKRAZOR (11-4091) (74-154-2,217) of SCARLET KNIGHTS fought MAXIMUM EFFORT
(82-11013) (21-15-0,201) of SUPERIOR FORCES 1W.  BLACKRAZOR narrowly defeated MAXIMUM
EFFORT in an exciting 4 minute melee.

And for the title:
     HUMMEL (14-1404) (105-157-7,253) of MIKES fought VAJRA VALMEJAR (11-4928) (81-
95-0,237) of SCARLET KNIGHTS.  HUMMEL was devastated by VAJRA VALMEJAR in a 1 minute
mismatched Title fight.

Dispiritedly,
     Ardane

THE KING'S SENTINEL           W   L  K PNTS  TEAM NAME                  CITY           
 VAJRA VALMEJAR 11-4928      82  95  0  250  SCARLET KNIGHTS (902)      ARUAK CITY

GRAND CHALLENGER CHAMPIONS    W   L  K PNTS  TEAM NAME                  CITY           
 BLACKRAZOR 11-4091          75 154  2  228  SCARLET KNIGHTS (902)      ARUAK CITY
 TALISMAN SHIELDGUA 11-4304  89 126  0  226  SCARLET KNIGHTS (902)      ARUAK CITY
 GOKU 46-3655               106  83  2  215  DRAGONBALL Z (944)         ARDIVENT

GRAND CHAMPIONS               W   L  K PNTS  TEAM NAME                  CITY           
 WORKS 4 EVIL EMPIR 82-3317  27   9  0  203  SUPERIOR FATHER (1033)     DWES EG
 NIXIE SEASPRITE 11-4992     78  89  1  199  SCARLET KNIGHTS (902)      ARUAK CITY
 MAXIMUM EFFORT 82-11013     21  16  0  198  SUPERIOR FORCES 1W (1036)  DWES EG
 LUKARIAN LAMORAK 11-4841    73 109  1  197  SCARLET KNIGHTS (902)      ARUAK CITY
 HUMMEL 14-1404             105 158  7  191  MIKES (831)                TOBIR
 MICHAEL COOPER 4-5943       34  18  1  189  SUPERIOR FORCES ZC2 (1028) JHELUM

GRAND CHAMPIONS               W   L  K PNTS  TEAM NAME                  CITY           
 SANDS 11-4123               74 153  3  183  SCARLET KNIGHTS (902)      ARUAK CITY

GRAND CHALLENGER ADEPTS       W   L  K PNTS  TEAM NAME                  CITY           
 WOLVERINE 66-3871           79 130  7  179  X-FORCE (415)              TARRGIR
 LORIS KEY 26-4706           31  40  2  173  GOLDEN CANYON (741)        CALEAM
 KHORNE SHADOWSPAWN 46-3809  64  76  1  168  RUBY DRAGONS (1006)        ARDIVENT
 CONNOR MACLEOD 11-5532      78  89  0  161  SCARLET KNIGHTS II (994)   ARUAK CITY
 VAN HELSING 11-6338         57  73  1  157  SCARLET KNIGHTS II (994)   ARUAK CITY
 WARDUKE 11-5930             67  82  3  153  SCARLET KNIGHTS II (994)   ARUAK CITY

GRAND ADEPTS                  W   L  K PNTS  TEAM NAME                  CITY           
 MERRIWEATHER 68-8693        18   3  0  146  SUPERIOR FORCES 2G (991)   FIREHOLD
 CLEMMIE 26-4630             33  54  1  134  GOLDEN CANYON (741)        CALEAM
 SARINA 26-4220              34  47  1  130  GOLDEN CANYON (741)        CALEAM
 GOLDERIE 26-4657            38  38  1  127  GOLDEN CANYON (741)        CALEAM
 GO-FER 26-4444              32  48  2  109  GOLDEN CANYON (741)        CALEAM

GRAND INITIATES               W   L  K PNTS  TEAM NAME                  CITY           
 SOLARIS 46-3759             36 109  0   70  RUBY DRAGONS (1006)        ARDIVENT

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

We considered writing personals, but when you get down to it, why should we?  Who is
there here to read them?  So:

To those we fought -- Good fight. -- We who fought you

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

HUMMEL was devastated by VAJRA VALMEJAR in a 1 minute mismatched Title fight.
BLACKRAZOR narrowly defeated MAXIMUM EFFORT in a exciting 4 minute melee.
TALISMAN SHIELDGUARD overpowered BERYL in a 1 minute mismatched duel.
MICHAEL COOPER was devastated by GOKU in a exciting 3 minute bloody one-sided fight.
SANDS was devastated by MEYK in a crowd pleasing 1 minute one-sided duel.
LUKARIAN LAMORAK was beaten by WORKS 4 EVIL EMPIRE in a crowd pleasing 3 minute brawl.
NIXIE SEASPRITE overpowered TESSHIAN in a action packed 1 minute uneven melee.
WOLVERINE was vanquished by JIMI in a action packed 1 minute one-sided duel.
VAN HELSING won victory over GOLDERIE in a 2 minute fight.
WARDUKE was overpowered by LORIS KEY in a popular 1 minute uneven match.
KHORNE SHADOWSPAWN overpowered CLEMMIE in a 1 minute one-sided match.
CONNOR MACLEOD devastated SARINA in a 2 minute mismatched conflict.
GO-FER was demolished by MERRIWEATHER in a popular 3 minute mismatched match.
SOLARIS was handily defeated by TARIN SHARPEYES in a 1 minute one-sided conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-LUNGE                      4         PARRY-STRIKE       5 -   2 -  0      71  |
|SLASHING ATTACK                  4         PARRY-LUNGE       26 -  14 -  0      65  |
|STRIKING ATTACK                  3         TOTAL PARRY       32 -  20 -  0      62  |
|WALL OF STEEL                    3         WALL OF STEEL     18 -  12 -  0      60  |
|LUNGING ATTACK                   3         STRIKING ATTACK   17 -  13 -  0      57  |
|AIMED BLOW                       2         AIMED BLOW        19 -  16 -  0      54  |
|TOTAL PARRY                      2         PARRY-RIPOSTE     12 -  12 -  1      50  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    19 -  32 -  0      37  |
|BASHING ATTACK                   1         SLASHING ATTACK   15 -  31 -  2      33  |
|PARRY-STRIKE                     0         BASHING ATTACK     4 -   9 -  0      31  |

Turn 506 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     LUNGING ATTACK     1 -  2         3  LUNGING ATTACK 
STRIKING ATTACK    3 -  0     PARRY-LUNGE        1 -  3         2  STRIKING ATTACK
WALL OF STEEL      2 -  1     SLASHING ATTACK    1 -  3         2  WALL OF STEEL  
TOTAL PARRY        1 -  1     PARRY-STRIKE       0 -  0         2  PARRY-LUNGE    
                              PARRY-RIPOSTE      0 -  1         1  AIMED BLOW     
                              BASHING ATTACK     0 -  1         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  VAJRA VALMEJAR 11-4928     82  95  0  250 SCARLET KNIGHTS (902)
WALL OF STEEL    BLACKRAZOR 11-4091         75 154  2  228 SCARLET KNIGHTS (902)
LUNGING ATTACK   TALISMAN SHIELDGU 11-4304  89 126  0  226 SCARLET KNIGHTS (902)
AIMED BLOW       GOKU 46-3655              106  83  2  215 DRAGONBALL Z (944)
PARRY-LUNGE      HUMMEL 14-1404            105 158  7  191 MIKES (831)
SLASHING ATTACK  SANDS 11-4123              74 153  3  183 SCARLET KNIGHTS (902)
TOTAL PARRY      MERRIWEATHER 68-8693       18   3  0  146 SUPERIOR FORCES 2G (991)
BASHING ATTACK   CLEMMIE 26-4630            33  54  1  134 GOLDEN CANYON (741)
PARRY-RIPOSTE    SARINA 26-4220             34  47  1  130 GOLDEN CANYON (741)

The overall popularity leader is GOKU 46-3655.  The most popular warrior this turn 
was GOKU 46-3655.  The ten other most popular fighters were GO-FER 26-4444, WORKS 4 
EVIL EMPIRE 82-3317, BLACKRAZOR 11-4091, LUKARIAN LAMORAK 11-4841, VAJRA VALMEJAR 
11-4928, MAXIMUM EFFORT 82-11013, HUMMEL 14-1404, VAN HELSING 11-6338, CONNOR MACLEOD 
11-5532, and NIXIE SEASPRITE 11-4992.

The least popular fighter this week was CLEMMIE 26-4630.  The other ten least popular 
fighters were SOLARIS 46-3759, SARINA 26-4220, WOLVERINE 66-3871, SANDS 11-4123, 
KHORNE SHADOWSPAWN 46-3809, GOLDERIE 26-4657, MICHAEL COOPER 4-5943, TALISMAN 
SHIELDGUARD 11-4304, MERRIWEATHER 68-8693, and LORIS KEY 26-4706.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
JHELUM(4)            0  1 0  CALEAM(26)           1  4 0  FIREHOLD(68)         1  0 0  
ARUAK CITY(11)       6  3 0  ARDIVENT(46)         2  1 0  DWES EG(82)          1  1 0  
TOBIR(14)            0  1 0  TARRGIR(66)          0  1 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 MICHAEL COOPER 4-5943       34  18  1  189  SUPERIOR FORCES ZC2 (1028) JHELUM
 VAJRA VALMEJAR 11-4928      82  95  0  250  SCARLET KNIGHTS (902)      ARUAK CITY
 HUMMEL 14-1404             105 158  7  191  MIKES (831)                TOBIR
 LORIS KEY 26-4706           31  40  2  173  GOLDEN CANYON (741)        CALEAM
 GOKU 46-3655               106  83  2  215  DRAGONBALL Z (944)         ARDIVENT
 WOLVERINE 66-3871           79 130  7  179  X-FORCE (415)              TARRGIR
 MERRIWEATHER 68-8693        18   3  0  146  SUPERIOR FORCES 2G (991)   FIREHOLD
 WORKS 4 EVIL EMPIR 82-3317  27   9  0  203  SUPERIOR FATHER (1033)     DWES EG