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Date   : 11/28/2011    Duedate: 12/10/2011

ANDORAK ARENA

DM 105    TURN 571

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 SUPERIOR FO 25/1058  878  552   4 61.4      SERPENT'S HOLD 46/352
    SUPERIOR FORCES Y4 71/1062                  ZOMBIE SQUAD III 22/703
    SUPERIOR FORCES ZC 71/1059                3 WHY KNOT 63/1066     446  753  13 37.2
    SUPERIOR FORCES ZC2 4/1028                  BUGS, SLUGS & THUGS 60/1065
  2 ZOMBIE SQUA 26/1069  560  444   6 55.8    4 GOLDEN CANYO 26/741  744 1315  11 36.1

                                  WARRIOR SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 342): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 685): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.)
 DM  14 TOBIR (turn 685): LUG NUT of THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 670): STING of SERPENTS HOLD (Khisanth, mgr.)
 DM  24 ZORPUNT (turn 672): VINEGAR of WRESTLING (Sherlock, mgr.)
 DM  25 LYRATILAN (turn 669): SHOULDA 8 STEAK of PARKING LOT 3 (Khisanth, mgr.)
 DM  26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 667): LOST IN PACE of PACE'S WILD (Pacemaker, mgr.)
 DM  40 ZENSU (turn 630): EARTH of CAPTAIN PLANET (Sherlock, mgr.)
 DM  41 KATI-TEI (turn 627): UBBA-SATHLA of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 289): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 513): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.)
 DM  71 KYR'TERR (turn 243): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
ADM 105 ANDORAK (turn 570): DOMINION of ZOMBIE SQUAD III (Khisanth, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 642): MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 685): POSITION IS EMPTY
 DM  14 TOBIR (turn 685): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 670): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 672): WRESTLING (Sherlock, mgr.)
 DM  25 LYRATILAN (turn 669): SAY MY NAME (Howlin' Wolf, mgr.)
 DM  26 CALEAM (turn 667): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 667): PACE'S WILD (Pacemaker, mgr.)
 DM  40 ZENSU (turn 630): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 627): DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 618): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 289): JADE WARRIORS (?, mgr.)
 DM  63 AMEN-TEI (turn 513): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 243): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 570): SUPERIOR FORCES et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  22 SOLVEN (turn 669): KORINE ORLES of MIDDLE WAY 15 (Jorja, mgr.)
 DM  25 LYRATILAN (turn 668): GILGAMESH IDON of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.)
 DM  41 KATI-TEI (turn 626): ENGLISH BULLDOG of DA DOG POWNDAZ (Marma Duke, mgr.)
 DM  46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.)
                 (turn 617): MILDRED LEONA of FANDILS (Wise Old Fandil, mgr.)
                             EARL of FANDILS (Wise Old Fandil, mgr.)

                             REPORT FROM WITHIN THE TOWER

     Did I say, last time, that things couldn't get worse, or did I just think it?
The Split has moved amongst us and sucked off... someone.  I could hunt out the
lists, but eh.  Does anyone read this here?
     Bikini Line gained twelve points, which appears to be the largest gain this
time.  Loris Key lost eleven, probably the biggest loss.  Nobody's moving around
much.  Seven fights, one standby.  No challenges, no avoids.

     CLEMMIE (26-4630) (46-105-1,108) of GOLDEN CANYON fought GAMBIT (26-4826) (15-
10-0,128) of ZOMBIE SQUAD.  CLEMMIE was devastated by GAMBIT in a crowd pleasing 1
minute mismatched match.  Looks like the start of another classic losing turn for
Golden Canyon.
     MICHAEL COOPER (4-5943) (64-52-1,155) of SUPERIOR FORCES ZC2 fought KETTELMAN
(26-4749) (44-55-1,153) of GOLDEN CANYON.  MICHAEL COOPER slimly won victory over
KETTELMAN in a 2 minute fight.  Yep, I'm seeing it go that way.
     AIKEN (71-3933) (38-29-1,181) of SUPERIOR FORCES Y4 fought GOLDERIE (26-4657)
(56-84-1,176) of GOLDEN CANYON.  AIKEN overpowered GOLDERIE in a crowd pleasing 1
minute mismatched match.
     GORDIAN (63-2104) (56-51-0,207) of WHY KNOT fought JIMI (105-27) (0-0-0,240) of
Weary Old Standbys.  GORDIAN bested JIMI in a 2 minute fight.
     COYOTE (60-7626) (69-83-2,193) of BUGS, SLUGS & THUGS fought LORIS KEY (26-4706)
(49-86-2,194) of GOLDEN CANYON.  COYOTE overpowered LORIS KEY in a 1 minute
mismatched duel.  I might talk about some of you other guys, if I had a hint you'd
notice.
     SHADOW BLADE (46-2972) (39-28-6,188) of SERPENT'S HOLD fought BIKINI LINE (25-
4545) (46-54-0,195) of SUPERIOR FORCES.  SHADOW BLADE was subdued by BIKINI LINE in
an exciting 4 minute melee.

And for the title:
     DOMINION (22-5043) (52-42-0,251) of ZOMBIE SQUAD III fought SARINA (26-4220)
(61-84-2,214) of GOLDEN CANYON.  DOMINION devastated SARINA in a 2 minute gruesome
mismatched Title fight.

Not a lot of changes here, do you suppose it's because we fight on Monday?  Blue
Monday, you know.  None of the other advanced arenas fight on Monday, so... yeah,
maybe that's it.  We've got the Monday Blues here.

                                       Ardane

THE KING'S SENTINEL            W   L  K PNTS  TEAM NAME                  CITY           
 DOMINION 22-5043             53  42     262  ZOMBIE SQUAD III (703)     SOLVEN

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 GORDIAN 63-2104              57  51     213  WHY KNOT (1066)            AMEN-TEI

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 BIKINI LINE 25-4545          47  54     207  SUPERIOR FORCES (1058)     LYRATILAN
 COYOTE 60-7626               70  83  2  205  BUGS, SLUGS & THUGS (1065) ARADI
 SARINA 26-4220               61  85  2  193  GOLDEN CANYON (741)        CALEAM
 AIKEN 71-3933                39  29  1  191  SUPERIOR FORCES Y4 (1062)  KYR'TERR
 SHADOW BLADE 46-2972         39  29  6  188  SERPENT'S HOLD (352)       ARDIVENT
 LORIS KEY 26-4706            49  87  2  183  GOLDEN CANYON (741)        CALEAM

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 GOLDERIE 26-4657             56  85  1  170  GOLDEN CANYON (741)        CALEAM

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 MICHAEL COOPER 4-5943        65  52  1  160  SUPERIOR FORCES ZC2 (1028) JHELUM
 KETTELMAN 26-4749            44  56  1  153  GOLDEN CANYON (741)        CALEAM

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
 GAMBIT 26-4826               16  10     134  ZOMBIE SQUAD (1069)        CALEAM
 CLEMMIE 26-4630              46 106  1  105  GOLDEN CANYON (741)        CALEAM

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

We feel that Ardane had the right comment about Andorak last turn.  "Oh, dear."  In
spades, with parmesan on top.  This is totally depressing. -- Golden Canyon

But for the form of it:

To those we fought -- Good fights. -- We who fought you

                                  LAST WEEK'S FIGHTS

DOMINION devastated SARINA in a 2 minute gruesome mismatched Title fight.
SHADOW BLADE was subdued by BIKINI LINE in a exciting 4 minute melee.
COYOTE overpowered LORIS KEY in a 1 minute mismatched duel.
GORDIAN bested JIMI in a 2 minute fight.
AIKEN overpowered GOLDERIE in a crowd pleasing 1 minute mismatched match.
MICHAEL COOPER slimly won victory over KETTELMAN in a 2 minute fight.
CLEMMIE was devastated by GAMBIT in a crowd pleasing 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-STRIKE       9 -   1 -  0      90  |
|AIMED BLOW                       3         WALL OF STEEL      4 -   2 -  0      67  |
|PARRY-LUNGE                      2         TOTAL PARRY        7 -   4 -  0      64  |
|PARRY-STRIKE                     1         LUNGING ATTACK    35 -  21 -  0      63  |
|PARRY-RIPOSTE                    1         AIMED BLOW        22 -  17 -  0      56  |
|STRIKING ATTACK                  1         PARRY-RIPOSTE      6 -   5 -  0      55  |
|BASHING ATTACK                   1         SLASHING ATTACK   10 -  14 -  0      42  |
|SLASHING ATTACK                  0         PARRY-LUNGE        9 -  17 -  0      35  |
|TOTAL PARRY                      0         STRIKING ATTACK    6 -  15 -  0      29  |
|WALL OF STEEL                    0         BASHING ATTACK     3 -  12 -  0      20  |

Turn 571 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  1         3  LUNGING ATTACK 
LUNGING ATTACK     3 -  1     SLASHING ATTACK    0 -  0         3  AIMED BLOW     
AIMED BLOW         2 -  1     STRIKING ATTACK    0 -  1         2  PARRY-LUNGE    
PARRY-LUNGE        1 -  1     BASHING ATTACK     0 -  1         1  PARRY-STRIKE   
                              TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  0         1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-STRIKE     DOMINION 22-5043           53  42  0  262 ZOMBIE SQUAD III (703)
LUNGING ATTACK   GORDIAN 63-2104            57  51  0  213 WHY KNOT (1066)
AIMED BLOW       BIKINI LINE 25-4545        47  54  0  207 SUPERIOR FORCES (1058)
PARRY-RIPOSTE    SARINA 26-4220             61  85  2  193 GOLDEN CANYON (741)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      GOLDERIE 26-4657           56  85  1  170 GOLDEN CANYON (741)
STRIKING ATTACK  KETTELMAN 26-4749          44  56  1  153 GOLDEN CANYON (741)
BASHING ATTACK   CLEMMIE 26-4630            46 106  1  105 GOLDEN CANYON (741)

The overall popularity leader is COYOTE 60-7626.  The most popular warrior this turn 
was SHADOW BLADE 46-2972.  The ten other most popular fighters were BIKINI LINE 
25-4545, DOMINION 22-5043, GORDIAN 63-2104, MICHAEL COOPER 4-5943, KETTELMAN 26-4749, 
GAMBIT 26-4826, COYOTE 60-7626, AIKEN 71-3933, SARINA 26-4220, and GOLDERIE 26-4657.

The least popular fighter this week was CLEMMIE 26-4630.  The other ten least popular 
fighters were LORIS KEY 26-4706, GOLDERIE 26-4657, SARINA 26-4220, AIKEN 71-3933, 
COYOTE 60-7626, GAMBIT 26-4826, KETTELMAN 26-4749, MICHAEL COOPER 4-5943, GORDIAN 
63-2104, and DOMINION 22-5043.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
JHELUM(4)            1  0 0  CALEAM(26)           1  5 0  AMEN-TEI(63)         1  0 0  
SOLVEN(22)           1  0 0  ARDIVENT(46)         0  1 0  KYR'TERR(71)         1  0 0  
LYRATILAN(25)        1  0 0  ARADI(60)            1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 MICHAEL COOPER 4-5943       65  52  1  160  SUPERIOR FORCES ZC2 (1028) JHELUM
 DOMINION 22-5043            53  42  0  262  ZOMBIE SQUAD III (703)     SOLVEN
 BIKINI LINE 25-4545         47  54  0  207  SUPERIOR FORCES (1058)     LYRATILAN
 SARINA 26-4220              61  85  2  193  GOLDEN CANYON (741)        CALEAM
 SHADOW BLADE 46-2972        39  29  6  188  SERPENT'S HOLD (352)       ARDIVENT
 COYOTE 60-7626              70  83  2  205  BUGS, SLUGS & THUGS (1065) ARADI
 GORDIAN 63-2104             57  51  0  213  WHY KNOT (1066)            AMEN-TEI
 AIKEN 71-3933               39  29  1  191  SUPERIOR FORCES Y4 (1062)  KYR'TERR

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!