AD
Date : 06/08/2015 Duedate: 06/20/2015
ANDORAK ARENA
DM 105 TURN 663
RANK TEAMS W L K % RANK TEAMS W L K %
1 RIDERS OF T 43/1082 9 5 0 64.3 WRATHMEN 36/1072
2 SUPERIOR FO 60/1080 984 616 6 61.5 WRATHMEN 63/1079
3 WRATHMEN 24/753 401 324 2 55.3 DRATHANEANS 68/771
WRATHMEN 41/737 GARBAGE PAIL KIDS 16/1081
WRATHMEN 57/705
REPORT FROM WITHIN THE TOWER
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly ANDORAK games. KHYLAR caught the eye of many in the
gladiatorial commission as he skillfully bested GUARDSMAN and was awarded 15 points
in recognition. In one of the week's more notable duels, GUARDSMAN put down KENWYD,
causing him to lose 18 points of recognition in the process. Although EVENING STAR
made a valiant effort, it did not suffice to topple the reign of victorious LI'L RED.
No confirmation, but my sources claim that the top team has gained their position
using magical aids. Charmed weapons perhaps?
But come now, let us look deeper into the maze of contention and crossed blades
that is city ANDORAK.
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Fate is a fickle mistress. She showers the
miserable with fortune but sets enemies against the victorious. Remember this!
A thought before I go. Each warrior practices one style, but must not the wise
manager learn the secrets of them all? Sadly warriors, now longer can I keep thy
company nor savor the ale of thy fine city. Depart I must and soon! Till next we
meet remember - the pen is mightier than the sword, but a maul is a different
story!-- Zontani Sharp Eyes
THE KING'S SENTINEL W L K PNTS TEAM NAME CITY
LI'L RED 43-3200 66 21 2 296 RIDERS OF THE HOOD (1082) VEASTIAN
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
BERWYN 68-5897 47 34 210 DRATHANEANS (771) FIREHOLD
KIANA 24-3878 40 33 210 WRATHMEN (753) ZORPUNT
EVENING STAR 60-8819 28 20 206 SUPERIOR FORCES 60 (1080) ARADI
KHYLAR 36-4613 43 22 202 WRATHMEN (1072) JHANS
KENWYD 57-3870 75 64 2 190 WRATHMEN (705) ANDOR
OHMYGOD 63-2147 41 18 1 190 WRATHMEN (1079) AMEN-TEI
KHEDRYN 24-3955 32 7 1 186 WRATHMEN (753) ZORPUNT
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
WELL DON 16-6079 37 26 180 GARBAGE PAIL KIDS (1081) WILLAF
BEAULIEU 41-3057 43 29 177 WRATHMEN (737) KATI-TEI
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
LAST WEEK'S FIGHTS
LI'L RED bested EVENING STAR in a crowd pleasing 1 minute Title fight.
WELL DON was vanquished by MASKED GUILDMASTER in a exciting 1 minute uneven battle.
BERWYN overpowered RHYNIAN ALANDA in a crowd pleasing 1 minute mismatched duel.
KIANA luckily beat BERYL in a exciting 2 minute fight.
KHYLAR bested GUARDSMAN in a action packed 5 minute brawl.
KENWYD was overpowered by GUARDSMAN in a crowd pleasing 2 minute one-sided struggle.
BEAULIEU was overpowered by MASKED GUILDMASTER in a 1 minute uneven melee.
OHMYGOD vanquished TESSHIAN in a 1 minute uneven duel.
KHEDRYN defeated BERYL in a action packed 1 minute duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 2 SLASHING ATTACK 8 - 2 - 0 80 |
|STRIKING ATTACK 2 WALL OF STEEL 15 - 5 - 0 75 |
|WALL OF STEEL 2 LUNGING ATTACK 13 - 6 - 0 68 |
|PARRY-LUNGE 1 PARRY-LUNGE 6 - 4 - 0 60 |
|SLASHING ATTACK 1 STRIKING ATTACK 18 - 20 - 0 47 |
|AIMED BLOW 1 TOTAL PARRY 2 - 4 - 0 33 |
|PARRY-STRIKE 1 AIMED BLOW 3 - 7 - 0 30 |
|PARRY-RIPOSTE 0 PARRY-STRIKE 1 - 3 - 0 25 |
|BASHING ATTACK 0 BASHING ATTACK 1 - 5 - 0 17 |
|TOTAL PARRY 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
Turn 663 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 1 2 LUNGING ATTACK
LUNGING ATTACK 2 - 0 PARRY-STRIKE 0 - 1 2 STRIKING ATTACK
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL
STRIKING ATTACK 2 - 0 BASHING ATTACK 0 - 0 1 SLASHING ATTACK
TOTAL PARRY 0 - 0 1 AIMED BLOW
WALL OF STEEL 0 - 2 1 PARRY-LUNGE
1 PARRY-STRIKE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK LI'L RED 43-3200 66 21 2 296 RIDERS OF THE HOOD (1082)
STRIKING ATTACK BERWYN 68-5897 47 34 0 210 DRATHANEANS (771)
SLASHING ATTACK KIANA 24-3878 40 33 0 210 WRATHMEN (753)
AIMED BLOW EVENING STAR 60-8819 28 20 0 206 SUPERIOR FORCES 60 (1080)
PARRY-LUNGE KHYLAR 36-4613 43 22 0 202 WRATHMEN (1072)
WALL OF STEEL KENWYD 57-3870 75 64 2 190 WRATHMEN (705)
PARRY-STRIKE WELL DON 16-6079 37 26 0 180 GARBAGE PAIL KIDS (1081)
The overall popularity leader is KENWYD 57-3870. The most popular warrior this turn
was KHYLAR 36-4613. The ten other most popular fighters were KIANA 24-3878, KHEDRYN
24-3955, LI'L RED 43-3200, BERWYN 68-5897, OHMYGOD 63-2147, EVENING STAR 60-8819,
WELL DON 16-6079, KENWYD 57-3870, BEAULIEU 41-3057, and 0-0.
The least popular fighter this week was BEAULIEU 41-3057. The other ten least
popular fighters were KENWYD 57-3870, WELL DON 16-6079, EVENING STAR 60-8819, OHMYGOD
63-2147, BERWYN 68-5897, LI'L RED 43-3200, KHEDRYN 24-3955, KIANA 24-3878, KHYLAR
36-4613, and 0-0.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
WILLAF(16) 0 1 0 KATI-TEI(41) 0 1 0 ARADI(60) 0 1 0
ZORPUNT(24) 2 0 0 VEASTIAN(43) 1 0 0 AMEN-TEI(63) 1 0 0
JHANS(36) 1 0 0 ANDOR(57) 0 1 0 FIREHOLD(68) 1 0 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
WELL DON 16-6079 37 26 0 180 GARBAGE PAIL KIDS (1081) WILLAF
KIANA 24-3878 40 33 0 210 WRATHMEN (753) ZORPUNT
KHYLAR 36-4613 43 22 0 202 WRATHMEN (1072) JHANS
BEAULIEU 41-3057 43 29 0 177 WRATHMEN (737) KATI-TEI
LI'L RED 43-3200 66 21 2 296 RIDERS OF THE HOOD (1082) VEASTIAN
KENWYD 57-3870 75 64 2 190 WRATHMEN (705) ANDOR
EVENING STAR 60-8819 28 20 0 206 SUPERIOR FORCES 60 (1080) ARADI
OHMYGOD 63-2147 41 18 1 190 WRATHMEN (1079) AMEN-TEI
BERWYN 68-5897 47 34 0 210 DRATHANEANS (771) FIREHOLD
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes