AD

Date   : 08/02/2011    Duedate: 08/15/2011

STORM ROCK

DM-107    TURN-001

RANK TEAMS                  W    L  K    %  RANK TEAMS                  W    L  K    %
  1 DARQUE AGES 81/335      4    0  0  100      THE FAMILY TREE 73/358                
    DARQUE FORCES 45/348                      4 FEFF-M 106 43/344       3    3  0 50.0
    IMPROVED ILLUSION 59/349                    AMERICAN MUSCLE 81/345                
  2 SHEPHERDS 18/359        2    1  0 66.7    5 MID EARTH 29/316        1    2  0 33.3
    GOT IT FOR CHRISTMAS 65/361               6 VIKINGS 10/355          1    4  0 20.0
    FOUND IN THE SAND 32/360                    SENTINELS 7/354                       
  3 BLACKMAIL 73/353        3    3  0 50.0      DRAGONBANE GUILD 81/334               
    BLOOD SUCKERS 5/350                       7 FUCHI OWNED 81/346      2    0  0  100
    KIWI CONNECTION 39/352                    8 SEA DOGS 18/309         0    2  0  0.0
    OTAGO HIGHLANDERS 14/351                    DUNGEON CELL 42/347                   
    ALL-STAR NANA'S 67/357                    9 OF WOLF AND M 81/343    0    1  0  0.0
    ALL THE MUN'S MEN 14/356              

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

                             THE ADM REGIONAL TOURNAMENT

The next ADM Regional Tournament will be held in the months of October/November 2011
and will be contested in the regular arenas during the late Summer months.

Q: What is the ADM Regional Tournament?
A: The ADM Regional Tournament is a competition where the best and brightest warriors
   from the ADM regionals compete for bragging rights and to see which region is the
   best!

Q: How does it work?
A: During the month of October, the warriors of each Regional Team will be temporarily
   moved to a special regional arena, where they will battle it out in a single
   elimination tournament.  The last warrior standing wins for his region.  (Learns,
   skills, and FE gained during the contest will not be permanent.)

   Results will be posted online during the months of October/November.

Q: How are teams determined?
A: There are 10 warrior slots given out to each team. The 10 Stylemasters of each
   regional arena during Saturday, October 15th will automatically qualify and be
   selected.

   To qualify for a Stylemaster position, you must have been active in the arena in 4
   of the prior 6 turns including the last one (2 of the last 3 for Crysalis).  (Thus,
   you'll want to activate your warriors before the week of July 23rd, to be safe.)

   Should a team not be able to qualify all 10 warriors, they may select wildcard
   entrants to fill those empty slots.  However, they must have at least 7 different
   styles represented AND no more than 2 of any style.  Should they not be able to
   meet this criteria, their team will be filled with NPCs.

   Each manager may only play for 1 region and may qualify no more than 3 warriors on
   a regional team.  They may play a 3rd warrior only if everyone else who wants to
   participate already has 2 and/or there is no other option.  A manager may not have
   more than 1 warrior of the same style on the regional team.

Q: What's a Regional Coordinator?
A: The Regional Coordinator is the unofficial "team captain":  They are in charge of
   putting together their team based on the rules, trying to make sure everyone is
   included and that any disputes are handled.  (For instance, if someone qualifies
   more than 2 warriors, the regional coordinator will work with that manager and
   determine which warriors will participate on the team, and then notify
   replacements, etc.)

   The Regional Coordinators are: Manager (Andorak), Buri(Darkholm), The Dark One
   (Free Blades), Crip (Crysalis), Master Darque (Unnamed No Tourney Arena), One Arm
   Bandit (Home Guard).  If you need to contact them, you can write a personal ad in
   the ADM arena, or send a diplo to them at:

                        Manager:        Superior Forces in DM 105
                        The Dark One:   Angels of Pain in DM 103
                        Buri:           Tackle Box in DM 104
                        One Arm Bandit: Sea Dogs in DM 101
                        Crip:           Royal Flush in DM 106
                        Master Darque:  Darque Ages in DM 81

Q: What does happen if someone qualifies more than 2 warriors?
A: That manager will be able to decide which 2 to send (or, if there are no other
   options, the manager may send 3--see above) and the next highest qualifying warrior
   will be able to take place of the warrior that doesn't get sent if it's an
   automatic spot.  It's definitely a good idea to communicate with your team
   coordinator and fellow teammates.  Remember, even though you are fighting for
   qualification spots, you all still want to put together a competitive team! (All
   of the captains treat this as an inclusive event so it's unlikely anyone will
   completely get left out in the cold.)

Q: What if my warriors are not in ADM regional?  Or, what if they are in the wrong
   ADM regional?
A: If your warriors are in 100, or are in the wrong region, and they haven't fought
   since the split, you can request to CSR to have them moved into the proper
   regional arena.

Q: Is there a prize?
A: Bragging rights!

                             REPORT FROM WITHIN THE TOWER

     Here we are, perched on a rock on the edge of the Storm Sea (it's a lake,
actually, but these Alastarians call any large body of water a sea--you know how
people get).  A slippery rock, worn smooth by the storms, all that sort of thing.  A
HOT rock, because we're in the midst of a hot summer.
     Hot or not, we have fights.  Seventeen of them, with only two standbys, which
puts us right up there with the long-established regionals.  This is a good
beginning.  I expect to see the population here GROW.
     Top team(s) today are Darque Ages, Darque Forces, and Improved Illusion, managed
by Master Darque, being undefeated.  Assurnasirbanipal is hot on his heels--I said
everything was hot, didn't I?  With The Mun, Elephant, Visionist, Nomad, Hombre, One
Armed Bandit, and Tripwire in pursuit.  This is a good line-up of managers for our
first turn.  Zontani reports a rumor that Master Darque's gladiators used some kind
of magic to attain their Top Team positon, but... nah.  Zontani's sources are
questionable; they'd say anything if they thought there was money in it.
     No challenges and no avoids, of course--THIS time.  I expect to see plenty of
that in two weeks!

Without further ado, here ARE the fights:
     COLLINGWOOD (39-3798) (23-16-2,82) of KIWI CONNECTION fought GAD (18-9239) (24-
16-1,79) of SHEPHERDS.  COLLINGWOOD devastated GAD in a 1 minute mismatched brawl.
Well, naturally.  Shepherds wear wool, right?  Who'd fight there best in this weather
dressed in wool?
     THE BRIDE (45-4180) (22-9-1,68) of DARQUE FORCES fought CAJETAN (7-6036) (16-10-
1,59) of SENTINELS.  THE BRIDE viciously subdued CAJETAN in a 2 minute brutal fray.
Good gods, WHOSE bride?  Frankenstein?  I wouldn't want to kiss that one.
     EXTORTION (73-5787) (17-5-2,58) of BLACKMAIL fought LAZY LOOKOUT (42-4504) (26-
23-1,44) of DUNGEON CELL.  EXTORTION overpowered LAZY LOOKOUT in a crowd pleasing 1
minute one-sided duel.  This is trouble with lazinness, you know.  You say to
yourself, I'll just be lazy in that one thing--and you end up being lazy all over the
place.  Lazy in the arena is a mistake.
     '76 GRAN TORINO (81-234) (17-8-1,46) of AMERICAN MUSCLE fought LULU (45-4135)
(18-10-1,65) of DARQUE FORCES.  '76 GRAN TORINO was overpowered by LULU in a 1 minute
mismatched conflict.  Vapor lock?
     '69 MUSTANG BOSS (81-236) (19-18-1,76) of AMERICAN MUSCLE fought EVANGELION (59-
2340) (17-15-1,67) of IMPROVED ILLUSION.  '69 MUSTANG BOSS was subdued by EVANGELION
in a crowd pleasing 5 minute match.  Evangelion is an illusion?  But... it looked so
REAL.
     '08 CHALLENGER (81-920) (15-8-2,87) of AMERICAN MUSCLE fought SQUEEZE (73-5788)
(20-5-0,65) of BLACKMAIL.  '08 CHALLENGER demolished SQUEEZE in a crowd pleasing 1
minute mismatched competition.  A squeeze meets a run-down-and-flatten, and guess who
wins, eh?

     '69 FAIRLANE COBRA (81-1007) (16-5-2,55) of AMERICAN MUSCLE fought MOTHER-IN-LAW
(5-4050) (16-8-1,57) of BLOOD SUCKERS.  '69 FAIRLANE COBRA was handily defeated by
MOTHER-IN-LAW in a 1 minute one-sided bout.  Better one bite from a mother-in-law
than being nibbled to death by fleas.  A word of warning, stay out of the woods.
They're full of fleas.  And probably ticks, too.
     AZAGHAL (81-1223) (18-17-0,62) of DRAGONBANE GUILD fought RINDEL (29-5346) (24-
17-0,89) of MID EARTH.  AZAGHAL lost to RINDEL in a popular 3 minute brutal fight.
Azaghal is a good name, sounds Rirorni, but Rindel was the one with the determination
today.  Not that Azaghal was easy, mind!
     FAN ZHEN (81-1288) (15-8-1,54) of DARQUE AGES fought WAIMATE (14-3172) (18-11-
1,61) of OTAGO HIGHLANDERS.  FAN ZHEN won victory over WAIMATE in an action packed 1
minute fight.  Today, Master Darque's crew can do no wrong, although they're skirting
"wrong" when they mock the bookies.  I know, I know, the bookies are really annoying.
But it was probably not the best idea to heave two of them into the lake.
     ZEVRAN (81-1258) (19-22-1,65) of OF WOLF AND MAN fought BOWTIE BOB (81-930) (20-
10-2,72) of FUCHI OWNED.  ZEVRAN lost to BOWTIE BOB in an action packed 1 minute
duel.  Now, if Zevran comes out with a cravat next time, we may see a different
result.
     LHISSON (29-5456) (25-18-0,93) of MID EARTH fought VIRGINIA, NO SANTA (65-6623)
(20-9-0,56) of GOT IT FOR CHRISTMAS.  LHISSON was handily defeated by VIRGINIA, NO
SANTA in a 1 minute uneven fight.  This was the big Point Movement fight, with
Virginia going up thirty-three and Lhisson down twenty-five.  Brings 'em closer
together, so they can fight again.

     TING-TING (81-776) (26-12-0,100) of FUCHI OWNED fought BELEG (29-3439) (17-9-
2,62) of MID EARTH.  TING-TING bested BELEG in a crowd pleasing 1 minute match.  No
surprise.  That's one of the things I like about this arena--if it says that Beleg
has twenty-six fights, you KNOW that's all he's got.  At least, so far.  Is there a
final decision on whether you guys can participate in tourneys and remain here?
Nobody tells me things unless I ask, so I'm going to keep asking until someone tells
me.
     OBROJOBO (7-5869) (17-16-1,95) of SENTINELS fought BILLY IDOL (43-42) (27-20-
1,72) of FEFF-M 106.  OBROJOBO was devastated by BILLY IDOL in a popular 1 minute
uneven brawl.  This Billy Idol is OLD, but no fossil, he's clearly kept up with his
practice.
     PLANKTON (18-9748) (24-21-2,122) of SEA DOGS fought '68 ROAD RUNNER (81-747)
(28-12-0,96) of AMERICAN MUSCLE.  PLANKTON was bested by '68 ROAD RUNNER in a popular
5 minute brutal fight.  And if you want a strange image, picture a bunch of
microscopic water things scrambling to hold some kind of shape while a big old
horseless carriage runs over them repeatedly.
     D'URVILLE (39-3800) (24-13-1,122) of KIWI CONNECTION fought IMPRISONED SPY (107-
9) (0-0-0,170) of Newly Recruited Standbys.  D'URVILLE was savagely defeated by
IMPRISONED SPY in an action packed 2 minute fight.  We need to get these guys new
names, they're using the Commission's Standard Nomenclature, and I feel sure we can
do better.  Ideas, anyone?
     SHINY PENNY (32-3789) (53-106-2,175) of FOUND IN THE SAND fought SPIREWOLF (81-
768) (24-24-2,121) of DRAGONBANE GUILD.  SHINY PENNY won victory over SPIREWOLF in an
action packed 1 minute battle.  Whoa!  BIG experience difference here.

For the title, the other standby fights:
     ANVIL IRONFIST (81-84) (40-16-0,205) of DRAGONBANE GUILD fought GOJIRO (107-31)
(0-0-0,220) of Newly Recruited Standbys.  ANVIL IRONFIST devastated GOJIRO in a 1
minute mismatched Title fight.  A good piece of work, Anvil, and we'll hope to see a
column from you next time.  At least a few lines, okay?

                                       Larkin

CHAMPION OF THE HORN          W   L  K PNTS  TEAM NAME                  CITY           
 ANVIL IRONFIST 81-84        41  16  0  215  DRAGONBANE GUILD (334)     SHADOWSPIRE

GRAND ADEPTS                  W   L  K PNTS  TEAM NAME                  CITY           
 SPIREWOLF 81-768            24  25  2  130  DRAGONBANE GUILD (334)     SHADOWSPIRE
 '68 ROAD RUNNER 81-747      29  12  0  119  AMERICAN MUSCLE (345)      SHADOWSPIRE
 PLANKTON 18-9748            24  22  2  111  SEA DOGS (309)             TALCAMA
 TING-TING 81-776            27  12  0  102  FUCHI OWNED (346)          SHADOWSPIRE

GRAND CHALLENGER INITIATES    W   L  K PNTS  TEAM NAME                  CITY           
 RINDEL 29-5346              25  17  0   91  MID EARTH (316)            LAPUR

GRAND INITIATES               W   L  K PNTS  TEAM NAME                  CITY           
 VIRGINIA, NO SANTA 65-6623  21   9  0   89  GOT IT FOR CHRISTMAS (361) DAL SHANG
 BOWTIE BOB 81-930           21  10  2   75  FUCHI OWNED (346)          SHADOWSPIRE
 OBROJOBO 7-5869             17  17  1   75  SENTINELS (354)            BONSUR
 MOTHER-IN-LAW 5-4050        17   8  1   73  BLOOD SUCKERS (350)        KALTOS
 BELEG 29-3439               17  10  2   71  MID EARTH (316)            LAPUR
 FAN ZHEN 81-1288            16   8  1   68  DARQUE AGES (335)          SHADOWSPIRE
 LHISSON 29-5456             25  19  0   67  MID EARTH (316)            LAPUR
 AZAGHAL 81-1223             18  18  0   67  DRAGONBANE GUILD (334)     SHADOWSPIRE
 ZEVRAN 81-1258              19  23  1   65  OF WOLF AND MAN (343)      SHADOWSPIRE
 CAJETAN 7-6036              16  11  1   60  SENTINELS (354)            BONSUR
 WAIMATE 14-3172             18  12  1   55  OTAGO HIGHLANDERS (351)    TOBIR
 '69 FAIRLANE COBRA 81-1007  16   6  2   48  AMERICAN MUSCLE (345)      SHADOWSPIRE
 LAZY LOOKOUT 42-4504        26  24  1   41  DUNGEON CELL (347)         RODEKI

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

A hearty welcome to all!  This is certainly a hallmark event, the opening of a new
ADM arena.  Will this be a training ground for ADM/Eligible bustouts?  Will it be a
place filled with near perfect warriors training for Primus?  Will it be a small
alternative choice arena for warriors who don't have hidden FE?  Only time will tell?
-- Assur

For those who don't know me, I will be initially running Shiny Penny, Virginia No
Santa, and Gad. -- Assurnasirbanipal

     And we're glad to see you here, I'm sure.

     I almost slipped in the all-arena ad currently running, until it occurred to me
     that to run a notice of the opening of this arena IN the opening newsletter of
     this arena would be... redundant.  While I have nothing against redundance
     generally, it's too hot for that today. -- Larkin

                                  LAST WEEK'S FIGHTS

ANVIL IRONFIST devastated GOJIRO in a 1 minute mismatched Title fight.
SHINY PENNY won victory over SPIREWOLF in a action packed 1 minute battle.
D'URVILLE was savagely defeated by IMPRISONED SPY in a action packed 2 minute fight.
PLANKTON was bested by '68 ROAD RUNNER in a popular 5 minute brutal fight.
OBROJOBO was devastated by BILLY IDOL in a popular 1 minute uneven brawl.
TING-TING bested BELEG in a crowd pleasing 1 minute match.
LHISSON was handily defeated by VIRGINIA, NO SANTA in a 1 minute uneven fight.
ZEVRAN lost to BOWTIE BOB in a action packed 1 minute duel.
FAN ZHEN won victory over WAIMATE in a action packed 1 minute fight.
AZAGHAL lost to RINDEL in a popular 3 minute brutal fight.
'69 FAIRLANE COBRA was handily defeated by MOTHER-IN-LAW in a 1 minute one-sided bout.
'08 CHALLENGER demolished SQUEEZE in a crowd pleasing 1 minute mismatched competition.
'69 MUSTANG BOSS was subdued by EVANGELION in a crowd pleasing 5 minute match.
'76 GRAN TORINO was overpowered by LULU in a 1 minute mismatched conflict.
EXTORTION overpowered LAZY LOOKOUT in a crowd pleasing 1 minute one-sided duel.
THE BRIDE viciously subdued CAJETAN in a 2 minute brutal fray.
COLLINGWOOD devastated GAD in a 1 minute mismatched brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         TOTAL PARRY        1 -   0 -  0     100  |
|STRIKING ATTACK                  5         WALL OF STEEL      2 -   0 -  0     100  |
|SLASHING ATTACK                  5         PARRY-RIPOSTE      2 -   1 -  0      67  |
|PARRY-LUNGE                      4         BASHING ATTACK     2 -   1 -  0      67  |
|PARRY-RIPOSTE                    3         LUNGING ATTACK     4 -   2 -  0      67  |
|BASHING ATTACK                   3         STRIKING ATTACK    3 -   2 -  0      60  |
|WALL OF STEEL                    2         SLASHING ATTACK    2 -   3 -  0      40  |
|AIMED BLOW                       2         PARRY-STRIKE       0 -   1 -  0       0  |
|TOTAL PARRY                      1         PARRY-LUNGE        0 -   4 -  0       0  |
|PARRY-STRIKE                     1         AIMED BLOW         0 -   2 -  0       0  |

Turn 289 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        1 -  0     SLASHING ATTACK    2 -  3         2  BASHING ATTACK 
WALL OF STEEL      2 -  0     AIMED BLOW         0 -  2         2  SLASHING ATTACK
PARRY-RIPOSTE      2 -  1     PARRY-LUNGE        0 -  4         2  STRIKING ATTACK
LUNGING ATTACK     4 -  2     PARRY-STRIKE       0 -  1         1  WALL OF STEEL  
BASHING ATTACK     2 -  1                                       1  TOTAL PARRY    
STRIKING ATTACK    3 -  2                                       1  PARRY-LUNGE    
                                                                1  LUNGING ATTACK 
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    ANVIL IRONFIST 81-84       41  16  0  215 DRAGONBANE GUILD (334)
BASHING ATTACK   SPIREWOLF 81-768           24  25  2  130 DRAGONBANE GUILD (334)
TOTAL PARRY      '68 ROAD RUNNER 81-747     29  12  0  119 AMERICAN MUSCLE (345)
PARRY-LUNGE      PLANKTON 18-9748           24  22  2  111 SEA DOGS (309)
LUNGING ATTACK   TING-TING 81-776           27  12  0  102 FUCHI OWNED (346)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    RINDEL 29-5346             25  17  0   91 MID EARTH (316)
SLASHING ATTACK  BOWTIE BOB 81-930          21  10  2   75 FUCHI OWNED (346)
STRIKING ATTACK  MOTHER-IN-LAW 5-4050       17   8  1   73 BLOOD SUCKERS (350)
AIMED BLOW       LHISSON 29-5456            25  19  0   67 MID EARTH (316)
PARRY-STRIKE     WAIMATE 14-3172            18  12  1   55 OTAGO HIGHLANDERS (351)

The overall popularity leader is SHINY PENNY 32-3789.  The most popular warrior this 
turn was PLANKTON 18-9748.  The ten other most popular fighters were RINDEL 29-5346, 
'68 ROAD RUNNER 81-747, '69 MUSTANG BOSS 81-236, AZAGHAL 81-1223, EXTORTION 73-5787, 
BILLY IDOL 43-42, FAN ZHEN 81-1288, THE BRIDE 45-4180, SHINY PENNY 32-3789, and 
D'URVILLE 39-3800.

The least popular fighter this week was GAD 18-9239.  The other ten least popular 
fighters were CAJETAN 7-6036, '76 GRAN TORINO 81-234, LHISSON 29-5456, LAZY LOOKOUT 
42-4504, '69 FAIRLANE COBRA 81-1007, OBROJOBO 7-5869, SPIREWOLF 81-768, LULU 45-4135, 
SQUEEZE 73-5788, and BOWTIE BOB 81-930.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
KALTOS(5)            1  0 0  ARVAT(32)            1  0 0  ILLIS(59)            1  0 0  
BONSUR(7)            0  2 0  XOCHITHLAN(39)       1  1 0  DAL SHANG(65)        1  0 0  
TOBIR(14)            0  1 0  RODEKI(42)           0  1 0  ERINIKA(73)          1  1 0  
TALCAMA(18)          0  2 0  VEASTIAN(43)         1  0 0  SHADOWSPIRE(81)      6  6 0  
LAPUR(29)            1  2 0  STORMCROWE(45)       2  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 MOTHER-IN-LAW 5-4050        17   8  1   73  BLOOD SUCKERS (350)        KALTOS
 OBROJOBO 7-5869             17  17  1   75  SENTINELS (354)            BONSUR
 WAIMATE 14-3172             18  12  1   55  OTAGO HIGHLANDERS (351)    TOBIR
 PLANKTON 18-9748            24  22  2  111  SEA DOGS (309)             TALCAMA
 RINDEL 29-5346              25  17  0   91  MID EARTH (316)            LAPUR
 LAZY LOOKOUT 42-4504        26  24  1   41  DUNGEON CELL (347)         RODEKI
 VIRGINIA, NO SANTA 65-6623  21   9  0   89  GOT IT FOR CHRISTMAS (361) DAL SHANG
 ANVIL IRONFIST 81-84        41  16  0  215  DRAGONBANE GUILD (334)     SHADOWSPIRE

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                       MR. GHERKIN (6-6385) of 071406AD  (544)
                       OPUS X (11-5276) of OLD BOYS CLUB  (483)
                   CARDINAL KRAKEN (69-8569) BEASTS OF NEON  (831) 
                    GANGRENE (82-30731) THAT SPECIAL SMELL  (5042) 
                      WAY TOO CUTE (82-32711) 12/19/04A  (5398) 
                         CHINA (82-35079) MORE PLACES  (5777) 
                      ASPARAGUS (82-38983) UNDERRATED 2  (6485) 

Congrats to the grads. -- Green Eyes

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                          THE BUNNY GOD (2-5631) of 042909A               
                   BULLETPROOF MONK (11-4999) of LUROCIANS EXTREME 
                       COCO NUTS (60-8163) of FRUIT OF THE LOOM        
                          EAR (82-39911) of UNFORTUNATE HAIR               
                           NUTHYN (82-32147) of GAMMA HORDE                 
                          PORSCHE (82-41317) of COMPENSATING               

Congrats to the grads. -- Green Eyes

                          SUMMER FACE-TO-FACE IN CLEVELAND!

Our summer FTF will be down south this year, located in Orlando, Florida on July 9-11, 
2010.  It will be held at the Courtyard Orlando International Drive, near Universal 
Studios and Sea World, and not far from the Disney parks.  The hotel is located at 
8600 Austrian Court, Orlando, 32819 (800-321-2211).  Rooms are $112/night, 1-2 
occupancy, and are listed under the Reality Simulations room block.  

The hotel features free parking and free high-speed wireless internet in all 
guestrooms.  The hotel has an pool, jacuzzi, and fitness center.  There's a Starbucks, 
a restaurant, and a little Market where you can get snacks and sandwiches all day and 
night.  There are tons of restaurants nearby on I-Drive.

The tournament information sheet will be out imminently.  We hope you're all looking 
forward to the tournament and that we will see you there!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                                TROLL (7-4624) BIG BAD  
                       BARBARIAN (12-4783) SUPERIOR FORCES 22T  
                           RAMPAGE (32-5076) ANGELS OF PAIN  
                                HOOFA (68-8617) ALMOST  
                         SCUMMY BOY (73-3371) THE FAMILY TREE  
                         NIGHTBINDER (82-3120) FORGE OF FURY  
                           HEDWIG (82-11622) LUROCIAN XIII  
                           DOLAN (82-15864) WHETSTONE 2D II  
                       LOAD MASTER (82-15924) ARIZONA TRIP 2K2  
                             SNOTMONSTER (82-26261) NOSEY  
                    YELLOW SUBMARINE (82-26471) LBA:  BEATLEMANIA!  
                            CLUSTER (82-28582) HALF A WORD  
                        KINETIX (82-30489) SUPERIOR FORCES 706  
                            LUNG BUTTER (82-33462) 11405O  
                        WEBBED BEAUS (82-36458) DATING A FROG  
                        KATAMARI DAMACY (82-38613) COOL GAMES  
                           BEAVER (82-39056) ANIMAL'S FARM  
                       VITO BERTOLDO (82-41532) MEDAL OF HONOR  
                       CECIL BOLTON (82-42248) MEDAL OF HONOR V  
                      SOULTAKER (82-45716) FAIRLY ODD PEOPLE II  
                          HARVEY (82-46194) KELLUMBO'S K 06F  
                        PRISONER R09 (82-51085) DUNGEON CELL 4  

Congrats to the grads. -- Green Eyes

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 98:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 99:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.  
For DM 99, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!