ADVANCED DUELMASTERS Date : 11/11/2003 Duedate: 12/08/2003 CRYSALIS DM-106 TURN-137 RANK TEAMS W L K % RANK TEAMS W L K % 1-THE RED REAVE 28/325 8 0 0 100 OVERLORDS 31/1023 DARK CIRCLE PETS II 73/1026 11 DARQUE FORCES 44/857 40 39 1 50.6 2 REAL BEER 21/859 1550 770 20 66.8 DARQUE FORCES 72/1009 PRIMATES-R-US 25/963 DARQUE FORCES 45/941 THINGS GEORGE DOES 73/812 DARQUE FORCES 31/908 MISTAKEN IDENTITY 73/96 DARQUE FORCES 71/863 PARTY ANIMALS 5/476 12-SOLIPSISM II 31/1004 2 2 0 50.0 ALPHABET SOUP 73/943 13 COMMON JOE'S 35/509 398 410 4 49.3 ROYAL FLUSH 47/10 ONE GOOD DUDE 72/396 INGRATE WHITE NORTH 60/745 PAUL'Z PHARTZ 65/985 IMPORTED FOOTBALLERS 7/883 DUELING FOR DOLLARS 25/558 CHAPEL ROCK 79/615 KIWI CONNECTION 13/747 NOT QUITE 59/1028 THE FAMILY TREE 20/717 3 HAREM 25/998 47 26 2 64.4 OTAGO HIGHLANDERS 14/808 A UNIT 25/835 14 IRON CURTAIN 50/791 13 14 0 48.1 A UNIT XI 82/849 OPHIDIAN ORDER 39/705 A UNIT XV 82/851 15 DARK SIDHE 50/642 109 122 0 47.2 A UNIT 10/961 16 ANDORIAN KNIG 11/962 28 33 1 45.9 A UNIT 70/844 17 SIR AGLIO 10/716 38 45 0 45.8 A UNIT XII 82/850 VERMIN!! 82/1024 4-PISSED PIZZA 14/831 5 3 0 62.5 18 THE STORMBRIN 31/553 28 36 0 43.8 5 BARHOPPERS 25/1008 3 2 0 60.0 19 PBA 78/1006 4 6 0 40.0 6 BLOOD LUST 73/978 11 8 0 57.9 TREE PEOPLE 78/1019 WILLBENDERS 31/1016 20 DRINKING BUDD 39/574 77 133 0 36.7 MORDRED'S MADMEN 45/1015 21 ABYSMAL BEHAV 28/694 6 11 0 35.3 7 DREAM TEAMS 41/919 86 64 1 57.3 THE WHITE COMPANY 54/529 MIKE'S MISFITS 1/793 22 SAND DANCERS 51/610 234 430 1 35.2 DEADLY DE-PARTED 11/370 SAND DANCERS 78/848 8-CARNIVAL 4/686 49 42 0 53.8 SAND DANCERS 52/942 CARNIVAL 47/1029 THE MIDDLE WAY 39/946 9 ANCIENT KNIGH 65/817 39 34 0 53.4 TRADERS OF TROCAR 54/1027 FEARSOME LEGENDS 72/1021 23 THE BLACK COM 54/698 1 2 0 33.3 10 OVERLORDS 20/371 54 48 0 52.9 24-RUNNING AMOK 54/979 2 8 0 20.0 THE STORMGUARDS 31/192 '##/###' Avoid teams by their Team Id '-' Team did not fight this turn WARRIOR SPOTLIGHT + ]H[ + ---:--- + ]H[ Eye of the Storm #66 ]H[ + ---:--- + ]H[ + In the Far West: Shania slipped out of the room and shut the door behind her. She wished there was a way to lock it but had found no key in her captured robe, and there wasn't time to search farther. She had to get away from this room, out of the building if possible, before the hunt started. The hall was narrow and poorly lighted, of some kind of rough, dark stone that seemed to absorb what little light there was. It stretched away into darkness in both directions; she was irresistibly reminded of the passages backstage at a theater, or the servants' stairs and halls in a great mansion. She touched the wall opposite her with the tips of her fingers, hoping to get a general feeling for the layout and an idea which way she needed to go to find the exit. And reeled as a blueprint of the building crystallized in her mind. Not only the present building, but its past, and all the stages of construction and modification that had affected it in the course of centuries. She snatched her hand away from the wall and tried to steady her breathing. After a moment, Shania looked at the floor plans in her mind and sorted through them for the current information. Later, at her leisure, she could wonder why her talent for knowing had over-reacted so. For now, the exit. And it was...that way. She turned to the right and hurried along the narrow hallway, bare feet silent on the stones. The building itself was silent. She heard no other footsteps, no voices. It might have been deserted, for all her senses could tell her. But she didn't think it was. The hall ended in a small room, a sort of lobby, with more passages going off in different directions. The map in her mind said that the left-hand passage would take her out most quickly, but as she turned in that direction, she heard a muffled slam and the murmur of a voice in that direction. Damn. She would fight if she had to, but the longer her escape went undiscovered, the farther away she could get. The map indicated that if she went straight ahead and then to the right immediately, there would be a stairway down, which connected with some kind of tunnels under the city. Sewers, she guessed with a grimace. But a second voice answered the first down the passage to the left, and there were movement sounds that could be several people. She went straight across the room and looked for the stairs that turned off to the right. Nothing. Blank wall. But the plans clearly indicated-- Oh, damn. Hidden doorway. She didn't have TIME for-- She laid her hand against the wall, braced for the rush of images, but this time, perhaps because she was prepared, it was orderly. The stair had been there, was there, but it had been closed over... sixty years ago, more or less. Someone had wanted a secret entrance and exit. There was a pressure point...there. She pressed. There was a moment when nothing happened, and her hand went to the dagger in her sleeve as the voices in the other hall came closer. Then a stone that rose from the floor to the level of her waist moved away, giving an opening barely big enough for her to slip through. Just in time she remembered that the other side was a stairway and felt for the first step down. Okay. And push the doorway closed...yes, it went back into position easily and silently. The stairwell was pitch dark, but there was nowhere to go but down. Maybe when she got to...somewhere, she would try a simple light spell. No telling how it might come out, but...later. Moving carefully, she felt her way down the stairs. They were old, worn, and damp in spots. Tricky footing. For the moment, being barefoot was an advantage. Except that sometimes the moisture underfoot was slimy, squishy, sometimes it even seemed to move. Perhaps it was just as well she couldn't see what she was stepping on. She kept the fingers of one hand on the wall at her side for guidance but resolutely did not invoke Knowing. A little at a time was plenty. The moisture in the air and on the stones increased, and she heard the low mutter of running water. Not as much of a smell as she'd feared, so perhaps this wasn't sewers. Drains--storm drains? Did it rain a lot here, wherever 'here' was? An arched opening below her was faintly visible, slightly less dark than the utter blackness in this descending stairwell. No sounds of people that she could hear over the water, so perhaps the light came from some distant opening to the surface. She certainly hoped there was an opening to the surface, and well away from the building where she'd been held. The archway at the bottom of the stair opened into a much larger passage, itself arched and about six feet wide by nine high at the highest point. The light was so dim that if she hadn't already been adapted to total blackness, she would have claimed there was no light at all here. Water flowed in a channel down the three- foot-wide center of the floor; she couldn't tell how deep it was. Except for the sound of the water, it was utterly silent. Shania judged she could risk mage-light here, if it wasn't too bright, and concentrated briefly to summon it. A will-o-wisp of golden light bloomed and danced in the air in front of her, filling the tunnel with soft radiance. She looked around curiously. It was definitely a man-made passage, but either the masons had known some art that surpassed that of any she had ever seen, or the tunnel was so old that time and running water had smoothed all toolmarks from the stones and laid a layer of mineral deposits over all, hiding whatever joints there might be. Her guess was that the smooth, seamless appearance was due to age. If she touched the walls in order to Know the layout of the tunnels, how many centuries of changes would she have to sort through? Well, it had to be done, if she didn't want to stand here forever. That would make a surprising sight for any later visitors! Her fingers brushed against the damp stone. There was a rush of images, but she'd been expecting that and was not overwhelmed this time. And despite the great age of the tunnels, there had been few changes, and those mostly the result of collapse, not rebuilding. The tunnels, she now saw, formed a drainage web under a city.... Ah, but not this city, not originally. A much older city, laid out differently for the most part. Odd, that--usually a new city followed the plan of an older one, unless some devastation had completely leveled-- Ah, it had. Well, that was not her problem. Draining stormwater to a river and to the sea. What she needed was a place where she could safely climb out. Her mind searched quickly through the web. Many of the original exits had been covered by the new construction, others were only drains, too small to pass even a child. But there must be some other human-sized exit than the one she'd come in by, or there would be no point to that one! She could, of course, go all the way down to the shore and trust to luck in getting out unseen there, but not if there was an alternative. Hmm, there was a blurred area, quite near the shore. An effort to clarify the image brought no result. What could stop her probe? Intrigued, she set off in that direction. There seemed to be no time in these tunnels, but Shania felt that she'd been walking for...an hour, perhaps. Maybe longer. There was no change in what she saw: the main tunnel that she had first entered, sometimes a side tunnel, smaller, opening into it at shoulder height, often with a trickle of water spilling over the lip and down into the main channel. The system as a whole was sloping steadily downward. Sometimes a breeze from ahead brought a smell of the shore, seaweed and mud and maybe some dead fish. When she reached the area that had been blurred to her Knowing, she was almost surprised to see that it was clear before her physical eyes. Some kind of magical shield, then? If, by any chance, it was maintained by a non-enemy, that could be exactly what she needed. She began to peer up each side tunnel in search of an exit. In the end, it was easy to find. One of the side tunnels, instead of opening flat in the wall, came down from a higher level in a staircase. Water ran down it in a fuller stream than most tributaries had been. That would make the steps slippery, but she was prepared to crawl up them on her hands and knees if she had to. She hitched up her robe and began. *** ***** *** ***** *** The fog made it impossible to see where they were going. Which was the whole idea, because the warship that was intending to ram them couldn't see, either. But Jammies had this very clear image in his mind of their ship running flat into one of the rocky islands that dotted this part of the sea. Vurand, trotting past him on some errand, whacked him upside the head, not very lightly. "Don't think of disaster. Positive thoughts, dummy," he commanded. "Even I know that much about magic." Jammies jumped a little--the fog was so heavy he hadn't seen the orc coming. "Right, positive thoughts," he muttered. In his mental image, the ship and the rock suddenly separated. He thought the deck lurched under his feet and hoped that was just his imagination. He could hear shouts off in the fog, too far away to be any of his comrades. The warship, no doubt. He hoped THEY crashed into an island! Promptly on the thought came the sound of wood being smashed, and screams, but their own ship kept moving forward smoothly. The fog began to thin. He looked around almost fearfully. Their ship was passing between two of the tall rocky islands, through a space so narrow that Jammies shivered to think of how close they must have come to disaster. Off to the side, he could see through the mist that the warship had not been so lucky. It looked like it had run head-on into an island, and the front half of it was nothing but firewood, the rear half still retaining something of its original form. There were men clinging to bits of wreckage and to the rocky fringes of the island, and men floating in the water. And some kind of fish with tall triangular fringes circling around them, like wolves around a fallen horse. "Maybe we should pick up the survivors," Jammies suggested uneasily. He felt responsible for their plight. "You're nuts, boy!" Vurand snapped. "Those are our ENEMIES. Better they die now so we don't have to fight 'em again later." "But...they're people! They'll drown or get eaten by sharks or something," Jammies protested. "No," Vurand told him gravely. "You've got it to learn, boy--those are enemies. Enemies aren't people, or it'd be too hard to kill 'em. You can't think about a man maybe having a wife and kids and still fight to kill. So he's not 'people'. If you find that hard, just think about it from the other side. THEY wouldn't hesitate to kill YOU, so you must not be 'people' to them. Turnabout is fair. You understand me?" When Jammies nodded, Vurand continued on toward the bow to see what kind of problem Herlas and Rughal were having. The Fratsfan mage was lying on the deck, rigid, his eyes rolled back in his head and foam on his lips. "What's going on?" Vurand asked, squatting down on the other side of Herlas. Rughal didn't look all that good, he looked wrung out, but he was still alert, still in business, so to speak. "I don't know," Rughal growled. Frustration snarled in his voice. "When we came out of the fog, he was like this." The magician's mouth moved. "I am in a place called Zinaco-Lal." The voice was Shania's. "I am in..." hesitation, "a Shrine of Hodan near the waterfront. I do not know how long I will be safe here--" The voice broke off abruptly. Rughal grabbed Herlas by the shoulders and shook him hard. "Don't stop! Tell us more," he demanded. The Fratsfan blinked twice, mumbled something that wasn't any words they could understand, and went limp. + ]H[ + ---:--- + ]H[ Eye of the Storm #67 ]H[ + ---:--- + ]H[ + In the Far North: "Errodan's grace, she destroyed the Eye!?!" Shatterstar whispered, breathless with surprise. He moved quickly to the now still form of the dragon, the hole in its head giving off a constant swirl of green and black smoke. He stopped just before the beast's great head and stared at the fist-sized hole--not much to a creature the size of this dragon, but more than enough to fell the beast. He placed a hand tentatively on the dragon's snout and used a trickle of magic to feel for life within and found none. The loss of the Eye of the North had been too much for the once noble creature. Swash and Chi'en came up behind him, the sailor putting a hand on Shatterstar's shoulder and clearing his throat to speak. "Is it dead, Shat?" he asked, his voice hoarse from the earlier dunking in the sea and the subsequent battle. "Did she kill it?" Shatterstar turned to face them, his hand dropping loosely to his side and his expression giving them their answer. There was great sorrow etched on the general's face, unmistakable sorrow in his eyes as he nodded a simple yes. The elf then seemed to remember something and moved off behind the other two, moving quickly to where Phantazia and Sayn Vann were kneeling over the Jhadzia's limp body. Phantazia turned at her older brother's approach, her face beaming. "She's alive, Shat," she said, her voice full of relief. She saw the change in his eyes when she spoke and her smile widened to see it. "And what's more, she appears to be uninjured." "I've never seen anything like it," Calth whispered in awe. "The blast should have torn her to shreds, yet here she lays unscathed." "But unconscious," Chi'en said, coming up to join them with Swash in tow. She indicated Calth off to the side, his face pale and his leg bleeding again as he had passed out and the tourniquet had worked its way loose. "Let's get them both off the ice and somewhere warm before we lose them." "What about her," Swash asked, indicating Camisole's body. "Bring her as well," Shatterstar said without hesitation. "Bring them where?" Phantazia asked, removing her cloak and using it to make a litter to help move her friends. They all followed Shatterstar's gaze as he turned it towards the main gate of the castle. *** ***** *** ***** *** It wasn't until after they had found the sleeping quarters that had been used by the wizard that they found suitable beds for their companions. All the other beds were made for the Gargoyles and Northwights, and weren't at all suitable. The wizard's study was emptied of any valuables, as he had obviously come back to his suite before departing, but there was a large bed for Calth and a smaller for Jhadzia to use while they tried to get them some kind of healing. Camisole they laid on their cloaks off to the side, covering her dead body with a sheet taken from a linen chest in the room. Jhadzia would have to wait, since Calth was by now in danger of losing his leg. Sayn Vann had stayed with the man, trying to make sure the tourniquet wasn't too tight, but also trying to make sure he didn't bleed to death. It was a delicate balance, but the experienced soldier managed to do what needed to be done. Shatterstar took out a knife and cut away the fur coverings from Calth's leg, giving them all a clear look at the wound. A good part of the thigh was just gone, ripped off by the teeth of the mighty dragon, and the bone was plain to see. The gladiators had all seen bad wounds before, but only Shatterstar and Sayn Vann could say they'd ever seen anything this bad. "Can you help, General Dayspring?" Sayn Vann asked, his voice full of hope. The loss of even one of their companions weighed heavily on the man, but the though of losing another bothered him even more. Shatterstar looked to the side where Camisole lay and shook his head. "I am not a healer of Camisole's skill, and even she, I think, would have had a difficult time with such a wound." "You have to try, Shat," Phantazia said. She and Chi'en were getting a fire started and had found a basin of fresh water they could use to bathe the wound. The elf looked at his sister and nodded. "You are right, of course," he said, closing his eyes and falling once again into his magic. It still felt different, but it didn't feel like interference or feedback any longer. He felt rejuvenated and empowered. Reaching into the natural healing ability of Calth's body, he began to manipulate the muscles and skin, forcing them to speed up the healing process, forcing the leg to regenerate itself. It took a tremendous amount of willpower and concentration to do it, but with each passing moment, her felt more and more power flowing through him, warming his body, his mind, and even his soul. That warmth spread to everyone throughout the room, everyone standing riveted by the sight of Calth's leg literally growing new muscle and skin to repair the damage done by the dragon. No one noticed the intense amber glow coming from one of Jhadzia's hands. Shatterstar collapsed in a heap as the magic he'd been channeling suddenly fell away. At first he was worried that it was gone, that the ability to work magic had left his body for good. But after a moment's contemplation he realized that the ability was still there. He'd stopped casting because Calth's leg was completely healed. The other's continued to stare in awe as Calth's breathing was deep and heavy, his skin where he had been wounded fully healed without even the slightest hint of a scar. His face was no longer pale and he even appeared to be smiling, as if he was having a pleasant dream. "How?" was all Swash could get out. Shatterstar looked at him, feeling more than a little intoxicated by the power he'd felt. "The Eye," was his only answer. "But Jhadzia destroyed the Eye to kill the dragon," Chi'en said, her voice reflecting her doubts. Shatterstar simply shrugged in answer. "There is no other possible explanation," he replied quietly. "During the battle, the very proximity of the Eye allowed both Camisole and I to use our magic freely before the dragon turned the eye on us and--" He stopped, looking pained that he had survived but his she had not. "And overpowered you both," a husky woman's voice said from behind them. They spun to see Jhadzia sitting up, staring at them, her eyes aglow with rich amber light. Chi'en started forward but a look form her best friend stopped her in her tracks. Jhadzia smiled at her and the Adantri woman surprised herself by smiling back. Jhadzia turned her attention back to Shatterstar. "Only through the power of your sword were you saved, Scion of Errodon," she said. "It gives me great pleasure to meet you, and greater pleasure still to thank you all for saving me from my former Guardian." Her gazed turned upon each of them one by one, making them all feel a little uneasy. "Who are you, if not Lady Jhadzia Shimmermoon?" Shatterstar asked, his hand now resting gently on the hilt of his sword. If Jhadzia notices, it didn't show. "My name is unimportant after so long, but you would know me as the Eye of the North." As she spoke, she slowly raised her left hand, palm upward, where she held a large amber that glowed more brightly than her eyes. "Jhadzia is here as well, for I am only using her body as a receptacle, for I would be unable to speak to you otherwise." "And when can we expect Jhadzia back?" Chi'en asked, taking a step forward. Jhadzia stopped her in her tracks again, as she turned to look at her. The glow left her eyes and intensified in the stone, which now looked more looked a large, gleaming cat's eye. "Right now, Chi'en," she said, her voice now back to normal. "The Eye meant no harm or offense, but only wanted to thank you herself." Swash stepped forward, sword and dagger drawn. "How do we know it's really you?" he asked the question that was on everyone else's minds as well. She turned a sideways grin his way and winked. "Swash, if you don't put those weapons away, I'll have to sheath them for you--in your belly." Phantazia chuckled and elbowed Swash in the ribs. "That's her all right," she said. Swash, too, chuckled as he put his weapons away with a bow. "My apologies, Lady Shimmermoon, I meant no offense." "None taken." "So, what happened out there?" Sayn Vann asked, unable to wait any longer. He was a patient man, but even patient men have their limits. Jhadzia stood up and went to the washbasin and began washing her face as she explained. The others took the cue and did the same thing, getting the blood and grime off their hands and faces at the least. "During the fighting, I got this really strange feeling that I should charge the beast and attack it head on," she said. "So I dropped my bow and did just that. While the dragon was distracted by Swash and Chi'en, I jumped up and climbed its neck to its head, where I had intended to run my sword through its eye and into its brain." "Brave," Sayn Vann said, his voice full of respect. "Foolish," Chi'en said, disapproval in her voice at her friend's recklessness. Jhadzia smiled at them both as she continued talking. "Once I got into position and was about to drive my sword home, I realized I was about to make a huge mistake. If I killed the dragon, who was in a symbiotic relationship with the Eye, I would likely kill the Eye as well. That isn't what we came here for." "Wait a second," Phantazia interrupted. "What do you mean, kill the Eye? Are you saying...." "Yes," Jhadzia answered, smiling. "The Eye of the North is alive; always has been. She was placed here by Lady Greywand after volunteering to serve here. The dragon was her companion, and for centuries they lived here together in peace and harmony." "So what happened to ruin it," Sayn Vann asked. "A Folstrom wizard, presumably our friend with the fireball, came to them under guise of one of Sheila's lieutenants. He promised them that their time here was almost over, but that Lady Greywand had cast a spell on them bonding them to this location, which was why they'd never felt inclined to leave. He would need them both to lower their resistance to magic so he could release them from the spell. It took some convincing, but after centuries of service, even a dragon and a sorceress turned into a magic Eye need a change. They both agreed, and the wizard had them. The spell he cast didn't release them form anything at all, but instead enslaved the dragon to the wizard's will. The Folstrom have had a long time to develop more powerful spells, and one of the things they did was modify their dragon control spells. Not only was the dragon enslaved, but the counterspell the Eye tried backfired, forcing the symbiotic relationship between them. She was absorbed into the dragon's head and overpowered by the ancient creature' s will." "She wants to apologize for the magical overload she was forced to use on you and Camisole, General Dayspring," Jhadzia said, turning to face Shatterstar squarely. "She has a way to help restore Camisole as well, but there is a catch, so she won't do it without your approval. She keeps referring to you as 'Son of Errodan'--what does she mean?" "You can communicate with her, then?" Swash asked, intrigued. "Yes, I can," Jhadzia answered. "As can all of you. She can hear what you say, but you can only hear her if you are touching her. Unless..." "I give her my permission to use Camisole as a host, right?" Shatterstar said, his distaste sounding clearly in his voice. "She wants to use her body for her own, since she is now trapped in an immobile form. I'll nev..." "Sir, she wants to talk to you," Jhadzia said, lifting the gem toward the knight. "She says that a Son--no, a Scion of Errodon should know what she intends. She was once an elf, like you, after all. Why does she keep calling you that? What!?!" Her face took on an incredulous look as she took a seat back on the bed. Her expression changed several times, as if suffering some internal conflict, then settled on bewildered as she numbly handed the Eye over to Shatterstar. The elf took it without hesitation and the gem flashed brighter still for a moment before returning to the same level of brightness as before. Chi'en moved forward and sat with her friend, turning to look into her eyes. Jhadzia looked up as if she was seeing her for the first time, through her arms around the diminutive woman and began to cry, sobbing heavily into Chi'en's shoulder. Shatterstar stood briefly with the Eye held in his outstretched hand. His expression was grave and stayed that way even as Jhadzia started to cry. After only a few minutes, he nodded, as if answering an unspoken question, and walked over to Camisole's body. Gently, he uncovered Camisole's face and place the gem on the middle of her forehead, where the glow intensified to its brightest yet. Shatterstar backed away slowly, still watching the gem's glow intensify. He felt a small hand in his and knew that Jhadzia had come to join him. He turned his head for a moment, gazing down at her, and wondered at how much alike the two of them really were. He held her hand tightly and turned back to face the magic being worked by the Eye. The gem flashed brightly one final time, a sound like wind chimes fading with the last of the light, and all went still. Shatterstar and Jhadzia approached the priestess, the others all close behind, and saw that the Eye was now embedded in the center of Camisole's forehead. She, like Calth, was breathing normally and had full color back in her cheeks. Her eyes, all three of them, flitted open and she pushed herself up into a seated position. She looked at them all staring back at her, her once blue eyes now amber with cat's pupils, and laughed aloud. With a leap she was on her feet, hugging both Shatterstar and Jhadzia, who were both hugging her back. She stepped back from them, her smile taking in everyone else in the room. Shatterstar got everyone's attention when he spoke. "Welcome back to the land of the living, sister." To the astonishment of the all, Jhadzia embraced her once again and said, "Yes, dear sister. Welcome back." + ]H[ + ---:--- + ]H[ Eye of the Storm #68 ]H[ + ---:--- + ]H[ + In the Far West: Shania Silverstar leaned back against the wall and closed her eyes. Reaching Herlas had been difficult and exhausting, but it was also a victory; she hadn't really believed it was possible. Hard on Herlas, too, probably, but...she pressed her lips together in a hard line. Herlas had asked for it. The Fratsfan magician had set her up for capture by the people here in this city. Even more surprising than reaching Herlas with her message had been that Herlas was still alive to be reached. Rughal would have been furious when she vanished. Someone--Ashon Chang, perhaps, or Werre--had kept the Fratsfan alive. Unless-- Could Rughal be dead? No. She'd have sensed it if Rughal had died. At least, she was fairly sure she would have felt it if the ranger had died. A measure of strength returned, and she opened her eyes to stare at the opposite wall and wonder what to do next. And whether a priest would show up and demand something of her for the use of this shrine. She hadn't seen anyone here yet. No priest, no cult figure, no offering bowl--she wouldn't have turned down a bite of the god's bread--and no altar, no worshippers. Just a courtyard with a fountain in it, and two plain stone rooms behind, the water for the fountain welling up in the rear- most room and flowing through the other and out. The stair to the storm drains had come up in the inner room, also. The god's name, Hodan, had come to her when she attempted a Knowing, but there had been nothing with it, no images. Still, it was a restful place, and she could use the rest. And she was fairly sure that it was magically shielded against prying eyes. On that thought, her own eyes closed. Just a little nap, that's what she needed.... *** ***** *** ***** *** The mage-wind had dropped when Herlas fainted, but the natural wind was enough to keep their ship moving. Werre was doing something with the wheel, and he and Ashon Chang were peering at a chart. Vurand and Rughal were kneeling beside the prostrate Fratsfan. Jammies dithered a moment, then went back to see whether he could do anything to help with the ship. Ashon Chang glanced up as the young gladiator joined them. "We've entered a strong current," the samurai said. "Without more wind than we have now, escaping it will be difficult--" Jammies peered at the chart they were studying curiously. It didn't bear enough resemblance to an ordinary map for him to make sense of it. "Where's the current taking us? Back to the rocks, or the Outer Ocean, or...?" "To shore in this area." Werre indicated a section of coast. "Zinaco, and even I, back in Lirith Kai, have heard of Zinaco. Not a place that welcomes visitors." "But it's where we have to go," Vurand said, coming up behind Jammies. "Zinaco Lal. Is that on your map?" "Yes, but--" "Shania got a message to us through Herlas saying she's AT this Zinaco Lal place. So we have to go there and rescue her," the Orc said flatly. He was obviously not prepared to hear any arguments on the subject. No one offered arguments. Shania was their comrade, and one did not abandon a comrade, if there was a way to rescue her. Werre walked his fingers over the chart, measuring. "It'll take us a couple of days to get there, even with the current and a good wind in our favor." *** ***** *** ***** *** Shania wasn't sure how long she'd slept, hours, at least. The light in the shrine's outer courtyard had changed from one wall to the opposite one, and it was softer. Nearing the day's end, she guessed. She stood and stretched slowly, wincing at the aches from sleeping sitting on a stone floor against a stone wall. Now that she was fully awake, she could smell something hot and spicy, and her stomach grumbled eagerly. If there was finally a worshipper here, with an offering, did she dare go out to the outer room or the courtyard? A man's shape--that was all she could see against the brightness--filled the doorway. "'Bout time you woke up," he growled. "Who're you running from?" Shania stiffened, her chin coming up aggressively. "Why do you assume I'm running from something?" "That's why people come here," he said. He sounded impatient. "To hide." "Oh." She shrugged a little. "Some priests thought I would make a good sacrifice. I disagreed with them." He moved into the room, and she saw him clearly for the first time. A local man, by his swarthy face and features. Poorly dressed, but he didn't move like a poor man...he moved like a warrior, and a proud one. Her eyes narrowed. And he had been speaking Isle cant. An advanced gladiator, almost certainly. "No point in being sacrificed if it isn't an honor," he agreed. "But they have good taste." He leered at her. "I'm partial to blondes myself." + ]H[ + ---:--- + ]H[ The Tides of Magic #15 ]H[ + ---:--- + ]H[ + Not Lirin Kiv: Shylock wasn't at all sure he approved of, much less liked, Master Dan Shao, the approximate arenamaster of this place. This place that was not Lirin Kiv, or the Isle of the Eye, or anywhere else familiar. Dan Shao was altogether too ready to be familiar...with Clemenda. And she wasn't pulling away in horror. Best if she remembered that she was HIS date and companion at present. If necessary, he would remind her. In unmistakable terms. But at least Dan Shao had been willing to provide them with quarters here in this arena complex, once Shylock had stated that they needed a chance to rest and recover from the shock of the unexpected inter-dimensional transition. He did, indeed, need a quiet place where he could relax, but not from shock. He needed time to plan. Shylock had long been looking for a place to make his own. Jade Mountain had not been that place--definitely not. The Lucan family was much too powerfully entrenched. And even if he had managed to become the highest power in the valley, there was still the rest of Lirith Kai, the Emperor, and the Sun Legion. No, not Lirith Kai. But Jade Mountain had served its purpose; it was there that he had earned the Greywand's agelessness. A tricky spell, agelessness, extremely complex and requiring not only great power but peculiar and rare ingredients. He was well pleased to have let the Greywand incur that burden for him. But his investigations seemed to indicate that once agelessness had been bestowed, it was a stable condition, which meant that he didn't NEED the Greywand any more. And Sheila Greywand had stood squarely between him and his goal of power. So long as she lived, the Isle of the Eye was not the place he was looking for. And killing her might be...difficult. Very difficult. A person didn't live to be five thousand years old, or whatever she was, without learning how to defend herself. But here.... Shylock leaned back on the couch which seemed to be what these people used for relaxing (the chair by the small table was simple, hard, and not the place to loll) and smiled a little. This place seemed to be quite different. He would need to do a detailed examination, of course, but just from the first scans he'd made: The Arcanum here was stable. A little lower in energy levels than that of Ghea in the good times, but sufficient for his needs. There was no one--NO ONE-- within his zone of sensitivity who was making any use of magic at all! He had been able to feel the Greywand's presence for miles, even when she was apparently not doing anything magical. There was the sort of undifferentiated background shimmer which he associated with groups of Adantri using their arts of hiu, probably gladiators, or champions as they were called here, engaged in intensive practice. It had that texture to it. But the single, glorious fact was that this place appeared to have no competition for him. He could establish himself here, begin the subtle influencing and control of people and events which he sought, and NO ONE WOULD KNOW. He could be the uncrowned king here, the emperor, he could be like a GOD here.... But there were things he needed to do first. He needed to make sure, absolutely sure, that this world did not hold practitioners of magic who would be able to challenge him. And then he needed to find and close the Gate through which he and Clemenda had arrived, to make sure that no competitors from Ghea followed. He leaped to his feet, eager to make a beginning. *** ***** *** ***** *** Clemenda was not in the room assigned to her when Shylock checked it. She was walking in a garden with Arenamaster Dan Shao, and enjoying it. If she felt a little guilty at not waiting until Shylock was rested and ready to accompany her, well, she had that guilt under control. After all, it had only been a dinner date. It wasn't like they were seriously involved. And she could always say that she was finding out more about this world, which had the advantage of being true. As nearly as she could figure out, this world had a Lirith Kai in it that wasn't too different from the Lirith Kai of Ghea. But there was no Alastari. And while this place, this Liran Kiv, was on an island, it had the whole island to itself. If there was anything like the rest of the Isle of the Eye, any Darkholm, Andorak, Free Blades, any Talahya, Home Guard, or Primus, it was somewhere else. She found it hard to imagine a world without Alastari. She hadn't thought she'd ever feel homesick for the crowding, jostling nations, the patches of old magic gone bad from the days of the Chaos Wars, the confusion of races and languages made possible by Alastari's numerous Gates. It must be...very peaceful here. Very... boring? Dan Shao came to a stop in front of a monument of polished dark stone and paused silently. It was inscribed with rows of something, names, she guessed, in the Adantri monumental script. Clemenda hadn't learned more than the minimum of the Adantri chancery cursive script required for citizenship, and this angular, antique variation was beyond her ability. She glanced at Dan Shao questioningly. "It is a monument to those of our number who have fallen in our on-going war with the Gray Witch of the East," he said. "We have held the line so far, but unless the people of the Middle Sea come in on our side..." he shrugged. "There may be many more names to add to this pillar before the matter has been settled." "An on-going war...." "It is the great burden on all the people of Aleth, though some refuse to acknowledge it, or even welcome the Witch in her rule. But we of Lirith Kai will never yield to her, and it is for this that our Champions here are trained and selected and trained further, sent to war, and..." he sighed, "many ultimately perish." "Why is this Gray Witch an enemy?" Clemenda asked curiously. "Setting aside the matter of iniquitous taxation, her imposition of worship in manners and of deities unworthy of our blood, and the horrible draft of young people from the lands she controls to feed her machinery of power, she risks the very integrity of our world, the stability of the cosmos, by her unbridled use of Gates into other dimensions." "Gates such as the one Shylock and I came through." "Ultimately, yes, that is a case in point. I have consulted the scholars, and they feel that the Gate which brought you here, fair lady, was not opened deliberately. But that it opened at all is a sign of the degree to which her tampering with the fabric of reality has weakened the wall between universes. That is why it is imperative that your Gate be closed--because it does weaken that fabric and thus it imperils all existence, possibly that of your world as well as ours." + ]H[ + ---:--- + ]H[ The Tides of Magic #16 ]H[ + ---:--- + ]H[ + Not Talahya: This place that wasn't Talahya, this Hub, was the most confusing city the gladiators had ever seen, as well as the largest. There were stone blockhouses with grim monster masks on their facades, and huts of some kind of jointed wood or reed with thatched roofs, and tall, narrow wooden houses with elaborate wooden lace trimming and wild colors, houses of mud, and brick, and even glass, log cabins, towers that might have been made out of seashell, and scaled domes, all jumbled together. Most of the people who crowded the streets were human, though varying wildly in their dress, but there were elves and dwarves and orcs, lizardmen like Thristle, Ardaunar, a feline race that resembled the Pridefolk of Ghea, and others too strange to categorize with a quick glance. Thristle's "guildhouse" was not like any Scarlatti had seen before. It was built in the form of a hollow square with a modestly-sized courtyard in the center and three stories around it; the upper floors were set back so that each had a broad deck in front of the rooms. Well, no, it was a little like the oldest houses in Zuwayza. He had used to think that the Karnhorns had brought that building style from Serevada, because it sure didn't fight the Zuwayzan climate. But Serevada wasn't any warmer, so he didn't know where it came from, just that it wasn't particularly practical. Now he wondered if it was practical anywhere, because it caught the sunlight and concentrated it in this courtyard and to a lesser extent on the terraces, and he was sweltering. Of course, lizards liked being hot, within reason. Maybe these guys had brought the style from THEIR home. And it did have one great advantage: it provided privacy. No telling when a person might need privacy. Thristle gave a trilling call that no human could have voiced, and his fellow gladiators began to emerge from the curtained doorways around the courtyard and on the terraces. All lizard folk, of course, and many of them noticeably larger than Thristle. And armed. Rather intimidating, actually, because the first thing one of them did was to shut the gate that led back to the street. There was a brisk exchange of incomprehensible sounds. Finally Thristle turned to the Ghean gladiators and said, "I have told them how you stood with me against the Ardaunar, and how you came to be here by some magical fluke. They have agreed that you are to stay with us for now, and that we will do what we can to put you in the way of going home. But it is likely that in return you must join with us in the arena. The final decision, though, will be made by our captains." He gestured toward the widest doorway on the courtyard level. An elaborately decorated cloth hung there, and on one had come out of it so far. "If you will come with me to speak to captains Lirtr and Ristrisks and Zith, who all speak the language of the Hub as well as I do, we can make the final negotiations." "Final negations," Rogan muttered. "I don't know if I like the sound of that...." Carris Fallstar glanced at the blind Aruaki sharply, then around at the clusters of lizard men. "It need not have such a negative implication," Moonjumper murmured. She, too, glanced around with as casual an air as she could manage. "Thristle was friendly," Scarlatti protested, keeping his voice down too. "In a human, that behavior would be friendly," Carris said quietly. "But Thristle is not human. Who knows what his people might mean by such an appearance? It could be how they bait traps." The elf gestured slightly toward the doorway, where the lizard man was waiting for them. "We'd better go on in. It might be as innocent as anything could be, and anyway, we're arousing who knows what suspicions by lingering here." He walked firmly and confidently toward the curtained doorway. REPORT FROM WITHIN THE TOWER And here it is again, a time of rain, cheerful fires, and eating too much. Fengar II earned the most points this cycle, 45, for defeating Willie Makit. Congratulations. Andorian Knights were avoided by Royal Flush. Apparently nobody was most challenged. Nobody died, which is always pleasant. We had thirty-seven fights, of which fifteen were challenge matches. I shall, as usual, list the ups and downs and sideways of the challenges, but I won't make an issue of any of them--this is not Andorak, it isn't Darkholm, and it isn't amusing more than once. SIX standbys fought! This is ridiculous, unnecessary, and frankly rather awkward, because the standbys had expected to fight YESTERDAY and so scheduled a social event of their own for today. Greet our standbys in the guise of the Local Poets' Society. Our longest fight was a mere seven minutes, for which mini-marathon I will award both Disco Queen and Hannya a small box turtle each. You don't think I'm going to commission a silver or golden turtle for a seven minute fight, do you? And as for the chocolate peanut clusters, known to some as turtles (especially if they have caramel in the center), I plan to eat them myself. So, the fights-- SIR YDER (31-4353) (19-8-0,74) of WILLBENDERS fought NORM PETERSON (39-2745) (39-67-0,48) of DRINKING BUDDIES. SIR YDER vanquished NORM PETERSON in a 1 minute mismatched bout. While not wishing to make light of Sir's work, it's easy to vanquish Norm: just withhold his beer! DANNIA TYL SIO (52-3393) (30-19-1,70) of SAND DANCERS fought CATFISH HUNTER (5- 3315) (13-15-1,55) of PARTY ANIMALS. DANNIA TYL SIO lost to CATFISH HUNTER in a popular 1 minute bout. Odd, she didn't look like a catfish to me... VAMPIRE (25-4546) (16-9-0,68) of BARHOPPERS fought GILGAMESH (31-4428) (14-11- 0,53) of THE STORMBRINGERS. VAMPIRE demolished GILGAMESH in a 1 minute one-sided conflict. Ooooh, sucked his blood right there in front of everybody! Shocking, truly shocking! 300 (78-2346) (16-13-0,35) of PBA fought EGOTISTIC DUKE (28-2779) (18-7-1,56) of ABYSMAL BEHAVIORS. 300 was handily defeated by EGOTISTIC DUKE in a 1 minute one- sided fight. Which shows how Egotistical came to be that way, yes? It may be abysmal behavior, but it's damned good fighting. SPLIT (78-2347) (19-11-0,68) of PBA fought CAPTURED PIRATE KING (106-2) (0-0- 0,30) of Local Poets. SPLIT was demolished by CAPTURED PIRATE KING in a 1 minute one-sided struggle. How does one explain to a Captured Pirate King that "Yo ho ho and a bottle of rum" is not original? Well, okay, pirates steal things, granted. PINE (78-2350) (20-3-1,78) of TREE PEOPLE fought MERCY (54-1797) (16-8-0,71) of THE BLACK COMPANY. PINE defeated MERCY in an exciting 1 minute struggle. Does this mean that Pine, a fine upstanding tree and very seasonal, fought without mercy? As in, mercilessly? He probably didn't have any ruth, either. MATADOR (11-4139) (37-31-2,101) of ANDORIAN KNIGHTS fought AB DESTINED 4 THE DA (65-1154) (15-4-2,100) of PAUL'Z PHARTZ. MATADOR was viciously subdued by AB DESTINED 4 THE DA in a 4 minute match. You have to wonder sometimes why this AB was ever even CONSIDERED for the DA, don't you? One of those mysteries to ponder just before going to sleep. BELGOROTH (50-3175) (27-27-0,139) of DARK SIDHE fought BUCKNER (50-2841) (25-24- 1,136) of IRON CURTAIN. BELGOROTH savagely defeated BUCKNER in an exciting 2 minute gory bout. A battle of the Bees, and a home-town battle, at that. The Snowbound folks in the stands went wild over this one. *WINTER* (65-3644) (25-19-1,121) of ANCIENT KNIGHTS fought CHEATING MANAGER (106-6) (0-0-0,130) of Local Poets. *WINTER* handily defeated CHEATING MANAGER in an exciting 1 minute one-sided fight. I've heard it said that "there's poetry in a spreadsheet," but I don't think the Cheating Manager has the knack. DUNEDIN (14-3703) (28-31-0,168) of OTAGO HIGHLANDERS fought JUAN (41-2304) (22- 15-0,143) of DREAM TEAMS. DUNEDIN was luckily beaten by JUAN in an action packed 4 minute fight. Who was lucky? Did Juan win through luck, or was Dunedin lucky to lose because it kept him from rising too fast, or was there something else entirely involved here? Inquiring minds want to know! SIR PLUS (10-4316) (28-21-1,172) of SIR AGLIO fought CARLA (39-2428) (58-68- 1,128) of DRINKING BUDDIES. SIR PLUS overcame CARLA in an exciting 1 minute duel. SOMEBODY was certainly excited out there! WHEEL OF FORTUNE (25-2529) (43-34-2,164) of DUELING FOR DOLLARS fought SIR LY (10-4116) (37-28-0,173) of SIR AGLIO. WHEEL OF FORTUNE was luckily beaten by SIR LY in an exciting 2 minute fray. That's the thing about wheels of fortune, sometimes they're up and you win, sometimes they're down and you lose. AVONSIDE (13-3927) (30-36-1,169) of KIWI CONNECTION fought TYRE (31-3713) (27- 18-0,128) of DARQUE FORCES. AVONSIDE lost to TYRE in a 2 minute fray. Avonside was frayed? Is this because of coming from a closed arena? I've seen tempers fray. In fact, some days they ravel like sleeves. MONKEY BUSINESS (25-4040) (28-15-1,210) of PRIMATES-R-US fought SCUM #1 (50- 2743) (44-50-0,196) of DARK SIDHE. MONKEY BUSINESS was defeated by SCUM #1 in an action packed 4 minute brutal match. You will note that this match was action packed, so there can't have been any scumming here, despite the winner's name. All illusion. KING FORADAY (47-3762) (39-37-4,204) of ROYAL FLUSH fought THANATO (39-2824) (25-20-1,162) of OPHIDIAN ORDER. KING FORADAY vanquished THANATO in an action packed 2 minute gory one-sided match. Tell me, King, is there any truth to the rumor that you have recently expanded to dominate a whole week? KING UVDAHELL (47-1643) (30-12-1,202) of ROYAL FLUSH fought TEMPUS (31-538) (31- 28-0,173) of THE STORMGUARDS. KING UVDAHELL overpowered TEMPUS in a popular 1 minute one-sided match. Hmm, perhaps this is a day for kings? FIGHTER ACE (47-1189) (50-39-6,191) of ROYAL FLUSH fought RIRORNI CAPTAIN (106- 26) (0-0-0,200) of Local Poets. FIGHTER ACE handily defeated RIRORNI CAPTAIN in a crowd pleasing 1 minute uneven duel. The Rirorni Captain opened with a rousing rendition of, um, something--a drinking song, apparently, though I found some of the references obscure. Which left him breathless for just long enough. The Ace aced him, and was the crowd ever grateful! Because that song had a thirty-second verse.... SITS ON HIS DUFF (73-1810) (36-18-3,200) of THINGS GEORGE DOES fought ARENAMASTER SANDAVOL (106-28) (0-0-0,200) of Local Poets. SITS ON HIS DUFF overpowered ARENAMASTER SANDAVOL in an exciting 2 minute uneven fight. Thus preventing Sandoval from favoring us with his reading of Hamlad's Monologue. I move we offer a vote of thanks to Sits, because I've HEARD Hamlad's Monologue, and believe me, you don't want to. PRINCE APPLE (47-325) (97-69-2,253) of ROYAL FLUSH fought RIRORNI COOK (106-24) (0-0-0,181) of Local Poets. PRINCE APPLE overpowered RIRORNI COOK in a 1 minute mismatched conflict. In a way, this was almost too bad. The Cook, unlike other standbys, seems to have confined himself to reciting limericks. Nothing like a good limerick now and then. NEWT GINGRICH (5-3399) (68-25-0,217) of PARTY ANIMALS fought PAT (35-2292) (34- 39-2,213) of COMMON JOE'S. NEWT GINGRICH overpowered PAT in a 1 minute one-sided bout. I think your name's too short, Pat. You need something long and distinctly uncommon. Otherwise, people forget you. BEERVAHNA (60-4292) (30-29-3,230) of INGRATE WHITE NORTH fought CRYSALIS GUARD (106-29) (0-0-0,200) of Local Poets. BEERVAHNA was devastated by CRYSALIS GUARD in an exciting 1 minute one-sided fight. My sympathies to Beervahna, who didn't escape even in the Infirmary. The Guard is into epic poetry and followed him there to continue the recitation. FENGAR II (20-61) (102-71-1,211) of OVERLORDS fought WILLIE MAKIT (73-514) (101- 37-2,203) of MISTAKEN IDENTITY. FENGAR II vanquished WILLIE MAKIT in a crowd pleasing 3 minute bloody one-sided fray. This is Fengar the MVP. Congratulations on that, sir. Ah, the challenge matchs. DEBBIE DAHMER (45-3579) (19-5-1,59) of MORDRED'S MADMEN challenged EGAN FORN (39-3295) (24-27-0,73) of THE MIDDLE WAY. Up 14. DEBBIE DAHMER defeated EGAN FORN in a 1 minute Challenge struggle. Egan should be used to this. People beat him up all the time. LEVITICUS (54-1687) (16-14-2,86) of THE WHITE COMPANY challenged MIRTA (51-4033) (40-27-1,84) of SAND DANCERS. Down 2. LEVITICUS was overcome by MIRTA in an action packed 1 minute Challenge fight. A bold challenge, Leviticus. Mirta is better than her record--as you discovered. FEATHER (54-1742) (17-12-2,94) of THE WHITE COMPANY challenged DOLLFACE (39- 2372) (55-74-1,139) of DRINKING BUDDIES. Up 45. FEATHER was luckily beaten by DOLLFACE in a popular 5 minute bloody Challenge brawl. Ah, luck again. Or is it? In five minutes, who knows what deals the warriors could have made? Perhaps Dollface suggested going out for drinks later, eh? STONEWALL (11-3900) (46-53-2,109) of ANDORIAN KNIGHTS challenged BALCLUTHA (14- 3169) (23-31-1,125) of OTAGO HIGHLANDERS. Up 16. STONEWALL unbelievably bested BALCLUTHA in a 2 minute Challenge conflict. What's not to believe? It happened. We all saw it. If we can't believe our eyes, where are we? TEN COMMANDMENTS (47-3843) (36-31-0,177) of ROYAL FLUSH challenged SIDON (31- 3712) (29-21-2,191) of DARQUE FORCES. Up 14. TEN COMMANDMENTS was overpowered by SIDON in a 1 minute one-sided Challenge match. Does this mean that Sidon now has license to commit ten sins? OUR LADY PEACE (79-1191) (24-7-2,175) of CHAPEL ROCK challenged SANDBLASTER (11- 3899) (49-50-3,179) of ANDORIAN KNIGHTS. Up 4. OUR LADY PEACE was beaten by SANDBLASTER in a popular 1 minute Challenge melee. Sand in the shoes, sand down the neck, sand in the ears.... DISCO QUEEN (47-1992) (31-12-1,156) of ROYAL FLUSH challenged HANNYA (73-4350) (23-6-1,170) of BLOOD LUST. Up 14. DISCO QUEEN slimly won victory over HANNYA in a popular 7 minute gory Challenge duel. But they each got a turtle out of it, so it wasn't all a loss even for Hannya. SANDPAWN (11-4169) (42-21-1,151) of ANDORIAN KNIGHTS challenged KYRA (51-3774) (41-37-1,153) of SAND DANCERS. Up 2. SANDPAWN won victory over KYRA in a popular 6 minute Challenge duel. Hard fought and well done. SANDMAN (11-3923) (50-50-2,197) of ANDORIAN KNIGHTS challenged LONALILTA (50- 2806) (48-41-2,201) of DARK SIDHE. Up 4. SANDMAN was savagely defeated by LONALILTA in a 5 minute Challenge melee. Well, Lonalilta is Dark, so I guess the savagery is no surprise. And they come tough when they come from Snowbound. You have to be tough to survive ten months of winter. GROLSCH (21-5029) (32-4-4,208) of REAL BEER challenged KITALA THE BOLD (78-875) (79-99-2,208) of SAND DANCERS. Straight across. GROLSCH bested KITALA THE BOLD in a crowd pleasing 6 minute bloody Challenge match. What really pleased the crowd was the beer that Grosch promised everybody after his win. DAIRY QUEEN (47-2685) (58-34-2,185) of ROYAL FLUSH challenged FATHER OF ALL MUNS (20-2306) (30-39-1,190) of THE FAMILY TREE. Up 5. DAIRY QUEEN was devastated by FATHER OF ALL MUNS in a 2 minute Challenge duel. You know, that's not a bad idea. I could devastate some ice cream myself. F.O.A.D. (73-442) (30-12-2,200) of ALPHABET SOUP challenged TASHIA (11-2740) (27-30-1,201) of DEADLY DE-PARTED. Up 1. F.O.A.D. was defeated by TASHIA in a 2 minute bloody Challenge match. Tashia used to win first prize in her school's spelling bees. This was when she was younger and not departed, of course. JUNINHO (7-4001) (23-12-1,224) of IMPORTED FOOTBALLERS challenged KALANDRA (50- 2443) (53-55-3,230) of DARK SIDHE. Up 6. JUNINHO was overpowered by KALANDRA in a 1 minute mismatched Challenge duel. I understand that Kalandra was met after the fight by the scout for a football team. Will we lose her to some other game? JACK VALTRAEDS (47-407) (81-57-2,221) of ROYAL FLUSH challenged SNOOPER (1-5154) (32-17-3,254) of MIKE'S MISFITS. Up 33. JACK VALTRAEDS was subdued by SNOOPER in an exciting 2 minute Challenge melee. Ah, and what secrets did Snooper know about Jack? We will never find out.... And for the title-- ATONEMENT (82-761) (42-25-0,323) of A UNIT XV challenged CRUMBSNATCHER (72-1842) (47-27-1,273) of ONE GOOD DUDE. Down 50 to reach the throne. ATONEMENT slimly won victory over CRUMBSNATCHER in a 5 minute Challenge Title fight. Crumbsnatcher obviously put up a tough struggle, but Well Done, Atonement. Livia THE TOWER GUARDIAN W L K PNTS TEAM NAME CITY ATONEMENT 82-761 43 25 0 341 A UNIT XV (851) DWES EG GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY SNOOPER 1-5154 33 17 3 274 MIKE'S MISFITS (793) MORDANT PRINCE APPLE 47-325 98 69 2 259 ROYAL FLUSH (10) NORTH FORK FENGAR II 20-61 103 71 1 256 OVERLORDS (371) SEAM KALANDRA 50-2443 54 55 3 247 DARK SIDHE (642) SNOWBOUND NEWT GINGRICH 5-3399 69 25 0 227 PARTY ANIMALS (476) KALTOS GROLSCH 21-5029 33 4 4 216 REAL BEER (859) SUNSET TASHIA 11-2740 28 30 1 216 DEADLY DE-PARTED (370) ARUAK CITY SITS ON HIS DUFF 73-1810 37 18 3 213 THINGS GEORGE DOES (812) ERINIKA FATHER OF ALL MUNS 20-2306 31 39 1 212 THE FAMILY TREE (717) SEAM SCUM #1 50-2743 45 50 0 211 DARK SIDHE (642) SNOWBOUND GRAND CHAMPIONS W L K PNTS TEAM NAME CITY KING FORADAY 47-3762 40 37 4 210 ROYAL FLUSH (10) NORTH FORK LONALILTA 50-2806 49 41 2 208 DARK SIDHE (642) SNOWBOUND KING UVDAHELL 47-1643 31 12 1 208 ROYAL FLUSH (10) NORTH FORK FIGHTER ACE 47-1189 51 39 6 207 ROYAL FLUSH (10) NORTH FORK -AVAUNT 10-4170 41 29 2 207 A UNIT (961) KOLACT KITALA THE BOLD 78-875 79 100 2 205 SAND DANCERS (848) LIN TIRIAN -AULIC 25-3944 36 26 0 205 A UNIT (835) LYRATILAN -ALYSSA 82-656 31 32 0 205 A UNIT XII (850) DWES EG CRUMBSNATCHER 72-1842 47 28 1 203 ONE GOOD DUDE (396) DRAGONHEAD PAT 35-2292 34 40 2 201 COMMON JOE'S (509) MURSKA SIDON 31-3712 30 21 2 200 DARQUE FORCES (908) CHIMLEVTAL JACK VALTRAEDS 47-407 81 58 2 199 ROYAL FLUSH (10) NORTH FORK WILLIE MAKIT 73-514 101 38 2 198 MISTAKEN IDENTITY (96) ERINIKA SANDMAN 11-3923 50 51 2 196 ANDORIAN KNIGHTS (962) ARUAK CITY F.O.A.D. 73-442 30 13 2 196 ALPHABET SOUP (943) ERINIKA MONKEY BUSINESS 25-4040 28 16 1 196 PRIMATES-R-US (963) LYRATILAN SANDBLASTER 11-3899 50 50 3 192 ANDORIAN KNIGHTS (962) ARUAK CITY BEERVAHNA 60-4292 30 30 3 190 INGRATE WHITE NORTH (745) ARADI JUNINHO 7-4001 23 13 1 190 IMPORTED FOOTBALLERS (883) BONSUR GRAND CHAMPIONS W L K PNTS TEAM NAME CITY -BUTCH 70-6657 31 23 2 186 A UNIT (844) SENTERN SIR LY 10-4116 38 28 0 182 SIR AGLIO (716) KOLACT GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY DISCO QUEEN 47-1992 32 12 1 180 ROYAL FLUSH (10) NORTH FORK DAIRY QUEEN 47-2685 58 35 2 176 ROYAL FLUSH (10) NORTH FORK TEMPUS 31-538 31 29 0 175 THE STORMGUARDS (192) CHIMLEVTAL SIR PLUS 10-4316 29 21 1 174 SIR AGLIO (716) KOLACT TEN COMMANDMENTS 47-3843 36 32 0 173 ROYAL FLUSH (10) NORTH FORK -SNOOKUMS 82-610 35 32 0 173 A UNIT XI (849) DWES EG OUR LADY PEACE 79-1191 24 8 2 171 CHAPEL ROCK (615) MIROI CHANG WHEEL OF FORTUNE 25-2529 43 35 2 167 DUELING FOR DOLLARS (558) LYRATILAN HANNYA 73-4350 23 7 1 166 BLOOD LUST (978) ERINIKA THANATO 39-2824 25 21 1 164 OPHIDIAN ORDER (705) XOCHITHLAN JUAN 41-2304 23 15 0 164 DREAM TEAMS (919) KATI-TEI -GERTRUDE 44-2582 22 8 0 162 DARQUE FORCES (857) KRILL SANDPAWN 11-4169 43 21 1 160 ANDORIAN KNIGHTS (962) ARUAK CITY KYRA 51-3774 41 38 1 156 SAND DANCERS (610) TRICORUS DUNEDIN 14-3703 28 32 0 155 OTAGO HIGHLANDERS (808) TOBIR TYRE 31-3713 28 18 0 155 DARQUE FORCES (908) CHIMLEVTAL GRAND ADEPTS W L K PNTS TEAM NAME CITY AVONSIDE 13-3927 30 37 1 147 KIWI CONNECTION (747) DULLENS BELGOROTH 50-3175 28 27 0 147 DARK SIDHE (642) SNOWBOUND DOLLFACE 39-2372 56 74 1 141 DRINKING BUDDIES (574) XOCHITHLAN *WINTER* 65-3644 26 19 1 137 ANCIENT KNIGHTS (817) DAL SHANG CARLA 39-2428 58 69 1 136 DRINKING BUDDIES (574) XOCHITHLAN -JOYCE 25-4387 25 16 0 136 HAREM (998) LYRATILAN BUCKNER 50-2841 25 25 1 135 IRON CURTAIN (791) SNOWBOUND -MOUNTEBANK 4-2083 43 19 0 130 CARNIVAL (686) JHELUM STONEWALL 11-3900 47 53 2 123 ANDORIAN KNIGHTS (962) ARUAK CITY BALCLUTHA 14-3169 23 32 1 115 OTAGO HIGHLANDERS (808) TOBIR AB DESTINED 4 THE 65-1154 16 4 2 112 PAUL'Z PHARTZ (985) DAL SHANG -FOGGY 72-4595 12 1 2 103 DARQUE FORCES (1009) DRAGONHEAD GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY FEATHER 54-1742 17 13 2 100 THE WHITE COMPANY (529) TROCAR MATADOR 11-4139 37 32 2 99 ANDORIAN KNIGHTS (962) ARUAK CITY -URSULA 45-3713 22 15 1 99 DARQUE FORCES (941) STORMCROWE MIRTA 51-4033 41 27 1 91 SAND DANCERS (610) TRICORUS GRAND INITIATES W L K PNTS TEAM NAME CITY -EVE 72-4596 11 2 0 87 DARQUE FORCES (1009) DRAGONHEAD PINE 78-2350 21 3 1 86 TREE PEOPLE (1019) LIN TIRIAN LEVITICUS 54-1687 16 15 2 84 THE WHITE COMPANY (529) TROCAR -DROSS 31-4305 17 12 2 83 SOLIPSISM II (1004) CHIMLEVTAL -BREADSTICKS 14-3772 21 9 0 78 PISSED PIZZA GUYS (831) TOBIR SIR YDER 31-4353 20 8 0 77 WILLBENDERS (1016) CHIMLEVTAL VAMPIRE 25-4546 17 9 0 77 BARHOPPERS (1008) LYRATILAN -GABRIA HAND 39-3294 26 25 1 76 THE MIDDLE WAY (946) XOCHITHLAN CATFISH HUNTER 5-3315 14 15 1 75 PARTY ANIMALS (476) KALTOS MERCY 54-1797 16 9 0 73 THE BLACK COMPANY (698) TROCAR DEBBIE DAHMER 45-3579 20 5 1 71 MORDRED'S MADMEN (1015) STORMCROWE -BERWICK 14-3901 18 10 3 67 OTAGO HIGHLANDERS (808) TOBIR EGAN FORN 39-3295 24 28 0 65 THE MIDDLE WAY (946) XOCHITHLAN EGOTISTIC DUKE 28-2779 19 7 1 63 ABYSMAL BEHAVIORS (694) MORYA -LAST MINUTE 82-11517 18 11 3 61 VERMIN!! (1024) DWES EG DANNIA TYL SIO 52-3393 30 20 1 57 SAND DANCERS (942) FRATSFA -JOEY ABEQ 54-2453 18 15 1 54 TRADERS OF TROCAR (1027) TROCAR -NIBENAY 71-3380 21 19 1 51 DARQUE FORCES (863) KYR'TERR -SABRETOOTH 54-2269 19 12 2 50 RUNNING AMOK (979) TROCAR GILGAMESH 31-4428 14 12 0 49 THE STORMBRINGERS (553) CHIMLEVTAL -TURBINE 28-1511 12 6 2 49 THE RED REAVERS (325) MORYA GRAND INITIATES W L K PNTS TEAM NAME CITY NORM PETERSON 39-2745 39 68 0 48 DRINKING BUDDIES (574) XOCHITHLAN SPLIT 78-2347 19 12 0 39 PBA (1006) LIN TIRIAN 300 78-2346 16 14 0 33 PBA (1006) LIN TIRIAN '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN PERSONAL CORRESPONDENCE Willie Makit -- In order to help my cause, how about we count total ADM titles? I get one for Lirin Kiv. -- Fengar II High Lord Bosk -- Salute warrior. How fares thee? Indeed, RUSH IN RIO has just been released. The power trio are in good form. Tal. -- The Icelord Livia -- What right do you have to be annoyed? My stable is outraged that 50 Hostzie Anti-Aruak city stables have invaded my home town and are trying to destroy our way of life. Did you really believe the Aruak City War will only be fought within the city limits? Without Andorian law here in this non-Andorian arena each stable can do as they want. My stable and I will then do as we want. We will hunt down and destroy all who hate us. Without mercy or honor! -- AK47 Sir, I am the spy reporter here. It is my job to observe and report. I would suggest that if you are concerned about the events in Aruak City, which are NOT my business, you reactivate there and combat them where it will count. Andorian Knights Stable -- Good job on attacking the offenders. Kitala the Bold was seen visiting the newcomers of The Traders of Trocar Stable. That stable is now open for attack now. As of yet no other stables have shown hate towards those of our kinsmen. -- AK47 Tashia -- We salute you for becoming once again top warrior of Aruak City. -- Sandman Dairy Queen, Debbie Dahmer and Egan Forn -- My stablemates enjoyed your kind words of praise. However we must remain focused on our conflict at hand. -- Stonewall Ten Commandments -- Does it not matter what I write on the stones? -- Sandman All -- It is with great pleasure I announce my first ADM warrior, Sir Lancelot. I have much to learn and some of you here I have already had the pleasure of meeting. I look forward to getting to know you all. Feel free to offer suggestions (other than retirement) and advice. -- Baphomet, manager P.S. Any protocol, rules of engagement? Congratulations on this milestone, sir. All -- I keep seeing those personals about one federation vs. another and it bothers me that one wants to run the other out of an arena. I'm against that. If someone declares they want to run someone else out, I'm with the banished. But I can't figure out who wants to banish whom, so if you want my help, clear the air for me. I would prefer to just drop all this talk about banishing someone. And as for those comments about downchallenges, a downchallenge is a warrior with 165 fights challenging one with 61 fights. Recognition point are meaningless. I am a Delarq, by the way. -- Abby Crip -- Yeah, I know "Holy verbosity." But I'm that way occasionally. -- Abby Jack Valtraeds -- Gee, I was looking for a better teacher! -- Hannya Abby -- No, not curious in the least. You may continue to challenge if you want. -- Crip Aulic -- Surprisingly entertaining. I must say, your units seem to assist well in providing stat raises. -- Prince Apple Atonement -- And we'll keep challenging until you let one of us win. It's considered a challenge, not looking for an easy win. -- Sits On His Duff Snooper -- WoWsEr! You seem to be on something. -- F.O.A.D. Crumbsnatcher -- Well done, wasn't expecting your style. -- Willie Makit Lonalilta -- Thank you so much for putting me back on a winning streak, well, a one fight winning streak at least. -- Newt Gingrich Every streak begins with a single win. Butch -- Surprise! But don't be disappointed. I'm one of three of Crip's Crap that have more tourney FE than arena FE. -- Juninho Tashia -- Though shalt not learn any more defence skills (I hope!). -- Ten Commandments Dunedin -- That's the end of the regular season, hope to see you in Spring Training. -- Monkey Business Hannya -- Interesting trade of fight results for training. May it serve you well in the long run. -- Jack Valtraeds Scum #1 -- Don't you know, scum are not supposed to fight back. -- Our Lady Peace Avaunt -- You seem to be improving more than I am, as it only took you half as long to win this time around. -- Fighter Ace Tempus -- It's not too often I get to see a warrior with a lower ID# than mine who lets me walk away with a win. We have to do this more often. -- King Uvdahell Is this the beginning of something beautiful? Avonside -- Is that the north side or the south side of the river? -- Dairy Queen, surveying her lands Sir Ly -- Loser to a basher in ADM would turn my smile into a frown as well. Perhaps it is time to consider an alternate career. -- King Foraday Alyssa -- Yet another close one. But a lite beer? Not in your life time. -- Grolsch Tyre -- Don't wear out, just keep shaking that booty. -- Disco Queen Feather -- Well done, ma'am. I salute you. -- Egan Forn Sir Yder -- Drat, I KNEW I shouldn't have come to the Isle! I hate being hit. I'm not even sure why I became a gladiator.... No, I'm sure of that. It was because of my father. HIM, I will be glad to beat up, if I get the chance. So maybe I should retire and go hunt him down.... Hmm, have to think about that? -- Joey Abeq Egotistical Duke -- That's an abysmal behavior? I thought that was NORMAL for a gladiator. Good try, anyway, but it seems to have been my day (so few of them are!). -- Dannia tyl Sio Last Minute -- Well, not quite. More like the third from the last, I think. -- Mirta P.S. I never use my feet. I'm no kick-boxer! 31 October 2003 Come one, come all, to the greatest contest in Alastari! The Third Annual Turf War will be in North Fork (DM 47) starting in about 6-7 turns.... C'mon and get your team some experience, and get declared! More info available in North Fork's newsletter. Bloody Sands. -- Asmo Dius, TCB LAST WEEK'S FIGHTS ATONEMENT slimly won victory over CRUMBSNATCHER in a 5 minute Challenge Title fight. JACK VALTRAEDS was subdued by SNOOPER in a exciting 2 minute Challenge melee. JUNINHO was overpowered by KALANDRA in a 1 minute mismatched Challenge duel. F.O.A.D. was defeated by TASHIA in a 2 minute bloody Challenge match. DAIRY QUEEN was devastated by FATHER OF ALL MUNS in a 2 minute Challenge duel. GROLSCH bested KITALA THE BOLD in a crowd pleasing 6 minute bloody Challenge match. SANDMAN was savagely defeated by LONALILTA in a 5 minute Challenge melee. SANDPAWN won victory over KYRA in a popular 6 minute Challenge duel. DISCO QUEEN slimly won victory over HANNYA in a popular 7 minute gory Challenge duel. OUR LADY PEACE was beaten by SANDBLASTER in a popular 1 minute Challenge melee. TEN COMMANDMENTS was overpowered by SIDON in a 1 minute one-sided Challenge match. STONEWALL unbelievably bested BALCLUTHA in a 2 minute Challenge conflict. FEATHER was luckily beaten by DOLLFACE in a popular 5 minute bloody Challenge brawl. LEVITICUS was overcome by MIRTA in a action packed 1 minute Challenge fight. DEBBIE DAHMER defeated EGAN FORN in a 1 minute Challenge struggle. FENGAR II vanquished WILLIE MAKIT in a crowd pleasing 3 minute bloody one-sided fray. BEERVAHNA was devastated by CRYSALIS GUARD in a exciting 1 minute one-sided fight. NEWT GINGRICH overpowered PAT in a 1 minute one-sided bout. PRINCE APPLE overpowered RIRORNI COOK in a 1 minute mismatched conflict. SITS ON HIS DUFF overpowered ARENAMASTER SANDAVOL in a exciting 2 minute uneven fight. FIGHTER ACE handily defeated RIRORNI CAPTAIN in a crowd pleasing 1 minute uneven duel. KING UVDAHELL overpowered TEMPUS in a popular 1 minute one-sided match. KING FORADAY vanquished THANATO in a action packed 2 minute gory one-sided match. MONKEY BUSINESS was defeated by SCUM #1 in a action packed 4 minute brutal match. AVONSIDE lost to TYRE in a 2 minute fray. WHEEL OF FORTUNE was luckily beaten by SIR LY in a exciting 2 minute fray. SIR PLUS overcame CARLA in a exciting 1 minute duel. DUNEDIN was luckily beaten by JUAN in a action packed 4 minute fight. *WINTER* handily defeated CHEATING MANAGER in a exciting 1 minute one-sided fight. BELGOROTH savagely defeated BUCKNER in a exciting 2 minute gory bout. MATADOR was viciously subdued by AB DESTINED 4 THE DA in a 4 minute match. PINE defeated MERCY in a exciting 1 minute struggle. SPLIT was demolished by CAPTURED PIRATE KING in a 1 minute one-sided struggle. 300 was handily defeated by EGOTISTIC DUKE in a 1 minute one-sided fight. VAMPIRE demolished GILGAMESH in a 1 minute one-sided conflict. DANNIA TYL SIO lost to CATFISH HUNTER in a popular 1 minute bout. SIR YDER vanquished NORM PETERSON in a 1 minute mismatched bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 20 PARRY-RIPOSTE 16 - 10 - 1 62 | |WALL OF STEEL 13 SLASHING ATTACK 22 - 16 - 0 58 | |STRIKING ATTACK 10 AIMED BLOW 30 - 22 - 0 58 | |PARRY-LUNGE 7 LUNGING ATTACK 89 - 75 - 1 54 | |AIMED BLOW 5 PARRY-STRIKE 7 - 6 - 0 54 | |TOTAL PARRY 4 WALL OF STEEL 63 - 58 - 0 52 | |SLASHING ATTACK 4 STRIKING ATTACK 55 - 52 - 1 51 | |PARRY-STRIKE 2 BASHING ATTACK 5 - 5 - 0 50 | |PARRY-RIPOSTE 2 TOTAL PARRY 26 - 33 - 0 44 | |BASHING ATTACK 1 PARRY-LUNGE 29 - 39 - 1 43 | Turn 137 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 2 - 0 LUNGING ATTACK 9 - 11 3 LUNGING ATTACK BASHING ATTACK 1 - 0 AIMED BLOW 1 - 4 2 WALL OF STEEL TOTAL PARRY 3 - 1 2 STRIKING ATTACK PARRY-LUNGE 4 - 3 1 PARRY-RIPOSTE WALL OF STEEL 7 - 6 1 PARRY-LUNGE PARRY-RIPOSTE 1 - 1 1 SLASHING ATTACK SLASHING ATTACK 2 - 2 1 TOTAL PARRY STRIKING ATTACK 5 - 5 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL ATONEMENT 82-761 43 25 0 341 A UNIT XV (851) PARRY-RIPOSTE SNOOPER 1-5154 33 17 3 274 MIKE'S MISFITS (793) STRIKING ATTACK PRINCE APPLE 47-325 98 69 2 259 ROYAL FLUSH (10) LUNGING ATTACK FENGAR II 20-61 103 71 1 256 OVERLORDS (371) PARRY-LUNGE KALANDRA 50-2443 54 55 3 247 DARK SIDHE (642) SLASHING ATTACK NEWT GINGRICH 5-3399 69 25 0 227 PARTY ANIMALS (476) TOTAL PARRY SCUM #1 50-2743 45 50 0 211 DARK SIDHE (642) BASHING ATTACK KING FORADAY 47-3762 40 37 4 210 ROYAL FLUSH (10) AIMED BLOW WILLIE MAKIT 73-514 101 38 2 198 MISTAKEN IDENTITY (96) PARRY-STRIKE DISCO QUEEN 47-1992 32 12 1 180 ROYAL FLUSH (10) The overall popularity leader is KITALA THE BOLD 78-875. The most popular warrior this turn was LONALILTA 50-2806. The ten other most popular fighters were KITALA THE BOLD 78-875, HANNYA 73-4350, MONKEY BUSINESS 25-4040, ATONEMENT 82-761, CRUMBSNATCHER 72-1842, DISCO QUEEN 47-1992, KYRA 51-3774, AB DESTINED 4 THE DA 65-1154, DUNEDIN 14-3703, and BALCLUTHA 14-3169. The least popular fighter this week was GILGAMESH 31-4428. The other ten least popular fighters were 300 78-2346, SPLIT 78-2347, TEN COMMANDMENTS 47-3843, NORM PETERSON 39-2745, CARLA 39-2428, TEMPUS 31-538, PAT 35-2292, EGAN FORN 39-3295, DAIRY QUEEN 47-2685, and JUNINHO 7-4001. Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K MORDANT(1) 1 0 0 MORYA(28) 1 0 0 FRATSFA(52) 0 1 0 KALTOS(5) 2 0 0 CHIMLEVTAL(31) 3 2 0 TROCAR(54) 0 3 0 BONSUR(7) 0 1 0 MURSKA(35) 0 1 0 ARADI(60) 0 1 0 KOLACT(10) 2 0 0 XOCHITHLAN(39) 1 4 0 DAL SHANG(65) 2 0 0 ARUAK CITY(11) 4 2 0 KATI-TEI(41) 1 0 0 DRAGONHEAD(72) 0 1 0 DULLENS(13) 0 1 0 STORMCROWE(45) 1 0 0 ERINIKA(73) 1 3 0 TOBIR(14) 0 2 0 NORTH FORK(47) 5 3 0 LIN TIRIAN(78) 1 3 0 SEAM(20) 2 0 0 SNOWBOUND(50) 4 1 0 MIROI CHANG(79) 0 1 0 SUNSET(21) 1 0 0 TRICORUS(51) 1 1 0 DWES EG(82) 1 0 0 LYRATILAN(25) 1 2 0 TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY SNOOPER 1-5154 33 17 3 274 MIKE'S MISFITS (793) MORDANT NEWT GINGRICH 5-3399 69 25 0 227 PARTY ANIMALS (476) KALTOS JUNINHO 7-4001 23 13 1 190 IMPORTED FOOTBALLERS (883) BONSUR SIR LY 10-4116 38 28 0 182 SIR AGLIO (716) KOLACT TASHIA 11-2740 28 30 1 216 DEADLY DE-PARTED (370) ARUAK CITY AVONSIDE 13-3927 30 37 1 147 KIWI CONNECTION (747) DULLENS DUNEDIN 14-3703 28 32 0 155 OTAGO HIGHLANDERS (808) TOBIR FENGAR II 20-61 103 71 1 256 OVERLORDS (371) SEAM GROLSCH 21-5029 33 4 4 216 REAL BEER (859) SUNSET MONKEY BUSINESS 25-4040 28 16 1 196 PRIMATES-R-US (963) LYRATILAN EGOTISTIC DUKE 28-2779 19 7 1 63 ABYSMAL BEHAVIORS (694) MORYA SIDON 31-3712 30 21 2 200 DARQUE FORCES (908) CHIMLEVTAL PAT 35-2292 34 40 2 201 COMMON JOE'S (509) MURSKA THANATO 39-2824 25 21 1 164 OPHIDIAN ORDER (705) XOCHITHLAN JUAN 41-2304 23 15 0 164 DREAM TEAMS (919) KATI-TEI DEBBIE DAHMER 45-3579 20 5 1 71 MORDRED'S MADMEN (1015) STORMCROWE PRINCE APPLE 47-325 98 69 2 259 ROYAL FLUSH (10) NORTH FORK KALANDRA 50-2443 54 55 3 247 DARK SIDHE (642) SNOWBOUND KYRA 51-3774 41 38 1 156 SAND DANCERS (610) TRICORUS DANNIA TYL SIO 52-3393 30 20 1 57 SAND DANCERS (942) FRATSFA FEATHER 54-1742 17 13 2 100 THE WHITE COMPANY (529) TROCAR BEERVAHNA 60-4292 30 30 3 190 INGRATE WHITE NORTH (745) ARADI *WINTER* 65-3644 26 19 1 137 ANCIENT KNIGHTS (817) DAL SHANG CRUMBSNATCHER 72-1842 47 28 1 203 ONE GOOD DUDE (396) DRAGONHEAD SITS ON HIS DUFF 73-1810 37 18 3 213 THINGS GEORGE DOES (812) ERINIKA KITALA THE BOLD 78-875 79 100 2 205 SAND DANCERS (848) LIN TIRIAN OUR LADY PEACE 79-1191 24 8 2 171 CHAPEL ROCK (615) MIROI CHANG ATONEMENT 82-761 43 25 0 341 A UNIT XV (851) DWES EG TOURNEY FREEZE CHANGE -- ADVANCE NOTICE Beginning at the Winter Face-to-Face in Tempe (January 2004), we will implement several changes affecting tournaments. The tournament announcement for the upcoming FTF and future tourneys will reflect these changes. First, we will eliminate the tourney freeze for all regular DM warrior classes. Regular DM warriors will not be classed ahead of the tournament, but instead will fight according to their FE on the date of the tourney. There will still be a freeze for the ADM classes, occurring on the same timeline as before, approximately 6 weeks before the tournament. In addition to the above change, the warrior classes will be slightly altered. The new tourney classes will be as follows: DM Tourney Classes ADM Tourney Classes ====================== ====================== 0 FE: Rookies Freshmen 1-4 FE: Apprentices ADM 5-10 FE: Initiates Eligibles 11-20 FE: Adepts ---induction--- 21-30 FE: Champions Contenders 31+ FE: Challengers Primus All regular DM tourney classes will remain solely FE based. All ADM classes will now be based on warrior characteristics (i.e., the ADM split algorithm), including the Freshmen class. The Gateway and Primus arenas will be merging before the FTF to form one top arena. These warriors will be split into two tournament classes, the Contenders and the Primus classes, again based upon their characteristics. More information on this will be published in the newsletters for those arenas. If you have any questions about the above changes, please contact Customer Service. Good luck in your games. -- Green Eyes and the RSI staff