AD
Date : 05/24/2022 Duedate: 06/06/2022
STORM ROCK ARENA
DM 107 TURN 280
RANK TEAMS W L K % RANK TEAMS W L K %
1 COLOR ME SUA 42/365 1249 884 8 58.6 BASH BROS. DOCTOR 16/460
CENTER FOR OLDS 18/364 BASH BROS MARRIAGE 72/454
2 RHYME TYME 55/385 477 350 4 57.7 BASH BROS ROADSIDE 72/453
CLAN LONGBEARD 81/374 7 DEADLINE 20/432 41 85 1 32.5
5 BASH BROS BO 28/452 483 623 9 43.7 8 VICIOUS FISH 75/461 1 4 0 20.0
BASH BROS OCEAN 31/457
WARRIOR SPOTLIGHT
THE 300
They slowly trudged along the finely-kempt and well-swept dirt road on their way to
the normally quiet and unassuming town of SEAM. 300 of them in all, methodically
making their way into town amid the gazes of their curious onlookers. Seam was a
smallish town, full of ordinary folk who enjoyed an ordinary life; it was indeed not
the type of town that one would expect to be one of the very few towns chosen to host
the Games of the Arena. Some years back the town council was presented with the
opportunity to once again be host to the games, but they did not want to make the same
mistake twice. In short: the beauty and simplicity of the town was all but ruined by
the dark magics that seemingly without fail came to every host town the first time
that SEAM attempted to be a host so many years back.
The town council could not deny that the arena games brought a certain level of
prosperity to any town that agreed to become a host. But unfortunately, this
prosperity had a very strong dark side. It also brought with it thieves, thugs, and
miscreants of every type. Hustlers, gamblers, drunkards, and whores. Hit-men and wise
guys. Taverns open 'til all hours of the night... open practically on every corner.
However, the quiet and unassuming little town of SEAM has managed to escape the dark
faction that seemed to accompany most every arena town this second time around. Their
answer to this problem was very simple: no magic of any kind was allowed in the city
limits. Furthermore, in order to guarantee that the town's arena fighters stay
completely and totally uncorrupted by the allure of magic, all of them were required
to remain in the town until when and if they were lucky enough to advance to the games
at the Isle.
The town was extraordinary in how ordinary it actually was, and this was one thing
that alfredo Frothingslosh himself loved so much about this lazy little town that he
now called home. alfredo was not a rich man, but he did have a very strong standing
with the spy commission and the other managers of the games... a standing that far
surpassed his actual wealth, and he kept this standing by always being ready for any
new opportunity that might come along. And in the case of having no such opportunity
presenting itself for a long time, such as is the case now, alfredo also possessed a
certain talent to create such an opportunity for himself.
When alfredo first went to the town council with his notion of sponsoring a contest,
he was categorically turned down. But he realized that it was not the contest itself
that the town council feared: it was the *prize*. Prizes generally meant magic. Magic
almost always was accompanied by a hidden cost that the council did not have the
desire or the willingness to pay. But one thing that alfredo was famous for was the
ability to make the most of his young warriors without the need of relying on magic.
And this special "knack" that he had helped him not only to think of a prize that the
council might begrudgingly accept, but further, actually showcased, emphasized, and
*celebrated* the ability to compete in the Games without resorting to magic.
What really sealed the deal was alfredo offering to round up the 300 recruits needed
for the contest all on his own. At that point the council could hardly argue further.
And that, my friends, brings us around full circle... back to the beginning of this
little story: back to the 300 ordinary folk that I described shuffling past you into
town.
They were men and women, young and not so young; they tended to be on the thin side
(perhaps a little undernourished); most looked to be in dire need of a bath, but more
than anything, these recruits were totally and completely ordinary. But that should
change, and in a little more than a year from now... change it will. It is most
definitely not clear now, but through hard work, training, and perhaps a bit of talent
that they were not yet aware of, six of these ordinary recruits will rise and prove
that indeed the once ordinary can become extraordinary. Six of these ordinary recruits
will rise, proving themselves to be the "Cream of the Slosh."
***---------*---------*---------*---------**---------*---------*---------*---------***
The Frothingslosh Syndicate is proud to announce 99 Bottles of Beer III!!! (+ 100):
Sponsored by ALFREDOVISION(TM): for a Better Tomorrow, and a Better Today.
The contest will be in honor and celebration of turn 199 of SEAM DM 20.
Your objective is simple: be the first team to accumulate 199 Bottles of Beer!
The first part of the contest will be a 15 turn "warm-up" starting on turn 184, due
7/4/22, but you are encouraged to start your team as early as possible. During this
casual "meet and greet" stage, all teams will earn one bottle per turn simply by
fielding a full team of 5 warriors and writing at least one personal ad. BTW guys, for
the sake of simplicity, your Host and Cruise director asks that you PLEASE do not sign
your ad expecting me to know who you are. If you are not 100% certain, then please
state very clearly EVERY TURN what team you are associated with so i do not have to go
through past newsletters to try to figure out who you are. Also do not forget to write
a personal ad for the turn 184 newsletter! Simply stating who you are would be great.
Something like, "Hi Seam. I'm John, the manager of John's team" is certainly
sufficient.
The real fireworks will start on turn 199, due on 1/30/23. That is when the teams will
start to earn Bottles for Arena Performance, which will be earned/awarded as follows:
* Bottles awarded for being active and writing a personal ad are discontinued.
* 5 Bottles for each invite to ADM, AWARDED UPON THE ANNOUNCEMENT OF INVITE IN THE
NEWSLETTER with the opportunity to earn 1 extra bottle ON THE FOLLOWING TURN for
achieving a kill in the Dark Arena on their last fight. Note that this Bottle is a
"bonus;" you will also earn a Bottle for the win; bottles awarded for wins are
outlined below.
* 3 Bottles for each turn as Duelmaster, with the opportunity to earn 1 extra bottle
for writing a Duelmaster's column COLLECTED ON THE FOLLOWING TURN when the column
is actually published. It does not have to be fancy but has to be "something": 99
words minimum.
* 5, 4, 3, 2, and 1 Bottles for Team on the Move and Current Top Team. In the case
of ties, partial bottles will be awarded and will count towards your total.
* 2 Bottles for Chartered Recognition Leader
* 2 Bottles for This Week's Favorite
* 2 Bottles for TOP CAREER HONORS Chartered Team
* 0 Bottles for each turn as Overall Popularity Leader. Additionally, you will pay a
1 BOTTLE PENALTY on the following turn if you fail to post a personal ad
apologizing for your ostentatious behavior! OR...you can choose to brag further
about how astonishingly wonderful you actually are, and are more than worthy of
all the accolades you get from your adoring fans.
* 1 Bottle for a successful Bloodfeud: limit two bottles per incident.
* 2 Bottles for each Stylemaster as listed in the newsletter. In other words, the
rules for being awarded bottles for Stylemaster are the same as they are in the
arena: winning record, adept or above.
* 1 bottle for each win, or two bottles for each kill in the regular arena. Warriors
that manage to return from the Dark Arena earn one bottle for the win only.
If more than one team achieves or surpasses 199 Bottles on the same turn, the team
with the higher total will be the victor. Partial Bottles having been awarded make the
event of a tie at the end much less likely; any fraction of a bottle lead that you may
have *will* count. In the unlikely event that there is an exact tie for any place that
receives a prize, those teams involved will continue playing until a winner can be
decided.
The top three places will win one or more "Cream of the Slosh" replacements:
* 1st Place: 3 CotS replacements
* 2nd Place: 2 CotS replacements
* 3rd Place: 1 CotS replacements
A CotS replacement is 10 standard, ordinary Duelmasters teamsheets that are specially
"marked" and grouped together by the Spy Commision to be used for this single purpose
only. The winning manager then chooses any one out of the 50 warriors on the 10
teamsheets they wish to be their "Cream of the Slosh" replacement; the other 49 are
simply discarded. Note that you are free to use your CotS replacement anytime you have
an opening on your team; in other words, you are not required to Dark Arena nor do you
have to pass on a good naturally occurring replacement.
However, CotS replacements will not be allowed to hide their status: all CotS
replacements will be required to start its name with these three symbols: O^O (capital
O, shift-6 [caret symbol], capital O. This surely will cause them to be a "target" of
challenges, but also will serve as a badge of honor for them to wear proudly. In the
case of winning multiple CotS replacements, you will be required to wait at least 10
ACTIVE turns in between using your CotS replacements; you will only receive one CotS
packet at a time. Just send a note in to the Spy Commission with your 10th turn's
orders to receive your new CotS packet with your turn's results.
Note that 6 CotS replacements being won in total is the guaranteed minimum. I have
been informed that if the contest has an unusually large turnout, the Spy Commission
MAY choose to spice up the prize pool with additional CotS replacements. Understand
there are no guarantees (other than them 6 as listed), and these Spies were rather
"vague" and sometimes can be a little sketchy. But, for what it's worth, I figured I
should pass the information on just in case it does actually have merit.
But that's not all! For those of you that wish to spice up the contest even further,
we are featuring an additional and completely voluntary "Contest Within a Contest" for
which there will be a one time fee of 6 RSI Gift Certificates to enter. The prize pool
for the CWAC will be one "6-pack" of Duelmasters Gift Certificates (no cash value;
each may be redeemed for one Duelmasters teamsheet) for every manager who chooses to
participate. The prize pool will divided up among the winning players as follows:
* 1st place: 1/2 of all the teamsheets
* 2nd place: 1/3 of all the teamsheets
* 3rd place: 1/6 of all the teamsheets
I just want to clarify that managers competing for the CWAC teamsheets are only
competing against each other. So, for example, if you place second in the main contest
but the main contest winner did not choose to participate in the CWAC, you will then
be the first place winner of the CWAC (and receive half of all the sheets in the prize
pool). Additionally, if the CWAC proves to be very popular and gets many entries, I
may pay out more places. Any such decisions will be discussed and finalized prior to
turn 199.
I will do my best to write a Contest Update every turn which will obviously be based
on the totals from the previous turn. I also plan to start an email list that you may
join if you wish. I will send out the updated contest standings to this list...likely
very soon after the newsletter is posted; I will actually be so bold to suggest that I
might get your contest update prior to getting your mail! So everyone can have up-to-
date standings, but also gives you the chance to point out any errors I might have
made prior to sending in the official update to be printed in the newsletter.
Other Rules:
* Once the first team equals or surpasses the required 199 Bottles total, THE
CONTEST IS OVER unless there are any ties to work out, and in that case the
contest will continue to the following turn ONLY for those teams involved. Your
official contest ranking will be based on whatever position you are holding at the
time that the first team(s) surpasses 199 bottles, even in the unlikely event of a
tie for first place and the winner has not yet been determined.
* NO AVOIDS: This will be STRICTLY ENFORCED starting on Turn 199. Any team caught
avoiding will be REMOVED from the contest and their entry fee (if any) WILL NOT be
refunded! And trust me, with the number of nosy spy reporters out there, YOU WILL
get caught.
* Cheating of any kind will not be tolerated and will be grounds for
disqualification. Coordinating challenges is allowed; non-aggression pacts are
allowed. "Taking a dive" (ie: throwing fights) is definitely NOT allowed. Any
allegations of cheating will be investigated seriously; any decision made by the
spy commission regarding said allegations will be final. Ladies and gentlemen:
let's keep this clean, okay? None of us are kids anymore!
* Seam is a "non-tourney" arena, and as such you are required to field a full team
of 5 warriors every turn! Any warrior that has 1 FE or more missing the turn will
incur a 3-Bottle penalty for their team. You are highly encouraged to put your
entire team on maintenance, to guard against any mistakes. If you have a warrior
"accidentally' sit out the turn, you will "accidentally" incur a 3-bottle penalty
;>. Any rookie warrior missing a turn will only incur a 1-Bottle penalty for
their team. I am aware that those poor noobs often get lost temporarily.
* There will be no penalty for your *entire team* missing a turn. It is certainly
not recommended, however!
* No tournament experience or "enhanced" warriors will be allowed.
* If you wish to participate in the optional "contest within a contest," you must
announce your intention to participate prior to turn 190 being processed (due
9/26). The one-time entry fee of 6 RSI Gift Certificates will be charged to your
account at that time.
YOU are invited; you are encouraged to start early if you like! The Frothingslosh
Syndicate invites you to Bottle! Er...ah...battle!
REPORT FROM WITHIN THE TOWER
Hello.
There were twelve fights today, no challenges, no avoids, and no deaths. Is everybody
asleep?
CHATROOMMATE (18-10034) (130-69-0,411) of CENTER FOR OLDS fought MOD COD (55-
2638) (373-220-5,215) of RHYME TYME. CHATROOMMATE slimly won victory over MOD COD in
a crowd pleasing 3 minute Title fight. This means that Chatroommate is now the
Champion of the Horn as well as this turn's favorite fighter and the most highly
recognized Parry-Lunge. Mod Cod is top Lunger.
BALDING GRAY (42-5022) (59-73-0,210) of COLOR ME SUAVE fought GOJIRO (107-31) (0-
0-0,220). BALDING GRAY lost to GOJIRO in an action packed 2 minute battle. Pretty
hard to beat Gojiro.
MR. BRATWURST (42-5106) (55-45-0,191) of COLOR ME SUAVE fought VILLAINOUS
INFORMER (107-23) (0-0-0,181). MR. BRATWURST was demolished by VILLAINOUS INFORMER in
a 1 minute uneven fight. Bratwurst is top Basher.
JEDI YETI (18-10860) (68-63-3,191) of CENTER FOR OLDS fought ARENAMASTER SANDAVOL
(107-28) (0-0-0,200). JEDI YETI devastated ARENAMASTER SANDAVOL in an exciting 1
minute one-sided fight. Wow! Beating the Arenamaster is no small feat.
FIZZ AND FURS (18-9959) (40-18-0,152) of CENTER FOR OLDS fought TAX PENALTY (72-
7311) (37-25-2,103) of BASH BROS MARRIAGE. FIZZ AND FURS was devastated by TAX
PENALTY in a 1 minute one-sided duel. Tax Penalty gained 47 recognition points, while
Fizz and Furs lost 32.
HARD KNOCKS (42-4555) (107-85-1,170) of COLOR ME SUAVE fought TELGOR (107-27) (0-
0-0,200). HARD KNOCKS was devastated by TELGOR in a 1 minute one-sided competition.
Mr. Knocks is our overall popularity leader and top Aimed Blow.
SHOPPING CART (72-6836) (32-36-1,175) of BASH BROS ROADSIDE fought RAYNER (20-
182) (65-109-3,175) of DEADLINE. SHOPPING CART vanquished RAYNER in an action packed
1 minute uneven duel. Shopping Cart is our best Wall of Steel, while Rayner is top
Parry-Riposte.
$5 PROMINATOR (42-5107) (55-42-1,159) of COLOR ME SUAVE fought SHARK (31-6525)
(30-50-0,142) of BASH BROS OCEAN. $5 PROMINATOR overpowered SHARK in a 1 minute
uneven duel.
REDDIG (81-1838) (28-11-0,93) of CLAN LONGBEARD fought RODEKILL (42-4564) (26-27-
2,78) of COLOR ME SUAVE. REDDIG overpowered RODEKILL in a 1 minute one-sided fight.
Reddig is our leading Slasher.
YORKE (81-2085) (20-7-0,81) of CLAN LONGBEARD fought GURGLES (18-10111) (33-37-
2,57) of CENTER FOR OLDS. YORKE handily defeated GURGLES in a 1 minute one-sided
bout. Gurgles is our top Parry-Strike.
GREAT WHITE SHARK (75-4001) (15-10-0,60) of VICIOUS FISH 2021 fought HEADACHE
(28-5609) (23-18-1,45) of BASH BROS BODY. GREAT WHITE SHARK was demolished by
HEADACHE in a 1 minute mismatched match.
SNUGGLE UP AND FUSS (42-5105) (25-7-0,85) of COLOR ME SUAVE fought MARVIN HAGLER
(16-887) (25-26-2,77) of BASH BROS. DOCTOR. SNUGGLE UP AND FUSS devastated MARVIN
HAGLER in a 1 minute one-sided battle. Marvin Hagler is our least popular fighter
today!
* deep sigh * Well, guess that's all. Enjoy the rest of your spring.
-- Olaf Modeen
CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY
CHATROOMMATE 18-10034 131 69 0 496 CENTER FOR OLDS (364) TALCAMA
GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY
-MANAGING UP 32-6819 41 50 0 213 CON + INSULT (442) ARVAT
GRAND CHAMPIONS W L K PNTS TEAM NAME CITY
MOD COD 55-2638 373 221 5 210 RHYME TYME (385) KHALANI
JEDI YETI 18-10860 69 63 3 209 CENTER FOR OLDS (364) TALCAMA
BALDING GRAY 42-5022 59 74 0 196 COLOR ME SUAVE (365) RODEKI
-CARNATION 97-7598 24 38 5 192 FLOWER POWER (444) SHADOW GROVE
SHOPPING CART 72-6836 33 36 1 186 BASH BROS ROADSIDE (453) DRAGONHEAD
-TEM OF SMALLCLIFF 35-4865 37 37 4 183 HOUSE JHEREG (426) MURSKA
GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY
-TOUCH BASE 32-6828 39 53 1 177 CON + INSULT (442) ARVAT
MR. BRATWURST 42-5106 55 46 0 176 COLOR ME SUAVE (365) RODEKI
HARD KNOCKS 42-4555 107 86 1 171 COLOR ME SUAVE (365) RODEKI
$5 PROMINATOR 42-5107 56 42 1 166 COLOR ME SUAVE (365) RODEKI
RAYNER 20-182 65 110 3 165 DEADLINE (432) SEAM
-MR RIGHT HANDED 72-6876 77 100 2 162 BASH BROS TIRES (411) DRAGONHEAD
-QUALM 29-5810 33 10 0 158 MID EARTH (316) LAPUR
GRAND ADEPTS W L K PNTS TEAM NAME CITY
TAX PENALTY 72-7311 38 25 2 150 BASH BROS MARRIAGE (454) DRAGONHEAD
GRAND ADEPTS W L K PNTS TEAM NAME CITY
-JAKLAK 81-1430 33 27 0 144 CLAN LONGBEARD (374) SHADOWSPIRE
SHARK 31-6525 30 51 0 140 BASH BROS OCEAN (457) CHIMLEVTAL
FIZZ AND FURS 18-9959 40 19 0 120 CENTER FOR OLDS (364) TALCAMA
GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY
REDDIG 81-1838 29 11 0 99 CLAN LONGBEARD (374) SHADOWSPIRE
SNUGGLE UP AND FUSS 42-5105 26 7 0 93 COLOR ME SUAVE (365) RODEKI
GRAND INITIATES W L K PNTS TEAM NAME CITY
-JEHLCH 29-5528 24 21 2 89 MID EARTH (316) LAPUR
YORKE 81-2085 21 7 0 86 CLAN LONGBEARD (374) SHADOWSPIRE
-VILMAR 81-2105 22 11 1 82 CLAN LONGBEARD (374) SHADOWSPIRE
RODEKILL 42-4564 26 28 2 77 COLOR ME SUAVE (365) RODEKI
MARVIN HAGLER 16-887 25 27 2 74 BASH BROS. DOCTOR (460) WILLAF
HEADACHE 28-5609 24 18 1 67 BASH BROS BODY (452) MORYA
-THE OVEN BIRD 75-3934 19 7 0 59 DEFROSTED (455) JADE MOUNTAIN
GURGLES 18-10111 33 38 2 57 CENTER FOR OLDS (364) TALCAMA
GREAT WHITE SHARK 75-4001 15 11 0 44 VICIOUS FISH 2021 (461) JADE MOUNTAIN
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
PERSONAL CORRESPONDENCE
LAST WEEK'S FIGHTS
CHATROOMMATE slimly won victory over MOD COD in a crowd pleasing 3 minute Title fight.
BALDING GRAY lost to GOJIRO in a action packed 2 minute battle.
MR. BRATWURST was demolished by VILLAINOUS INFORMER in a 1 minute uneven fight.
JEDI YETI devastated ARENAMASTER SANDAVOL in a exciting 1 minute one-sided fight.
FIZZ AND FURS was devastated by TAX PENALTY in a 1 minute one-sided duel.
HARD KNOCKS was devastated by TELGOR in a 1 minute one-sided competition.
SHOPPING CART vanquished RAYNER in a action packed 1 minute uneven duel.
$5 PROMINATOR overpowered SHARK in a 1 minute uneven duel.
REDDIG overpowered RODEKILL in a 1 minute one-sided fight.
YORKE handily defeated GURGLES in a 1 minute one-sided bout.
GREAT WHITE SHARK was demolished by HEADACHE in a 1 minute mismatched match.
SNUGGLE UP AND FUSS devastated MARVIN HAGLER in a 1 minute one-sided battle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 PARRY-LUNGE 20 - 8 - 0 71 |
|WALL OF STEEL 4 AIMED BLOW 16 - 7 - 0 70 |
|AIMED BLOW 3 LUNGING ATTACK 23 - 21 - 0 52 |
|LUNGING ATTACK 3 WALL OF STEEL 22 - 21 - 1 51 |
|PARRY-LUNGE 2 TOTAL PARRY 2 - 2 - 0 50 |
|SLASHING ATTACK 2 SLASHING ATTACK 6 - 7 - 0 46 |
|PARRY-STRIKE 1 BASHING ATTACK 17 - 21 - 0 45 |
|PARRY-RIPOSTE 1 PARRY-STRIKE 5 - 16 - 0 24 |
|STRIKING ATTACK 0 PARRY-RIPOSTE 2 - 8 - 0 20 |
|TOTAL PARRY 0 STRIKING ATTACK 1 - 4 - 0 20 |
Turn 280 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 2 - 1 LUNGING ATTACK 1 - 2 4 LUNGING ATTACK
PARRY-LUNGE 1 - 1 PARRY-STRIKE 0 - 1 2 PARRY-LUNGE
SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 1 2 WALL OF STEEL
BASHING ATTACK 2 - 2 STRIKING ATTACK 0 - 0 1 STRIKING ATTACK
WALL OF STEEL 2 - 2 TOTAL PARRY 0 - 0 1 BASHING ATTACK
1 AIMED BLOW
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-LUNGE CHATROOMMATE 18-10034 131 69 0 496 CENTER FOR OLDS (364)
LUNGING ATTACK MOD COD 55-2638 373 221 5 210 RHYME TYME (385)
WALL OF STEEL SHOPPING CART 72-6836 33 36 1 186 BASH BROS ROADSIDE (453)
BASHING ATTACK MR. BRATWURST 42-5106 55 46 0 176 COLOR ME SUAVE (365)
AIMED BLOW HARD KNOCKS 42-4555 107 86 1 171 COLOR ME SUAVE (365)
PARRY-RIPOSTE RAYNER 20-182 65 110 3 165 DEADLINE (432)
SLASHING ATTACK REDDIG 81-1838 29 11 0 99 CLAN LONGBEARD (374)
PARRY-STRIKE GURGLES 18-10111 33 38 2 57 CENTER FOR OLDS (364)
The overall popularity leader is HARD KNOCKS 42-4555. The most popular warrior this
turn was CHATROOMMATE 18-10034. The ten other most popular fighters were MOD COD
55-2638, JEDI YETI 18-10860, HARD KNOCKS 42-4555, TAX PENALTY 72-7311, HEADACHE
28-5609, BALDING GRAY 42-5022, SHOPPING CART 72-6836, $5 PROMINATOR 42-5107, YORKE
81-2085, and MR. BRATWURST 42-5106.
The least popular fighter this week was MARVIN HAGLER 16-887. The other ten least
popular fighters were GURGLES 18-10111, RODEKILL 42-4564, SHARK 31-6525, GREAT WHITE
SHARK 75-4001, RAYNER 20-182, FIZZ AND FURS 18-9959, SNUGGLE UP AND FUSS 42-5105,
REDDIG 81-1838, MR. BRATWURST 42-5106, and YORKE 81-2085.
Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K
WILLAF(16) 0 1 0 CHIMLEVTAL(31) 0 1 0 DRAGONHEAD(72) 2 0 0
TALCAMA(18) 2 2 0 RODEKI(42) 2 4 0 JADE MOUNTAIN(75) 0 1 0
SEAM(20) 0 1 0 KHALANI(55) 0 1 0 SHADOWSPIRE(81) 2 0 0
MORYA(28) 1 0 0
TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY
MARVIN HAGLER 16-887 25 27 2 74 BASH BROS. DOCTOR (460) WILLAF
CHATROOMMATE 18-10034 131 69 0 496 CENTER FOR OLDS (364) TALCAMA
RAYNER 20-182 65 110 3 165 DEADLINE (432) SEAM
HEADACHE 28-5609 24 18 1 67 BASH BROS BODY (452) MORYA
SHARK 31-6525 30 51 0 140 BASH BROS OCEAN (457) CHIMLEVTAL
BALDING GRAY 42-5022 59 74 0 196 COLOR ME SUAVE (365) RODEKI
MOD COD 55-2638 373 221 5 210 RHYME TYME (385) KHALANI
SHOPPING CART 72-6836 33 36 1 186 BASH BROS ROADSIDE (453) DRAGONHEAD
GREAT WHITE SHARK 75-4001 15 11 0 44 VICIOUS FISH 2021 (461) JADE MOUNTAIN
REDDIG 81-1838 29 11 0 99 CLAN LONGBEARD (374) SHADOWSPIRE
SUMMER FACE-TO-FACE IN WASHINGTON, D.C.!
(well actually, Alexandria, Virginia)
We hope you will join us at our summer FTF in Washington, D.C., July 22-24, 2022. It
will be held at the Embassy Suites Alexandria Old Town near the Potomac River in
Alexandria, Virginia (703-684-5900). The hotel looks very nice and we're excited to
be in the downtown area with so many restaurants and other goodies nearby. Room rates
are $169.00 for singles and doubles, which includes full cooked breakfast,
complimentary manager's reception, and free high speed internet. Underground parking
is $15/night. There's a fitness center, jacuzzi, and pool. The rooms are blocked--
the code is "Duelmasters."
The official block cutoff is mid June so make your reservations ASAP!
The hotel reservation site is: https://book.passkey.com/event/50341474/owner/1731/home
Or call to reserve at 800-362-2779 and use group code DUE.
Please note that rooms are limited. As always, if the block is full, please make your
reservation the best you can (book a king, and/or book at normal rates) and let us
know and we'll work with the sales office to get them to correct your reservation.
The tournament info sheet and minioverviews will be out in June. We are very looking
forward to seeing you all and hope that you can make it!
P.S. The dates are set for the next winter FTF: January 13-15, 2023, in Tempe.