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Date   : 04/10/2017    Duedate: 04/22/2017

ANDORAK ARENA

DM 105    TURN 708

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 THE SEUSS H 24/1157    9    2   0 81.8      DEMON LORE 4/1012
  2 DEAD WE SUC 32/1098 1156  854   7 57.5      MONEY PIT 24/1040
    SUPERIOR FORCES 8/1088                      WAR-C-KERS 11/1007
    SUPERIOR FORCES 40/538                      INCARNATIONS 52/711
    SUPE FORCES 2A02 84/1145                    WAR SEEKERS 97/1015
    SUPERIOR FORCES 2Y 33/1099                  MONSTER CHILD 63/996
    SUPERIOR FORCES 5R 29/1097                  WAR SEEKERS' 97/1085
    SUPERIOR FORCES 60 60/1080                  BOOK OF THOMAS 15/1151
    SUPERIOR FORCES 6N 18/1029                  CRYSTAL PALACE 30/1083
    SUPERIOR FORCES Y3 71/1110                  HAUNTED CASTLE 82/1084
    SUPERIOR FORCES 22T 12/1091                 SECOND CHANCES 71/1026
  3 WRATHMEN 30/661      551  456   4 54.7      SECOND CHANCES 74/1020
    WRATHMEN 41/737                             SECOND CHANCES 75/1021
    WRATHMEN 63/1079                            SHERWOOD FOREST 26/1153
    WRATHMEN! 41/1159                           GAMES PEOPLE PLAY 82/839
    WRATHMEN XIV 71/1074                      6 SHADOW LANC 22/1160    2    2   0 50.0
    GARBAGE PAIL KIDS 63/1161                 7 SCORPIONS 11/1156      6   37   0 14.0
  4 CONQUEST 46/615       12   10   1 54.5      THE ELITE 60/1158
  5-WARCKERS 26/587     1309 1180  16 52.6      EMPYREAN COUNCIL 25/1154

                             REPORT FROM WITHIN THE TOWER

     It's me, The Unknown Spymaster, back to give you this week's Spy Report.  Sit 
back in your seats and we'll have more fun than a barrel of Zontanis.  Hey everybody, 
watch out for DOMINO, who flew up 43 points in the rankings after mashing TARIN 
SHARPEYES like a melon.  Keep your eye on this gal.  Ya know, some days it doesn't 
pay to walk out on the sands.  BEAULIEU was subdued by K. CARSON and drops 22 points. 
It's a proud day for the THE SEUSS HEUSS stable, as their warrior, CAT IN THE HAT, 
ascended the Duelmaster's throne.  4 out of 5 gladiators surveyed protect the body, 
so try and avoid aiming at that location.   
     Let's dig a little deeper into what's happening in the ANDORAK arena.   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Knowing when to use the right tactics at 
the proper time is a very important step on the road to Duelmaster.   
     Well, that wasn't too bad; Alarond told me that the people in ANDORAK have no 
sense of humor.  Or maybe that they were senseless.  Okay, so I may not be the 
world's best comedian, but then you guys aren't the world's best warriors.  Its been 
real, and its been fun, but it hasn't been real fun...-- The Unknown Spymaster  

THE KING'S SENTINEL            W   L  K PNTS  TEAM NAME                  CITY           
 CAT IN THE HAT 24-3103      197 121  1  241  THE SEUSS HEUSS (1157)     ZORPUNT

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 BARBARIAN 12-4783            85  79  0  291  SUPERIOR FORCES 22T (1091) RIZTAB
-POSITIVE 26-3633            164 109  0  279  WARCKERS (587)             CALEAM
-SACRIFICE 82-12669           28  14  2  233  GAMES PEOPLE PLAY (839)    DWES EG
 EVENING STAR 60-8819         38  55  0  219  SUPERIOR FORCES 60 (1080)  ARADI
-NAKED TRUTH 15-5162          53  42  2  215  BOOK OF THOMAS (1151)      MALCORN
-ALBINO RAINBOW 11-6238       70  43  2  212  WAR-C-KERS (1007)          ARUAK CITY

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 B'ZIADUL 71-3311             69  46  1  209  WRATHMEN XIV (1074)        KYR'TERR
-DREAM CATCHER 74-3177        47  40  1  207  SECOND CHANCES (1020)      DAYLA KIV

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
-SILENT DOOM 82-12389         27  15  0  204  HAUNTED CASTLE (1084)      DWES EG
 FURTIVE RETURNS 29-4186     113 259  1  203  SUPERIOR FORCES 5R (1097)  LAPUR
 K. CARSON 8-3609             31  27  0  202  SUPERIOR FORCES (1088)     ARKERS
-HIDDEN DOOM 82-12390         29  20  2  202  HAUNTED CASTLE (1084)      DWES EG
-MARS 52-2609                110  74  0  199  INCARNATIONS (711)         FRATSFA
-DARK CHAMPION 4-5689         63  53  0  199  DEMON LORE (1012)          JHELUM
-SECRET DOOM 82-13973         21  11  2  199  HAUNTED CASTLE (1084)      DWES EG
-MERCURY RISING 97-1378       19  20  4  199  WAR SEEKERS (1015)         SHADOW GROVE
-SHAVED MONKEY 71-5133        55  39  0  196  SECOND CHANCES (1026)      KYR'TERR
 OHMYGOD 63-2147              65  36  1  192  WRATHMEN (1079)            AMEN-TEI
-REAL GUANO 75-3088           57  28  2  191  SECOND CHANCES (1021)      JADE MOUNTAIN
 BELA LUGOSI 40-4114          55  65  1  190  SUPERIOR FORCES (538)      ZENSU
 JULIANNE 84-19630            35  54  0  190  SUPE FORCES 2A02 (1145)    BLACKSTONE
 LLUPERIOR 33-6529            79  96  1  189  SUPERIOR FORCES 2Y (1099)  NIATOLI ISLAND
-INNY MEANIE 24-4656          32  26  0  188  MONEY PIT (1040)           ZORPUNT
-ERICKA BEARICKA 63-2461      65  56  0  185  MONSTER CHILD (996)        AMEN-TEI

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 SAVORY 32-4143               93 114  1  177  DEAD WE SUCK (1098)        ARVAT
 SIF 71-3925                  26  22  0  177  SUPERIOR FORCES Y3 (1110)  KYR'TERR
 BEAULIEU 41-3057             59  48  0  175  WRATHMEN (737)             KATI-TEI
 COLYN SHEA 30-5368           28  13  2  173  WRATHMEN (661)             IAYE
 G.I.I.L. 12-5155             39  63  0  165  SUPERIOR FORCES 22T (1091) RIZTAB

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
 SUPERIOR SNOTLING 18-10095   11   0  0  137  SUPERIOR FORCES 6N (1029)  TALCAMA
-ENCHANTED 30-4517            24  33  0  102  CRYSTAL PALACE (1083)      IAYE
 RALLOK 46-2609               20   8  1  101  CONQUEST (615)             ARDIVENT

GRAND CHALLENGER INITIATES     W   L  K PNTS  TEAM NAME                  CITY           
-YUCKY TUCKY 26-4460          20   9  1   93  SHERWOOD FOREST (1153)     CALEAM
 KEELAN 41-4667               22   3  0   92  WRATHMEN! (1159)           KATI-TEI

GRAND INITIATES                W   L  K PNTS  TEAM NAME                  CITY           
-SAPPER 26-4243               20  11  2   84  SHERWOOD FOREST (1153)     CALEAM
 DOMINO 25-5865               22  24  1   77  EMPYREAN COUNCIL (1154)    LYRATILAN
 SMOKING MINA 25-5864         17  25  3   77  EMPYREAN COUNCIL (1154)    LYRATILAN
-DE DE MAO 26-4397            21  10  2   75  SHERWOOD FOREST (1153)     CALEAM
 BESTARIUS 11-8024            22  20  2   74  SCORPIONS (1156)           ARUAK CITY
 THE BALROG 22-4867           19  16  1   73  SHADOW LANCERS (1160)      SOLVEN
 VLADIA THE IMPALER 22-4893   17  14  1   69  SHADOW LANCERS (1160)      SOLVEN
-SNOWY SNOW 30-4597           25  21  0   68  CRYSTAL PALACE (1083)      IAYE
-JUSTICE 26-4709              19  17  0   68  WARCKERS (587)             CALEAM
-MERCURY'S SPIRIT 97-2218     17  13  5   56  WAR SEEKERS' (1085)        SHADOW GROVE
 CROAKED KAYE 63-3065         14   7  0   50  GARBAGE PAIL KIDS (1161)   AMEN-TEI
 ROSIE THE RIVETER 11-7942    17  36  2   44  SCORPIONS (1156)           ARUAK CITY
 ATHROGATE IRONFORGE 60-9038  20  40  1   40  THE ELITE (1158)           ARADI
-UNSCATHED 30-4516            23  34  0   37  CRYSTAL PALACE (1083)      IAYE

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

If you think it's cramped under the table at the Crimson Eagle you should try the spy 
reporter's table!  I am VERY flexible, though.  But, while we are on the subject of 
inns and outlandish taverns there is something that has always bothered me.  Most 
arenas have their own specialty inn or tavern unique to that city.  Such as:  The 
Don't Drop Inn of Niytyole Island (Change the arena name back already!), or The Blind 
Cyclops Inn of Aradi, etc, etc.  Some cities, however, have one of the more generic 
ones like The Victory Tavern.  My fair Solven is one of those cities.  I've always 

wondered what is involved in getting a unique inn or tavern opened in a city that does 
not have one of its own?  Because at the end of the day, sometimes a girl just needs a 
drink. -- Vladia

     Ah, for a proper tavern, where the brews are ice cold and the barmaids aren't!  
     It would be great if a new place opened up here in Andorak.  Do you know what the 
     little dark-haired vixen at the Crimson Eagle did last night?  I was having a 
     great evening.  My best buddy Martor had just paid for the last round, and I 
     asked him very quietly whether he thought her canteloupes were ripe, and how to 
     tell -- anyway, she somehow overheard and turned around and slapped HARD me in 
     the face and had the Shew throw us both out!  Here I was, innocently talking 
     about her garden, and she goes around making assumptions....

     But back to your question.  They always say, location, location, location!  So I suppose 
     the first step would be to choose a place for the venue with adequate numbers of 
     clientele, and, of course, loose coin.  Permits would need to be obtained through 
     the local government, which might involve a few palms being greased to grant the 
     necessary approvals.  Then comes choosing a theme, building or renovating the 
     establishment, securing vendors and suppliers, staffing...  Inns and taverns do 
     come and go.  My wife's sister's husband's family has a place across from the 
     side entrance of the arena.  It needs a little work because of that unfortunate 
     fire...  I could put you in touch.  Just let me know. -- Jia the Scribe

B'Ziadul -- That was a fascinating reminisce!  I'm also a fan of your kinsmen on the 
Wrathmen L. -- Vladia

Smoking Mina -- That was hot! -- Vladia

The Balrog -- Welcome to Andorak, big guy!  (He doesn't talk much) -- Vladia

                                  LAST WEEK'S FIGHTS

B'ZIADUL was devastated by CAT IN THE HAT in a 1 minute mismatched Title fight.
BARBARIAN handily defeated MEYK in a action packed 2 minute bloody one-sided match.
BELA LUGOSI was devastated by JIMI in a exciting 1 minute one-sided fight.
FURTIVE RETURNS slimly won victory over RHYNIAN ALANDA in a 2 minute brawl.
LLUPERIOR was devastated by GUARDSMAN in a crowd pleasing 5 minute mismatched match.
BEAULIEU was handily defeated by K. CARSON in a action packed 1 minute uneven melee.
EVENING STAR viciously subdued OHMYGOD in a action packed 2 minute gruesome fight.
JULIANNE luckily beat BERYL in a exciting 1 minute fight.
SAVORY handily defeated LAWRENCE THE SOT in a exciting 1 minute one-sided bout.
G.I.I.L. was subdued by COLYN SHEA in a 2 minute competition.
SIF handily defeated AYLIA in a 3 minute one-sided contest.
SUPERIOR SNOTLING demolished RALLOK in a crowd pleasing 1 minute one-sided brawl.
ATHROGATE IRONFORGE was overpowered by VLADIA THE IMPALER in a 2 minute duel.
CROAKED KAYE was overcome by SMOKING MINA in a 2 minute bloody bout.
DOMINO devastated TARIN SHARPEYES in a 1 minute one-sided brawl.
THE BALROG beat ROSIE THE RIVETER in a exciting 1 minute match.
BESTARIUS was overpowered by KEELAN in a 2 minute one-sided match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       9         PARRY-RIPOSTE      8 -   5 -  0      62  |
|LUNGING ATTACK                   6         TOTAL PARRY       11 -   8 -  0      58  |
|PARRY-STRIKE                     2         STRIKING ATTACK   22 -  16 -  0      58  |
|SLASHING ATTACK                  2         LUNGING ATTACK    51 -  47 -  1      52  |
|STRIKING ATTACK                  2         PARRY-LUNGE        5 -   5 -  0      50  |
|WALL OF STEEL                    2         SLASHING ATTACK    4 -   4 -  0      50  |
|PARRY-LUNGE                      1         AIMED BLOW        69 -  73 -  0      49  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE       6 -  10 -  0      38  |
|TOTAL PARRY                      1         WALL OF STEEL      6 -  14 -  0      30  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -  0       0  |

Turn 708 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     BASHING ATTACK     0 -  0         5  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  0     TOTAL PARRY        0 -  1         4  AIMED BLOW     
AIMED BLOW         7 -  2     WALL OF STEEL      0 -  2         1  STRIKING ATTACK
PARRY-STRIKE       1 -  1                                       1  TOTAL PARRY    
LUNGING ATTACK     3 -  3     
SLASHING ATTACK    1 -  1     
STRIKING ATTACK    1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  CAT IN THE HAT 24-3103    197 121  1  241 THE SEUSS HEUSS (1157)
AIMED BLOW       BARBARIAN 12-4783          85  79  0  291 SUPERIOR FORCES 22T (1091)
LUNGING ATTACK   B'ZIADUL 71-3311           69  46  1  209 WRATHMEN XIV (1074)
TOTAL PARRY      LLUPERIOR 33-6529          79  96  1  189 SUPERIOR FORCES 2Y (1099)
PARRY-LUNGE      SIF 71-3925                26  22  0  177 SUPERIOR FORCES Y3 (1110)
WALL OF STEEL    BEAULIEU 41-3057           59  48  0  175 WRATHMEN (737)
SLASHING ATTACK  RALLOK 46-2609             20   8  1  101 CONQUEST (615)
PARRY-RIPOSTE    KEELAN 41-4667             22   3  0   92 WRATHMEN! (1159)
PARRY-STRIKE     SMOKING MINA 25-5864       17  25  3   77 EMPYREAN COUNCIL (1154)

The overall popularity leader is CAT IN THE HAT 24-3103.  The most popular warrior 
this turn was BARBARIAN 12-4783.  The ten other most popular fighters were EVENING 
STAR 60-8819, SUPERIOR SNOTLING 18-10095, VLADIA THE IMPALER 22-4893, FURTIVE RETURNS 
29-4186, OHMYGOD 63-2147, COLYN SHEA 30-5368, CROAKED KAYE 63-3065, CAT IN THE HAT 
24-3103, LLUPERIOR 33-6529, and K. CARSON 8-3609.

The least popular fighter this week was BESTARIUS 11-8024.  The other ten least 
popular fighters were ATHROGATE IRONFORGE 60-9038, RALLOK 46-2609, BEAULIEU 41-3057, 
BELA LUGOSI 40-4114, B'ZIADUL 71-3311, THE BALROG 22-4867, DOMINO 25-5865, G.I.I.L. 
12-5155, KEELAN 41-4667, and ROSIE THE RIVETER 11-7942.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
ARKERS(8)            1  0 0  LYRATILAN(25)        2  0 0  KATI-TEI(41)         1  1 0  
ARUAK CITY(11)       0  2 0  LAPUR(29)            1  0 0  ARDIVENT(46)         0  1 0  
RIZTAB(12)           1  1 0  IAYE(30)             1  0 0  ARADI(60)            1  1 0  
TALCAMA(18)          1  0 0  ARVAT(32)            1  0 0  AMEN-TEI(63)         0  2 0  
SOLVEN(22)           2  0 0  NIATOLI ISLAND(33)   0  1 0  KYR'TERR(71)         1  1 0  
ZORPUNT(24)          1  0 0  ZENSU(40)            0  1 0  BLACKSTONE(84)       1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 K. CARSON 8-3609            31  27  0  202  SUPERIOR FORCES (1088)     ARKERS
 BESTARIUS 11-8024           22  20  2   74  SCORPIONS (1156)           ARUAK CITY
 BARBARIAN 12-4783           85  79  0  291  SUPERIOR FORCES 22T (1091) RIZTAB
 SUPERIOR SNOTLING 18-10095  11   0  0  137  SUPERIOR FORCES 6N (1029)  TALCAMA

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 THE BALROG 22-4867          19  16  1   73  SHADOW LANCERS (1160)      SOLVEN
 CAT IN THE HAT 24-3103     197 121  1  241  THE SEUSS HEUSS (1157)     ZORPUNT
 DOMINO 25-5865              22  24  1   77  EMPYREAN COUNCIL (1154)    LYRATILAN
 FURTIVE RETURNS 29-4186    113 259  1  203  SUPERIOR FORCES 5R (1097)  LAPUR
 COLYN SHEA 30-5368          28  13  2  173  WRATHMEN (661)             IAYE
 SAVORY 32-4143              93 114  1  177  DEAD WE SUCK (1098)        ARVAT
 LLUPERIOR 33-6529           79  96  1  189  SUPERIOR FORCES 2Y (1099)  NIATOLI ISLAND
 BELA LUGOSI 40-4114         55  65  1  190  SUPERIOR FORCES (538)      ZENSU
 BEAULIEU 41-3057            59  48  0  175  WRATHMEN (737)             KATI-TEI
 RALLOK 46-2609              20   8  1  101  CONQUEST (615)             ARDIVENT
 EVENING STAR 60-8819        38  55  0  219  SUPERIOR FORCES 60 (1080)  ARADI
 OHMYGOD 63-2147             65  36  1  192  WRATHMEN (1079)            AMEN-TEI
 B'ZIADUL 71-3311            69  46  1  209  WRATHMEN XIV (1074)        KYR'TERR
 JULIANNE 84-19630           35  54  0  190  SUPE FORCES 2A02 (1145)    BLACKSTONE

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!