AD Date : 04/18/2017 Duedate: 05/01/2017 STORM ROCK ARENA DM 107 TURN 147 RANK TEAMS W L K % RANK TEAMS W L K % 1 HOYT FOUNDATI 8/427 62 42 2 59.6 CENTER FOR OLDS 18/364 BIG LAKE BANDITS 33/409 3 RHYME TYME 55/385 377 317 3 54.3 BIG LAKE OUTCASTS 81/410 4 BASHAHOLICS 59/375 282 353 6 44.4 2 COLOR ME SUA 42/365 613 440 2 58.2 BASH BROS CHILDREN 38/407 THE GUARDIAN'S FORUM Reflections by the Champion of the Horn Storm Rock, I sit atop your throne. Although you might squawk, I rock. You don't, because I own This stone. Ha. -- Mod Cod REPORT FROM WITHIN THE TOWER Salutations, O Brave Ones! There were ten fights in the arena today, and just one outside of the arena. No one challenged anyone. Six fights were against stand-ins. All in all, it was not a very exciting day, but perhaps the great warriors of Storm Rock are husbanding their energies for a much more spectacular showing next turn! MOD COD (55-2638) (272-188-4,278) of RHYME TYME fought ALMOST PRETTY (42-4496) (134-70-0,225) of COLOR ME SUAVE. MOD COD devastated ALMOST PRETTY in a 1 minute mismatched Title fight. Of course, Mod Cod is Storm Rock's most admired Lunger, as well as being the Champion of the Horn. 1977 AMC MATADOR (42-4116) (118-87-0,243) of COLOR ME SUAVE fought GOJIRO (107- 31) (0-0-0,220) of . 1977 AMC MATADOR slimly lost to GOJIRO in an action packed 3 minute brutal battle. The valiant Matador was voted the favorite fighter this turn. THE HYPHEN-DASH (42-4499) (85-80-1,257) of COLOR ME SUAVE fought ARENAMASTER SANDAVOL (107-28) (0-0-0,200) of . THE HYPHEN-DASH overpowered ARENAMASTER SANDAVOL in a 1 minute mismatched duel. Defeating the Arenamaster is quite an impressive feat! Well done, well done! JELLO KNUCKLES (42-4554) (92-85-0,210) of COLOR ME SUAVE fought RIRORNI CAPTAIN (107-26) (0-0-0,200) of . JELLO KNUCKLES defeated RIRORNI CAPTAIN in a 2 minute match. Jello Knuckles is this arena's most recognized Total Parry, and quite impressive at that. BEDDER (18-10043) (60-101-3,183) of CENTER FOR OLDS fought SYE THE BEARDED (81- 801) (37-19-1,180) of BIG LAKE OUTCASTS. BEDDER devastated SYE THE BEARDED in a popular 1 minute uneven brawl. Bedder is the arena's bes Striker, also the overall popularity leader here. CHATROOMMATE (18-10034) (35-31-0,157) of CENTER FOR OLDS fought BURM WOLFSNARL (81-113) (39-22-0,163) of BIG LAKE OUTCASTS. CHATROOMATE was devastated by BURM WOLFSNARL in a 1 minute mismatched match. Chatroommate is our top Parry-Lunge. HARD KNOCKS (42-4555) (31-28-0,167) of COLOR ME SUAVE fought RIRORNI CAPTAIN (107-26) (0-0-0,200) of . HARD KNOCKS was handily defeated by RIRORNI CAPTAIN in a 1 minute uneven fight. Hard Knocks is still, of course, our most dangerous Aimed Blow. Inigo Montoya is our most highly celebrated Slasher. INIGO MONTOYA (33-8054) (33-24-2,137) of BIG LAKE BANDITS fought TANTRUM YOGA (42-4563) (33-27-2,125) of COLOR ME SUAVE. INIGO MONTOYA was vanquished by TANTRUM YOGA in a popular 1 minute uneven duel. I'M POWERLESS (59-2629) (32-59-0,28) of BASHAHOLICS ANON fought RIRORNI SOLDIER (107-3) (0-0-0,30) of . I'M POWERLESS was vanquished by RIRORNI SOLDIER in a 1 minute one-sided duel. DIRTY DIAPERS (38-5071) (34-49-1,34) of BASH BROS CHILDREN fought CAPTURED PIRATE KING (107-2) (0-0-0,30) of . DIRTY DIAPERS assassinated CAPTURED PIRATE KING in a popular 1 minute uneven match. Dirty Diapers is Storm Rock's top Basher, and what a disturbing image that presents. And that, my Storm Rockers, is all there is to say this turn. Let us fervently hope that the next two weeks bring us a surfeit of thrilling combat! -- Adonis tel Edekin Kalaniah the Ever-Prepared CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY MOD COD 55-2638 273 188 4 320 RHYME TYME (385) KHALANI GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY THE HYPHEN-DASH 42-4499 86 80 1 268 COLOR ME SUAVE (365) RODEKI JELLO KNUCKLES 42-4554 93 85 0 216 COLOR ME SUAVE (365) RODEKI GRAND CHAMPIONS W L K PNTS TEAM NAME CITY ALMOST PRETTY 42-4496 134 71 0 210 COLOR ME SUAVE (365) RODEKI BEDDER 18-10043 61 101 3 202 CENTER FOR OLDS (364) TALCAMA 1977 AMC MATADOR 42-4116 118 88 0 198 COLOR ME SUAVE (365) RODEKI GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY BURM WOLFSNARL 81-113 40 22 0 173 BIG LAKE OUTCASTS (410) SHADOWSPIRE SYE THE BEARDED 81-801 37 20 1 171 BIG LAKE OUTCASTS (410) SHADOWSPIRE HARD KNOCKS 42-4555 31 29 0 166 COLOR ME SUAVE (365) RODEKI CHATROOMMATE 18-10034 35 32 0 154 CENTER FOR OLDS (364) TALCAMA GRAND ADEPTS W L K PNTS TEAM NAME CITY TANTRUM YOGA 42-4563 34 27 2 147 COLOR ME SUAVE (365) RODEKI INIGO MONTOYA 33-8054 33 25 2 123 BIG LAKE BANDITS (409) NIATOLI ISLAND GRAND INITIATES W L K PNTS TEAM NAME CITY -THE ANXIOUS MAN 8-5589 18 13 1 68 HOYT FOUNDATION (427) ARKERS DIRTY DIAPERS 38-5071 35 49 2 45 BASH BROS CHILDREN (407) CLIFFHOME I'M POWERLESS 59-2629 32 60 0 19 BASHAHOLICS ANON (375) ILLIS '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN CAPTURED PIRATE KING 0 0 0 DIRTY DIAPERS 38-5071 147 PERSONAL CORRESPONDENCE LAST WEEK'S FIGHTS MOD COD devastated ALMOST PRETTY in a 1 minute mismatched Title fight. 1977 AMC MATADOR slimly lost to GOJIRO in a action packed 3 minute brutal battle. THE HYPHEN-DASH overpowered ARENAMASTER SANDAVOL in a 1 minute mismatched duel. JELLO KNUCKLES defeated RIRORNI CAPTAIN in a 2 minute match. BEDDER devastated SYE THE BEARDED in a popular 1 minute uneven brawl. CHATROOMMATE was devastated by BURM WOLFSNARL in a 1 minute mismatched match. HARD KNOCKS was handily defeated by RIRORNI CAPTAIN in a 1 minute uneven fight. INIGO MONTOYA was vanquished by TANTRUM YOGA in a popular 1 minute uneven duel. I'M POWERLESS was vanquished by RIRORNI SOLDIER in a 1 minute one-sided duel. DIRTY DIAPERS assassinated CAPTURED PIRATE KING in a popular 1 minute uneven match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 2 LUNGING ATTACK 17 - 3 - 0 85 | |TOTAL PARRY 2 TOTAL PARRY 13 - 5 - 0 72 | |PARRY-LUNGE 2 WALL OF STEEL 14 - 6 - 0 70 | |STRIKING ATTACK 2 AIMED BLOW 6 - 6 - 0 50 | |BASHING ATTACK 2 STRIKING ATTACK 8 - 10 - 0 44 | |WALL OF STEEL 2 PARRY-LUNGE 8 - 12 - 0 40 | |AIMED BLOW 1 BASHING ATTACK 7 - 13 - 1 35 | |SLASHING ATTACK 1 SLASHING ATTACK 3 - 8 - 0 27 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 2 - 0 0 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | Turn 147 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 2 - 0 AIMED BLOW 0 - 1 2 LUNGING ATTACK TOTAL PARRY 2 - 0 PARRY-STRIKE 0 - 0 2 TOTAL PARRY PARRY-LUNGE 1 - 1 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL STRIKING ATTACK 1 - 1 SLASHING ATTACK 0 - 1 2 STRIKING ATTACK BASHING ATTACK 1 - 1 WALL OF STEEL 0 - 2 2 PARRY-LUNGE 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK MOD COD 55-2638 273 188 4 320 RHYME TYME (385) TOTAL PARRY JELLO KNUCKLES 42-4554 93 85 0 216 COLOR ME SUAVE (365) WALL OF STEEL ALMOST PRETTY 42-4496 134 71 0 210 COLOR ME SUAVE (365) STRIKING ATTACK BEDDER 18-10043 61 101 3 202 CENTER FOR OLDS (364) AIMED BLOW HARD KNOCKS 42-4555 31 29 0 166 COLOR ME SUAVE (365) PARRY-LUNGE CHATROOMMATE 18-10034 35 32 0 154 CENTER FOR OLDS (364) SLASHING ATTACK INIGO MONTOYA 33-8054 33 25 2 123 BIG LAKE BANDITS (409) BASHING ATTACK DIRTY DIAPERS 38-5071 35 49 2 45 BASH BROS CHILDREN (407) The overall popularity leader is BEDDER 18-10043. The most popular warrior this turn was 1977 AMC MATADOR 42-4116. The ten other most popular fighters were THE HYPHEN-DASH 42-4499, JELLO KNUCKLES 42-4554, BEDDER 18-10043, HARD KNOCKS 42-4555, TANTRUM YOGA 42-4563, DIRTY DIAPERS 38-5071, MOD COD 55-2638, BURM WOLFSNARL 81-113, SYE THE BEARDED 81-801, and CHATROOMMATE 18-10034. The least popular fighter this week was I'M POWERLESS 59-2629. The other ten least popular fighters were ALMOST PRETTY 42-4496, INIGO MONTOYA 33-8054, CHATROOMMATE 18-10034, SYE THE BEARDED 81-801, BURM WOLFSNARL 81-113, MOD COD 55-2638, DIRTY DIAPERS 38-5071, TANTRUM YOGA 42-4563, HARD KNOCKS 42-4555, and BEDDER 18-10043. Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K TALCAMA(18) 1 1 0 RODEKI(42) 3 3 0 ILLIS(59) 0 1 0 NIATOLI ISLAND(33) 0 1 0 KHALANI(55) 1 0 0 SHADOWSPIRE(81) 1 1 0 CLIFFHOME(38) 1 0 1 TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY BEDDER 18-10043 61 101 3 202 CENTER FOR OLDS (364) TALCAMA INIGO MONTOYA 33-8054 33 25 2 123 BIG LAKE BANDITS (409) NIATOLI ISLAND DIRTY DIAPERS 38-5071 35 49 2 45 BASH BROS CHILDREN (407) CLIFFHOME THE HYPHEN-DASH 42-4499 86 80 1 268 COLOR ME SUAVE (365) RODEKI MOD COD 55-2638 273 188 4 320 RHYME TYME (385) KHALANI I'M POWERLESS 59-2629 32 60 0 19 BASHAHOLICS ANON (375) ILLIS TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY BURM WOLFSNARL 81-113 40 22 0 173 BIG LAKE OUTCASTS (410) SHADOWSPIRE BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!