AD

Date   : 10/24/2016    Duedate: 11/05/2016

ANDORAK ARENA

DM 105    TURN 696

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 THE OPERA 47/1102   1106  777   7 58.7      WRATHMEN 36/1072
    DEAD WE SUCK 32/1098                        WRATHMEN 63/1079
    SUPERIOR FORCES 8/1088                      WRATHMEN XIV 71/1074
    SUPERIOR FORCES 40/538                      WRATHMEN XXV 71/1109
    SUPE FORCES 2A02 84/1145                    GARBAGE PAIL KIDS 16/1081
    SUPERIOR FORCES 1F 33/815                 3 WARCKERS 26/587     1208 1124  15 51.8
    SUPERIOR FORCES 2Y 33/1099                  DEMON LORE 4/1012
    SUPERIOR FORCES 5R 29/1097                  MONEY PIT 24/1040
    SUPERIOR FORCES 60 60/1080                  WAR-C-KERS 11/1007
    SUPERIOR FORCES Y3 71/1110                  MONSTER CHILD 63/996
    SUPERIOR FORCES 22T 12/1091                 BOOK OF THOMAS 15/1151
  2 WRATHMEN 24/753      516  424   4 54.9      SECOND CHANCES 71/1026
    WRATHMEN 41/737

                             REPORT FROM WITHIN THE TOWER

     They wouldn't let me OUT!  Which is why I'm here.  Trapped and tricked, that's 
what it is.  Trapped by, well, all sorts of things like a sense of duty and a locked 
door.  Tricked, ah!  The spy reporter's office here is THREE ROOMS!  The actual office 
is the smallest room, desk and writing tackle and a window.  Then a records room, 
which has been filled with a shoehorn for something like thirty years.  And a BEDROOM!  
Those of you newly come to the Isle will have noticed--can't avoid it--that a little 
personal space is darned hard to come by.  Over in Talahya, they're sleeping in 
closets, four to a closet:  each gladiator gets six hours and then has to vacate for 
the next.  Time-sharing, they call it, but it isn't TIME they're sharing.  So... it's 
really hard to walk away from a PRIVATE ROOM.

     So, to pay for the bedroom, a spy report.  Not a bad deal.  The golem spy report 
was done by Zontani.  He says,
     "Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ANDORAK games."  Clash and bustle?  Excuse me?  Only 
fifteen fights, no challenges, no avoids, okay, one death, I suppose that's a clash.  
Six standbys.  "NAKED TRUTH caught the eye of many in the gladiatorial commission as 
he skillfully bested EVENING STAR and was awarded 42 points in recognition."  Word has 
it that Naked is being financed this week by Zarben's Tattoo Parlor, thus the 
nakedness and the catching of the eye.  "In one of the week's more notable duels, K. 
CARSON put down ERICKA BEARICKA, causing her to lose 14 points of recognition in the 
process."  Yeah, yeah, heard it before.  "This time victory fell to the grasp of the 
usurper.  All hail SCOMSSS'S NIGHTMARE, King's Sentinel of ANDORAK!"  How about a 
column, Sscomsss?  "Would you believe that over half of the old women in ANDORAK seem 
to feel that they could fight better than you gladiators?"  Yes, of course.  Over half 
the old women are retired gladiators.  Experience, meanness, they've got it.
     "I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report."  But most of it has nothing to do 
with the fights in Andorak, so the editors pulled it.  So much for juicy gossip.
     "What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?"  I've never understood this.  Honing his years?  Better to actively 
pursue his foe's mortality, i.e., kill that sucker.
     And the rest of the usual stuff.  You've heard it before, right?

     KHYLAR (36-4613) (67-30-0,409) of WRATHMEN fought SCOMSSS'S NIGHTMARE (47-6934) 
(45-15-0,214) of THE OPERA.  KHYLAR was bested by SCOMSSS'S NIGHTMARE in a 2 minute 
Title fight.  Talk about your underdog victory!  Maybe that should be "Khylar's 
Nightmare"?
     BARBARIAN (12-4783) (75-76-0,225) of SUPERIOR FORCES 22T fought SHAVED MONKEY 
(71-5133) (48-34-0,194) of SECOND CHANCES.  BARBARIAN viciously subdued SHAVED MONKEY 
in a exciting 3 minute gruesome duel.  Inquiring minds wonder whether the Monkey would 
do better unshaven?
     B'ZIADUL (71-3311) (60-42-1,218) of WRATHMEN XIV fought POSITIVE (26-3633) (153-
108-0,205) of WARCKERS.  B'ZIADUL was savagely defeated by POSITIVE in a 2 minute 
gruesome fight.  Positively beaten.  Bruises everywhere.
     BEAULIEU (41-3057) (53-41-0,216) of WRATHMEN fought DARK CHAMPION (4-5689) (56-
48-0,210) of DEMON LORE.  BEAULIEU was devastated by DARK CHAMPION in a popular 2 
minute one-sided contest.  Demons, gotta leave 'em alone.
     LLUPERIOR (33-6529) (76-86-1,187) of SUPERIOR FORCES 2Y fought MEYK (105-24) (0-
0-0,250) of Faithful Standbys.  LLUPERIOR was viciously subdued by MEYK in a action 
packed 3 minute gory brawl.  Well, of course.  What kind of a name is "Lluperior" for 
a champion gladiator?  It should be Lupperiorr.
     FURTIVE RETURNS (29-4186) (108-251-1,192) of SUPERIOR FORCES 5R fought BERYL 
(105-26) (0-0-0,181) of Faithful Standbys.  FURTIVE RETURNS devastated BERYL in a 1 
minute mismatched match.  Secrets!  Probably good gossip--  Oh, you didn't stop to 
think that "furtive" means "in secret"?  Well, think now.  What secrets are being 
hidden here?  You know, it would be easier to find things to say if you guys'd talk, 
at least to me.  "Janitor" does not equal "muck raker."
     BELA LUGOSI (40-4114) (49-58-1,190) of SUPERIOR FORCES fought WELL DON (16-6079) 
(46-49-1,170) of GARBAGE PAIL KIDS.  BELA LUGOSI handily defeated WELL DON in a 2 
minute gruesome uneven fight.  You gotta watch out for pasta.  That kind of thing 
sneaks up on you, and I don't care how much pesto you put on it.
     SAVORY (32-4143) (89-105-1,193) of DEAD WE SUCK fought BERYL (105-26) (0-0-0,181) 
of Faithful Standbys.  SAVORY won victory over BERYL in a action packed 1 minute duel.  
I should hope so.
     EVENING STAR (60-8819) (36-44-0,191) of SUPERIOR FORCES 60 fought NAKED TRUTH 
(15-5162) (46-37-1,190) of BOOK OF THOMAS.  EVENING STAR was assassinated by NAKED 
TRUTH in a popular 2 minute gory uneven duel.  Star was just so EMBARRASSED.  A guy 
comes out in a helmet and sandals--only--you hardly know where to look.
     OHMYGOD (63-2147) (59-29-1,194) of WRATHMEN fought ALBINO RAINBOW (11-6238) (61-
40-2,200) of WAR-C-KERS.  OHMYGOD was overpowered by ALBINO RAINBOW in a 2 minute gory 
one-sided melee.  Dumb dialog award to this pair:  You're a colorless rainbow?  Yeah, 
you got a problem with that?  Oh my god!
     ERICKA BEARICKA (63-2461) (57-52-0,201) of MONSTER CHILD fought K. CARSON (8-
3609) (26-19-0,190) of SUPERIOR FORCES.  ERICKA BEARICKA was demolished by K. CARSON 
in a 1 minute mismatched match.  Some challenges and avoids would add to the interest 
here.
     KIANA (24-3878) (54-41-0,195) of WRATHMEN fought G.I.I.L. (12-5155) (37-52-0,165) 
of SUPERIOR FORCES 22T.  KIANA handily defeated G.I.I.L. in a exciting 1 minute one-
sided contest.  I couldn't see for sure, that armor, you know, but it looked to ME 
like G.I.L.L. is actually a fish.  With, like, gills.
     JULIANNE (84-19630) (30-46-0,173) of SUPE FORCES 2A02 fought MASKED GUILDMASTER 
(105-6) (0-0-0,201) of Faithful Standbys.  JULIANNE was devastated by MASKED 
GUILDMASTER in a 1 minute mismatched bout.  Well, of course.  These guildmasters get 
fed up and violent sometimes.
     SIF (71-3925) (20-15-0,122) of SUPERIOR FORCES Y3 fought BUTTERHEAD (105-11) (0-
0-0,150) of Faithful Standbys.  SIF was viciously subdued by BUTTERHEAD in a crowd 
pleasing 5 minute gruesome bout.  I guess Sif isn't the only one with "golden hair."
     INNY MEANIE (24-4656) (26-20-0,87) of MONEY PIT fought SHINORR (105-1) (0-0-0,60) 
of Faithful Standbys.  INNY MEANIE handily defeated SHINORR in a 1 minute mismatched 
bout.

     And there you have it.  Nearly a hundred lines of bricks without straw.  SAY 
something.

                                          -- Fred

THE KING'S SENTINEL            W   L  K PNTS  TEAM NAME                  CITY           
 SCOMSSS'S NIGHTMARE 47-6934  46  15  0  239  THE OPERA (1102)           NORTH FORK

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 BARBARIAN 12-4783            76  76  0  238  SUPERIOR FORCES 22T (1091) RIZTAB
 NAKED TRUTH 15-5162          47  37  2  232  BOOK OF THOMAS (1151)      MALCORN
 DARK CHAMPION 4-5689         57  48  0  229  DEMON LORE (1012)          JHELUM
 ALBINO RAINBOW 11-6238       62  40  2  224  WAR-C-KERS (1007)          ARUAK CITY
 POSITIVE 26-3633            154 108  0  220  WARCKERS (587)             CALEAM

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 B'ZIADUL 71-3311             60  43  1  208  WRATHMEN XIV (1074)        KYR'TERR
 K. CARSON 8-3609             27  19  0  208  SUPERIOR FORCES (1088)     ARKERS
 KHYLAR 36-4613               67  31  0  203  WRATHMEN (1072)            JHANS
 FURTIVE RETURNS 29-4186     109 251  1  199  SUPERIOR FORCES 5R (1097)  LAPUR
 KIANA 24-3878                55  41  0  198  WRATHMEN (753)             ZORPUNT
 SAVORY 32-4143               90 105  1  196  DEAD WE SUCK (1098)        ARVAT
 BELA LUGOSI 40-4114          50  58  1  196  SUPERIOR FORCES (538)      ZENSU
 BEAULIEU 41-3057             53  42  0  193  WRATHMEN (737)             KATI-TEI
 OHMYGOD 63-2147              59  30  1  192  WRATHMEN (1079)            AMEN-TEI
 SHAVED MONKEY 71-5133        48  35  0  192  SECOND CHANCES (1026)      KYR'TERR
 ERICKA BEARICKA 63-2461      57  53  0  187  MONSTER CHILD (996)        AMEN-TEI
 LLUPERIOR 33-6529            76  87  1  186  SUPERIOR FORCES 2Y (1099)  NIATOLI ISLAND
 EVENING STAR 60-8819         36  45  0  184  SUPERIOR FORCES 60 (1080)  ARADI

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
-SUPERIOR RROSTARR 33-5465    78  95  0  171  SUPERIOR FORCES 1F (815)   NIATOLI ISLAND
 JULIANNE 84-19630            30  47  0  170  SUPE FORCES 2A02 (1145)    BLACKSTONE
 G.I.I.L. 12-5155             37  53  0  167  SUPERIOR FORCES 22T (1091) RIZTAB
 WELL DON 16-6079             46  50  1  165  GARBAGE PAIL KIDS (1081)   WILLAF
-DAEMYN 71-2940               29  18  0  158  WRATHMEN XXV (1109)        KYR'TERR

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
 SIF 71-3925                  20  16  0  125  SUPERIOR FORCES Y3 (1110)  KYR'TERR

GRAND CHALLENGER INITIATES     W   L  K PNTS  TEAM NAME                  CITY           
 INNY MEANIE 24-4656          27  20  0   91  MONEY PIT (1040)           ZORPUNT

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN
EVENING STAR 60-8819      36  45  0 SUPERIOR FORCES 6 1080 NAKED TRUTH 15-5162       696

                               PERSONAL CORRESPONDENCE

They told me this was the "unedited" file of personals.  If it had been edited, would 
there be something here?

                                  LAST WEEK'S FIGHTS

KHYLAR was bested by SCOMSSS'S NIGHTMARE in a 2 minute Title fight.
BARBARIAN viciously subdued SHAVED MONKEY in a exciting 3 minute gruesome duel.
B'ZIADUL was savagely defeated by POSITIVE in a 2 minute gruesome fight.
BEAULIEU was devastated by DARK CHAMPION in a popular 2 minute one-sided contest.
LLUPERIOR was viciously subdued by MEYK in a action packed 3 minute gory brawl.
FURTIVE RETURNS devastated BERYL in a 1 minute mismatched match.
BELA LUGOSI handily defeated WELL DON in a 2 minute gruesome uneven fight.
SAVORY won victory over BERYL in a action packed 1 minute duel.
EVENING STAR was assassinated by NAKED TRUTH in a popular 2 minute gory uneven duel.
OHMYGOD was overpowered by ALBINO RAINBOW in a 2 minute gory one-sided melee.
ERICKA BEARICKA was demolished by K. CARSON in a 1 minute mismatched match.
KIANA handily defeated G.I.I.L. in a exciting 1 minute one-sided contest.
JULIANNE was devastated by MASKED GUILDMASTER in a 1 minute mismatched bout.
SIF was viciously subdued by BUTTERHEAD in a crowd pleasing 5 minute gruesome bout.
INNY MEANIE handily defeated SHINORR in a 1 minute mismatched bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                      13         PARRY-LUNGE       16 -   4 -  0      80  |
|LUNGING ATTACK                   4         SLASHING ATTACK    3 -   1 -  0      75  |
|TOTAL PARRY                      2         AIMED BLOW        65 -  58 -  1      53  |
|PARRY-LUNGE                      2         WALL OF STEEL      5 -   5 -  0      50  |
|SLASHING ATTACK                  1         LUNGING ATTACK    28 -  31 -  1      47  |
|PARRY-STRIKE                     1         TOTAL PARRY       11 -  17 -  0      39  |
|WALL OF STEEL                    1         STRIKING ATTACK    3 -   6 -  0      33  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       2 -   8 -  0      20  |
|STRIKING ATTACK                  0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -  0       0  |

Turn 696 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     LUNGING ATTACK     1 -  3         6  AIMED BLOW     
AIMED BLOW         9 -  4     PARRY-LUNGE        0 -  2         2  LUNGING ATTACK 
TOTAL PARRY        1 -  1     PARRY-STRIKE       0 -  1         1  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  0         1  PARRY-LUNGE    
                              STRIKING ATTACK    0 -  0         1  SLASHING ATTACK
                              BASHING ATTACK     0 -  0     
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       SCOMSSS'S NIGHTMA 47-6934  46  15  0  239 THE OPERA (1102)
TOTAL PARRY      POSITIVE 26-3633          154 108  0  220 WARCKERS (587)
LUNGING ATTACK   B'ZIADUL 71-3311           60  43  1  208 WRATHMEN XIV (1074)
PARRY-LUNGE      KHYLAR 36-4613             67  31  0  203 WRATHMEN (1072)
SLASHING ATTACK  KIANA 24-3878              55  41  0  198 WRATHMEN (753)
WALL OF STEEL    BEAULIEU 41-3057           53  42  0  193 WRATHMEN (737)
PARRY-STRIKE     WELL DON 16-6079           46  50  1  165 GARBAGE PAIL KIDS (1081)

The overall popularity leader is FURTIVE RETURNS 29-4186.  The most popular warrior 
this turn was BARBARIAN 12-4783.  The ten other most popular fighters were DARK 
CHAMPION 4-5689, NAKED TRUTH 15-5162, SHAVED MONKEY 71-5133, POSITIVE 26-3633, BELA 
LUGOSI 40-4114, ALBINO RAINBOW 11-6238, SCOMSSS'S NIGHTMARE 47-6934, B'ZIADUL 
71-3311, SIF 71-3925, and BEAULIEU 41-3057.

The least popular fighter this week was JULIANNE 84-19630.  The other ten least 
popular fighters were G.I.I.L. 12-5155, ERICKA BEARICKA 63-2461, OHMYGOD 63-2147, K. 
CARSON 8-3609, WELL DON 16-6079, FURTIVE RETURNS 29-4186, KHYLAR 36-4613, INNY MEANIE 
24-4656, KIANA 24-3878, and EVENING STAR 60-8819.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
JHELUM(4)            1  0 0  CALEAM(26)           1  0 0  KATI-TEI(41)         0  1 0  
ARKERS(8)            1  0 0  LAPUR(29)            1  0 0  NORTH FORK(47)       1  0 0  
ARUAK CITY(11)       1  0 0  ARVAT(32)            1  0 0  ARADI(60)            0  1 0  
RIZTAB(12)           1  1 0  NIATOLI ISLAND(33)   0  1 0  AMEN-TEI(63)         0  2 0  
MALCORN(15)          1  0 1  JHANS(36)            0  1 0  KYR'TERR(71)         0  3 0  
WILLAF(16)           0  1 0  ZENSU(40)            1  0 0  BLACKSTONE(84)       0  1 0  
ZORPUNT(24)          2  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 DARK CHAMPION 4-5689        57  48  0  229  DEMON LORE (1012)          JHELUM
 K. CARSON 8-3609            27  19  0  208  SUPERIOR FORCES (1088)     ARKERS
 ALBINO RAINBOW 11-6238      62  40  2  224  WAR-C-KERS (1007)          ARUAK CITY
 BARBARIAN 12-4783           76  76  0  238  SUPERIOR FORCES 22T (1091) RIZTAB
 NAKED TRUTH 15-5162         47  37  2  232  BOOK OF THOMAS (1151)      MALCORN
 WELL DON 16-6079            46  50  1  165  GARBAGE PAIL KIDS (1081)   WILLAF
 KIANA 24-3878               55  41  0  198  WRATHMEN (753)             ZORPUNT
 POSITIVE 26-3633           154 108  0  220  WARCKERS (587)             CALEAM
 FURTIVE RETURNS 29-4186    109 251  1  199  SUPERIOR FORCES 5R (1097)  LAPUR
 SAVORY 32-4143              90 105  1  196  DEAD WE SUCK (1098)        ARVAT
 LLUPERIOR 33-6529           76  87  1  186  SUPERIOR FORCES 2Y (1099)  NIATOLI ISLAND
 KHYLAR 36-4613              67  31  0  203  WRATHMEN (1072)            JHANS
 BELA LUGOSI 40-4114         50  58  1  196  SUPERIOR FORCES (538)      ZENSU
 BEAULIEU 41-3057            53  42  0  193  WRATHMEN (737)             KATI-TEI
 SCOMSSS'S NIGHTMAR 47-6934  46  15  0  239  THE OPERA (1102)           NORTH FORK
 EVENING STAR 60-8819        36  45  0  184  SUPERIOR FORCES 60 (1080)  ARADI
 OHMYGOD 63-2147             59  30  1  192  WRATHMEN (1079)            AMEN-TEI
 B'ZIADUL 71-3311            60  43  1  208  WRATHMEN XIV (1074)        KYR'TERR
 JULIANNE 84-19630           30  47  0  170  SUPE FORCES 2A02 (1145)    BLACKSTONE

                   An Informative Guide to the Parry-Riposte Style

                             composed by Sir Jessie Jest

     Greetings to all.  After many weeks of compiling a database with informationon 
the parry-riposte, I would like to thank the many managers that donated their time and 
effort to make this project work.  We all hope that many managers benefit from these 
efforts to further the interest in this style.
     This article can also be found in the Duel Masters Web page on the internet at:  
http://www.netis.com/johnh/dm.htm 
     Also, for those of you who have e-mail access, I invite you to join in on the DM 
discussions on the Roundtable.  The roundtable is a forum that discusses anything that 
has to do with Duelmasters.  It is made up of many other DM managers like yourself, 
and will answer any question you have about the game.  To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".

                          ***            ***            *** 

     Parry-ripostes, or rippers, can be very deadly if trained and managed 
effectively.  Rippers aren't as widely understood as the more common high skill base 
styles are.   They do draw managers who like more of a challenge.  It is not a style 
for quick fix, so to speak.   They start with much less skill and development than 
many other styles.  This means they require a much longer development time before 
reaching that successful stage.  Rippers are not good short-term warriors.  They lack 
what it takes to get many wins early in their career.   When you make a ripper, you're 
in for the long haul.
     When making a ripper, it is good to think about making him survive through Basic.  
Rippers have the second highest death rate, with aimed blows being the first.  The 
main reasons for this, I believe, are poor warrior design and/or poor strategy.  
Rippers, even if designed exactly the same, vary more from one to another than most 
styles in general.  The aimed blow, I believe, is the only other style that varies 
more widely from one to another than the ripper.  Finding your ripper's likes and 
dislikes may be quite a task, indeed.
     The first thing to get a good ripper is warrior design.   His starting stats will 
greatly effect his starting skill bases as well.   Since rippers starting skill base 
is lower than some of the other styles, getting as many bonus skills from initial 
stats is very important.   These bonus skills are given most in the WIT and DEFTNESS 
stats.   Odd numbered stats are where most of the bonus skills are at, such as 13, 15, 
17 and 21.  There are no bonus stats to be gained at 19 in any stat except speed.  
Good rippers will have a minimum of 32 points between wit and deftness.  34 or more 
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.

Ripper stats:

Strength:      7-11  gives you the range you need for all ripper weapons.

Con:           10-14 helps keep your ripper alive and helps with encumbrance.  A wise 
               manager would put any left over points here, rather than speed.  We'll
               get to that in a minute.

Size:          3-11,  no bigger.  It's a waste of points and kills your defense, which 
               is one thing that will keep your ripper alive.

Wit:           15, 17 or 21 -- No less.  You need the bonus skills and the quick 
               learning to make up for the lower skill base.

Will:          15+  Not necessary, but to be successful quicker in ADM get at least a 
               15.

Speed:         5-9   Speed is the most disputed thing among ripper managers.  It is 
               split 50/50 on its contribution to a rippers success.  I believe any 
               extra points left over after adding to odd number WT, WL, and DF should 
               go to CON, not speed.  It makes no difference whether you get those 
               skills gained from speed now, or later on.  They are still the same 
               number of skills.  Those few skills won't make as much difference 
               now, as CON does in keeping the ripper ALIVE.   A dead ripper's bases 
               don't matter much, now, do they?  ;)

Deftness       15,17, or 21 no less.  This is a MUST.  Deftness gives the most bonus 
               skills out of all the stats.   Unlike other styles, which start out 
               with higher bases, a ripper needs all the bonuses he can get.  Don't 
               skimp here.  Also, many of the rippers weapons require high deftness.

     The average skill bonuses you get for the parry-riposte style are as follows: 
(Taken from the "Ween Chart" that includes decimals)
Skill                                                Bonus
======                                               ======
Attack                                               -1.6
Parry                                                -0.1
Defense                                              -3
Initiative                                           3.1
Decise                                               1.8
Riposte                                              4.6

     Naturally, rippers get more bonus skills in the riposte area.  To help  
understand that chart, round the numbers up to the nearest whole number.   Example, 
Decise 1.8 = 2 extra decise skills.  There is no way to predict exactly what your 
ripper's starting skills will be.  But you can get a good idea when your get your 
overview back by using the skill chart which is not listed here.  There is the luck 
factor, which is a random number that RSI gives to make sure no two warriors are 
exactly alike.  Some are blessed and get more than average skills, whereas others get 
considerably less.  Rippers in general seem to get LESS more than MORE skill in the 
luck factor part of character generation.
     Listed below are some examples of actual rippers in ADM and Primus.Please take 
note of the + or extra skills these rippers received with thestats they have.  Notice 
the amount of extra skills they received from high WIT and DEFTNESS.  The luck factor 
had some play in these startingbases.  These are also examples of when the luck factor 
gives you MOREstarting base skills.  The one at the bottom, with the -2 skills, is an 
exampleof bad luck.  The average skill base totals is +4.8 or 5 skills rounded up.That 
means that if you get a ripper with more than + 5 skills to his base,he is lucky.  
Less than + 5 he is unlucky, depending on his stats.  If theripper has less than a 32 
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher.   If 
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,  
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21 
WILL.Then you should get +5 or better to your skill base.  If not, you are unlucky.

ST-CN-SZ-WT-WL-SP-DF    BASE: ATT    INIT   DEC    DEF    PAR   RIP      (Bonus +/-)
17-13-4-17-9-9-15             60(0)  60(+4) 30(+2) 40(-1) 45(+1) 65(+5);     +11
9-13-8-17-15-5-17             55(-1) 55(+4) 15(0)  30(-4) 55(+3) 70(+6);     +8
11-9-12-15-17-5-17            55(0)  35(+2) 20(+1) 30(-3) 45(-1) 75(+9);     +8
9-12-5-17-15-9-17             45(-3) 50(+1) 40(+3) 45(-2) 40(0)  70(+5);     +4
10-10-9-21-15-4-15            60(-1) 50(+2) 45(+5) 35(-4) 35(0)  65(+5);     +7
8-9-7-17-17-9-17              50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8);     +5
8-10-12-17-17-3-17            60(-1) 45(0)  25(+2) 30(-5) 40(+1) 55(+4);     +1
8-9-8-15-11-12-21             50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5);     +7
12-10-8-17-11-9-17            40(-3) 45(0)  40(+4) 30(-4) 15(-4) 70(+5);     -2

     The numbers in the parenthesis are the + or - the projected skill base for that 
set of numbers.  Example:  +5 means that he got 5 more than the average projection.  
Pluses are good and minuses are bad.
     A simple method to see whether or not your ripper was lucky is to add the WIT and 
DEFTNESS together.  If it is above 32 then you should get + 5 as an average, and any 
more than +5 is lucky.  The higher the WIT/DEFTNESS total the higher the average.  
This is a quick guesstimate to see if your ripper was unlucky at getting a good number 
starting skills.  It is not an exact way to tell.  You can tell more accurately by 
using the skill chart that lists the skill bonuses, and the style modifiers.
     Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and 
PARRY.   An initiative statement is nice, but harder to come by for a ripper, unless 
you give up one of those 3 up there.  If you get ATTACK, DEFENSE, PARRY and INITIATIVE 
high order you have a GREAT ripper.   Rippers almost always get some kind of Riposte 
statement.  Riposte isn't really as important as those 4 up there are in the long run.  
Decise skill is meaningless to a ripper. 

ARMOR
-----------
     Rippers should wear heavy armor at the beginning of their career.  It is  better 
to run a ripper defensively or `scum' him for awhile until he gains more skill.  When 
he starts getting his experts in defense and parry, then you can take off some armor.   
Rippers are more like to DIE in their first 10-15 fights than later on when they have 
more skill and experience.
     Some people don't like playing defensively, and run them offensively at the 
beginning.  Rippers are long term projects and are not ready for this.  They lack the 
skill and experience to do this in the beginning.  For this reason, and the fact most 
people don't put much armor on them at the start of their career, is why so many 
rippers DIE.  Putting heavy armor on them and playing them defensively, increases the 
ripper's chance to make it to ADM ALIVE.  I've put rippers in ACM and APA in basic for 
their first 15 fights.  It keeps them alive and gets them learns without affecting 
their performance.

Weapons
-------------

     Your ripper's favorite weapon is VERY important.  Rippers have a very limited 
number of weapons to choose from, but do have some good ones.

     This is a list of ripper weapons.  They are listed in order of which is best to 
which is worst according to a poll of 58 ripper mgrs.

1.  Scimitar -- The best ripper weapon, without question.
2.  Longsword
3.  Epee -- I wouldn't advise using this weapon in Basic.
4.  Shortsword
5.  Shortspear
6.  Longspear
7.  Hatchet

     Using that chart above, you can tell whether or not your ripper got stuck with a 
lousy favorite weapon.  Down below is more info on ripper's favorite weapons.

Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:  
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
     Notice that most got the top 3 ripper weapons.  Just hope your ripper doesn't get 
stuck with a lame weapon.

Off-hand weapon
------------------------
     Rippers do better with 2 weapons than one.  In ADM, a ripper can use either one 
or 2 and still be effective.  Shortswords and hatchets are the most effective.  
Daggers and shields are OK, but not really good in ADM.  If you have a ripper with 
high enough deftness, twin longswords or scimitars can be devastating.  Rippers have 
an unusually high chance of being ambidextrous.

Strategy- Using tactics
-------------------------------
     Rippers in general don't react well to tactics.  This is agreed on by most ripper 
managers.  They can use lunge, dodge, response and parry to some effectiveness.  Out 
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.  
Riposte tactic is lame, and should never be used on a ripper.  He ripostes well enough 
without that tactic.  All it will do is penalize him in other important areas.

Strategy- (favorite rhythms)
-------------------------------------
     Unlike other styles, the ripper favorite rhythm is used more closely.  Most 
managers use different strategies in basic than they do in ADM for their rippers.   
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms 
in ADM.  Unless, of course, they have very bad rhythms for favorites.  Then they may 
go back to playing it by ear.

Below is a graph of 44 Parry - Riposte's favorite rhythms.

A. L. -- O. E.      VL         LO         MO        HI         VH   TOTALS
VL                   3          1          2         0          0      6
LO                   2          1          2         2          0      7   
MO                   2         19          0         1          0     22
HI                   2          0          5         2          0      9
VH                   0          0          0         0          0      0
TOTALS               9         21          9         5          0

     As you can see, most of the favorites for a Parry Riposte fall in the LOW 
offensive and moderate activity range.
     To give someone an example of a basic strategy, I will give you an example below.

MIN      1         2        3       4        5         6        Desp.

OL       2         2        2       4        4         3           7
AL       2         2        2        4       4         2           7
KD       5         5        5        6       6         5           5
Att     RA----------------------------------------------->
Pro     HE----------------------------------------------->

     You can experiment with other strategies, and might even check out how your 
ripper likes tactics.
     In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.

Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are :  SL, LU, AB, PL, ST.

Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.

     Well, that should be enough information to get any manager started with a good 
ripper.   If you need more information about rippers or anything else about DM, 
contact me.   I can be reached via e-mail at 103260.3347@ compuserve.com or you can 
Diplo me at the Joker's Wild 2 in DM 75.  I hope this helped someone.

Cheers,
Sir Jessie Jest

Credits -- Major contributors:

Mitch Nakagawa -AKA- Sensei                          Slowburn
Glenn Uren -AKA- Heretic                             JRK
Jeanette Jerles -AKA- Shark                          Jester
Gary Triplett -AKA- Miles                            The Boss Man
The Lunatic                                          Voo-Doo
Assurnasirbanipal                                    Soultaker
Lord Bosk                                            Buri
C.J Caviness -AKA- The Visionist                     Doctor Scot
Manager(Dwayne)                                      Revenant
Eric Goche                                           Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender  

and many others.