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Date   : 10/18/2016    Duedate: 10/31/2016

STORM ROCK ARENA

DM 107    TURN 134

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 BIG LAKE BAN 33/409   45   26   2 63.4      DARQUE KNIGHTS 20/418
    BIG LAKE OUTCASTS 81/410                  5 SENTINELS 7/354      190  213   3 47.1
  2 ARGONAUTS 74/422       3    2   0 60.0      NOMADIC TRIBE 21/310
  3 COLOR ME SUA 42/365  552  397   2 58.2    6 BASHAHOLICS  59/375  271  338   5 44.5
    CENTER FOR OLDS 18/364                      BASH BROS CHILDREN 38/407
  4 DARQUE AGES 81/335   139  138   4 50.2    7-BAD SIGNS 83/397       9   24   0 27.3
    DARQUE ANGELS 39/420                        PARTY ANIMALS 5/301
    DARQUE FORCES 31/318                        WAY TO GO! II 73/333

                                  WARRIOR SPOTLIGHT

       Due to weather, this Spy Report was omitted from last turn's newsletter.

Greetings to you, heroes of Storm Rock!

Today there were no challenges.  Burm Wolfsnarl did avoid the Mongoloids.  I cannot 
say whether this was wise of him, or not.  For myself, though I am accounted 
recklessly brave by my people, I make it a policy to avoid all manner of physical 
contests.  For those who are not made of wind, it is a different matter.

There were eleven fights, which is one more than last time, so that is good.

This time, the Champion of the Horn fought a true gladiator instead of a stand-in.  
1977 AMC MATADOR (42-4116) (108-83-0,230) of COLOR ME SUAVE fought OBROJOBO (7-5869) 
(70-55-2,204) of SENTINELS.  1977 AMC MATADOR was devastated by OBROJOBO in a 2 minute 
mismatched Title fight.  Amazing!  Thus, we have a new Champion.  Well done, Obrojobo!  
I must report that Obrojobo is our most highly recognized Slasher, while the Matador 
is no longer our representative Wall of Steel, having lost that honor to Almost 
Pretty.

And here is that fight.  ALMOST PRETTY (42-4496) (124-66-0,223) of COLOR ME SUAVE 
fought TELGOR (107-27) (0-0-0,200) of  .  ALMOST PRETTY subdued TELGOR in an exciting 
3 minute melee.  She is the top-ranked Wall of Steel, while Telgor is a stand-in.

BEDDER (18-10043) (52-95-3,184) of CENTER FOR OLDS fought OZAWINDIB (7-6212) (39-44-
0,175) of SENTINELS.  BEDDER overpowered OZAWINDIB in a crowd pleasing 3 minute 
mismatched duel.  Sometimes a warrior's name, spelled backwards, has a secret meaning, 
so... Bidniwazo... no, I think not.  However, Bedder is the top-ranked Striker in 
Storm Rock at the moment, as well as being the overall popularity leader.

THE HYPHEN-DASH (42-4499) (75-76-1,203) of COLOR ME SUAVE fought VERMICIOUS KNID (107-
30) (0-0-0,240) of  .  THE HYPHEN-DASH savagely defeated VERMICIOUS KNID in an 
exciting 3 minute bloody fight.  The Hyphen-Dash is top Lunger, and was also voted 
this turn's favorite fighter.  The Knid is disgusting.

JELLO KNUCKLES (42-4554) (82-81-0,201) of COLOR ME SUAVE fought RIRORNI CAPTAIN (107-
26) (0-0-0,200) of  .  JELLO KNUCKLES viciously subdued RIRORNI CAPTAIN in a 2 minute 
gory duel.  Jello Knuckles is, once again, our arena's best Total Parry.

MAULI LAMA (7-6292) (25-34-2,172) of SENTINELS fought INIGO MONTOYA (33-8054) (30-15-
2,116) of BIG LAKE BANDITS.  MAULI LAMA was devastated by INIGO MONTOYA in a 1 minute 
mismatched match.  Mauli Lama is the highest ranked Basher, despite losing to Mr. 
Montoya.

SYE THE BEARDED (81-801) (31-13-1,101) of BIG LAKE OUTCASTS fought OUT FOR A DUCK (83-
275) (20-29-0,97) of BAD SIGNS.  SYE THE BEARDED was handily defeated by OUT FOR A 
DUCK in a 1 minute uneven melee.  Out for a Duck is this arena's premier Aimed Blow.

I am pleased to report that Burm Wolfsnarl was not forced to fight a Mongoloid.  BURM 
WOLFSNARL (81-113) (30-19-0,100) of BIG LAKE OUTCASTS fought DIRTY DIAPERS (38-5071) 
(29-40-1,47) of BASH BROS CHILDREN.  BURM WOLFSNARL viciously subdued DIRTY DIAPERS in 
a popular 3 minute gruesome duel.

BARBAROSSA (81-2098) (24-28-0,95) of DARQUE AGES fought CHATROOMMATE (18-10034) (26-
26-0,71) of CENTER FOR OLDS.  BARBAROSSA was vanquished by CHATROOMMATE in an exciting 
1 minute one-sided fight.  And Chatroommate is the highest rated Parry-Lunge.

MAGUVIAL (20-129) (19-13-2,72) of DARQUE KNIGHTS fought TANTRUM YOGA (42-4563) (27-19-
2,62) of COLOR ME SUAVE.  MAGUVIAL was handily defeated by TANTRUM YOGA in a 2 minute 
brutal one-sided bout.  Maguvial is our primary Parry-Strike, despite losing this 
fight.

SPAWN'S BLUE BEER (83-403) (20-11-0,52) of BAD SIGNS fought SHADOWDANCER (20-132) (18-
14-0,38) of DARQUE KNIGHTS.  SPAWN'S BLUE BEER was demolished by SHADOWDANCER in a 1 
minute mismatched competition.

VLAD TEPES (81-1979) (19-7-1,65) of DARQUE AGES fought HARD KNOCKS (42-4555) (23-22-
0,87) of COLOR ME SUAVE.  VLAD TEPES was savagely defeated by HARD KNOCKS in a 2 
minute gory brawl.  The spectators did not like Mr. Tepes' performance in this fight.

I'M POWERLESS (59-2629) (26-51-0,65) of BASHAHOLICS ANON fought SOVEREIGN (39-3893) 
(20-7-0,67) of DARQUE ANGELS.  I'M POWERLESS was overcome by SOVEREIGN in a 2 minute 
conflict.  I'm Powerless has been supplanted as top Basher by Mauli Lama.

This is all that I, in my humble opinion, found to be of note in this turn's fights.  
May you all fare well until next time.

                                       -- Adonis tel Edekin Kalaniah the Ever-Prepared

                             REPORT FROM WITHIN THE TOWER

Greetings, brave ones!

To avoid confusion, I should mention that the report this humble author submitted last 
turn was omitted from the glorious account of the arena's activities, and so it has 
been included this time as a team spotlight.

Two challenges were made this time (not counting a pair of challenges that were 
nullified by the challenged parties not fighting), and two avoids. There were twelve 
fights altogether.

INIGO MONTOYA (33-8054) (31-15-2,157) of BIG LAKE BANDITS challenged 1977 AMC MATADOR 
(42-4116) (108-84-0,194) of COLOR ME SUAVE.  INIGO MONTOYA was devastated by 1977 AMC 
MATADOR in a 1 minute Challenge fight.  No doubt in order to insure that his challenge 
went through, Mr. Montoya avoided the Sentinels.  It was a very brave challenge.

SYE THE BEARDED (81-801) (31-14-1,89) of BIG LAKE OUTCASTS challenged I'M POWERLESS 
(59-2629) (26-52-0,66) of BASHAHOLICS ANON.  SYE THE BEARDED was subdued by I'M 
POWERLESS in an exciting 1 minute Challenge melee.

OBROJOBO (7-5869) (71-55-2,230) of SENTINELS fought ALMOST PRETTY (42-4496) (125-66-
0,231) of COLOR ME SUAVE.  OBROJOBO defeated ALMOST PRETTY in a crowd pleasing 1 
minute bloody Title duel.  Obrojobo is our most glorious Slasher, while, alas, the 
lovely and misnamed "Almost Pretty" is not at the top of any style.

THE HYPHEN-DASH (42-4499) (76-76-1,211) of COLOR ME SUAVE fought CRYSALIS GUARD (107-
29) (0-0-0,200) of  .  THE HYPHEN-DASH overpowered CRYSALIS GUARD in a 1 minute one-
sided fight.  The Hyphen-Dash is our most highly recognized representative of the 
Lunging style.

JELLO KNUCKLES (42-4554) (83-81-0,207) of COLOR ME SUAVE fought ANZAHANZEK (7-6204) 
(36-39-0,186) of SENTINELS.  JELLO KNUCKLES vanquished ANZAHANZEK in an exciting 7 
minute bloody mismatched fight.  Mr. Knuckles is our most celebrated Total Parry, a 
style after my own heart.  Anzahanzek is the most highly rated Parry-Strike.

BEDDER (18-10043) (53-95-3,195) of CENTER FOR OLDS fought WALLI WEEBLE (21-6935) (45-
44-0,196) of NOMADIC TRIBE.  BEDDER viciously subdued WALLI WEEBLE in an action packed 
8 minute gruesome fight.  Bedder is the most aggressive, and most highly rated, 
Striker in Storm Rock, as well as being the overall popularity leader.  He is also 
this turn's favorite fighter. Well done!

BURM WOLFSNARL (81-113) (31-19-0,102) of BIG LAKE OUTCASTS fought HARD KNOCKS (42-
4555) (24-22-0,93) of COLOR ME SUAVE.  BURM WOLFSNARL was vanquished by HARD KNOCKS in 
a 1 minute uneven duel.  I note that Burm Wolfsnarl avoided The Mongoloids.  He 
probably posted one of the challenges that went to a non-present gladiator.  His 
manager seems to be the one paying the most attention in Storm Rock.

CHATROOMMATE (18-10034) (27-26-0,94) of CENTER FOR OLDS fought VLAD TEPES (81-1979) 
(19-8-1,67) of DARQUE AGES.  CHATROOMMATE overpowered VLAD TEPES in a 1 minute uneven 
duel.  Chatroommate is the top-rated Parry-Lunge. Have you noticed how many 
stylemasters work for Suave?  Six out of nine.  It is quite impressive.

DIRTY DIAPERS (38-5071) (29-41-1,61) of BASH BROS CHILDREN fought MAGUVIAL (20-129) 
(19-14-2,59) of DARQUE KNIGHTS.  DIRTY DIAPERS was overpowered by MAGUVIAL in an 
action packed 1 minute one-sided fight.

SHADOWDANCER (20-132) (19-14-0,61) of DARQUE KNIGHTS fought TANTRUM YOGA (42-4563) 
(28-19-2,81) of COLOR ME SUAVE.  SHADOWDANCER was overpowered by TANTRUM YOGA in a 1 
minute one-sided fight.  Shadowdancer was voted this arena's least popular fighter for 
this turn.  I doubt he deserved that.

BARBAROSSA (81-2098) (24-29-0,73) of DARQUE AGES fought ALASTARIAN DESERTER (107-1) 
(0-0-0,30) of  .  BARBAROSSA was demolished by ALASTARIAN DESERTER in a 2 minute 
mismatched competition.

SOVEREIGN (39-3893) (21-7-0,72) of DARQUE ANGELS fought UNEMPLOYED PERSON (107-5) (0-
0-0,70) of  .  SOVEREIGN was demolished by UNEMPLOYED PERSON in a popular 1 minute 
mismatched match.  Perhaps the Unemployed Person will be able to get a job with one of 
the guilds?

For this turn, that is all I can say.  I wish you a joyous and productive two weeks 
until we meet again!

                                       -- Adonis tel Edekin Kalaniah the Ever-Prepared
 

CHAMPION OF THE HORN           W   L  K PNTS  TEAM NAME                  CITY           
 OBROJOBO 7-5869              72  55  2  266  SENTINELS (354)            BONSUR

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 THE HYPHEN-DASH 42-4499      77  76  1  224  COLOR ME SUAVE (365)       RODEKI
 JELLO KNUCKLES 42-4554       84  81  0  216  COLOR ME SUAVE (365)       RODEKI

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 BEDDER 18-10043              54  95  3  205  CENTER FOR OLDS (364)      TALCAMA
 1977 AMC MATADOR 42-4116    109  84  0  204  COLOR ME SUAVE (365)       RODEKI

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 ALMOST PRETTY 42-4496       125  67  0  200  COLOR ME SUAVE (365)       RODEKI
 WALLI WEEBLE 21-6935         45  45  0  193  NOMADIC TRIBE (310)        SUNSET
 ANZAHANZEK 7-6204            36  40  0  184  SENTINELS (354)            BONSUR

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
-OZAWINDIB 7-6212             39  45  0  168  SENTINELS (354)            BONSUR
 INIGO MONTOYA 33-8054        31  16  2  163  BIG LAKE BANDITS (409)     NIATOLI ISLAND

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
-MAULI LAMA 7-6292            25  35  2  138  SENTINELS (354)            BONSUR
-OUT FOR A DUCK 83-275        21  29  0  118  BAD SIGNS (397)            TELORINTHE
 HARD KNOCKS 42-4555          25  22  0  115  COLOR ME SUAVE (365)       RODEKI
 CHATROOMMATE 18-10034        28  26  0  104  CENTER FOR OLDS (364)      TALCAMA

GRAND CHALLENGER INITIATES     W   L  K PNTS  TEAM NAME                  CITY           
 I'M POWERLESS 59-2629        27  52  0   92  BASHAHOLICS ANON (375)     ILLIS

GRAND INITIATES                W   L  K PNTS  TEAM NAME                  CITY           
 TANTRUM YOGA 42-4563         29  19  2   90  COLOR ME SUAVE (365)       RODEKI
 BURM WOLFSNARL 81-113        31  20  0   88  BIG LAKE OUTCASTS (410)    SHADOWSPIRE
 SYE THE BEARDED 81-801       31  15  1   72  BIG LAKE OUTCASTS (410)    SHADOWSPIRE
 MAGUVIAL 20-129              20  14  2   71  DARQUE KNIGHTS (418)       SEAM
-K.O. 75-1920                 20   8  1   69  SWORD FOR HIRE (165)       JADE MOUNTAIN
 VLAD TEPES 81-1979           19   9  1   65  DARQUE AGES (335)          SHADOWSPIRE
 SHADOWDANCER 20-132          19  15  0   59  DARQUE KNIGHTS (418)       SEAM
-REGALUS FURY 74-4546         17   4  0   55  ARGONAUTS (422)            DAYLA KIV
 DIRTY DIAPERS 38-5071        29  42  1   52  BASH BROS CHILDREN (407)   CLIFFHOME
 BARBAROSSA 81-2098           24  30  0   41  DARQUE AGES (335)          SHADOWSPIRE
-SPAWN'S BLUE BEER 83-403     20  12  0   36  BAD SIGNS (397)            TELORINTHE

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

                                  LAST WEEK'S FIGHTS

INIGO MONTOYA was devastated by 1977 AMC MATADOR in a 1 minute Challenge fight.
SYE THE BEARDED was subdued by I'M POWERLESS in a exciting 1 minute Challenge melee.
OBROJOBO defeated ALMOST PRETTY in a crowd pleasing 1 minute bloody Title duel.
THE HYPHEN-DASH overpowered CRYSALIS GUARD in a 1 minute one-sided fight.
JELLO KNUCKLES vanquished ANZAHANZEK in a exciting 7 minute bloody mismatched fight.
BEDDER viciously subdued WALLI WEEBLE in a action packed 8 minute gruesome fight.
BURM WOLFSNARL was vanquished by HARD KNOCKS in a 1 minute uneven duel.
CHATROOMMATE overpowered VLAD TEPES in a 1 minute uneven duel.
DIRTY DIAPERS was overpowered by MAGUVIAL in a action packed 1 minute one-sided fight.
SHADOWDANCER was overpowered by TANTRUM YOGA in a 1 minute one-sided fight.
BARBAROSSA was demolished by ALASTARIAN DESERTER in a 2 minute mismatched competition.
SOVEREIGN was demolished by UNEMPLOYED PERSON in a popular 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      4         WALL OF STEEL     16 -   4 -  0      80  |
|AIMED BLOW                       3         STRIKING ATTACK   12 -   7 -  0      63  |
|PARRY-LUNGE                      2         SLASHING ATTACK    8 -   6 -  0      57  |
|PARRY-STRIKE                     2         PARRY-LUNGE       11 -   9 -  0      55  |
|LUNGING ATTACK                   2         LUNGING ATTACK     9 -   8 -  1      53  |
|SLASHING ATTACK                  2         TOTAL PARRY       13 -  12 -  0      52  |
|STRIKING ATTACK                  2         AIMED BLOW        12 -  16 -  0      43  |
|BASHING ATTACK                   2         PARRY-STRIKE       2 -   3 -  0      40  |
|WALL OF STEEL                    2         BASHING ATTACK     6 -  16 -  0      27  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   2 -  0       0  |

Turn 134 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        2 -  0     AIMED BLOW         1 -  2         3  TOTAL PARRY    
PARRY-STRIKE       1 -  1     TOTAL PARRY        1 -  3         2  SLASHING ATTACK
LUNGING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
SLASHING ATTACK    1 -  1                                       1  LUNGING ATTACK 
STRIKING ATTACK    1 -  1                                       1  STRIKING ATTACK
BASHING ATTACK     1 -  1                                       1  PARRY-STRIKE   
WALL OF STEEL      1 -  1                                       1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  OBROJOBO 7-5869            72  55  2  266 SENTINELS (354)
LUNGING ATTACK   THE HYPHEN-DASH 42-4499    77  76  1  224 COLOR ME SUAVE (365)
TOTAL PARRY      JELLO KNUCKLES 42-4554     84  81  0  216 COLOR ME SUAVE (365)
STRIKING ATTACK  BEDDER 18-10043            54  95  3  205 CENTER FOR OLDS (364)
WALL OF STEEL    1977 AMC MATADOR 42-4116  109  84  0  204 COLOR ME SUAVE (365)
PARRY-STRIKE     ANZAHANZEK 7-6204          36  40  0  184 SENTINELS (354)
AIMED BLOW       HARD KNOCKS 42-4555        25  22  0  115 COLOR ME SUAVE (365)
PARRY-LUNGE      CHATROOMMATE 18-10034      28  26  0  104 CENTER FOR OLDS (364)
BASHING ATTACK   I'M POWERLESS 59-2629      27  52  0   92 BASHAHOLICS ANON (375)

The overall popularity leader is BEDDER 18-10043.  The most popular warrior this turn 
was BEDDER 18-10043.  The ten other most popular fighters were JELLO KNUCKLES 
42-4554, ANZAHANZEK 7-6204, WALLI WEEBLE 21-6935, THE HYPHEN-DASH 42-4499, OBROJOBO 
7-5869, INIGO MONTOYA 33-8054, ALMOST PRETTY 42-4496, 1977 AMC MATADOR 42-4116, HARD 
KNOCKS 42-4555, and CHATROOMMATE 18-10034.

The least popular fighter this week was SHADOWDANCER 20-132.  The other ten least 
popular fighters were VLAD TEPES 81-1979, BURM WOLFSNARL 81-113, SOVEREIGN 39-3893, 
DIRTY DIAPERS 38-5071, BARBAROSSA 81-2098, I'M POWERLESS 59-2629, SYE THE BEARDED 
81-801, TANTRUM YOGA 42-4563, MAGUVIAL 20-129, and CHATROOMMATE 18-10034.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
BONSUR(7)            1  1 0  NIATOLI ISLAND(33)   0  1 0  RODEKI(42)           5  1 0  
TALCAMA(18)          2  0 0  CLIFFHOME(38)        0  1 0  ILLIS(59)            1  0 0  
SEAM(20)             1  1 0  XOCHITHLAN(39)       0  1 0  SHADOWSPIRE(81)      0  4 0  
SUNSET(21)           0  1 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 OBROJOBO 7-5869             72  55  2  266  SENTINELS (354)            BONSUR
 BEDDER 18-10043             54  95  3  205  CENTER FOR OLDS (364)      TALCAMA
 MAGUVIAL 20-129             20  14  2   71  DARQUE KNIGHTS (418)       SEAM
 WALLI WEEBLE 21-6935        45  45  0  193  NOMADIC TRIBE (310)        SUNSET
 INIGO MONTOYA 33-8054       31  16  2  163  BIG LAKE BANDITS (409)     NIATOLI ISLAND
 DIRTY DIAPERS 38-5071       29  42  1   52  BASH BROS CHILDREN (407)   CLIFFHOME

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 THE HYPHEN-DASH 42-4499     77  76  1  224  COLOR ME SUAVE (365)       RODEKI
 I'M POWERLESS 59-2629       27  52  0   92  BASHAHOLICS ANON (375)     ILLIS
 BURM WOLFSNARL 81-113       31  20  0   88  BIG LAKE OUTCASTS (410)    SHADOWSPIRE

                   An Informative Guide to the Parry-Riposte Style

                             composed by Sir Jessie Jest

     Greetings to all.  After many weeks of compiling a database with informationon 
the parry-riposte, I would like to thank the many managers that donated their time and 
effort to make this project work.  We all hope that many managers benefit from these 
efforts to further the interest in this style.
     This article can also be found in the Duel Masters Web page on the internet at:  
http://www.netis.com/johnh/dm.htm 
     Also, for those of you who have e-mail access, I invite you to join in on the DM 
discussions on the Roundtable.  The roundtable is a forum that discusses anything that 
has to do with Duelmasters.  It is made up of many other DM managers like yourself, 
and will answer any question you have about the game.  To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".

                          ***            ***            *** 

     Parry-ripostes, or rippers, can be very deadly if trained and managed 
effectively.  Rippers aren't as widely understood as the more common high skill base 
styles are.   They do draw managers who like more of a challenge.  It is not a style 
for quick fix, so to speak.   They start with much less skill and development than 
many other styles.  This means they require a much longer development time before 
reaching that successful stage.  Rippers are not good short-term warriors.  They lack 
what it takes to get many wins early in their career.   When you make a ripper, you're 
in for the long haul.
     When making a ripper, it is good to think about making him survive through Basic.  
Rippers have the second highest death rate, with aimed blows being the first.  The 
main reasons for this, I believe, are poor warrior design and/or poor strategy.  
Rippers, even if designed exactly the same, vary more from one to another than most 
styles in general.  The aimed blow, I believe, is the only other style that varies 
more widely from one to another than the ripper.  Finding your ripper's likes and 
dislikes may be quite a task, indeed.
     The first thing to get a good ripper is warrior design.   His starting stats will 
greatly effect his starting skill bases as well.   Since rippers starting skill base 
is lower than some of the other styles, getting as many bonus skills from initial 
stats is very important.   These bonus skills are given most in the WIT and DEFTNESS 
stats.   Odd numbered stats are where most of the bonus skills are at, such as 13, 15, 
17 and 21.  There are no bonus stats to be gained at 19 in any stat except speed.  
Good rippers will have a minimum of 32 points between wit and deftness.  34 or more 
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.

Ripper stats:

Strength:      7-11  gives you the range you need for all ripper weapons.

Con:           10-14 helps keep your ripper alive and helps with encumbrance.  A wise 
               manager would put any left over points here, rather than speed.  We'll
               get to that in a minute.

Size:          3-11,  no bigger.  It's a waste of points and kills your defense, which 
               is one thing that will keep your ripper alive.

Wit:           15, 17 or 21 -- No less.  You need the bonus skills and the quick 
               learning to make up for the lower skill base.

Will:          15+  Not necessary, but to be successful quicker in ADM get at least a 
               15.

Speed:         5-9   Speed is the most disputed thing among ripper managers.  It is 
               split 50/50 on its contribution to a rippers success.  I believe any 
               extra points left over after adding to odd number WT, WL, and DF should 
               go to CON, not speed.  It makes no difference whether you get those 
               skills gained from speed now, or later on.  They are still the same 
               number of skills.  Those few skills won't make as much difference 
               now, as CON does in keeping the ripper ALIVE.   A dead ripper's bases 
               don't matter much, now, do they?  ;)

Deftness       15,17, or 21 no less.  This is a MUST.  Deftness gives the most bonus 
               skills out of all the stats.   Unlike other styles, which start out 
               with higher bases, a ripper needs all the bonuses he can get.  Don't 
               skimp here.  Also, many of the rippers weapons require high deftness.

     The average skill bonuses you get for the parry-riposte style are as follows: 
(Taken from the "Ween Chart" that includes decimals)
Skill                                                Bonus
======                                               ======
Attack                                               -1.6
Parry                                                -0.1
Defense                                              -3
Initiative                                           3.1
Decise                                               1.8
Riposte                                              4.6

     Naturally, rippers get more bonus skills in the riposte area.  To help  
understand that chart, round the numbers up to the nearest whole number.   Example, 
Decise 1.8 = 2 extra decise skills.  There is no way to predict exactly what your 
ripper's starting skills will be.  But you can get a good idea when your get your 
overview back by using the skill chart which is not listed here.  There is the luck 
factor, which is a random number that RSI gives to make sure no two warriors are 
exactly alike.  Some are blessed and get more than average skills, whereas others get 
considerably less.  Rippers in general seem to get LESS more than MORE skill in the 
luck factor part of character generation.
     Listed below are some examples of actual rippers in ADM and Primus.Please take 
note of the + or extra skills these rippers received with thestats they have.  Notice 
the amount of extra skills they received from high WIT and DEFTNESS.  The luck factor 
had some play in these startingbases.  These are also examples of when the luck factor 
gives you MOREstarting base skills.  The one at the bottom, with the -2 skills, is an 
exampleof bad luck.  The average skill base totals is +4.8 or 5 skills rounded up.That 
means that if you get a ripper with more than + 5 skills to his base,he is lucky.  
Less than + 5 he is unlucky, depending on his stats.  If theripper has less than a 32 
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher.   If 
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,  
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21 
WILL.Then you should get +5 or better to your skill base.  If not, you are unlucky.

ST-CN-SZ-WT-WL-SP-DF    BASE: ATT    INIT   DEC    DEF    PAR   RIP      (Bonus +/-)
17-13-4-17-9-9-15             60(0)  60(+4) 30(+2) 40(-1) 45(+1) 65(+5);     +11
9-13-8-17-15-5-17             55(-1) 55(+4) 15(0)  30(-4) 55(+3) 70(+6);     +8
11-9-12-15-17-5-17            55(0)  35(+2) 20(+1) 30(-3) 45(-1) 75(+9);     +8
9-12-5-17-15-9-17             45(-3) 50(+1) 40(+3) 45(-2) 40(0)  70(+5);     +4
10-10-9-21-15-4-15            60(-1) 50(+2) 45(+5) 35(-4) 35(0)  65(+5);     +7
8-9-7-17-17-9-17              50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8);     +5
8-10-12-17-17-3-17            60(-1) 45(0)  25(+2) 30(-5) 40(+1) 55(+4);     +1
8-9-8-15-11-12-21             50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5);     +7
12-10-8-17-11-9-17            40(-3) 45(0)  40(+4) 30(-4) 15(-4) 70(+5);     -2

     The numbers in the parenthesis are the + or - the projected skill base for that 
set of numbers.  Example:  +5 means that he got 5 more than the average projection.  
Pluses are good and minuses are bad.
     A simple method to see whether or not your ripper was lucky is to add the WIT and 
DEFTNESS together.  If it is above 32 then you should get + 5 as an average, and any 
more than +5 is lucky.  The higher the WIT/DEFTNESS total the higher the average.  
This is a quick guesstimate to see if your ripper was unlucky at getting a good number 
starting skills.  It is not an exact way to tell.  You can tell more accurately by 
using the skill chart that lists the skill bonuses, and the style modifiers.
     Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and 
PARRY.   An initiative statement is nice, but harder to come by for a ripper, unless 
you give up one of those 3 up there.  If you get ATTACK, DEFENSE, PARRY and INITIATIVE 
high order you have a GREAT ripper.   Rippers almost always get some kind of Riposte 
statement.  Riposte isn't really as important as those 4 up there are in the long run.  
Decise skill is meaningless to a ripper. 

ARMOR
-----------
     Rippers should wear heavy armor at the beginning of their career.  It is  better 
to run a ripper defensively or `scum' him for awhile until he gains more skill.  When 
he starts getting his experts in defense and parry, then you can take off some armor.   
Rippers are more like to DIE in their first 10-15 fights than later on when they have 
more skill and experience.
     Some people don't like playing defensively, and run them offensively at the 
beginning.  Rippers are long term projects and are not ready for this.  They lack the 
skill and experience to do this in the beginning.  For this reason, and the fact most 
people don't put much armor on them at the start of their career, is why so many 
rippers DIE.  Putting heavy armor on them and playing them defensively, increases the 
ripper's chance to make it to ADM ALIVE.  I've put rippers in ACM and APA in basic for 
their first 15 fights.  It keeps them alive and gets them learns without affecting 
their performance.

Weapons
-------------

     Your ripper's favorite weapon is VERY important.  Rippers have a very limited 
number of weapons to choose from, but do have some good ones.

     This is a list of ripper weapons.  They are listed in order of which is best to 
which is worst according to a poll of 58 ripper mgrs.

1.  Scimitar -- The best ripper weapon, without question.
2.  Longsword
3.  Epee -- I wouldn't advise using this weapon in Basic.
4.  Shortsword
5.  Shortspear
6.  Longspear
7.  Hatchet

     Using that chart above, you can tell whether or not your ripper got stuck with a 
lousy favorite weapon.  Down below is more info on ripper's favorite weapons.

Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:  
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
     Notice that most got the top 3 ripper weapons.  Just hope your ripper doesn't get 
stuck with a lame weapon.

Off-hand weapon
------------------------
     Rippers do better with 2 weapons than one.  In ADM, a ripper can use either one 
or 2 and still be effective.  Shortswords and hatchets are the most effective.  
Daggers and shields are OK, but not really good in ADM.  If you have a ripper with 
high enough deftness, twin longswords or scimitars can be devastating.  Rippers have 
an unusually high chance of being ambidextrous.

Strategy- Using tactics
-------------------------------
     Rippers in general don't react well to tactics.  This is agreed on by most ripper 
managers.  They can use lunge, dodge, response and parry to some effectiveness.  Out 
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.  
Riposte tactic is lame, and should never be used on a ripper.  He ripostes well enough 
without that tactic.  All it will do is penalize him in other important areas.

Strategy- (favorite rhythms)
-------------------------------------
     Unlike other styles, the ripper favorite rhythm is used more closely.  Most 
managers use different strategies in basic than they do in ADM for their rippers.   
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms 
in ADM.  Unless, of course, they have very bad rhythms for favorites.  Then they may 
go back to playing it by ear.

Below is a graph of 44 Parry - Riposte's favorite rhythms.

A. L. -- O. E.      VL         LO         MO        HI         VH   TOTALS
VL                   3          1          2         0          0      6
LO                   2          1          2         2          0      7   
MO                   2         19          0         1          0     22
HI                   2          0          5         2          0      9
VH                   0          0          0         0          0      0
TOTALS               9         21          9         5          0

     As you can see, most of the favorites for a Parry Riposte fall in the LOW 
offensive and moderate activity range.
     To give someone an example of a basic strategy, I will give you an example below.

MIN      1         2        3       4        5         6        Desp.

OL       2         2        2       4        4         3           7
AL       2         2        2        4       4         2           7
KD       5         5        5        6       6         5           5
Att     RA----------------------------------------------->
Pro     HE----------------------------------------------->

     You can experiment with other strategies, and might even check out how your 
ripper likes tactics.
     In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.

Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are :  SL, LU, AB, PL, ST.

Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.

     Well, that should be enough information to get any manager started with a good 
ripper.   If you need more information about rippers or anything else about DM, 
contact me.   I can be reached via e-mail at 103260.3347@ compuserve.com or you can 
Diplo me at the Joker's Wild 2 in DM 75.  I hope this helped someone.

Cheers,
Sir Jessie Jest

Credits -- Major contributors:

Mitch Nakagawa -AKA- Sensei                          Slowburn
Glenn Uren -AKA- Heretic                             JRK
Jeanette Jerles -AKA- Shark                          Jester
Gary Triplett -AKA- Miles                            The Boss Man
The Lunatic                                          Voo-Doo
Assurnasirbanipal                                    Soultaker
Lord Bosk                                            Buri
C.J Caviness -AKA- The Visionist                     Doctor Scot
Manager(Dwayne)                                      Revenant
Eric Goche                                           Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender  

and many others.