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Date   : 06/08/2015    Duedate: 06/20/2015

ANDORAK ARENA

DM 105    TURN 663

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 RIDERS OF T 43/1082    9    5   0 64.3      WRATHMEN 36/1072
  2 SUPERIOR FO 60/1080  984  616   6 61.5      WRATHMEN 63/1079
  3 WRATHMEN 24/753      401  324   2 55.3      DRATHANEANS 68/771
    WRATHMEN 41/737                             GARBAGE PAIL KIDS 16/1081
    WRATHMEN 57/705

                             REPORT FROM WITHIN THE TOWER

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ANDORAK games.  KHYLAR caught the eye of many in the 
gladiatorial commission as he skillfully bested GUARDSMAN and was awarded 15 points 
in recognition.  In one of the week's more notable duels, GUARDSMAN put down KENWYD, 
causing him to lose 18 points of recognition in the process.  Although EVENING STAR 
made a valiant effort, it did not suffice to topple the reign of victorious LI'L RED. 
No confirmation, but my sources claim that the top team has gained their position 
using magical aids.  Charmed weapons perhaps?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city ANDORAK.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Fate is a fickle mistress.  She showers the 
miserable with fortune but sets enemies against the victorious.  Remember this!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Sadly warriors, now longer can I keep thy 
company nor savor the ale of thy fine city.  Depart I must and soon!  Till next we 
meet remember - the pen is mightier than the sword, but a maul is a different 
story!-- Zontani Sharp Eyes  

THE KING'S SENTINEL            W   L  K PNTS  TEAM NAME                  CITY           
 LI'L RED 43-3200             66  21  2  296  RIDERS OF THE HOOD (1082)  VEASTIAN

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 BERWYN 68-5897               47  34     210  DRATHANEANS (771)          FIREHOLD
 KIANA 24-3878                40  33     210  WRATHMEN (753)             ZORPUNT
 EVENING STAR 60-8819         28  20     206  SUPERIOR FORCES 60 (1080)  ARADI
 KHYLAR 36-4613               43  22     202  WRATHMEN (1072)            JHANS
 KENWYD 57-3870               75  64  2  190  WRATHMEN (705)             ANDOR
 OHMYGOD 63-2147              41  18  1  190  WRATHMEN (1079)            AMEN-TEI
 KHEDRYN 24-3955              32   7  1  186  WRATHMEN (753)             ZORPUNT

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 WELL DON 16-6079             37  26     180  GARBAGE PAIL KIDS (1081)   WILLAF
 BEAULIEU 41-3057             43  29     177  WRATHMEN (737)             KATI-TEI

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

                                  LAST WEEK'S FIGHTS

LI'L RED bested EVENING STAR in a crowd pleasing 1 minute Title fight.
WELL DON was vanquished by MASKED GUILDMASTER in a exciting 1 minute uneven battle.
BERWYN overpowered RHYNIAN ALANDA in a crowd pleasing 1 minute mismatched duel.
KIANA luckily beat BERYL in a exciting 2 minute fight.
KHYLAR bested GUARDSMAN in a action packed 5 minute brawl.
KENWYD was overpowered by GUARDSMAN in a crowd pleasing 2 minute one-sided struggle.
BEAULIEU was overpowered by MASKED GUILDMASTER in a 1 minute uneven melee.
OHMYGOD vanquished TESSHIAN in a 1 minute uneven duel.
KHEDRYN defeated BERYL in a action packed 1 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   2         SLASHING ATTACK    8 -   2 -  0      80  |
|STRIKING ATTACK                  2         WALL OF STEEL     15 -   5 -  0      75  |
|WALL OF STEEL                    2         LUNGING ATTACK    13 -   6 -  0      68  |
|PARRY-LUNGE                      1         PARRY-LUNGE        6 -   4 -  0      60  |
|SLASHING ATTACK                  1         STRIKING ATTACK   18 -  20 -  0      47  |
|AIMED BLOW                       1         TOTAL PARRY        2 -   4 -  0      33  |
|PARRY-STRIKE                     1         AIMED BLOW         3 -   7 -  0      30  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       1 -   3 -  0      25  |
|BASHING ATTACK                   0         BASHING ATTACK     1 -   5 -  0      17  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 663 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     AIMED BLOW         0 -  1         2  LUNGING ATTACK 
LUNGING ATTACK     2 -  0     PARRY-STRIKE       0 -  1         2  STRIKING ATTACK
SLASHING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
STRIKING ATTACK    2 -  0     BASHING ATTACK     0 -  0         1  SLASHING ATTACK
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     
                              WALL OF STEEL      0 -  2         1  PARRY-LUNGE    
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   LI'L RED 43-3200           66  21  2  296 RIDERS OF THE HOOD (1082)
STRIKING ATTACK  BERWYN 68-5897             47  34  0  210 DRATHANEANS (771)
SLASHING ATTACK  KIANA 24-3878              40  33  0  210 WRATHMEN (753)
AIMED BLOW       EVENING STAR 60-8819       28  20  0  206 SUPERIOR FORCES 60 (1080)
PARRY-LUNGE      KHYLAR 36-4613             43  22  0  202 WRATHMEN (1072)
WALL OF STEEL    KENWYD 57-3870             75  64  2  190 WRATHMEN (705)
PARRY-STRIKE     WELL DON 16-6079           37  26  0  180 GARBAGE PAIL KIDS (1081)

The overall popularity leader is KENWYD 57-3870.  The most popular warrior this turn 
was KHYLAR 36-4613.  The ten other most popular fighters were KIANA 24-3878, KHEDRYN 
24-3955, LI'L RED 43-3200, BERWYN 68-5897, OHMYGOD 63-2147, EVENING STAR 60-8819, 
WELL DON 16-6079, KENWYD 57-3870, BEAULIEU 41-3057, and  0-0.

The least popular fighter this week was BEAULIEU 41-3057.  The other ten least 
popular fighters were KENWYD 57-3870, WELL DON 16-6079, EVENING STAR 60-8819, OHMYGOD 
63-2147, BERWYN 68-5897, LI'L RED 43-3200, KHEDRYN 24-3955, KIANA 24-3878, KHYLAR 
36-4613, and  0-0.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
WILLAF(16)           0  1 0  KATI-TEI(41)         0  1 0  ARADI(60)            0  1 0  
ZORPUNT(24)          2  0 0  VEASTIAN(43)         1  0 0  AMEN-TEI(63)         1  0 0  
JHANS(36)            1  0 0  ANDOR(57)            0  1 0  FIREHOLD(68)         1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 WELL DON 16-6079            37  26  0  180  GARBAGE PAIL KIDS (1081)   WILLAF
 KIANA 24-3878               40  33  0  210  WRATHMEN (753)             ZORPUNT
 KHYLAR 36-4613              43  22  0  202  WRATHMEN (1072)            JHANS
 BEAULIEU 41-3057            43  29  0  177  WRATHMEN (737)             KATI-TEI
 LI'L RED 43-3200            66  21  2  296  RIDERS OF THE HOOD (1082)  VEASTIAN
 KENWYD 57-3870              75  64  2  190  WRATHMEN (705)             ANDOR
 EVENING STAR 60-8819        28  20  0  206  SUPERIOR FORCES 60 (1080)  ARADI
 OHMYGOD 63-2147             41  18  1  190  WRATHMEN (1079)            AMEN-TEI
 BERWYN 68-5897              47  34  0  210  DRATHANEANS (771)          FIREHOLD

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MR. GHERKIN'S MERKIN (38-4993) WHAT?  (412) 
                      NY STATE OF MIND (11-7402) ILLMATIC  (626) 
                        ESTRADA (82-31507) EX-PHILLIS  (5190) 
                    POPE BOB (82-43134) BLESS US, EVERYONE  (7220) 
                     MOPE (82-39892) 4 LETTER ACTIVITIES  (6637) 
                  TEST TUBE BABY (82-49949) STREET PIZZAD XX  (8395) 
                     MICRO (84-42149) BLOOD IN, BLOOD OUT  (7326) 
                      CARDIO (84-18131) ZOMBIE SQUAD 127  (3216) 
                         TINGO (1-9057) SERPENTS' HOLD  (642) 

Congrats to the grads. -- Green Eyes