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Date   : 03/01/2022    Duedate: 03/14/2022

STORM ROCK ARENA

DM 107    TURN 274

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 COLOR ME SUA 42/365 1214  859   8 58.6      BASH BROS TIRES 72/411
    CENTER FOR OLDS 18/364                      BASH BROS. DOCTOR 16/460
  2 RHYME TYME 55/385    474  347   4 57.7      BASH BROS MARRIAGE 72/454
  3 CLAN LONGBEA 81/374   94   94   0 50.0      BASH BROS ROADSIDE 72/453
  4 BASH BROS BO 28/452  471  600   9 44.0      I'M NOT EGGBERT 20/421
    BASH BROS OCEAN 31/457                    6 DEADLINE 20/432       39   81   1 32.5

                             REPORT FROM WITHIN THE TOWER

Well hey there.

There were twelve fights today in Storm Rock, three of them involving stand-ins.  No 
one challenged or avoided, and nobody died.

MOD COD (55-2638) (369-218-5,298) of RHYME TYME fought CHATROOMMATE (18-10034) (125-
68-0,218) of CENTER FOR OLDS.  MOD COD devastated CHATROOMMATE in a 1 minute 
mismatched Title fight.  Mismatched, I'll say.  Mod Cod is still our highest ranked 
Lunger.  Chatroommate is not, this turn, a stylemaster.

HARD KNOCKS (42-4555) (104-82-1,221) of COLOR ME SUAVE fought GOJIRO (107-31) (0-0-
0,220).  HARD KNOCKS vanquished GOJIRO in an exciting 1 minute uneven battle.  Hard 
Knocks remains our trickiest Aimed Blow, and he's also the most popular fighter 
around.

TANTRUM YOGA (42-4563) (115-72-3,215) of COLOR ME SUAVE fought VILLAINOUS INFORMER 
(107-23) (0-0-0,181).  TANTRUM YOGA overpowered VILLAINOUS INFORMER in a 1 minute 
mismatched duel.  Tantrum Yoga is the top Parry-Lunge, and the Informer told me that 
T.Y. is very foul-mouthed on the sands.

JEDI YETI (18-10860) (64-61-3,210) of CENTER FOR OLDS fought RAYNER (20-182) (63-105-
3,174) of DEADLINE.  JEDI YETI overpowered RAYNER in a crowd pleasing 2 minute bloody 
one-sided fight.  Rayner is our highest ranked Parry-Riposte.  Jedi Yeti is this 
turn's favorite fighter in Storm Rock.

BALDING GRAY (42-5022) (55-71-0,190) of COLOR ME SUAVE fought BARNABUS CROW (20-501) 
(48-68-3,182) of I'M NOT EGGBERT.  BALDING GRAY vanquished BARNABUS CROW in an 
exciting 1 minute bloody mismatched fight.

$5 PROMINATOR (42-5107) (51-40-1,200) of COLOR ME SUAVE fought VERMICIOUS KNID (107-
30) (0-0-0,240).  $5 PROMINATOR viciously subdued VERMICIOUS KNID in an action packed 
1 minute fight.

MR RIGHT HANDED (72-6876) (76-95-2,159) of BASH BROS TIRES fought FIZZ AND FURS (18-
9959) (36-16-0,162) of CENTER FOR OLDS.  MR RIGHT HANDED lost to FIZZ AND FURS in an 
action packed 3 minute gory duel.  The Righty is top Parry-Strike, while the Fizzy is 
top Wall of Steel.

MR. BRATWURST (42-5106) (50-44-0,172) of COLOR ME SUAVE fought SHARK (31-6525) (29-45-
0,143) of BASH BROS OCEAN.  MR. BRATWURST vanquished SHARK in a popular 1 minute 
brutal one-sided duel.  Bratwurst is our leading Basher.

SHOPPING CART (72-6836) (30-32-1,96) of BASH BROS ROADSIDE fought REDDIG (81-1838) 
(27-10-0,92) of CLAN LONGBEARD.  SHOPPING CART overcame REDDIG in a popular 2 minute 
brutal bout.  Reddig is Storm Rock's current best Slasher.

YORKE (81-2085) (18-7-0,61) of CLAN LONGBEARD fought HEADACHE (28-5609) (23-12-1,30) 
of BASH BROS BODY.  YORKE demolished HEADACHE in a 1 minute mismatched competition.

TAX PENALTY (72-7311) (33-23-2,79) of BASH BROS MARRIAGE fought GURGLES (18-10111) 
(33-31-2,75) of CENTER FOR OLDS.  TAX PENALTY bested GURGLES in an exciting 2 minute 
battle.

RODEKILL (42-4564) (22-25-2,61) of COLOR ME SUAVE fought MARVIN HAGLER (16-887) (21-
24-2,43) of BASH BROS. DOCTOR.  RODEKILL was devastated by MARVIN HAGLER in a 1 minute 
mismatched bout.  Ah, Rodekill is the least popular fighter this turn.  Guess the 
spectators thought he should have won.  Marvin Hagler won 19 recognition points for 
this victory, while Rodekill lost 19.

I was told that half of the old women in town think they could fight better than you 
guys.  It's possible; old ladies are tougher than you might think.

Well, enjoy this break in the weather.  My joints tell me it's going to get worse 
again.

                                             -- Olaf Modeen

CHAMPION OF THE HORN           W   L  K PNTS  TEAM NAME                  CITY           
 MOD COD 55-2638             370 218  5  338  RHYME TYME (385)           KHALANI

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 HARD KNOCKS 42-4555         105  82  1  232  COLOR ME SUAVE (365)       RODEKI
 TANTRUM YOGA 42-4563        116  72  3  221  COLOR ME SUAVE (365)       RODEKI
 JEDI YETI 18-10860           65  61  3  216  CENTER FOR OLDS (364)      TALCAMA
-CARNATION 97-7598            24  34  5  214  FLOWER POWER (444)         SHADOW GROVE

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 CHATROOMMATE 18-10034       125  69  0  210  CENTER FOR OLDS (364)      TALCAMA
 $5 PROMINATOR 42-5107        52  40  1  208  COLOR ME SUAVE (365)       RODEKI
 BALDING GRAY 42-5022         56  71  0  199  COLOR ME SUAVE (365)       RODEKI
-MANAGING UP 32-6819          39  48  0  194  CON + INSULT (442)         ARVAT

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 MR. BRATWURST 42-5106        51  44  0  176  COLOR ME SUAVE (365)       RODEKI
 BARNABUS CROW 20-501         48  69  3  174  I'M NOT EGGBERT (421)      SEAM
 RAYNER 20-182                63 106  3  172  DEADLINE (432)             SEAM
 FIZZ AND FURS 18-9959        37  16  0  167  CENTER FOR OLDS (364)      TALCAMA
 MR RIGHT HANDED 72-6876      76  96  2  163  BASH BROS TIRES (411)      DRAGONHEAD

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
-TOUCH BASE 32-6828           36  52  1  148  CON + INSULT (442)         ARVAT
 SHARK 31-6525                29  46  0  142  BASH BROS OCEAN (457)      CHIMLEVTAL
-TEM OF SMALLCLIFF 35-4865    35  35  3  126  HOUSE JHEREG (426)         MURSKA
 SHOPPING CART 72-6836        31  32  1  110  BASH BROS ROADSIDE (453)   DRAGONHEAD

GRAND CHALLENGER INITIATES     W   L  K PNTS  TEAM NAME                  CITY           
 REDDIG 81-1838               27  11  0   91  CLAN LONGBEARD (374)       SHADOWSPIRE

GRAND INITIATES                W   L  K PNTS  TEAM NAME                  CITY           
 TAX PENALTY 72-7311          34  23  2   87  BASH BROS MARRIAGE (454)   DRAGONHEAD
 GURGLES 18-10111             33  32  2   74  CENTER FOR OLDS (364)      TALCAMA
-TRAILER TRASH TOM 20-938     21   9  1   73  ROBO VILLAGE (456)         SEAM
 YORKE 81-2085                19   7  0   69  CLAN LONGBEARD (374)       SHADOWSPIRE
-THE OVEN BIRD 75-3934        17   5  0   64  DEFROSTED (455)            JADE MOUNTAIN
-THE VIRUS 36-8247            16  12  1   61  BIG LAKE BASHERS (440)     JHANS

GRAND INITIATES                W   L  K PNTS  TEAM NAME                  CITY           
 RODEKILL 42-4564             22  26  2   42  COLOR ME SUAVE (365)       RODEKI
 HEADACHE 28-5609             23  13  1   31  BASH BROS BODY (452)       MORYA

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

                                  LAST WEEK'S FIGHTS

MOD COD devastated CHATROOMMATE in a 1 minute mismatched Title fight.
HARD KNOCKS vanquished GOJIRO in a exciting 1 minute uneven battle.
TANTRUM YOGA overpowered VILLAINOUS INFORMER in a 1 minute mismatched duel.
JEDI YETI overpowered RAYNER in a crowd pleasing 2 minute bloody one-sided fight.
BALDING GRAY vanquished BARNABUS CROW in a exciting 1 minute bloody mismatched fight.
$5 PROMINATOR viciously subdued VERMICIOUS KNID in a action packed 1 minute fight.
MR RIGHT HANDED lost to FIZZ AND FURS in a action packed 3 minute gory duel.
MR. BRATWURST vanquished SHARK in a popular 1 minute brutal one-sided duel.
SHOPPING CART overcame REDDIG in a popular 2 minute brutal bout.
YORKE demolished HEADACHE in a 1 minute mismatched competition.
TAX PENALTY bested GURGLES in a exciting 2 minute battle.
RODEKILL was devastated by MARVIN HAGLER in a 1 minute mismatched bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         AIMED BLOW        16 -   5 -  0      76  |
|AIMED BLOW                       3         PARRY-LUNGE       23 -   8 -  0      74  |
|PARRY-LUNGE                      3         STRIKING ATTACK    4 -   2 -  0      67  |
|LUNGING ATTACK                   3         LUNGING ATTACK    24 -  21 -  0      53  |
|WALL OF STEEL                    3         WALL OF STEEL     15 -  15 -  0      50  |
|PARRY-STRIKE                     2         PARRY-STRIKE       7 -  13 -  0      35  |
|SLASHING ATTACK                  2         BASHING ATTACK    11 -  22 -  0      33  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      2 -   9 -  0      18  |
|STRIKING ATTACK                  0         SLASHING ATTACK    2 -  10 -  0      17  |
|TOTAL PARRY                      0         TOTAL PARRY        0 -   2 -  0       0  |

Turn 274 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     PARRY-STRIKE       0 -  2         4  LUNGING ATTACK 
BASHING ATTACK     3 -  1     PARRY-RIPOSTE      0 -  1         3  PARRY-LUNGE    
PARRY-LUNGE        2 -  1     SLASHING ATTACK    0 -  2         2  AIMED BLOW     
LUNGING ATTACK     2 -  1     STRIKING ATTACK    0 -  0         1  STRIKING ATTACK
WALL OF STEEL      2 -  1     TOTAL PARRY        0 -  0         1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   MOD COD 55-2638           370 218  5  338 RHYME TYME (385)
AIMED BLOW       HARD KNOCKS 42-4555       105  82  1  232 COLOR ME SUAVE (365)
PARRY-LUNGE      TANTRUM YOGA 42-4563      116  72  3  221 COLOR ME SUAVE (365)
BASHING ATTACK   MR. BRATWURST 42-5106      51  44  0  176 COLOR ME SUAVE (365)
PARRY-RIPOSTE    RAYNER 20-182              63 106  3  172 DEADLINE (432)
WALL OF STEEL    FIZZ AND FURS 18-9959      37  16  0  167 CENTER FOR OLDS (364)
PARRY-STRIKE     MR RIGHT HANDED 72-6876    76  96  2  163 BASH BROS TIRES (411)
SLASHING ATTACK  REDDIG 81-1838             27  11  0   91 CLAN LONGBEARD (374)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is HARD KNOCKS 42-4555.  The most popular warrior this 
turn was JEDI YETI 18-10860.  The ten other most popular fighters were MR RIGHT 
HANDED 72-6876, $5 PROMINATOR 42-5107, REDDIG 81-1838, TAX PENALTY 72-7311, FIZZ AND 
FURS 18-9959, SHOPPING CART 72-6836, MOD COD 55-2638, HARD KNOCKS 42-4555, TANTRUM 
YOGA 42-4563, and BALDING GRAY 42-5022.

The least popular fighter this week was RODEKILL 42-4564.  The other ten least 
popular fighters were CHATROOMMATE 18-10034, GURGLES 18-10111, HEADACHE 28-5609, 
SHARK 31-6525, BARNABUS CROW 20-501, MARVIN HAGLER 16-887, YORKE 81-2085, RAYNER 
20-182, MR. BRATWURST 42-5106, and BALDING GRAY 42-5022.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
WILLAF(16)           1  0 0  MORYA(28)            0  1 0  KHALANI(55)          1  0 0  
TALCAMA(18)          2  2 0  CHIMLEVTAL(31)       0  1 0  DRAGONHEAD(72)       2  1 0  
SEAM(20)             0  2 0  RODEKI(42)           5  1 0  SHADOWSPIRE(81)      1  1 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 JEDI YETI 18-10860          65  61  3  216  CENTER FOR OLDS (364)      TALCAMA
 BARNABUS CROW 20-501        48  69  3  174  I'M NOT EGGBERT (421)      SEAM
 HEADACHE 28-5609            23  13  1   31  BASH BROS BODY (452)       MORYA
 SHARK 31-6525               29  46  0  142  BASH BROS OCEAN (457)      CHIMLEVTAL
 HARD KNOCKS 42-4555        105  82  1  232  COLOR ME SUAVE (365)       RODEKI
 MOD COD 55-2638            370 218  5  338  RHYME TYME (385)           KHALANI
 MR RIGHT HANDED 72-6876     76  96  2  163  BASH BROS TIRES (411)      DRAGONHEAD
 REDDIG 81-1838              27  11  0   91  CLAN LONGBEARD (374)       SHADOWSPIRE

                                NAME CHANGE-O-RAMA

     Algernon, who had NOT gotten the name change he'd asked for, looked at the latest 
petitioner.  This was a typical gladiator, big, muscular, and scarred, with a frown.  
"Ah, what can I do for you?"
     "Name change.  I heard we can do that.  I'm tired of being Jane Doe."
     "I'd think you would be," Algernon said faintly.  "The Commission has actually 
been thinking about this.  It isn't FREE, mind you!  It takes money to run our office, 
you know, and we want to buy some goats--"
     "I don't care about goats!"  He made a crude suggestion about goats.
     "Or maybe chickens. Or bees--" Algernon took a quick step back at the look on the 
rough warrior's face. "Yes, a name change.  Right away, sir.  We can do that.  
Gladiators, teams, it will cost you two dollars to make a change--"
     "I had a talk with my manager.  He'll find the money.  I want to change my name 
to Jane Ralph.  I'm no doe!"  He thumped a fist on the counter.
     "Er, yes.  Jane Ralph.  Fill out this form, please."  He pushed the paper across 
the counter.  "The changes start on the 15th of April--that's the Ides, you know, and 
can be submitted through the end of May.  With the payment.  No change without the 
goat, ah, the gold."

                                  *   *   *   *   *  

     Warrior and team name changes will be accepted beginning April 15 and continuing 
throughout the month of May.  The cost will be $2 per name change.  All proceeds will 
be used to buy goats via Heifer International and will be matched up to $500.  
If you have names you want to change, please contact Customer Service. -- RSI

                                WINTER BLOODGAMES 2022

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in late April.  We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the 
last warrior standing alive upon the arena sands, your day has come.  At the end of 
the ten turns, even though several warriors, bruised and scarred, MAY yet live, only 
one will be crowned Champion of the Bloodgames.  And in this game mere survival counts 
for little.  A great general once said, "The object of battle is not to die for your 
cause, but to make your enemy die for his."  This general would have greatly enjoyed 
the Duelmasters Bloodgames.  Here are the particulars: 

  Slow Bloodgames (DM 95):    	Turn 1 is due Weds April 27 
                                Turns process every 28 days
	                        Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In this turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 95 is due April 27 and will process on a 28-day 
schedule.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

                              MY TAKE ON THE PARRY SLASH

I'm sure I'm not covering any new ground with my insights on the Wall of Steel. It is 
my best fighting style and a favorite. I have currently 3 in ADM, and about a half 
dozen active in the arenas with one currently undefeated and Duelmaster in DM 41. 

So a bit about my observations.  Like most defensive styles it seems to work best to 
run these guys offensively while they are young so I outfit them and run them like a 
slasher. They favor the initiative, parry and attack skills which sucks a bit in ADM 
because they lack in defense skill and since defense is king in the late game, Walls 
of Steel fall back into the pack quite a bit. It stinks but done right they can hold 
their own vs anyone except end game lungers and aimed blows who seem to be way OP at 
that level. 

Anyway, stats are important of course. Strength should at least be 9+ to get slashing 
weapons. Con can be lower; I have gotten away with a con of 7 because I run them fast 
and furious anyway so if they get out jumped or crit dodged and ripped then they go 
down easy. Most fights are over in minute 1 anyway. Size is a thing; smaller sizes 
would be nice but you have issues with damage if you go low size and strength less 
than 11. I have an upper limit of around 14 size and a lower one of 5 in my current 
crew. Wit is a no brainer: 15+ is almost mandatory but I am running one with a 13 that 
is doing ok but learning slows down to a crawl if you have less than 15. Will is super 
necessary so I try not to go below 15 here with a build. Speed isn't really a 
priority, so I often go as low as 3 here and they still do very well. More speed would 
be nice, but speed is a luxury and not a necessity. Deftness is nice, I won't run a 
WOS with less than a 13 here; my highest is 21 with a current ADM build.

Now how to run them. Well, minute one is offensive so I typically run 10-10-6 and then 
taper off to a high offensive effort and a low or moderate activity level. It seems 
that the majority of my ADM builds prefer a high-low pace. 

So a couple of current warrior builds to show off the style. 

     Midnight, currently in ADM -- 9-11(2)-10-17-15-3-21, about to start stat raises 
     but currently has ad masters in attack and initiative. 

     Ishmail currently in Home Guard -- 12-9-6-15-17-9-15, currently at 93 skills and 
     wont be stat raising for a minute.

     Average Joe in Mordant -- 11-11-14-13-13-9-13, painfully bad at learning and 
     definitely not recommended for the faint of heart.

     Beowulf in Seam -- 11-12-9-15-17-3-17, currently at 54 skills and near the top of 
     the arena. Has fallen on hard times of late because of diminishing returns on 
     skill learns. 

     Broken in Shadowspire -- 9-14-9-17-17-5-13, very new and probably going to be a 
     .500 warrior when it's all said and done because of the low speed and deftness 
     combo.

     Bender in DM 41 -- 9-7-14-17-17-3-17, currently undefeated and duelmaster, won't 
     last long but he started out as a tourney warrior and has gone at best 6-3 and 
     went 4-3 in this past mail-in as an adept.

So for anyone who doesn't know, a speed and deftness of 21 total is needed to get 
normal coordination and a combo of 28 is needed to get the "fights well with either 
hand" tag on your roll up. So not really relevant to the topic but just thought I'd 
throw that out there. I like to keep this total at the very least 18 to get slightly 
uncoordinated on all my builds because coordination is vital to defense and attack. 

Okay, that's my take on this fun style. If I have enlightened anyone then you are 
welcome, I hope I at least entertained everyone. Take it easy.  

                                          -- Eli