AD
Date : 04/10/2017 Duedate: 04/22/2017
ANDORAK ARENA
DM 105 TURN 708
RANK TEAMS W L K % RANK TEAMS W L K %
1 THE SEUSS H 24/1157 9 2 0 81.8 DEMON LORE 4/1012
2 DEAD WE SUC 32/1098 1156 854 7 57.5 MONEY PIT 24/1040
SUPERIOR FORCES 8/1088 WAR-C-KERS 11/1007
SUPERIOR FORCES 40/538 INCARNATIONS 52/711
SUPE FORCES 2A02 84/1145 WAR SEEKERS 97/1015
SUPERIOR FORCES 2Y 33/1099 MONSTER CHILD 63/996
SUPERIOR FORCES 5R 29/1097 WAR SEEKERS' 97/1085
SUPERIOR FORCES 60 60/1080 BOOK OF THOMAS 15/1151
SUPERIOR FORCES 6N 18/1029 CRYSTAL PALACE 30/1083
SUPERIOR FORCES Y3 71/1110 HAUNTED CASTLE 82/1084
SUPERIOR FORCES 22T 12/1091 SECOND CHANCES 71/1026
3 WRATHMEN 30/661 551 456 4 54.7 SECOND CHANCES 74/1020
WRATHMEN 41/737 SECOND CHANCES 75/1021
WRATHMEN 63/1079 SHERWOOD FOREST 26/1153
WRATHMEN! 41/1159 GAMES PEOPLE PLAY 82/839
WRATHMEN XIV 71/1074 6 SHADOW LANC 22/1160 2 2 0 50.0
GARBAGE PAIL KIDS 63/1161 7 SCORPIONS 11/1156 6 37 0 14.0
4 CONQUEST 46/615 12 10 1 54.5 THE ELITE 60/1158
5-WARCKERS 26/587 1309 1180 16 52.6 EMPYREAN COUNCIL 25/1154
REPORT FROM WITHIN THE TOWER
It's me, The Unknown Spymaster, back to give you this week's Spy Report. Sit
back in your seats and we'll have more fun than a barrel of Zontanis. Hey everybody,
watch out for DOMINO, who flew up 43 points in the rankings after mashing TARIN
SHARPEYES like a melon. Keep your eye on this gal. Ya know, some days it doesn't
pay to walk out on the sands. BEAULIEU was subdued by K. CARSON and drops 22 points.
It's a proud day for the THE SEUSS HEUSS stable, as their warrior, CAT IN THE HAT,
ascended the Duelmaster's throne. 4 out of 5 gladiators surveyed protect the body,
so try and avoid aiming at that location.
Let's dig a little deeper into what's happening in the ANDORAK arena.
Death is kind of like a new puppy: he's always around wanting to play. (Ha
Zontani, how's that for a wise saying?). Knowing when to use the right tactics at
the proper time is a very important step on the road to Duelmaster.
Well, that wasn't too bad; Alarond told me that the people in ANDORAK have no
sense of humor. Or maybe that they were senseless. Okay, so I may not be the
world's best comedian, but then you guys aren't the world's best warriors. Its been
real, and its been fun, but it hasn't been real fun...-- The Unknown Spymaster
THE KING'S SENTINEL W L K PNTS TEAM NAME CITY
CAT IN THE HAT 24-3103 197 121 1 241 THE SEUSS HEUSS (1157) ZORPUNT
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
BARBARIAN 12-4783 85 79 0 291 SUPERIOR FORCES 22T (1091) RIZTAB
-POSITIVE 26-3633 164 109 0 279 WARCKERS (587) CALEAM
-SACRIFICE 82-12669 28 14 2 233 GAMES PEOPLE PLAY (839) DWES EG
EVENING STAR 60-8819 38 55 0 219 SUPERIOR FORCES 60 (1080) ARADI
-NAKED TRUTH 15-5162 53 42 2 215 BOOK OF THOMAS (1151) MALCORN
-ALBINO RAINBOW 11-6238 70 43 2 212 WAR-C-KERS (1007) ARUAK CITY
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
B'ZIADUL 71-3311 69 46 1 209 WRATHMEN XIV (1074) KYR'TERR
-DREAM CATCHER 74-3177 47 40 1 207 SECOND CHANCES (1020) DAYLA KIV
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
-SILENT DOOM 82-12389 27 15 0 204 HAUNTED CASTLE (1084) DWES EG
FURTIVE RETURNS 29-4186 113 259 1 203 SUPERIOR FORCES 5R (1097) LAPUR
K. CARSON 8-3609 31 27 0 202 SUPERIOR FORCES (1088) ARKERS
-HIDDEN DOOM 82-12390 29 20 2 202 HAUNTED CASTLE (1084) DWES EG
-MARS 52-2609 110 74 0 199 INCARNATIONS (711) FRATSFA
-DARK CHAMPION 4-5689 63 53 0 199 DEMON LORE (1012) JHELUM
-SECRET DOOM 82-13973 21 11 2 199 HAUNTED CASTLE (1084) DWES EG
-MERCURY RISING 97-1378 19 20 4 199 WAR SEEKERS (1015) SHADOW GROVE
-SHAVED MONKEY 71-5133 55 39 0 196 SECOND CHANCES (1026) KYR'TERR
OHMYGOD 63-2147 65 36 1 192 WRATHMEN (1079) AMEN-TEI
-REAL GUANO 75-3088 57 28 2 191 SECOND CHANCES (1021) JADE MOUNTAIN
BELA LUGOSI 40-4114 55 65 1 190 SUPERIOR FORCES (538) ZENSU
JULIANNE 84-19630 35 54 0 190 SUPE FORCES 2A02 (1145) BLACKSTONE
LLUPERIOR 33-6529 79 96 1 189 SUPERIOR FORCES 2Y (1099) NIATOLI ISLAND
-INNY MEANIE 24-4656 32 26 0 188 MONEY PIT (1040) ZORPUNT
-ERICKA BEARICKA 63-2461 65 56 0 185 MONSTER CHILD (996) AMEN-TEI
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
SAVORY 32-4143 93 114 1 177 DEAD WE SUCK (1098) ARVAT
SIF 71-3925 26 22 0 177 SUPERIOR FORCES Y3 (1110) KYR'TERR
BEAULIEU 41-3057 59 48 0 175 WRATHMEN (737) KATI-TEI
COLYN SHEA 30-5368 28 13 2 173 WRATHMEN (661) IAYE
G.I.I.L. 12-5155 39 63 0 165 SUPERIOR FORCES 22T (1091) RIZTAB
GRAND ADEPTS W L K PNTS TEAM NAME CITY
SUPERIOR SNOTLING 18-10095 11 0 0 137 SUPERIOR FORCES 6N (1029) TALCAMA
-ENCHANTED 30-4517 24 33 0 102 CRYSTAL PALACE (1083) IAYE
RALLOK 46-2609 20 8 1 101 CONQUEST (615) ARDIVENT
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
-YUCKY TUCKY 26-4460 20 9 1 93 SHERWOOD FOREST (1153) CALEAM
KEELAN 41-4667 22 3 0 92 WRATHMEN! (1159) KATI-TEI
GRAND INITIATES W L K PNTS TEAM NAME CITY
-SAPPER 26-4243 20 11 2 84 SHERWOOD FOREST (1153) CALEAM
DOMINO 25-5865 22 24 1 77 EMPYREAN COUNCIL (1154) LYRATILAN
SMOKING MINA 25-5864 17 25 3 77 EMPYREAN COUNCIL (1154) LYRATILAN
-DE DE MAO 26-4397 21 10 2 75 SHERWOOD FOREST (1153) CALEAM
BESTARIUS 11-8024 22 20 2 74 SCORPIONS (1156) ARUAK CITY
THE BALROG 22-4867 19 16 1 73 SHADOW LANCERS (1160) SOLVEN
VLADIA THE IMPALER 22-4893 17 14 1 69 SHADOW LANCERS (1160) SOLVEN
-SNOWY SNOW 30-4597 25 21 0 68 CRYSTAL PALACE (1083) IAYE
-JUSTICE 26-4709 19 17 0 68 WARCKERS (587) CALEAM
-MERCURY'S SPIRIT 97-2218 17 13 5 56 WAR SEEKERS' (1085) SHADOW GROVE
CROAKED KAYE 63-3065 14 7 0 50 GARBAGE PAIL KIDS (1161) AMEN-TEI
ROSIE THE RIVETER 11-7942 17 36 2 44 SCORPIONS (1156) ARUAK CITY
ATHROGATE IRONFORGE 60-9038 20 40 1 40 THE ELITE (1158) ARADI
-UNSCATHED 30-4516 23 34 0 37 CRYSTAL PALACE (1083) IAYE
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
If you think it's cramped under the table at the Crimson Eagle you should try the spy
reporter's table! I am VERY flexible, though. But, while we are on the subject of
inns and outlandish taverns there is something that has always bothered me. Most
arenas have their own specialty inn or tavern unique to that city. Such as: The
Don't Drop Inn of Niytyole Island (Change the arena name back already!), or The Blind
Cyclops Inn of Aradi, etc, etc. Some cities, however, have one of the more generic
ones like The Victory Tavern. My fair Solven is one of those cities. I've always
wondered what is involved in getting a unique inn or tavern opened in a city that does
not have one of its own? Because at the end of the day, sometimes a girl just needs a
drink. -- Vladia
Ah, for a proper tavern, where the brews are ice cold and the barmaids aren't!
It would be great if a new place opened up here in Andorak. Do you know what the
little dark-haired vixen at the Crimson Eagle did last night? I was having a
great evening. My best buddy Martor had just paid for the last round, and I
asked him very quietly whether he thought her canteloupes were ripe, and how to
tell -- anyway, she somehow overheard and turned around and slapped HARD me in
the face and had the Shew throw us both out! Here I was, innocently talking
about her garden, and she goes around making assumptions....
But back to your question. They always say, location, location, location! So I suppose
the first step would be to choose a place for the venue with adequate numbers of
clientele, and, of course, loose coin. Permits would need to be obtained through
the local government, which might involve a few palms being greased to grant the
necessary approvals. Then comes choosing a theme, building or renovating the
establishment, securing vendors and suppliers, staffing... Inns and taverns do
come and go. My wife's sister's husband's family has a place across from the
side entrance of the arena. It needs a little work because of that unfortunate
fire... I could put you in touch. Just let me know. -- Jia the Scribe
B'Ziadul -- That was a fascinating reminisce! I'm also a fan of your kinsmen on the
Wrathmen L. -- Vladia
Smoking Mina -- That was hot! -- Vladia
The Balrog -- Welcome to Andorak, big guy! (He doesn't talk much) -- Vladia
LAST WEEK'S FIGHTS
B'ZIADUL was devastated by CAT IN THE HAT in a 1 minute mismatched Title fight.
BARBARIAN handily defeated MEYK in a action packed 2 minute bloody one-sided match.
BELA LUGOSI was devastated by JIMI in a exciting 1 minute one-sided fight.
FURTIVE RETURNS slimly won victory over RHYNIAN ALANDA in a 2 minute brawl.
LLUPERIOR was devastated by GUARDSMAN in a crowd pleasing 5 minute mismatched match.
BEAULIEU was handily defeated by K. CARSON in a action packed 1 minute uneven melee.
EVENING STAR viciously subdued OHMYGOD in a action packed 2 minute gruesome fight.
JULIANNE luckily beat BERYL in a exciting 1 minute fight.
SAVORY handily defeated LAWRENCE THE SOT in a exciting 1 minute one-sided bout.
G.I.I.L. was subdued by COLYN SHEA in a 2 minute competition.
SIF handily defeated AYLIA in a 3 minute one-sided contest.
SUPERIOR SNOTLING demolished RALLOK in a crowd pleasing 1 minute one-sided brawl.
ATHROGATE IRONFORGE was overpowered by VLADIA THE IMPALER in a 2 minute duel.
CROAKED KAYE was overcome by SMOKING MINA in a 2 minute bloody bout.
DOMINO devastated TARIN SHARPEYES in a 1 minute one-sided brawl.
THE BALROG beat ROSIE THE RIVETER in a exciting 1 minute match.
BESTARIUS was overpowered by KEELAN in a 2 minute one-sided match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 9 PARRY-RIPOSTE 8 - 5 - 0 62 |
|LUNGING ATTACK 6 TOTAL PARRY 11 - 8 - 0 58 |
|PARRY-STRIKE 2 STRIKING ATTACK 22 - 16 - 0 58 |
|SLASHING ATTACK 2 LUNGING ATTACK 51 - 47 - 1 52 |
|STRIKING ATTACK 2 PARRY-LUNGE 5 - 5 - 0 50 |
|WALL OF STEEL 2 SLASHING ATTACK 4 - 4 - 0 50 |
|PARRY-LUNGE 1 AIMED BLOW 69 - 73 - 0 49 |
|PARRY-RIPOSTE 1 PARRY-STRIKE 6 - 10 - 0 38 |
|TOTAL PARRY 1 WALL OF STEEL 6 - 14 - 0 30 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 |
Turn 708 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 BASHING ATTACK 0 - 0 5 LUNGING ATTACK
PARRY-RIPOSTE 1 - 0 TOTAL PARRY 0 - 1 4 AIMED BLOW
AIMED BLOW 7 - 2 WALL OF STEEL 0 - 2 1 STRIKING ATTACK
PARRY-STRIKE 1 - 1 1 TOTAL PARRY
LUNGING ATTACK 3 - 3
SLASHING ATTACK 1 - 1
STRIKING ATTACK 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK CAT IN THE HAT 24-3103 197 121 1 241 THE SEUSS HEUSS (1157)
AIMED BLOW BARBARIAN 12-4783 85 79 0 291 SUPERIOR FORCES 22T (1091)
LUNGING ATTACK B'ZIADUL 71-3311 69 46 1 209 WRATHMEN XIV (1074)
TOTAL PARRY LLUPERIOR 33-6529 79 96 1 189 SUPERIOR FORCES 2Y (1099)
PARRY-LUNGE SIF 71-3925 26 22 0 177 SUPERIOR FORCES Y3 (1110)
WALL OF STEEL BEAULIEU 41-3057 59 48 0 175 WRATHMEN (737)
SLASHING ATTACK RALLOK 46-2609 20 8 1 101 CONQUEST (615)
PARRY-RIPOSTE KEELAN 41-4667 22 3 0 92 WRATHMEN! (1159)
PARRY-STRIKE SMOKING MINA 25-5864 17 25 3 77 EMPYREAN COUNCIL (1154)
The overall popularity leader is CAT IN THE HAT 24-3103. The most popular warrior
this turn was BARBARIAN 12-4783. The ten other most popular fighters were EVENING
STAR 60-8819, SUPERIOR SNOTLING 18-10095, VLADIA THE IMPALER 22-4893, FURTIVE RETURNS
29-4186, OHMYGOD 63-2147, COLYN SHEA 30-5368, CROAKED KAYE 63-3065, CAT IN THE HAT
24-3103, LLUPERIOR 33-6529, and K. CARSON 8-3609.
The least popular fighter this week was BESTARIUS 11-8024. The other ten least
popular fighters were ATHROGATE IRONFORGE 60-9038, RALLOK 46-2609, BEAULIEU 41-3057,
BELA LUGOSI 40-4114, B'ZIADUL 71-3311, THE BALROG 22-4867, DOMINO 25-5865, G.I.I.L.
12-5155, KEELAN 41-4667, and ROSIE THE RIVETER 11-7942.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
ARKERS(8) 1 0 0 LYRATILAN(25) 2 0 0 KATI-TEI(41) 1 1 0
ARUAK CITY(11) 0 2 0 LAPUR(29) 1 0 0 ARDIVENT(46) 0 1 0
RIZTAB(12) 1 1 0 IAYE(30) 1 0 0 ARADI(60) 1 1 0
TALCAMA(18) 1 0 0 ARVAT(32) 1 0 0 AMEN-TEI(63) 0 2 0
SOLVEN(22) 2 0 0 NIATOLI ISLAND(33) 0 1 0 KYR'TERR(71) 1 1 0
ZORPUNT(24) 1 0 0 ZENSU(40) 0 1 0 BLACKSTONE(84) 1 0 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
K. CARSON 8-3609 31 27 0 202 SUPERIOR FORCES (1088) ARKERS
BESTARIUS 11-8024 22 20 2 74 SCORPIONS (1156) ARUAK CITY
BARBARIAN 12-4783 85 79 0 291 SUPERIOR FORCES 22T (1091) RIZTAB
SUPERIOR SNOTLING 18-10095 11 0 0 137 SUPERIOR FORCES 6N (1029) TALCAMA
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
THE BALROG 22-4867 19 16 1 73 SHADOW LANCERS (1160) SOLVEN
CAT IN THE HAT 24-3103 197 121 1 241 THE SEUSS HEUSS (1157) ZORPUNT
DOMINO 25-5865 22 24 1 77 EMPYREAN COUNCIL (1154) LYRATILAN
FURTIVE RETURNS 29-4186 113 259 1 203 SUPERIOR FORCES 5R (1097) LAPUR
COLYN SHEA 30-5368 28 13 2 173 WRATHMEN (661) IAYE
SAVORY 32-4143 93 114 1 177 DEAD WE SUCK (1098) ARVAT
LLUPERIOR 33-6529 79 96 1 189 SUPERIOR FORCES 2Y (1099) NIATOLI ISLAND
BELA LUGOSI 40-4114 55 65 1 190 SUPERIOR FORCES (538) ZENSU
BEAULIEU 41-3057 59 48 0 175 WRATHMEN (737) KATI-TEI
RALLOK 46-2609 20 8 1 101 CONQUEST (615) ARDIVENT
EVENING STAR 60-8819 38 55 0 219 SUPERIOR FORCES 60 (1080) ARADI
OHMYGOD 63-2147 65 36 1 192 WRATHMEN (1079) AMEN-TEI
B'ZIADUL 71-3311 69 46 1 209 WRATHMEN XIV (1074) KYR'TERR
JULIANNE 84-19630 35 54 0 190 SUPE FORCES 2A02 (1145) BLACKSTONE
BLOODGAMES AND MORE BLOODGAMES!
The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not
process because we had trouble with the warrior data for that arena. Unfortunately,
the warrior data was irretrievably lost. We have credited everyone for those teams.
So here's what we're going to do:
We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate,
submit your team (10 warriors, design-your-own, one of each style). When we receive
your team "rollup", we will send you back warrior overviews. Your strategies for the
Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten
rounds, one after another, and mail all results later that week. The costs and
Bloodgames rules will remain the same.
In addition to this, we will also hold another Bloodgames (DM 95), but this one will
process as a slow arena. Design your teams in the same way: 10 warriors, design-
your-own, one warrior of each fighting style. Managers may submit turn input each
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges,
only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95)
are due on June 24. This arena will run ten rounds, once every four weeks.
The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy
one or more of these Bloodgames arenas!
-- RSI
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!