AD
Date : 06/16/2015 Duedate: 06/29/2015
STORM ROCK ARENA
DM 107 TURN 102
RANK TEAMS W L K % RANK TEAMS W L K %
1 COLOR ME SUA 42/365 413 308 2 57.3 BASH BROS CHILDREN 38/407
CENTER FOR OLDS 18/364 GOT IT FOR CHRISTMAS 65/361
2 SENTINELS 7/354 161 171 3 48.5 4 BAD SIGNS 83/397 1 9 0 10.0
DRAGONBANE GUILD 81/334 PARTY ANIMALS 5/301
3 PALINDROMES 73/405 233 294 3 44.2 WAY TO GO! II 73/333
ALASTARIAN IDOL 10/363
REPORT FROM WITHIN THE TOWER
And we have another turn for Storm Rock!
We had eight fights this time, up one from last round. Two were
with standbys.
Our title fight was a random matchup: AZAGHAL (81-1223) (66-45-
1,409) of DRAGONBANE GUILD fought ALMOST PRETTY (42-4496) (102-
57-0,212) of COLOR ME SUAVE. AZAGHAL savagely defeated ALMOST
PRETTY in a 2 minute brutal Title melee. Azaghal retains the
Title yet again! Congratulations! And he's still our top parry-
lunge. Almost Pretty is still our top Slasher, too.
The remainder:
OUT FOR A DUCK (83-275) (16-20-0,36) of BAD SIGNS challenged
DIRTY DIAPERS (38-5071) (19-19-0,42) of BASH BROS CHILDREN. OUT
FOR A DUCK was unbelievably bested by DIRTY DIAPERS in a 5 minute
Challenge fight. Dirty Diapers was the most challenged warrior
this time, and Out for a Duck is our top Aimed Blow.
OBROJOBO (7-5869) (56-51-2,199) of SENTINELS fought JELLO
KNUCKLES (42-4554) (65-67-0,193) of COLOR ME SUAVE. OBROJOBO
overpowered JELLO KNUCKLES in a 2 minute bloody mismatched duel.
Obrojobo is still our top Slasher and Jello Knuckles is our top
Total Parry.
VIRGINIA, NO SANTA (65-6623) (55-76-1,188) of GOT IT FOR
CHRISTMAS fought VERMICIOUS KNID (107-30) (0-0-0,240) of .
VIRGINIA, NO SANTA was luckily beaten by VERMICIOUS KNID in a
exciting 3 minute fight.
1977 AMC MATADOR (42-4116) (86-74-0,190) of COLOR ME SUAVE fought
OZAWINDIB (7-6212) (38-34-0,169) of SENTINELS. 1977 AMC MATADOR
bested OZAWINDIB in a popular 6 minute bloody duel.
THE UPRIGHT MAN (10-5185) (44-64-1,184) of ALASTARIAN IDOL fought
RIRORNI COOK. THE UPRIGHT MAN savagely defeated RIRORNI COOK in
a crowd pleasing 2 minute brawl and is still our top Basher, and
wins extra accolades for writing a personal ad.
ANZAHANZEK (7-6204) (33-35-0,172) of SENTINELS fought PINCH
BLISTER (18-9859) (55-89-0,175) of CENTER FOR OLDS. ANZAHANZEK
viciously subdued PINCH BLISTER in a action packed 8 minute
gruesome melee and is our top Parry-Strike.
WONTON NOT NOW (73-6069) (29-22-1,55) of PALINDROMES fought
UNEMPLOYED PERSON. WONTON NOT NOW vanquished UNEMPLOYED PERSON
in a action packed 1 minute uneven fight. Wonton Not Now moved
up 19 points in the rankings with his win, the most of any
warrior this turn.
Color Me Suave was most avoided, and Sentinels avoided them the
most.
We had the most bashers this round yet again, and Slashers and
Parry-Lunges have the best 10-turn record. Our aimed blows are
0-2. It's what makes Storm Rock special! Parry-Lunges, Parry-
Strikes, and Slashers were undefeated this turn. Nice job, you!
And the bashers went 3-1.
That's all I have this time. Be good.
Z
CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY
AZAGHAL 81-1223 67 45 1 438 DRAGONBANE GUILD (334) SHADOWSPIRE
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
OBROJOBO 7-5869 57 51 2 208 SENTINELS (354) BONSUR
ALMOST PRETTY 42-4496 102 58 202 COLOR ME SUAVE (365) RODEKI
1977 AMC MATADOR 42-4116 87 74 195 COLOR ME SUAVE (365) RODEKI
THE UPRIGHT MAN 10-5185 45 64 1 191 ALASTARIAN IDOL (363) KOLACT
VIRGINIA, NO SANTA 65-6623 55 77 1 189 GOT IT FOR CHRISTMAS (361) DAL SHANG
JELLO KNUCKLES 42-4554 65 68 187 COLOR ME SUAVE (365) RODEKI
ANZAHANZEK 7-6204 34 35 182 SENTINELS (354) BONSUR
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
OZAWINDIB 7-6212 38 35 175 SENTINELS (354) BONSUR
PINCH BLISTER 18-9859 55 90 171 CENTER FOR OLDS (364) TALCAMA
-MAULI LAMA 7-6292 24 26 2 164 SENTINELS (354) BONSUR
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
-NYDERAWYN 81-1046 23 22 91 PHILANTHROPISTS (390) SHADOWSPIRE
GRAND INITIATES W L K PNTS TEAM NAME CITY
WONTON NOT NOW 73-6069 30 22 1 74 PALINDROMES (405) ERINIKA
DIRTY DIAPERS 38-5071 20 19 48 BASH BROS CHILDREN (407) CLIFFHOME
OUT FOR A DUCK 83-275 16 21 36 BAD SIGNS (397) TELORINTHE
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
Azaghal -- You deserve the throne. Too bad you don't take the responsibility of
writing that comes with it. -- The Upright Man
Pinch Blister -- I like pinching your hopes more than the alternatives. -- Virginia
LAST WEEK'S FIGHTS
OUT FOR A DUCK was unbelievably bested by DIRTY DIAPERS in a 5 minute Challenge fight.
AZAGHAL savagely defeated ALMOST PRETTY in a 2 minute brutal Title melee.
OBROJOBO overpowered JELLO KNUCKLES in a 2 minute bloody mismatched duel.
VIRGINIA, NO SANTA was luckily beaten by VERMICIOUS KNID in a exciting 3 minute fight.
1977 AMC MATADOR bested OZAWINDIB in a popular 6 minute bloody duel.
THE UPRIGHT MAN savagely defeated RIRORNI COOK in a crowd pleasing 2 minute brawl.
ANZAHANZEK viciously subdued PINCH BLISTER in a action packed 8 minute gruesome melee.
WONTON NOT NOW vanquished UNEMPLOYED PERSON in a action packed 1 minute uneven fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 SLASHING ATTACK 6 - 2 - 1 75 |
|TOTAL PARRY 3 PARRY-LUNGE 11 - 4 - 0 73 |
|WALL OF STEEL 2 WALL OF STEEL 13 - 12 - 0 52 |
|PARRY-LUNGE 1 BASHING ATTACK 19 - 23 - 1 45 |
|PARRY-STRIKE 1 PARRY-STRIKE 2 - 4 - 0 33 |
|SLASHING ATTACK 1 TOTAL PARRY 8 - 19 - 0 30 |
|AIMED BLOW 1 PARRY-RIPOSTE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 AIMED BLOW 0 - 2 - 0 0 |
|LUNGING ATTACK 0 STRIKING ATTACK 0 - 0 - 0 0 |
|STRIKING ATTACK 0 LUNGING ATTACK 0 - 0 - 0 0 |
Turn 102 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 1 3 BASHING ATTACK
PARRY-STRIKE 1 - 0 PARRY-RIPOSTE 0 - 0 3 TOTAL PARRY
SLASHING ATTACK 1 - 0 LUNGING ATTACK 0 - 0 2 WALL OF STEEL
BASHING ATTACK 3 - 1 STRIKING ATTACK 0 - 0 1 PARRY-LUNGE
WALL OF STEEL 1 - 1 TOTAL PARRY 0 - 3 1 SLASHING ATTACK
1 PARRY-STRIKE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-LUNGE AZAGHAL 81-1223 67 45 1 438 DRAGONBANE GUILD (334)
SLASHING ATTACK OBROJOBO 7-5869 57 51 2 208 SENTINELS (354)
WALL OF STEEL ALMOST PRETTY 42-4496 102 58 0 202 COLOR ME SUAVE (365)
BASHING ATTACK THE UPRIGHT MAN 10-5185 45 64 1 191 ALASTARIAN IDOL (363)
TOTAL PARRY JELLO KNUCKLES 42-4554 65 68 0 187 COLOR ME SUAVE (365)
PARRY-STRIKE ANZAHANZEK 7-6204 34 35 0 182 SENTINELS (354)
AIMED BLOW OUT FOR A DUCK 83-275 16 21 0 36 BAD SIGNS (397)
The overall popularity leader is AZAGHAL 81-1223. The most popular warrior this turn
was OUT FOR A DUCK 83-275. The ten other most popular fighters were PINCH BLISTER
18-9859, 1977 AMC MATADOR 42-4116, ANZAHANZEK 7-6204, DIRTY DIAPERS 38-5071,
VIRGINIA, NO SANTA 65-6623, OZAWINDIB 7-6212, THE UPRIGHT MAN 10-5185, AZAGHAL
81-1223, OBROJOBO 7-5869, and ALMOST PRETTY 42-4496.
The least popular fighter this week was JELLO KNUCKLES 42-4554. The other ten least
popular fighters were WONTON NOT NOW 73-6069, ALMOST PRETTY 42-4496, OBROJOBO 7-5869,
AZAGHAL 81-1223, THE UPRIGHT MAN 10-5185, OZAWINDIB 7-6212, VIRGINIA, NO SANTA
65-6623, DIRTY DIAPERS 38-5071, ANZAHANZEK 7-6204, and 1977 AMC MATADOR 42-4116.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
BONSUR(7) 2 1 0 CLIFFHOME(38) 1 0 0 ERINIKA(73) 1 0 0
KOLACT(10) 1 0 0 RODEKI(42) 1 2 0 SHADOWSPIRE(81) 1 0 0
TALCAMA(18) 0 1 0 DAL SHANG(65) 0 1 0 TELORINTHE(83) 0 1 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
OBROJOBO 7-5869 57 51 2 208 SENTINELS (354) BONSUR
THE UPRIGHT MAN 10-5185 45 64 1 191 ALASTARIAN IDOL (363) KOLACT
PINCH BLISTER 18-9859 55 90 0 171 CENTER FOR OLDS (364) TALCAMA
DIRTY DIAPERS 38-5071 20 19 0 48 BASH BROS CHILDREN (407) CLIFFHOME
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
ALMOST PRETTY 42-4496 102 58 0 202 COLOR ME SUAVE (365) RODEKI
VIRGINIA, NO SANTA 65-6623 55 77 1 189 GOT IT FOR CHRISTMAS (361) DAL SHANG
WONTON NOT NOW 73-6069 30 22 1 74 PALINDROMES (405) ERINIKA
AZAGHAL 81-1223 67 45 1 438 DRAGONBANE GUILD (334) SHADOWSPIRE
OUT FOR A DUCK 83-275 16 21 0 36 BAD SIGNS (397) TELORINTHE
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes