AD
Date : 10/24/2016 Duedate: 11/05/2016
ANDORAK ARENA
DM 105 TURN 696
RANK TEAMS W L K % RANK TEAMS W L K %
1 THE OPERA 47/1102 1106 777 7 58.7 WRATHMEN 36/1072
DEAD WE SUCK 32/1098 WRATHMEN 63/1079
SUPERIOR FORCES 8/1088 WRATHMEN XIV 71/1074
SUPERIOR FORCES 40/538 WRATHMEN XXV 71/1109
SUPE FORCES 2A02 84/1145 GARBAGE PAIL KIDS 16/1081
SUPERIOR FORCES 1F 33/815 3 WARCKERS 26/587 1208 1124 15 51.8
SUPERIOR FORCES 2Y 33/1099 DEMON LORE 4/1012
SUPERIOR FORCES 5R 29/1097 MONEY PIT 24/1040
SUPERIOR FORCES 60 60/1080 WAR-C-KERS 11/1007
SUPERIOR FORCES Y3 71/1110 MONSTER CHILD 63/996
SUPERIOR FORCES 22T 12/1091 BOOK OF THOMAS 15/1151
2 WRATHMEN 24/753 516 424 4 54.9 SECOND CHANCES 71/1026
WRATHMEN 41/737
REPORT FROM WITHIN THE TOWER
They wouldn't let me OUT! Which is why I'm here. Trapped and tricked, that's
what it is. Trapped by, well, all sorts of things like a sense of duty and a locked
door. Tricked, ah! The spy reporter's office here is THREE ROOMS! The actual office
is the smallest room, desk and writing tackle and a window. Then a records room,
which has been filled with a shoehorn for something like thirty years. And a BEDROOM!
Those of you newly come to the Isle will have noticed--can't avoid it--that a little
personal space is darned hard to come by. Over in Talahya, they're sleeping in
closets, four to a closet: each gladiator gets six hours and then has to vacate for
the next. Time-sharing, they call it, but it isn't TIME they're sharing. So... it's
really hard to walk away from a PRIVATE ROOM.
So, to pay for the bedroom, a spy report. Not a bad deal. The golem spy report
was done by Zontani. He says,
"Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly ANDORAK games." Clash and bustle? Excuse me? Only
fifteen fights, no challenges, no avoids, okay, one death, I suppose that's a clash.
Six standbys. "NAKED TRUTH caught the eye of many in the gladiatorial commission as
he skillfully bested EVENING STAR and was awarded 42 points in recognition." Word has
it that Naked is being financed this week by Zarben's Tattoo Parlor, thus the
nakedness and the catching of the eye. "In one of the week's more notable duels, K.
CARSON put down ERICKA BEARICKA, causing her to lose 14 points of recognition in the
process." Yeah, yeah, heard it before. "This time victory fell to the grasp of the
usurper. All hail SCOMSSS'S NIGHTMARE, King's Sentinel of ANDORAK!" How about a
column, Sscomsss? "Would you believe that over half of the old women in ANDORAK seem
to feel that they could fight better than you gladiators?" Yes, of course. Over half
the old women are retired gladiators. Experience, meanness, they've got it.
"I have been in deep conclave with my spies who watched all that has recently
transpired. Indeed there is much I would report." But most of it has nothing to do
with the fights in Andorak, so the editors pulled it. So much for juicy gossip.
"What warrior does not hone his years, impatiently waiting for the moment of his
foe's mortality?" I've never understood this. Honing his years? Better to actively
pursue his foe's mortality, i.e., kill that sucker.
And the rest of the usual stuff. You've heard it before, right?
KHYLAR (36-4613) (67-30-0,409) of WRATHMEN fought SCOMSSS'S NIGHTMARE (47-6934)
(45-15-0,214) of THE OPERA. KHYLAR was bested by SCOMSSS'S NIGHTMARE in a 2 minute
Title fight. Talk about your underdog victory! Maybe that should be "Khylar's
Nightmare"?
BARBARIAN (12-4783) (75-76-0,225) of SUPERIOR FORCES 22T fought SHAVED MONKEY
(71-5133) (48-34-0,194) of SECOND CHANCES. BARBARIAN viciously subdued SHAVED MONKEY
in a exciting 3 minute gruesome duel. Inquiring minds wonder whether the Monkey would
do better unshaven?
B'ZIADUL (71-3311) (60-42-1,218) of WRATHMEN XIV fought POSITIVE (26-3633) (153-
108-0,205) of WARCKERS. B'ZIADUL was savagely defeated by POSITIVE in a 2 minute
gruesome fight. Positively beaten. Bruises everywhere.
BEAULIEU (41-3057) (53-41-0,216) of WRATHMEN fought DARK CHAMPION (4-5689) (56-
48-0,210) of DEMON LORE. BEAULIEU was devastated by DARK CHAMPION in a popular 2
minute one-sided contest. Demons, gotta leave 'em alone.
LLUPERIOR (33-6529) (76-86-1,187) of SUPERIOR FORCES 2Y fought MEYK (105-24) (0-
0-0,250) of Faithful Standbys. LLUPERIOR was viciously subdued by MEYK in a action
packed 3 minute gory brawl. Well, of course. What kind of a name is "Lluperior" for
a champion gladiator? It should be Lupperiorr.
FURTIVE RETURNS (29-4186) (108-251-1,192) of SUPERIOR FORCES 5R fought BERYL
(105-26) (0-0-0,181) of Faithful Standbys. FURTIVE RETURNS devastated BERYL in a 1
minute mismatched match. Secrets! Probably good gossip-- Oh, you didn't stop to
think that "furtive" means "in secret"? Well, think now. What secrets are being
hidden here? You know, it would be easier to find things to say if you guys'd talk,
at least to me. "Janitor" does not equal "muck raker."
BELA LUGOSI (40-4114) (49-58-1,190) of SUPERIOR FORCES fought WELL DON (16-6079)
(46-49-1,170) of GARBAGE PAIL KIDS. BELA LUGOSI handily defeated WELL DON in a 2
minute gruesome uneven fight. You gotta watch out for pasta. That kind of thing
sneaks up on you, and I don't care how much pesto you put on it.
SAVORY (32-4143) (89-105-1,193) of DEAD WE SUCK fought BERYL (105-26) (0-0-0,181)
of Faithful Standbys. SAVORY won victory over BERYL in a action packed 1 minute duel.
I should hope so.
EVENING STAR (60-8819) (36-44-0,191) of SUPERIOR FORCES 60 fought NAKED TRUTH
(15-5162) (46-37-1,190) of BOOK OF THOMAS. EVENING STAR was assassinated by NAKED
TRUTH in a popular 2 minute gory uneven duel. Star was just so EMBARRASSED. A guy
comes out in a helmet and sandals--only--you hardly know where to look.
OHMYGOD (63-2147) (59-29-1,194) of WRATHMEN fought ALBINO RAINBOW (11-6238) (61-
40-2,200) of WAR-C-KERS. OHMYGOD was overpowered by ALBINO RAINBOW in a 2 minute gory
one-sided melee. Dumb dialog award to this pair: You're a colorless rainbow? Yeah,
you got a problem with that? Oh my god!
ERICKA BEARICKA (63-2461) (57-52-0,201) of MONSTER CHILD fought K. CARSON (8-
3609) (26-19-0,190) of SUPERIOR FORCES. ERICKA BEARICKA was demolished by K. CARSON
in a 1 minute mismatched match. Some challenges and avoids would add to the interest
here.
KIANA (24-3878) (54-41-0,195) of WRATHMEN fought G.I.I.L. (12-5155) (37-52-0,165)
of SUPERIOR FORCES 22T. KIANA handily defeated G.I.I.L. in a exciting 1 minute one-
sided contest. I couldn't see for sure, that armor, you know, but it looked to ME
like G.I.L.L. is actually a fish. With, like, gills.
JULIANNE (84-19630) (30-46-0,173) of SUPE FORCES 2A02 fought MASKED GUILDMASTER
(105-6) (0-0-0,201) of Faithful Standbys. JULIANNE was devastated by MASKED
GUILDMASTER in a 1 minute mismatched bout. Well, of course. These guildmasters get
fed up and violent sometimes.
SIF (71-3925) (20-15-0,122) of SUPERIOR FORCES Y3 fought BUTTERHEAD (105-11) (0-
0-0,150) of Faithful Standbys. SIF was viciously subdued by BUTTERHEAD in a crowd
pleasing 5 minute gruesome bout. I guess Sif isn't the only one with "golden hair."
INNY MEANIE (24-4656) (26-20-0,87) of MONEY PIT fought SHINORR (105-1) (0-0-0,60)
of Faithful Standbys. INNY MEANIE handily defeated SHINORR in a 1 minute mismatched
bout.
And there you have it. Nearly a hundred lines of bricks without straw. SAY
something.
-- Fred
THE KING'S SENTINEL W L K PNTS TEAM NAME CITY
SCOMSSS'S NIGHTMARE 47-6934 46 15 0 239 THE OPERA (1102) NORTH FORK
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
BARBARIAN 12-4783 76 76 0 238 SUPERIOR FORCES 22T (1091) RIZTAB
NAKED TRUTH 15-5162 47 37 2 232 BOOK OF THOMAS (1151) MALCORN
DARK CHAMPION 4-5689 57 48 0 229 DEMON LORE (1012) JHELUM
ALBINO RAINBOW 11-6238 62 40 2 224 WAR-C-KERS (1007) ARUAK CITY
POSITIVE 26-3633 154 108 0 220 WARCKERS (587) CALEAM
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
B'ZIADUL 71-3311 60 43 1 208 WRATHMEN XIV (1074) KYR'TERR
K. CARSON 8-3609 27 19 0 208 SUPERIOR FORCES (1088) ARKERS
KHYLAR 36-4613 67 31 0 203 WRATHMEN (1072) JHANS
FURTIVE RETURNS 29-4186 109 251 1 199 SUPERIOR FORCES 5R (1097) LAPUR
KIANA 24-3878 55 41 0 198 WRATHMEN (753) ZORPUNT
SAVORY 32-4143 90 105 1 196 DEAD WE SUCK (1098) ARVAT
BELA LUGOSI 40-4114 50 58 1 196 SUPERIOR FORCES (538) ZENSU
BEAULIEU 41-3057 53 42 0 193 WRATHMEN (737) KATI-TEI
OHMYGOD 63-2147 59 30 1 192 WRATHMEN (1079) AMEN-TEI
SHAVED MONKEY 71-5133 48 35 0 192 SECOND CHANCES (1026) KYR'TERR
ERICKA BEARICKA 63-2461 57 53 0 187 MONSTER CHILD (996) AMEN-TEI
LLUPERIOR 33-6529 76 87 1 186 SUPERIOR FORCES 2Y (1099) NIATOLI ISLAND
EVENING STAR 60-8819 36 45 0 184 SUPERIOR FORCES 60 (1080) ARADI
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
-SUPERIOR RROSTARR 33-5465 78 95 0 171 SUPERIOR FORCES 1F (815) NIATOLI ISLAND
JULIANNE 84-19630 30 47 0 170 SUPE FORCES 2A02 (1145) BLACKSTONE
G.I.I.L. 12-5155 37 53 0 167 SUPERIOR FORCES 22T (1091) RIZTAB
WELL DON 16-6079 46 50 1 165 GARBAGE PAIL KIDS (1081) WILLAF
-DAEMYN 71-2940 29 18 0 158 WRATHMEN XXV (1109) KYR'TERR
GRAND ADEPTS W L K PNTS TEAM NAME CITY
SIF 71-3925 20 16 0 125 SUPERIOR FORCES Y3 (1110) KYR'TERR
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
INNY MEANIE 24-4656 27 20 0 91 MONEY PIT (1040) ZORPUNT
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
EVENING STAR 60-8819 36 45 0 SUPERIOR FORCES 6 1080 NAKED TRUTH 15-5162 696
PERSONAL CORRESPONDENCE
They told me this was the "unedited" file of personals. If it had been edited, would
there be something here?
LAST WEEK'S FIGHTS
KHYLAR was bested by SCOMSSS'S NIGHTMARE in a 2 minute Title fight.
BARBARIAN viciously subdued SHAVED MONKEY in a exciting 3 minute gruesome duel.
B'ZIADUL was savagely defeated by POSITIVE in a 2 minute gruesome fight.
BEAULIEU was devastated by DARK CHAMPION in a popular 2 minute one-sided contest.
LLUPERIOR was viciously subdued by MEYK in a action packed 3 minute gory brawl.
FURTIVE RETURNS devastated BERYL in a 1 minute mismatched match.
BELA LUGOSI handily defeated WELL DON in a 2 minute gruesome uneven fight.
SAVORY won victory over BERYL in a action packed 1 minute duel.
EVENING STAR was assassinated by NAKED TRUTH in a popular 2 minute gory uneven duel.
OHMYGOD was overpowered by ALBINO RAINBOW in a 2 minute gory one-sided melee.
ERICKA BEARICKA was demolished by K. CARSON in a 1 minute mismatched match.
KIANA handily defeated G.I.I.L. in a exciting 1 minute one-sided contest.
JULIANNE was devastated by MASKED GUILDMASTER in a 1 minute mismatched bout.
SIF was viciously subdued by BUTTERHEAD in a crowd pleasing 5 minute gruesome bout.
INNY MEANIE handily defeated SHINORR in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 13 PARRY-LUNGE 16 - 4 - 0 80 |
|LUNGING ATTACK 4 SLASHING ATTACK 3 - 1 - 0 75 |
|TOTAL PARRY 2 AIMED BLOW 65 - 58 - 1 53 |
|PARRY-LUNGE 2 WALL OF STEEL 5 - 5 - 0 50 |
|SLASHING ATTACK 1 LUNGING ATTACK 28 - 31 - 1 47 |
|PARRY-STRIKE 1 TOTAL PARRY 11 - 17 - 0 39 |
|WALL OF STEEL 1 STRIKING ATTACK 3 - 6 - 0 33 |
|PARRY-RIPOSTE 0 PARRY-STRIKE 2 - 8 - 0 20 |
|STRIKING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 |
Turn 696 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 1 - 0 LUNGING ATTACK 1 - 3 6 AIMED BLOW
AIMED BLOW 9 - 4 PARRY-LUNGE 0 - 2 2 LUNGING ATTACK
TOTAL PARRY 1 - 1 PARRY-STRIKE 0 - 1 1 TOTAL PARRY
PARRY-RIPOSTE 0 - 0 1 PARRY-LUNGE
STRIKING ATTACK 0 - 0 1 SLASHING ATTACK
BASHING ATTACK 0 - 0
WALL OF STEEL 0 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW SCOMSSS'S NIGHTMA 47-6934 46 15 0 239 THE OPERA (1102)
TOTAL PARRY POSITIVE 26-3633 154 108 0 220 WARCKERS (587)
LUNGING ATTACK B'ZIADUL 71-3311 60 43 1 208 WRATHMEN XIV (1074)
PARRY-LUNGE KHYLAR 36-4613 67 31 0 203 WRATHMEN (1072)
SLASHING ATTACK KIANA 24-3878 55 41 0 198 WRATHMEN (753)
WALL OF STEEL BEAULIEU 41-3057 53 42 0 193 WRATHMEN (737)
PARRY-STRIKE WELL DON 16-6079 46 50 1 165 GARBAGE PAIL KIDS (1081)
The overall popularity leader is FURTIVE RETURNS 29-4186. The most popular warrior
this turn was BARBARIAN 12-4783. The ten other most popular fighters were DARK
CHAMPION 4-5689, NAKED TRUTH 15-5162, SHAVED MONKEY 71-5133, POSITIVE 26-3633, BELA
LUGOSI 40-4114, ALBINO RAINBOW 11-6238, SCOMSSS'S NIGHTMARE 47-6934, B'ZIADUL
71-3311, SIF 71-3925, and BEAULIEU 41-3057.
The least popular fighter this week was JULIANNE 84-19630. The other ten least
popular fighters were G.I.I.L. 12-5155, ERICKA BEARICKA 63-2461, OHMYGOD 63-2147, K.
CARSON 8-3609, WELL DON 16-6079, FURTIVE RETURNS 29-4186, KHYLAR 36-4613, INNY MEANIE
24-4656, KIANA 24-3878, and EVENING STAR 60-8819.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
JHELUM(4) 1 0 0 CALEAM(26) 1 0 0 KATI-TEI(41) 0 1 0
ARKERS(8) 1 0 0 LAPUR(29) 1 0 0 NORTH FORK(47) 1 0 0
ARUAK CITY(11) 1 0 0 ARVAT(32) 1 0 0 ARADI(60) 0 1 0
RIZTAB(12) 1 1 0 NIATOLI ISLAND(33) 0 1 0 AMEN-TEI(63) 0 2 0
MALCORN(15) 1 0 1 JHANS(36) 0 1 0 KYR'TERR(71) 0 3 0
WILLAF(16) 0 1 0 ZENSU(40) 1 0 0 BLACKSTONE(84) 0 1 0
ZORPUNT(24) 2 0 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
DARK CHAMPION 4-5689 57 48 0 229 DEMON LORE (1012) JHELUM
K. CARSON 8-3609 27 19 0 208 SUPERIOR FORCES (1088) ARKERS
ALBINO RAINBOW 11-6238 62 40 2 224 WAR-C-KERS (1007) ARUAK CITY
BARBARIAN 12-4783 76 76 0 238 SUPERIOR FORCES 22T (1091) RIZTAB
NAKED TRUTH 15-5162 47 37 2 232 BOOK OF THOMAS (1151) MALCORN
WELL DON 16-6079 46 50 1 165 GARBAGE PAIL KIDS (1081) WILLAF
KIANA 24-3878 55 41 0 198 WRATHMEN (753) ZORPUNT
POSITIVE 26-3633 154 108 0 220 WARCKERS (587) CALEAM
FURTIVE RETURNS 29-4186 109 251 1 199 SUPERIOR FORCES 5R (1097) LAPUR
SAVORY 32-4143 90 105 1 196 DEAD WE SUCK (1098) ARVAT
LLUPERIOR 33-6529 76 87 1 186 SUPERIOR FORCES 2Y (1099) NIATOLI ISLAND
KHYLAR 36-4613 67 31 0 203 WRATHMEN (1072) JHANS
BELA LUGOSI 40-4114 50 58 1 196 SUPERIOR FORCES (538) ZENSU
BEAULIEU 41-3057 53 42 0 193 WRATHMEN (737) KATI-TEI
SCOMSSS'S NIGHTMAR 47-6934 46 15 0 239 THE OPERA (1102) NORTH FORK
EVENING STAR 60-8819 36 45 0 184 SUPERIOR FORCES 60 (1080) ARADI
OHMYGOD 63-2147 59 30 1 192 WRATHMEN (1079) AMEN-TEI
B'ZIADUL 71-3311 60 43 1 208 WRATHMEN XIV (1074) KYR'TERR
JULIANNE 84-19630 30 47 0 170 SUPE FORCES 2A02 (1145) BLACKSTONE
An Informative Guide to the Parry-Riposte Style
composed by Sir Jessie Jest
Greetings to all. After many weeks of compiling a database with informationon
the parry-riposte, I would like to thank the many managers that donated their time and
effort to make this project work. We all hope that many managers benefit from these
efforts to further the interest in this style.
This article can also be found in the Duel Masters Web page on the internet at:
http://www.netis.com/johnh/dm.htm
Also, for those of you who have e-mail access, I invite you to join in on the DM
discussions on the Roundtable. The roundtable is a forum that discusses anything that
has to do with Duelmasters. It is made up of many other DM managers like yourself,
and will answer any question you have about the game. To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".
*** *** ***
Parry-ripostes, or rippers, can be very deadly if trained and managed
effectively. Rippers aren't as widely understood as the more common high skill base
styles are. They do draw managers who like more of a challenge. It is not a style
for quick fix, so to speak. They start with much less skill and development than
many other styles. This means they require a much longer development time before
reaching that successful stage. Rippers are not good short-term warriors. They lack
what it takes to get many wins early in their career. When you make a ripper, you're
in for the long haul.
When making a ripper, it is good to think about making him survive through Basic.
Rippers have the second highest death rate, with aimed blows being the first. The
main reasons for this, I believe, are poor warrior design and/or poor strategy.
Rippers, even if designed exactly the same, vary more from one to another than most
styles in general. The aimed blow, I believe, is the only other style that varies
more widely from one to another than the ripper. Finding your ripper's likes and
dislikes may be quite a task, indeed.
The first thing to get a good ripper is warrior design. His starting stats will
greatly effect his starting skill bases as well. Since rippers starting skill base
is lower than some of the other styles, getting as many bonus skills from initial
stats is very important. These bonus skills are given most in the WIT and DEFTNESS
stats. Odd numbered stats are where most of the bonus skills are at, such as 13, 15,
17 and 21. There are no bonus stats to be gained at 19 in any stat except speed.
Good rippers will have a minimum of 32 points between wit and deftness. 34 or more
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.
Ripper stats:
Strength: 7-11 gives you the range you need for all ripper weapons.
Con: 10-14 helps keep your ripper alive and helps with encumbrance. A wise
manager would put any left over points here, rather than speed. We'll
get to that in a minute.
Size: 3-11, no bigger. It's a waste of points and kills your defense, which
is one thing that will keep your ripper alive.
Wit: 15, 17 or 21 -- No less. You need the bonus skills and the quick
learning to make up for the lower skill base.
Will: 15+ Not necessary, but to be successful quicker in ADM get at least a
15.
Speed: 5-9 Speed is the most disputed thing among ripper managers. It is
split 50/50 on its contribution to a rippers success. I believe any
extra points left over after adding to odd number WT, WL, and DF should
go to CON, not speed. It makes no difference whether you get those
skills gained from speed now, or later on. They are still the same
number of skills. Those few skills won't make as much difference
now, as CON does in keeping the ripper ALIVE. A dead ripper's bases
don't matter much, now, do they? ;)
Deftness 15,17, or 21 no less. This is a MUST. Deftness gives the most bonus
skills out of all the stats. Unlike other styles, which start out
with higher bases, a ripper needs all the bonuses he can get. Don't
skimp here. Also, many of the rippers weapons require high deftness.
The average skill bonuses you get for the parry-riposte style are as follows:
(Taken from the "Ween Chart" that includes decimals)
Skill Bonus
====== ======
Attack -1.6
Parry -0.1
Defense -3
Initiative 3.1
Decise 1.8
Riposte 4.6
Naturally, rippers get more bonus skills in the riposte area. To help
understand that chart, round the numbers up to the nearest whole number. Example,
Decise 1.8 = 2 extra decise skills. There is no way to predict exactly what your
ripper's starting skills will be. But you can get a good idea when your get your
overview back by using the skill chart which is not listed here. There is the luck
factor, which is a random number that RSI gives to make sure no two warriors are
exactly alike. Some are blessed and get more than average skills, whereas others get
considerably less. Rippers in general seem to get LESS more than MORE skill in the
luck factor part of character generation.
Listed below are some examples of actual rippers in ADM and Primus.Please take
note of the + or extra skills these rippers received with thestats they have. Notice
the amount of extra skills they received from high WIT and DEFTNESS. The luck factor
had some play in these startingbases. These are also examples of when the luck factor
gives you MOREstarting base skills. The one at the bottom, with the -2 skills, is an
exampleof bad luck. The average skill base totals is +4.8 or 5 skills rounded up.That
means that if you get a ripper with more than + 5 skills to his base,he is lucky.
Less than + 5 he is unlucky, depending on his stats. If theripper has less than a 32
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher. If
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21
WILL.Then you should get +5 or better to your skill base. If not, you are unlucky.
ST-CN-SZ-WT-WL-SP-DF BASE: ATT INIT DEC DEF PAR RIP (Bonus +/-)
17-13-4-17-9-9-15 60(0) 60(+4) 30(+2) 40(-1) 45(+1) 65(+5); +11
9-13-8-17-15-5-17 55(-1) 55(+4) 15(0) 30(-4) 55(+3) 70(+6); +8
11-9-12-15-17-5-17 55(0) 35(+2) 20(+1) 30(-3) 45(-1) 75(+9); +8
9-12-5-17-15-9-17 45(-3) 50(+1) 40(+3) 45(-2) 40(0) 70(+5); +4
10-10-9-21-15-4-15 60(-1) 50(+2) 45(+5) 35(-4) 35(0) 65(+5); +7
8-9-7-17-17-9-17 50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8); +5
8-10-12-17-17-3-17 60(-1) 45(0) 25(+2) 30(-5) 40(+1) 55(+4); +1
8-9-8-15-11-12-21 50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5); +7
12-10-8-17-11-9-17 40(-3) 45(0) 40(+4) 30(-4) 15(-4) 70(+5); -2
The numbers in the parenthesis are the + or - the projected skill base for that
set of numbers. Example: +5 means that he got 5 more than the average projection.
Pluses are good and minuses are bad.
A simple method to see whether or not your ripper was lucky is to add the WIT and
DEFTNESS together. If it is above 32 then you should get + 5 as an average, and any
more than +5 is lucky. The higher the WIT/DEFTNESS total the higher the average.
This is a quick guesstimate to see if your ripper was unlucky at getting a good number
starting skills. It is not an exact way to tell. You can tell more accurately by
using the skill chart that lists the skill bonuses, and the style modifiers.
Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and
PARRY. An initiative statement is nice, but harder to come by for a ripper, unless
you give up one of those 3 up there. If you get ATTACK, DEFENSE, PARRY and INITIATIVE
high order you have a GREAT ripper. Rippers almost always get some kind of Riposte
statement. Riposte isn't really as important as those 4 up there are in the long run.
Decise skill is meaningless to a ripper.
ARMOR
-----------
Rippers should wear heavy armor at the beginning of their career. It is better
to run a ripper defensively or `scum' him for awhile until he gains more skill. When
he starts getting his experts in defense and parry, then you can take off some armor.
Rippers are more like to DIE in their first 10-15 fights than later on when they have
more skill and experience.
Some people don't like playing defensively, and run them offensively at the
beginning. Rippers are long term projects and are not ready for this. They lack the
skill and experience to do this in the beginning. For this reason, and the fact most
people don't put much armor on them at the start of their career, is why so many
rippers DIE. Putting heavy armor on them and playing them defensively, increases the
ripper's chance to make it to ADM ALIVE. I've put rippers in ACM and APA in basic for
their first 15 fights. It keeps them alive and gets them learns without affecting
their performance.
Weapons
-------------
Your ripper's favorite weapon is VERY important. Rippers have a very limited
number of weapons to choose from, but do have some good ones.
This is a list of ripper weapons. They are listed in order of which is best to
which is worst according to a poll of 58 ripper mgrs.
1. Scimitar -- The best ripper weapon, without question.
2. Longsword
3. Epee -- I wouldn't advise using this weapon in Basic.
4. Shortsword
5. Shortspear
6. Longspear
7. Hatchet
Using that chart above, you can tell whether or not your ripper got stuck with a
lousy favorite weapon. Down below is more info on ripper's favorite weapons.
Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
Notice that most got the top 3 ripper weapons. Just hope your ripper doesn't get
stuck with a lame weapon.
Off-hand weapon
------------------------
Rippers do better with 2 weapons than one. In ADM, a ripper can use either one
or 2 and still be effective. Shortswords and hatchets are the most effective.
Daggers and shields are OK, but not really good in ADM. If you have a ripper with
high enough deftness, twin longswords or scimitars can be devastating. Rippers have
an unusually high chance of being ambidextrous.
Strategy- Using tactics
-------------------------------
Rippers in general don't react well to tactics. This is agreed on by most ripper
managers. They can use lunge, dodge, response and parry to some effectiveness. Out
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.
Riposte tactic is lame, and should never be used on a ripper. He ripostes well enough
without that tactic. All it will do is penalize him in other important areas.
Strategy- (favorite rhythms)
-------------------------------------
Unlike other styles, the ripper favorite rhythm is used more closely. Most
managers use different strategies in basic than they do in ADM for their rippers.
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms
in ADM. Unless, of course, they have very bad rhythms for favorites. Then they may
go back to playing it by ear.
Below is a graph of 44 Parry - Riposte's favorite rhythms.
A. L. -- O. E. VL LO MO HI VH TOTALS
VL 3 1 2 0 0 6
LO 2 1 2 2 0 7
MO 2 19 0 1 0 22
HI 2 0 5 2 0 9
VH 0 0 0 0 0 0
TOTALS 9 21 9 5 0
As you can see, most of the favorites for a Parry Riposte fall in the LOW
offensive and moderate activity range.
To give someone an example of a basic strategy, I will give you an example below.
MIN 1 2 3 4 5 6 Desp.
OL 2 2 2 4 4 3 7
AL 2 2 2 4 4 2 7
KD 5 5 5 6 6 5 5
Att RA----------------------------------------------->
Pro HE----------------------------------------------->
You can experiment with other strategies, and might even check out how your
ripper likes tactics.
In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.
Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are : SL, LU, AB, PL, ST.
Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.
Well, that should be enough information to get any manager started with a good
ripper. If you need more information about rippers or anything else about DM,
contact me. I can be reached via e-mail at 103260.3347@ compuserve.com or you can
Diplo me at the Joker's Wild 2 in DM 75. I hope this helped someone.
Cheers,
Sir Jessie Jest
Credits -- Major contributors:
Mitch Nakagawa -AKA- Sensei Slowburn
Glenn Uren -AKA- Heretic JRK
Jeanette Jerles -AKA- Shark Jester
Gary Triplett -AKA- Miles The Boss Man
The Lunatic Voo-Doo
Assurnasirbanipal Soultaker
Lord Bosk Buri
C.J Caviness -AKA- The Visionist Doctor Scot
Manager(Dwayne) Revenant
Eric Goche Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender
and many others.