AD
Date : 10/18/2016 Duedate: 10/31/2016
STORM ROCK ARENA
DM 107 TURN 134
RANK TEAMS W L K % RANK TEAMS W L K %
1 BIG LAKE BAN 33/409 45 26 2 63.4 DARQUE KNIGHTS 20/418
BIG LAKE OUTCASTS 81/410 5 SENTINELS 7/354 190 213 3 47.1
2 ARGONAUTS 74/422 3 2 0 60.0 NOMADIC TRIBE 21/310
3 COLOR ME SUA 42/365 552 397 2 58.2 6 BASHAHOLICS 59/375 271 338 5 44.5
CENTER FOR OLDS 18/364 BASH BROS CHILDREN 38/407
4 DARQUE AGES 81/335 139 138 4 50.2 7-BAD SIGNS 83/397 9 24 0 27.3
DARQUE ANGELS 39/420 PARTY ANIMALS 5/301
DARQUE FORCES 31/318 WAY TO GO! II 73/333
WARRIOR SPOTLIGHT
Due to weather, this Spy Report was omitted from last turn's newsletter.
Greetings to you, heroes of Storm Rock!
Today there were no challenges. Burm Wolfsnarl did avoid the Mongoloids. I cannot
say whether this was wise of him, or not. For myself, though I am accounted
recklessly brave by my people, I make it a policy to avoid all manner of physical
contests. For those who are not made of wind, it is a different matter.
There were eleven fights, which is one more than last time, so that is good.
This time, the Champion of the Horn fought a true gladiator instead of a stand-in.
1977 AMC MATADOR (42-4116) (108-83-0,230) of COLOR ME SUAVE fought OBROJOBO (7-5869)
(70-55-2,204) of SENTINELS. 1977 AMC MATADOR was devastated by OBROJOBO in a 2 minute
mismatched Title fight. Amazing! Thus, we have a new Champion. Well done, Obrojobo!
I must report that Obrojobo is our most highly recognized Slasher, while the Matador
is no longer our representative Wall of Steel, having lost that honor to Almost
Pretty.
And here is that fight. ALMOST PRETTY (42-4496) (124-66-0,223) of COLOR ME SUAVE
fought TELGOR (107-27) (0-0-0,200) of . ALMOST PRETTY subdued TELGOR in an exciting
3 minute melee. She is the top-ranked Wall of Steel, while Telgor is a stand-in.
BEDDER (18-10043) (52-95-3,184) of CENTER FOR OLDS fought OZAWINDIB (7-6212) (39-44-
0,175) of SENTINELS. BEDDER overpowered OZAWINDIB in a crowd pleasing 3 minute
mismatched duel. Sometimes a warrior's name, spelled backwards, has a secret meaning,
so... Bidniwazo... no, I think not. However, Bedder is the top-ranked Striker in
Storm Rock at the moment, as well as being the overall popularity leader.
THE HYPHEN-DASH (42-4499) (75-76-1,203) of COLOR ME SUAVE fought VERMICIOUS KNID (107-
30) (0-0-0,240) of . THE HYPHEN-DASH savagely defeated VERMICIOUS KNID in an
exciting 3 minute bloody fight. The Hyphen-Dash is top Lunger, and was also voted
this turn's favorite fighter. The Knid is disgusting.
JELLO KNUCKLES (42-4554) (82-81-0,201) of COLOR ME SUAVE fought RIRORNI CAPTAIN (107-
26) (0-0-0,200) of . JELLO KNUCKLES viciously subdued RIRORNI CAPTAIN in a 2 minute
gory duel. Jello Knuckles is, once again, our arena's best Total Parry.
MAULI LAMA (7-6292) (25-34-2,172) of SENTINELS fought INIGO MONTOYA (33-8054) (30-15-
2,116) of BIG LAKE BANDITS. MAULI LAMA was devastated by INIGO MONTOYA in a 1 minute
mismatched match. Mauli Lama is the highest ranked Basher, despite losing to Mr.
Montoya.
SYE THE BEARDED (81-801) (31-13-1,101) of BIG LAKE OUTCASTS fought OUT FOR A DUCK (83-
275) (20-29-0,97) of BAD SIGNS. SYE THE BEARDED was handily defeated by OUT FOR A
DUCK in a 1 minute uneven melee. Out for a Duck is this arena's premier Aimed Blow.
I am pleased to report that Burm Wolfsnarl was not forced to fight a Mongoloid. BURM
WOLFSNARL (81-113) (30-19-0,100) of BIG LAKE OUTCASTS fought DIRTY DIAPERS (38-5071)
(29-40-1,47) of BASH BROS CHILDREN. BURM WOLFSNARL viciously subdued DIRTY DIAPERS in
a popular 3 minute gruesome duel.
BARBAROSSA (81-2098) (24-28-0,95) of DARQUE AGES fought CHATROOMMATE (18-10034) (26-
26-0,71) of CENTER FOR OLDS. BARBAROSSA was vanquished by CHATROOMMATE in an exciting
1 minute one-sided fight. And Chatroommate is the highest rated Parry-Lunge.
MAGUVIAL (20-129) (19-13-2,72) of DARQUE KNIGHTS fought TANTRUM YOGA (42-4563) (27-19-
2,62) of COLOR ME SUAVE. MAGUVIAL was handily defeated by TANTRUM YOGA in a 2 minute
brutal one-sided bout. Maguvial is our primary Parry-Strike, despite losing this
fight.
SPAWN'S BLUE BEER (83-403) (20-11-0,52) of BAD SIGNS fought SHADOWDANCER (20-132) (18-
14-0,38) of DARQUE KNIGHTS. SPAWN'S BLUE BEER was demolished by SHADOWDANCER in a 1
minute mismatched competition.
VLAD TEPES (81-1979) (19-7-1,65) of DARQUE AGES fought HARD KNOCKS (42-4555) (23-22-
0,87) of COLOR ME SUAVE. VLAD TEPES was savagely defeated by HARD KNOCKS in a 2
minute gory brawl. The spectators did not like Mr. Tepes' performance in this fight.
I'M POWERLESS (59-2629) (26-51-0,65) of BASHAHOLICS ANON fought SOVEREIGN (39-3893)
(20-7-0,67) of DARQUE ANGELS. I'M POWERLESS was overcome by SOVEREIGN in a 2 minute
conflict. I'm Powerless has been supplanted as top Basher by Mauli Lama.
This is all that I, in my humble opinion, found to be of note in this turn's fights.
May you all fare well until next time.
-- Adonis tel Edekin Kalaniah the Ever-Prepared
REPORT FROM WITHIN THE TOWER
Greetings, brave ones!
To avoid confusion, I should mention that the report this humble author submitted last
turn was omitted from the glorious account of the arena's activities, and so it has
been included this time as a team spotlight.
Two challenges were made this time (not counting a pair of challenges that were
nullified by the challenged parties not fighting), and two avoids. There were twelve
fights altogether.
INIGO MONTOYA (33-8054) (31-15-2,157) of BIG LAKE BANDITS challenged 1977 AMC MATADOR
(42-4116) (108-84-0,194) of COLOR ME SUAVE. INIGO MONTOYA was devastated by 1977 AMC
MATADOR in a 1 minute Challenge fight. No doubt in order to insure that his challenge
went through, Mr. Montoya avoided the Sentinels. It was a very brave challenge.
SYE THE BEARDED (81-801) (31-14-1,89) of BIG LAKE OUTCASTS challenged I'M POWERLESS
(59-2629) (26-52-0,66) of BASHAHOLICS ANON. SYE THE BEARDED was subdued by I'M
POWERLESS in an exciting 1 minute Challenge melee.
OBROJOBO (7-5869) (71-55-2,230) of SENTINELS fought ALMOST PRETTY (42-4496) (125-66-
0,231) of COLOR ME SUAVE. OBROJOBO defeated ALMOST PRETTY in a crowd pleasing 1
minute bloody Title duel. Obrojobo is our most glorious Slasher, while, alas, the
lovely and misnamed "Almost Pretty" is not at the top of any style.
THE HYPHEN-DASH (42-4499) (76-76-1,211) of COLOR ME SUAVE fought CRYSALIS GUARD (107-
29) (0-0-0,200) of . THE HYPHEN-DASH overpowered CRYSALIS GUARD in a 1 minute one-
sided fight. The Hyphen-Dash is our most highly recognized representative of the
Lunging style.
JELLO KNUCKLES (42-4554) (83-81-0,207) of COLOR ME SUAVE fought ANZAHANZEK (7-6204)
(36-39-0,186) of SENTINELS. JELLO KNUCKLES vanquished ANZAHANZEK in an exciting 7
minute bloody mismatched fight. Mr. Knuckles is our most celebrated Total Parry, a
style after my own heart. Anzahanzek is the most highly rated Parry-Strike.
BEDDER (18-10043) (53-95-3,195) of CENTER FOR OLDS fought WALLI WEEBLE (21-6935) (45-
44-0,196) of NOMADIC TRIBE. BEDDER viciously subdued WALLI WEEBLE in an action packed
8 minute gruesome fight. Bedder is the most aggressive, and most highly rated,
Striker in Storm Rock, as well as being the overall popularity leader. He is also
this turn's favorite fighter. Well done!
BURM WOLFSNARL (81-113) (31-19-0,102) of BIG LAKE OUTCASTS fought HARD KNOCKS (42-
4555) (24-22-0,93) of COLOR ME SUAVE. BURM WOLFSNARL was vanquished by HARD KNOCKS in
a 1 minute uneven duel. I note that Burm Wolfsnarl avoided The Mongoloids. He
probably posted one of the challenges that went to a non-present gladiator. His
manager seems to be the one paying the most attention in Storm Rock.
CHATROOMMATE (18-10034) (27-26-0,94) of CENTER FOR OLDS fought VLAD TEPES (81-1979)
(19-8-1,67) of DARQUE AGES. CHATROOMMATE overpowered VLAD TEPES in a 1 minute uneven
duel. Chatroommate is the top-rated Parry-Lunge. Have you noticed how many
stylemasters work for Suave? Six out of nine. It is quite impressive.
DIRTY DIAPERS (38-5071) (29-41-1,61) of BASH BROS CHILDREN fought MAGUVIAL (20-129)
(19-14-2,59) of DARQUE KNIGHTS. DIRTY DIAPERS was overpowered by MAGUVIAL in an
action packed 1 minute one-sided fight.
SHADOWDANCER (20-132) (19-14-0,61) of DARQUE KNIGHTS fought TANTRUM YOGA (42-4563)
(28-19-2,81) of COLOR ME SUAVE. SHADOWDANCER was overpowered by TANTRUM YOGA in a 1
minute one-sided fight. Shadowdancer was voted this arena's least popular fighter for
this turn. I doubt he deserved that.
BARBAROSSA (81-2098) (24-29-0,73) of DARQUE AGES fought ALASTARIAN DESERTER (107-1)
(0-0-0,30) of . BARBAROSSA was demolished by ALASTARIAN DESERTER in a 2 minute
mismatched competition.
SOVEREIGN (39-3893) (21-7-0,72) of DARQUE ANGELS fought UNEMPLOYED PERSON (107-5) (0-
0-0,70) of . SOVEREIGN was demolished by UNEMPLOYED PERSON in a popular 1 minute
mismatched match. Perhaps the Unemployed Person will be able to get a job with one of
the guilds?
For this turn, that is all I can say. I wish you a joyous and productive two weeks
until we meet again!
-- Adonis tel Edekin Kalaniah the Ever-Prepared
CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY
OBROJOBO 7-5869 72 55 2 266 SENTINELS (354) BONSUR
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
THE HYPHEN-DASH 42-4499 77 76 1 224 COLOR ME SUAVE (365) RODEKI
JELLO KNUCKLES 42-4554 84 81 0 216 COLOR ME SUAVE (365) RODEKI
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
BEDDER 18-10043 54 95 3 205 CENTER FOR OLDS (364) TALCAMA
1977 AMC MATADOR 42-4116 109 84 0 204 COLOR ME SUAVE (365) RODEKI
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
ALMOST PRETTY 42-4496 125 67 0 200 COLOR ME SUAVE (365) RODEKI
WALLI WEEBLE 21-6935 45 45 0 193 NOMADIC TRIBE (310) SUNSET
ANZAHANZEK 7-6204 36 40 0 184 SENTINELS (354) BONSUR
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
-OZAWINDIB 7-6212 39 45 0 168 SENTINELS (354) BONSUR
INIGO MONTOYA 33-8054 31 16 2 163 BIG LAKE BANDITS (409) NIATOLI ISLAND
GRAND ADEPTS W L K PNTS TEAM NAME CITY
-MAULI LAMA 7-6292 25 35 2 138 SENTINELS (354) BONSUR
-OUT FOR A DUCK 83-275 21 29 0 118 BAD SIGNS (397) TELORINTHE
HARD KNOCKS 42-4555 25 22 0 115 COLOR ME SUAVE (365) RODEKI
CHATROOMMATE 18-10034 28 26 0 104 CENTER FOR OLDS (364) TALCAMA
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
I'M POWERLESS 59-2629 27 52 0 92 BASHAHOLICS ANON (375) ILLIS
GRAND INITIATES W L K PNTS TEAM NAME CITY
TANTRUM YOGA 42-4563 29 19 2 90 COLOR ME SUAVE (365) RODEKI
BURM WOLFSNARL 81-113 31 20 0 88 BIG LAKE OUTCASTS (410) SHADOWSPIRE
SYE THE BEARDED 81-801 31 15 1 72 BIG LAKE OUTCASTS (410) SHADOWSPIRE
MAGUVIAL 20-129 20 14 2 71 DARQUE KNIGHTS (418) SEAM
-K.O. 75-1920 20 8 1 69 SWORD FOR HIRE (165) JADE MOUNTAIN
VLAD TEPES 81-1979 19 9 1 65 DARQUE AGES (335) SHADOWSPIRE
SHADOWDANCER 20-132 19 15 0 59 DARQUE KNIGHTS (418) SEAM
-REGALUS FURY 74-4546 17 4 0 55 ARGONAUTS (422) DAYLA KIV
DIRTY DIAPERS 38-5071 29 42 1 52 BASH BROS CHILDREN (407) CLIFFHOME
BARBAROSSA 81-2098 24 30 0 41 DARQUE AGES (335) SHADOWSPIRE
-SPAWN'S BLUE BEER 83-403 20 12 0 36 BAD SIGNS (397) TELORINTHE
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
LAST WEEK'S FIGHTS
INIGO MONTOYA was devastated by 1977 AMC MATADOR in a 1 minute Challenge fight.
SYE THE BEARDED was subdued by I'M POWERLESS in a exciting 1 minute Challenge melee.
OBROJOBO defeated ALMOST PRETTY in a crowd pleasing 1 minute bloody Title duel.
THE HYPHEN-DASH overpowered CRYSALIS GUARD in a 1 minute one-sided fight.
JELLO KNUCKLES vanquished ANZAHANZEK in a exciting 7 minute bloody mismatched fight.
BEDDER viciously subdued WALLI WEEBLE in a action packed 8 minute gruesome fight.
BURM WOLFSNARL was vanquished by HARD KNOCKS in a 1 minute uneven duel.
CHATROOMMATE overpowered VLAD TEPES in a 1 minute uneven duel.
DIRTY DIAPERS was overpowered by MAGUVIAL in a action packed 1 minute one-sided fight.
SHADOWDANCER was overpowered by TANTRUM YOGA in a 1 minute one-sided fight.
BARBAROSSA was demolished by ALASTARIAN DESERTER in a 2 minute mismatched competition.
SOVEREIGN was demolished by UNEMPLOYED PERSON in a popular 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 4 WALL OF STEEL 16 - 4 - 0 80 |
|AIMED BLOW 3 STRIKING ATTACK 12 - 7 - 0 63 |
|PARRY-LUNGE 2 SLASHING ATTACK 8 - 6 - 0 57 |
|PARRY-STRIKE 2 PARRY-LUNGE 11 - 9 - 0 55 |
|LUNGING ATTACK 2 LUNGING ATTACK 9 - 8 - 1 53 |
|SLASHING ATTACK 2 TOTAL PARRY 13 - 12 - 0 52 |
|STRIKING ATTACK 2 AIMED BLOW 12 - 16 - 0 43 |
|BASHING ATTACK 2 PARRY-STRIKE 2 - 3 - 0 40 |
|WALL OF STEEL 2 BASHING ATTACK 6 - 16 - 0 27 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 2 - 0 0 |
Turn 134 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 2 - 0 AIMED BLOW 1 - 2 3 TOTAL PARRY
PARRY-STRIKE 1 - 1 TOTAL PARRY 1 - 3 2 SLASHING ATTACK
LUNGING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL
SLASHING ATTACK 1 - 1 1 LUNGING ATTACK
STRIKING ATTACK 1 - 1 1 STRIKING ATTACK
BASHING ATTACK 1 - 1 1 PARRY-STRIKE
WALL OF STEEL 1 - 1 1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK OBROJOBO 7-5869 72 55 2 266 SENTINELS (354)
LUNGING ATTACK THE HYPHEN-DASH 42-4499 77 76 1 224 COLOR ME SUAVE (365)
TOTAL PARRY JELLO KNUCKLES 42-4554 84 81 0 216 COLOR ME SUAVE (365)
STRIKING ATTACK BEDDER 18-10043 54 95 3 205 CENTER FOR OLDS (364)
WALL OF STEEL 1977 AMC MATADOR 42-4116 109 84 0 204 COLOR ME SUAVE (365)
PARRY-STRIKE ANZAHANZEK 7-6204 36 40 0 184 SENTINELS (354)
AIMED BLOW HARD KNOCKS 42-4555 25 22 0 115 COLOR ME SUAVE (365)
PARRY-LUNGE CHATROOMMATE 18-10034 28 26 0 104 CENTER FOR OLDS (364)
BASHING ATTACK I'M POWERLESS 59-2629 27 52 0 92 BASHAHOLICS ANON (375)
The overall popularity leader is BEDDER 18-10043. The most popular warrior this turn
was BEDDER 18-10043. The ten other most popular fighters were JELLO KNUCKLES
42-4554, ANZAHANZEK 7-6204, WALLI WEEBLE 21-6935, THE HYPHEN-DASH 42-4499, OBROJOBO
7-5869, INIGO MONTOYA 33-8054, ALMOST PRETTY 42-4496, 1977 AMC MATADOR 42-4116, HARD
KNOCKS 42-4555, and CHATROOMMATE 18-10034.
The least popular fighter this week was SHADOWDANCER 20-132. The other ten least
popular fighters were VLAD TEPES 81-1979, BURM WOLFSNARL 81-113, SOVEREIGN 39-3893,
DIRTY DIAPERS 38-5071, BARBAROSSA 81-2098, I'M POWERLESS 59-2629, SYE THE BEARDED
81-801, TANTRUM YOGA 42-4563, MAGUVIAL 20-129, and CHATROOMMATE 18-10034.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
BONSUR(7) 1 1 0 NIATOLI ISLAND(33) 0 1 0 RODEKI(42) 5 1 0
TALCAMA(18) 2 0 0 CLIFFHOME(38) 0 1 0 ILLIS(59) 1 0 0
SEAM(20) 1 1 0 XOCHITHLAN(39) 0 1 0 SHADOWSPIRE(81) 0 4 0
SUNSET(21) 0 1 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
OBROJOBO 7-5869 72 55 2 266 SENTINELS (354) BONSUR
BEDDER 18-10043 54 95 3 205 CENTER FOR OLDS (364) TALCAMA
MAGUVIAL 20-129 20 14 2 71 DARQUE KNIGHTS (418) SEAM
WALLI WEEBLE 21-6935 45 45 0 193 NOMADIC TRIBE (310) SUNSET
INIGO MONTOYA 33-8054 31 16 2 163 BIG LAKE BANDITS (409) NIATOLI ISLAND
DIRTY DIAPERS 38-5071 29 42 1 52 BASH BROS CHILDREN (407) CLIFFHOME
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
THE HYPHEN-DASH 42-4499 77 76 1 224 COLOR ME SUAVE (365) RODEKI
I'M POWERLESS 59-2629 27 52 0 92 BASHAHOLICS ANON (375) ILLIS
BURM WOLFSNARL 81-113 31 20 0 88 BIG LAKE OUTCASTS (410) SHADOWSPIRE
An Informative Guide to the Parry-Riposte Style
composed by Sir Jessie Jest
Greetings to all. After many weeks of compiling a database with informationon
the parry-riposte, I would like to thank the many managers that donated their time and
effort to make this project work. We all hope that many managers benefit from these
efforts to further the interest in this style.
This article can also be found in the Duel Masters Web page on the internet at:
http://www.netis.com/johnh/dm.htm
Also, for those of you who have e-mail access, I invite you to join in on the DM
discussions on the Roundtable. The roundtable is a forum that discusses anything that
has to do with Duelmasters. It is made up of many other DM managers like yourself,
and will answer any question you have about the game. To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".
*** *** ***
Parry-ripostes, or rippers, can be very deadly if trained and managed
effectively. Rippers aren't as widely understood as the more common high skill base
styles are. They do draw managers who like more of a challenge. It is not a style
for quick fix, so to speak. They start with much less skill and development than
many other styles. This means they require a much longer development time before
reaching that successful stage. Rippers are not good short-term warriors. They lack
what it takes to get many wins early in their career. When you make a ripper, you're
in for the long haul.
When making a ripper, it is good to think about making him survive through Basic.
Rippers have the second highest death rate, with aimed blows being the first. The
main reasons for this, I believe, are poor warrior design and/or poor strategy.
Rippers, even if designed exactly the same, vary more from one to another than most
styles in general. The aimed blow, I believe, is the only other style that varies
more widely from one to another than the ripper. Finding your ripper's likes and
dislikes may be quite a task, indeed.
The first thing to get a good ripper is warrior design. His starting stats will
greatly effect his starting skill bases as well. Since rippers starting skill base
is lower than some of the other styles, getting as many bonus skills from initial
stats is very important. These bonus skills are given most in the WIT and DEFTNESS
stats. Odd numbered stats are where most of the bonus skills are at, such as 13, 15,
17 and 21. There are no bonus stats to be gained at 19 in any stat except speed.
Good rippers will have a minimum of 32 points between wit and deftness. 34 or more
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.
Ripper stats:
Strength: 7-11 gives you the range you need for all ripper weapons.
Con: 10-14 helps keep your ripper alive and helps with encumbrance. A wise
manager would put any left over points here, rather than speed. We'll
get to that in a minute.
Size: 3-11, no bigger. It's a waste of points and kills your defense, which
is one thing that will keep your ripper alive.
Wit: 15, 17 or 21 -- No less. You need the bonus skills and the quick
learning to make up for the lower skill base.
Will: 15+ Not necessary, but to be successful quicker in ADM get at least a
15.
Speed: 5-9 Speed is the most disputed thing among ripper managers. It is
split 50/50 on its contribution to a rippers success. I believe any
extra points left over after adding to odd number WT, WL, and DF should
go to CON, not speed. It makes no difference whether you get those
skills gained from speed now, or later on. They are still the same
number of skills. Those few skills won't make as much difference
now, as CON does in keeping the ripper ALIVE. A dead ripper's bases
don't matter much, now, do they? ;)
Deftness 15,17, or 21 no less. This is a MUST. Deftness gives the most bonus
skills out of all the stats. Unlike other styles, which start out
with higher bases, a ripper needs all the bonuses he can get. Don't
skimp here. Also, many of the rippers weapons require high deftness.
The average skill bonuses you get for the parry-riposte style are as follows:
(Taken from the "Ween Chart" that includes decimals)
Skill Bonus
====== ======
Attack -1.6
Parry -0.1
Defense -3
Initiative 3.1
Decise 1.8
Riposte 4.6
Naturally, rippers get more bonus skills in the riposte area. To help
understand that chart, round the numbers up to the nearest whole number. Example,
Decise 1.8 = 2 extra decise skills. There is no way to predict exactly what your
ripper's starting skills will be. But you can get a good idea when your get your
overview back by using the skill chart which is not listed here. There is the luck
factor, which is a random number that RSI gives to make sure no two warriors are
exactly alike. Some are blessed and get more than average skills, whereas others get
considerably less. Rippers in general seem to get LESS more than MORE skill in the
luck factor part of character generation.
Listed below are some examples of actual rippers in ADM and Primus.Please take
note of the + or extra skills these rippers received with thestats they have. Notice
the amount of extra skills they received from high WIT and DEFTNESS. The luck factor
had some play in these startingbases. These are also examples of when the luck factor
gives you MOREstarting base skills. The one at the bottom, with the -2 skills, is an
exampleof bad luck. The average skill base totals is +4.8 or 5 skills rounded up.That
means that if you get a ripper with more than + 5 skills to his base,he is lucky.
Less than + 5 he is unlucky, depending on his stats. If theripper has less than a 32
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher. If
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21
WILL.Then you should get +5 or better to your skill base. If not, you are unlucky.
ST-CN-SZ-WT-WL-SP-DF BASE: ATT INIT DEC DEF PAR RIP (Bonus +/-)
17-13-4-17-9-9-15 60(0) 60(+4) 30(+2) 40(-1) 45(+1) 65(+5); +11
9-13-8-17-15-5-17 55(-1) 55(+4) 15(0) 30(-4) 55(+3) 70(+6); +8
11-9-12-15-17-5-17 55(0) 35(+2) 20(+1) 30(-3) 45(-1) 75(+9); +8
9-12-5-17-15-9-17 45(-3) 50(+1) 40(+3) 45(-2) 40(0) 70(+5); +4
10-10-9-21-15-4-15 60(-1) 50(+2) 45(+5) 35(-4) 35(0) 65(+5); +7
8-9-7-17-17-9-17 50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8); +5
8-10-12-17-17-3-17 60(-1) 45(0) 25(+2) 30(-5) 40(+1) 55(+4); +1
8-9-8-15-11-12-21 50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5); +7
12-10-8-17-11-9-17 40(-3) 45(0) 40(+4) 30(-4) 15(-4) 70(+5); -2
The numbers in the parenthesis are the + or - the projected skill base for that
set of numbers. Example: +5 means that he got 5 more than the average projection.
Pluses are good and minuses are bad.
A simple method to see whether or not your ripper was lucky is to add the WIT and
DEFTNESS together. If it is above 32 then you should get + 5 as an average, and any
more than +5 is lucky. The higher the WIT/DEFTNESS total the higher the average.
This is a quick guesstimate to see if your ripper was unlucky at getting a good number
starting skills. It is not an exact way to tell. You can tell more accurately by
using the skill chart that lists the skill bonuses, and the style modifiers.
Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and
PARRY. An initiative statement is nice, but harder to come by for a ripper, unless
you give up one of those 3 up there. If you get ATTACK, DEFENSE, PARRY and INITIATIVE
high order you have a GREAT ripper. Rippers almost always get some kind of Riposte
statement. Riposte isn't really as important as those 4 up there are in the long run.
Decise skill is meaningless to a ripper.
ARMOR
-----------
Rippers should wear heavy armor at the beginning of their career. It is better
to run a ripper defensively or `scum' him for awhile until he gains more skill. When
he starts getting his experts in defense and parry, then you can take off some armor.
Rippers are more like to DIE in their first 10-15 fights than later on when they have
more skill and experience.
Some people don't like playing defensively, and run them offensively at the
beginning. Rippers are long term projects and are not ready for this. They lack the
skill and experience to do this in the beginning. For this reason, and the fact most
people don't put much armor on them at the start of their career, is why so many
rippers DIE. Putting heavy armor on them and playing them defensively, increases the
ripper's chance to make it to ADM ALIVE. I've put rippers in ACM and APA in basic for
their first 15 fights. It keeps them alive and gets them learns without affecting
their performance.
Weapons
-------------
Your ripper's favorite weapon is VERY important. Rippers have a very limited
number of weapons to choose from, but do have some good ones.
This is a list of ripper weapons. They are listed in order of which is best to
which is worst according to a poll of 58 ripper mgrs.
1. Scimitar -- The best ripper weapon, without question.
2. Longsword
3. Epee -- I wouldn't advise using this weapon in Basic.
4. Shortsword
5. Shortspear
6. Longspear
7. Hatchet
Using that chart above, you can tell whether or not your ripper got stuck with a
lousy favorite weapon. Down below is more info on ripper's favorite weapons.
Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
Notice that most got the top 3 ripper weapons. Just hope your ripper doesn't get
stuck with a lame weapon.
Off-hand weapon
------------------------
Rippers do better with 2 weapons than one. In ADM, a ripper can use either one
or 2 and still be effective. Shortswords and hatchets are the most effective.
Daggers and shields are OK, but not really good in ADM. If you have a ripper with
high enough deftness, twin longswords or scimitars can be devastating. Rippers have
an unusually high chance of being ambidextrous.
Strategy- Using tactics
-------------------------------
Rippers in general don't react well to tactics. This is agreed on by most ripper
managers. They can use lunge, dodge, response and parry to some effectiveness. Out
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.
Riposte tactic is lame, and should never be used on a ripper. He ripostes well enough
without that tactic. All it will do is penalize him in other important areas.
Strategy- (favorite rhythms)
-------------------------------------
Unlike other styles, the ripper favorite rhythm is used more closely. Most
managers use different strategies in basic than they do in ADM for their rippers.
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms
in ADM. Unless, of course, they have very bad rhythms for favorites. Then they may
go back to playing it by ear.
Below is a graph of 44 Parry - Riposte's favorite rhythms.
A. L. -- O. E. VL LO MO HI VH TOTALS
VL 3 1 2 0 0 6
LO 2 1 2 2 0 7
MO 2 19 0 1 0 22
HI 2 0 5 2 0 9
VH 0 0 0 0 0 0
TOTALS 9 21 9 5 0
As you can see, most of the favorites for a Parry Riposte fall in the LOW
offensive and moderate activity range.
To give someone an example of a basic strategy, I will give you an example below.
MIN 1 2 3 4 5 6 Desp.
OL 2 2 2 4 4 3 7
AL 2 2 2 4 4 2 7
KD 5 5 5 6 6 5 5
Att RA----------------------------------------------->
Pro HE----------------------------------------------->
You can experiment with other strategies, and might even check out how your
ripper likes tactics.
In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.
Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are : SL, LU, AB, PL, ST.
Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.
Well, that should be enough information to get any manager started with a good
ripper. If you need more information about rippers or anything else about DM,
contact me. I can be reached via e-mail at 103260.3347@ compuserve.com or you can
Diplo me at the Joker's Wild 2 in DM 75. I hope this helped someone.
Cheers,
Sir Jessie Jest
Credits -- Major contributors:
Mitch Nakagawa -AKA- Sensei Slowburn
Glenn Uren -AKA- Heretic JRK
Jeanette Jerles -AKA- Shark Jester
Gary Triplett -AKA- Miles The Boss Man
The Lunatic Voo-Doo
Assurnasirbanipal Soultaker
Lord Bosk Buri
C.J Caviness -AKA- The Visionist Doctor Scot
Manager(Dwayne) Revenant
Eric Goche Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender
and many others.