AD
Date : 09/01/2020 Duedate: 09/14/2020
STORM ROCK ARENA
DM 107 TURN 235
RANK TEAMS W L K % RANK TEAMS W L K %
1 COLOR ME SUA 42/365 1018 713 5 58.8 4 BASH BROS TI 72/411 150 236 5 38.9
CENTER FOR OLDS 18/364 BASHAHOLICS ANON 59/375
2 RHYME TYME 55/385 76 23 1 76.8 BASH BROS CHILDREN 38/407
3 BIG LAKE PUR 28/437 281 282 8 49.9 5 BAD SIGNS 83/397 32 54 0 37.2
BIG LAKE BANDITS 33/409 6 DEADLINE 20/432 30 51 1 37.0
BIG LAKE BASHERS 36/440 7 CON + INSULT 32/442 46 103 2 30.9
BIG LAKE OUTCASTS 81/410 HOUSE JHEREG 35/426
BIG LAKE SOLUTION 81/439 I'M NOT EGGBERT 20/421
WARRIOR SPOTLIGHT
KALTOS KAOS
THEREFORE THEN, since we are surrounded by so great a cloud of witnesses [who have
borne testimony to the Truth], let us strip off and throw aside every encumbrance
(unnecessary weight) and that sin which so readily (deftly and cleverly) clings to
and entangles us, and let us run with patient endurance and steady and active
persistence the appointed course of the race that is set before us, --- Hebrews
12:1 Amplified Classic
* * * * *
Ironhand, the owner of The Golden Ship Inn, stood before the small crowd that had
gathered and motioned for his guests to have a seat with a sweeping wave of the steel
hook that had replaced his right hand after a bloody engagement between his ship and
another ten years ago.
Because of the location of The Golden Ship Inn, standing on a headland overlooking the
main harbor on Kaltos, the disrepair of the dilapidated Kaltos Arena could not be
seen. From the turret on top of the inn, one could look across to Lord Lindharrow's
castle on the opposite horn of the little bay and see all the shipping sheltered
within.
But this evening was not about castles and shipping, but rather how a once magnificent
Kaltos Arena could possibly be restored to some of its former glory.
Although Lindharrow of Vandal's Bay is the Protector of Kaltos, the island's
representative on the Crown Council and the closest thing to a governor, it was not
Lindharrow that Ironhand had brought before the gathered crowd, but rather it was
Arenamaster Troktai and another rather special guest. There are few laws in Kaltos
and those that exist are not rigorously enforced, which is why Ironhand chose to
invite Arenamaster Troktai to address the issue of the dilapidated Kaltos Arena.
Arenamaster Troktai got directly to the point, without a lot of pomp and circumstance,
by introducing a Veteran Manager, known far and wide as Hammer, who had recently
returned to Alastari. One of his motivations for returning was to host a contest in a
fast arena that would hearken back to the glory of the Hammer hosted Morya Madness
that had begun over 17 years ago and concluded over 15 years ago: 28 rounds of Madness
in Morya Arena that Hammer desired to emulate in Kaltos arena for 25 rounds!
Hammer stood before the small crowd to unveil his plan to rejuvenate Kaltos Arena (DM
5) at the behest of Arenamaster Troktai, including an announcement of the upcoming
Kaltos Kaos contest to be held in the currently sparsely populated Delarq Arena (4 of
7 active in Kaltos arena as of turn 912). Kaltos arena had fallen into a bit of
disrepair with the sparse revenue generated from even sparser crowds, but the much
needed revenue from a 25 turn contest beginning with T-926 (due date 2/1/21) and
ending with T-950 (due date 1/3/22) would provide more than enough for repairs and
improvements for the overall prosperity of Kaltos Arena!
Hammer had also succeeded in purchasing the northeast section of Kaltos arena to build
his Klub Kaltos, as an act of good faith that the Kaltos Kaos contest would attract
enough managers, both old and new, to pump new life into a once glorious arena! Klub
Kaltos would feature some of the finest dining and gambling venues that Kaltos had
ever seen, plus provide a training area and housing for the stable that Hammer was
entering for the Kaltos Kaos.
Five of his retired Lord Protectors had been lured by the Veteran Manager to help make
Klub Kaltos a success, by providing future patrons the opportunity to rub shoulders
with some of his legendary Lord Protectors from the early years of Hammer's managerial
history.
Zebra of Jungle Fever (DM 39), a Total Parry with a Short Sword as his favorite
weapon, who was the only Hammer-managed warrior to ever TV in a tourney, had agreed to
oversee the dining area and mingle with the crowd. He had won a TV in a Novices
tourney (1 or 2 FE) long ago at a Tempe Facer, before the Novices tourney had been
eliminated from tournaments by the Gladiatorial Commission.
Death Duck 1, a Basher with a Morningstar favorite weapon, along with Death Duck 7, a
Piker favoring a Small Shield as her favorite weapon, had both fought in Kaltos Arena
years ago as representatives of Da Deadly Ducks, the first Hammer managed stable to
ever run in Kaltos. Da Deadly Ducks duo were now assigned as celebrities to run the
Klub Kaltos gambling facilities.
Mahatsawd, a Basher favoring a Mace as his favorite weapon, along with Madkawraw?s
Law, a Ripper favoring an Epee as her favorite weapon, were both from the veteran
manager?s first-ever stable that began fighting on Noblish Island under the Milchamah
banner.
Hammer introduced the duo as two of his favorite warriors from his original stable,
Milchamah, who the veteran manager had convinced to come to Klub Kaltos to train the
stable that Hammer was entering in the Kaltos Kaos Klassick Kontest Kompetition. Klub
Kaltos, the veteran manager explained to the gathered crowd, included a gladiator
training facility where his stable of warriors, who Hammer was entering in the Kaltos
Kaos, would be housed for training in private as well as featured in some public
exhibition matches for his gambling facilities.
A ripple of excited cheers arose from the five Gladiators that had been languishing in
oblivion these past several years during the absence of the veteran manager, their
stable all-but-forgotten, but Hammer raised both his hands and stared somberly at his
rusty relics, before announcing publicly:
"You have been transferred to Storm Point arena!"
The Veteran Manager had to break the news to his Kaltos Kriminals (514) stable that
they had been transferred to Storm Point Arena (DM 86) because of two of the contest
categories that were to be the highlights of the Kaltos Kaos (as had the same two
categories also been the contest category highlights in the original Morya Madness
contest that Hammer had hosted those many long years ago!), namely, the First Initiate
Duelmaster and the Top Ten Fighting Styles. Obviously, the only eligible warriors to
win this prize are those who are listed in the Initiates rankings on the first
round/Turn 926 or later! Therefore, the Kaltos Kriminals with 4 arena fight
experience, namely Assault N Battery, Wanted For Murder, Shady Larry LaRue and Trick
Ponie Polly, would probably not be eligible to compete for the First Initiate
Duelmaster [after fighting in either one or both of the two upcoming tourneys], nor
for one of the Top Ten Fighting Styles!
Upon hearing "You have been transferred to Storm Point arena!" the Kaltos Kriminals
were crestfallen!
The RSI approved prize for the First Initiate Duelmaster is the opportunity
to rename the DM 5 arena for 6 months.
The RSI approved prize for each of the Top Ten Fighting Styles is the
favorite weapon knowledge reveal for any one of a contest-registered team?s
active warriors on round 25/Turn 950. Eligible warriors must declare their
name and fighting style in the DM 5 personal ads on the first round that they
enter the Kaltos Kaos. All warriors must have 0 arena fight experience to
enter as a Top Ten Fighting Style competitor and must rank as an 0-1 or 1-0
Initiate after their first arena fight experience!
In other words, any warrior ranked as a Challenger Initiate with more than one arena
fight experience after their fight debut is automatically disqualified to compete for
one of the Top Ten Style awards, so choose your tournament entries wisely! It gives
non-tourney managers the opportunity to compete for a Top Ten Fighting Style prize!
[Tourney warriors may die!]
This obviously eliminates the four Kaltos Kriminals mentioned above, because they
already have 4 arena fights; therefore, only Cooking The Books would be eligible to
compete with 0 arena fight experience!
First Initiate Duelmaster contenders include every warrior on a registered
team that is ranked as an Initiate after the first round in the DM 5 Turn 926
newsletter. [This includes tourney experienced warriors and warriors who have
fought in DM 5 on previous turns.]
"You have been transferred to Storm Point Arena!" resonated in their ears as Hammer's
Kaltos Kriminals grumbled a bit at being denied the opportunity to compete in the
Kaltos Kaos, which had a rippling effect throughout the sparse crowd. Arenamaster
Troktai stepped forward while Hammer spent a few minutes talking privately to his
Kaltos Kriminals stable.
Arenamaster Troktai raised his hands to quiet the small crowd as he proclaimed that
the winner of the most 'This Week's Most Favorite Warrior' and the winner of the most
'This Week's Least Favorite Warrior' would be awarded the first choice to change the
name and statements of the Dark Arena monster of their choice [with exception of the
Arenamaster himself] and the first choice to change the name and statements of the NPC
character of their choice, respectively.
RSI Prize: Rename and Change the Statements of a DM 5 Dark Arena Monster of
your choice [excepting the Arenamaster] is awarded to the team with the most
'This Week's Most Favorite Warrior' awards listed over the course of the
contest.
RSI Prize: Rename and Change the Statements of a DM 5 NPC Character of your
choice is awarded to the team with the most 'This Week's Least Favorite
Warrior' awards listed over the course of the contest.
Arenamaster Troktai went on to proclaim that the remaining Dark Arena monsters and NPC
characters that were not chosen by the two winners will be placed in a drawing pool
[to change the name and statements] from which the remaining Kaltos Kaos registered
managers would be selected, as bonus prizes for merely being registered for the Kaltos
Kaos! The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are
guaranteed to automatically be entered in the random draw!
Kaltos Arena (DM 5) NPC Characters: Ambitious Guard, Captured Orc, Convicted
Assassin, Convicted Thief, Cult Member, Dangerous Criminal, Embezzling
Scribe, Fratsfa Slave, Kalhums Dwarf, Kung-Fu Master, M Chardinee, Mordant
Deserter, Osksi Noble, Persistent Beggar, The Userous Merchant, Venomous
Concubine and Veteran Mercenary.
Kaltos Arena (DM 5) Dark Arena Monsters: Bandit Prince, Black Orc, Dark
Champion, High Elf, Mountain Troll, Shewish Giant, Spymaster, Stone Golem and
Wurm Kin.
KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS:
1. Send two (2) Gift Certs to RSI marked "Kaltos Kaos."
2. Declare your team name and manager name for the Kaltos Kaos Kontest:
in the DM 5 personal ads,
via Personal Message to Hammer in Chatzy,
via Email to KaltosKaos@aol.com,
in the Forum category "Kaltos Kaos"
or by sending a declaration via an old fashioned Diplo note to
Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83.
KALTOS IRON KLAD AWARDS: A Participation Award of one +1 Bonus Potion will be
awarded as to any team being active each of the 25 turns with a minimum of
110 out of 125 possible fights. Any team that fights all 125 fights will
receive an additional +1 Bonus Potion [for a total of 2]. These potions may
be added to any active DM 5 warrior at the end of Turn 950 and must be used
within 6 months. [No out-of-bounds warriors!]
KING of the KALTOS KAOS [unless a Female is crowned KUEEN] Point Scoring
Format:
(1) 25 points for writing a 'Managerial Alias Origin Story' team
spotlight for Round 1/Turn 926 that includes your team name and your
manager name. Your 'Managerial Alias Origin Story' spotlight length =
a TOGS spotlight length (1/2 column in the newsletter--that's 31
lines, each line 86 characters across). [This is the ONLY team
spotlight that is required for points during the 25 rounds of the
Kaltos Kaos contest.]
(2) 5 points for each win.
(3) 3 points for each kill.
(4) 2 points for one successful bloodfeud. [No additional points for 2+
successful bloodfeuds.]
(5) 1 point on each turn for one personal ad written by your managerial
alias (total of 25 possible personal ad points).
RSI Prize: 6 Months Free Play will be awarded to the team with the most
points accrued from the 'Managerial Alias Origin Story' Team Spotlight + Wins
+ Kills + Successful Blood Feuds + P-Ads]
Also Included are Gift Cert Awards:
First Place Most Points = 50% of Registration Gift Certs.
Second Place Most Points = 30% of Registration Gift Certs.
Third Place Most Points = 15% of Registration Gift Certs.
Least Amount of Wins [among most fights] = 5% of Registration Gift Certs.
Arenamaster Troktai motioned for Hammer to conclude the announcements of the other
Kaltos Kaos Kontest Kategories, as his Kaltos Kriminals sat down for more drinks,
resigned to their Arena 86 fate!
Hammer began to explain to the small crowd that the Round 25/Turn 950 Duelmaster,
Highest Ranked Challenger Champion, Highest Ranked Champion, Highest Ranked Challenger
Adept, Highest Ranked Adept, Highest Ranked Challenger Initiate and Highest Ranked
Initiate would each receive an RSI Prize: +1 Skill Potion (added to a warrior's base;
no out of bounds warriors!, may be added to any active DM 5 warrior at the end of turn
950).
The team with the Most Kills will be awarded the following RSI Prize: 1 Free
Blood Games Roll Up Courtesy of the Gang at RSI for the 2022 Tempe Facer.
(May be used for either Winter or Summer 2022 FTF.)
Top Point Gainer Team [aka the team with the most points accumulated from the
'Teams On The Move' each Turn] will be awarded the following RSI Prize: 1
Limited Immortality Resurrection following a warrior death in DM 5 (may be
applied to a single DM 5 warrior who died during the contest or within 6
months of the contest).
The turn 950 Duelmaster will also be awarded the following RSI Prize: Move 1
warrior from another team [that you own] to your DM 5 squad [the warrior must
be alive, natural and unmodified].
TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team
kills. (3) Highest ranked warrior according to the turn 950 recognition
rankings.
There will be more Gift Certs Awards announced prior to the launching of the
Kaltos Kaos!
Hammer concluded his announcement with a hearty handshake between himself and
Arenamaster Troktai, who promised the small crowd at The Golden Sail Inn that the
Kaltos Kaos would draw some of the most competitive managers and teams that Kaltos DM
5 had ever seen bleed on the arena sands!
"Well Wishes and Good Luck to All Involved," says the Co-Scorer who will be posting
updates in the Forums as well as helping Hammer keep track of the Kontest Kategories
over the Kourse of 25 rounds!
"May Your Blades Be Sharp and Your Wits Sharper!"
-- Hammer the WordSmith and Host of the Kaltos Kaos
in Arena 5 from Turn 926 thru Turn 950
* * * * *
Kaltos Kaos DM 5 Kontest Synopsis:
Kaltos Kaos begins with Round One/Turn 926 due date 2/1/21 and ends with Round 25/Turn
950 due date 1/3/22.
Registered Managers may only fight with one team in DM 5 during the Kaltos Kaos!
KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS:
#1: Two (2) Gift Certs are to be sent to RSI [Note they are for Kaltos Kaos]
#2: Declare your team name and manager name for the Kaltos Kaos Kontest in DM 5
through one of these methods: a personal ad in DM 5, a personal message to
Hammer in Chatzy, via email to KaltosKaos@aol.com, a post in the Kaltos Kaos
Forum category, or an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM
45/ DM 47 or DM 83.
PRIZES:
Kaltos Iron Klad Awards: +1 bonus potion per team that is active for all 25 Turns and
has a minimum of 110 Fights of the scheduled 125 fights. Any team that fights all 125
fights will receive an Additional +1 bonus potion [for a total of 2]. May be added to
any active DM 5 warrior at the end of turn 950 [No out of bounds warriors].
The First Initiate Duelmaster: Rename the DM 5 arena for six months to be awarded to
the First Initiate Duelmaster. First Initiate Duelmaster contenders include every
warrior on a registered team that is ranked as an Initiate after the first round in
the DM 5 turn 926 newsletter. [This includes tourney experienced warriors & warriors
who have fought in DM 5 on previous turns].
The Top Ten Fighting Styles: Favorite Weapon Knowledge Reveal for the top ten fighting
styles to be applied to any active warrior of the top ten fighting styles team winners
on Turn 950. Qualifications: A top ten fighting style contender must declare his/her
name & fighting style in a personal ad the round/turn they enter DM 5. They must have
0 arena FE the turn that they enter! This includes tourney experienced warriors, but
after entering DM 5 with an 0-1 or 1-0 record after their first fight they must be
ranked as an Initiate! Challenger Initiate or higher ranking is a disqualification as
a contender in the Top Ten Fighting Styles (because not all registered managers have
tourney warriors on their teams!). On Turn 950 the highest ranked warrior of each of
the declared ten fighting styles wins [no matter their W/L record] determined by
either graduating on or before turn 950 or being ranked in the DM 5 newsletter with
the highest recognition points in the Turn 950 newsletter warrior recognition
rankings.
The Team with the Most 'This Week's Favorite Warrior' Listings: Change the name and
statements of a DM 5 Dark Arena monster of your choice [changing the name and
statements of the Arena Master is a NO NO] to be awarded to the team with the most
'This Week's Most Favorite Warrior' listed over the course of 25 turns in the DM 5
newsletter.
The Team with the Most 'This Week's Least Favorite Warrior' Listings: Change the name
and statements of a DM 5 NPC character of your choice to be awarded to the team with
the most 'This Week's Least Favorite Warrior' listed over the course of 25 turns in
the DM 5 newsletter.
The King or Kueen of the Kaltos Kaos: 6 months free play for the King or Kueen of the
Kaltos Kaos to be awarded to the team with the most points accrued through:
(1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for
Round 1/Turn 926 that includes your team name and your manager name. Your
'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length
(1/2 column in the newsletter--that's 31 lines, each line 86 characters
across). [This is the ONLY team spotlight that is required for points during
the 25 rounds of the Kaltos Kaos contest.]
(2) 5 points for each win.
(3) 3 points for each kill.
(4) 2 points for one successful bloodfeud. [No additional points for 2+ successful
bloodfeuds.]
(5) 1 point on each turn for one personal ad written by your managerial alias
(total of 25 possible personal ad points).
The Turn 950 Duelmaster & Highest Ranked Active CC/C/CA/A/CI & I Warriors: +1 Skill
Potion [added to a warrior's base; no out of bounds warriors!] may be added to any
active DM 5 warrior at the end of turn 950: to be awarded to the Turn 950 Duelmaster,
highest ranked active Challenger Champion, highest ranked active Champion, highest
ranked active Challenger Adept, highest ranked active Adept, highest ranked active
Challenger Initiate and highest ranked active Initiate.
The Team with the Most Kills: 1 free Bloodgames roll up courtesy of the gang at RSI
for the 2022 Tempe Facer (Winter or Summer) is to be awarded to the team with the most
kills.
The Top Point Gainer Team: 1 limited immortality resurrection following a death in DM
5 may be applied to a single warrior who died during the Kaltos Kaos DM 5 Kontest [or
to a warrior on your DM 5 team that dies within 6 months of the Kontest] is to be
awarded to the top point gainer team [The Team with the most points accumulated from
the 'Teams On The Move' each turn].
The Round 25 Turn 950 Duelmaster: Move 1 warrior from another team [that you own] to
your DM 5 squad [warrior must be NATURAL & UNMODIFIED and alive, and there must be an
open spot on your team] to be awarded to the team with the round 25/turn 950
Duelmaster.
TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3)
Highest ranked warrior according to the Turn 950 Recognition Rankings.
Special Note: The remaining Dark Arena monsters & NPC characters that were not chosen
by the two winners will be placed in a drawing pool [to change the name and
statements] from which the remaining Kaltos Kaos registered managers would be selected
from a random draw [as bonus prizes for merely being registered for the Kaltos Kaos!]
The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are
guaranteed to automatically be entered in the random draw!
Also included are the following Gift Cert Awards:
First Place Most Points = 50% of Registration Gift Certs.
Second Place Most Points = 30% of Registration Gift Certs.
Third Place Most Points = 15% of Registration Gift Certs.
Least Amount of Wins [Among Most Fights] = 5% of Registration Gift Certs.
There will be more Gift Certs Awards announced prior to the launching of the Kaltos
Kaos!
"May Your Blades Be Sharp and Your Wits Sharper!"
-- Hammer the WordSmith & Host of the Kaltos Kaos
in Arena 5 from Turn 926 thru Turn 950
***---------*---------*---------*---------**---------*---------*---------*---------***
SECOND DELUXE ARVAT CONTEST EXTRAORDINAIRE
Who can join? Anyone with a team in Arvat as of 11/1/2020.
When does it start? First turn due after 11/1/2020.
How long does it run? 13 turns.
How do I join? Announce your manager name and team name in the Arvat newsletter prior
to 11/1/2020 and state that you are entering the contest. Prior to the contest
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.
No sheets, no contest.
How do I win the contest? The team which has accrued the most points as of the end of
the 13th turn is the winner. The team which has the 2nd most points is declared the
runner up. And the team which has the 3rd most points is declared honorable
contender. Everyone else is a loser and should be ridiculed.
How do I score points?
1. Every challenge you win vs. another team in the contest = 10 points, as long as
that challenge is to a warrior equal to or above yours in the rankings. Except
for the Duelmaster who can challenge anyone he wants.
2. You also earn bonus points for every challenge won. For every point of
recognition your target is ranked above you, you earn one bonus point. This is
for challenges only.
3. If you are challenged by a warrior below you and defeat him, you will gain 5
points.
4. Also every random matchup that you win will earn you 5 points ? up or down.
5. You CAN downchallenge, however you get no points for doing so, and if you are
beaten, your opponent will earn 10 points and the right to ridicule you in the
newsletter.
6. Bloodfeud challenges count just like regular challenges during the contest.
7. In addition there are the following bonus points that are awarded each turn:
A. Duelmaster earns 10 points
B. Graduating a warrior earns 10 points
C. Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster
is the recognition leader as well, then only the DM points apply)
D. Popularity Leader earns 5 points
E. Turn?s most popular earns 5 points
F. Top team on the move earns 5 points
G. Current Top team earns 10 points
H. Any warrior that earns a Tournament Champion in either the January FTF or April
Mail In earns 20 points
I. Any warrior that earns a Tournament Victor in either of those tournaments earns
10 points
J. Note that Top Chartered and Unchartered team awards do NOT earn points
What are the rules regarding other teams in the arena? If you challenge any warriors
not participating in the contest you LOSE 20 points, unless the challenged warrior is
the Duelmaster. It is always acceptable to challenge the Duelmaster. HOWEVER ? if
you are challenged by a team not in the contest, you may challenge back the following
turn. If you win that challenge you will get 10 points.
If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior
of any team participating in the contest or they are DISQUALIFIED.
What do I win if I win this contest?
1. The winner wins all of the rollup certificates given as entry fee for the contest.
In addition, the winner gets to pick 3 of the prizes below.
2. The runner up gets to pick 2 of the prizes below.
3. The honorable contender gets to pick one of the prizes below.
In addition, all competitors in the contest who run all 13 turns and at least 62 total
fights will earn a potion of +1 bonus, which must be used on a warrior who
participated at least 1 fight in the contest.
Also, the team that scores the most points on any one turn of the contest (other than
the winner, runner up or honorable contender) can pick one prize that was NOT selected
by those three.
Prize Pool:
Once a prize is picked it is removed from the pool.
1. Limited stat switch (You can swap any 2 stats you want on an Arvat replacement
rollup that you receive within the next 6 month)
2. Extra replacements (Next time you get a replacement (or whenever you want within 6
months) in Arvat you can ask RSI for 5 additional replacements and select the best
one for your team)
3. Limited damage bump (You can pick one warrior on your Arvat team to move up one
damage class ? as long as he remains in-bounds for his ST/SZ stats)
4. Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat
warriors ? must be on the team during the contest)
5. Favorite rhythm knowledge (You learn the favorite offensive effort and activity
level of one of your Arvat warriors, who most have been on your team during the
contest.)
6. Shrinking potion (You get to take 3 points of size away from an Arvat replacement
during the next 6 months and add the 3 points to another stat ? both SZ and the
other stat must remain in bounds)
7. Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your
choice (no more than 2 can be in the same area and must be in bounds)
8. Extra train (Any one of your Arvat warriors gets an extra stat train in the area
of your choice ? and must be in bounds)
9. Limited protection from death (Pick one of your Arvat warriors and for 5 turns
from application of this prize, that warrior will come back from the dead if he
dies in the arena. No DAing and no tourneys)
All prizes must be applied within 6 months from the end of the tournament, must be on
Arvat warriors from the team that participated in the contest and all prize results
must be in bounds.
THE GUARDIAN'S FORUM
Reflections by the Champion of the Horn
My name is Inigo Montoya, prepare to die.
Chatroommate, I took my anger and vengeance out on you, and you have just the five
fingers, but I have studies the art of dueling across the realms, and thus you had no
chance. You surely cannot match my ability, and I cannot match your loneliness, thus
I cannot be beaten by the likes of you. I won't see you for awhile now, so this turn
I will check the gloved hand of Tantrum Yoga and see how many fingers can be found.
Your Champion of the Horn,
Inigo Montoya
REPORT FROM WITHIN THE TOWER
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly STORM ROCK games. DERAFF caught the eye of many in
the gladiatorial commission as it skillfully bested OUT FOR A DUCK and was awarded 29
points in recognition. In one of the week's more notable duels, DERAFF put down OUT
FOR A DUCK, causing it to lose 27 points of recognition in the process. Unwilling to
wait upon the will of others, Duelmaster INIGO MONTOYA challenged TANTRUM YOGA last
week in a match to decide the fate of the throne. Not for nothing has INIGO MONTOYA
in the past laid claim to the Duelmaster's throne, and this week it's proven its
combat skill yet again. No confirmation, but my sources claim that the top team has
gained their position using magical aids. Charmed weapons perhaps?
I have been in deep conclave with my spies who watched all that has recently
transpired. Indeed there is much I would report. Mighty fighters cannot but expect
competition from those below. CHATROOMMATE take warning! You have more than a few
enemies in STORM ROCK. BURM WOLFSNARL must really be harboring a grudge against the
BASH BROS CHILDREN guild! Merciless, 27 challenged down DIRTY DIAPERS points this
week to duel with he. Few would not have guessed the outcome of the bout as DIRTY
DIAPERS was defeated by BURM WOLFSNARL. Is this what passes for courage in STORM
ROCK? At the gambling halls I have started to bet money on CARNATION. It has got
the courage it takes. Witness its challenge this turn against BALDING GRAY! In the
end CARNATION was bested by BALDING GRAY, a "sharp" reminder that higher recognition
is an indication of greater skill. Still, it was a worthy bout! As a gladiator gets
older, the icy grip of fear lays hold of his heart. True, LEPER'S OTHER HAND? Who
could miss your "brave" challenge of TOUCH BASE? All the city knows the duel went in
favor of LEPER'S OTHER HAND. I shall not fail to spread the word in other cities of
this "mighty" victory. A match that raised a few eyebrows at the games this week, it
seems that SYE THE BEARDED posted a challenge against the more highly recognized MOD
COD. The results, you ask? Well, the firebrand SYE THE BEARDED lost to MOD COD.
Remember warriors, this is the discipline of steel.
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. Some say a warrior is judged by the way
he bears arms. One thing is sure, better a dagger in hand then a sword on the belt!
If it were not for my skills as a spy I would have been mugged three times
already in STORM ROCK. Nice atmosphere you have here! Sadly warriors, now longer
can I keep thy company nor savor the ale of thy fine city. Depart I must and soon!
Till next we meet remember - the pen is mightier than the sword, but a maul is a
different story!-- Zontani Sharp Eyes
CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY
INIGO MONTOYA 33-8054 73 65 3 370 BIG LAKE BANDITS (409) NIYTYOLE ISLAND
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
MOD COD 55-2638 339 210 5 251 RHYME TYME (385) KHALANI
BURM WOLFSNARL 81-113 78 64 0 235 BIG LAKE OUTCASTS (410) SHADOWSPIRE
CHATROOMMATE 18-10034 94 61 0 212 CENTER FOR OLDS (364) TALCAMA
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
SYE THE BEARDED 81-801 64 73 3 210 BIG LAKE OUTCASTS (410) SHADOWSPIRE
JEDI YETI 18-10860 43 44 2 210 CENTER FOR OLDS (364) TALCAMA
RAYNER 20-182 54 76 3 207 DEADLINE (432) SEAM
MANAGING UP 32-6819 28 28 0 196 CON + INSULT (442) ARVAT
BARNABUS CROW 20-501 35 43 3 195 I'M NOT EGGBERT (421) SEAM
DIRTY DIAPERS 38-5071 79 93 2 194 BASH BROS CHILDREN (407) CLIFFHOME
TANTRUM YOGA 42-4563 85 64 3 192 COLOR ME SUAVE (365) RODEKI
DERAFF 35-4777 32 47 2 188 HOUSE JHEREG (426) MURSKA
THE LEPER'S HAND 81-2940 51 31 0 185 BIG LAKE SOLUTION (439) SHADOWSPIRE
QUICK 81-2926 44 39 2 185 BIG LAKE SOLUTION (439) SHADOWSPIRE
SPAWN'S BLUE BEER 83-403 35 23 0 181 BAD SIGNS (397) TELORINTHE
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
HARD KNOCKS 42-4555 81 67 0 176 COLOR ME SUAVE (365) RODEKI
OUT FOR A DUCK 83-275 29 48 0 175 BAD SIGNS (397) TELORINTHE
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
BALDING GRAY 42-5022 36 52 0 173 COLOR ME SUAVE (365) RODEKI
GRAND ADEPTS W L K PNTS TEAM NAME CITY
JHANS CHAMPION 36-8158 25 14 2 148 BIG LAKE BASHERS (440) JHANS
CARNATION 97-7598 14 11 4 133 FLOWER POWER (444) SHADOW GROVE
SIMPLY AMAZING 28-5693 25 29 2 114 BIG LAKE PURE (437) MORYA
I'M POWERLESS 59-2629 66 114 1 104 BASHAHOLICS ANON (375) ILLIS
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
MR. BRATWURST 42-5106 33 23 0 100 COLOR ME SUAVE (365) RODEKI
$5 PROMINATOR 42-5107 29 24 0 99 COLOR ME SUAVE (365) RODEKI
GRAND INITIATES W L K PNTS TEAM NAME CITY
LEPER'S OTHER HAND 81-3171 22 21 2 90 BIG LAKE SOLUTION (439) SHADOWSPIRE
TEM OF SMALLCLIFF 35-4865 21 19 3 65 HOUSE JHEREG (426) MURSKA
TOUCH BASE 32-6828 18 39 1 60 CON + INSULT (442) ARVAT
MR RIGHT HANDED 72-6876 53 80 2 59 BASH BROS TIRES (411) DRAGONHEAD
MORYA CHAMPION 28-5723 17 22 0 35 BIG LAKE PURE (437) MORYA
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
Bashur -- And only you would actually get a win with a Mr Right Hand. Or maybe he
received that name for his activities as a young man....the world may never know. --
Den
Rhyme Tyme -- I'm working on more rhymes, consulting with Andy Dice Clay, we go way
back. -- Den
Dirty Diapers -- You were sure soiled last turn. -- Burm Wolfsnarl
Touch Base -- You should see the other hand, scary. -- Leper's Other Hand
Managing Up -- You sure you are not managing down? Your lucky it was my hand that got
you, the other hand is not good. -- Leper's Hand
LAST WEEK'S FIGHTS
INIGO MONTOYA devastated TANTRUM YOGA in a 1 minute mismatched Challenge Title fight.
BURM WOLFSNARL demolished DIRTY DIAPERS in a 1 minute one-sided Challenge melee.
SYE THE BEARDED was devastated by MOD COD in a 1 minute one-sided Challenge contest.
BARNABUS CROW was demolished by CHATROOMMATE in a 2 minute Challenge competition.
MANAGING UP bested HARD KNOCKS in a crowd pleasing 1 minute Challenge match.
CARNATION was handily defeated by BALDING GRAY in a 1 minute uneven Challenge fight.
SIMPLY AMAZING won victory over I'M POWERLESS in a 2 minute gruesome Challenge duel.
LEPER'S OTHER HAND viciously subdued TOUCH BASE in a 2 minute Challenge fight.
MORYA CHAMPION was savagely defeated by MR RIGHT HANDED in a 4 minute Challenge fight.
QUICK was overpowered by JEDI YETI in a exciting 1 minute one-sided fight.
THE LEPER'S HAND was bested by RAYNER in a crowd pleasing 5 minute brutal conflict.
OUT FOR A DUCK was savagely defeated by DERAFF in a popular 3 minute bloody brawl.
SPAWN'S BLUE BEER was handily defeated by TELGOR in a 1 minute uneven fight.
JHANS CHAMPION defeated MR. BRATWURST in a action packed 1 minute struggle.
$5 PROMINATOR handily defeated TEM OF SMALLCLIFF in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 8 SLASHING ATTACK 10 - 0 - 0 100 |
|PARRY-LUNGE 4 PARRY-LUNGE 23 - 14 - 0 62 |
|AIMED BLOW 4 BASHING ATTACK 17 - 13 - 0 57 |
|STRIKING ATTACK 3 PARRY-STRIKE 5 - 5 - 0 50 |
|BASHING ATTACK 3 PARRY-RIPOSTE 9 - 11 - 0 45 |
|PARRY-RIPOSTE 2 AIMED BLOW 17 - 21 - 0 45 |
|TOTAL PARRY 2 LUNGING ATTACK 32 - 40 - 0 44 |
|PARRY-STRIKE 1 STRIKING ATTACK 12 - 16 - 0 43 |
|SLASHING ATTACK 1 TOTAL PARRY 7 - 10 - 0 41 |
|WALL OF STEEL 1 WALL OF STEEL 3 - 10 - 1 23 |
Turn 235 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 STRIKING ATTACK 1 - 2 4 LUNGING ATTACK
SLASHING ATTACK 1 - 0 AIMED BLOW 1 - 3 2 PARRY-LUNGE
PARRY-LUNGE 3 - 1 BASHING ATTACK 0 - 3 1 SLASHING ATTACK
LUNGING ATTACK 5 - 3 WALL OF STEEL 0 - 1 1 TOTAL PARRY
PARRY-RIPOSTE 1 - 1 1 STRIKING ATTACK
TOTAL PARRY 1 - 1 1 PARRY-RIPOSTE
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK INIGO MONTOYA 33-8054 73 65 3 370 BIG LAKE BANDITS (409)
LUNGING ATTACK MOD COD 55-2638 339 210 5 251 RHYME TYME (385)
TOTAL PARRY BURM WOLFSNARL 81-113 78 64 0 235 BIG LAKE OUTCASTS (410)
PARRY-LUNGE CHATROOMMATE 18-10034 94 61 0 212 CENTER FOR OLDS (364)
STRIKING ATTACK SYE THE BEARDED 81-801 64 73 3 210 BIG LAKE OUTCASTS (410)
PARRY-RIPOSTE RAYNER 20-182 54 76 3 207 DEADLINE (432)
BASHING ATTACK DIRTY DIAPERS 38-5071 79 93 2 194 BASH BROS CHILDREN (407)
AIMED BLOW SPAWN'S BLUE BEER 83-403 35 23 0 181 BAD SIGNS (397)
WALL OF STEEL TEM OF SMALLCLIFF 35-4865 21 19 3 65 HOUSE JHEREG (426)
PARRY-STRIKE MR RIGHT HANDED 72-6876 53 80 2 59 BASH BROS TIRES (411)
The overall popularity leader is MOD COD 55-2638. The most popular warrior this turn
was THE LEPER'S HAND 81-2940. The ten other most popular fighters were MR RIGHT
HANDED 72-6876, DERAFF 35-4777, RAYNER 20-182, CHATROOMMATE 18-10034, LEPER'S OTHER
HAND 81-3171, BURM WOLFSNARL 81-113, SIMPLY AMAZING 28-5693, $5 PROMINATOR 42-5107,
MOD COD 55-2638, and I'M POWERLESS 59-2629.
The least popular fighter this week was SPAWN'S BLUE BEER 83-403. The other ten
least popular fighters were QUICK 81-2926, TOUCH BASE 32-6828, CARNATION 97-7598,
TANTRUM YOGA 42-4563, TEM OF SMALLCLIFF 35-4865, MR. BRATWURST 42-5106, MORYA
CHAMPION 28-5723, BALDING GRAY 42-5022, HARD KNOCKS 42-4555, and BARNABUS CROW
20-501.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
TALCAMA(18) 2 0 0 MURSKA(35) 1 1 0 ILLIS(59) 0 1 0
SEAM(20) 1 1 0 JHANS(36) 1 0 0 DRAGONHEAD(72) 1 0 0
MORYA(28) 1 1 0 CLIFFHOME(38) 0 1 0 SHADOWSPIRE(81) 2 3 0
ARVAT(32) 1 1 0 RODEKI(42) 2 3 0 TELORINTHE(83) 0 2 0
NIYTYOLE ISLAND(33) 1 0 0 KHALANI(55) 1 0 0 SHADOW GROVE(97) 0 1 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
CHATROOMMATE 18-10034 94 61 0 212 CENTER FOR OLDS (364) TALCAMA
RAYNER 20-182 54 76 3 207 DEADLINE (432) SEAM
SIMPLY AMAZING 28-5693 25 29 2 114 BIG LAKE PURE (437) MORYA
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
MANAGING UP 32-6819 28 28 0 196 CON + INSULT (442) ARVAT
INIGO MONTOYA 33-8054 73 65 3 370 BIG LAKE BANDITS (409) NIYTYOLE ISLAND
DERAFF 35-4777 32 47 2 188 HOUSE JHEREG (426) MURSKA
JHANS CHAMPION 36-8158 25 14 2 148 BIG LAKE BASHERS (440) JHANS
DIRTY DIAPERS 38-5071 79 93 2 194 BASH BROS CHILDREN (407) CLIFFHOME
TANTRUM YOGA 42-4563 85 64 3 192 COLOR ME SUAVE (365) RODEKI
MOD COD 55-2638 339 210 5 251 RHYME TYME (385) KHALANI
I'M POWERLESS 59-2629 66 114 1 104 BASHAHOLICS ANON (375) ILLIS
MR RIGHT HANDED 72-6876 53 80 2 59 BASH BROS TIRES (411) DRAGONHEAD
BURM WOLFSNARL 81-113 78 64 0 235 BIG LAKE OUTCASTS (410) SHADOWSPIRE
SPAWN'S BLUE BEER 83-403 35 23 0 181 BAD SIGNS (397) TELORINTHE
CARNATION 97-7598 14 11 4 133 FLOWER POWER (444) SHADOW GROVE
Name Change-o-Rama -- Final Update
The Commission's administrative office on the Isle was in a big square building
that looked like any other administrative office building in any national capital.
Standard, boring. Except for the goats. Half a dozen goats were wandering free,
eating the landscaping, and as many clerks were chasing them. A clerk saw them
coming, he looked like a Trustworthy Scribe, and he rushed over to the approaching
gladiators. "Do you know anything about goats?" He gestured helplessly at the hungry
goats. "They're here because of the Name-Change-o-Rama. We donate them to help change
the world, you know."
The gladiators nodded. They'd heard about it, but hadn't thought it would be so
funny to see. "How did you deal with them last time?"
The clerk made a disgusted gesture. "People came and took them away. But the
people didn't come this time. They sent a message about being quarantined! Aren't we
all? And WE get to work! Goats are not in our job description."
One of the gladiators snorted laughter. "We'll help," he said. "Where do you
want them?"
* * * *
Embric, relieved that he had not been appointed goat-herder this afternoon,
carefully dipped his pen in ink and began to write. "It is our pleasure and honor
to note that one hundred and twenty-seven gladiators and teams have elected to change
their names, supporting the contribution of goats to deserving people. With the
Commission's matching funds, this has purchased six goats--a good goat can't be
purchased for a copper, you know. The goats are already en route to their new homes,
where they will be--" He paused and thought about it. "--very welcome. We wish all
the best to the goats and the new goat-owners."