AD
Date : 03/01/2022 Duedate: 03/14/2022
STORM ROCK ARENA
DM 107 TURN 274
RANK TEAMS W L K % RANK TEAMS W L K %
1 COLOR ME SUA 42/365 1214 859 8 58.6 BASH BROS TIRES 72/411
CENTER FOR OLDS 18/364 BASH BROS. DOCTOR 16/460
2 RHYME TYME 55/385 474 347 4 57.7 BASH BROS MARRIAGE 72/454
3 CLAN LONGBEA 81/374 94 94 0 50.0 BASH BROS ROADSIDE 72/453
4 BASH BROS BO 28/452 471 600 9 44.0 I'M NOT EGGBERT 20/421
BASH BROS OCEAN 31/457 6 DEADLINE 20/432 39 81 1 32.5
REPORT FROM WITHIN THE TOWER
Well hey there.
There were twelve fights today in Storm Rock, three of them involving stand-ins. No
one challenged or avoided, and nobody died.
MOD COD (55-2638) (369-218-5,298) of RHYME TYME fought CHATROOMMATE (18-10034) (125-
68-0,218) of CENTER FOR OLDS. MOD COD devastated CHATROOMMATE in a 1 minute
mismatched Title fight. Mismatched, I'll say. Mod Cod is still our highest ranked
Lunger. Chatroommate is not, this turn, a stylemaster.
HARD KNOCKS (42-4555) (104-82-1,221) of COLOR ME SUAVE fought GOJIRO (107-31) (0-0-
0,220). HARD KNOCKS vanquished GOJIRO in an exciting 1 minute uneven battle. Hard
Knocks remains our trickiest Aimed Blow, and he's also the most popular fighter
around.
TANTRUM YOGA (42-4563) (115-72-3,215) of COLOR ME SUAVE fought VILLAINOUS INFORMER
(107-23) (0-0-0,181). TANTRUM YOGA overpowered VILLAINOUS INFORMER in a 1 minute
mismatched duel. Tantrum Yoga is the top Parry-Lunge, and the Informer told me that
T.Y. is very foul-mouthed on the sands.
JEDI YETI (18-10860) (64-61-3,210) of CENTER FOR OLDS fought RAYNER (20-182) (63-105-
3,174) of DEADLINE. JEDI YETI overpowered RAYNER in a crowd pleasing 2 minute bloody
one-sided fight. Rayner is our highest ranked Parry-Riposte. Jedi Yeti is this
turn's favorite fighter in Storm Rock.
BALDING GRAY (42-5022) (55-71-0,190) of COLOR ME SUAVE fought BARNABUS CROW (20-501)
(48-68-3,182) of I'M NOT EGGBERT. BALDING GRAY vanquished BARNABUS CROW in an
exciting 1 minute bloody mismatched fight.
$5 PROMINATOR (42-5107) (51-40-1,200) of COLOR ME SUAVE fought VERMICIOUS KNID (107-
30) (0-0-0,240). $5 PROMINATOR viciously subdued VERMICIOUS KNID in an action packed
1 minute fight.
MR RIGHT HANDED (72-6876) (76-95-2,159) of BASH BROS TIRES fought FIZZ AND FURS (18-
9959) (36-16-0,162) of CENTER FOR OLDS. MR RIGHT HANDED lost to FIZZ AND FURS in an
action packed 3 minute gory duel. The Righty is top Parry-Strike, while the Fizzy is
top Wall of Steel.
MR. BRATWURST (42-5106) (50-44-0,172) of COLOR ME SUAVE fought SHARK (31-6525) (29-45-
0,143) of BASH BROS OCEAN. MR. BRATWURST vanquished SHARK in a popular 1 minute
brutal one-sided duel. Bratwurst is our leading Basher.
SHOPPING CART (72-6836) (30-32-1,96) of BASH BROS ROADSIDE fought REDDIG (81-1838)
(27-10-0,92) of CLAN LONGBEARD. SHOPPING CART overcame REDDIG in a popular 2 minute
brutal bout. Reddig is Storm Rock's current best Slasher.
YORKE (81-2085) (18-7-0,61) of CLAN LONGBEARD fought HEADACHE (28-5609) (23-12-1,30)
of BASH BROS BODY. YORKE demolished HEADACHE in a 1 minute mismatched competition.
TAX PENALTY (72-7311) (33-23-2,79) of BASH BROS MARRIAGE fought GURGLES (18-10111)
(33-31-2,75) of CENTER FOR OLDS. TAX PENALTY bested GURGLES in an exciting 2 minute
battle.
RODEKILL (42-4564) (22-25-2,61) of COLOR ME SUAVE fought MARVIN HAGLER (16-887) (21-
24-2,43) of BASH BROS. DOCTOR. RODEKILL was devastated by MARVIN HAGLER in a 1 minute
mismatched bout. Ah, Rodekill is the least popular fighter this turn. Guess the
spectators thought he should have won. Marvin Hagler won 19 recognition points for
this victory, while Rodekill lost 19.
I was told that half of the old women in town think they could fight better than you
guys. It's possible; old ladies are tougher than you might think.
Well, enjoy this break in the weather. My joints tell me it's going to get worse
again.
-- Olaf Modeen
CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY
MOD COD 55-2638 370 218 5 338 RHYME TYME (385) KHALANI
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
HARD KNOCKS 42-4555 105 82 1 232 COLOR ME SUAVE (365) RODEKI
TANTRUM YOGA 42-4563 116 72 3 221 COLOR ME SUAVE (365) RODEKI
JEDI YETI 18-10860 65 61 3 216 CENTER FOR OLDS (364) TALCAMA
-CARNATION 97-7598 24 34 5 214 FLOWER POWER (444) SHADOW GROVE
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
CHATROOMMATE 18-10034 125 69 0 210 CENTER FOR OLDS (364) TALCAMA
$5 PROMINATOR 42-5107 52 40 1 208 COLOR ME SUAVE (365) RODEKI
BALDING GRAY 42-5022 56 71 0 199 COLOR ME SUAVE (365) RODEKI
-MANAGING UP 32-6819 39 48 0 194 CON + INSULT (442) ARVAT
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
MR. BRATWURST 42-5106 51 44 0 176 COLOR ME SUAVE (365) RODEKI
BARNABUS CROW 20-501 48 69 3 174 I'M NOT EGGBERT (421) SEAM
RAYNER 20-182 63 106 3 172 DEADLINE (432) SEAM
FIZZ AND FURS 18-9959 37 16 0 167 CENTER FOR OLDS (364) TALCAMA
MR RIGHT HANDED 72-6876 76 96 2 163 BASH BROS TIRES (411) DRAGONHEAD
GRAND ADEPTS W L K PNTS TEAM NAME CITY
-TOUCH BASE 32-6828 36 52 1 148 CON + INSULT (442) ARVAT
SHARK 31-6525 29 46 0 142 BASH BROS OCEAN (457) CHIMLEVTAL
-TEM OF SMALLCLIFF 35-4865 35 35 3 126 HOUSE JHEREG (426) MURSKA
SHOPPING CART 72-6836 31 32 1 110 BASH BROS ROADSIDE (453) DRAGONHEAD
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
REDDIG 81-1838 27 11 0 91 CLAN LONGBEARD (374) SHADOWSPIRE
GRAND INITIATES W L K PNTS TEAM NAME CITY
TAX PENALTY 72-7311 34 23 2 87 BASH BROS MARRIAGE (454) DRAGONHEAD
GURGLES 18-10111 33 32 2 74 CENTER FOR OLDS (364) TALCAMA
-TRAILER TRASH TOM 20-938 21 9 1 73 ROBO VILLAGE (456) SEAM
YORKE 81-2085 19 7 0 69 CLAN LONGBEARD (374) SHADOWSPIRE
-THE OVEN BIRD 75-3934 17 5 0 64 DEFROSTED (455) JADE MOUNTAIN
-THE VIRUS 36-8247 16 12 1 61 BIG LAKE BASHERS (440) JHANS
GRAND INITIATES W L K PNTS TEAM NAME CITY
RODEKILL 42-4564 22 26 2 42 COLOR ME SUAVE (365) RODEKI
HEADACHE 28-5609 23 13 1 31 BASH BROS BODY (452) MORYA
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
LAST WEEK'S FIGHTS
MOD COD devastated CHATROOMMATE in a 1 minute mismatched Title fight.
HARD KNOCKS vanquished GOJIRO in a exciting 1 minute uneven battle.
TANTRUM YOGA overpowered VILLAINOUS INFORMER in a 1 minute mismatched duel.
JEDI YETI overpowered RAYNER in a crowd pleasing 2 minute bloody one-sided fight.
BALDING GRAY vanquished BARNABUS CROW in a exciting 1 minute bloody mismatched fight.
$5 PROMINATOR viciously subdued VERMICIOUS KNID in a action packed 1 minute fight.
MR RIGHT HANDED lost to FIZZ AND FURS in a action packed 3 minute gory duel.
MR. BRATWURST vanquished SHARK in a popular 1 minute brutal one-sided duel.
SHOPPING CART overcame REDDIG in a popular 2 minute brutal bout.
YORKE demolished HEADACHE in a 1 minute mismatched competition.
TAX PENALTY bested GURGLES in a exciting 2 minute battle.
RODEKILL was devastated by MARVIN HAGLER in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 AIMED BLOW 16 - 5 - 0 76 |
|AIMED BLOW 3 PARRY-LUNGE 23 - 8 - 0 74 |
|PARRY-LUNGE 3 STRIKING ATTACK 4 - 2 - 0 67 |
|LUNGING ATTACK 3 LUNGING ATTACK 24 - 21 - 0 53 |
|WALL OF STEEL 3 WALL OF STEEL 15 - 15 - 0 50 |
|PARRY-STRIKE 2 PARRY-STRIKE 7 - 13 - 0 35 |
|SLASHING ATTACK 2 BASHING ATTACK 11 - 22 - 0 33 |
|PARRY-RIPOSTE 1 PARRY-RIPOSTE 2 - 9 - 0 18 |
|STRIKING ATTACK 0 SLASHING ATTACK 2 - 10 - 0 17 |
|TOTAL PARRY 0 TOTAL PARRY 0 - 2 - 0 0 |
Turn 274 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 3 - 0 PARRY-STRIKE 0 - 2 4 LUNGING ATTACK
BASHING ATTACK 3 - 1 PARRY-RIPOSTE 0 - 1 3 PARRY-LUNGE
PARRY-LUNGE 2 - 1 SLASHING ATTACK 0 - 2 2 AIMED BLOW
LUNGING ATTACK 2 - 1 STRIKING ATTACK 0 - 0 1 STRIKING ATTACK
WALL OF STEEL 2 - 1 TOTAL PARRY 0 - 0 1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK MOD COD 55-2638 370 218 5 338 RHYME TYME (385)
AIMED BLOW HARD KNOCKS 42-4555 105 82 1 232 COLOR ME SUAVE (365)
PARRY-LUNGE TANTRUM YOGA 42-4563 116 72 3 221 COLOR ME SUAVE (365)
BASHING ATTACK MR. BRATWURST 42-5106 51 44 0 176 COLOR ME SUAVE (365)
PARRY-RIPOSTE RAYNER 20-182 63 106 3 172 DEADLINE (432)
WALL OF STEEL FIZZ AND FURS 18-9959 37 16 0 167 CENTER FOR OLDS (364)
PARRY-STRIKE MR RIGHT HANDED 72-6876 76 96 2 163 BASH BROS TIRES (411)
SLASHING ATTACK REDDIG 81-1838 27 11 0 91 CLAN LONGBEARD (374)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
The overall popularity leader is HARD KNOCKS 42-4555. The most popular warrior this
turn was JEDI YETI 18-10860. The ten other most popular fighters were MR RIGHT
HANDED 72-6876, $5 PROMINATOR 42-5107, REDDIG 81-1838, TAX PENALTY 72-7311, FIZZ AND
FURS 18-9959, SHOPPING CART 72-6836, MOD COD 55-2638, HARD KNOCKS 42-4555, TANTRUM
YOGA 42-4563, and BALDING GRAY 42-5022.
The least popular fighter this week was RODEKILL 42-4564. The other ten least
popular fighters were CHATROOMMATE 18-10034, GURGLES 18-10111, HEADACHE 28-5609,
SHARK 31-6525, BARNABUS CROW 20-501, MARVIN HAGLER 16-887, YORKE 81-2085, RAYNER
20-182, MR. BRATWURST 42-5106, and BALDING GRAY 42-5022.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
WILLAF(16) 1 0 0 MORYA(28) 0 1 0 KHALANI(55) 1 0 0
TALCAMA(18) 2 2 0 CHIMLEVTAL(31) 0 1 0 DRAGONHEAD(72) 2 1 0
SEAM(20) 0 2 0 RODEKI(42) 5 1 0 SHADOWSPIRE(81) 1 1 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
JEDI YETI 18-10860 65 61 3 216 CENTER FOR OLDS (364) TALCAMA
BARNABUS CROW 20-501 48 69 3 174 I'M NOT EGGBERT (421) SEAM
HEADACHE 28-5609 23 13 1 31 BASH BROS BODY (452) MORYA
SHARK 31-6525 29 46 0 142 BASH BROS OCEAN (457) CHIMLEVTAL
HARD KNOCKS 42-4555 105 82 1 232 COLOR ME SUAVE (365) RODEKI
MOD COD 55-2638 370 218 5 338 RHYME TYME (385) KHALANI
MR RIGHT HANDED 72-6876 76 96 2 163 BASH BROS TIRES (411) DRAGONHEAD
REDDIG 81-1838 27 11 0 91 CLAN LONGBEARD (374) SHADOWSPIRE
NAME CHANGE-O-RAMA
Algernon, who had NOT gotten the name change he'd asked for, looked at the latest
petitioner. This was a typical gladiator, big, muscular, and scarred, with a frown.
"Ah, what can I do for you?"
"Name change. I heard we can do that. I'm tired of being Jane Doe."
"I'd think you would be," Algernon said faintly. "The Commission has actually
been thinking about this. It isn't FREE, mind you! It takes money to run our office,
you know, and we want to buy some goats--"
"I don't care about goats!" He made a crude suggestion about goats.
"Or maybe chickens. Or bees--" Algernon took a quick step back at the look on the
rough warrior's face. "Yes, a name change. Right away, sir. We can do that.
Gladiators, teams, it will cost you two dollars to make a change--"
"I had a talk with my manager. He'll find the money. I want to change my name
to Jane Ralph. I'm no doe!" He thumped a fist on the counter.
"Er, yes. Jane Ralph. Fill out this form, please." He pushed the paper across
the counter. "The changes start on the 15th of April--that's the Ides, you know, and
can be submitted through the end of May. With the payment. No change without the
goat, ah, the gold."
* * * * *
Warrior and team name changes will be accepted beginning April 15 and continuing
throughout the month of May. The cost will be $2 per name change. All proceeds will
be used to buy goats via Heifer International and will be matched up to $500.
If you have names you want to change, please contact Customer Service. -- RSI
WINTER BLOODGAMES 2022
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in late April. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.
For those of you who always wanted the chance to manage the
last warrior standing alive upon the arena sands, your day has come. At the end of
the ten turns, even though several warriors, bruised and scarred, MAY yet live, only
one will be crowned Champion of the Bloodgames. And in this game mere survival counts
for little. A great general once said, "The object of battle is not to die for your
cause, but to make your enemy die for his." This general would have greatly enjoyed
the Duelmasters Bloodgames. Here are the particulars:
Slow Bloodgames (DM 95): Turn 1 is due Weds April 27
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In this turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- DM 95 is due April 27 and will process on a 28-day
schedule.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
MY TAKE ON THE PARRY SLASH
I'm sure I'm not covering any new ground with my insights on the Wall of Steel. It is
my best fighting style and a favorite. I have currently 3 in ADM, and about a half
dozen active in the arenas with one currently undefeated and Duelmaster in DM 41.
So a bit about my observations. Like most defensive styles it seems to work best to
run these guys offensively while they are young so I outfit them and run them like a
slasher. They favor the initiative, parry and attack skills which sucks a bit in ADM
because they lack in defense skill and since defense is king in the late game, Walls
of Steel fall back into the pack quite a bit. It stinks but done right they can hold
their own vs anyone except end game lungers and aimed blows who seem to be way OP at
that level.
Anyway, stats are important of course. Strength should at least be 9+ to get slashing
weapons. Con can be lower; I have gotten away with a con of 7 because I run them fast
and furious anyway so if they get out jumped or crit dodged and ripped then they go
down easy. Most fights are over in minute 1 anyway. Size is a thing; smaller sizes
would be nice but you have issues with damage if you go low size and strength less
than 11. I have an upper limit of around 14 size and a lower one of 5 in my current
crew. Wit is a no brainer: 15+ is almost mandatory but I am running one with a 13 that
is doing ok but learning slows down to a crawl if you have less than 15. Will is super
necessary so I try not to go below 15 here with a build. Speed isn't really a
priority, so I often go as low as 3 here and they still do very well. More speed would
be nice, but speed is a luxury and not a necessity. Deftness is nice, I won't run a
WOS with less than a 13 here; my highest is 21 with a current ADM build.
Now how to run them. Well, minute one is offensive so I typically run 10-10-6 and then
taper off to a high offensive effort and a low or moderate activity level. It seems
that the majority of my ADM builds prefer a high-low pace.
So a couple of current warrior builds to show off the style.
Midnight, currently in ADM -- 9-11(2)-10-17-15-3-21, about to start stat raises
but currently has ad masters in attack and initiative.
Ishmail currently in Home Guard -- 12-9-6-15-17-9-15, currently at 93 skills and
wont be stat raising for a minute.
Average Joe in Mordant -- 11-11-14-13-13-9-13, painfully bad at learning and
definitely not recommended for the faint of heart.
Beowulf in Seam -- 11-12-9-15-17-3-17, currently at 54 skills and near the top of
the arena. Has fallen on hard times of late because of diminishing returns on
skill learns.
Broken in Shadowspire -- 9-14-9-17-17-5-13, very new and probably going to be a
.500 warrior when it's all said and done because of the low speed and deftness
combo.
Bender in DM 41 -- 9-7-14-17-17-3-17, currently undefeated and duelmaster, won't
last long but he started out as a tourney warrior and has gone at best 6-3 and
went 4-3 in this past mail-in as an adept.
So for anyone who doesn't know, a speed and deftness of 21 total is needed to get
normal coordination and a combo of 28 is needed to get the "fights well with either
hand" tag on your roll up. So not really relevant to the topic but just thought I'd
throw that out there. I like to keep this total at the very least 18 to get slightly
uncoordinated on all my builds because coordination is vital to defense and attack.
Okay, that's my take on this fun style. If I have enlightened anyone then you are
welcome, I hope I at least entertained everyone. Take it easy.
-- Eli